Roblox, stylized as RŌBLOX, is a massively multiplayer online game created and marketed toward children and teenagers aged 8–18. In the game, players are able to create their own virtual world, in which they or other members may enter and socialize within the blocks of varying shapes, sizes, and colors.[2] Games on Roblox can be scripted using a sandboxed edition of Lua 5.1, to affect events that occur in-game and create differentscenarios. The company's main source of revenue comes from the "Builders Club" virtual benefits, in which users who have created an account may purchase either Builders Club, Turbo Builders Club, or Outrageous Builders Club, otherwise known by users as BC, TBC, and OBC, respectively.[3]
History and development
Roblox was created by founder and co-founder David Baszucki and Erik Cassel in 2004 and officially launched into its beta version, titled "Dynablocks" in 2005. It wasn't long before "Dynablocks" was renamed to ROBLOX and the website was officially launched in 2006.[4] It was named after a portmanteau of the words robots and blocks.[5]
Development and Beta (2004-2006)
David Baszucki and Erik Cassel founded ROBLOX, then known as Dynablocks, in 2004. After a year of development, Dynablocks was renamed ROBLOX and was launched into Beta in 2005. In 2005, people could gain the currency at that time, Roblox Points, by completing single-player minigames developed by other users. In 2006, Roblox was officially released and ROBLOX's popularity skyrocketed.
Early history (2006–2009)
In early 2006, Roblox had one currency, known as Roblox Points, first used like the Player Points, then as an upgrade to your avatar, which was subsequently discontinued and replaced with "Tickets" and "Robux". In mid-2007, Roblox added more customization to user characters to allow items such as hairpieces to be worn.[6] Roblox badges were first introduced on 22 December 2006.[7] Meshes were added, and so were the abilities of sending friend requests to other players, and sending messages. Other things accomplished in 2006 were searching through players, places, and items, multiplayer places, stats, and inventories.[8]
In 2007, character customization became possible.[9] In late January, the abuse report queue was introduced, with the ability for any user to report content as inappropriate through the "Report Abuse" buttons disseminated throughout the site.[10] In March 2007, Roblox became compliant with COPPA, with the addition of safe chat, a change which made users who indicated to be under the age of 13 at registration only able to communicate by selecting predefined messages from a menu.[11] In August 2007, Roblox addedBuilders Club, a premium membership, and applied server improvements.[12]
Exclusive features and game features (2010–2012)
In 2010, Roblox began creating body shapes which Builders Club members could purchase using virtual currency.[13] These body shapes were available in the catalog as packages, which included many items that were all obtained when the package was bought. These packages varied in size and price and occasionally went on sale.
In the year 2011, more than 5.4 million games were created by users.[14]
At the Roblox Game Conference, Roblox released a system that allowed members with a premium membership to trade collectible items with other users who have Builders Club. Over time, other features have been added to the system such as increasing the value of a trade, adding Robux to a trade, and owning and trading multiple copies of the same collectible item.[15]
On 13 January 2012, Roblox announced on the blog that their first Hack Week had been held. The post announcing it described it as a week where developers worked on projects they chose that they then had to present to the company and that, if considered interesting, could be put further work on.[16] Projects worked on by developers were later described by blog posts during the rest of the year. They included the implementation of the possibility for user interface elements to rotate,[17] which was later added to the game engine, the exploration of a system for crafting items,[18] the suggestion of a system that would allow game developers to connect many games together,[19] which was also later added to the engine[20] and the creation of a mobile website to replace the normal website for tablets and cell phones.[21]
On 5 June 2012, Roblox announced that a new water material was released to add to the existing collection of "high scalability" terrain cell materials.[22]
On 11 December 2012, Roblox released the ability to play games on iOS.[23][24][25][26][27] The current iOS devices compatible with running Roblox games are the iPad 2 and newer devices including mini, iPhone 4 or newer, and the iPod touch 5th generation. The mobile Roblox application gives users the ability to customize their character, shop in the virtual catalog, play games, view their profile, and respond to messages. Previous to the release of the mobile Roblox application, the company created 20 virtual Roblox tablets. Players who purchased one received a brand new iPad 3.[28]
On 21 December 2012, featherweight parts were introduced. This feature enhanced game performance greatly by decreasing the usage of file space for each part in a place.[29]
Contemporary history (2012–present)
The co-founder of Roblox, Erik Cassel, died on the morning of 11 February 2013 after a three-year battle with cancer.[30]
The safe chat feature was removed and was replaced by a system based on a whitelist for users under 13 years old and on a blacklist for other users. This new system allows users under the age of 13 to create content on the website, which they were not able to do previously. It applies to all parts of the website and to in-game chat.[31]
The lighting system was improved with the addition of dynamic lights implemented in a voxel-based fashion.[32][33] Dynamic lights were later added to the mobile version of Roblox.[34][35] On October 2, 2013, animations made a debut in Roblox, with an overhaul of the default Roblox character animations along with user made animations allowed.
In December 2013, an animation plugin was made available to be used. Users also became able to insert basic humanoids through the interface of the studio.[36]
Around August 2013, the minimum price for catalog items increased from 1 ticket or 1 Robux to 300 tickets and 25 Robux for shirts or pants and 120 tickets and 10 robux for T-shirts.[37] This was met by criticism from the community and it was reduced to 100 tickets and 10 Robux for shirts and pants and 20 tickets and 2 robux for T-shirts.[38]
On 1 October 2013, ROBLOX released a feature called Developer's Exchange. The feature allows users to exchange their Robux into USD. The requirements to use the program are a minimum threshold of 100,000 Robux, Outrageous Builders Club, and a validPaypal account. The current trade ratio is 500 to 1.[39]
On October 11, 2013, body packages became available to all members of Roblox, including those who did not have a premium membership.[40]
On 22 October 2013, players became able to change their usernames to an unused one for 1000 Robux. The feature also allows the player's original name to be saved in case a user wishes to change back.[41] On October 14, 2014, one badge was retired and all other badges were redesigned.
On January 24, 2015, ROBLOX suffered an apparent DDoS attack perpetrated by a group of hackers that call themselves "EL1T3".
Gameplay
Players can customize their virtual characters with hundreds of different hats, head shapes, body shapes, clothing, and gear. Players may create their own articles of clothing, which allows for a more personalized in-game experience. However, selling player-created articles of clothing and collectible items require Builders Club, but non-premium players may still create T-shirts, which are decals attached to the front of a player's torso.
Social interaction
Players can add other people they meet in the game to their friends list. Since 2011, this can be done inside a game.[42][43] On February 4, 2015, a new update to replace the Friends and Best Friends system, named Friends and Followers,[44] was introduced. This allows more personal game play if wanted. This update also allows 200 Friends and infinite Followers. Players also have the option join community groups.[45] After joining, players can then advertise their group,[46] participate in group relations,[47] and set their primary group.[48] On the website and in game, users who are under 13 years old can only use specific words that are part of a whitelist maintained by the Roblox moderators. In contrast, users who are over 13 years old can use any word except words that are part of a blacklist.
World construction
Editing using Roblox Studio 2013.
Players construct games with building bricks or blocks that vary in size, shape, and color using Roblox Studio, a program used for customizing places. Players can use the programming language Lua to dynamically change the environment of the game.[49] Also, plugins can be developed with Lua to be used in Roblox Studio.[50] Roblox Studio was at February 2013[51]replaced with its successor, Roblox Studio 2013. The second version of Studio features a more organized layout, static code analysis, and a new design. Players were initially having problems with the screen shaking, the inability to select parts, and crashes during the first few weeks of the release which was fixed eventually.[52]
Economy and currency
Roblox includes two virtual currencies: tickets and Robux. They can be converted from one to the other with the currency exchange.[53][54] Tickets are earned for a variety of activities, such as when places are visited, as a daily login bonus, or for item sales including clothing. In-game items can be sold for either a set price in any type of currency, allowing the buyer to choose which currency they pay with. Robux is earned daily by premium members in varying amounts depending on the user's type of membership. Robux can also be earned through sale of virtual goods or can be purchased directly with money.
DevEx
Developer Exchange, or widely known in the game as DevEx is a feature that exchanges the game currency, "Robux" to real cash. This option is only available to users that hold Outrageous Builders Club and 100,000 Robux along with a verified email address. Experience builders and scripters on Roblox can make from $250 USD (100K Robux cash out.) to $20,000 USD. (8 million Robux cash out.)
Mobile gameplay
Roblox can be played on many Android devices, as well as the iPad 2, the iPhone 4, the iPod touch 5th generation or any successor to one of those Apple devices.[55][56][57] This is done with the Roblox application which can be obtained from the application store. The application allows purchasing items from the catalog that are not available for users not using the mobile application using the currency system of iTunes. The application can be used to view the user's inventory, friends, groups and messages. It can also be used to purchase upgrades (premium memberships or Robux) with the currency system provided by iTunes.
During the alpha period, only selected places such as Crossroads, Paintball!, ROBLOX Snowmobiling, Dodgeball!, etc. could be played from the application.[55] The application is now stable and allows any place to be played. However, many places are not adapted to be played on the mobiles, which can result in games being too slow or some games being impossible to play because of the controls that are not available on mobile.
Holiday traditions
During holidays like Easter, Halloween, or Christmas, Roblox will occasionally adapt the website to resemble the season. For example, in Halloween, the website theme will be black, orange, and purple, with a pumpkin representing the "o" in Roblox. In Easter, Roblox sets up a level where players can search the world for "eggs" to collect and earn as hats for their character. On Halloween and Christmas, Roblox creates "gifts" that the players can earn or buy. After they are no longer obtainable, the gifts will open after a set period and give players a specific unique item. Unlike other holiday traditions, the 2015 egg hunt had featured games made by developers, other then a Roblox map done the years before.
Moderation
As Roblox moderators work to maintain a safe environment for children, many aspects of the site are moderated, such as the game's forum and chat logs.[58][59] If a player violates the conditions of use, a moderation action may be taken on the account, which may be terminated or prevented from using the website for a determined period. When a player's account is deactivated, other users are no longer able to view the user's profile, statistics, or inventory (the profile will be replaced by the message "The item you requested does not exist"), though they can still play games created by the player. Inappropriate usernames are changed to "[Content Deleted]" with several numbers afterwards and the usual removal of the ability to view the profile; similarly, the name of content also deemed inappropriate is also changed to "[Content Deleted]".[59]
Upgrades
Roblox is free to play, although members may purchase memberships to enhance their game experience. One membership option, Builders Club, grants players multiple amenities, including a daily virtual currency stipend of 15 Robux per day. Cards are available for sale in the US, Canada, Ireland, Australia, New Zealand, and in the UK.[3] In addition to normal game cards, Roblox released Double Peg cards, which are larger than the original cards and have two distinctive "pegs" located on the top.
Relief funds
In 2010, Roblox published two hats in the virtual catalog that players could purchase to fund for earthquake relief for the Haiti earthquake. They were named the "Blue Hat for Haiti", and the "Red Hat for Haiti". For every player who bought the blue hat, Roblox had donated 10 cents to the Red Cross Relief Fund to help Haiti recover.[60] For every player who bought the Red Hat, Roblox had donated 65 cents to the Red Cross[61] Roblox donated at least $5479 to the Red Cross Relief Fund because of this, after a week of the hats being on sale.[62] In 2011, Roblox also published two hats that players could purchase to raise money for Japan after the 2011 Tōhoku earthquake and tsunami. The Rising Sun Cap and the Japanese Baseball Cap were put into the catalog for players to buy. For every Rising Sun Cap that players bought, Roblox had donated $1.00 to the Red Cross. For every Japanese Baseball Cap that players bought, Roblox had donated 10 cents to the Red Cross.[63][64][65] After only two days of the hats being on sale, $10,445.80 was raised, from 23935 hats being sold.[63][64][65]
In 2013, Roblox published a hat after the death of their co-founder, Erik Cassel. Every time the hat was bought, Roblox had donated money toward cancer research, as cancer was the cause of Cassel's death.[66]
Again in 2013, Roblox published two hats after Typhoon Haiyan. For every hat that a player bought, Roblox had either donated 10 cents or 65 cents depending on the hat.[67] A total of $3,330.30 was raised from players buying the hats.
Events
Every year, the Roblox staff travels to a center and hosts a convention where players can go and meet the administrators and view demonstrations.
Roblox Rally 2011
The 2011 convention was held at the Exploratorium in San Francisco, California on 1 August 2011.[68] At the time, the convention was named the Roblox Rally. Attendants received a free poster, a T-shirt, water bottle, and their own lanyard. Each player who attended also received a free lunch of their choice.
Roblox Game Conference 2012
In 2012, the convention was held at the Santa Clara Convention Center in Santa Clara, California on 14 July 2012.[69] The convention was again renamed, this time as the Roblox Game Conference. Attendees received a poster, and their own lanyard. If tickets were purchased before certain dates, they would also receive extra items such as a T-shirt, a water bottle, virtual gear or a virtual visor, or a combination of these.
Bloxcon 2013
For the first time in its history, the Roblox convention was held outside of its home state. There were three different conventions, each hosted on a separate date.
The final Bloxcon was announced in June. The final convention was the Virtual Bloxcon and was held on 21 September 2013.[73]
2013 Roblox Film Festival
There was a Roblox Film Festival in 2013 which had been previously announced on the blog and which started in late April and ended at midnight on 3 June 2013. Players were allowed to choose from a variety of categories, some applying to the Bloxcon events and create a short video of varying time lengths. For example, a user might enter a video showing what London is like. The winning video picked from each category relating to a Bloxcon was shown at the actual event. The prize is an award under the moniker "BLOXY", mocking the Oscars.[74]
Monthly Bloxcasts
On 23 November 2013, it was announced on the blog[75] that beginning 7 December 2013, a livestream titled Bloxcast would take place every month lasting about one hour and a half. The Bloxcasts will feature live gameplay from the staff, Q&A sessions, and announcements involving the game and updates.
2014 Tour
On 8 March 2014, ROBLOX announced that they had partnered with the Maker Faire organization to hold their conventions in the form of a tour. Beginning in April, ROBLOX booths would be staffed by the players in their specified city's Maker Faire. A minimum of eight people are needed to run a booth, and if twenty five people commit to staffing the booth, a ROBLOX staff member will attend the event. The tour runs through the end of 2014.[76]
Virtual Bloxcon 2014
On June 21, at 9 a.m. Bloxcon 2014 started. Unlike Bloxcon 2013, this one was online the whole convention. It was being livestreamed through twitch.tv and was full of challenges, Q&As, Hall of Fame inductions, giveaways, tons of new content in the catalog and game, and more![77][78] In the end, over 125,000 people tuned in to watch Bloxcon 2014. Throughout the day, three "Mysterious ROBLOX Virtual BLOXcon Gifts" were being sold. They could only be gained for a limited time and when they were opened, the users who obtained those gifts got: Classy ROBLOX Bowtie (from gift one), ROBLOX R Bowler(from gift two), and 2104 Space Vision Glasses (named because at the beginning of the stream, the stream had it say 2104 instead of 2014; from gift three). You could also get the: Virtual BLOXcon Top Hat 2014. You earn it by buying Robux or Builders Club that day.
That June 22, at midnight (12:00 a.m. PST), new items were released on the catalog for those who were still awake. It was called the, "Midnight Sale" and items such as limited faces, hats, and a new limited dominus, originally worth 75,000 robux and only 26 sold. As of 3/5/2015, it is worth 1.5 million robux.
i will not update the information in this topic and i will only add stuff, all info about roblox is from Wikipedia and even though the wiki will be updated, i will not add the improvements that Wikipedia users have made.
What did you expect? You're making a ROBLOX thread on the MINECRAFT forums, two games which users have argued over about for years, trying to compare one another (Despite there not really being any comparision)
If it was back in 2009-11-ish, maybe more people would be interested, but now the ROBLOX community is horrid. No one on the Minecraft forums really cares all that much for it. (I too lost interest in it around 2012, then gave up on it in 2014 when they deleted my account for a random reason, which wasn't given to me.)
Plus, you have all this text, rather than just linking to the wiki, it makes you sound like a big advertisement. No one really likes that.
ok, first this is a mega thread, that means it has to includes lots of information about the game and its community. second, linking to the wiki seems a bit lazy to me, so i decided to include all the text from the wiki article, plus a picture of my roblox avatar and all the tutorials, and a warning saying that i will not edit this megathread when a user updates the wiki article.
third, i don't reallly care if a community likes roblox or not, there still has to be a mega thread for people to find information on this game, also by now my age is 11 because i was born on the 6 of november, 2003.
i never actually heard about minecraft until 2011, but i can't just make a time machine and go back to 2009 or 2010 to make a minecraft forums account, or it would ruin the timeline of this world, not to mention time machines don't exist.
ok, first this is a mega thread, that means it has to includes lots of information about the game and its community. second, linking to the wiki seems a bit lazy to me, so i decided to include all the text from the wiki article, plus a picture of my roblox avatar and all the tutorials, and a warning saying that i will not edit this megathread when a user updates the wiki article.
third, i don't reallly care if a community likes roblox or not, there still has to be a mega thread for people to find information on this game, also by now my age is 11 because i was born on the 6 of november, 2003.
i never actually heard about minecraft until 2011, but i can't just make a time machine and go back to 2009 or 2010 to make a minecraft forums account, or it would ruin the timeline of this world, not to mention time machines don't exist.
Part 1. That's why there is A ROBLOX forums and a ROBLOX wiki, so you can get information there.
Part 2. I did not need to know your age. I never said that you had to do this. All I said is it would of been better if a thread was made back then.
1: ROBLOX uses LUA scripting language.If you know how to use it,you can pretty much make everything.You can also take free models from the catalog section so you can learn with it,or simply use in your game.The possibilities are huge.
2:ROBLOX has also an active community.It got a friends list and making servers are free.I met much more people in there then in minecraft.
3:You can build highly-detailed buildings in ROBLOX.Building is also better and easier in Minecraft.You can see some of those creations at ROBLOX showcases.
4:There is also Events to be played on ROBLOX.The most popular of those are the Egg Hunts,which has you hunting eggs on a map.
5:There are lots of types of games in ROBLOX.RPG,Driving,Jump from a plane, ETC...
1: ROBLOX uses LUA scripting language.If you know how to use it,you can pretty much make everything.You can also take free models from the catalog section so you can learn with it,or simply use in your game.The possibilities are huge. There are thousands and thousands and thousands of Minecraft Mods, most of which double or triple the game's content. Roblox is mostly stuck to single games, because there isn't a base game to work with in the first place.
2:ROBLOX has also an active community.It got a friends list and making servers are free.I met much more people in there then in minecraft.
Minecraft is the third-bestselling video game of all time. Its forum has over three million members, 16,000 of whom are on at any given time. There are over 30 million posts and three billion pageviews.There are hundreds of youtubers with millions of subscribers who play nothing but Minecraft. I think it's safe to say we have the bigger community. This isn't even going into the quality of those communities.
3:You can build highly-detailed buildings in ROBLOX.Building is also better and easier in Minecraft.You can see some of those creations at ROBLOX showcases.
From what I can tell, Roblox's biggest and most epic build is Disneyland. We have Westeros, Azeroth, Middle-Earth, and countless other massive and detailed builds. As for it being easier, I take it you're never built anything in Roblox.
4:There is also Events to be played on ROBLOX.The most popular of those are the Egg Hunts,which has you hunting eggs on a map.
1: ROBLOX uses LUA scripting language.If you know how to use it,you can pretty much make everything.You can also take free models from the catalog section so you can learn with it,or simply use in your game.The possibilities are huge.
2:ROBLOX has also an active community.It got a friends list and making servers are free.I met much more people in there then in minecraft.
3:You can build highly-detailed buildings in ROBLOX.Building is also better and easier in Minecraft.You can see some of those creations at ROBLOX showcases.
4:There is also Events to be played on ROBLOX.The most popular of those are the Egg Hunts,which has you hunting eggs on a map.
5:There are lots of types of games in ROBLOX.RPG,Driving,Jump from a plane, ETC...
All of this sounds fun, and really was fun... Back in 2009.
The only thing that gets me now is the community and how the staff advertises games. You can no longer view recently published games. And must now pay a ton of money just to make an advertisement (Else wait 1/2 of a year to get enough money to do so), and even then, have it run for only 24 hours, and hopefully be more appealing then the others that are running. You can also advertise your games on other's games, but wreck your reputation. The whole 'invite friends to play' thing is crap... I could give more, but this is just MY opinion. I'm not trying to bash on yours.
Unfortunate, why did you post this on the Minecraft Forums? Minecraft and ROBLOX have had a rivalry for years even though their only similarities are the fact that they have a blocky environment.
False!
Roblox doesn't have a base environment!
The environment of Roblox is 100% dependent on the player (Builder)
Yes, you can make it blocky, but that's not because the environment of the game is blocky, that's because the builder made it that way.
The environment can be anything, really.. To cartoonish to very realistic.
Their only similarities are the fact that you can build with blocks. Altough I don't really know a lot about ROBLOX anymore...
Yeah, that's the issue with the criticism ROBLOX gets. People say it's a rip off of Minecraft simply because they heard it somewhere, and do not even know the first thing about ROBLOX.
I'm not defending it or saying it's any good, but I'm really getting tired of people calling it a Minecraft clone.
It was a good idea on paper, and heck, it worked for a while, but the community made it crash and burn.
Plus the newer updates really suck, and it's being updated like 2-3 times a week. Most would think constant updates are great, but in this case it's pretty bad. There isn't even a changelog, and most updates break game scripts, causing stress on game developers using Roblox.
There are thousands and thousands and thousands of Minecraft Mods, most of which double or triple the game's content.
You're seriously comparing unofficial mods of a game to extend its content with a game that is designed to be programmable in the first place. Forget doubling or tripling the amount of game content (which very few of the thousands of existing Minecraft mods actually do), the entire purpose of Roblox is for users to create their own content; all you have to do double the amount of content is to double the user base, or wait for the existing user base to play for double the amount of time. Granted it's been executed poorly as Roblox content isn't really filtered for quality and its user base is mostly small children so there's not much quality in the first place, but it's conceptually on a whole other level. You can't really even compare the two.
Ten bucks says this thread dissolves into a flame war.
But I searched Minecraft on the Roblox forum, and found a few threads saying ROBLOX is better than Minecraft. It's honestly kinda funny how they try to deny the truth.
Roblox, stylized as RŌBLOX, is a massively multiplayer online game created and marketed toward children and teenagers aged 8–18. In the game, players are able to create their own virtual world, in which they or other members may enter and socialize within the blocks of varying shapes, sizes, and colors.[2] Games on Roblox can be scripted using a sandboxed edition of Lua 5.1, to affect events that occur in-game and create differentscenarios. The company's main source of revenue comes from the "Builders Club" virtual benefits, in which users who have created an account may purchase either Builders Club, Turbo Builders Club, or Outrageous Builders Club, otherwise known by users as BC, TBC, and OBC, respectively.[3]
History and development
Roblox was created by founder and co-founder David Baszucki and Erik Cassel in 2004 and officially launched into its beta version, titled "Dynablocks" in 2005. It wasn't long before "Dynablocks" was renamed to ROBLOX and the website was officially launched in 2006.[4] It was named after a portmanteau of the words robots and blocks.[5]
Development and Beta (2004-2006)
David Baszucki and Erik Cassel founded ROBLOX, then known as Dynablocks, in 2004. After a year of development, Dynablocks was renamed ROBLOX and was launched into Beta in 2005. In 2005, people could gain the currency at that time, Roblox Points, by completing single-player minigames developed by other users. In 2006, Roblox was officially released and ROBLOX's popularity skyrocketed.
Early history (2006–2009)
In early 2006, Roblox had one currency, known as Roblox Points, first used like the Player Points, then as an upgrade to your avatar, which was subsequently discontinued and replaced with "Tickets" and "Robux". In mid-2007, Roblox added more customization to user characters to allow items such as hairpieces to be worn.[6] Roblox badges were first introduced on 22 December 2006.[7] Meshes were added, and so were the abilities of sending friend requests to other players, and sending messages. Other things accomplished in 2006 were searching through players, places, and items, multiplayer places, stats, and inventories.[8]
In 2007, character customization became possible.[9] In late January, the abuse report queue was introduced, with the ability for any user to report content as inappropriate through the "Report Abuse" buttons disseminated throughout the site.[10] In March 2007, Roblox became compliant with COPPA, with the addition of safe chat, a change which made users who indicated to be under the age of 13 at registration only able to communicate by selecting predefined messages from a menu.[11] In August 2007, Roblox addedBuilders Club, a premium membership, and applied server improvements.[12]
Exclusive features and game features (2010–2012)
In 2010, Roblox began creating body shapes which Builders Club members could purchase using virtual currency.[13] These body shapes were available in the catalog as packages, which included many items that were all obtained when the package was bought. These packages varied in size and price and occasionally went on sale.
In the year 2011, more than 5.4 million games were created by users.[14]
At the Roblox Game Conference, Roblox released a system that allowed members with a premium membership to trade collectible items with other users who have Builders Club. Over time, other features have been added to the system such as increasing the value of a trade, adding Robux to a trade, and owning and trading multiple copies of the same collectible item.[15]
On 13 January 2012, Roblox announced on the blog that their first Hack Week had been held. The post announcing it described it as a week where developers worked on projects they chose that they then had to present to the company and that, if considered interesting, could be put further work on.[16] Projects worked on by developers were later described by blog posts during the rest of the year. They included the implementation of the possibility for user interface elements to rotate,[17] which was later added to the game engine, the exploration of a system for crafting items,[18] the suggestion of a system that would allow game developers to connect many games together,[19] which was also later added to the engine[20] and the creation of a mobile website to replace the normal website for tablets and cell phones.[21]
On 5 June 2012, Roblox announced that a new water material was released to add to the existing collection of "high scalability" terrain cell materials.[22]
On 11 December 2012, Roblox released the ability to play games on iOS.[23][24][25][26][27] The current iOS devices compatible with running Roblox games are the iPad 2 and newer devices including mini, iPhone 4 or newer, and the iPod touch 5th generation. The mobile Roblox application gives users the ability to customize their character, shop in the virtual catalog, play games, view their profile, and respond to messages. Previous to the release of the mobile Roblox application, the company created 20 virtual Roblox tablets. Players who purchased one received a brand new iPad 3.[28]
On 21 December 2012, featherweight parts were introduced. This feature enhanced game performance greatly by decreasing the usage of file space for each part in a place.[29]
Contemporary history (2012–present)
The co-founder of Roblox, Erik Cassel, died on the morning of 11 February 2013 after a three-year battle with cancer.[30]
The safe chat feature was removed and was replaced by a system based on a whitelist for users under 13 years old and on a blacklist for other users. This new system allows users under the age of 13 to create content on the website, which they were not able to do previously. It applies to all parts of the website and to in-game chat.[31]
The lighting system was improved with the addition of dynamic lights implemented in a voxel-based fashion.[32][33] Dynamic lights were later added to the mobile version of Roblox.[34][35] On October 2, 2013, animations made a debut in Roblox, with an overhaul of the default Roblox character animations along with user made animations allowed.
In December 2013, an animation plugin was made available to be used. Users also became able to insert basic humanoids through the interface of the studio.[36]
Around August 2013, the minimum price for catalog items increased from 1 ticket or 1 Robux to 300 tickets and 25 Robux for shirts or pants and 120 tickets and 10 robux for T-shirts.[37] This was met by criticism from the community and it was reduced to 100 tickets and 10 Robux for shirts and pants and 20 tickets and 2 robux for T-shirts.[38]
On 1 October 2013, ROBLOX released a feature called Developer's Exchange. The feature allows users to exchange their Robux into USD. The requirements to use the program are a minimum threshold of 100,000 Robux, Outrageous Builders Club, and a validPaypal account. The current trade ratio is 500 to 1.[39]
On October 11, 2013, body packages became available to all members of Roblox, including those who did not have a premium membership.[40]
On 22 October 2013, players became able to change their usernames to an unused one for 1000 Robux. The feature also allows the player's original name to be saved in case a user wishes to change back.[41] On October 14, 2014, one badge was retired and all other badges were redesigned.
On January 24, 2015, ROBLOX suffered an apparent DDoS attack perpetrated by a group of hackers that call themselves "EL1T3".
Gameplay
Players can customize their virtual characters with hundreds of different hats, head shapes, body shapes, clothing, and gear. Players may create their own articles of clothing, which allows for a more personalized in-game experience. However, selling player-created articles of clothing and collectible items require Builders Club, but non-premium players may still create T-shirts, which are decals attached to the front of a player's torso.
Social interaction
Players can add other people they meet in the game to their friends list. Since 2011, this can be done inside a game.[42][43] On February 4, 2015, a new update to replace the Friends and Best Friends system, named Friends and Followers,[44] was introduced. This allows more personal game play if wanted. This update also allows 200 Friends and infinite Followers. Players also have the option join community groups.[45] After joining, players can then advertise their group,[46] participate in group relations,[47] and set their primary group.[48] On the website and in game, users who are under 13 years old can only use specific words that are part of a whitelist maintained by the Roblox moderators. In contrast, users who are over 13 years old can use any word except words that are part of a blacklist.
World construction
Editing using Roblox Studio 2013.
Players construct games with building bricks or blocks that vary in size, shape, and color using Roblox Studio, a program used for customizing places. Players can use the programming language Lua to dynamically change the environment of the game.[49] Also, plugins can be developed with Lua to be used in Roblox Studio.[50] Roblox Studio was at February 2013[51]replaced with its successor, Roblox Studio 2013. The second version of Studio features a more organized layout, static code analysis, and a new design. Players were initially having problems with the screen shaking, the inability to select parts, and crashes during the first few weeks of the release which was fixed eventually.[52]
Economy and currency
Roblox includes two virtual currencies: tickets and Robux. They can be converted from one to the other with the currency exchange.[53][54] Tickets are earned for a variety of activities, such as when places are visited, as a daily login bonus, or for item sales including clothing. In-game items can be sold for either a set price in any type of currency, allowing the buyer to choose which currency they pay with. Robux is earned daily by premium members in varying amounts depending on the user's type of membership. Robux can also be earned through sale of virtual goods or can be purchased directly with money.
DevEx
Developer Exchange, or widely known in the game as DevEx is a feature that exchanges the game currency, "Robux" to real cash. This option is only available to users that hold Outrageous Builders Club and 100,000 Robux along with a verified email address. Experience builders and scripters on Roblox can make from $250 USD (100K Robux cash out.) to $20,000 USD. (8 million Robux cash out.)
Mobile gameplay
Roblox can be played on many Android devices, as well as the iPad 2, the iPhone 4, the iPod touch 5th generation or any successor to one of those Apple devices.[55][56][57] This is done with the Roblox application which can be obtained from the application store. The application allows purchasing items from the catalog that are not available for users not using the mobile application using the currency system of iTunes. The application can be used to view the user's inventory, friends, groups and messages. It can also be used to purchase upgrades (premium memberships or Robux) with the currency system provided by iTunes.
During the alpha period, only selected places such as Crossroads, Paintball!, ROBLOX Snowmobiling, Dodgeball!, etc. could be played from the application.[55] The application is now stable and allows any place to be played. However, many places are not adapted to be played on the mobiles, which can result in games being too slow or some games being impossible to play because of the controls that are not available on mobile.
Holiday traditions
During holidays like Easter, Halloween, or Christmas, Roblox will occasionally adapt the website to resemble the season. For example, in Halloween, the website theme will be black, orange, and purple, with a pumpkin representing the "o" in Roblox. In Easter, Roblox sets up a level where players can search the world for "eggs" to collect and earn as hats for their character. On Halloween and Christmas, Roblox creates "gifts" that the players can earn or buy. After they are no longer obtainable, the gifts will open after a set period and give players a specific unique item. Unlike other holiday traditions, the 2015 egg hunt had featured games made by developers, other then a Roblox map done the years before.
Moderation
As Roblox moderators work to maintain a safe environment for children, many aspects of the site are moderated, such as the game's forum and chat logs.[58][59] If a player violates the conditions of use, a moderation action may be taken on the account, which may be terminated or prevented from using the website for a determined period. When a player's account is deactivated, other users are no longer able to view the user's profile, statistics, or inventory (the profile will be replaced by the message "The item you requested does not exist"), though they can still play games created by the player. Inappropriate usernames are changed to "[Content Deleted]" with several numbers afterwards and the usual removal of the ability to view the profile; similarly, the name of content also deemed inappropriate is also changed to "[Content Deleted]".[59]
Upgrades
Roblox is free to play, although members may purchase memberships to enhance their game experience. One membership option, Builders Club, grants players multiple amenities, including a daily virtual currency stipend of 15 Robux per day. Cards are available for sale in the US, Canada, Ireland, Australia, New Zealand, and in the UK.[3] In addition to normal game cards, Roblox released Double Peg cards, which are larger than the original cards and have two distinctive "pegs" located on the top.
Relief funds
In 2010, Roblox published two hats in the virtual catalog that players could purchase to fund for earthquake relief for the Haiti earthquake. They were named the "Blue Hat for Haiti", and the "Red Hat for Haiti". For every player who bought the blue hat, Roblox had donated 10 cents to the Red Cross Relief Fund to help Haiti recover.[60] For every player who bought the Red Hat, Roblox had donated 65 cents to the Red Cross[61] Roblox donated at least $5479 to the Red Cross Relief Fund because of this, after a week of the hats being on sale.[62] In 2011, Roblox also published two hats that players could purchase to raise money for Japan after the 2011 Tōhoku earthquake and tsunami. The Rising Sun Cap and the Japanese Baseball Cap were put into the catalog for players to buy. For every Rising Sun Cap that players bought, Roblox had donated $1.00 to the Red Cross. For every Japanese Baseball Cap that players bought, Roblox had donated 10 cents to the Red Cross.[63][64][65] After only two days of the hats being on sale, $10,445.80 was raised, from 23935 hats being sold.[63][64][65]
In 2013, Roblox published a hat after the death of their co-founder, Erik Cassel. Every time the hat was bought, Roblox had donated money toward cancer research, as cancer was the cause of Cassel's death.[66]
Again in 2013, Roblox published two hats after Typhoon Haiyan. For every hat that a player bought, Roblox had either donated 10 cents or 65 cents depending on the hat.[67] A total of $3,330.30 was raised from players buying the hats.
Events
Every year, the Roblox staff travels to a center and hosts a convention where players can go and meet the administrators and view demonstrations.
Roblox Rally 2011
The 2011 convention was held at the Exploratorium in San Francisco, California on 1 August 2011.[68] At the time, the convention was named the Roblox Rally. Attendants received a free poster, a T-shirt, water bottle, and their own lanyard. Each player who attended also received a free lunch of their choice.
Roblox Game Conference 2012
In 2012, the convention was held at the Santa Clara Convention Center in Santa Clara, California on 14 July 2012.[69] The convention was again renamed, this time as the Roblox Game Conference. Attendees received a poster, and their own lanyard. If tickets were purchased before certain dates, they would also receive extra items such as a T-shirt, a water bottle, virtual gear or a virtual visor, or a combination of these.
Bloxcon 2013
For the first time in its history, the Roblox convention was held outside of its home state. There were three different conventions, each hosted on a separate date.
2013 Roblox Film Festival
There was a Roblox Film Festival in 2013 which had been previously announced on the blog and which started in late April and ended at midnight on 3 June 2013. Players were allowed to choose from a variety of categories, some applying to the Bloxcon events and create a short video of varying time lengths. For example, a user might enter a video showing what London is like. The winning video picked from each category relating to a Bloxcon was shown at the actual event. The prize is an award under the moniker "BLOXY", mocking the Oscars.[74]
Monthly Bloxcasts
On 23 November 2013, it was announced on the blog[75] that beginning 7 December 2013, a livestream titled Bloxcast would take place every month lasting about one hour and a half. The Bloxcasts will feature live gameplay from the staff, Q&A sessions, and announcements involving the game and updates.
2014 Tour
On 8 March 2014, ROBLOX announced that they had partnered with the Maker Faire organization to hold their conventions in the form of a tour. Beginning in April, ROBLOX booths would be staffed by the players in their specified city's Maker Faire. A minimum of eight people are needed to run a booth, and if twenty five people commit to staffing the booth, a ROBLOX staff member will attend the event. The tour runs through the end of 2014.[76]
Virtual Bloxcon 2014
On June 21, at 9 a.m. Bloxcon 2014 started. Unlike Bloxcon 2013, this one was online the whole convention. It was being livestreamed through twitch.tv and was full of challenges, Q&As, Hall of Fame inductions, giveaways, tons of new content in the catalog and game, and more![77][78] In the end, over 125,000 people tuned in to watch Bloxcon 2014. Throughout the day, three "Mysterious ROBLOX Virtual BLOXcon Gifts" were being sold. They could only be gained for a limited time and when they were opened, the users who obtained those gifts got: Classy ROBLOX Bowtie (from gift one), ROBLOX R Bowler(from gift two), and 2104 Space Vision Glasses (named because at the beginning of the stream, the stream had it say 2104 instead of 2014; from gift three). You could also get the: Virtual BLOXcon Top Hat 2014. You earn it by buying Robux or Builders Club that day.
That June 22, at midnight (12:00 a.m. PST), new items were released on the catalog for those who were still awake. It was called the, "Midnight Sale" and items such as limited faces, hats, and a new limited dominus, originally worth 75,000 robux and only 26 sold. As of 3/5/2015, it is worth 1.5 million robux.
supercat98's roblox account:
roblocat14
tutorials:
these are some of my games:
chat voice and admin place
sonic, everywhere
sword fighting arena
knife training area
warning:
i will not update the information in this topic and i will only add stuff, all info about roblox is from Wikipedia and even though the wiki will be updated, i will not add the improvements that Wikipedia users have made.
no one is here, i guess that i would like to do something about it
What did you expect? You're making a ROBLOX thread on the MINECRAFT forums, two games which users have argued over about for years, trying to compare one another (Despite there not really being any comparision)
If it was back in 2009-11-ish, maybe more people would be interested, but now the ROBLOX community is horrid. No one on the Minecraft forums really cares all that much for it. (I too lost interest in it around 2012, then gave up on it in 2014 when they deleted my account for a random reason, which wasn't given to me.)
Plus, you have all this text, rather than just linking to the wiki, it makes you sound like a big advertisement. No one really likes that.
ok, first this is a mega thread, that means it has to includes lots of information about the game and its community. second, linking to the wiki seems a bit lazy to me, so i decided to include all the text from the wiki article, plus a picture of my roblox avatar and all the tutorials, and a warning saying that i will not edit this megathread when a user updates the wiki article.
third, i don't reallly care if a community likes roblox or not, there still has to be a mega thread for people to find information on this game, also by now my age is 11 because i was born on the 6 of november, 2003.
i never actually heard about minecraft until 2011, but i can't just make a time machine and go back to 2009 or 2010 to make a minecraft forums account, or it would ruin the timeline of this world, not to mention time machines don't exist.
Part 1. That's why there is A ROBLOX forums and a ROBLOX wiki, so you can get information there.
Part 2. I did not need to know your age. I never said that you had to do this. All I said is it would of been better if a thread was made back then.
Roblox on a Minecraft forum....
I haven't abandoned this forum just yet.
Oh god I remember the last Roblox thread
I mean, it's not terrible,
It's just not good
Pretty much the entirety of Roblox's community is made up of 4th graders who don't know how to use commas.
All that is gold does not glitter, Not all those who wander are lost
The old that is strong does not wither, Deep roots are not reached by the frost
From the ashes a fire shall be woken, A light from the shadows shall spring
Renewed shall be the blade that was broken, The crownless again shall be king
Im both a minecraft and a ROBLOX player.I can affirmately say that ROBLOX is far better then minecraft now.
(2 year minecraft player,since 1.5.2)
(3.9 years on ROBLOX,joined June 2 2011)
Im The Golden Pumpkin!
Give me a thanks or like If you want to.
Elaborate. I love hearing opinions.
But they're quite boring when it's just a simple statement.
I would love to hear reasons why it's better.
Okay,sure.
1: ROBLOX uses LUA scripting language.If you know how to use it,you can pretty much make everything.You can also take free models from the catalog section so you can learn with it,or simply use in your game.The possibilities are huge.
2:ROBLOX has also an active community.It got a friends list and making servers are free.I met much more people in there then in minecraft.
3:You can build highly-detailed buildings in ROBLOX.Building is also better and easier in Minecraft.You can see some of those creations at ROBLOX showcases.
4:There is also Events to be played on ROBLOX.The most popular of those are the Egg Hunts,which has you hunting eggs on a map.
5:There are lots of types of games in ROBLOX.RPG,Driving,Jump from a plane, ETC...
Im The Golden Pumpkin!
Give me a thanks or like If you want to.
Eccccccccccccccccccccccccccccccccccccccccc
All of this sounds fun, and really was fun... Back in 2009.
The only thing that gets me now is the community and how the staff advertises games. You can no longer view recently published games. And must now pay a ton of money just to make an advertisement (Else wait 1/2 of a year to get enough money to do so), and even then, have it run for only 24 hours, and hopefully be more appealing then the others that are running. You can also advertise your games on other's games, but wreck your reputation. The whole 'invite friends to play' thing is crap... I could give more, but this is just MY opinion. I'm not trying to bash on yours.
You're free to think however you like.
I used to like Minecraft,but it got boring to me after 2 years.You do the same thing over and over again.
Im The Golden Pumpkin!
Give me a thanks or like If you want to.
False!
Roblox doesn't have a base environment!
The environment of Roblox is 100% dependent on the player (Builder)
Yes, you can make it blocky, but that's not because the environment of the game is blocky, that's because the builder made it that way.
The environment can be anything, really.. To cartoonish to very realistic.
Yeah, that's the issue with the criticism ROBLOX gets. People say it's a rip off of Minecraft simply because they heard it somewhere, and do not even know the first thing about ROBLOX.
I'm not defending it or saying it's any good, but I'm really getting tired of people calling it a Minecraft clone.
It was a good idea on paper, and heck, it worked for a while, but the community made it crash and burn.
Plus the newer updates really suck, and it's being updated like 2-3 times a week. Most would think constant updates are great, but in this case it's pretty bad. There isn't even a changelog, and most updates break game scripts, causing stress on game developers using Roblox.
I enjoy both games. ROBLOX for variety, Minecraft for community.
That is all.
My sig got screwed up because of a forum glitch and I'm too lazy to go find the banners to fix it.
So here's a cool server id; Runic-Moon.uk.to
OOPS,i made a mistake at "Building is better and easier in Minecraft" Its meant to be in ROBLOX.
Im The Golden Pumpkin!
Give me a thanks or like If you want to.
You're seriously comparing unofficial mods of a game to extend its content with a game that is designed to be programmable in the first place. Forget doubling or tripling the amount of game content (which very few of the thousands of existing Minecraft mods actually do), the entire purpose of Roblox is for users to create their own content; all you have to do double the amount of content is to double the user base, or wait for the existing user base to play for double the amount of time. Granted it's been executed poorly as Roblox content isn't really filtered for quality and its user base is mostly small children so there's not much quality in the first place, but it's conceptually on a whole other level. You can't really even compare the two.
Ten bucks says this thread dissolves into a flame war.
But I searched Minecraft on the Roblox forum, and found a few threads saying ROBLOX is better than Minecraft. It's honestly kinda funny how they try to deny the truth.