Probably, the internet has a tendency of screwing up qualities of videos and recordings.
Its partly because I think it only operates via UDP transfer protocols, the quality loss could be from a lack of using ACK packets as confirmation that any given packet is actually received correctly. As the case would be for TCP protocols.
Its partly because I think it only operates via UDP transfer protocols, the quality loss could be from a lack of using ACK packets as confirmation that any given packet is actually received correctly. As the case would be for TCP protocols.
Oh god, confusing words, oh how they're confusing.
Its partly because I think it only operates via UDP transfer protocols, the quality loss could be from a lack of using ACK packets as confirmation that any given packet is actually received correctly. As the case would be for TCP protocols.
A rare few people would understand what you just said.
Oh god, confusing words, oh how they're confusing.
Short skim version, with TCP the machine sending a packet will wait for an ack (confirmation packet) back, saying the packet was received intact, or received at all. In the event a packet isn't received, the target machine will briefly wait, timeout, and send a packet requesting that the packet is sent again. This is actually part of how DDOS attacks work.
UDP protocol just continues sending packets, and the machine on the other end continues receiving them, regardless of their state, or if they even make it. Theres no ack packets, or confirmation of any kind. (Faster, less bandwidth required. Most online games use UDP protocols for their transfers because of the lack of that timeout and waiting period. Though a text based chat might use TCP.
Short skim version, with TCP the machine sending a packet will wait for an ack (confirmation packet) back, saying the packet was received intact, or received at all. In the event a packet isn't received, the target machine will briefly wait, timeout, and send a packet requesting that the packet is sent again. This is actually part of how DDOS attacks work.
UDP protocol just continues sending packets, and the machine on the other end continues receiving them, regardless of their state, or if they even make it. Theres no ack packets, or confirmation of any kind. (Faster, less bandwidth required. Most online games use UDP protocols for their transfers because of the lack of that timeout and waiting period. Though a text based chat might use TCP.
I dunno. I assign voices to different people if I've never heard them talk.
I have very specific voices for all of you.
Vividkins stutters
What does my voice sound like? I'm curious, as I hate the sound of my real voice. Though I've heard people say it's unique. Which is more than most people say.
Probably, the internet has a tendency of screwing up qualities of videos and recordings.
Its partly because I think it only operates via UDP transfer protocols, the quality loss could be from a lack of using ACK packets as confirmation that any given packet is actually received correctly. As the case would be for TCP protocols.
Oh god, confusing words, oh how they're confusing.
A rare few people would understand what you just said.
I just notice that your title has "Frand" instead of friend.... Hmm.
I understood what he said.
No, no, I didn't. Well, some of it.
if it's for gaming you don't need an i7.
plus i would recommend anyone thinking of building a computer right now to wait for haswell and ddr4.
Short skim version, with TCP the machine sending a packet will wait for an ack (confirmation packet) back, saying the packet was received intact, or received at all. In the event a packet isn't received, the target machine will briefly wait, timeout, and send a packet requesting that the packet is sent again. This is actually part of how DDOS attacks work.
UDP protocol just continues sending packets, and the machine on the other end continues receiving them, regardless of their state, or if they even make it. Theres no ack packets, or confirmation of any kind. (Faster, less bandwidth required. Most online games use UDP protocols for their transfers because of the lack of that timeout and waiting period. Though a text based chat might use TCP.
Its getting more common.
That makes a bit of sense. Sorta.
And from the other thread, I see Schmoople loves Skittles.
50 shades of grey pls
Tbh I thought you would have an incredibly manly voice
Not sure why
I think your voice is sexy.
Then again other people have said they don't recognise my voice when its over a phone either. Suppose its not just me.
I dunno. I assign voices to different people if I've never heard them talk.
I have very specific voices for all of you.
Vividkins stutters
Have to wonder. Doesn't make much difference either way.
What does my voice sound like? I'm curious, as I hate the sound of my real voice. Though I've heard people say it's unique. Which is more than most people say.