You may remember me from posts like the one above this forum and messages like the ones that used to haunt your inbox.
I retired when I became a father and as I started a new company working on a secret project. Now that project has entered its very first friends-and-family alpha and I wanted to invite the Minecraft community to see what I've been doing since I left! This is the first public message I've made about the game.
Myth Maker is a tabletop roleplaying game similar to games like Dungeons and Dragons, only it's attempting to improve upon almost every aspect of the genre. We've not only focused on making the game more engaging (less waiting) than other tabletop roleplaying games, but have added systems to aid in non-combat encounters, integrate interactive storytelling mechanics, and create systems to eliminate the need for a dungeon master entirely!
If you want to play for free, just click the banner above. New playtests will be available every few weeks that'll add new options and mechanics to the game. As of the first alpha, the core combat system can be downloaded and played with 2-6 players. In the spring we'll be testing the social mechanics. More information can be found at our website.
Other than a close circle of testers, you guys will be the first part of the public to see the game. I'm very excited to be able to share it with you guys. I enjoyed my time on the Minecraft forums tremendously, and hopefully, some of you will enjoy what I've been doing since I left.
Note that you have to register to the site to access the downloads. No private information is necessary, though.
Just a quick update that the second playtest is up. In it up to seven players can take control of samurai defending a village from waves of ninjas. This test introduces the first part of the talent system.
In 3 weeks the 3rd playtest will be released. It will be the first to allow testers to make their own characters.
I'll keep this thread updated on major releases if I see any interest from the community.
Edit: I've updated the What is Myth Maker article on the front page to give a better idea of what our system does.
How would you rate this for a completely new person? Do you consider this a veteran type setup, or newbie friendly? Would there be a need / want for someone completely unfamiliar with table topping to come play and see how unintentionally terrible they might stress test / mess up the system?
This intrigues me, but I don't wanna drag everyone else down as I ask some of the newbiest questions and need someone to hold my hand through whacking an ogre with rusty nail clippers.
And lastly, is it tablet / mobile friendly? I spend considerable time on the road, accessing through an iPad.
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
How would you rate this for a completely new person? Do you consider this a veteran type setup, or newbie friendly? Would there be a need / want for someone completely unfamiliar with table topping to come play and see how unintentionally terrible they might stress test / mess up the system?
This intrigues me, but I don't wanna drag everyone else down as I ask some of the newbiest questions and need someone to hold my hand through whacking an ogre with rusty nail clippers.
And lastly, is it tablet / mobile friendly? I spend considerable time on the road, accessing through an iPad.
One of our major focuses is (hopefully) to draw more people into tabletop gaming, so it's actually rather easy to pick up compared to many games of its kind. We've been testing the game with RPG veterans, gamers who don't play RPGs, and non-gamers alike. So far nobody has had any serious trouble picking it up, and when there is confusion about how something works we go back to the rules and try to find a way to present it in a more intuitive way. So there's absolutely no expectation here that anyone should be experienced with these kinds of games beforehand. We are focused on making a system that is easy to learn, intuitive to play, yet difficult to master. The more feedback we have from as many different backgrounds as we can get, the better experience we will be able to provide.
The technology question is a good one. I haven't talked about it in any of the articles posted yet, but we've gone through great pains to design a system that takes advantage of how the human brain works. We're not computers, which means we don't calculate a lot of math or logical operations quickly. Our brains mostly function on pattern recognition and associations between different things, and they do it on their own without any real effort. Because of this, the way our game works doesn't translate very well into code and isn't aided very much by technology. So, for the time being, we're avoiding digital interfaces at the game table. This means that, for now, we don't have any means to play the game over a network. We're both experienced programmers and web developers, though, so we may come out with something in the future or we may just team up with one of several virtual tabletop programs already used for this kind of thing. We'll certainly make it a priority if there's interest in it.
You can find the first release of the core system here. It has everything you need to start playing the game in addition to the Combat and Social Module for more deep gameplay during fights and social encounters. More will be released over time, so keep an eye out!
Hello Minecraft forums!
You may remember me from posts like the one above this forum and messages like the ones that used to haunt your inbox.
I retired when I became a father and as I started a new company working on a secret project. Now that project has entered its very first friends-and-family alpha and I wanted to invite the Minecraft community to see what I've been doing since I left! This is the first public message I've made about the game.
Myth Maker is a tabletop roleplaying game similar to games like Dungeons and Dragons, only it's attempting to improve upon almost every aspect of the genre. We've not only focused on making the game more engaging (less waiting) than other tabletop roleplaying games, but have added systems to aid in non-combat encounters, integrate interactive storytelling mechanics, and create systems to eliminate the need for a dungeon master entirely!
If you want to play for free, just click the banner above. New playtests will be available every few weeks that'll add new options and mechanics to the game. As of the first alpha, the core combat system can be downloaded and played with 2-6 players. In the spring we'll be testing the social mechanics. More information can be found at our website.
Other than a close circle of testers, you guys will be the first part of the public to see the game. I'm very excited to be able to share it with you guys. I enjoyed my time on the Minecraft forums tremendously, and hopefully, some of you will enjoy what I've been doing since I left.
Note that you have to register to the site to access the downloads. No private information is necessary, though.
Ooh it sounds really good, looking forward to it
Just a quick update that the second playtest is up. In it up to seven players can take control of samurai defending a village from waves of ninjas. This test introduces the first part of the talent system.
In 3 weeks the 3rd playtest will be released. It will be the first to allow testers to make their own characters.
I'll keep this thread updated on major releases if I see any interest from the community.
Edit: I've updated the What is Myth Maker article on the front page to give a better idea of what our system does.
Final update for the Minecraft community. I'm well aware that most of you aren't tabletop gamers, but I did want to share it with you all.
The third scenario, Ogre Battle, was released! In it, players get the first opportunity to build characters with the talent system.
I'll leave you with a number of articles about the system:
What is Myth Maker
The Myth Maker Triangle
Alpha Schedule
Setting Preview
How would you rate this for a completely new person? Do you consider this a veteran type setup, or newbie friendly? Would there be a need / want for someone completely unfamiliar with table topping to come play and see how unintentionally terrible they might stress test / mess up the system?
This intrigues me, but I don't wanna drag everyone else down as I ask some of the newbiest questions and need someone to hold my hand through whacking an ogre with rusty nail clippers.
And lastly, is it tablet / mobile friendly? I spend considerable time on the road, accessing through an iPad.
http://www.minecraftforum.net/forums/minecraft-discussion/survival-mode/2372609-journal-the-ballad-of-dirtdog
Looks good!
اكتب الإساءة على الرمل و انحت المعروف على الصخر
"Write the bad things that are done to you in sand, but write the good things that happen to you on a piece of marble"
This sounds right up my street
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
One of our major focuses is (hopefully) to draw more people into tabletop gaming, so it's actually rather easy to pick up compared to many games of its kind. We've been testing the game with RPG veterans, gamers who don't play RPGs, and non-gamers alike. So far nobody has had any serious trouble picking it up, and when there is confusion about how something works we go back to the rules and try to find a way to present it in a more intuitive way. So there's absolutely no expectation here that anyone should be experienced with these kinds of games beforehand. We are focused on making a system that is easy to learn, intuitive to play, yet difficult to master. The more feedback we have from as many different backgrounds as we can get, the better experience we will be able to provide.
The technology question is a good one. I haven't talked about it in any of the articles posted yet, but we've gone through great pains to design a system that takes advantage of how the human brain works. We're not computers, which means we don't calculate a lot of math or logical operations quickly. Our brains mostly function on pattern recognition and associations between different things, and they do it on their own without any real effort. Because of this, the way our game works doesn't translate very well into code and isn't aided very much by technology. So, for the time being, we're avoiding digital interfaces at the game table. This means that, for now, we don't have any means to play the game over a network. We're both experienced programmers and web developers, though, so we may come out with something in the future or we may just team up with one of several virtual tabletop programs already used for this kind of thing. We'll certainly make it a priority if there's interest in it.
You can find the first release of the core system here. It has everything you need to start playing the game in addition to the Combat and Social Module for more deep gameplay during fights and social encounters. More will be released over time, so keep an eye out!
Looks pretty sweet. Good luck!
- C.C.