The results. larger portal = more pigmen
What this means. Pigman spawners are now easier to make, require less obsidian, and have a potentially higher output!
Very nice, but in order to make the results statistically sound, multiple studies are needed.
go for it, but this was over the course of a couple hours a few resets and it still showed pretty much the same, I am really only confused by the 23x5. it spawned at the rate of the 4x5 everytime but for those 30 mins
Very nice, but in order to make the results statistically sound, multiple studies are needed.
Multiple TRIALS. It doesn't matter how many studies there are. Unless it's climate change with a lot of variables, in which case meta-studies (study of the study results) are conducted.
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Quote from Fermat »
I have discovered a truly remarkable proof of this, which this margin is too small to contain.
[;/quote]
Theres A video that makes note of that. The egg was to replace the pigmen that got out and it was for other testing as I waited for the 10 mins. its still a proven mechanic
Well that's interesting. From what I'd read on the wiki, It looked like just the bottom frame area counted for spawn rate. From the 23X23 and 23X5 portals, That's clearly not the case.
I've been meaning to set up some mob farms and count drops over longer (Hour+) runs to see how things work now, And would have totally missed the boat on the taller portals. Thanks for that.
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Measure with a micrometer, mark with chalk, cut with an axe.
Twitch or nothing? It was nice. Isn't anything going forward.
Well that's interesting. From what I'd read on the wiki, It looked like just the bottom frame area counted for spawn rate. From the 23X23 and 23X5 portals, That's clearly not the case.
I've been meaning to set up some mob farms and count drops over longer (Hour+) runs to see how things work now, And would have totally missed the boat on the taller portals. Thanks for that.
I think its overall purple spaces that count for spawning and it just puts them in the obsidian. Im glad I ran that control. Since its a wiki people just post what they think the reason is without truely backing it up
Multiple TRIALS. It doesn't matter how many studies there are. Unless it's climate change with a lot of variables, in which case meta-studies (study of the study results) are conducted.
Threw together a quick spawner with Mcedit. 20 portals 23X23 and a water collection system underneath. Just feeding into a holding pen. This didn't work well - Was getting lots of despawns. Anywhere from 30-100 in 10 min. Sat at the collector outlet and counted 15 in one minute.
Going to have to build a grinder that collects drops to get better numbers - Then try different portal shapes/sizes.
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Measure with a micrometer, mark with chalk, cut with an axe.
Twitch or nothing? It was nice. Isn't anything going forward.
This isn't anything new, the more portal blocks there are the more pigmen you will get. It has been proven many times with videos of massive arrays of portals for pigmen farms. The only thing that has changed in 1.7 is the ability to make 1 big portal instead of several small ones side by side.
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XP Guide Regardless of what change you do, no matter how small, someone will complain. - Jens Bergensten If you want me to see your reply, make sure to quote my post in your reply.
This isn't anything new, the more portal blocks there are the more pigmen you will get. It has been proven many times with videos of massive arrays of portals for pigmen farms.
that actually proves nothing. it was thought that its the amount of portals that directly affects spawning, not the blocks
that actually proves nothing. it was thought that its the amount of portals that directly affects spawning, not the blocks
Should be easy enough to test.
Take an existing multiple portal farm, break out a bunch of the obsidian dividers and make them larger.... so you have fewer total portals, but more actual portal blocks. If spawn rate goes up, then it's based on number of portal blocks. If it goes down, it's based on number of portals.
that actually proves nothing. it was thought that its the amount of portals that directly affects spawning, not the blocks
Well since a portal is made of portal blocks and obsidian, it would make sense to spawn pigmen based on the amount of portal blocks. If you spawned them based on the amount of obsidian, then pigmen could just spawn around obsidian.
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XP Guide Regardless of what change you do, no matter how small, someone will complain. - Jens Bergensten If you want me to see your reply, make sure to quote my post in your reply.
Should be easy enough to test.
Take an existing multiple portal farm, break out a bunch of the obsidian dividers and make them larger.... so you have fewer total portals, but more actual portal blocks. If spawn rate goes up, then it's based on number of portal blocks. If it goes down, it's based on number of portals.
Well since a portal is made of portal blocks and obsidian, it would make sense to spawn pigmen based on the amount of portal blocks. If you spawned them based on the amount of obsidian, then pigmen could just spawn around obsidian.
What effects spawn rate is what I intend to test. The wiki, By my reading suggests it's determined by bottom-frame block count. When portal size was fixed at 4X5 it didn't really mater what was counted. Number of portals was the same for everything. With Variable-size portals Bottom-frame count spawning is hugely different from portal block area or number of portals. What's most efficient? Max portal area to obsidian, 5X23 portals, or something else? portal blocks above the bottom frame by some height might not spawn anything.
I've got a reference point with 23X23 portals, Next on the to-do list is trying different portals with the same surface area and different ranges of heights to see what happens. Fixed size portal spawn rates were well known, But what changes with portal size? I don't know. But I'd like to know what, and by how much.
Rollback Post to RevisionRollBack
Measure with a micrometer, mark with chalk, cut with an axe.
Twitch or nothing? It was nice. Isn't anything going forward.
What effects spawn rate is what I intend to test. The wiki, By my reading suggests it's determined by bottom-frame block count. When portal size was fixed at 4X5 it didn't really mater what was counted. Number of portals was the same for everything. With Variable-size portals Bottom-frame count spawning is hugely different from portal block area or number of portals. What's most efficient? Max portal area to obsidian, 5X23 portals, or something else? portal blocks above the bottom frame by some height might not spawn anything.
I've got a reference point with 23X23 portals, Next on the to-do list is trying different portals with the same surface area and different ranges of heights to see what happens. Fixed size portal spawn rates were well known, But what changes with portal size? I don't know. But I'd like to know what, and by how much.
Well since a portal is made of portal blocks and obsidian, it would make sense to spawn pigmen based on the amount of portal blocks. If you spawned them based on the amount of obsidian, then pigmen could just spawn around obsidian.
Wait, do you guys remember the video? This is everything i already proved. the only sketchy part is the 23x5, it didnt have much of an effect. But i did prove that larger portal is better than many portals
The results. larger portal = more pigmen
What this means. Pigman spawners are now easier to make, require less obsidian, and have a potentially higher output!
go for it, but this was over the course of a couple hours a few resets and it still showed pretty much the same, I am really only confused by the 23x5. it spawned at the rate of the 4x5 everytime but for those 30 mins
Multiple TRIALS. It doesn't matter how many studies there are. Unless it's climate change with a lot of variables, in which case meta-studies (study of the study results) are conducted.
Theres A video that makes note of that. The egg was to replace the pigmen that got out and it was for other testing as I waited for the 10 mins. its still a proven mechanic
I've been meaning to set up some mob farms and count drops over longer (Hour+) runs to see how things work now, And would have totally missed the boat on the taller portals. Thanks for that.
Measure with a micrometer, mark with chalk, cut with an axe.
Twitch or nothing? It was nice. Isn't anything going forward.
I think its overall purple spaces that count for spawning and it just puts them in the obsidian. Im glad I ran that control. Since its a wiki people just post what they think the reason is without truely backing it up
lol nice
Going to have to build a grinder that collects drops to get better numbers - Then try different portal shapes/sizes.
Measure with a micrometer, mark with chalk, cut with an axe.
Twitch or nothing? It was nice. Isn't anything going forward.
Regardless of what change you do, no matter how small, someone will complain. - Jens Bergensten
If you want me to see your reply, make sure to quote my post in your reply.
that actually proves nothing. it was thought that its the amount of portals that directly affects spawning, not the blocks
Should be easy enough to test.
Take an existing multiple portal farm, break out a bunch of the obsidian dividers and make them larger.... so you have fewer total portals, but more actual portal blocks. If spawn rate goes up, then it's based on number of portal blocks. If it goes down, it's based on number of portals.
Well since a portal is made of portal blocks and obsidian, it would make sense to spawn pigmen based on the amount of portal blocks. If you spawned them based on the amount of obsidian, then pigmen could just spawn around obsidian.
Regardless of what change you do, no matter how small, someone will complain. - Jens Bergensten
If you want me to see your reply, make sure to quote my post in your reply.
What effects spawn rate is what I intend to test. The wiki, By my reading suggests it's determined by bottom-frame block count. When portal size was fixed at 4X5 it didn't really mater what was counted. Number of portals was the same for everything. With Variable-size portals Bottom-frame count spawning is hugely different from portal block area or number of portals. What's most efficient? Max portal area to obsidian, 5X23 portals, or something else? portal blocks above the bottom frame by some height might not spawn anything.
I've got a reference point with 23X23 portals, Next on the to-do list is trying different portals with the same surface area and different ranges of heights to see what happens. Fixed size portal spawn rates were well known, But what changes with portal size? I don't know. But I'd like to know what, and by how much.
Measure with a micrometer, mark with chalk, cut with an axe.
Twitch or nothing? It was nice. Isn't anything going forward.
Wait, do you guys remember the video? This is everything i already proved. the only sketchy part is the 23x5, it didnt have much of an effect. But i did prove that larger portal is better than many portals