I was playing GMod Spacebuild RP, and I was working on a player-made station as a repair tech. If somebody's wiring was damaged or they had lost armor props, they gave me PP and a few dollars to fix it. I made a bit of money off of that job. Then, somebody thought it would be funny to bring infestors aboard on their ships. Essentially, infestors are carnivorous fungus that start off as a HL2 bugbait model too small to see - but they absorb player's health by spreading on and around them, and rapidly grow. After a player, NPC, or any living thing is consumed, the infestors multiply exponentially and grow long-reaching mouths. The original spore becomes a sort of "queen", with large compound eyes growing out of the top. Others immediately around it gain the ability to fire globs of acid if they or the queen are threatened.
Anyway, a player came by in his freighter and dropped off a PHX box which he said contained a gun shipment. Never one to pass up free weapons, I took it to the station's rec room (which only contained a hoop prop and a ball for gravity gun lolz) to share with my repair crew teammates. We opened it, but there did not appear to be anything in it. Disappointed, we left it there and all but one of us went up to the hangar to wait for more incoming ships to repair. Apparently, the one that had remained in the rec room was AFK. So, we were all a bit surprised minutes later when the scoreboard indicated that he had just died. In the end, though, we just figured that he had glitched through the station and suffocated in space, and did not even bother to investigate.
Things continued as normal, until the previously AFK player respawned and inquired as to why we had killed him. We denied having done any such thing, but he was convinced, so we decided to take him back to the rec room after he arrived in a shuttle to show him that there were no blood splatters textures (which would have appeared if we had hurt him in any way). Having never seen infestors up until that point, we were quite unprepared for what we saw. There were large growths of what looked like bugbait on the walls, ceiling, and floor. Over the mics, there was a chorus of "WTF" and curious silence from the normally inquisitive admins. Two techs poked forward into the room, and one bumped a spore. A few of his health points were sapped, and he exclaimed, "Hey, this littler fecker bit me or something!". He equipped his crowbar, and took a few swings at it. The reaction from the seemingly docile infestors was immediate.
Off to the left of the attacking player, a disgusting, fleshy, elongated mouth sprang up from a spore and shot towards the player, grabbing on to him. He was visibly and audibly frightened, and all at once people started yelling or swearing over their mics. The infestor holding the player quickly ate away at him, and our gunfire began to fill the area as we desperately tried to free him. This caused the acid-spraying ones near the queen to jump up and launch globs at us. One stuck on the other tech that had come into the room and burned away at him as everyone panicked. We could not get out of there fast enough, although only three of us made it, including myself. The others had been trapped as we screamed for anyone on the bridge to close the airlocks to the rec room and surrounding areas, but we could see through the doors' window ports as the infestors absorbed the corpses and grew to revolting sizes. A few seconds later, the lighting in the corridors changed from a sterile white to a strobing emergency red.
Having headed straight to the bridge, we filled in the alarmed station creator as to what had happened belowdecks. He relayed a message back to the spawn planet via a text-transmitting E2, but only received a response that they were sending someone to "take care of it".
Within a matter of minutes, a sleek black single-occupant admin spacecraft was cycled through the hangar. The station owner, the other two surviving techs and I went to greet it. As the pilot dismounted, he glanced around, then equipped a pistol and put a round through the technicians' heads. Needless to say, this wasn't the reaction we'd been expecting. The admin told the station owner and I at gunpoint to take him to the rec room. He explained that he was there to assess the level of risk these SENTS posed, and whether it was necessary to destroy the station to contain them. Coming to the closed airlock, he stood in front of it and ordered me to open it with my remote access keypad. I did, but stood off to the side of the door, while the station owner was positioned behind the admin, perhaps looking for an opportunity to overpower him. At any rate, he didn't need it. As soon as the airlock opened, a "grabber" dragged him into the room as he fired wildly and screamed over his mic. All that did was alert the ranged spores, and he was subsequently coated with acid and killed. As the infestors lost interest in their now-dead prey, they looked forward to the owner and the grabbers shot forth once more. He frantically yelled for me to shut the door again as he scrambled away, and it closed just in time - the thing's stretched mouth clanged against it. He turned to me, and in way of giving thanks, asked, "WHO THE F*** PUTS THIS IN A MOD?!?"
The admin's death soon showed up on the scoreboard.
Being the only survivors, the station owner figured it wouldn't be too hard to get enough seats onto the late admin's ship so we could both get out of there. In no time, I had another chair spawned and welded to the cockpit. Being the more experienced pilot, he clambered in and prepared the craft for departure. I, on the other hand, climbed up to the hangar control bay to open the doors. It would mean a short run through nothing but vacuum to get back to the craft, but once the atmosphere vented, I figured I had five good seconds or so. As the large blast doors cycled open, I noticed a strange flickering in space a little ways outside the station. With dread, I saw that it was a much larger administrator ship uncloaking.
The energy weapons fire was quite bright. And quite hot, I might add. It roiled through the bay and enveloped our escape ship and the station owner that had been in it. To avoid being vaporized, I ran to the controls and activated the control bay's blast door, effectively cutting me off from the melted hangar itself. Through the bay's windows and the station's partially melted hull, I saw hydraulics pulling away props concealing missile silos on the admin ship. It slowly turned until it was in position for a broadside, and as it got closer, I was able to appreciate how absolutely huge it was. As it emptied everything it had at me and the station in a tidal wave of fire, I thought:
In any MOBA game where your team is winning and just talks bs in ALL chat, but the game lasts 50+ minutes and the other team gets fed enough to make a comeback. The "**** just got real" silence from the teammates after that happens is hilarious.
Battlefield Bad Company 2: Onslaught mode - I was playing with some random people over xbox live, and at one of the towns that we had to capture, a tank rolled in and started killing everyone. i always played Engineer. i was on the second floor of a building, when suddenly the tank shot the wall, blowing it up and leaving a open area to the outside. without really thinking it through, i jumping out of the building, onto the tank, and destroyed it with the repair tool. thought it was epic.
Terraria, on my Tshock server - Me and my friends were screwing around with commands. i had spawned a good 50 guides for a laugh, and kinda forgot about them. later, we went to fight the wall of flesh. when we tossed the doll in, boy was i suprised to see that ALL THE GUIDES died, and a wall of flesh spawned for each one. my reaction: **** Just Got Real. that was a fun fight, too. and im not sure how the heck i didn't lag out. was more funny when we were later like "WE CANT WIN THIS! BUTCHER!" then i had to franticly type the command to butcher them all. was freaking funny, there were those boxes that the loost spawns in everywhere, and there was this one box where the last cluster was at that had a crap load of stuff in it. later, i tried doing it again but my game lagged out. :/
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Cory - I am one of the 1% that would not go insane if Twitter, Facebook, and MySpace were destroyed, if you're like me, copypasta this into your sig.
The entire enemy team was running towards an objective on Wake Island, and I was the helo gunner. My pilot agreed to stay still, and I uttered the phrase before I gunned down the entire team. 12 kills, 20 seconds.
Entered the Nether.
Massacred Ghasts and Zombie Pigs and Magma Cubes.
'Nuff said.
15 men vs me. 15 bullets in my rifle. I can only take about 3 more hits.
Anyway, a player came by in his freighter and dropped off a PHX box which he said contained a gun shipment. Never one to pass up free weapons, I took it to the station's rec room (which only contained a hoop prop and a ball for gravity gun lolz) to share with my repair crew teammates. We opened it, but there did not appear to be anything in it. Disappointed, we left it there and all but one of us went up to the hangar to wait for more incoming ships to repair. Apparently, the one that had remained in the rec room was AFK. So, we were all a bit surprised minutes later when the scoreboard indicated that he had just died. In the end, though, we just figured that he had glitched through the station and suffocated in space, and did not even bother to investigate.
Things continued as normal, until the previously AFK player respawned and inquired as to why we had killed him. We denied having done any such thing, but he was convinced, so we decided to take him back to the rec room after he arrived in a shuttle to show him that there were no blood splatters textures (which would have appeared if we had hurt him in any way). Having never seen infestors up until that point, we were quite unprepared for what we saw. There were large growths of what looked like bugbait on the walls, ceiling, and floor. Over the mics, there was a chorus of "WTF" and curious silence from the normally inquisitive admins. Two techs poked forward into the room, and one bumped a spore. A few of his health points were sapped, and he exclaimed, "Hey, this littler fecker bit me or something!". He equipped his crowbar, and took a few swings at it. The reaction from the seemingly docile infestors was immediate.
Off to the left of the attacking player, a disgusting, fleshy, elongated mouth sprang up from a spore and shot towards the player, grabbing on to him. He was visibly and audibly frightened, and all at once people started yelling or swearing over their mics. The infestor holding the player quickly ate away at him, and our gunfire began to fill the area as we desperately tried to free him. This caused the acid-spraying ones near the queen to jump up and launch globs at us. One stuck on the other tech that had come into the room and burned away at him as everyone panicked. We could not get out of there fast enough, although only three of us made it, including myself. The others had been trapped as we screamed for anyone on the bridge to close the airlocks to the rec room and surrounding areas, but we could see through the doors' window ports as the infestors absorbed the corpses and grew to revolting sizes. A few seconds later, the lighting in the corridors changed from a sterile white to a strobing emergency red.
Having headed straight to the bridge, we filled in the alarmed station creator as to what had happened belowdecks. He relayed a message back to the spawn planet via a text-transmitting E2, but only received a response that they were sending someone to "take care of it".
Within a matter of minutes, a sleek black single-occupant admin spacecraft was cycled through the hangar. The station owner, the other two surviving techs and I went to greet it. As the pilot dismounted, he glanced around, then equipped a pistol and put a round through the technicians' heads. Needless to say, this wasn't the reaction we'd been expecting. The admin told the station owner and I at gunpoint to take him to the rec room. He explained that he was there to assess the level of risk these SENTS posed, and whether it was necessary to destroy the station to contain them. Coming to the closed airlock, he stood in front of it and ordered me to open it with my remote access keypad. I did, but stood off to the side of the door, while the station owner was positioned behind the admin, perhaps looking for an opportunity to overpower him. At any rate, he didn't need it. As soon as the airlock opened, a "grabber" dragged him into the room as he fired wildly and screamed over his mic. All that did was alert the ranged spores, and he was subsequently coated with acid and killed. As the infestors lost interest in their now-dead prey, they looked forward to the owner and the grabbers shot forth once more. He frantically yelled for me to shut the door again as he scrambled away, and it closed just in time - the thing's stretched mouth clanged against it. He turned to me, and in way of giving thanks, asked, "WHO THE F*** PUTS THIS IN A MOD?!?"
The admin's death soon showed up on the scoreboard.
Being the only survivors, the station owner figured it wouldn't be too hard to get enough seats onto the late admin's ship so we could both get out of there. In no time, I had another chair spawned and welded to the cockpit. Being the more experienced pilot, he clambered in and prepared the craft for departure. I, on the other hand, climbed up to the hangar control bay to open the doors. It would mean a short run through nothing but vacuum to get back to the craft, but once the atmosphere vented, I figured I had five good seconds or so. As the large blast doors cycled open, I noticed a strange flickering in space a little ways outside the station. With dread, I saw that it was a much larger administrator ship uncloaking.
The energy weapons fire was quite bright. And quite hot, I might add. It roiled through the bay and enveloped our escape ship and the station owner that had been in it. To avoid being vaporized, I ran to the controls and activated the control bay's blast door, effectively cutting me off from the melted hangar itself. Through the bay's windows and the station's partially melted hull, I saw hydraulics pulling away props concealing missile silos on the admin ship. It slowly turned until it was in position for a broadside, and as it got closer, I was able to appreciate how absolutely huge it was. As it emptied everything it had at me and the station in a tidal wave of fire, I thought:
"**** just got real..."
Battlefield Bad Company 2: Onslaught mode - I was playing with some random people over xbox live, and at one of the towns that we had to capture, a tank rolled in and started killing everyone. i always played Engineer. i was on the second floor of a building, when suddenly the tank shot the wall, blowing it up and leaving a open area to the outside. without really thinking it through, i jumping out of the building, onto the tank, and destroyed it with the repair tool. thought it was epic.
Terraria, on my Tshock server - Me and my friends were screwing around with commands. i had spawned a good 50 guides for a laugh, and kinda forgot about them. later, we went to fight the wall of flesh. when we tossed the doll in, boy was i suprised to see that ALL THE GUIDES died, and a wall of flesh spawned for each one. my reaction: **** Just Got Real. that was a fun fight, too. and im not sure how the heck i didn't lag out. was more funny when we were later like "WE CANT WIN THIS! BUTCHER!" then i had to franticly type the command to butcher them all. was freaking funny, there were those boxes that the loost spawns in everywhere, and there was this one box where the last cluster was at that had a crap load of stuff in it. later, i tried doing it again but my game lagged out. :/
The entire enemy team was running towards an objective on Wake Island, and I was the helo gunner. My pilot agreed to stay still, and I uttered the phrase before I gunned down the entire team. 12 kills, 20 seconds.
This so much.
Also, the part in Portal 2 where Wheatley goes mad and punches you into the pit.