The Elder Scrolls
Poll: What is your favorite Elder Scrolls game?
Ended May 15, 2014
Poll: What was your first Elder Scrolls game?
Ended May 15, 2014
Poll: Which of the main Elder Scrolls games have you played?
Ended May 15, 2014
Ended May 15, 2014
Ended May 15, 2014
Ended May 15, 2014
("using their best selling franchise" - I think you mean Bethesda there? It isn't Zenimax's franchise, just their game)
Yeah, it comes eventually to many companies. Just wanted you to know I don't think Gstaff is an asshole (just an employee following bad leaders), we had a misunderstanding there
To light up the mood a little:
"Soon"
Uh? If you mean the artistic style, Oblivion's is much more similar to Morrowind's than Skyrim's, considering how it's brighter and calmer instead of the rougher, more secluded effect on the Skyrim regions.
If you mean the graphics themselves, I don't see any of the games being alike, but in this case it's just my opinion.
Could you clear the question?
If anyone is anti-Empire, and pro-Dunmer cultures and traditions, this is a story that you will like. It's the main quest from a different perspective, and quite a good story.
While I am for the Empire, I found this story to be quite enjoyable, as it shows a whole new side of the main story. It does break a bit of lore now and then though, and it starts out a bit slow. However, keep on reading and it gets VERY good. The story has a lot of mods installed, so there's always something going on, and it succeeds in bringing the characters to life.
The art style in Morrowind and Skyrim are more similar to each other than to Oblivion, because Oblivion is bright, and a bit cartoony. And Morrowind and skyrim both use darker colors, and life in those regions seem harder than life in cyrodil. Maybe it's just me
I disagree... Cyrodiil and Morrowind are the ones that pass adventure and brightness. I mean, you can have your opinion and all, but I just fail to see how Vvardenfell is similar to Skyrim.
Daggerfall, Arena, and Oblivion all look like the same style, high medieval.
Skyrim looks gloomy and full of tension.
Morrowind had the exotic alien land that I hope to see with some of the non-human provinces in the next games.
It's funny because it pretty much is.
- What do we know? The Dwemer dug into Red Mountain, found themselves a nice heart. Kagrenac, ever a man of his people, figured he could use it to help unmake his race. So he makes himself some tools. Tampered and tinkered. Built a nice body to go around that heart. Nerevar marches on, however, and he had to work in haste. Thus, at the Battle of Red Mountain, Kagrenac used his Tools on the Lorkhan's Heart, and the Dwemer were infused into the Brass God.
But did he really succeed? That is the real question.
- What are the variables? For first, some scholars say Kagrenac's last ditch activation of the Numidium backfired and the dwarves just died, which means the Numidium is just a construct. I don't believe it, but it's worth to take every theory into the table.
A more popular, and probable, theory is that something went wrong because of Yagrum not being on mundus. As in, they failed because they did not have every single Dwemer present, thus being destroyed or cast out of time.
The Occam's Razor approach is that they were killed by Azura for their tampering with Lorkhan's heart.
When the previously untouched Dwemer ruins of Bamz-Amschend in Mournhold were rediscovered, numerous piles of ashes present next to weapons and armor, on chairs, and in beds were found. This suggests their physical presences were suddenly reduced to ash in some way. I'm not discarding the possibility of a big accident with centurions, but considering Bamz is the most well-conserved ruin in Tamriel, they might as well have turned into ash while fusing with the Numidium, and we only don't see ashes in other ruins because they're not as untouched.
The Anumidium is referred to as the Brass God. We all know that a Daedric Prince, for example, is his own plane of existance. Mannimarco, when achieving divinity, had his own plane created (too bad they took that away). We can assume godhood comes with the power to have a plane of existance, and so the Numidium took the Dwemer to its plane. I find this one really awesome.
If we go by the Nordic stance then Nerevar and Dumac who wielded Keening and Sunder, respectively, removed the Dwemer from existence when they defeated Shor. Utterly ridiculous, but worth looking at.
What I believe is that they make the collective "soul" of the Numidium. But we still ain't sure of the details. For the record, I double check my archive of all the **** Kirkbride said before making one of these posts, so there's plenty of evidence for this stuff
First , make a backup of your save if you don't want to jinx it up or just make a new one to test this out.
IT WILL BREAK YOUR CHARACTER IF YOU DON'T BACK YOUR SAVE UP. BE WARNED!
1. Die from a bandit or an animal. Wizard or giant will not work since they can make your body FLY.
2. You need console for this bug. Type "player.resurrect" inside the console. It will bring you up in a weird position and your camera will fell in the ground.
This is normal , just jump and move your mouse if you can't see anything.
3. Change location. Go through a door or something.
4. Crouch and use your bow or double spell and go next to a wall or closed area.
RESULT :
Yeah Daggerfall, Arena and Oblivion had that medieval style.
Skyrim in my opinion like vikings (Horny vikings :D) and celtics, yet the only trace of medieval I've seen in my opinion is in Solitude and Windhelm.
And for the alien provinces, I'd like a look at Elsweyr for where the desert sands swallows the ancient ruins and Valenwood.
This song is now canon.
The Elder Scrolls: Arena I had a Redguard named Cyrus who was your typical warrior class with a long sword and plate armor, he defeated Jagar Tharn in battle and now wanders around the Imperial City telling his tale to any who will listen.
The Elder Scrolls Chapter II: Daggerfall I had an Altmer Battlemage named Erandur who gave the Totem of Tiber Septim to Gortwog and helped him get Orsinium back to it's glory.
The Elder Scrolls III: Morrowind I had a Bosmer named Gerrad who used his bow to snipe Dagoth Ur and destroyed the Heart of Lorkhan and later killed Almalexia and stopped the Bloodmoon Prophecy.
The Elder Scrolls IV: Oblivion I had an Imperial Crusader named Apelles Facian who used the Mace of the Crusader to help Martin stop the Oblivion crisis and became Sheogorath.
The Elder Scrolls V: Skyrim I have an Orc assassin named Shakh Mashnar who is in the process of training to become the Dovahkiin with his dagger Nerveshatter in one hand and Soul Trap in the other.
Well, I have some fanfics about each of them, but I'll just post the short version
EDIT: Those went way longer than I wanted them to. i sort of was dragged away, sorry Feel free to ignore them, if you don't want a long read.
In Arena, I have Theoden, a Breton warrior from High Rock. Died shortly after defeating Jagar Tharn.
In Daggerfall, I have Goldinor, a half-Orc half-Breton mage born in the Wrothgarian Mountains. However, he lived most of his life in Cyrodiil, and after seeing he was very good in Orcish diplomacy, sent him to Daggerfall thinking he could get help from Orsinium. Gave the Totem to Gortwog.
In Morrowind, I have Grobash, an Orsimer from Orsinium taken at young age to Leyawiin.
To make some gold, and to cover his work as a Blade, he joined the Thieves Guild, where Gentleman Jim Stacey took note of Grobash's skills and helped him train even more. He also joined the Great House Hlaalu, which unlike the others accepted him despite being an outlander. Grobash developed an incredible persuasion power in his time at Vvadernfell.
During all that, he also went to Solstheim and helped build the Raven Rock colony while taking small jobs from the local fort captain.
In his search of knowledge, he joined the Mages Guild, Imperial Cult and Legion, however only as an associate. Once Caius told him he should eventually become the Hortator and defeat the Sixth House, he also became an ally of the Tribunal Temple to gather resources against Dagoth Ur.
Grobash eventually rose in ranks and became a Council Member of House Hlaalu. Then he started to put Gentleman Jim's plan into action: he weakened the Cammona Tong and the corrupt Fighter's Guild, and when he had enough influence, persuaded Orvas Dren into destroying the Tong and giving all its resources to House Hlaalu. Now Grobash started using everything he had to send aggressive strikes into the Ghostfence with Hlaalu's new private army.
He spoke with Azura and eventually was declared Hortator and Nerevarine. Grobash spoke to Vivec, who gave him a plan to take down Dagoth Ur. The first step he already made with House Hlaalu's and the Cammona Tong's army; he then marched himself a few times to retrieve Kagrenac's tools and kill the Ash Vampire.
Grobash had one last thing to do before going to the last citadel; the Skaal tribe had noted that a Daedric Prince was threatening Solstheim, so he took advantage of his position as Factor of Raven Rock to investigate Castle Karstaag. Participates in Hircine's hunt after being captured by werewolves, eventually winning.
Grobash then assaulted Dagoth Ur; see details here. After that, he killed Almalexia and sailed to Akavir with his wife. At the time of Morrowind, Grobash was 75 years old (note he is a mer so he lives longer).
In Oblivion, I have his son Grosh, who at the time of Oblivion was 51 years old. Long story ahead
Grosh headed straight to Weynon Priory to speak with Jauffre. Jauffre sent Grosh to Kvatch, but he couldn't yet go; he had nothing but some rough leather armor and a bit of gold. Instead, he returned to the Imperial City and became a follower of the Gray Fox. Feeling he needed help, he enlisted for the Mages Guild at Leyawiin, but they were no help. He found a peculiar orc in the castle, though; her name was Mazoga and she wanted to be a knight. After helping her, he took her to Kvatch in order to help close the Oblivion Gate. With enough to put up a fight now, Grosh helped retake Kvatch and took Martin to Cloud Ruler Temple, becoming a Blade as well.
During the first stages of the Oblivion Crisis, Grosh stole for the Thieves Guild (only for rich people, though), worked for the Mages Guild collecting recommendations for the Arcane University and closed Oblivion Gates. He also was choosen as Sheogorath's champion when he entered the realm of the Shivering Isles, in fear the Greymarch could affect Tamriel. He lived in a lodge near Leyawiin with Mazoga; the Count was happy to give the home to Grosh after naming him a Knight of the White Stallion.
In the middle stages of the crisis, Grosh started helping the cities to feel better; as a Blade, he wouldn't want panic. Discovered a relative left him a tower in the Jerall Mountains: Frostcrag Spire. It was largely empty, but with the gold he got from work for the Thieves Guild, he could renovate it. Grosh married Mazoga after the two had fought together for long.
The Blades learned that the Drothmeri army planned on taking Mehrunes' Razor, an artifact of Dagon. Seeing taking the blade would weaken the Daedric Lord, Grosh went alone and on a stealth strike, defeated most of the army and retrieved the blade. According to a Dremora interrogated by the Blades, Mehrunes Dagon was weakened that day.
Grosh received a vision from Pelinal Whitestrake while visting a shrine. The Ayleid king Umaril planned on attacking Tamriel, and Cyrodiil couldn't afford that considering Daedric invasion. So he gathered the Crusader's Relics and took down Umaril.
Grosh after investigation infiltrated the Mythic Dawn and stole the Mysterium Xarxes. The crisis reached a critical state, with Dremora raiding cities and killing many. In order to enter the plane of Paradise and kill Mankar Camoran once and for all, Grosh gave the artifact Goldbrand. While Marting put the plan into action, though, the necromancer lord Mannimarco attacked Bruma. Without the mages guild, the city was weakened; with the help of Arch Mage Traven, Grosh managed to pursue and beat the King of Worms, at great costs.
The daedra launched a massive attack shortly after, but they were repelled.
Grosh now had time to take care of the Graymarch. He managed to defeat Jyggalag, and for that his transformation back into Sheogorath was delayed*. Grosh assumed the Trone of Madness and replaced Sheogorath; despite not being properly mad, he still fitted well into the Mania aspects. That was until 4E 10, when Sheogorath returned.
Before going to Paradise, Grosh accepted one last wish from his friend and mentor, the Gray Fox. He broke into the Imperial Palace and executed the biggest heist of his life: an actual Elder Scroll. Grosh was very happy in seeing the curse being broken and the Fox returning to his old life. He was named the new Gray Fox, to lead the Thieves Guild.
Grosh entered Mankar Camoran's paradise. He had created enough madness already; with the legendary Dawnfang, Grosh killed him.
But they were too late. Mehrunes Dagon himself made a last ditch effort right in the Imperial City. When all hope was lost, the power of Akatosh is summoned and the Crisis finally ends. But with no small price: Martin was dead, the Amulet of Kings as destroyed, and there was still immense damage.
High Chancellor Ocato names Grosh the Champion of Cyrodiil, high commander of the Imperial Legion, a position he holds until today, 200 years later.
*Going by how mantling worked in the Oblivion lore, it could very well be temporary. Skyrim retconned how mantling works, but I sure as hell ain't changing my character and my understanding of lore because of a retcon.
In Skyrim, I have Grosh's and Mazoga's son, Grommash.
He headed to the city of Whiterun to inform the local Jarl of the dragons; before that he joined the Companions in order to have kinship. He soon discovered he was Dovahkiin, and the Greaybeard monks helped him as well.
Grommash followed his father's advice: "When in need, steal. Better if it's from bad people". So he robbed food from Haelga's house and that started his carrer as a thief. Grommash joined the Thieves Guild and increased the value of his targets as well.
After some time, he joined the College of Winterhold; like his father, he saw magic as a mean to make everything easier. Eventually, he found a strange artifact in the ruins of Saarthal: the "Eye of Magnus". However, an agent from the Aldmeri Dominion made the Eye unstable, forcing Grommash to travel to Labyrinthian and get Magnus' Staff. He was named the Arch Mage by Psijic mages; after that he taught the Conjuration and Mysticism schools and regularly took students to Dwemer ruins (he believed magic should be applied, not be used only in a college, again like his father).
Orcish strongholds always gave home to Grommash. In one of them, he met an orc named Borgakh, and after adventuring together they got married and started living in a poor, unfurnished house in Whiterun; after some time they moved to Riften and then to Markath.
Grommash was forced to kill an old hag that threatened to kill a kid. He was contated by the Dark Brotherhood, whom he exterminated.
After working with the Blades a bit, he started spending time with Paarthurnax to max his dragonborn abilities, all that while killing many dragons. He also stopped working with the Blades after reading a letter from Grosh, who advised him saying "They are no longer the Empire's helpers of old, now they're bloodthirsthy and stupid". By that time, he was already a recognized man in many holds.
While working for the Thieves Guild, he was betrayed by guildmaster Mercer Frey and started working with former guildmember Karliah. The two and friend Brynjolf became Nightingales, stopped Mercer and delivered the Skeleton Key to Nocturnal in one awesome questline.
Getting credit from the killing of the Dark Brotherhood, and a recommendation from his father, Grommash joined the Imperial Legion and quickly became Tullius' favored soldier. After many battles, he marched into Windhelm and killed the traitor Ulfric, by the rebel's request. Tullius would later present the now-Legate Grommash to high commander Grosh, who was proud of him.
While fighting with the Companions, they offered to make Grommash a werewolf; he refused, but promptly helped them battle the Silver Hand, cure Kodlak White-Mane after his death, and later cure Vilkas and Farkas.
Grommash entered Sovngarde and defeated Alduin with the three ancient nordic heroes. Apparently, Grommash had even gained the respect of his old enemy Ulfric, who cheered with Kodlak and Tsun after Alduin's fall.
I found it quite funny and thought that you guys should know
Makes sense. A lot of the TES lore was probably inspired by LOTR.
An understatement - every single fantasy story after LotR was based on Tolkien's work, at least in part
White-Gold Tower
Frostcrag Spire
Oblivion Gate (this one didn't come out very good)
Making potions
Fighting Dremora
Just passing the time
A job well done
The beauty of Cyrodiil
Oblivion Gate (now this one's great)
Studying magicka
Saving Tamriel one sigil stone at a time
The Deadlands
Careful planning
Sir Roderick's sacrifice
To the top of the tower
The Divine Crusader