This was an rp of mine from another website, and I was copying and pasting updates from the old thread. And yes there are races of talking animals, but not all of them talk like people, and this has nothing to do with furries.
Lore:
The Shadow Beings saw the humans in their native dimension, our world, they got the idea to work on an artifical dimension, since they were so advanced and from another dimension themselves.
They created the universe, but there was nothing in it.
They created the planets, the stars and all natural processes in this world.
Some Shadow Beings decided to live on the planets in this universe.
They created The Light and put him on the Earth.
The Light is a glass filled tube filled with a yellow essence that contains his consicoussness that resides underground.
The Light created the first cell and the first animals, plants and fungi.
The Light created the races.
He tried to seed the universe with life, but he decided he needed to modify an organism for survival to live there.
He created The Tree of Life when he created the first plants, to govern the growth of them, but The Tree of Life ascended to another planet and seeded it with life.
He created The Sponge of the Beginning when he created the first animals, but it also ascended like the Tree of Life to the same world and helped seed it with life.
He created The Cell of Good Intentions when he created the first living beings, but he it also ascended to the same world The Tree of Life and The Sponge of the Beginning went to.
The humans became technologically advanced but were taken down in a war that all the races waged against. Now they are recovering.
This world runs on both science and magic.
About:
There is no goal, do as you wish, start civilization, take over the world, invent nuclear bomb, whatever. But some things I may oppose and will destroy before it happens, but the way to stop me would to destroy the glass chamber of me. When that happens my essence will leak out, it will create a physical body for escaping, this body is immortal only to aging, and leave some essence behind. This liquid is said to give unlimited power if drunken.
Playable Races:
Shadow Beings - Makers of this Realm and the makers of The Light. Resembles the silhouette of a Human, and are shapeshifters, can take on the form of anything, even a planet. Speaks the same way a human speaks. They look like silhouette of a human and don't age and are in a way, immortal because of a "glitch" in the universe as a result from switching universes. Sort of corrupt with power, thus they can be evil at times, and are immune to Corruption because they are already somewhat corrupt as a race whole.
Troodons - The guardians of The Light. Resembles a raptor, has feathers (in many colors, such as green, red, blue, etc, due to millions of years of existance), like most dinosaurs, and has big yellow reptillian eyes. Believed to be non-existant by most races. Speaks in bird song. Common because alot of them live underground, but some live on the surface worldwide.
Parrotmen - Inhabitants of the Amazon. They are scientists, they are the only race that thinks the Shadow Beings are superstition. Resembles a scarlet macaw. Speaks the same way a human speaks, but sounds like when a parrot imitates a human voice in real life. Uncommon due to reasons unknown, probably due to humans. They keep their technology and cities underground, because they saw how the humans failed.
Dogpeople - Inhabitants of the forests of Europe. They are hunters. Resembles a dog. Speaks in barks and growls. Uncommon due to reasons unknown, probably due to humans.
Chimpmen - Inhabitants of Africa, resembles a chimpanzee. Speaks the same way a human speaks. Uncommon due to reasons unknown, probably due to humans.
Humans - Live worldwide. Are the savages of Terra, but some are becoming civilized again, the tranisition from savage to civilized has been going on atleast 500 years. I think you know what a human looks like and talks like. They became savages because of a war that ended up destroying their technology.
Robot - Reminants of Human technological advances. Have mixed personalities, and live worldwide. Can speak all languages. Some look like humans and are way smarter than humans.
Dragons - Inhabitants of Asia and North America. Mixed personalities. Can speak the same way a human speaks. There are a few variants, the European Dragon, the Chinese Dragon, the American Dragon, the African Dragon, and the Australian Dragon. You can play as one of the variants, just specify.
Elves - Unknown race of South Asia. Personality is unknown, looks are believed to be a human with pointed ears. Speaks the same way a human speaks.
Fairies - The third humanoid race. They are a peaceful race, looks like a human with wings. They live worldwide, and are the only race been to Antarctica. Speak the same way a human speaks.
Nemesis Worm - An odd race of giant worms living under the sands of the deserts in Nemesis. They are extremophiles, and can eat about anything, even ricin. They speak through a series of high pitched squeals. They are highly toxic if eaten due to the fact they can digest anything with no adverse affects, including uranium and asbestos.
Penguon - Descended from penguins, they are the only race that wasn't made by The Light. Because Antarctica's ice melted and became a giant forest, they adapted and became intelligent. They are in Antarctica.
Dwarf - Another humanoid race, lives underground. This race is shorter than most of the humanoid races, the only humanoid race smaller than it are the fairies.
Reptilianoid - A reptillian race, resembles a small gecko with vibrant colors, and is toxic if eaten. It does not live with other races, it lives on the continent of Australia, the only races here are some scattered humans, some elves at the northern tip, and fairies throughout it. They do make cities, but they are small buildings, largest are the size of a small tree, and are easily dismissed as rocks, until one knocks one over, and they fall down. So, to get around that, they build in forested areas, and not in desert.
Fishmen - Another beast race, lives underwater worldwide, builds cities like atlantis and is not disturbing nature somehow with their constructions. The lost race. It looks like a human but with fins coming out of the arms, head and legs, has scales and is blue.
Skeleton - An escapee from the underworld, they haunt the surface at night and in deep forests (I got this sorta from minecraft, wut).
Groundmen - A reptillian humanoid race, lives underground, and can go long times without food. When they reach the surface, they readily eat anything, even Nemesis Worms, which are also toxic. They lay eggs underground, in clutches of 20 - 100 eggs. Most hatch due to warm temperatures underground and no predators. They stay baby for 1000 years, then they grow up and break to the surface and wreak havoc. As babies they prey on Dwarfs and Troodons. They get 20 feet tall, and are the giants of this world. The babies can be the size of a person. They live for 10 million years, but those on the surface can live for 100 million years, because those underground usually die of nutritional defecencies. They are believed to be older than the Troodon, but because they are considered legendary, most believe they are superstition. Humans tell stories of Groundmen eating children, to scare their children into doing good. They have the abilities of multiple races, because they absorb DNA from other races and use it to their advantage. Humans worship them and see them as gods. The adults gain the ability to eat anything, even uranium.
Salt Elves - A race of Elves that lives in the Mediterranian Salt Flat, can go without food for long periods of time, they have dark skin to absorb the heat, since it gets cold due to the white salt deflects heat. They can also predict the future, and The Eyes of Salt might be a malicious Salt Elf, but the Salt Elves insist it's an animal.
Elephants - Became intelligent 7 million years ago, Elephant society is female dominated, with mainly females and their babies living in cities, but males living alone, can be dangerous, some are ridden by humans, elves and other races, however, they don't like being treated like horses, and often attack when used as mounts, however, most races don't see them as a race, rather, an animal.
Sand Elves - They live in the deserts of this world, they have yellowish skin to blend in with the sand, and are good with magic.
Snow Elves - They live in the mountains of this world, have snow white skin and are good with weapons.
Merfoks/Mermaids/Mermen - Another ocean dwelling race, they live in coastal waters, can breathe water and air, can go on coasts but mobility is limited on land. They can be hostile or good
Goldmen - A human invention, they were once used in labs for research on the origin of life, back then, they were just single cells, but once humans were no longer technologically advanced, the cells, during the first blood moon, mutated into living robots comprised of gold, with wires for veins and nerves. It has a brain, a stomach filled with an unknown substance, intestines and other organs. They are comprised of gold and other metals. They can digest the carbon based life forms of this planet, but they must turn them to gold. They reproduce by when chunks of their body come off, they first heal and the chunk that comes off turns into another being. When hit with a pickaxe, they do not heal or reproduce, which is their weakness.
Sea Elves - A race of elves that live on the coasts and in the oceans. They can breathe water and air. They have blue skin.
Dentes - A mysterious race that lives in the middle east, they have saber like teeth, they also have claws. Like a shark, they continuely replace their teeth. They have no fur, but are covered in scale like structures. Parrotmen believe they are aliens from another planet due to genetic testing on them showing they are not related to any race on Earth. They have cobalt based blood and thus, are immune to carbon monoxide. Some Parrotmen reject the alien hypothesis and think they are genetically engineered.
Orcs - A brute race, they are green skinned and do not speak fluently. They have large teeth that protrude from their lower jaw.
Demons - They have red or black skin, sharp claws and possess beings.
Mutares - An odd race, they can change a being's emotions by saying a number. For example, if one says 11 towards another being, they will either become more spiritually aware or become famous. If one says 13, the being will be harmed in some way. Research numerology a bit so you can think up more attacks if you want to be this race. They are weak with physical attacks. They resemble a human but taller and has numbers imprinted on it's skin.
Genies - They are bound to an object, such as a lamp, a key, a necklace, etc. They can grant 3 wishes to one who owns one but they will twist the wish, for example if you want immortality you will die.
Tree of Life's island
Tree of Life - When The Light created the first plant, he created the Tree of Life, in which all plants are descended from. It was destroyed by a gamma-ray burst 465 million years ago. It still exists in a way, in the pacific ocean, there is an island called Life Island, and travellers to there report hearing a voice telling them to follow a set of instructions to go to another world where the Tree of Life has migrated to. The world is actually another planet around another star where life is entirely different, all plants there have black leaves, and the animals have different ways of reproduction and feeding, but they are based on the same stuff as earth life. The Tree of Life on this planet is the only plant with green leaves. The instructions to enter the world are the following: Go to the cave on the largest island in the rebirth islands, then obtain the staff with the blue handle. Then go in the southernmost regions of North America, and obtain some spanish moss. Then go to Japan and obtain some kudzu. Entwine the kudzu around the spanish moss and put it on top of the staff, and return to the island of life. A blue portal will open, ready for you to enter. It is a one way trip unless you can make the staff again in the new world, however, many adventurers live here.
I play as The Light, and can make new races and anything at will.
Rules:
No god-modding
Word walls are good and are allowed
No critcising other players
No spamming
No romance is allowed, safety reasons.
You can make civilizations, but The Light sees human civilizations as bad because they destroy the environment, but you may destroy me, but since I am the creator, I could overpower you, but since the essence of The Light is in a glass tube underground, destroying it will cause it to leak out, and maybe using this essence will give you power. But I would magine to find a way to escape, including making a physical body.
There is no goal, make your own, it can be taking over the world, destroying me, whatever. However, don't use your powers on newer players.
Write "tacos" in the additional info to proove you read the rules or you will not be accepted.
More than one character is allowed, but you must say when you are playing as the other characters.
You can play in first or third person.
When talking out of character, use (( )) or ( ) to say you are talking out of character. Doing an action can be typed as * * or however you want it.
You can be a race not listed, just put it in the bio.
There are 25 slots open for humans immune to the affects of the blood moon.
There is one slot open for someone to play as The Eyes of Salt, a being who lives in a cave on the mediterranian salt flat. The eyes of salt can predict the future, gets 5 + Intelligence, 7 + Strength and 7 + Dark Magic, and can easily decieve players. He can also sense other players from far away, but he can only come out at night or he will die in the sun. If you want to be The Eyes of Salt, put it in your race.
Marshmen are playable, since they have a form of society. They get 5 + Strength, 2 + intelligence, and 2 + Speed.
No perfect characters.
1 slot open for the president of Amor. Put it in your job if you want to be the president of this country.
1 slot open for the president of Hortus. Put it in your job if you want to be the president of this country.
1 slot open for the president of Europa. Put it in your job if you want to be the president of this country.
1 slot open for the president of Ferrum. Put it in your job if you want to be president of this country.
1 slot open for the king of Nantli. Put it in your job if you want to be king of this country.
1 slot open for the queen of Nantli. Put it in your job if you want to be queen of this country.
1 slot open for the king of Stella. Put it in your job if you want to be king of this country.
1 slot open for the queen of Stella. Put it in your job if you want to be queen of this country.
1 slot open for vice president of each country that has a president. Put it in your job. if you want to be vice president of any country in this rp that has a president.
And many slots open for other government offcials of these countries. Put it in your job.
1 slot open for the king of Devicta. Put it in your job if you want to be the king of Devicta.
1 slot open for the queen of Devicta. Put it in your job if you want to be the queen of Devicta.
1 slot open for the president of Fatis. Put it in your job if you want to be the president of Fatis.
No mary/gary sues.
You have 3 strikes, first strike is a warning, 2nd strike is all your characters brutally murdered, 3rd strike is a ban from this rp and your characters will be murdered brutally.
Rp is subject to change.
You may get 3 more points each day. First point goes to something you did the day before, and the 2 other points go to something of your choice. If you are in another time zone that is a day ahead please let me know.
You start out with the option to choose up to 3 of these points, so in total you have six types of points at the beginning of the game for you, 3 default and 3 chosen points:
You can get certain abilities at 10 + of any skill. These abilities include power attacks, opening portals, building castles, etc. They will all be listed later.
At level 50+ Alchemy you can discover the Philosopher's Stone.
10 + Dark Magic allows you to open a portal to Mutatio and summon demons.
10 + Magic allows you to open a portal to Skyward.
10 + Alchemy allows you to make most potions.
10 + Construction allows you to make a castle.
10 + Stealth allows you to pickpocket with no chance of being noticed
10 + Speed allows you to run up to 3 miles
10 + Fire allows you to burn down entire villages
More advantages of getting higher in certain points will be added soon.
You get more points in each category through practicing your current points or trying new things, such as salvaging. Practing magic powers such as Frost Beam and Siren's Song increase magic skill.
Races also start out with 3 default points, 1 power and 2 - 5 traits:
Mermaids/Mermen/Merfolk:
4 + Speed
4 + Stealth
4 + Magic
Siren's Song: Lures your foes towards you so you may kill them.
Water Breathing: Breathe water and air.
Resist frost 75%
Resist heat 25%
Dentes:
4 + Strength
2 + Speed
4 + Intelligence
Rage: Increases strength, speed and agility but decreases intelligence. Can only be used during combat and defense.
Weak to frost
Resist heat 50%
Immune to carbon monoxide
Orcs:
6 + Strength
2 + Speed
2 + Intelligence
Rage: Increases strength, speed and agility but decreases intelligence. Can only be used during combat and defense.
Weak to silver weapons, despite not all Orcs being evil.
Elephants:
6 + Strength
4 + Logging
6 + Intelligence
Mount: Can be ridden
Matriarch: Females have the most control over the race
Resist heat 50%
Weak to frost
Salt Elves:
4 + Survivalism
2 + Agility
2 + Speed
Hold Hunger - Go without food for 3 months
Resist heat 75%
Resist frost 75%
Highly tolerant of salt
Prophet - Predict the future
Demon:
6 + Stealth
4 + Dark Magic
2 + Strength
Rage: Increases strength, speed and agility but decreases intelligence.
Resist heat 100%
Weak to frost
Weak to silver weapons
Possession: Possesses a being.
Goldmen:
6 + Speed
4 + Survivalism
3 + Intelligence
Able to eat metals, including mercury.
Midas touch - Turns what you touch into gold.
Resist heat 50%
Resist frost 50%
Immune to normal diseases, but can still catch some diseases.
Weak to salt and water if a wound is open before it can heal
Weak to pickaxes
Resistant to silver weapons, they abosrb silver weapons.
Snow Elves:
3 + Spearsmanship
4 + Swordsmanship
4 + Archery
Resist frost 75%
Frost beam - Shoots a frost beam at your foe
Weak to heat
Chimpmen:
2 + Survivalism
4 + Magic
4 + Strength
Rage: Increases strength, speed and agility but decreases intelligence.
Traits of Chimpmen:
Resist magic 50%
Weak to dark magic
Sand Elves:
4 + Survivalism
4 + Magic
3 + Archery
Sand Blast - Blasts sand at your foe.
Resist heat 75 %
Weak to frost
6 + Survivalism
6 + Mining
6 + Intelligence
Water-breathing - Able to breathe water and air.
Weak to heat and frost
Resist magic 10%
Abilities, traits and powers of reptillianoids:
1 + Strength
1 + Logging
1 + Mining
Hypnosis - Hypnotizes foes to do your bidding
Resist heat 50%
Weak to frost
Parrotmen:
6 + Intelligence
4 + Salvaging technology
3 + Stealth
Robot Construct: Builds a robot.
Traits of parrotmen:
Resist heat 75%
Flight
Resist common cold
Weak to flu
Resist magic 25%
Groundmen abilities, traits and powers:
8 + Intelligence
8 + Strength
8 + Dark Magic
Water breathing - can breathe water and air
Extremophile - Can eat anything and survive anywhere.
Absorb DNA - absorbs the abilities of the foe.
Frost resistance 100%
Heat resistance 100%
Weak to silver weapons
Pure Evil - A dark magic power that begins shoots a beam of dark magic at their foe through the Groundmen's eyes, the beams when they touch a being they begin to become corrupted and become beings of pure evil.
Dark Deception - A dark magic power that when you stare at a foe, they do your bidding.
Weak to normal magic
Resistant to dark magic.
Mutares:
6 + Magic
6 + Intelligence
1 + Strength
Numerology - When a Mutare says a number near a being, the being is affected. However, it has a recharge time of 5 turns.
Resistant to silver weapons
Weak to dark magic
Cannot use physical attacks well, and thus, cannot level up in strength that far, at maximum they can get 5 strength
5 + Stealth
4 + Strength
6 + Intelligence
Summon The Light - Summons me to a location.
Traits of Troodon:
Resist common cold
Weak to Flu
Resist heat 75%
Weak to corruption and dark magic
Resistant to silver weapons
Rage: The Troodon's feathers turn red, his intelligence decreases, but his strength, agility and speed do. He then becomes highly aggressive, can only be used in combat.
Genies:
6 + Magic
6 + Strength
3 + Intelligence
Wish twist - Can grant a wish but it will be twisted unless you give it enough respect.
Dragons:
4 + Fire
4 + Magic
6 + Strength
Fire breathing - What it says.
Flight - Allows flight.
Traits of Dragons:
Resist heat 100%
Resist common cold
Dragon's Rage - Similar to the rage ability of the Troodon, your intelligence decreases, but your strength, speed, agility and fire increases. Can only be used in combat and defense.
Shadow Beings:
6 + Magic
6 + Intelligence
6 + Stealth
Shapeshifting - Take on the form of anything
Traits of Shadow Beings:
Resist magic 25%
Resist frost 100%
Resist all disease
Robot:
6 + Strength
6 + Stealth
6 + Intelligence
Laser beam - Shoots a laser beam out of your arm at your foes.
Traits of Robots:
Resist frost 50%
Resist heat 50%
Immune to normal diseases, but can still catch some diseases.
Penguon:
4 + Intelligence
4 + Survivalism
4 + Magic
Frost Beam - Shoots a beam of concentrated ice at a foe.
Traits of Penguon:
Resist Frost 75%
Agile in water
Resist magic 10%
Resist common cold
Weak to flu
Traits, powers and abilities of me, The Light:
6 + Intelligence
6 + Magic
6 + Strength
Shapeshifting - Can shapeshift into anything.
DNA Abosorbtion - Gains the abilities, traits and powers of the foe
Summon Troodons - Summons 3 troodons.
Weak to corruption and dark magic
Resistant to silver weapons
Illnesses:
Common Cold - A virus that only affects Chimpmen, Humans, Elves and Fairies. Cure is warm foods. Caught randomly.
Flu - Affects all species, cure is to drink lots of fluids. Caught randomly.
Nemesis Plague - Affects all species, caused by a parasite that eats blood cells and reproduces in white blood cells. No cure.
Vampirism can be born with or caught through being bitten or fighting a vampire. Vampires burn in sunlight, have no reflection and must drink blood. To kill a vampire you must stab a stake through it's heart, use holy water, or use garlic.
Lycanthropism can be born with or inflicted upon. As a lycanthrope you will turn into a werewolf/werehyena/werecat/wererat/werebear/werewhatever at night under a full moon. To kill a werewolf/werehyena/werewhatever, you have to shoot it with silver bullets. No cure.
Scarlet Fever - Caught randomly, since this rp is not that advanced medicinewise, cure is a potion.
Strepp Throat - Caught randomly, cure is a potion.
Bubonic plague - Caught from exposure to rats with fleas, cure is a potion.
Small pox - Caught randomly. Cure is a potion.
Corruption - Caught by being a Troodon and being wrapped in Blood Moon vines, cure is holy water. Shadow Beings are immune to it because they are sortof corrupt.
Hunger virus - A disease that only affects Goldmen and Robots, it is probably a rogue computer virus that somehow evolved to act like an actual organism. It hungers every so often for data, which Goldmen, Robots and computers are full of. It devours data and reproduces and rapidly takes over the Robot/Goldman/Computer, and then the system of the Goldman, Robot or Computer shuts down, then a few days later, the Robot, Goldman or Computer reactivates, but controlled by the virus. Then the controlled robot, goldman or computer tries to find ways to spread the virus onto another host, and the cycle continues. It also modifies it's code every time it reproduces, and it has done so to the point the virus is highly complex and employs many strategies to attack. In Goldmen right before the Goldman shuts down to prepare for being taken over by the virus, a bunch of the viruses congregrate into a mass that turns into a spider-like organism called a Viruswalker that emerges out of the back of the being and it tries to look for another Goldman or Robot and inject the virus into it with it's fangs. There are rare cases of Hunger Virus sucessfully infecting an organic being. Symptoms in a robot/goldman: Data being randomly deleted, loss of memory, lower speed, intelligence, strength and agility, booting off and on. Symptoms in an organic being: Brain cell death, loss of memory, lower intelligence, death.
Continents:
North America: Land of Dragons, some Humans and Parrotmen live here, along with Fairies. It is cooler than south america, but because the ice caps melted away, it is still tropical.
South America: Parrotman homeland, because in the rp Earth is 15 million ye.ars older, it has seperated from North America. Mostly rainforest, the southern most part is mostly mountains. It is very moist and humid, like asia.
Africa: Chimpman and human homeland. A humid continent, with large deserts in some parts of it. Since earth in this rp is 15 million years older, the rift valley has gotten larger and caused part of it to split off into another continent.
Asia: It's mostly Dragons who live here, but some Humans live here, and in the southernmost part of it, Elves live there. It is very humid and moist.
Australia: Uninhabited continent full of desert, but some Elves were spotted by a Parrotman adventurer at the northernmost tip full of rainforest.
Europe: Dogpeople homeland, some Dragons live here, Humans live here too.
Nemesis: Was part of Africa 15 million years earlier, now has split off from the Rift Valley. This continent is the Nemesis Worm homeland, it is part rainforest part desert. The Nemesis Plague was named after this continent.
Antarctica: In our time it was a frozen wasteland, now rising sea levels and warming climate have melted the ice, turning it into a giant forest, Penguons live here.
Zealandia: Volcanic activity in New Zealand has caused it to become larger, gaining more mass and connecting both islands of New Zealand, so far it is the smallest continent, but it is very mountainous. Penguons live here. The parrotmen believe it is just a large island, because no race has made a method of defining a continent.
Locations and differences between this Earth, real life earth and what has happened to it's solar system in this universe:
Giant Salt Flat: The reminants of the Mediterranian sea, now is a giant salt flat and nothing lives here, not even on the reminants of what were once islands. Since what is today Morocco has collided with what is today Spain, the Mediterranian has dried up due to that and the previous ice ages.
Rebirth Islands: The raising of sea level caused the Caribbean to flood, but in the result of it, inland parts of larger islands survived, such as parts of Cuba, parts of the Bahamas, and parts of Hispanola, the result making the "Rebirth Islands", a warm archipelago, and underground one of these islands, is said to be the location of The Light, they were chosen as the location to place The Light because humans never colonized these islands in this dimension, even when the humans were first made in this dimension and had boats, because they were never found.
Earth is 15 million years older, along with the entire universe.
The ice caps have mostly melted, they still exist, but are just smaller.
The Voyager probes sent by the humans have escaped the solar system and caught by an unknown spacefaring civilization who read the golden record and went to Earth, but by the time they came there, humans were brutes, so they returned to their affairs, exploring space.
Island of Life: An island in the middle of the pacific ocean, it is where the Tree of Life once resided before migrating to a new world, mortals that have not been to his world see the tree as dead. A voice on the island tells people how to get to his world.
Once every year, the moon turns red, and a loud humming is heard by all humans. It causes humans to go crazy, all turning them into Werehyenas, Werewolves, Wererats, Werecats and other Werecreatures, except for a few who are immune. It also causes plants to turn purple, become thorny and the horns are covered in toxic chemicals such as Cyanide and Arsenic, it affects the entire world, no matter the time, if the moon is a blood moon in one place, it'll affect the whole world. Monsters begin to haunt the oceans, The Eyes of Salt begins popping up worldwide, the blood moon will be seen at night for the next few days worldwide, then it'll stop and things will turn to normal. It started happening 14 million years when the moon was hit by a planet the size of Uranus' Moon Oberon when it hit a large mushroom cloud was seen on the moon, and meteors began hitting the Earth, small chunks of the moon, then after it cooled from the impact, the dark side of the moon was colored in a red substance, this substance is similar to the King's Crystal in that it is a spreading crystal, also some of this substance was found on Earth by some Parrotmen scientists, however they were killed by Werehyenas because the first blood moon was happening. Also during the blood moon there is increased meteor activity, meteors retrieved during this time are red in color and are crystaline, and spread, when the blood moon stops the crystals die and turn into the chemicals they are composed of. The earth was luckily not impacted by massive meteors during when the planet hit the moon.
You can make a new race, it can be played as, and new accepted races will be added to this list. First, here is the race making sheet, races will be accepted by me:
Name of race:
How many years of existance has the race been in:
Average size of adult male of race: (Skip if the race reproduces in some other way, put it in the additional info)
Average size of adult female of race: (Skip if the race reproduces in some other way, put it in the additional info)
Lifespan:
Body shape: (Such as avian-humanoid, reptillian-humanoid, humanoid, beast, etc)
Other physical traits:
Pyschology:
Skills the race has: (choose up to 3)
Abilities and powers: (Such as water-breathing and one magic power, choose it)
Locations it live: (It can be from another planet in the universe, and the race came about naturally, but it must be put in the additional info)
Additional info:
Player made races so far:
Nagas: A serpentine race that specializes in virtual reality. Contact Starspawnmantis for info. Playable.
Enoch-tal: A race that has a city in the Himalayas, they have claws. Contact Randomperson000 for info. Playable.
Avionese: An avian humanoid race that lives on a small archipelago of islands in the pacific. They have decorative feathers below the "ear". Contact Krazaz for info. Playable.
Animals, fungi, plants and other:
Phoenix Fowl: A red colored bird created by The Light for domestication by the races. It is a large flightless bird that feeds on fish and grasses. It lays a clutch of 15 eggs.
Longtongue: A lizard that lives in the now tropical forests of Europe, it uses a tongue with a large appendage on the end filled with a sticky saliva to catch it's prey, it can catch birds and reptillianoid adventurers.
Viruswalker: A large spider like organism that is no spider, but the result of the Hunger Virus infecting a Goldman, it occurs during the shut down phase of the infection, the viruses begin to form a tumor, that begins to grows legs and it crawls out, trying to find more robots and goldmen to infect. It is hostile creature that lives worldwide, it can infect an organic being with the Hunger Virus, in that case the virus will do the same thing as it would do in a Goldman, except the Viruswalker that would come out would go after organic beings instead of robots and goldmen, and cause a plague, since the Hunger Virus in the viruswalker has a form similar to a airborne bacteria, instead of a digital form.
Koryplecostomus: A descendant of the Plecostomus, it is a naturally occuring species, like the Plecostomuses in our world, it eats algae, but also can digest wood, so navigating with wooden boats in rivers in South America is not advised. It's bony plates have gotten larger, eventually becoming the fish it is today, with large bony scales, and reaches large proportions, it can also attack small animals, and most fish stay away from it due to it's large size, some as large as 20 feet long.
Amphisbaena: A serpent with heads on both ends, it feeds on ants.
Marshmen: A large bipedial animal, it lives in the swamps of North America, mainly around the areas that in our world we call the Gulf Coast, it preys off of animals such as deer and fish. It also eats the fruits of some plants, and has a brain with a size comparable to that of a human. It gets 8 feet tall, it is very furry, too, sorta looks like the proported Bigfoot, some people believe it is intelligent. It is an animal said to guard fiercely against the onslaught of civilization and spoiling nature.
The Eyes of Salt: In a cave on the reminants of an island in the Giant Salt Flat, there are reports of a set of red eyes that appear in the shadows of the cave, and those who see it are killed on sight. Attempts to lure the creature out to find out what it is have failed, resulting in many theories, from Marshmen in Europe, to the mythical Troodons, to Shadow Beings, to The Light, and so on. There are inscriptions on the cave wall saying The Eyes of Salt will reveal the end-days, and it shows drawings of mechanical snake like beings terrorizing the planet. Some say The Eyes of Salt is an evil shadow being with malicious intent. It is a prophet-animal, believed to predict the future. Some say it is evil and wants the end to come. Some say it is a malicious Salt Elf.
Flying Cat: A cat that uses membranes on the sides of it's body to glide, it lives in the forests of Southeast Asia, it glides onto it's prey and eats it. Some races keep them as exotic pets.
Serpents of the Salt: A serpentine animal that lives in the hypersaline lakes of the Giant Salt Flat, they are large animals, some reaching a length of 15 feet. They go without foods for long periods of time, and can survive on little rations, even resorting to eating flies and salt elves.
Sea Goat: A manatee, lives in coastal waters in the southern hemisphere.
Spiceroot: A garlic relative, used to flavor foods.
Wheat, rice, rye, maize, barley, sorghum, millet, oats, buckwheat, quinoa, fonio, triticale, sleepwheat, bananas, potatoes and taro root: Staple foods and grains, all are real but sleepwheat, sleepwheat has a sedative effect.
Deathseed: A highly toxic descendant of Castor Beans, produces enough ricin that it can kill anything not resistant to it, ducks are resistant to it like they are to Castor Beans in real life.
Deathwalker: The deadliest spider of it's time, has a skull shaped pattern on it's back, it's venom acts like battery acid, digesting tissue.
Megaboa: A titanic snake, it constricts it prey, it gets 40 feet long and it lives in the Amazon, there is a similar animal in southeast asia in this rp.
King's Crystal: A rainbow colored crystal on the continent of Nemesis, this crystal is alive, and a relic of Shadow Being technology of artifical life, this crystal speaks of a world where humans took over sucessfully and The Light does not exist. It reproduces by pieces of it break off and the piece plants itself and grows. Like a plant, it sucks the nutrients from the soil to survive. Some pieces have been found in destroyed human cities.
Lemon Pigeon: A yellow colored pigeon that lives in Europe, it is a delicacy, there was once an entire war between Salt Elves and Humans just for some Lemon Pigeon meat.
Cattle, Camels, Yaks, Sheep, Dogs, Goats, Chickens, Zebu, Cats, Donkey, Ducks, Water Buffalo, Western Honey Bee, Horses, Silkworm, Pigeons, Gooses, Llamas, Alpacas, Guinea Fowl, Peacock, Roman Snail, Koi, Goldfish and Cochineal Insect: Domestic animals or animals used for domestic purposes.
Unicorn: A horse like animal with one horn.
Pegasus: A horse like animal with wings.
Mega Anole: The descendant of the green anole, it's large size makes the equivalent of the Komodo Dragon in the Americas. It has a ravenous hunger, it eats everything from Marshmen to adventurers.
Blood Moon Crystal: It lives in high quantities on the moon. It lives on the moon, and is spread down by meteors that launch off the moon during the Blood Moon, it spreads slowly, but if it gets on a carbon based lifeform, the crystal dies from the toxicity. It only lasts for a few days on the Earth, then it dies.
Blood Moon Vine: It stays dormant underground in the form of Jackfruit-sized seeds for a year until the time comes, then it comes out of the ground growing faster than Kudzu and Bamboo during a Blood Moon, it secretes poisons such as Cyanide and Arsenic, however, Troodons and The Light and his essence, when they come in contact with the vines, the vines wrap around on them and corrupt them.
Airglider: An odd animal that lives worldwide, it first started appearing when the Dente were first spotted. It has a magnifying glass shaped body with concave shaped legs at the front. Both pairs are for walking, but it only walks rarely since it dosen't walk well, it flies most of the time. In the hole at the front, is a balloon like growth, that connects to the sides. When it wants to fly it pumps helium into the sack, and floats around. It can control it's height in the air and it can move around in the air, not just float up like a balloon.
Urban Coyote: A coyote subspecies that lives in cities on the continents of North America and South America. They have larger bodies and hide from cars. They scavenge for food.
And many more yet to be added.
Countries:
Nantli: A country that spans what in our world is Russia, Mongolia, China, Kazakhstan, North Korea, South Korea, Macau, Taiwan, Hong Kong and Japan. Their technology is that of Renaissance Europe, but the part that in our world is Japan has technology that of Modern America. Their currency is the Nant, a coin based currency, the coin is constructed from malachite. They have an arena, which millions flock to each year to see peoplee kill each other. They are noted for their silk imports. They are at war with Amor. Demographics of Nantli: 70% Humans, 21% Elves of any kind, 2% Parrotmen, 1% Enoch-tal (Race made by Randomperson000), 6% other races. Population size: Aproximately 300 million to 315 million. Type of government: Monarchy
Amor: A country that comprises what in our world is India, Nepal, Burma, Pakistan, Thailand, Cambodia, Vietnam, Malayasia, Indonesia, The Philipines, New Guinea, The Pacific Islands, New Zealand, Australia, Brunei, Singapore and East Timor. Their technology is more sophisticated than Nantli, their technology is equivalent to Renaissance Europe. They export alot of fruit. Their currency is the Amor, a coin based currency, and the coins are constructed from gold. Demographics of Amor: 60% Elves of any kind, 20% Enoch-tal (Race made by Randomperson000), 10% Humans and 10% other races. Population: Approximately 250 million to 300 million. Type of government: Republic
Europa: A country that comprises all of Europe (except Russia) and the entire Middle East but Pakistan. Their exports are mixed items, some parts exporting spices, others exporting grains, etc. Their currency is the Lapisoid, a coin made from Lapis Lazuli. Their technology is equivalent to Renaissance Europe. Demographics of Europa: 30% Elves of any kind, 30% Humans, 10% Enoch-tal, 30 % Other races. Population: 500 million. Type of government: Republic
Stella: A country that comprises what in our world is every part of Africa below the Greater Middle east, also includes the continent of Nemesis, Madgascar and some of the other islands in the Indian ocean. Their exports are mostly grains, but also includes gold and other precious metals and gems. Their technology is similar to Medieval Europe, but they are beginning to get more renaissance technology. Their currency is the Stellar, a coin made from Tiger's Eye. Demographics of Stella: 50% Humans, 30% Chimpmen, 10% Elves of any kind, 10% Other races. Population: 100 million. Type of government: Monarchy
Hortus: A country that comprises what in our world is Canada, United States of America, and Mexico. Their exports are varied, some parts exporting precious metals and gems, others grains and spices, etc. Their currency is the Aurum, another gold based coin. Their technology is similar to Modern America's do to trading with the technological country of Ferrum. Demographics of Hortus: 40% Humans, 20% Fairies, 20% Elves of any kind, 20% Other races. Population: 200 million. Type of Government: Republic. Population: 50 million.
Ferrum: A country that comprises what in our world is all of Central America and South America but the tip of South America. Their exports are mainly technology and precious metals and gems. They are the most advanced country, their technology being hundreds of years ahead above us, all of their cities are kept underground to prevent plunderers. Their currency is the Ferrum, a malachite based coin. Demographics of Ferrum: 50 % Parrotmen, 30% Fairies, 10% Humans, 10% Other races. Type of Government: Republic. Population: 200 million.
Devicta: A country that comprises Antarctica and nearby islands, and the tip of South America. Their exports are technology and food. Their technology is similar to Modern America. Demographics of Devicta: 96% Penguons, 4% other races. Their currency is the Frost Crystal. Type of Government: Monarchy. Population: 20 million.
Fatis: A country that comprises the Caribbean and most atlantic islands, such as the Bahamas and the Canary Islands. Their exports are cultural goods. Their technology is that of Renaissance Europe. Demographics of Fatis: 50% Elves of any kind, 30% Humans, 20% Other races. Their currency is the Conch Shell. Type of government: Republic. Population: 140 million.
Organizations:
The Exiles: An organization of humans who want to take back their world and destroy The Light, they decieve the other races by lying saying that if they join they will be given power, and when a non human joins The Exiles, they are tortured and killed.
The Elven Alliance: An alliance of elves who want to stop the evil of the The Exiles, they war with them constantly, they torture their members and burn their bodies.
The Thinkers: A group of parrotmen scientists, they study the world constantly.
The Dragon's Hand: A group of humans who reisde in Japan, they specialize in protecting the world from evil.
And many more yet to be added.
Other alternate dimensions:
Mutatio: A world created from the thoughts of all consicous beings of all dimensions, including our own. Beings here consist of pure thought, and some beings are pure evil. If a portal from this world opened into Paradisus, it'd wreck pure havoc. Many evil beings reside here, from Shadow Beings from a universe where they are, to Pheromone Beings, beings who can control other beings with pheromones, and corrupt versions of any race. The realm appears as a pitch black void. Also, this realm is controlled by the Magni Domini, the only being in this realm who isn't comprised of thought, he has the ability to fly through the dimension like all beings when in this realm. He resembles a sillohuette to blend in with his dimension. Another group of beings from Mutatio are the Collectivum, a group of human looking beings controlled by a queen who share one consicousness, so when one is killed, the others gang up on the killer. Also living in this dimension is a being who oddly looks like Slenderman.
Naga home dimension: Where Starspawnmantis' race came from.
Diversitas: Real life.
Retorta: Shadow Being's dimension. It has more than 3 dimensions.
Malum: A parallel universe of Diversitas where Shadow Beings are 100% evil, and these evil Shadow Beings are allied with the Pheromone Beings from Mutatio. They have managed to take over this world's copy of Terra/Earth, but humans in this dimension are resisting them.
Skyward: A world consisting of floating islands. All life here flies around.
Underworld: A world full of lava, poisonous vents, skeletons, demons and groundmen.
Accipiter: Another parallel universe of Diversitas where dinosaurs survived the meteor that wiped them out in real life.
And a few more yet to be added
Elements in this world:
All elements that exist in our world
Mithril: A silvery metal stronger than steel.
Retortium: A rare metal that is yellowish green in color. Ingestion of low amounts can cause brief time travel and brief travel to alternate universes. Ingestion of medium amounts causes hallucinations, brief time travel and brief travel to alternate universes. Ingestion of high amounts causes rabies like symptoms, hallucinations,brief time travel, brief travel to alternate universes and death. Parrotmen have experimented with Retortium to try and make time machines.
Life: A liquid element rarely found in this world. It heals injured beings. So far a vial with trace amounts of it was found in a nearby cave that is near The Light's chamber. Parrotmen Dimensional Locator technology has revealed it came from Malum, thus meaning interdimensional travellers that travel throughout the multiverse do exist. It is yellow in color.
Death: A liquid element rarely found in this world. It kills beings. So far a vial with trace amounts of it was found in the same cave that vial of life came from. It is black in colors.
Balance: A liquid element rarely found in this world. It is non-toxic and has no affect on any beings, even in high amounts. So far a vial with trace amounts of it was found in the same cave that the vials of life and death came from.
Antarctium: A common metal that has currently only been found in Antarctica. It is used for jewlery and to make Frost Crystals, the currency of the country that resides on that continents.
The Meaning of Life, the Universe, and Everything.
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Posts:
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Minecraft:
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can you post an example app? otherwise i cant exactly know the proper layout. Thx!
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In the beginning the universe was created. This has made a lot of people very angry and has been widely regarded as a bad move.
-Douglas Adams, Restaurant at the End of the Universe
The Meaning of Life, the Universe, and Everything.
Join Date:
10/8/2010
Posts:
43
Member Details
(can I play as a race I made up? they are sorta like a cross between a lobster and a naga, they were not created by a seed and instead evolved naturally, I will give more details in the bio, they specialize in Cybernetics, Virtual reality, and dark energy technology.)
(can I play as a race I made up? they are sorta like a cross between a lobster and a naga, they were not created by a seed and instead evolved naturally, I will give more details in the bio, they specialize in Cybernetics, Virtual reality, and dark energy technology.)
Yes, I was planning on adding Nagas or some other reptillian-humanoid race actually, but the ideas I kept having of them where too conspiracyish...
((Spoilers are very annoying because everyone has to keep clicking and clicking to see necessary suff in the post. I use it to hide chunks of unneded info, like the list of players, but I don't hide the rules or anything, and also most threads with spoilers are like this:
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
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Member Details
Name:its true name is unpronouncable, so it is instead called Vigil
Age:12 in current form (the naga have technological "reincarnation" they are able to take the minds and souls of ancestors and place them in new bodies, Vigil has spent 12 years in its current body)
Gender:modular
Race:The Naga:more detailed info after bio
Appearance: Vigil is a creature and a machine meshed as one, it looks something like a black, metal snake with 6 mechanicle arms ending in 3 long fingers with tools at the end, its head is large and covered in a mechanicle charapice, it has 7 robotic eyes and a tentacled mouth.
Bio:Vigil was born on a Naga resurection ship most of his childhood was spent in virtual reality simulations like most naga, however the Overmind had a duty for vigil, humanity and various other races seemed to be related to one another and this did not make much sense to the naga, so they sent Vigil to investigate and try to find out the cause and how the Naga could utilize whatever technology created them. Vigil was uploaded into a body designed for observing and given a small starship to go to the new dimension discovered, the naga used to have very powerful dimensional travel tech but lost most of it after the "enlightenment" when most naga killed themselves in order to access a new dimension. the naga wish to spread their knowledge to the worthy so they plan on making a stronghold in the new dimension
Skills:Intelligence scavenge technology, stealth
Points:
Additional Info:
"the naga"
Appearance: in their natural form naga are snake like arthropods with tentacles rather than arms, they had greyish skin and 3 large eyes, they ate mostly vegetation rather than meat, however this form was pushed to extinction by the modern naga which are a perfect melding of machine and lifeform, it is nearly impossible to tell where the machine ends and the naga begins, in general its best to just know that the naga have evolved to the point where it doesnt matter anything a living thing can do, a naga computer brain can do, not always better but in a unique way. no two naga are alike however they tend to keep serpentine appearance for the same reason humans tend to prefer to get lifelike prosthetic limbs rather than robotic tentacles
Psychology: Naga psychology is very...colorful, do to the fact that naga brains are melded with computers and the fact that a naga often takes his memories from more than one person.
Culture: Naga culture is fairly complicated, like humans they have religiond, philosiphies and art but how they manifest may be different Religious Naga tend to be more tolerant than other religions and the "gods" they worship tend to be distant incomprehencible concepts that are not popular outside the naga, sometimes a naga might believe multiple religions simultaniously and a few even follow the strange religion of omniquantism which states that all religions are correct even if they DIRECTLY contradict eachother. Naga art is often highly complex using all 5 (and for the naga 100) senses. one interesting feature of Naga culture is "the overmind" which is a creature which is a combination of every naga alive into one being, it is like a hivemind but instead of taking over naga, it exists like the internet.
Technology:the naga are very very advanced, their cybernetic technology is legendary, they use dark energy to power their ships.
Language:the naga communicate with quantum telepathy, their messages to one another are uninterceptable. Naga computers can with sufficiant data communicate with other races.
Computer brain:the naga are capable of superhuman mental abilities do to their computers, they can access scientific data, complicated math and mechanicle telepathy
Incompatibility: for better or for worse the Naga are very...different...from other races, they often have difficulties communicating, cannot read facial features without studying for a while and also are hard to read. however on the plus side many earth diseases simply dont affect the naga, it is very hard to get a disease that affects an organ you dont have
Nanotech Regeneration:Naga can heal themselves
Name:its true name is unpronouncable, so it is instead called Vigil
Age:12 in current form (the naga have technological "reincarnation" they are able to take the minds and souls of ancestors and place them in new bodies, Vigil has spent 12 years in its current body)
Gender:modular
Race:The Naga:more detailed info after bio
Appearance: Vigil is a creature and a machine meshed as one, it looks something like a black, metal snake with 6 mechanicle arms ending in 3 long fingers with tools at the end, its head is large and covered in a mechanicle charapice, it has 7 robotic eyes and a tentacled mouth.
Bio:Vigil was born on a Naga resurection ship most of his childhood was spent in virtual reality simulations like most naga, however the Overmind had a duty for vigil, humanity and various other races seemed to be related to one another and this did not make much sense to the naga, so they sent Vigil to investigate and try to find out the cause and how the Naga could utilize whatever technology created them. Vigil was uploaded into a body designed for observing and given a small starship to go to the new dimension discovered, the naga used to have very powerful dimensional travel tech but lost most of it after the "enlightenment" when most naga killed themselves in order to access a new dimension. the naga wish to spread their knowledge to the worthy so they plan on making a stronghold in the new dimension
Skills:Intelligence scavenge technology, stealth
Points:
Additional Info:
"the naga"
Appearance: in their natural form naga are snake like arthropods with tentacles rather than arms, they had greyish skin and 3 large eyes, they ate mostly vegetation rather than meat, however this form was pushed to extinction by the modern naga which are a perfect melding of machine and lifeform, it is nearly impossible to tell where the machine ends and the naga begins, in general its best to just know that the naga have evolved to the point where it doesnt matter anything a living thing can do, a naga computer brain can do, not always better but in a unique way. no two naga are alike however they tend to keep serpentine appearance for the same reason humans tend to prefer to get lifelike prosthetic limbs rather than robotic tentacles
Psychology: Naga psychology is very...colorful, do to the fact that naga brains are melded with computers and the fact that a naga often takes his memories from more than one person.
Culture: Naga culture is fairly complicated, like humans they have religiond, philosiphies and art but how they manifest may be different Religious Naga tend to be more tolerant than other religions and the "gods" they worship tend to be distant incomprehencible concepts that are not popular outside the naga, sometimes a naga might believe multiple religions simultaniously and a few even follow the strange religion of omniquantism which states that all religions are correct even if they DIRECTLY contradict eachother. Naga art is often highly complex using all 5 (and for the naga 100) senses. one interesting feature of Naga culture is "the overmind" which is a creature which is a combination of every naga alive into one being, it is like a hivemind but instead of taking over naga, it exists like the internet.
Technology:the naga are very very advanced, their cybernetic technology is legendary, they use dark energy to power their ships.
Language:the naga communicate with quantum telepathy, their messages to one another are uninterceptable. Naga computers can with sufficiant data communicate with other races.
Computer brain:the naga are capable of superhuman mental abilities do to their computers, they can access scientific data, complicated math and mechanicle telepathy
Incompatibility: for better or for worse the Naga are very...different...from other races, they often have difficulties communicating, cannot read facial features without studying for a while and also are hard to read. however on the plus side many earth diseases simply dont affect the naga, it is very hard to get a disease that affects an organ you dont have
Nanotech Regeneration:Naga can heal themselves
The Light
----------------------------
The Light had been busy finding odd things on this planet through sending balls of light known as "Light Sentries" to see what was out there. He saw dwarves being preyed on by human sized reptillian humanoid creatures. Then the Light Sentry was consumed by a larger one. "I never saw this before, this must have been like the Penguons, came about naturally and not by me." The Light said in a god-like tone. He cannot let the other races know, according to the code he is based on, he is not meant to build a physical body and tell of the danger to come unless it is an emergency, and so far this is underground.
The Meaning of Life, the Universe, and Everything.
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Vigil slithered out of hir dimensional transport and observed the surroundings, shi thinks to herself and reviews the mission data
~Investigate the biological anamoly between humans and various other races, such simularities are highly unlikely to be natural however the other races dont appear to be simply "genetic engineered" but appear to have somehow evolved with the help of some other civilization, the Naga do not have this technology and wish to add to their knowledge of the universe, further more reprecussions of use must be studied because of the lack of biological diversity could cause a decrease in cultural and technological diversity~ she began taking out hir supplies in order to build a scientific outpost
The Light
------------------------
The Light realized that Light Sentries were not enough to look for new things, and he must build a physical body, but he must consult The Masters, a group of Shadow Beings who are responsible for building him. So he sent out a signal to them, and they appear instantly. "May I build a physical body?"
The Masters Leader
-------------------------
"Yes, you can, we need you to investigate the origin of a space-time abnormality that appeared suddenly on Earth near the Giant Salt Flat, an unknown object has been seen coming out of it. If it leaves there it could allow who knows what in, we already have to deal with Groundmen reaching the surface."
The Light
-------------------------
The essence inside the glass tube begins to react with itself, forming a shape, the shape gets bigger and bigger, then it becomes a yellow colored Troodon, and I transfer my conscioussness into it, and I teleport out of the tube and run to the surface.
Name: Mehalra Vesmana
Age: 18
Gender:male
Race:Elf
Appearance: Dark brown hair, dark green eyes, he has light brown skin. He wears a light cloth which covers most of his upper torso and lower legs that his the color brownish green to blend in with the forest around him.
Bio: Mehalra was a normal elf, never strayed to far from the village and never fought whith each other. Mehalra was very courgeous though, he was always the first person to rush ahead while hunting and the first person to try out a new weapon. One time, while Mehlra was hunting, he accidently hit a fellow elf in the side of his leg while he was firing at a group of Phoenix fowl. He was aming at the bird when he was bumped into and accidently released his arrow. The arrow got stuck in the other elf's thigh. Upon returning to the village they told everyone what happened. Some of the other elf's family said he did it on purpose and he should be thrown out, others disagreed and said it was just a accident which could have happened to anyone. The village elders finnaly decided to keep Mehalra in the tribe for a accident is a accident no matter what.
Skills: Archery, hunting, and magic.
Points:2+archery, 3+magic, 2+stealth
Additional Info:tacos
Second character
Name: Grendun Yosomer
Age:29
Gender:male
Race:Fishmen
Appearance: Dark blue scales, blue eyes, and a patch of light blue scales around his eyes. He wears a cloth which is also blue but feels kind of like sea weed.
Bio:Grendun was born and raised to follow the Fishmen's rules. Every fishman must not harm the land, nor can they harm each other in fighting. Those were the two most important rules of his tribe. No matter what though something comes along to disrupt the tranquility of life. This was also true for Grendun When his village was attacked by a group of Destamala which are a large type of carnivourous shark like creatures who either attack for fun, or for food. Grendun was one of the first people to act by trying to fight the Destamala off. He almost failed at doing so too when all of a sudden the villagers who were hiding came out to help him by throwing spears at the Destamala. He was then known the village for helping protect it from the Destamala who attacked their village.
Skills:Intelligence,strength, and mining
Points:4 + Intelligence, 2 + Strength, 2 + Mining
Additional Info:Tacos
The Meaning of Life, the Universe, and Everything.
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Name: Troodin
Age: Maturity is around a 24 year-old's, but in human years, unknown
Gender: Male
Race: Troodon
Appearance: A Troodon on the smaller size, has blue markings on his top with blue and green feathers on his arms.
Bio:
Born into a large pack of Troodon, he was inducted into the Protectors of the Light, because of his skills and overall performance. The Protection sent him with a small pack of other protectors onto the surface, to repair any leaks of the light and generally protect the native populace.
Skills:
1 + Survivalism
2 + Salvaging technology
2 + Agility
Points:
Troodons:
5 + Stealth
4 + Strength
6 + Intelligence
Summon The Light - Summons me to a location.
Traits of Troodon:
Resist common cold
Weak to Flu
Resist heat 75%
Additional Info: TTTTacos!
Rollback Post to RevisionRollBack
In the beginning the universe was created. This has made a lot of people very angry and has been widely regarded as a bad move.
-Douglas Adams, Restaurant at the End of the Universe
Name: Mehalra Vesmana
Age: 18
Gender:male
Race:Elf
Appearance: Dark brown hair, dark green eyes, he has light brown skin. He wears a light cloth which covers most of his upper torso and lower legs that his the color brownish green to blend in with the forest around him.
Bio: Mehalra was a normal elf, never strayed to far from the village and never fought whith each other. Mehalra was very courgeous though, he was always the first person to rush ahead while hunting and the first person to try out a new weapon. One time, while Mehlra was hunting, he accidently hit a fellow elf in the side of his leg while he was firing at a group of Phoenix fowl. He was aming at the bird when he was bumped into and accidently released his arrow. The arrow got stuck in the other elf's thigh. Upon returning to the village they told everyone what happened. Some of the other elf's family said he did it on purpose and he should be thrown out, others disagreed and said it was just a accident which could have happened to anyone. The village elders finnaly decided to keep Mehalra in the tribe for a accident is a accident no matter what.
Skills: Archery, hunting, and magic.
Points:2+archery, 3+magic, 2+stealth
Additional Info:tacos
Second character
Name: Grendun Yosomer
Age:29
Gender:male
Race:Fishmen
Appearance: Dark blue scales, blue eyes, and a patch of light blue scales around his eyes. He wears a cloth which is also blue but feels kind of like sea weed.
Bio:Grendun was born and raised to follow the Fishmen's rules. Every fishman must not harm the land, nor can they harm each other in fighting. Those were the two most important rules of his tribe. No matter what though something comes along to disrupt the tranquility of life. This was also true for Grendun When his village was attacked by a group of Destamala which are a large type of carnivourous shark like creatures who either attack for fun, or for food. Grendun was one of the first people to act by trying to fight the Destamala off. He almost failed at doing so too when all of a sudden the villagers who were hiding came out to help him by throwing spears at the Destamala. He was then known the village for helping protect it from the Destamala who attacked their village.
Skills:Intelligence,strength, and mining
Points:4 + Intelligence, 2 + Strength, 2 + Mining
Additional Info:Tacos
Name: Troodin
Age: Maturity is around a 24 year-old's, but in human years, unknown
Gender: Male
Race: Troodon
Appearance: A Troodon on the smaller size, has blue markings on his top with blue and green feathers on his arms.
Bio:
Born into a large pack of Troodon, he was inducted into the Protectors of the Light, because of his skills and overall performance. The Protection sent him with a small pack of other protectors onto the surface, to repair any leaks of the light and generally protect the native populace.
Skills:
1 + Survivalism
2 + Salvaging technology
2 + Agility
Points:
Troodons:
5 + Stealth
4 + Strength
6 + Intelligence
Summon The Light - Summons me to a location.
Traits of Troodon:
Resist common cold
Weak to Flu
Resist heat 75%
Additional Info: TTTTacos!
Lore:
They created the universe, but there was nothing in it.
They created the planets, the stars and all natural processes in this world.
Some Shadow Beings decided to live on the planets in this universe.
They created The Light and put him on the Earth.
The Light is a glass filled tube filled with a yellow essence that contains his consicoussness that resides underground.
The Light created the first cell and the first animals, plants and fungi.
The Light created the races.
He tried to seed the universe with life, but he decided he needed to modify an organism for survival to live there.
He created The Tree of Life when he created the first plants, to govern the growth of them, but The Tree of Life ascended to another planet and seeded it with life.
He created The Sponge of the Beginning when he created the first animals, but it also ascended like the Tree of Life to the same world and helped seed it with life.
He created The Cell of Good Intentions when he created the first living beings, but he it also ascended to the same world The Tree of Life and The Sponge of the Beginning went to.
The humans became technologically advanced but were taken down in a war that all the races waged against. Now they are recovering.
This world runs on both science and magic.
About:
Playable Races:
Troodons - The guardians of The Light. Resembles a raptor, has feathers (in many colors, such as green, red, blue, etc, due to millions of years of existance), like most dinosaurs, and has big yellow reptillian eyes. Believed to be non-existant by most races. Speaks in bird song. Common because alot of them live underground, but some live on the surface worldwide.
Parrotmen - Inhabitants of the Amazon. They are scientists, they are the only race that thinks the Shadow Beings are superstition. Resembles a scarlet macaw. Speaks the same way a human speaks, but sounds like when a parrot imitates a human voice in real life. Uncommon due to reasons unknown, probably due to humans. They keep their technology and cities underground, because they saw how the humans failed.
Dogpeople - Inhabitants of the forests of Europe. They are hunters. Resembles a dog. Speaks in barks and growls. Uncommon due to reasons unknown, probably due to humans.
Chimpmen - Inhabitants of Africa, resembles a chimpanzee. Speaks the same way a human speaks. Uncommon due to reasons unknown, probably due to humans.
Humans - Live worldwide. Are the savages of Terra, but some are becoming civilized again, the tranisition from savage to civilized has been going on atleast 500 years. I think you know what a human looks like and talks like. They became savages because of a war that ended up destroying their technology.
Robot - Reminants of Human technological advances. Have mixed personalities, and live worldwide. Can speak all languages. Some look like humans and are way smarter than humans.
Dragons - Inhabitants of Asia and North America. Mixed personalities. Can speak the same way a human speaks. There are a few variants, the European Dragon, the Chinese Dragon, the American Dragon, the African Dragon, and the Australian Dragon. You can play as one of the variants, just specify.
Elves - Unknown race of South Asia. Personality is unknown, looks are believed to be a human with pointed ears. Speaks the same way a human speaks.
Fairies - The third humanoid race. They are a peaceful race, looks like a human with wings. They live worldwide, and are the only race been to Antarctica. Speak the same way a human speaks.
Nemesis Worm - An odd race of giant worms living under the sands of the deserts in Nemesis. They are extremophiles, and can eat about anything, even ricin. They speak through a series of high pitched squeals. They are highly toxic if eaten due to the fact they can digest anything with no adverse affects, including uranium and asbestos.
Penguon - Descended from penguins, they are the only race that wasn't made by The Light. Because Antarctica's ice melted and became a giant forest, they adapted and became intelligent. They are in Antarctica.
Dwarf - Another humanoid race, lives underground. This race is shorter than most of the humanoid races, the only humanoid race smaller than it are the fairies.
Reptilianoid - A reptillian race, resembles a small gecko with vibrant colors, and is toxic if eaten. It does not live with other races, it lives on the continent of Australia, the only races here are some scattered humans, some elves at the northern tip, and fairies throughout it. They do make cities, but they are small buildings, largest are the size of a small tree, and are easily dismissed as rocks, until one knocks one over, and they fall down. So, to get around that, they build in forested areas, and not in desert.
Fishmen - Another beast race, lives underwater worldwide, builds cities like atlantis and is not disturbing nature somehow with their constructions. The lost race. It looks like a human but with fins coming out of the arms, head and legs, has scales and is blue.
Skeleton - An escapee from the underworld, they haunt the surface at night and in deep forests (I got this sorta from minecraft, wut).
Groundmen - A reptillian humanoid race, lives underground, and can go long times without food. When they reach the surface, they readily eat anything, even Nemesis Worms, which are also toxic. They lay eggs underground, in clutches of 20 - 100 eggs. Most hatch due to warm temperatures underground and no predators. They stay baby for 1000 years, then they grow up and break to the surface and wreak havoc. As babies they prey on Dwarfs and Troodons. They get 20 feet tall, and are the giants of this world. The babies can be the size of a person. They live for 10 million years, but those on the surface can live for 100 million years, because those underground usually die of nutritional defecencies. They are believed to be older than the Troodon, but because they are considered legendary, most believe they are superstition. Humans tell stories of Groundmen eating children, to scare their children into doing good. They have the abilities of multiple races, because they absorb DNA from other races and use it to their advantage. Humans worship them and see them as gods. The adults gain the ability to eat anything, even uranium.
Salt Elves - A race of Elves that lives in the Mediterranian Salt Flat, can go without food for long periods of time, they have dark skin to absorb the heat, since it gets cold due to the white salt deflects heat. They can also predict the future, and The Eyes of Salt might be a malicious Salt Elf, but the Salt Elves insist it's an animal.
Elephants - Became intelligent 7 million years ago, Elephant society is female dominated, with mainly females and their babies living in cities, but males living alone, can be dangerous, some are ridden by humans, elves and other races, however, they don't like being treated like horses, and often attack when used as mounts, however, most races don't see them as a race, rather, an animal.
Sand Elves - They live in the deserts of this world, they have yellowish skin to blend in with the sand, and are good with magic.
Snow Elves - They live in the mountains of this world, have snow white skin and are good with weapons.
Merfoks/Mermaids/Mermen - Another ocean dwelling race, they live in coastal waters, can breathe water and air, can go on coasts but mobility is limited on land. They can be hostile or good
Goldmen - A human invention, they were once used in labs for research on the origin of life, back then, they were just single cells, but once humans were no longer technologically advanced, the cells, during the first blood moon, mutated into living robots comprised of gold, with wires for veins and nerves. It has a brain, a stomach filled with an unknown substance, intestines and other organs. They are comprised of gold and other metals. They can digest the carbon based life forms of this planet, but they must turn them to gold. They reproduce by when chunks of their body come off, they first heal and the chunk that comes off turns into another being. When hit with a pickaxe, they do not heal or reproduce, which is their weakness.
Sea Elves - A race of elves that live on the coasts and in the oceans. They can breathe water and air. They have blue skin.
Dentes - A mysterious race that lives in the middle east, they have saber like teeth, they also have claws. Like a shark, they continuely replace their teeth. They have no fur, but are covered in scale like structures. Parrotmen believe they are aliens from another planet due to genetic testing on them showing they are not related to any race on Earth. They have cobalt based blood and thus, are immune to carbon monoxide. Some Parrotmen reject the alien hypothesis and think they are genetically engineered.
Orcs - A brute race, they are green skinned and do not speak fluently. They have large teeth that protrude from their lower jaw.
Demons - They have red or black skin, sharp claws and possess beings.
Mutares - An odd race, they can change a being's emotions by saying a number. For example, if one says 11 towards another being, they will either become more spiritually aware or become famous. If one says 13, the being will be harmed in some way. Research numerology a bit so you can think up more attacks if you want to be this race. They are weak with physical attacks. They resemble a human but taller and has numbers imprinted on it's skin.
Genies - They are bound to an object, such as a lamp, a key, a necklace, etc. They can grant 3 wishes to one who owns one but they will twist the wish, for example if you want immortality you will die.
Tree of Life's island
Tree of Life - When The Light created the first plant, he created the Tree of Life, in which all plants are descended from. It was destroyed by a gamma-ray burst 465 million years ago. It still exists in a way, in the pacific ocean, there is an island called Life Island, and travellers to there report hearing a voice telling them to follow a set of instructions to go to another world where the Tree of Life has migrated to. The world is actually another planet around another star where life is entirely different, all plants there have black leaves, and the animals have different ways of reproduction and feeding, but they are based on the same stuff as earth life. The Tree of Life on this planet is the only plant with green leaves. The instructions to enter the world are the following: Go to the cave on the largest island in the rebirth islands, then obtain the staff with the blue handle. Then go in the southernmost regions of North America, and obtain some spanish moss. Then go to Japan and obtain some kudzu. Entwine the kudzu around the spanish moss and put it on top of the staff, and return to the island of life. A blue portal will open, ready for you to enter. It is a one way trip unless you can make the staff again in the new world, however, many adventurers live here.
I play as The Light, and can make new races and anything at will.
Rules:
No god-modding
Word walls are good and are allowed
No critcising other players
No spamming
No romance is allowed, safety reasons.
You can make civilizations, but The Light sees human civilizations as bad because they destroy the environment, but you may destroy me, but since I am the creator, I could overpower you, but since the essence of The Light is in a glass tube underground, destroying it will cause it to leak out, and maybe using this essence will give you power. But I would magine to find a way to escape, including making a physical body.
There is no goal, make your own, it can be taking over the world, destroying me, whatever. However, don't use your powers on newer players.
Write "tacos" in the additional info to proove you read the rules or you will not be accepted.
More than one character is allowed, but you must say when you are playing as the other characters.
You can play in first or third person.
When talking out of character, use (( )) or ( ) to say you are talking out of character. Doing an action can be typed as * * or however you want it.
You can be a race not listed, just put it in the bio.
There are 25 slots open for humans immune to the affects of the blood moon.
There is one slot open for someone to play as The Eyes of Salt, a being who lives in a cave on the mediterranian salt flat. The eyes of salt can predict the future, gets 5 + Intelligence, 7 + Strength and 7 + Dark Magic, and can easily decieve players. He can also sense other players from far away, but he can only come out at night or he will die in the sun. If you want to be The Eyes of Salt, put it in your race.
Marshmen are playable, since they have a form of society. They get 5 + Strength, 2 + intelligence, and 2 + Speed.
No perfect characters.
1 slot open for the president of Amor. Put it in your job if you want to be the president of this country.
1 slot open for the president of Hortus. Put it in your job if you want to be the president of this country.
1 slot open for the president of Europa. Put it in your job if you want to be the president of this country.
1 slot open for the president of Ferrum. Put it in your job if you want to be president of this country.
1 slot open for the king of Nantli. Put it in your job if you want to be king of this country.
1 slot open for the queen of Nantli. Put it in your job if you want to be queen of this country.
1 slot open for the king of Stella. Put it in your job if you want to be king of this country.
1 slot open for the queen of Stella. Put it in your job if you want to be queen of this country.
1 slot open for vice president of each country that has a president. Put it in your job. if you want to be vice president of any country in this rp that has a president.
And many slots open for other government offcials of these countries. Put it in your job.
1 slot open for the king of Devicta. Put it in your job if you want to be the king of Devicta.
1 slot open for the queen of Devicta. Put it in your job if you want to be the queen of Devicta.
1 slot open for the president of Fatis. Put it in your job if you want to be the president of Fatis.
No mary/gary sues.
You have 3 strikes, first strike is a warning, 2nd strike is all your characters brutally murdered, 3rd strike is a ban from this rp and your characters will be murdered brutally.
Rp is subject to change.
You may get 3 more points each day. First point goes to something you did the day before, and the 2 other points go to something of your choice. If you are in another time zone that is a day ahead please let me know.
Use this character sheet:
Name:
Age:
Gender:
Race:
Appearance:
Job:
Bio:
Skills:
Points:
Additional Info:
You start out with the option to choose up to 3 of these points, so in total you have six types of points at the beginning of the game for you, 3 default and 3 chosen points:
3 + Magic
2 + Mining
2 + Logging
2 + Fire
4 + Intelligence
2 + Salvaging technology
2 + Stealth
2 + Strength
2 + Archery
2 + Agility
2 + Speed
2 + Swordsmanship
2 + Spearmanship
2 + Dark Magic
2 + Construction
2 + Alchemy
You can get certain abilities at 10 + of any skill. These abilities include power attacks, opening portals, building castles, etc. They will all be listed later.
At level 50+ Alchemy you can discover the Philosopher's Stone.
10 + Dark Magic allows you to open a portal to Mutatio and summon demons.
10 + Magic allows you to open a portal to Skyward.
10 + Alchemy allows you to make most potions.
10 + Construction allows you to make a castle.
10 + Stealth allows you to pickpocket with no chance of being noticed
10 + Speed allows you to run up to 3 miles
10 + Fire allows you to burn down entire villages
More advantages of getting higher in certain points will be added soon.
You get more points in each category through practicing your current points or trying new things, such as salvaging. Practing magic powers such as Frost Beam and Siren's Song increase magic skill.
Races also start out with 3 default points, 1 power and 2 - 5 traits:
Mermaids/Mermen/Merfolk:
4 + Speed
4 + Stealth
4 + Magic
Siren's Song: Lures your foes towards you so you may kill them.
Water Breathing: Breathe water and air.
Resist frost 75%
Resist heat 25%
Dentes:
4 + Strength
2 + Speed
4 + Intelligence
Rage: Increases strength, speed and agility but decreases intelligence. Can only be used during combat and defense.
Weak to frost
Resist heat 50%
Immune to carbon monoxide
Orcs:
6 + Strength
2 + Speed
2 + Intelligence
Rage: Increases strength, speed and agility but decreases intelligence. Can only be used during combat and defense.
Weak to silver weapons, despite not all Orcs being evil.
Sea Elves:
4 + Stealth
6 + Speed
4 + Intelligence
Water-breathing: Breathe water and airr
Resist frost 50%
Resist heat 25%
Elephants:
6 + Strength
4 + Logging
6 + Intelligence
Mount: Can be ridden
Matriarch: Females have the most control over the race
Resist heat 50%
Weak to frost
Salt Elves:
4 + Survivalism
2 + Agility
2 + Speed
Hold Hunger - Go without food for 3 months
Resist heat 75%
Resist frost 75%
Highly tolerant of salt
Prophet - Predict the future
Demon:
6 + Stealth
4 + Dark Magic
2 + Strength
Rage: Increases strength, speed and agility but decreases intelligence.
Resist heat 100%
Weak to frost
Weak to silver weapons
Possession: Possesses a being.
Goldmen:
6 + Speed
4 + Survivalism
3 + Intelligence
Able to eat metals, including mercury.
Midas touch - Turns what you touch into gold.
Resist heat 50%
Resist frost 50%
Immune to normal diseases, but can still catch some diseases.
Weak to salt and water if a wound is open before it can heal
Weak to pickaxes
Resistant to silver weapons, they abosrb silver weapons.
Snow Elves:
3 + Spearsmanship
4 + Swordsmanship
4 + Archery
Resist frost 75%
Frost beam - Shoots a frost beam at your foe
Weak to heat
Chimpmen:
2 + Survivalism
4 + Magic
4 + Strength
Rage: Increases strength, speed and agility but decreases intelligence.
Traits of Chimpmen:
Resist magic 50%
Weak to dark magic
Sand Elves:
4 + Survivalism
4 + Magic
3 + Archery
Sand Blast - Blasts sand at your foe.
Resist heat 75 %
Weak to frost
Dwarf skills, traits and powers:
4 + Mining
4 + Intelligence
4 + Survivalism
Mining - Briefly increase mining skill.
Fishmen skills, traits and powers:
6 + Survivalism
6 + Mining
6 + Intelligence
Water-breathing - Able to breathe water and air.
Weak to heat and frost
Resist magic 10%
Abilities, traits and powers of reptillianoids:
1 + Strength
1 + Logging
1 + Mining
Hypnosis - Hypnotizes foes to do your bidding
Resist heat 50%
Weak to frost
Parrotmen:
6 + Intelligence
4 + Salvaging technology
3 + Stealth
Robot Construct: Builds a robot.
Traits of parrotmen:
Resist heat 75%
Flight
Resist common cold
Weak to flu
Resist magic 25%
Groundmen abilities, traits and powers:
8 + Intelligence
8 + Strength
8 + Dark Magic
Water breathing - can breathe water and air
Extremophile - Can eat anything and survive anywhere.
Absorb DNA - absorbs the abilities of the foe.
Frost resistance 100%
Heat resistance 100%
Weak to silver weapons
Pure Evil - A dark magic power that begins shoots a beam of dark magic at their foe through the Groundmen's eyes, the beams when they touch a being they begin to become corrupted and become beings of pure evil.
Dark Deception - A dark magic power that when you stare at a foe, they do your bidding.
Weak to normal magic
Resistant to dark magic.
Mutares:
6 + Magic
6 + Intelligence
1 + Strength
Numerology - When a Mutare says a number near a being, the being is affected. However, it has a recharge time of 5 turns.
Resistant to silver weapons
Weak to dark magic
Cannot use physical attacks well, and thus, cannot level up in strength that far, at maximum they can get 5 strength
Elves:
2 + Archery
5 + Magic
2 + Survivalism
Archery - Increase Archery Skill briefly
Traits of Elves:
Resist heat 25%
Resist frost 25%
Skeleton powers, abilitys and traits:
2 + Stealth
3 + Archery
2 + Intelligence
Summon Army: Summons 5 skeletons
Resist frost 25%
Resist heat 75%
Dogpeople:
5 + Strength
4 + Stealth
3 + Intelligence
Pack Summon - Summons an entire pack of wolves
Traits of Dogpeople:
Resist frost 50%
Resist heat 20%
Fairies:
4 + Magic
2 + Survivalism
1 + Intelligence
Pixie dust - Resist magic briefly
Traits of Fairies/Fae:
Flight
Resist frost 25%
Resist heat 25%
Resist magic 25%
Troodons:
5 + Stealth
4 + Strength
6 + Intelligence
Summon The Light - Summons me to a location.
Traits of Troodon:
Resist common cold
Weak to Flu
Resist heat 75%
Weak to corruption and dark magic
Resistant to silver weapons
Rage: The Troodon's feathers turn red, his intelligence decreases, but his strength, agility and speed do. He then becomes highly aggressive, can only be used in combat.
Genies:
6 + Magic
6 + Strength
3 + Intelligence
Wish twist - Can grant a wish but it will be twisted unless you give it enough respect.
Dragons:
4 + Fire
4 + Magic
6 + Strength
Fire breathing - What it says.
Flight - Allows flight.
Traits of Dragons:
Resist heat 100%
Resist common cold
Dragon's Rage - Similar to the rage ability of the Troodon, your intelligence decreases, but your strength, speed, agility and fire increases. Can only be used in combat and defense.
Shadow Beings:
6 + Magic
6 + Intelligence
6 + Stealth
Shapeshifting - Take on the form of anything
Traits of Shadow Beings:
Resist magic 25%
Resist frost 100%
Resist all disease
Robot:
6 + Strength
6 + Stealth
6 + Intelligence
Laser beam - Shoots a laser beam out of your arm at your foes.
Traits of Robots:
Resist frost 50%
Resist heat 50%
Immune to normal diseases, but can still catch some diseases.
Humans:
2 + Strength
4 + Stealth
6 + Intelligence
Domestication - Tames a wild animal.
Nemesis Worm:
5 + Strength
3 + Intelligence
6 + Stealth
Extremophile - Survive anywhere and eat anything.
Traits of Nemesis Worm:
Resist frost 75%
Resist heat 75%
Penguon:
4 + Intelligence
4 + Survivalism
4 + Magic
Frost Beam - Shoots a beam of concentrated ice at a foe.
Traits of Penguon:
Resist Frost 75%
Agile in water
Resist magic 10%
Resist common cold
Weak to flu
Traits, powers and abilities of me, The Light:
6 + Intelligence
6 + Magic
6 + Strength
Shapeshifting - Can shapeshift into anything.
DNA Abosorbtion - Gains the abilities, traits and powers of the foe
Summon Troodons - Summons 3 troodons.
Weak to corruption and dark magic
Resistant to silver weapons
Illnesses:
Flu - Affects all species, cure is to drink lots of fluids. Caught randomly.
Nemesis Plague - Affects all species, caused by a parasite that eats blood cells and reproduces in white blood cells. No cure.
Vampirism can be born with or caught through being bitten or fighting a vampire. Vampires burn in sunlight, have no reflection and must drink blood. To kill a vampire you must stab a stake through it's heart, use holy water, or use garlic.
Lycanthropism can be born with or inflicted upon. As a lycanthrope you will turn into a werewolf/werehyena/werecat/wererat/werebear/werewhatever at night under a full moon. To kill a werewolf/werehyena/werewhatever, you have to shoot it with silver bullets. No cure.
Scarlet Fever - Caught randomly, since this rp is not that advanced medicinewise, cure is a potion.
Strepp Throat - Caught randomly, cure is a potion.
Bubonic plague - Caught from exposure to rats with fleas, cure is a potion.
Small pox - Caught randomly. Cure is a potion.
Corruption - Caught by being a Troodon and being wrapped in Blood Moon vines, cure is holy water. Shadow Beings are immune to it because they are sortof corrupt.
Hunger virus - A disease that only affects Goldmen and Robots, it is probably a rogue computer virus that somehow evolved to act like an actual organism. It hungers every so often for data, which Goldmen, Robots and computers are full of. It devours data and reproduces and rapidly takes over the Robot/Goldman/Computer, and then the system of the Goldman, Robot or Computer shuts down, then a few days later, the Robot, Goldman or Computer reactivates, but controlled by the virus. Then the controlled robot, goldman or computer tries to find ways to spread the virus onto another host, and the cycle continues. It also modifies it's code every time it reproduces, and it has done so to the point the virus is highly complex and employs many strategies to attack. In Goldmen right before the Goldman shuts down to prepare for being taken over by the virus, a bunch of the viruses congregrate into a mass that turns into a spider-like organism called a Viruswalker that emerges out of the back of the being and it tries to look for another Goldman or Robot and inject the virus into it with it's fangs. There are rare cases of Hunger Virus sucessfully infecting an organic being. Symptoms in a robot/goldman: Data being randomly deleted, loss of memory, lower speed, intelligence, strength and agility, booting off and on. Symptoms in an organic being: Brain cell death, loss of memory, lower intelligence, death.
Continents:
South America: Parrotman homeland, because in the rp Earth is 15 million ye.ars older, it has seperated from North America. Mostly rainforest, the southern most part is mostly mountains. It is very moist and humid, like asia.
Africa: Chimpman and human homeland. A humid continent, with large deserts in some parts of it. Since earth in this rp is 15 million years older, the rift valley has gotten larger and caused part of it to split off into another continent.
Asia: It's mostly Dragons who live here, but some Humans live here, and in the southernmost part of it, Elves live there. It is very humid and moist.
Australia: Uninhabited continent full of desert, but some Elves were spotted by a Parrotman adventurer at the northernmost tip full of rainforest.
Europe: Dogpeople homeland, some Dragons live here, Humans live here too.
Nemesis: Was part of Africa 15 million years earlier, now has split off from the Rift Valley. This continent is the Nemesis Worm homeland, it is part rainforest part desert. The Nemesis Plague was named after this continent.
Antarctica: In our time it was a frozen wasteland, now rising sea levels and warming climate have melted the ice, turning it into a giant forest, Penguons live here.
Zealandia: Volcanic activity in New Zealand has caused it to become larger, gaining more mass and connecting both islands of New Zealand, so far it is the smallest continent, but it is very mountainous. Penguons live here. The parrotmen believe it is just a large island, because no race has made a method of defining a continent.
Locations and differences between this Earth, real life earth and what has happened to it's solar system in this universe:
Rebirth Islands: The raising of sea level caused the Caribbean to flood, but in the result of it, inland parts of larger islands survived, such as parts of Cuba, parts of the Bahamas, and parts of Hispanola, the result making the "Rebirth Islands", a warm archipelago, and underground one of these islands, is said to be the location of The Light, they were chosen as the location to place The Light because humans never colonized these islands in this dimension, even when the humans were first made in this dimension and had boats, because they were never found.
Earth is 15 million years older, along with the entire universe.
The ice caps have mostly melted, they still exist, but are just smaller.
The Voyager probes sent by the humans have escaped the solar system and caught by an unknown spacefaring civilization who read the golden record and went to Earth, but by the time they came there, humans were brutes, so they returned to their affairs, exploring space.
Island of Life: An island in the middle of the pacific ocean, it is where the Tree of Life once resided before migrating to a new world, mortals that have not been to his world see the tree as dead. A voice on the island tells people how to get to his world.
Once every year, the moon turns red, and a loud humming is heard by all humans. It causes humans to go crazy, all turning them into Werehyenas, Werewolves, Wererats, Werecats and other Werecreatures, except for a few who are immune. It also causes plants to turn purple, become thorny and the horns are covered in toxic chemicals such as Cyanide and Arsenic, it affects the entire world, no matter the time, if the moon is a blood moon in one place, it'll affect the whole world. Monsters begin to haunt the oceans, The Eyes of Salt begins popping up worldwide, the blood moon will be seen at night for the next few days worldwide, then it'll stop and things will turn to normal. It started happening 14 million years when the moon was hit by a planet the size of Uranus' Moon Oberon when it hit a large mushroom cloud was seen on the moon, and meteors began hitting the Earth, small chunks of the moon, then after it cooled from the impact, the dark side of the moon was colored in a red substance, this substance is similar to the King's Crystal in that it is a spreading crystal, also some of this substance was found on Earth by some Parrotmen scientists, however they were killed by Werehyenas because the first blood moon was happening. Also during the blood moon there is increased meteor activity, meteors retrieved during this time are red in color and are crystaline, and spread, when the blood moon stops the crystals die and turn into the chemicals they are composed of. The earth was luckily not impacted by massive meteors during when the planet hit the moon.
You can make a new race, it can be played as, and new accepted races will be added to this list. First, here is the race making sheet, races will be accepted by me:
How many years of existance has the race been in:
Average size of adult male of race: (Skip if the race reproduces in some other way, put it in the additional info)
Average size of adult female of race: (Skip if the race reproduces in some other way, put it in the additional info)
Lifespan:
Body shape: (Such as avian-humanoid, reptillian-humanoid, humanoid, beast, etc)
Other physical traits:
Pyschology:
Skills the race has: (choose up to 3)
Abilities and powers: (Such as water-breathing and one magic power, choose it)
Locations it live: (It can be from another planet in the universe, and the race came about naturally, but it must be put in the additional info)
Additional info:
Player made races so far:
Nagas: A serpentine race that specializes in virtual reality. Contact Starspawnmantis for info. Playable.
Enoch-tal: A race that has a city in the Himalayas, they have claws. Contact Randomperson000 for info. Playable.
Avionese: An avian humanoid race that lives on a small archipelago of islands in the pacific. They have decorative feathers below the "ear". Contact Krazaz for info. Playable.
Animals, fungi, plants and other:
Phoenix Fowl: A red colored bird created by The Light for domestication by the races. It is a large flightless bird that feeds on fish and grasses. It lays a clutch of 15 eggs.
Longtongue: A lizard that lives in the now tropical forests of Europe, it uses a tongue with a large appendage on the end filled with a sticky saliva to catch it's prey, it can catch birds and reptillianoid adventurers.
Viruswalker: A large spider like organism that is no spider, but the result of the Hunger Virus infecting a Goldman, it occurs during the shut down phase of the infection, the viruses begin to form a tumor, that begins to grows legs and it crawls out, trying to find more robots and goldmen to infect. It is hostile creature that lives worldwide, it can infect an organic being with the Hunger Virus, in that case the virus will do the same thing as it would do in a Goldman, except the Viruswalker that would come out would go after organic beings instead of robots and goldmen, and cause a plague, since the Hunger Virus in the viruswalker has a form similar to a airborne bacteria, instead of a digital form.
Koryplecostomus: A descendant of the Plecostomus, it is a naturally occuring species, like the Plecostomuses in our world, it eats algae, but also can digest wood, so navigating with wooden boats in rivers in South America is not advised. It's bony plates have gotten larger, eventually becoming the fish it is today, with large bony scales, and reaches large proportions, it can also attack small animals, and most fish stay away from it due to it's large size, some as large as 20 feet long.
Amphisbaena: A serpent with heads on both ends, it feeds on ants.
Marshmen: A large bipedial animal, it lives in the swamps of North America, mainly around the areas that in our world we call the Gulf Coast, it preys off of animals such as deer and fish. It also eats the fruits of some plants, and has a brain with a size comparable to that of a human. It gets 8 feet tall, it is very furry, too, sorta looks like the proported Bigfoot, some people believe it is intelligent. It is an animal said to guard fiercely against the onslaught of civilization and spoiling nature.
The Eyes of Salt: In a cave on the reminants of an island in the Giant Salt Flat, there are reports of a set of red eyes that appear in the shadows of the cave, and those who see it are killed on sight. Attempts to lure the creature out to find out what it is have failed, resulting in many theories, from Marshmen in Europe, to the mythical Troodons, to Shadow Beings, to The Light, and so on. There are inscriptions on the cave wall saying The Eyes of Salt will reveal the end-days, and it shows drawings of mechanical snake like beings terrorizing the planet. Some say The Eyes of Salt is an evil shadow being with malicious intent. It is a prophet-animal, believed to predict the future. Some say it is evil and wants the end to come. Some say it is a malicious Salt Elf.
Flying Cat: A cat that uses membranes on the sides of it's body to glide, it lives in the forests of Southeast Asia, it glides onto it's prey and eats it. Some races keep them as exotic pets.
Serpents of the Salt: A serpentine animal that lives in the hypersaline lakes of the Giant Salt Flat, they are large animals, some reaching a length of 15 feet. They go without foods for long periods of time, and can survive on little rations, even resorting to eating flies and salt elves.
Sea Goat: A manatee, lives in coastal waters in the southern hemisphere.
Spiceroot: A garlic relative, used to flavor foods.
Wheat, rice, rye, maize, barley, sorghum, millet, oats, buckwheat, quinoa, fonio, triticale, sleepwheat, bananas, potatoes and taro root: Staple foods and grains, all are real but sleepwheat, sleepwheat has a sedative effect.
Deathseed: A highly toxic descendant of Castor Beans, produces enough ricin that it can kill anything not resistant to it, ducks are resistant to it like they are to Castor Beans in real life.
Deathwalker: The deadliest spider of it's time, has a skull shaped pattern on it's back, it's venom acts like battery acid, digesting tissue.
Megaboa: A titanic snake, it constricts it prey, it gets 40 feet long and it lives in the Amazon, there is a similar animal in southeast asia in this rp.
King's Crystal: A rainbow colored crystal on the continent of Nemesis, this crystal is alive, and a relic of Shadow Being technology of artifical life, this crystal speaks of a world where humans took over sucessfully and The Light does not exist. It reproduces by pieces of it break off and the piece plants itself and grows. Like a plant, it sucks the nutrients from the soil to survive. Some pieces have been found in destroyed human cities.
Lemon Pigeon: A yellow colored pigeon that lives in Europe, it is a delicacy, there was once an entire war between Salt Elves and Humans just for some Lemon Pigeon meat.
Cattle, Camels, Yaks, Sheep, Dogs, Goats, Chickens, Zebu, Cats, Donkey, Ducks, Water Buffalo, Western Honey Bee, Horses, Silkworm, Pigeons, Gooses, Llamas, Alpacas, Guinea Fowl, Peacock, Roman Snail, Koi, Goldfish and Cochineal Insect: Domestic animals or animals used for domestic purposes.
Unicorn: A horse like animal with one horn.
Pegasus: A horse like animal with wings.
Mega Anole: The descendant of the green anole, it's large size makes the equivalent of the Komodo Dragon in the Americas. It has a ravenous hunger, it eats everything from Marshmen to adventurers.
Blood Moon Crystal: It lives in high quantities on the moon. It lives on the moon, and is spread down by meteors that launch off the moon during the Blood Moon, it spreads slowly, but if it gets on a carbon based lifeform, the crystal dies from the toxicity. It only lasts for a few days on the Earth, then it dies.
Blood Moon Vine: It stays dormant underground in the form of Jackfruit-sized seeds for a year until the time comes, then it comes out of the ground growing faster than Kudzu and Bamboo during a Blood Moon, it secretes poisons such as Cyanide and Arsenic, however, Troodons and The Light and his essence, when they come in contact with the vines, the vines wrap around on them and corrupt them.
Airglider: An odd animal that lives worldwide, it first started appearing when the Dente were first spotted. It has a magnifying glass shaped body with concave shaped legs at the front. Both pairs are for walking, but it only walks rarely since it dosen't walk well, it flies most of the time. In the hole at the front, is a balloon like growth, that connects to the sides. When it wants to fly it pumps helium into the sack, and floats around. It can control it's height in the air and it can move around in the air, not just float up like a balloon.
Urban Coyote: A coyote subspecies that lives in cities on the continents of North America and South America. They have larger bodies and hide from cars. They scavenge for food.
And many more yet to be added.
Countries:
Nantli: A country that spans what in our world is Russia, Mongolia, China, Kazakhstan, North Korea, South Korea, Macau, Taiwan, Hong Kong and Japan. Their technology is that of Renaissance Europe, but the part that in our world is Japan has technology that of Modern America. Their currency is the Nant, a coin based currency, the coin is constructed from malachite. They have an arena, which millions flock to each year to see peoplee kill each other. They are noted for their silk imports. They are at war with Amor. Demographics of Nantli: 70% Humans, 21% Elves of any kind, 2% Parrotmen, 1% Enoch-tal (Race made by Randomperson000), 6% other races. Population size: Aproximately 300 million to 315 million. Type of government: Monarchy
Amor: A country that comprises what in our world is India, Nepal, Burma, Pakistan, Thailand, Cambodia, Vietnam, Malayasia, Indonesia, The Philipines, New Guinea, The Pacific Islands, New Zealand, Australia, Brunei, Singapore and East Timor. Their technology is more sophisticated than Nantli, their technology is equivalent to Renaissance Europe. They export alot of fruit. Their currency is the Amor, a coin based currency, and the coins are constructed from gold. Demographics of Amor: 60% Elves of any kind, 20% Enoch-tal (Race made by Randomperson000), 10% Humans and 10% other races. Population: Approximately 250 million to 300 million. Type of government: Republic
Europa: A country that comprises all of Europe (except Russia) and the entire Middle East but Pakistan. Their exports are mixed items, some parts exporting spices, others exporting grains, etc. Their currency is the Lapisoid, a coin made from Lapis Lazuli. Their technology is equivalent to Renaissance Europe. Demographics of Europa: 30% Elves of any kind, 30% Humans, 10% Enoch-tal, 30 % Other races. Population: 500 million. Type of government: Republic
Stella: A country that comprises what in our world is every part of Africa below the Greater Middle east, also includes the continent of Nemesis, Madgascar and some of the other islands in the Indian ocean. Their exports are mostly grains, but also includes gold and other precious metals and gems. Their technology is similar to Medieval Europe, but they are beginning to get more renaissance technology. Their currency is the Stellar, a coin made from Tiger's Eye. Demographics of Stella: 50% Humans, 30% Chimpmen, 10% Elves of any kind, 10% Other races. Population: 100 million. Type of government: Monarchy
Hortus: A country that comprises what in our world is Canada, United States of America, and Mexico. Their exports are varied, some parts exporting precious metals and gems, others grains and spices, etc. Their currency is the Aurum, another gold based coin. Their technology is similar to Modern America's do to trading with the technological country of Ferrum. Demographics of Hortus: 40% Humans, 20% Fairies, 20% Elves of any kind, 20% Other races. Population: 200 million. Type of Government: Republic. Population: 50 million.
Ferrum: A country that comprises what in our world is all of Central America and South America but the tip of South America. Their exports are mainly technology and precious metals and gems. They are the most advanced country, their technology being hundreds of years ahead above us, all of their cities are kept underground to prevent plunderers. Their currency is the Ferrum, a malachite based coin. Demographics of Ferrum: 50 % Parrotmen, 30% Fairies, 10% Humans, 10% Other races. Type of Government: Republic. Population: 200 million.
Devicta: A country that comprises Antarctica and nearby islands, and the tip of South America. Their exports are technology and food. Their technology is similar to Modern America. Demographics of Devicta: 96% Penguons, 4% other races. Their currency is the Frost Crystal. Type of Government: Monarchy. Population: 20 million.
Fatis: A country that comprises the Caribbean and most atlantic islands, such as the Bahamas and the Canary Islands. Their exports are cultural goods. Their technology is that of Renaissance Europe. Demographics of Fatis: 50% Elves of any kind, 30% Humans, 20% Other races. Their currency is the Conch Shell. Type of government: Republic. Population: 140 million.
Organizations:
The Exiles: An organization of humans who want to take back their world and destroy The Light, they decieve the other races by lying saying that if they join they will be given power, and when a non human joins The Exiles, they are tortured and killed.
The Elven Alliance: An alliance of elves who want to stop the evil of the The Exiles, they war with them constantly, they torture their members and burn their bodies.
The Thinkers: A group of parrotmen scientists, they study the world constantly.
The Dragon's Hand: A group of humans who reisde in Japan, they specialize in protecting the world from evil.
And many more yet to be added.
Other alternate dimensions:
Mutatio: A world created from the thoughts of all consicous beings of all dimensions, including our own. Beings here consist of pure thought, and some beings are pure evil. If a portal from this world opened into Paradisus, it'd wreck pure havoc. Many evil beings reside here, from Shadow Beings from a universe where they are, to Pheromone Beings, beings who can control other beings with pheromones, and corrupt versions of any race. The realm appears as a pitch black void. Also, this realm is controlled by the Magni Domini, the only being in this realm who isn't comprised of thought, he has the ability to fly through the dimension like all beings when in this realm. He resembles a sillohuette to blend in with his dimension. Another group of beings from Mutatio are the Collectivum, a group of human looking beings controlled by a queen who share one consicousness, so when one is killed, the others gang up on the killer. Also living in this dimension is a being who oddly looks like Slenderman.
Naga home dimension: Where Starspawnmantis' race came from.
Diversitas: Real life.
Retorta: Shadow Being's dimension. It has more than 3 dimensions.
Malum: A parallel universe of Diversitas where Shadow Beings are 100% evil, and these evil Shadow Beings are allied with the Pheromone Beings from Mutatio. They have managed to take over this world's copy of Terra/Earth, but humans in this dimension are resisting them.
Skyward: A world consisting of floating islands. All life here flies around.
Underworld: A world full of lava, poisonous vents, skeletons, demons and groundmen.
Accipiter: Another parallel universe of Diversitas where dinosaurs survived the meteor that wiped them out in real life.
And a few more yet to be added
Elements in this world:
All elements that exist in our world
Mithril: A silvery metal stronger than steel.
Retortium: A rare metal that is yellowish green in color. Ingestion of low amounts can cause brief time travel and brief travel to alternate universes. Ingestion of medium amounts causes hallucinations, brief time travel and brief travel to alternate universes. Ingestion of high amounts causes rabies like symptoms, hallucinations,brief time travel, brief travel to alternate universes and death. Parrotmen have experimented with Retortium to try and make time machines.
Life: A liquid element rarely found in this world. It heals injured beings. So far a vial with trace amounts of it was found in a nearby cave that is near The Light's chamber. Parrotmen Dimensional Locator technology has revealed it came from Malum, thus meaning interdimensional travellers that travel throughout the multiverse do exist. It is yellow in color.
Death: A liquid element rarely found in this world. It kills beings. So far a vial with trace amounts of it was found in the same cave that vial of life came from. It is black in colors.
Balance: A liquid element rarely found in this world. It is non-toxic and has no affect on any beings, even in high amounts. So far a vial with trace amounts of it was found in the same cave that the vials of life and death came from.
Antarctium: A common metal that has currently only been found in Antarctica. It is used for jewlery and to make Frost Crystals, the currency of the country that resides on that continents.
-Douglas Adams, Restaurant at the End of the Universe
Level up Adoptable!
Yes, I was planning on adding Nagas or some other reptillian-humanoid race actually, but the ideas I kept having of them where too conspiracyish...
Just trying to help out, no mean to bash here and I didn't try to sound mean or to flame or anything. Just helping.))
Age:12 in current form (the naga have technological "reincarnation" they are able to take the minds and souls of ancestors and place them in new bodies, Vigil has spent 12 years in its current body)
Gender:modular
Race:The Naga:more detailed info after bio
Appearance: Vigil is a creature and a machine meshed as one, it looks something like a black, metal snake with 6 mechanicle arms ending in 3 long fingers with tools at the end, its head is large and covered in a mechanicle charapice, it has 7 robotic eyes and a tentacled mouth.
Bio:Vigil was born on a Naga resurection ship most of his childhood was spent in virtual reality simulations like most naga, however the Overmind had a duty for vigil, humanity and various other races seemed to be related to one another and this did not make much sense to the naga, so they sent Vigil to investigate and try to find out the cause and how the Naga could utilize whatever technology created them. Vigil was uploaded into a body designed for observing and given a small starship to go to the new dimension discovered, the naga used to have very powerful dimensional travel tech but lost most of it after the "enlightenment" when most naga killed themselves in order to access a new dimension. the naga wish to spread their knowledge to the worthy so they plan on making a stronghold in the new dimension
Skills:Intelligence scavenge technology, stealth
Points:
Additional Info:
"the naga"
Appearance: in their natural form naga are snake like arthropods with tentacles rather than arms, they had greyish skin and 3 large eyes, they ate mostly vegetation rather than meat, however this form was pushed to extinction by the modern naga which are a perfect melding of machine and lifeform, it is nearly impossible to tell where the machine ends and the naga begins, in general its best to just know that the naga have evolved to the point where it doesnt matter anything a living thing can do, a naga computer brain can do, not always better but in a unique way. no two naga are alike however they tend to keep serpentine appearance for the same reason humans tend to prefer to get lifelike prosthetic limbs rather than robotic tentacles
Psychology: Naga psychology is very...colorful, do to the fact that naga brains are melded with computers and the fact that a naga often takes his memories from more than one person.
Culture: Naga culture is fairly complicated, like humans they have religiond, philosiphies and art but how they manifest may be different Religious Naga tend to be more tolerant than other religions and the "gods" they worship tend to be distant incomprehencible concepts that are not popular outside the naga, sometimes a naga might believe multiple religions simultaniously and a few even follow the strange religion of omniquantism which states that all religions are correct even if they DIRECTLY contradict eachother. Naga art is often highly complex using all 5 (and for the naga 100) senses. one interesting feature of Naga culture is "the overmind" which is a creature which is a combination of every naga alive into one being, it is like a hivemind but instead of taking over naga, it exists like the internet.
Technology:the naga are very very advanced, their cybernetic technology is legendary, they use dark energy to power their ships.
Language:the naga communicate with quantum telepathy, their messages to one another are uninterceptable. Naga computers can with sufficiant data communicate with other races.
NAGA TRAITS
4+scavenge technology
4+mining
4+Intelligence
Computer brain:the naga are capable of superhuman mental abilities do to their computers, they can access scientific data, complicated math and mechanicle telepathy
Incompatibility: for better or for worse the Naga are very...different...from other races, they often have difficulties communicating, cannot read facial features without studying for a while and also are hard to read. however on the plus side many earth diseases simply dont affect the naga, it is very hard to get a disease that affects an organ you dont have
Nanotech Regeneration:Naga can heal themselves
Also tacos
Level up Adoptable!
Accepted
The Light
----------------------------
The Light had been busy finding odd things on this planet through sending balls of light known as "Light Sentries" to see what was out there. He saw dwarves being preyed on by human sized reptillian humanoid creatures. Then the Light Sentry was consumed by a larger one. "I never saw this before, this must have been like the Penguons, came about naturally and not by me." The Light said in a god-like tone. He cannot let the other races know, according to the code he is based on, he is not meant to build a physical body and tell of the danger to come unless it is an emergency, and so far this is underground.
~Investigate the biological anamoly between humans and various other races, such simularities are highly unlikely to be natural however the other races dont appear to be simply "genetic engineered" but appear to have somehow evolved with the help of some other civilization, the Naga do not have this technology and wish to add to their knowledge of the universe, further more reprecussions of use must be studied because of the lack of biological diversity could cause a decrease in cultural and technological diversity~ she began taking out hir supplies in order to build a scientific outpost
Level up Adoptable!
------------------------
The Light realized that Light Sentries were not enough to look for new things, and he must build a physical body, but he must consult The Masters, a group of Shadow Beings who are responsible for building him. So he sent out a signal to them, and they appear instantly. "May I build a physical body?"
The Masters Leader
-------------------------
"Yes, you can, we need you to investigate the origin of a space-time abnormality that appeared suddenly on Earth near the Giant Salt Flat, an unknown object has been seen coming out of it. If it leaves there it could allow who knows what in, we already have to deal with Groundmen reaching the surface."
The Light
-------------------------
The essence inside the glass tube begins to react with itself, forming a shape, the shape gets bigger and bigger, then it becomes a yellow colored Troodon, and I transfer my conscioussness into it, and I teleport out of the tube and run to the surface.
Age: 18
Gender:male
Race:Elf
Appearance: Dark brown hair, dark green eyes, he has light brown skin. He wears a light cloth which covers most of his upper torso and lower legs that his the color brownish green to blend in with the forest around him.
Bio: Mehalra was a normal elf, never strayed to far from the village and never fought whith each other. Mehalra was very courgeous though, he was always the first person to rush ahead while hunting and the first person to try out a new weapon. One time, while Mehlra was hunting, he accidently hit a fellow elf in the side of his leg while he was firing at a group of Phoenix fowl. He was aming at the bird when he was bumped into and accidently released his arrow. The arrow got stuck in the other elf's thigh. Upon returning to the village they told everyone what happened. Some of the other elf's family said he did it on purpose and he should be thrown out, others disagreed and said it was just a accident which could have happened to anyone. The village elders finnaly decided to keep Mehalra in the tribe for a accident is a accident no matter what.
Skills: Archery, hunting, and magic.
Points:2+archery, 3+magic, 2+stealth
Additional Info:tacos
Second character
Name: Grendun Yosomer
Age:29
Gender:male
Race:Fishmen
Appearance: Dark blue scales, blue eyes, and a patch of light blue scales around his eyes. He wears a cloth which is also blue but feels kind of like sea weed.
Bio:Grendun was born and raised to follow the Fishmen's rules. Every fishman must not harm the land, nor can they harm each other in fighting. Those were the two most important rules of his tribe. No matter what though something comes along to disrupt the tranquility of life. This was also true for Grendun When his village was attacked by a group of Destamala which are a large type of carnivourous shark like creatures who either attack for fun, or for food. Grendun was one of the first people to act by trying to fight the Destamala off. He almost failed at doing so too when all of a sudden the villagers who were hiding came out to help him by throwing spears at the Destamala. He was then known the village for helping protect it from the Destamala who attacked their village.
Skills:Intelligence,strength, and mining
Points:4 + Intelligence, 2 + Strength, 2 + Mining
Additional Info:Tacos
Age: Maturity is around a 24 year-old's, but in human years, unknown
Gender: Male
Race: Troodon
Appearance: A Troodon on the smaller size, has blue markings on his top with blue and green feathers on his arms.
Bio:
Born into a large pack of Troodon, he was inducted into the Protectors of the Light, because of his skills and overall performance. The Protection sent him with a small pack of other protectors onto the surface, to repair any leaks of the light and generally protect the native populace.
Skills:
1 + Survivalism
2 + Salvaging technology
2 + Agility
Points:
Troodons:
5 + Stealth
4 + Strength
6 + Intelligence
Summon The Light - Summons me to a location.
Traits of Troodon:
Resist common cold
Weak to Flu
Resist heat 75%
Additional Info: TTTTacos!
-Douglas Adams, Restaurant at the End of the Universe
Accepted
Accepted as well