Edmund emerged from the cave, he expected to be blinded by the overwhelming light but due to not having eyes, the transition was quick, his vision was a mental illusion created by the magic that kept him alive. He went to look around, as far as he could tell the world had not changed. He could see buildings in the distance. His first reaction was to head to the town, but he looked back at his arms, he was no longer human. He was a member of the Undead now. But he wasn't evil, he wasn't bent on destruction, nor was he a mindless servant or a powerful necromancer. He was just a farmer under a curse. He headed toward the town. Maybe they would understand. High hopes indeed. He followed the river which headed the same direction. He decided to write in his journal Today I return to the world, under a new body, a horrific one. I hope they will understand my situation. If they do I doubt they will trust me, I realize that they might recognize the magic book I carry with me, I should keep it hidden from the Guards. I have no clue how long it has been, too long I suppose. Has the world changed? Has man created things unimaginable? I shall see
Rollback Post to RevisionRollBack
Arguments happen, they just do, you can't stop it, no matter how much power you have, even if it takes years to settle, when it does, everyone is stronger for it. Rivalries can be made into friendships if you let them.
Some ideas are meant to be made into reality, but most need to be burned at the stake.
Hating the things you love
((So it turns out not that much editing was needed. Go figure.))
Name: Kaugri Valituir
Race: Werewolf (Hunter/rogue)
Gender: Male
Age: 18
Personality: He’s adventurous and full of energy, which can often get him into trouble when he’s not paying attention. He’s generally friendly, but is hostile when something seems off. He also tries not to become very good friends with people so that he won't get backstabbed. He enjoys going crazy in his wolf form when the moon is full.
Flaws: Since he enjoys going crazy when the moon is full, he often goes on (at least attempted) murderous rampages. Be it the slaughter of unsuspectin civilians in a town or the obliteration of any animal he sees, Kaugri in his wolf form is very dangerous. He occasionally experiences episodes of psychosis, increasing how dangerous he is. His wolf form currently has a bounty posted due to killing a child in public during the last full moon.
Biography: Kaugri was born as the child of two werewolves in a pack. The pack had a motto: “a lone wolf is a dead wolf”. This meant the members of the pack should work as a group and look out for each other rather than focusing on themselves. The pack was efficient, and most of what they did worked out for them. Eventually, Kaugri’s father got greedy, killed the pack leader for the bounty on his head and left to start a life in human civilization. The pack’s trust in each other was shattered, and they split apart. His trust in his parents shattered, Kaugri separated from his mother, not wanting what happened to the pack’s leader to happen to him. Now alone, Kaugri decided it would be best for him to prove his pack’s old motto wrong.
Appearance: Stands around 6 feet tall with white hair (fur in wolf form) and yellow eyes. His clothes are the mismatched hides and pelts of animals he’s hunted stitched together into articles of clothing. He usually goes barefoot.
Starting Location: Y1/20 (Vindobona)
Notes/Suggestions: Kaugri is very fast, and is skilled with small weapons like knives, which he carries two of. POI suggestion: old werewolf den; former home of Kaugri's pack, inhabited by a new pack currently (J2/25)
((So it turns out not that much editing was needed. Go figure.))
Name: Kaugri Valituir
Race: Werewolf (Hunter/rogue)
Gender: Male
Age: 18
Personality: He’s adventurous and full of energy, which can often get him into trouble when he’s not paying attention. He’s generally friendly, but is hostile when something seems off. He also tries not to become very good friends with people so that he won't get backstabbed. He enjoys going crazy in his wolf form when the moon is full.
Flaws: Since he enjoys going crazy when the moon is full, he often goes on (at least attempted) murderous rampages. Be it the slaughter of unsuspectin civilians in a town or the obliteration of any animal he sees, Kaugri in his wolf form is very dangerous. He occasionally experiences episodes of psychosis, increasing how dangerous he is. His wolf form currently has a bounty posted due to killing a child in public during the last full moon.
Biography: Kaugri was born as the child of two werewolves in a pack. The pack had a motto: “a lone wolf is a dead wolf”. This meant the members of the pack should work as a group and look out for each other rather than focusing on themselves. The pack was efficient, and most of what they did worked out for them. Eventually, Kaugri’s father got greedy, killed the pack leader for the bounty on his head and left to start a life in human civilization. The pack’s trust in each other was shattered, and they split apart. His trust in his parents shattered, Kaugri separated from his mother, not wanting what happened to the pack’s leader to happen to him. Now alone, Kaugri decided it would be best for him to prove his pack’s old motto wrong.
Appearance: Stands around 6 feet tall with white hair (fur in wolf form) and yellow eyes. His clothes are the mismatched hides and pelts of animals he’s hunted stitched together into articles of clothing. He usually goes barefoot.
Starting Location: Y1/20 (Vindobona)
Notes/Suggestions: Kaugri is very fast, and is skilled with small weapons like knives, which he carries two of. POI suggestion: old werewolf den; former home of Kaugri's pack, inhabited by a new pack currently (J2/25)
(look for night stalker from dota 2 on google images for appearence. tomorrow i'll edit this onto the image itself.)
Alktham, Shadow lurker of the third veil of blood and soulsmale, from ages now forgotten
Race: Shadow Lurkers Bio: Born in the Dead-Shallowing swamps, the description may have some differences from village to village and town to town, or even empire to empire: Generally described to children as a boogeyman, he is an humanoid that seeks for defenseless citiziens or native poeple in the forests, to fill his belly. Last of his kind, carries some importance: His mission is to survive the longest period of time he could ever do, and make the world remember of Alktham's kin, the Shadow Lurkers. He Inspires fear in even the bravest heros, and is the cause of nightmare on many children. Currently lives in the forests near to Vindobona and eats normally fish from the river of the little village. Lurks at the night, every week, looking for fear to fuel his powers.
Age: Adult, scientifically approximable number: 24, biologically.
Starting Location: Ice mountains, (m1, 30) Personality: Seeks nothing, but eternity. If there's apocalypse, he will try the best to stop it. But if there's power to seek, he will seek it, no matter what's in the way. CHAOTIC NEUTRAL karma, basically. Flaws: Can't fight in the day, and is only strong/can touch the enemy if the it has fear.
(( You are accepted. ))
After some minutes of flying Tynebris eventually arrives at the outskirt of Vindobona. The dragon lands and heads slowly towards the city center, ignoring the citizens that look at him. Tynebris never really loved to be in the spotlight, it freaks him out when multiple people observe him.
The dragon notices some grim faces, but also some friendly faces and is also greeted by those. It has been a good start for the black dragon, though what surprises lurk in Vindobona, you never can be sure what or whom you are going to meet and a metropolis like this town.
I walk through town, looking for something to do, when suddenly the dragon comes by. The dragon strides towards the city center, seemingly unnerved by all the attention he's getting. I walk on by, not particularly keen on meeting a dragon today. As I walk around, I see the posting for my wolf form; which is when I realize tonight is the full moon. The question now is, do I stay in town for my rampage, or do I take it to the forest until things calm down here?
The beast freed itself from the debris inside the cold temple that lied on a freezing mountain. It was dark, he thought, as a creature of the night. Hurt on the arms, with a muscular pain and hungry, Alktham ran through the mountain's paths, looking for anything to eat. The first thing that ran on the front of the monstruous being was a deer, a deer the demonic being disfigured and ate, in a lone feast, to greet himself for the recent awakening from the gelid structure he was jailed in.. Soon he would make new enemies, new allies, and maybe make kingdoms and kings bow to his power.
Generally a womanizer whose companionship is enjoyable, Pierre wouldn't economize a cent to gallant a fellow lady.
Regularly dumb and moderately foolish and violent, Tanathon is often led by impulsion while on his assorium form. Almost only Vasiliy is able to lightly control him.
Positive Attributes: Philanderer, optimist, cheerful, energetic Flaws: Reckless, innocent, impulsive, quitter-like, almost masterless while an assorium.
Appearance:
Human Form:
182 cm in height, moderately strong.
Assorium/Ice Beast Form:
Ranging from 4-5m on height, extremely strong.
Biography:
Assorium, the mythical and cursed race born solemnly at humans whose blood is of a damned lineage accursed by Merlin himself, Pierre was born as one of them. Basically, this creature is extremely strong and astonishingly tall; however, they lack on mental capabilities and often goes berserk on this form. They can transform and return to human form at will, although as an Assorium it is rare the control of their state, thus hampering their ability to return to human form.
Still at a young age, his parents took him on the cold ice island to visit a sibyl whose powers were able to foresee whether or not using of this ability would be a deadly deed. The answer was affirmative and their parents attempted to conceal this fact from his life as much as possible. Pierre, his human name, took a normal life enjoying his childish game with other kids, while playing a primitive form of football. What happened is that one of his friends cheated and Pierre became extremely annoyed with this, almost enraged, and seconds after his vision was fully coloured with crimson and, driven by fury, he became an Assorium. One washerwoman witnessing the scene shouted, "Tanathon, return home!", ordering her child to get back home to protect from the monster, and this day afterwards his Assorium name was Tanathon; and eventually he initiated a massive slaughter on his village as, unbeknown of his state and of the terrible deeds he could perform, Pierre attacked and slaughtered everyone. His last vision was of increasing the size and suddenly everything became ... devilish. Everything deserved destruction, dead. An unutterable sensation whose single adjective was: wrath.
His family moved to the midst of nowhere, also known as Sol's Woods, where he would live as a loner with them. He was definitively not governable, and to ensure the safety of mankind, he had to be kept far from any kind of civilization. What happened is that, while dreaming, Pierre's mother dreamt he could actually control whenever to transform into an Assorium at will, and so control it, as long he had an austere disciplinarian with a harsh and effective education. In the same day, a man, Vasiliy, questioned them if they could offer him food for the trade of money, he was apparently in a quest to reach a city, and he seemed to be extremely severe, so why not attempt? In exchange for an apprentice and an assistant, Pierre joined Vasiliy's party hunting the monster. After explaining Vasiliy of his terrible conditions, this one seemed dull. However, he accepted his unmerciful fate and decided to maintain his apprentice. A forest magician they were ready to raid traded vital information for the exchange of letting him live: A droplet of a drakon's poison was the greatest intellectual remedy humanity could even prove. In this form, if Pierre drank it while on his Assorium form, he would plainly control it. Maybe. Perhaps they could try. This day after, Pierre was an inseparable companion of Vasiliy, stalking him until he was going to fight with that drakon.
On these four years being his apprentice, imminently he was harshly disciplined and it seemed to work as Pierre was gradually advancing on his states with his conditions, first being able to lightly control his form and afterwards choosing when he was going to transform into it or not. Still, becoming an Assorium was a risky attempt and an emergency deed. Another useful facts: when knocked out, human-assoriums will return to their human form.
Another fact: within the first five seconds of being transformed into an Assorium, Pierre has full control of this form, hence being able to exploit this to frighten others. Third fact: Transforming more than three times a day will lose massive vitality and internal bleeding. Endeavouring on becoming so with this stat will lead in to complete loss of blood. Gotta understand that. Oh, and naturally, being an ice monster, Assoriums aren't quite friendly towards warmth; and last fact: 99% of the times an Assorium is not controllable; however, very rarely, he is.
(I hope being able to transform into an Assorium is not OP.)
Current Location: Vandabora.
(Okie CDM.)
(A Drakon's fang is an invaluable merchandise, the right vendor will buy for what would be 25,000,000 dollars nowadays. These guys are offering what would be 1,000,000 dollars nowadays.))
Arguments happen, they just do, you can't stop it, no matter how much power you have, even if it takes years to settle, when it does, everyone is stronger for it. Rivalries can be made into friendships if you let them.
Some ideas are meant to be made into reality, but most need to be burned at the stake.
Hating the things you love
As I turn around, still thinking about whether or not to leave, I see a girl who's clearly low on cash. Not only that, she has a weapon and a pet. It could be problematic for me if I stayed and she noticed the bounty on my head. The posting of mine being illegal to take down, I start heading out of the town, knowing there's more people like that girl, at least one of which has certainly seen the bounty. Looks like I'll be hanging out in the wilderness until things calm down here. The question is, can I make it out of the town before the moon gets to me tonight?
Generally a womanizer whose companionship is enjoyable, Pierre wouldn't economize a cent to gallant a fellow lady.
Regularly dumb and moderately foolish and violent, Tanathon is often led by impulsion while on his assorium form. Almost only Vasiliy is able to lightly control him.
Positive Attributes: Philanderer, optimist, cheerful, energetic Flaws: Reckless, innocent, impulsive, quitter-like, almost masterless while an assorium.
Appearance:
Human Form:
182 cm in height, moderately strong.
Assorium/Ice Beast Form:
Ranging from 4-5m on height, extremely strong.
Biography:
Assorium, the mythical and cursed race born solemnly at humans whose blood is of a damned lineage accursed by Merlin himself, Pierre was born as one of them. Basically, this creature is extremely strong and astonishingly tall; however, they lack on mental capabilities and often goes berserk on this form. They can transform and return to human form at will, although as an Assorium it is rare the control of their state, thus hampering their ability to return to human form.
Still at a young age, his parents took him on the cold ice island to visit a sibyl whose powers were able to foresee whether or not using of this ability would be a deadly deed. The answer was affirmative and their parents attempted to conceal this fact from his life as much as possible. Pierre, his human name, took a normal life enjoying his childish game with other kids, while playing a primitive form of football. What happened is that one of his friends cheated and Pierre became extremely annoyed with this, almost enraged, and seconds after his vision was fully coloured with crimson and, driven by fury, he became an Assorium. One washerwoman witnessing the scene shouted, "Tanathon, return home!", ordering her child to get back home to protect from the monster, and this day afterwards his Assorium name was Tanathon; and eventually he initiated a massive slaughter on his village as, unbeknown of his state and of the terrible deeds he could perform, Pierre attacked and slaughtered everyone. His last vision was of increasing the size and suddenly everything became ... devilish. Everything deserved destruction, dead. An unutterable sensation whose single adjective was: wrath.
His family moved to the midst of nowhere, also known as Sol's Woods, where he would live as a loner with them. He was definitively not governable, and to ensure the safety of mankind, he had to be kept far from any kind of civilization. What happened is that, while dreaming, Pierre's mother dreamt he could actually control whenever to transform into an Assorium at will, and so control it, as long he had an austere disciplinarian with a harsh and effective education. In the same day, a man, Vasiliy, questioned them if they could offer him food for the trade of money, he was apparently in a quest to reach a city, and he seemed to be extremely severe, so why not attempt? In exchange for an apprentice and an assistant, Pierre joined Vasiliy's party hunting the monster. After explaining Vasiliy of his terrible conditions, this one seemed dull. However, he accepted his unmerciful fate and decided to maintain his apprentice. A forest magician they were ready to raid traded vital information for the exchange of letting him live: A droplet of a drakon's poison was the greatest intellectual remedy humanity could even prove. In this form, if Pierre drank it while on his Assorium form, he would plainly control it. Maybe. Perhaps they could try. This day after, Pierre was an inseparable companion of Vasiliy, stalking him until he was going to fight with that drakon.
On these four years being his apprentice, imminently he was harshly disciplined and it seemed to work as Pierre was gradually advancing on his states with his conditions, first being able to lightly control his form and afterwards choosing when he was going to transform into it or not. Still, becoming an Assorium was a risky attempt and an emergency deed. Another useful facts: when knocked out, human-assoriums will return to their human form.
Another fact: within the first five seconds of being transformed into an Assorium, Pierre has full control of this form, hence being able to exploit this to frighten others. Third fact: Transforming more than three times a day will lose massive vitality and internal bleeding. Endeavouring on becoming so with this stat will lead in to complete loss of blood. Gotta understand that. Oh, and naturally, being an ice monster, Assoriums aren't quite friendly towards warmth; and last fact: 99% of the times an Assorium is not controllable; however, very rarely, he is.
(I hope being able to transform into an Assorium is not OP.)
Current Location: Vandabora.
(Okie CDM.)
(A Drakon's fang is an invaluable merchandise, the right vendor will buy for what would be 25,000,000 dollars nowadays. These guys are offering what would be 1,000,000 dollars nowadays.))
Personality: A charming, kind and funny gentlemen. Is able to talk his way out most situations, but can still handle himself in battle.
Flaws: Very short tempered.
Biography: Born in Vindobona, Jack was raised in poverty. Jack would sometimes resort to stealing food and would spend a night in a cold cell, leaving his mother worried about him back in their small, one room house. After his mother fell ill, and the local doctor refused to help her due to their lack of money to pay for medical assistance cause his mother to pass away, Jack left the town. He managed to talk his way into getting a free ride across the sea to a new island. There, after there was a incident and there was a lack of transportation back to the main island, Him and the sailors built small houses deep inland. These were the beginnings of Diploutia. The newly built homes were visited by many passing travellers, where they would trade items and gather wealth. Many of the passing travellers settled down with Jack and the sailors. Since then, many have settled down and many looked to Jack as a leader because of his charm, and him convincing many of the travellers to stay or to trade with them village. After years, The village was officially named Diploutia and now is a well populated city, where Adventurers and Fortune hunters come to settle down or look for work.
Appearance: Tall, Brown tight hair, stubble, blue eyes, A very handsome man. Wears light chainmail armour when in battle or outside the city walls, but wears a suit when inside the city walls.
Starting Location: Diploutia (It's a town that is not currently on the map. Me and the OP worked it out through PM, It's going to play a large part in the story at a later time.)
Notes/Suggestions: Me and the OP worked out the details about the town that I will own. The only reason he gave it to me was because it was going to play a huge part in the story.
I suppose you guys want a description of the town.
The town is well known for it's military forces and it's trading routes. Diploutia takes pride in it's well trained and advanced military, Mayor Westen orders that military advancements are a priority incase of attacks from bandits or other groups. As well as having a well structured and well funded military, Diploutia also has trade routes set up with Vindobona and recieves plenty of business from travellers and tourists alike. The townsfolk look up to Mayor Westen as it was him that brought Diploutia to it's current glory, He is sometime referred to by some as Mayor Diplout.
Accepted! Both are accepted. I'm assuming you'll use your beast form responsibly, Nephener.
(( For those that don't know (probably everyone here), DragonWing17 assigned me to moderate while he is gone. I'm not sure how long he'll take but he's currently in another country now. So until then, I'll moderate what I can. ))
((Thanks Milan, as I've asked Dragon before he -cough- disappeared, can I create a third character? He has an important role.))
(( Unfortunately, rule "5) Everyone is allowed two character only, unless I am asked in a PM and I clearly state the player may have another one." You'll have to speak with him personally. :/ Sorry. I also need a character of my own, I'm just not sure what to make at the moment. ))
(( But I'll ask him myself the next time I find him online. I'm sure he'd let you if you asked. ))
(( Unfortunately, rule "5) Everyone is allowed two character only, unless I am asked in a PM and I clearly state the player may have another one." You'll have to speak with him personally. :/ Sorry. I also need a character of my own, I'm just not sure what to make at the moment. ))
(( But I'll ask him myself the next time I find him online. I'm sure he'd let you if you asked. ))
((I did. At 5:00 PM. He read my other PM and didn't answer it. He logged out at 5:43 PM or something alike. I'll wait for him instead. I reckon I won't be able to roleplay until I get done with it. That's not a reasonable rule, anyway. And the irony's great - I always use two characters; however here I need three of them. Just because I can't.))
((In the first Unknown Lore, he only limited us to one character.))
Edmund finally got within range of the town when the thought finally came across his mind. With his appearance they will attack without question. He couldnt possibly try to explain. He then decides his whole plan was a waste of time. He turns away and heads west and across the river. Upon instinct he starts to make a camp but realizes it is pointless. He ws nothing more than a bag of bones. Out of boredom he started to read the Osteomancy book. He quickly learned to revert his arm back to normal and did so with a bit of effort. He lied down on the ground and fell into a hypnotic state, the closest thing he could get to sleep.
Rollback Post to RevisionRollBack
Arguments happen, they just do, you can't stop it, no matter how much power you have, even if it takes years to settle, when it does, everyone is stronger for it. Rivalries can be made into friendships if you let them.
Some ideas are meant to be made into reality, but most need to be burned at the stake.
Hating the things you love
((I did. At 5:00 PM. He read my other PM and didn't answer it. He logged out at 5:43 PM or something alike. I'll wait for him instead. I reckon I won't be able to roleplay until I get done with it. That's not a reasonable rule, anyway. And the irony's great - I always use two characters; however here I need three of them. Just because I can't.))
(( I'm sure he couldn't read it properly or reply. He told me he was using a tablet and it's hard for him to do things on it as he's not used to it, and that's only occasionally when he gets the limited internet. ))
Arguments happen, they just do, you can't stop it, no matter how much power you have, even if it takes years to settle, when it does, everyone is stronger for it. Rivalries can be made into friendships if you let them.
Some ideas are meant to be made into reality, but most need to be burned at the stake.
Hating the things you love
Name: Kaugri Valituir
Race: Werewolf (Hunter/rogue)
Gender: Male
Age: 18
Personality: He’s adventurous and full of energy, which can often get him into trouble when he’s not paying attention. He’s generally friendly, but is hostile when something seems off. He also tries not to become very good friends with people so that he won't get backstabbed. He enjoys going crazy in his wolf form when the moon is full.
Flaws: Since he enjoys going crazy when the moon is full, he often goes on (at least attempted) murderous rampages. Be it the slaughter of unsuspectin civilians in a town or the obliteration of any animal he sees, Kaugri in his wolf form is very dangerous. He occasionally experiences episodes of psychosis, increasing how dangerous he is. His wolf form currently has a bounty posted due to killing a child in public during the last full moon.
Biography: Kaugri was born as the child of two werewolves in a pack. The pack had a motto: “a lone wolf is a dead wolf”. This meant the members of the pack should work as a group and look out for each other rather than focusing on themselves. The pack was efficient, and most of what they did worked out for them. Eventually, Kaugri’s father got greedy, killed the pack leader for the bounty on his head and left to start a life in human civilization. The pack’s trust in each other was shattered, and they split apart. His trust in his parents shattered, Kaugri separated from his mother, not wanting what happened to the pack’s leader to happen to him. Now alone, Kaugri decided it would be best for him to prove his pack’s old motto wrong.
Appearance: Stands around 6 feet tall with white hair (fur in wolf form) and yellow eyes. His clothes are the mismatched hides and pelts of animals he’s hunted stitched together into articles of clothing. He usually goes barefoot.
Starting Location: Y1/20 (Vindobona)
Notes/Suggestions: Kaugri is very fast, and is skilled with small weapons like knives, which he carries two of. POI suggestion: old werewolf den; former home of Kaugri's pack, inhabited by a new pack currently (J2/25)
There's no kill like overkill.
(( You are accepted. ))
Silence & Logic
(( Edited mine. check it up.))
(( You are accepted. ))
After some minutes of flying Tynebris eventually arrives at the outskirt of Vindobona. The dragon lands and heads slowly towards the city center, ignoring the citizens that look at him. Tynebris never really loved to be in the spotlight, it freaks him out when multiple people observe him.
The dragon notices some grim faces, but also some friendly faces and is also greeted by those. It has been a good start for the black dragon, though what surprises lurk in Vindobona, you never can be sure what or whom you are going to meet and a metropolis like this town.
Silence & Logic
There's no kill like overkill.
Age: 21
Race: Human-Assorium
Gender: Male.
Personality:
Generally a womanizer whose companionship is enjoyable, Pierre wouldn't economize a cent to gallant a fellow lady.
Regularly dumb and moderately foolish and violent, Tanathon is often led by impulsion while on his assorium form. Almost only Vasiliy is able to lightly control him.
Positive Attributes: Philanderer, optimist, cheerful, energetic
Flaws: Reckless, innocent, impulsive, quitter-like, almost masterless while an assorium.
Appearance:
Human Form:
182 cm in height, moderately strong.
Assorium/Ice Beast Form:
Ranging from 4-5m on height, extremely strong.
Biography:
Assorium, the mythical and cursed race born solemnly at humans whose blood is of a damned lineage accursed by Merlin himself, Pierre was born as one of them. Basically, this creature is extremely strong and astonishingly tall; however, they lack on mental capabilities and often goes berserk on this form. They can transform and return to human form at will, although as an Assorium it is rare the control of their state, thus hampering their ability to return to human form.
Still at a young age, his parents took him on the cold ice island to visit a sibyl whose powers were able to foresee whether or not using of this ability would be a deadly deed. The answer was affirmative and their parents attempted to conceal this fact from his life as much as possible. Pierre, his human name, took a normal life enjoying his childish game with other kids, while playing a primitive form of football. What happened is that one of his friends cheated and Pierre became extremely annoyed with this, almost enraged, and seconds after his vision was fully coloured with crimson and, driven by fury, he became an Assorium. One washerwoman witnessing the scene shouted, "Tanathon, return home!", ordering her child to get back home to protect from the monster, and this day afterwards his Assorium name was Tanathon; and eventually he initiated a massive slaughter on his village as, unbeknown of his state and of the terrible deeds he could perform, Pierre attacked and slaughtered everyone. His last vision was of increasing the size and suddenly everything became ... devilish. Everything deserved destruction, dead. An unutterable sensation whose single adjective was: wrath.
His family moved to the midst of nowhere, also known as Sol's Woods, where he would live as a loner with them. He was definitively not governable, and to ensure the safety of mankind, he had to be kept far from any kind of civilization. What happened is that, while dreaming, Pierre's mother dreamt he could actually control whenever to transform into an Assorium at will, and so control it, as long he had an austere disciplinarian with a harsh and effective education. In the same day, a man, Vasiliy, questioned them if they could offer him food for the trade of money, he was apparently in a quest to reach a city, and he seemed to be extremely severe, so why not attempt? In exchange for an apprentice and an assistant, Pierre joined Vasiliy's party hunting the monster. After explaining Vasiliy of his terrible conditions, this one seemed dull. However, he accepted his unmerciful fate and decided to maintain his apprentice. A forest magician they were ready to raid traded vital information for the exchange of letting him live: A droplet of a drakon's poison was the greatest intellectual remedy humanity could even prove. In this form, if Pierre drank it while on his Assorium form, he would plainly control it. Maybe. Perhaps they could try. This day after, Pierre was an inseparable companion of Vasiliy, stalking him until he was going to fight with that drakon.
On these four years being his apprentice, imminently he was harshly disciplined and it seemed to work as Pierre was gradually advancing on his states with his conditions, first being able to lightly control his form and afterwards choosing when he was going to transform into it or not. Still, becoming an Assorium was a risky attempt and an emergency deed. Another useful facts: when knocked out, human-assoriums will return to their human form.
Another fact: within the first five seconds of being transformed into an Assorium, Pierre has full control of this form, hence being able to exploit this to frighten others. Third fact: Transforming more than three times a day will lose massive vitality and internal bleeding. Endeavouring on becoming so with this stat will lead in to complete loss of blood. Gotta understand that. Oh, and naturally, being an ice monster, Assoriums aren't quite friendly towards warmth; and last fact: 99% of the times an Assorium is not controllable; however, very rarely, he is.
(I hope being able to transform into an Assorium is not OP.)
Current Location: Vandabora.
(Okie CDM.)
(A Drakon's fang is an invaluable merchandise, the right vendor will buy for what would be 25,000,000 dollars nowadays. These guys are offering what would be 1,000,000 dollars nowadays.))
Arguments happen, they just do, you can't stop it, no matter how much power you have, even if it takes years to settle, when it does, everyone is stronger for it. Rivalries can be made into friendships if you let them.
Some ideas are meant to be made into reality, but most need to be burned at the stake.
Hating the things you love
There's no kill like overkill.
Accepted! Both are accepted. I'm assuming you'll use your beast form responsibly, Nephener.
(( For those that don't know (probably everyone here), DragonWing17 assigned me to moderate while he is gone. I'm not sure how long he'll take but he's currently in another country now. So until then, I'll moderate what I can. ))
(( Unfortunately, rule "5) Everyone is allowed two character only, unless I am asked in a PM and I clearly state the player may have another one." You'll have to speak with him personally. :/ Sorry. I also need a character of my own, I'm just not sure what to make at the moment. ))
(( But I'll ask him myself the next time I find him online. I'm sure he'd let you if you asked. ))
((I did. At 5:00 PM. He read my other PM and didn't answer it. He logged out at 5:43 PM or something alike. I'll wait for him instead. I reckon I won't be able to roleplay until I get done with it. That's not a reasonable rule, anyway. And the irony's great - I always use two characters; however here I need three of them. Just because I can't.))
Edmund finally got within range of the town when the thought finally came across his mind. With his appearance they will attack without question. He couldnt possibly try to explain. He then decides his whole plan was a waste of time. He turns away and heads west and across the river. Upon instinct he starts to make a camp but realizes it is pointless. He ws nothing more than a bag of bones. Out of boredom he started to read the Osteomancy book. He quickly learned to revert his arm back to normal and did so with a bit of effort. He lied down on the ground and fell into a hypnotic state, the closest thing he could get to sleep.
Arguments happen, they just do, you can't stop it, no matter how much power you have, even if it takes years to settle, when it does, everyone is stronger for it. Rivalries can be made into friendships if you let them.
Some ideas are meant to be made into reality, but most need to be burned at the stake.
Hating the things you love
(( I'm sure he couldn't read it properly or reply. He told me he was using a tablet and it's hard for him to do things on it as he's not used to it, and that's only occasionally when he gets the limited internet. ))
Silence & Logic
Silence & Logic