If you really want to hone your character abilities, one thing you can try is to "Interview" your character using this character set. Some of them might be a little peculiar considering our setting, but the general idea sticks. The ability to easily answer all of these questions from the characters perspective suggests excellent development of that character.
1. What is your full name?
2. Where and when were you born?
3. Who are/were your parents? (Know their names, occupations, personalities, etc.)
4. Do you have any siblings? What are/were they like?
5. Where do you live now, and with whom? Describe the place and the person/people.
6. What is your occupation?
7. Write a full physical description of yourself. You might want to consider factors such as: height, weight, race, hair and eye color, style of dress, and any tattoos, scars, or distinguishing marks.
8. To which social class do you belong?
9. Do you have any allergies, diseases, or other physical weaknesses?
10. Are you right- or left-handed?
11. What does your voice sound like?
12. What words and/or phrases do you use very frequently?
13. What do you have in your pockets?
14. Do you have any quirks, strange mannerisms, annoying habits, or other defining characteristics?
Part 2: Growing Up
15. How would you describe your childhood in general?
16. What is your earliest memory?
17. How much schooling have you had?
18. Did you enjoy school?
19. Where did you learn most of your skills and other abilities?
20. While growing up, did you have any role models? If so, describe them.
21. While growing up, how did you get along with the other members of your family?
22. As a child, what did you want to be when you grew up?
23. As a child, what were your favorite activities?
24. As a child, what kinds of personality traits did you display?
25. As a child, were you popular? Who were your friends, and what were they like?
26. When and with whom was your first kiss?
27. If you are a supernatural being (i.e. mage, werewolf, vampire), tell the story of how you became what you are or first learned of your own abilities. If you are just a normal human, describe any influences in your past that led you to do the things you do today.
Part 3: Past Influences
28. What do you consider the most important event of your life so far?
29. Who has had the most influence on you?
30. What do you consider your greatest achievement?
31. What is your greatest regret?
32. What is the most evil thing you have ever done?
33. Do you have a criminal record of any kind?
34. When was the time you were the most frightened?
35. What is the most embarrassing thing ever to happen to you?
36. If you could change one thing from your past, what would it be, and why?
37. What is your best memory?
38. What is your worst memory?
Part 4: Beliefs And Opinions
39. Are you basically optimistic or pessimistic?
40. What is your greatest fear?
41. What are your religious views?
42. What are your political views?
43. Are you able to kill? Under what circumstances do you find killing to be acceptable or unacceptable?
44. In your opinion, what is the most evil thing any human being could do?
45. Do you believe in the existence of soul mates and/or true love?
46. What do you believe makes a successful life?
47. How honest are you about your thoughts and feelings (i.e. do you hide your true self from others, and in what way)?
48. Do you have any biases or prejudices?
49. Is there anything you absolutely refuse to do under any circumstances? Why do you refuse to do it?
50. Who or what, if anything, would you die for (or otherwise go to extremes for)?
Part 5: Relationships With Others
51. In general, how do you treat others (politely, rudely, by keeping them at a distance, etc.)? Does your treatment of them change depending on how well you know them, and if so, how?
52. Who is the most important person in your life, and why?
53. Who is the person you respect the most, and why?
54. Who are your friends? Do you have a best friend? Describe these people.
55. Do you have a spouse or significant other? If so, describe this person.
56. Have you ever been in love? If so, describe what happened.
57. What do you look for in a potential lover?
58. How close are you to your family?
59. Have you started your own family? If so, describe them. If not, do you want to? Why or why not?
60. Who would you turn to if you were in desperate need of help?
61. Do you trust anyone to protect you? Who, and why?
62. If you died or went missing, who would miss you?
63. Who is the person you despise the most, and why?
64. Do you tend to argue with people, or avoid conflict?
65. Do you tend to take on leadership roles in social situations?
66. Do you like interacting with large groups of people? Why or why not?
67. Do you care what others think of you?
Part 6: Likes And Dislikes
68. What is/are your favorite hobbies and pastimes?
69. What is your most treasured possession?
70. What is your favorite color?
71. What is your favorite food?
72. What, if anything, do you like to read?
73. What is your idea of good entertainment (consider music, movies, art, etc.)?
74. Do you smoke, drink, or use drugs? If so, why? Do you want to quit?
75. How do you spend a typical Saturday night?
76. What makes you laugh?
77. What, if anything, shocks or offends you?
78. What would you do if you had insomnia and had to find something to do to amuse yourself?
79. How do you deal with stress?
80. Are you spontaneous, or do you always need to have a plan?
81. What are your pet peeves?
Part 7: Self Images And Etc.
82. Describe the routine of a normal day for you. How do you feel when this routine is disrupted?
83. What is your greatest strength as a person?
84. What is your greatest weakness?
85. If you could change one thing about yourself, what would it be?
86. Are you generally introverted or extroverted?
87. Are you generally organized or messy?
88. Name three things you consider yourself to be very good at, and three things you consider yourself to be very bad at.
89. Do you like yourself?
90. What are your reasons for being an adventurer (or doing the strange and heroic things that RPG characters do)?
91. Are your real reasons for doing this different than the ones you tell people in public? (If so, detail both sets of reasons...)
92. What goal do you most want to accomplish in your lifetime?
93. Where do you see yourself in 5 years?
94. If you could choose, how would you want to die?
95. If you knew you were going to die in 24 hours, name three things you would do in the time you had left.
96. What is the one thing for which you would most like to be remembered after your death?
97. What three words best describe your personality?
98. What three words would others probably use to describe you?
99.If you could, what advice would you, the player, give to your character? (You might even want to speak as if he or she were sitting right here in front of you, and use proper tone so he or she might heed your advice...)
The Literate RP Trinity
-"The Father": Precipice of War (IC) | (OOC)
-"The Son": Mission Civilisatrice (IC) | (OOC)
-"The Holy Ghost": Rise of Civlization (IC) | (OOC)
The Precipice OOC is an especially good place to visit for people involved in this rp, as it is an unofficial hang out for the group of people who actively participate in this sort of rp.
Description/Bio: The shortage of basic necessities that followed the Storm led to civil unrest throughout the nation, and Green Bay was no different. The situation worsened after the national guard abandoned the city to focus their attention on the larger cities. Shortly after, state assistance was withdrawn, leaving the City Government to deal with the situation on their own. The City responded by organizing a volunteer militia to help the police force keep order. Initially this plan seemed to work, but the situation began to fall apart again as these militia's started to operate outside of their mandate. Militia leaders began to extort citizens of the city, forcing them to pay protection money or face the consequences. The city government's ability to handle the militia's continued to slip as the police force got weaker.
In 2021, a year after the storm that had brought down civilization, a militia led by a young war vet named Bruno Morgan overtook the police force and forcefully disbanded it's government. Before opposing militia leaders could act, he systematically had them assassinating, cementing his control over the city. Despite his illegal behavior, Bruno was certain for the first few years of his regime that the United States Government would regain control, declaring his state the "Green Bay Provisional Government". The Provisional Government's earliest struggles were supplying the city with basic needs, such as food and water. Gardens were encouraged, and patrols were put in the bay to keep it safe for fishing. Water purification systems were also set up in order to make lake water safe for consumption.
The following years grew increasingly hard for the young nation. News of both the state and federal government's collapsing disheartened the people of Green Bay as they slowly realized that there was no going back. The populated cities in the south failed to sustain their populations, causing hordes of city dwellers to pour across the countryside, pillaging as they went. Bruno's military came into use when these hordes reached Green Bay. Drawing on his knowledge, he was able to properly organize and train the cities militia to fight off their disorganized enemies. Green Bay was one of the few places to fend off the raiders, strengthening it's primacy.
Despite the mass emigration from the cities, people continued to gravitate to them in search of wealth to plunder. Others, including raiding gangs, sought refuge in the cities. Disturbing reports of a violent plague coming out of these old population centers began to reach Bruno's ear. Though the cause was disputed, people in the cities were coming down with an illness that caused them to violently hunt and consume other humans. Unlike the zombie lore of old, these infected people were very much alive and retained most of their intelligence. It would be decades before these creatures would be spotted roaming the countryside near Green Bay, but the stories surrounding them would grow increasingly horrifying with the years.
As the worst parts of the disorder began to fade, relationships between neighboring towns began to grow. The nearby town of Appleton, which had retained it's pre-storm city council, began to work closely with Green Bay as the two organized agricultural endeavors to increase their food supply. They also cooperated militarily, defending each other against the outside world.
Though an otherwise conservative person, Bruno did not settle down to marry. Despite his permanent bachelor status, he fathered several children with multiple women. Using his power, he managed to adopt his illegitimate spawn, raising them as potential heirs to his family name.
As the years following the Storm event turned into decades, Green Bay's area of control slowly crept south under command of Bruno's second hand Michael Hooker. Despite his deep seeded religiosity, Hooker's brutality frightened his friends and enemies alike. Hooker's successes gained him a significant amount of power in the young Green Bay nation, but not enough power to enforce his version of religion on the populace. He instead funded the creation of "The Church of the Holy Flame", successfully drumming up support in the countryside but failing to gain much strength in Green Bay itself. Though he didn't give sermons personally, Hooker hired preachers who shared his literal interpretation of the bible. Hooker was also a firm believer in the supernatural aspects of Christian history, believing in the existence of demons and witches that roamed the earth. His passionate, if not violent, attempts to put down those who he perceived as agents of these creatures gained him the nickname "Witchhunter", which he wore with pride. As time went on, The Witchunter and his church gained control of the countryside, effectively governing it separate from Green Bay itself.
As Bruno entered middle age, he brought together several local leaders in order to broker the creation of a confederation. Though most of these local governments chose to stay independent, the confederation managed to form with three members. With Green Bay and it's close ally Appleton as the first two members, the third member was the nearby "Door Kingdom", a sparsely populated monarchy governed by the elderly curmudgeon Walter Felton. Later on, as the Witchunter and his Church began to grow increasingly independent, Bruno recognized this independence by allowing them to join the Confederation as an independent member, bringing it's membership to four.
Hard living quickly caught up with Bruno Morgan. Long suffering from a myriad of health issues, Bruno died in 2053, leaving his nineteen year old son Bernie in command. Early on, it looked as if Bernie would be the victim of a violent coup, as several military leaders openly voiced their interest in taking control. This brewing coup was quashed before it began when Bruno's old ally Michael "The Witchhunter" Hooker voiced his support for Bernie, causing Bernie's enemies to fall back in line.
Despite his decadent lifestyle, Bernie showed himself to be a competent ruler, keeping the confederacy together while establishing formal relations with factions all across Lake Superior. Despite this, the threat of civil war never completely went away, and Bernie has began to consider engaging in expansionism in order to keep his opponents busy. Having set his sights on the lake, relationships with the nearby independent city of Escanaba has began to sour. Pirate attacks on Escanaba and it's property have increased over the last few years, and the people of Escanaba believe that Green Bay is to blame. The Green Bay Confederacy has not pounced, however, as news from the south tell of prowling bands of infected city dwellers preying on whoever they run across as they migrate northward.
-Way of Three: Three man groups. Front man wields shotgun, men in the back wield rifles.
-Way of the Bear: Emphasis on heavy crushing melee weapons.
-Way of the Drums: Belief that soldiers fight better when fighting to some sort of music.
Rain, snow, sleet, hail, or high water will never stop the glorified mailman.
On that note, for anyone setting up in or around Michigan I would appreciate if you correspond with me on the matter since I have discussed a story arc I want to do there involving some rather personal belongings for fourth wall fun. I have designated an area of central Michigan I would rather not have touched, and have even began plotting out a series of rumors for the Detroit-Flint area.
Not to mention a "Republic of Queer" centered in Gaylord.
So if your adventures start you or will involve Michigan soil then speak with me on the matter and we can work something out.
Though I am not of your typical Sporum/precipice clique, I have decided to try this one. Also those "zombies" sound more like bandits to me.
Private Mod Note
Rollback Post to RevisionRollBack
Arguments happen, they just do, you can't stop it, no matter how much power you have, even if it takes years to settle, when it does, everyone is stronger for it. Rivalries can be made into friendships if you let them.
Some ideas are meant to be made into reality, but most need to be burned at the stake.
Hating the things you love
"I like to compare the arrival of Sporumers to the MCF to the Spaniards in the New World, seeing the Aztecs worshipping their backwards moon gods while bathing in the blood of children. We shall show these heathens the light." - Gorgenmast
I was rushing a little because I wanted to post this at a specific time.
But we were talking about doing this zombie thing more as a form of insanity. Something more akin to the reavers in Firefly, where they are people but they have lost their humanity and are primarily predatory at this point.
Cleveland: now even more arguably worse than Detroit.
Oh, and if anyone needs some kind of "adventurer" sort of dealio that isn't a courier I sort of created something of an adventurer get-up that I'll likely be regularly recruiting. The "Aventurier" are sort of free-lance scouts and mercs who have been scattered about the Canada/Michigan area at least. Formally woodsman soldiers of a failed Quebecois nation, they were charged with being the hand of rebuilding the "French America", and indeed their name is from the French word for Adventurer. They've also picked up French names.
However, pretty sure their associated nation would have collapsed and died real quickly in the pre-lore to leave them scattered and soldiers without a home. Per my lore, I'll be bringing back the MMR who took over their Michigan Outpost at Sault Ste Marie which was a marker of the end of the Quebecois nation which would disappear from the region and leave its Aventuriers behind.
Largely, I might as well base them in the general MMR area that's the Upper Peninsula in Michigan. The Aventuriers have also refused to swear loyalty to the Republic. But they're too few in numbers, spread to thin, and now way too disorganized to be a threat. And besides, the Mackinac-Mackinaw Republic could use their contracts. Even if these contracts are informal in the eyes of the Aventuriers left.
I think it gives us an option for another lone-ranger type deal since these guys would be like the Apocalypse variant of 17th/18th century French fur-trappers. They'd know the way of the woods and be sort of bad-asses in a way. May still need someone looking to pick up an Aventurier to speak with me so we can establish a uniform lore and that I can get you on the same page as I in regards to such things as Flint-Detroit and that area in central Michigan I am keeping reserved for story purposes.