We are Core-Ai and we have just finished our first Android app. We are now looking to make a PC game. We are therefore looking for two artists to do 3D design work as well as level design in the UDK engine. We have lots offer as a team, we are all very good friends and so there is a warm atmosphere though out.
We are looking for two people who are experienced in UDK or some sort of 3D engine. We would also need you to do some of the level design along with me and our other artist.
There are some requirements within this as well
You must be aged over 13
You preferably have to be on a time zone between GMT-GMT+2
You must have Skype and are able to go on calls and chat regularly
You have to speak good english
Sorry to have to put hard and fast rules there but those our requirements. Which shouldn't be to difficult to fill.
So you're not going to do any work then? You won't find many people on this forum that are willing to make your game for you? There's not much past graphics and modelling in UDK, just a bit of scripting, and lets face it, your artists will be doing more work than you will.
What do you mean do the game for you?
We are looking for someone to do 3D, and according to Kasdeus: We are looking for two people who are experienced in UDK or some sort of 3D engine not necessarily UDK...
I'm an excellent spriter, handdrawer, idea thinker, level designer, blablabla... I am mother tongue english I live in italy I'm almost always online I'm 14
well that is just excellent! do you have skype(you don't need to have a mic, its just an added bonus if you have one)? if so them PM me it and I will add you :&--#62; will need to do a bit of interview before we let you join :&--#62;
Hi guys sorry I've been away in London as Long_TnTz
Can you guys all send me all your Skype names and I can interview you there. I can certainly see who I think would be a good asset to our team so defiantly contact me!
To the people who are saying, "So you want people to do the work for you?
Recognize they are programmers looking for artists. Not designers (Otherwise known as the useless people on the team) looking for programmers and artists.
Most prestigious schools and studios require that their artists have a hefty portfolio when applying. Doing volunteer work for a mod/independent game is considered one of the best ways to beef up said portfolio, and can earn you referrals from former team-members. Also note, if said modding teams or independent creators turn professional, it's a guaranteed foot in the door.
Working under a deadline from a team-leader is also great practice for the horrific nights you'll experience when you inevitably find yourself in Electronic Arts' 3D artist sweatshop. (Don't say I didn't warn you about EA when you go to apply. Seriously. I WARNED YOU!)
To the people who are saying, "So you want people to do the work for you?
Recognize they are programmers looking for artists. Not designers (Otherwise known as the useless people on the team) looking for programmers and artists.
Everyone wants to be a designer, but maybe only 0.01% of those people are any good at it. It's not that design is useless, it's that most designers are useless. But, yeah, people who are looking for help are never looking for designers. Nobody starts a game studio unless they think they'd make a good designers themselves.
Most prestigious schools and studios require that their artists have a hefty portfolio when applying. Doing volunteer work for a mod/independent game is considered one of the best ways to beef up said portfolio, and can earn you referrals from former team-members. Also note, if said modding teams or independent creators turn professional, it's a guaranteed foot in the door.
100% true. My studio does this and it's a huge benefit for those involved. If you're looking to get your foot in the door, seeking out an indie studio is probably the best route.
Working under a deadline from a team-leader is also great practice for the horrific nights you'll experience when you inevitably find yourself in Electronic Arts' 3D artist sweatshop. (Don't say I didn't warn you about EA when you go to apply. Seriously. I WARNED YOU!)
Indie studios will tend to be much more relaxed than any larger studio. I don't think anything could prepare anyone for that brand of hell. There's a reason so many indie studios today are composed of talented people who left the larger studios.
Everyone wants to be a designer, but maybe only 0.01% of those people are any good at it. It's not that design is useless, it's that most designers are useless. But, yeah, people who are looking for help are never looking for designers. Nobody starts a game studio unless they think they'd make a good designers themselves.
I'm just going to add, for anyone interested in being a "game designer" some day...
I think the reason 'most designers are useless' is because most people trying to 'start up' as a "game designer" believe that getting by on a few generic game ideas with absolutely no realistic detail to them, is what a "game designer" does. This is absolutely not true.
A 'game designer' is not just the creative person. They also have to do 'real work' just like everyone else on the team.
Just giving a general game idea and vaguely guiding the programmers and artists is NOT being a good 'game designer'... and the reason why most designers who try will inevitably fail, like many on this forum.
A 'game designer' is someone who typically has many good ideas, and can implement them in various ways to add to different ideas, including ideas that are not their own. One of the best qualities of a good game designer is the ability to compromise.
As well, one of the central roles the designer must play is the detailing of specifications of practically every single aspect of a game design down to the smallest details.
...Even the blades of grass and blood stains should be considered!
In the indie game world, you don't see many people actually fulfilling the entire role as a 'game designer'. Typically they are also the programmer or artist. Often they will also not detail everything down to the small details in indie studios because often indie games are more fluid in their development cycles, to allow the programmers and artists more creativity.
Some typical things that Game Designers will do:
- Create a 'Game Design' document, detailing the aspects of the game and how they will be implemented.
- Gives the programmers a general layout for structuring the game
- Guides the artists to create a specific sense of style, and tries to balance this artistic style throughout the game so it is consistent.
- Details the specific aspects of the game, such as determining storyline, character abilities, weapons, stats, game mechanics, and etc.
But some of these roles, in larger studios, are also performed by the 'Game Directors'. A lot of the time in larger studios you'll still find that the 'Game Designer' is still a secondary role and head/lead 'Game Designer' is usually taken by the director.
100% true. My studio does this and it's a huge benefit for those involved. If you're looking to get your foot in the door, seeking out an indie studio is probably the best route.
I'm just curious, but your studio does what, exactly?
Requires good portfolios, or exchanges work for referrals to allow people to get their foot in the door of bigger companies?
Also, this gives me an evil good idea on how to get an artist for my game, without having to pay him well (or at all!)...
Muahaha, it's genius. Thanks guys.
I can honestly say this without a second thought in my mind.
Game Designers that can not speak the same language as the people under them are useless. These kinds of game designers are far more common than you think. They are a major contributing factor to the obscenely high turn-over rate of programmers and artists in large studios. It lends to the, "Why am I taking orders from someone who can't even speak the same language as me?" way of thinking when a programmer or artists' talent or creativity is being stifled to make an inevitably inferior game.
A programmer who also accepts the responsibility of design is much easier to work with. They understand the burden of programming, and are more likely to compromise to better meet the needs of their team.
Game Designers that can not speak the same language as the people the people under them are useless. These kinds of game designers are far more common than you think. This is a major contributing factor to the obscenely high turn-over rate of programmers and artists in large studios. It lends to the, "Why am I taking orders from someone who can't even speak the same language as me?" way of thinking when a programmer or artists' creativity is being stifled to make an inevitably inferior game. (2K studios comes to mind.)
What do you think is wrong with 2K studios? I've really enjoyed a lot of their games. I don't think they are typically 'inevitably inferior' games...?
This is also why many game designers don't even accept the title due to the stigma associated with it. Many of them are being called "Community Managers", "Lead Directors" and "Lead Programmers" - even though the job responsibilities of each of the three don't fit the duties.
"Community Manager" and "Leader Programmer" are completely different job roles than 'game designer'. A 'Lead Director' may be a somewhat similar job role, but is not exactly the same thing in a conventional game development team.
I really don't think there is any sort of stigma related to the role of 'game designer' in the actual game industry. Perhaps outside of the industry there is... but in it? I really don't think that is true at all.
A programmer who also accepts the responsibility of design is much easier to work with. They understand the burden of programming, and are more likely to compromise to better meet the needs of their team.
That's not always true...
But very often game designers do have programming experience and have worked as a programmer at some point on games, but no longer do that in their current position.
We are Core-Ai and we have just finished our first Android app. We are now looking to make a PC game. We are therefore looking for two artists to do 3D design work as well as level design in the UDK engine. We have lots offer as a team, we are all very good friends and so there is a warm atmosphere though out.
We are looking for two people who are experienced in UDK or some sort of 3D engine. We would also need you to do some of the level design along with me and our other artist.
There are some requirements within this as well
Please PM me with your details,
Kasdeus (Manager of Core-Ai)
It is called Multi-App but it isn't on the store yet, we are doing the last bit of bug testing. Should be on the store in a few days
well thats a problem, we need to have constant connection on skype...
Yes. You could easily get Skype as it is free. But we are also only looking for someone who could do the 3D design or logos etc.
And by the way Long_TnTz is the lead coder for Core Ai
What do you mean do the game for you?
We are looking for someone to do 3D, and according to Kasdeus:
We are looking for two people who are experienced in UDK or some sort of 3D engine
not necessarily UDK...
currently we aren't using any engine, but when we start we will use jMonkeyEngine...
well that is just excellent! do you have skype(you don't need to have a mic, its just an added bonus if you have one)? if so them PM me it and I will add you :&--#62; will need to do a bit of interview before we let you join :&--#62;
we don't know yet, we might need.. but for now we don't need.
http://carbon52.deviantart.com/
PM me if you're interested.
I'm quite good with sketchup.
16 years old and I draw every day.
I was working on a texture pack a while ago and am quite capable in making sprites.
ok good luck with your game :>
ok, if you can PM me your skype I will be able to ask you a few questions
P.S. really like the devianart page you are indeed good
we'll be sure to tell you if we need any programmers
Since Kasdeus is in London for a few day who ever want to apply can send a PM to me:)
He is on his phone so he can't connect to skype and do interviews
Can you guys all send me all your Skype names and I can interview you there. I can certainly see who I think would be a good asset to our team so defiantly contact me!
Recognize they are programmers looking for artists. Not designers (Otherwise known as the useless people on the team) looking for programmers and artists.
Most prestigious schools and studios require that their artists have a hefty portfolio when applying. Doing volunteer work for a mod/independent game is considered one of the best ways to beef up said portfolio, and can earn you referrals from former team-members. Also note, if said modding teams or independent creators turn professional, it's a guaranteed foot in the door.
Working under a deadline from a team-leader is also great practice for the horrific nights you'll experience when you inevitably find yourself in Electronic Arts' 3D artist sweatshop. (Don't say I didn't warn you about EA when you go to apply. Seriously. I WARNED YOU!)
Moraterra Single Player Survival - Last Updated: September 16, 4:00 PM PST
Everyone wants to be a designer, but maybe only 0.01% of those people are any good at it. It's not that design is useless, it's that most designers are useless. But, yeah, people who are looking for help are never looking for designers. Nobody starts a game studio unless they think they'd make a good designers themselves.
100% true. My studio does this and it's a huge benefit for those involved. If you're looking to get your foot in the door, seeking out an indie studio is probably the best route.
Indie studios will tend to be much more relaxed than any larger studio. I don't think anything could prepare anyone for that brand of hell. There's a reason so many indie studios today are composed of talented people who left the larger studios.
I'm just going to add, for anyone interested in being a "game designer" some day...
I think the reason 'most designers are useless' is because most people trying to 'start up' as a "game designer" believe that getting by on a few generic game ideas with absolutely no realistic detail to them, is what a "game designer" does. This is absolutely not true.
A 'game designer' is not just the creative person. They also have to do 'real work' just like everyone else on the team.
Just giving a general game idea and vaguely guiding the programmers and artists is NOT being a good 'game designer'... and the reason why most designers who try will inevitably fail, like many on this forum.
A 'game designer' is someone who typically has many good ideas, and can implement them in various ways to add to different ideas, including ideas that are not their own. One of the best qualities of a good game designer is the ability to compromise.
As well, one of the central roles the designer must play is the detailing of specifications of practically every single aspect of a game design down to the smallest details.
...Even the blades of grass and blood stains should be considered!
In the indie game world, you don't see many people actually fulfilling the entire role as a 'game designer'. Typically they are also the programmer or artist. Often they will also not detail everything down to the small details in indie studios because often indie games are more fluid in their development cycles, to allow the programmers and artists more creativity.
Some typical things that Game Designers will do:
- Create a 'Game Design' document, detailing the aspects of the game and how they will be implemented.
- Gives the programmers a general layout for structuring the game
- Guides the artists to create a specific sense of style, and tries to balance this artistic style throughout the game so it is consistent.
- Details the specific aspects of the game, such as determining storyline, character abilities, weapons, stats, game mechanics, and etc.
But some of these roles, in larger studios, are also performed by the 'Game Directors'. A lot of the time in larger studios you'll still find that the 'Game Designer' is still a secondary role and head/lead 'Game Designer' is usually taken by the director.
I'm just curious, but your studio does what, exactly?
Requires good portfolios, or exchanges work for referrals to allow people to get their foot in the door of bigger companies?
Also, this gives me an
evilgood idea on how to get an artist for my game, without having to pay him well (or at all!)...Muahaha, it's genius. Thanks guys.
Game Designers that can not speak the same language as the people under them are useless. These kinds of game designers are far more common than you think. They are a major contributing factor to the obscenely high turn-over rate of programmers and artists in large studios. It lends to the, "Why am I taking orders from someone who can't even speak the same language as me?" way of thinking when a programmer or artists' talent or creativity is being stifled to make an inevitably inferior game.
A programmer who also accepts the responsibility of design is much easier to work with. They understand the burden of programming, and are more likely to compromise to better meet the needs of their team.
Moraterra Single Player Survival - Last Updated: September 16, 4:00 PM PST
What do you think is wrong with 2K studios? I've really enjoyed a lot of their games. I don't think they are typically 'inevitably inferior' games...?
"Community Manager" and "Leader Programmer" are completely different job roles than 'game designer'. A 'Lead Director' may be a somewhat similar job role, but is not exactly the same thing in a conventional game development team.
I really don't think there is any sort of stigma related to the role of 'game designer' in the actual game industry. Perhaps outside of the industry there is... but in it? I really don't think that is true at all.
That's not always true...
But very often game designers do have programming experience and have worked as a programmer at some point on games, but no longer do that in their current position.
I'd feel bad for hijacking this thread; but it does a good job of keeping it bumped to the top, doesn't it?
Moraterra Single Player Survival - Last Updated: September 16, 4:00 PM PST