Counter strike
CS 1.6 Is from valve, 1.5 and before wasnt from valve. tell me CS before 1.6 was popular? nope.
Portal
PORTAL 1 AND 2 IS FROM VALVE LOOK AT THE CREDITS
Day of defeat
Who cares of DOD?
Left 4 dead
Yes, but its also from valve
DOTA
Yep, u are right
oh also tell me about team fortress 2, alien swarm, ricochet and deathmatch classic?
CS 1.6 was the same as the final release of the mod from before Valve acquired the intellectual property rights. It effectively just changed some internal assets to reflect the new owners.
Actually, Counterstrike was quite popular before Valve purchased the game's IP. That was part of why they did so, after all. In March 1999 the website Planet Half-life opened a section dedicated to Counter-Strike. Within two weeks, it had received 10,000 hits, which was twice the number of hits for the Half-Life dedicated part of the site.
Portal 1 and 2 are "from Valve" because the people that developed the earlier game were hired by Valve to make it. The only "Talent" on Valve's part here is recruiting talent. In this case Portal was likely also helped along by the significant assets that Valve dedicated to the game- insignificant to Valve, since it was not expected to be very popular- but quite significant to the newblood developing it.
I don't know "who cares of DOD". Maybe you do. My point was that many popular Valve Properties were nothing more than mods and other projects where Valve basically bought them. The same actions for which Microsoft receives quite a bit of negative attention. And yet, somehow, Valve manages to survive and people still think of them as somehow central to PC Gaming, or that they "revolutionized" it. In a way they did- buy buying out the people making good games, they made those good games available to everybody. But they did not do this by being awesome at programming or making games. They did this by being awesome at finding and hiring or buying out people who were good at making games after their one-shot wonder of Half-Life.
Yes, but its also from valve
You seem to have missed my point. The reason Left 4 Dead says "valve" on the cover is because Valve paid the people who actually made it so they could say it was theirs.
Deathmatch Classic was Quake with Half-life character models. It even uses the same weapons as quake, changing only the Axe. Considering goldsrc was a modified quake engine I doubt this was very difficult to do. It is hardly a ground-breaking game.
Alien Swarm was a remake of the mod of the same name created for Unreal tournament 2004. Valve hired the developers of that mod to create it.
richochet was a mod for Half-life. This was created by Valve. and was basically a Free DLC (in modern terms) made for Half Life 1. It was given away for free with Half-Life 1.
DoTA One, as I said, was a Warcraft III Mod. Valve hired the developers.
It was those same developers who made DotA 2. Saying "Valve made DotA 2 all on their own" is technically correct but implies that it was much different from the first one, which it wasn't- it was still developed by the same guys, they just were now part of Valve.
Valve has done more as a company than Mojang by far, collectively gathering more sales and an active-playerbase. Whether this is because the company is larger, is quite irrelevant, the point is still the same. Steam is the largest platform on PC which sells games. (If that even makes sense?).
Mojang, a company that doesn't even have their own forums (That I know of, pretty sure these are unofficial) is nowhere near at the level that Valve has.
Quote from iTz_Hammeh»
Mojang, a company that doesn't even have their own forums (That I know of, pretty sure these are unofficial) is nowhere near at the level that Valve has.
The story (That I thought happened) was that CitricSquid started these forums then Notch started his own up. Then Notch shut them down to allow this one to succeed. Which is another part which Mojang is good at is community.
So how is insulting a guy by portraying him as a stereotypical image of a Jew not racist?
Oh never mind I thought you were talking about the Valvedrones.
I have seen that similar photos posted elsewhere the people who post that aren't seriously discriminating.
Valve has done more as a company than Mojang by far, collectively gathering more sales and an active-playerbase. Whether this is because the company is larger, is quite irrelevant, the point is still the same. Steam is the largest platform on PC which sells games. (If that even makes sense?).
Mojang, a company that doesn't even have their own forums (That I know of, pretty sure these are unofficial) is nowhere near at the level that Valve has.
I think this is something of an equivocation fallacy.
Sure, Valve has done more. But how much of that actually involves their acts of creating games?
They basically burst onto the scene with the award winning Half-Life, and from there simply purchased the cool stuff they wanted with the proceeds. It is true, on the one hand, that they managed to hire teams of developers who produced great games, but to suggest that those developers would not have been discovered by other game studio's (several of them were already speaking to other game studios in fact) would be incorrect.
The sole thing Valve has contributed is Steam, Half Life 1, and the Source Engine. (Half Life 2 maybe half points for being the first game to use the Source Engine, though the game they built around it is shoddy at best). Steam is the single biggest one and it is the rais'on d'etre. Think about it. They get a cut out of every single game sold. It's very lucrative and is pretty much their cash cow at this point.
They are now a distribution platform, not a game studio. The games they do release are usually feature immensely poor design and nothing more than franchise fanservice and stupid jokes. (Except Half Life 2, of course, which was best described as a poor physics puzzle game).
Now what does this mean in comparison to Mojang? well, The best comparison is to their first titles.
Half Life 1 was immensely successful. It was developed by an established game studio founded by ex-microsoft employees, using a modified Quake Engine.
It's... well, It's an OK game I suppose. Personally I'm not fond of either Half-Life game but it's definitely the case that Half Life was a completely new presentation style of game.
Minecraft has also been immensely successful, it was originally developed by one person with Eclipse and LWJGL. If we base the two on how far they've come, I think Mojang would win in terms of being a Game Developer; Valve, on the other hand, has also been very successful but they did with their game distribution platform, not by developing games. (they also managed to really turn Steam around; it was originally much hated by everybody but now it's what all the cool kids use).
CS 1.6 was the same as the final release of the mod from before Valve acquired the intellectual property rights. It effectively just changed some internal assets to reflect the new owners.
Actually, Counterstrike was quite popular before Valve purchased the game's IP. That was part of why they did so, after all. In March 1999 the website Planet Half-life opened a section dedicated to Counter-Strike. Within two weeks, it had received 10,000 hits, which was twice the number of hits for the Half-Life dedicated part of the site.
Portal 1 and 2 are "from Valve" because the people that developed the earlier game were hired by Valve to make it. The only "Talent" on Valve's part here is recruiting talent. In this case Portal was likely also helped along by the significant assets that Valve dedicated to the game- insignificant to Valve, since it was not expected to be very popular- but quite significant to the newblood developing it.
I don't know "who cares of DOD". Maybe you do. My point was that many popular Valve Properties were nothing more than mods and other projects where Valve basically bought them. The same actions for which Microsoft receives quite a bit of negative attention. And yet, somehow, Valve manages to survive and people still think of them as somehow central to PC Gaming, or that they "revolutionized" it. In a way they did- buy buying out the people making good games, they made those good games available to everybody. But they did not do this by being awesome at programming or making games. They did this by being awesome at finding and hiring or buying out people who were good at making games after their one-shot wonder of Half-Life.
You seem to have missed my point. The reason Left 4 Dead says "valve" on the cover is because Valve paid the people who actually made it so they could say it was theirs.
Deathmatch Classic was Quake with Half-life character models. It even uses the same weapons as quake, changing only the Axe. Considering goldsrc was a modified quake engine I doubt this was very difficult to do. It is hardly a ground-breaking game.
Alien Swarm was a remake of the mod of the same name created for Unreal tournament 2004. Valve hired the developers of that mod to create it.
richochet was a mod for Half-life. This was created by Valve. and was basically a Free DLC (in modern terms) made for Half Life 1. It was given away for free with Half-Life 1.
This completely dodges my entire point.
DoTA One, as I said, was a Warcraft III Mod. Valve hired the developers.
It was those same developers who made DotA 2. Saying "Valve made DotA 2 all on their own" is technically correct but implies that it was much different from the first one, which it wasn't- it was still developed by the same guys, they just were now part of Valve.
Mojang, a company that doesn't even have their own forums (That I know of, pretty sure these are unofficial) is nowhere near at the level that Valve has.
The story (That I thought happened) was that CitricSquid started these forums then Notch started his own up. Then Notch shut them down to allow this one to succeed. Which is another part which Mojang is good at is community.
Hey everyone, I'm back!
Hey everyone, I'm back!
Oh never mind I thought you were talking about the Valvedrones.
I have seen that similar photos posted elsewhere the people who post that aren't seriously discriminating.
Removing picture. you should remove it too.
Hey everyone, I'm back!
I think this is something of an equivocation fallacy.
Sure, Valve has done more. But how much of that actually involves their acts of creating games?
They basically burst onto the scene with the award winning Half-Life, and from there simply purchased the cool stuff they wanted with the proceeds. It is true, on the one hand, that they managed to hire teams of developers who produced great games, but to suggest that those developers would not have been discovered by other game studio's (several of them were already speaking to other game studios in fact) would be incorrect.
The sole thing Valve has contributed is Steam, Half Life 1, and the Source Engine. (Half Life 2 maybe half points for being the first game to use the Source Engine, though the game they built around it is shoddy at best). Steam is the single biggest one and it is the rais'on d'etre. Think about it. They get a cut out of every single game sold. It's very lucrative and is pretty much their cash cow at this point.
They are now a distribution platform, not a game studio. The games they do release are usually feature immensely poor design and nothing more than franchise fanservice and stupid jokes. (Except Half Life 2, of course, which was best described as a poor physics puzzle game).
Now what does this mean in comparison to Mojang? well, The best comparison is to their first titles.
Half Life 1 was immensely successful. It was developed by an established game studio founded by ex-microsoft employees, using a modified Quake Engine.
It's... well, It's an OK game I suppose. Personally I'm not fond of either Half-Life game but it's definitely the case that Half Life was a completely new presentation style of game.
Minecraft has also been immensely successful, it was originally developed by one person with Eclipse and LWJGL. If we base the two on how far they've come, I think Mojang would win in terms of being a Game Developer; Valve, on the other hand, has also been very successful but they did with their game distribution platform, not by developing games. (they also managed to really turn Steam around; it was originally much hated by everybody but now it's what all the cool kids use).
11 members ≠ independent
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but doesn't all the bugfixes come from ID Soft? I mean Valve bought the rights to their engine.
ID Soft > Valve
/thread
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