The Universe. An infinite abyss which would seemingly last forever. Yet, there's still more to the eye than it seems. Meet Triane, a moderately sized planet which is located on the outer layer of a galaxy known as the Prasq Sector. It actually has two moons orbiting around it, which looks like they are completely devoid of any life. The question is though, what's so different about this galaxy compared to the millions of others? For starters, it's speculated that it's the oldest of its kind to have formed in the universe itself. The Sector however, is one of the most mysterious and unexplored places ever. Many intelligent beings from all around the universe have ventured into the uncharted land, never to return. Because of this, no one really dared to even think of entering the Prasq Sector. Well, until some time into the future.
After hundreds of years, beings from all around space have formed a council, deeming the place safe for exploration again, due to the fact that technology was now much more advanced than the technology available centuries ago. Multiple intelligent races collaborated with each other, beginning their expedition into the Prasq, starting with the planet Triane. Aliens began to set up camp, continuing to discover more of the planet. Life could be found, including hostile six-legged creatures and large tall trees, the place having about the same temperature as Earth. As research continued, it slowly became clear that this was no ordinary planet. Such is said due to another factor, the fact that ruins could be found scattered on the planet, with traces of a civilisation which called themselves the Friuz.
Rare minerals could be found deep within Triane, and all around actually. These ores were once only known to be exclusive to only a few heavenly bodies in the universe. Yet, it would appear that this mysterious galaxy had formed in the right surroundings into other to produce these materials in large amounts. One example is Yragtite, an extremely hard to find crystal which provided loads of energy for just a small amount of it. Because of it's rarity, not much research has been done to even find out more about it's benefits and uses. Discussions then started to arise, as to who actually owned these minerals. No one had a real answer to it.
It wasn't long before another race, this one known as the Duzks, a species which was a tad more militarily armed than some other races, prepared for a launch to finally visit another planet. This was done without notification to others, and because of that there was a lot more controversy relating as to who actually had the right to continue forward. Many more council meetings were arranged, with diplomats from multiple planets arguing with one another very vigorously. It was finally agreed on, that the Duzks would go first, considering that they were more experienced in combat than a lot of other races in the council. A fleet of space ships were sent into a nearby planet which went deeper into the sector. Communications were cut in between the travel and they were never seen again.
Conspiracy theorists began to throw around accusations, saying that the Jralls actually sabotaged the Duzks' fleet of ships, in order to stop them from even reaching the planet. Tensions were then now at an all-time high, countless meetings ended up going nowhere. The first stone was thrown when a group of guards were actually arguing against another scientist from another planet who, without care, actually massacred the troops. Upon hearing gunshots, many others began to arm themselves, and blindly began to shot at other aliens, thinking that they were hostile considering the fact that they held weapons as well. At the council, no one had accepted any apologies for this atrocity. Not that anyone was saying sorry anyways. This was the start of the war that would last until the present.
Two centuries had already passed since the first bullet was fired. Factions continued to rise and fall, always attempting to take over the Prasq sector to extract it's riches. More than half of the planets in the galaxy had already been explored and changed into somewhat of a battlefield, yet most heavenly bodies which races had set bases on were mostly on the outer layers of the sector, the core know being known for it's notoriety. Only recently, as in a few years ago, it became realised that the Friuz themselves still existed in the core of the galaxy, and that they weren't very happy with unwanted visitors attempting to conquer their planets. Surprisingly though, the Friuz actually had the same if not more level of technology compared to the other aliens.
Multiple space ships were sent out by the Friuz, to fight back against the large amount of aliens on the outer layer of the galaxy, which were ironically enough, fighting against themselves. Large and primitive behemoth-like creatures could be seen coming out of the ships, followed by Friuz troops and generals, all armed with high-tech weaponry as well of course.
This is where you come in. You are a person hoping to change all of this. The Endless War they call it. You hope to do the impossible, to actually end it. An unknown person has come into contact with you, with the power to seemingly stop the countless deaths. The person has only sent a message so far, never really seeing the person's appearance or hearing her/his voice before. Whether you are a mercenary, a simple tribal villager, a psychopath, a prisoner, a retired soldier, or anything else, you have been contacted for a reason. The message simply reads:
I have contacted you for a reason. My identity is not important. What is important are your skills and abilities. You have the chance to help me stop the Endless War, and to stop all the suffering. I am recruiting many others like you, who all have the powers to possibly assist me.
If you are interested, meet me at the Riosk Tavern on the Planet Mraim. At the end of this message will be code of which once used, can never be used again. Provide it to the bartender on the fifth floor. Ask for Alrusktite from him.
I look forward to meeting you.
- DrK
Introduction
Well, it definitely has been sometime ever since I actually started an RP. If you actually took the time to read that somewhat long plot, that's great. Before further ado, let's get the rules and other stuff over with.
Rules
Basic things that you should know, such as no god-modding, meta-gaming, power-playing and etc. Simple stuff you should already know to do.
While I do allow powers, they're the sort of which would be categorised as a species' ability, meaning that one race of aliens could possibly have a skill, which other races might not have. Or perhaps there could be a weapon that gives you your ability/power. Do note that technology plays a lot in the RP, so if you don't like powers, choose more on the weapons side and etc.
No god-like and omnipotent powers. This includes teleportation and bending the universe to your will type of stuff.
The Sceletae are a race of humanoid insects standing at about 1.5 metres tall. Their home world is a planet with high gravity, to counteract this the Sceletae possess two skeletons. An internal one and an exoskeleton. They have short spikes on their elbows, shoulders, the top of the head and down the spine. They possess two sets of arms with four fingered hands with claws. Their feet are bird-like consisting of a central pad with three long toes out the front and one out the back. The Sceletae are very fast when it comes to running. Their eyes are large and entirely black, they can only perceive two colours, red and green. On either side of the mouth are mandibles, and they are herbivores. The males are brown in colour and the females are a dull orange. On either side of the head are holes which are breathing holes and another set which function as ears. They have a great sense of hearing, but their eyesight is somewhat lacking.
A few important things to note: the Sceletae are very poor swimmers. And despite coming from a planet with relatively high gravity, they are weaker than humans. The Sceletae need to breath nitrogen like we need to breathe oxygen.
Age: 31
Gender: Male
Appearance: Aer is average height for a Sceletae, with a fairly thin build. His exoskeleton is brown. He wears a loose fitting white long sleeve shirt and a pair of brown trousers. He wears a cloth belt on his waist on the outside of his shirt.
Personality: Aer is naturally curious, always sticking his 'nose' where it doesn't belong. Despite this he retains some caution and he dislikes being left alone. He appears rather calm, and tends to keep his emotions inside rather than expressing them.
Bio:
Aer grew up on the Sceletae home world. His family consisted of his mother, his father and two sisters. He went to school much like any other kid and learnt about the Endless War. From the very first time he heard about it he hated it. He hated all the unnecessary deaths, he hated the fighting. Aer aspired to become a doctor, he wanted to help the people who were injured by the atrocity that was the Endless War. He studied almost constantly until he graduated from medical school at the age of 27. He got a job at a hospital where he worked for several years. Everyday someone would come into the hospital with some sort of injury caused by the war.
Over time the sight of people coming in horribly maimed got to Aer. He wanted to do something about it, he just wasn't what. So naturally he was ecstatic when the message came. Someone felt the same as him concerning the war, someone wanted him to help to stop the war. He ran as fast as he could to the space-port and bought a ticket to Mraim.
Weapons, armour and others: a medical kit, 2 laser pistols with holsters[/spoiler]
[spoiler=Laki - zob_rombie]
Name: Lakai
Race(give a short description of the race): Lakai is known as a humadroid. Humadroids look similar to humans except they all have dark brown hair and piercing black eyes. They are more intelligent as well as more physically adept than humans. They also possess strange powers that are carried in their DNA. Humadroids' origin is unknown, and they have no native planet. They are an extremely sparse species.
Age: 19
Gender: Male
Appearance: Lakai has long, brown, and wavy hair. It swoops down under his cold black eyes. Lakai is muscular, but he isn't bulky. He has a very lean and intimidating figure. He wears a white undershirt, with a brown jacket over that. He has black pants that go down to his dark brown sandals that reside on his feet. He carries his katana sheathed on either his back or side, depending on his mood.
Personality: Lakai is a very serious person. He comes off as mean and hostile at first glance. However, he guards the people he cares about with his life. He is very cautious when making decisions, he likes to analyze. He can be patient or impatient depending on current situation. Lakai is unlikely to talk if he doesn't have to.
Bio: Lakai and his family lived on a primarily human planet. His dad possessed the power of super strength, and his mother flight. Lakai was born with super speed and his power was discovered at a very young age. As Lakai matured he became more skilled with his power and learned to control it. Lakai's family never revealed their powers in fear of prosecution of exile. Lakai found school extremely easy, however, he purposely dumbed himself down in order to not be labeled a genius. Lakai's dad was a good man, he taught his son many useful things. He was a blacksmith, he was also the man who forged Lakai's katana, an extremely deadly weapon. When Lakai was 16, his father died of old age, leaving just him and his mother. Lakai therefore had to support both himself and his mother. He left his home planet and became a mercenary, from delivering messages to assassinations Lakai became cold hearted. The only person he cared for was his mother, who which he frequently sent large quantities of money to. When Lakai received the mysterious letter he was intrigued to say the least. He laughed at the idea of stopping the war, but he figured there would be a large amount of money involved. He took a trip to Mraim to find this anonymous figure. He is now just arriving there.
Powers/Abilities: Super speed
Weapons, armour and others: Lakai carries a long steel katana that rests in a black sheath.[/spoiler]
[spoiler=Ruby Abyssal - Fare777 - NPC]
name: Ruby Abyssal
Race: A race of highly intellectual small four legged felines, coming in a variety of colours, the race of the Abyss, Nobody knows their true name or the location of their home world due to it being positioned on the opposite end of a gargantuan space distortional field that only the Abyss can cross. Whilst their small cat like bodies can be described as physically weak in defence these small underestimate-able animals possess a unique and very dangerous ability,the ability to bend gravity and space to their will to assault their foes. A power so catastrophic that many fear its terrifying potential, the destruction which could be cast from their minds could doom hundreds if not thousands of lives if in specific conditions. Using their power they can cross the boundary which links their world with the universe of this one, allowing them to be known and be feared. Nobody knows how long these felines can live for, some speculate hundreds, some speculate thousands, some even claim they could have been around since the beginning, though this is incredibly unlikely if not impossible. They have no trouble breathing in space. ( ofcourse dont get me wrong this will be nerfed in combat obviously so to not be too op to balance it out.)
Age: Unknown
Gender: Female
Appearance: A Maine **** cat variant with a fully cyan blue fur colouring, her neck is also aligned with black jewels, actually stuck inside her neck, glowing with a light aura. She is an average cats height size and possesses black iris'.
[spoiler][/spoiler]
(Only with the descriptions above)
Bio: Ruby, one of the lead members of her societies race, and one of the most dangerous of her homeworld. Ruby has watched the endless war patiently, growing ever so bored with each passing year, she raised in the ranks from her excellent ability in her homeworld's main method of combat, spacial magic, a natural affinity for it and a key player on the fate of those she would look down upon. She is a very narcissistic being, little to no wonder being apart of a world that deems itself superior to all else. Most of her life is essentially trivial, nothing very interesting is known about her, she too longs for the end of the endless war, but to what end? What else... It has grown stale and unamusing to her, The Abyss has grown bored watching the masses revel in chaos, and after two long centuries it was finally time to end it, and Ruby would be the one to do so. If for no reason than to find a way to amuse her and her fellow people once again. As she stayed in the chaotic world, her race being well known and feared, she was contacted by a letter, reading the contents she smiled smugly and trotted off on all fours to where she needed to go.
Personality: Ruby can be classified as a very stuck up, snobbish and narcissistic individual, an individual who in her self obsessed superiority sheds no tears for anyone under her. Compared to her, in her own mind she sees everyone else as a pawn to play on her field, and despises those who try to move away from her board and act independently, to her life and death is a game, and her sadistic joy in amusing herself has been fuelled greatly by the endless war, and her only reason for stopping it is to find a new terror to entertain her, a very cruel individual, nothing is too much for her, determined and intelligent, she strives for her desires, and is loyal to her quest to the end.
Powers/abilities: Highly dangerous and powerful spacial abilities to alter the flow of gravity to slow or crush her opponents, She can slow down bullets coming toward her with her gravitational abilities by casting out a barrier around herself if applied before firing, and using her gravitational power she can distort reality using space and rip her opponents slowly apart, her high power makes up for her lack of physical defence.
Weapons: None.[/spoiler]
[spoiler=May Hayden - ShotgunPenguin]
Name: May Hayden
Race: Human
The humans seem to be the least physically diverse in the entire galaxy. They are commonly considered a lesser form of the more advanced humadroid, although the humans classify them as a different species all together. The humans are also a far ways behind other species in terms of technological advancement, having access to only small intergalactic ship and minor arms. However the humans have one quality that stumps even the most intelligent of species. They can adapt. The humans seem to poses an almost unnatural ability to adapt to whatever force they were facing. They can reverse engineer and manufacture almost any piece of technology that they come across. They once got their hands on one of the duzks laser rifles and by the next week they had armed almost all of their army with copies of the rifle, although most soldiers still prefer their regular arms over the alien weapons. Another thing that scared the other species was the humans affinity to war. They have built their economy around war, turned it into a science and found a way to excel at it. This doesn't mean that they go into war freely, they know of the costs, but they will do anything to win. Don't believe me? Just look at their history.
Age: 27
Gender: Female
Personality: Often loud, brash and ignorant are just a few words to describe this self proclaimed "Jack of all trades." May thinks of herself as the life of the party wherever she goes, either picking a fight or making a fool of herself. Despite her personality she can be almost impossibly friendly to anyone who can get past her attitude. She also usually prefers to be a leader rather than a follower and in the off event that she isn't the leader good luck getting her to do anything you want.
Appearance:
[spoiler][/spoiler]
Bio: May was on the human home world, Earth to a former commander in the army and a nurse. Her father had suffered a serious wound that required the amputation of both of his legs taking him out of service. May had desperately tried to follow in her fathers example in life, but found it hard after learning what he actually did. Signing allegiance to something that could just dispose of you whenever they want. She learned in school that once you join the army the only way to leave is either in a body bag or if you were injured to the point where you couldn't serve. She didn't like that one bit. She had also learned about the so called "eternal war" and why it was being fought. Being a rational girl she thought of a way to make some profit from this war. When she turned 26 escaped her father with a stolen space cruiser and her fathers military experience she became a mercenary traveling from planet to planet. Her plan didn't really take off like she planned because no one really wanted to hire a human mercenary because of trust issues. She had fallen on hard times lately, hitting the bottle more and more until she got an offer from a mysterious source. Deciding that this was going to be her big break she packed up her things, hid her ship, went to the nearest space-port and bought a ticket to Mraim.
Powers/Abilities: N/A
Weapons, armour and others: EnGarde DelLuxe body armor, AK-47, Remington Model 31, BC-41 knuckleduster/dagger, 2 bottles of her special brew of whiskey.[/spoiler]
[spoiler=Mis'p - OpelSpeedster] Name: Mis'p
Race:Tadpole (The Tadpoles in this RP, however, have no filter mouth, and have a natural mouth like humans'.)
A small, yet sneaky species of blue bird-amphibian hybrids. Tadpoles have the ability to be natural-gifted swimmers, and can even breathe underwater thanks to small branchea located next to their cheeks. They, however, need to be bathed in water every once and then due to their amphibious skin.
On land, Tadpoles are also quite agile, being able to leap seven times their own height in their planet's gravity of 10.14m/s². They're also quite fast as runners, and can out run any low or medium-speed predator. On the other hand, however, they're still not faster than very fast specimen. They do, however, have wings, which allow them to fly to avoid land-based predators, but flying can tire a Tadpole very quickly.
When it comes to combat, though, they're more often than not in the losing side, as they have been adapted to escape than to fight. Their only means of attacking is to secrete an incredibly toxic substance with their glands, which is most effective underwater. Only the harshest forms of life are immune to this substance, but it usually requires the target to be at point-blank range to be effective in solid areas.
Tadpoles also have a very short lifespan compared to most other species, living up to only 45 years. Only a few has lived to 50 years, and only one Tadpole has ever lived to 53.
Age: 28, which can be considered 32 in human age.
Gender: Male
Appearance: A normal tadpole wearing a full black suit. His irises are dark brown, a rare feature for Tadpoles. Naturally, he doesn't wear shoes or gloves, as Tadpoles normally don't wear them due to their feet being accostumed to harsh soils... and because designing shoes for amphibian feet would be plain hard. He stands at 0,97 meter.
Personality: Often quiet, and will avoid getting into trouble. He's more often than not somewhat socially awkward, and may not know what he's saying. He's also unquiet, and enjoys running and bouncing wherever he goes, displaying childish behavior.
Bio: Mis'p has never really been famous throughout his life. He had been more of a loner throughout his childhood, which caused others to wrongly percieve him as being anti-social. Due to his lonely tendencies, he developed more knowledge of lesser-known areas, such as alleys and forest shortcuts.
Tadpoles, however, normally are very social creatures, and their society normally expects for them to be very social towards each other. This caused other tadpoles to believe he's unnatural and that he had a social disorder, but kept these ideas to themselves due to anti-discrimination laws. The laws, however, didn't prevent others from treating him differently from others. This has led him to think he doesn't belong at his homeland, often causing him to hide out in alleys he previously discovered.
A thing he has in common with other tadpoles, however, is that he dislikes conflicts, and always seeks a peaceful solution. Though the Tadpole Empire is one of the few civilizations that are not involved with the war, he often kept in touch with it, and thought of ways that it could be stopped.
And here we are.
Powers/Abilities: He is very agile, being able to run quite fast - though not exxagerately fast like a cheetah - a good jumper, and knows a thing or two about flying. He excels most in swimming. He also often strays away from main paths, which can be helpful when shaking pursuers. On the contrast, however, he's not very resistant to fighting, and will likely need assistance from a tougher ally.
Weapons/Armor/Items: He has a basic handgun, and a small bag cointaining a few survival items, such as a water canteen.[/spoiler]
[spoiler=Milly - OpelSpeedster] Name: Milly
Kerbals are a relatively 'primitive' and extremely dangerous species that, surprisingly, has achieved space explorating technology. Being one of the feeblest species in the universe, they have also evolved an unique mentality in which they behave almost 'backwards' in relation to other species.
Thanks to their unmeasurably stupidity, Kerbals are more often than not the most avoided species in the universe due to their dangerous behavior. Little info regarding Kerbals is known, but a detailed guide about them has been written - refer to the link above.
Age: 25, which would be around 34 in human age.
Gender: Female
Appearance: A normal Kerbal, but the head is not as cylindrically-shaped - the lower part of the head is slightly more round than a male Kerbal's. She is also blonde, and, naturally, her hair is longer than male Kerbals'.
She wears an orange jumpsuit, and stands at 0,75 meter.
[spoiler]She would look somewhat like this - excluding the space suit, of course:
Personality: She is dead serious. Being not one for jokes, she finds little use in strawing away from the main objective to practice silly jokes. She also seems to lack most displays of emotion, and is unusually interested in books.
Bio: Milly is, surprisingly, different than most other Kerbals, mainly due to her backstory.
During an exploration regarding a Kerbal spaceship far from their home system and around a habitable planet, one of the Kerbal pilots messed up an orbital manuever, and crashed the spaceship. The pores of the Kerbals in it were mostly eliminated, but one survived, and planted a Kerbal in the planet, which was inhabited by a species known as the Cam'ss, who are notorious for being an intellectual species.
Said Kerbal baby was found by a family mainly sustained by an astronomer and logician, who also instructed the rest of the family on logic. They were, of course, initially repulsed by the baby Kerbal, but one of the family members indicated that, since the Kerbal was but a baby, they could raise her and properly educate her on how to act like a civilized being.
Naturally, due to such an unlikely feat being accomplished, the family quickly became famous for being the first to create an intellectual Kerbal. Said Kerbal - who was named 'Milly' by them, after a figure of ancient Cam'ss mythology representing intelligence - was mostly introduced to heavy studying schedules regarding astronomy, math, physics and history, causing her to quickly love reading books, but also made her somewhat apathic.
On the other hand, however, she sometimes was also subject to discrimination due to the 'fame' her species had acquired, despite her clearly being considered 'safe' by a commonwealth between the Cam'ss and four other species residing in their sector. This quickly caused her to criticize lifeforms for being unable to keep hate, discrimination and xenophobia away.
And here we are.
Powers/Abilities: Because she is a Kerbal, she mostly lacks any powers and abilities. However, she has the upside that she's immune to intense densities, hunger/thrist, bone mass reduction, and other factors.
Weapons, armour and others: A plasma-based machine gun and a small handgun. She also has a camouflage emitter, but is very energy-demanding.[/spoiler]
[spoiler=Rikkta - krazaz]
Name: Rikkta
Race: Feltar
The Feltar are commonly seen as larvae, because once they reach 80 they complete metamorphosis and are forced to breed and die shortly afterward. The Feltar are very similar to Earth Cicada minus the wing structure and that they are the size of a horse (about 4-5 ft). No other species could normally tell the difference between two of them apart, they can tell one from another based on small hairs on the face, which is their prime means of sensory. Due to the "day walkers" needing some way to tell them apart, they commonly paint one another, as they have no need for clothing. They commonly feed on juices in the roots of plants on the surface through their proboscis, but they have been experimenting with juices of fruits, vegetables, and puréed meats. As adults, their claws become legs, they grow to the size of a rhino and they gain coloring ranging from green to black. When they reproduce, the eggs are brought back underground where they are to be raised by the elder larvae, the first twenty years of their life is devoted to education, the next thirty are to work and socialize, ten more are devoted to teaching. They then proceed to live life as they see fit until they have to reproduce.
Age: 23
Gender: Male
Personality: Rikkta is very adventurous sort he is also rather spontaneous, glad to be off of Zsaarti, which is cramped and regulated. However, his kind's inherent modesty and calm nature keep him level headed. Socially, he is rather friendly, but doesn't know much regarding other races.
Appearance: Rikkta is painted with green and red colors in a decorative pattern, not that it matters to him. He also wears goggles that help him see in the light.
Bio: Rikkta was born, during mating cycle F, on the Feltar Homeworld Zsaarti. The endless war was not much of a concern of his as the Feltar stayed passive throuought the conflict. Rikkta recently graduated school and eagerly joined the Feltar Astronautic Expedition Team to explore the galaxy. However, the Feltar have recently joined the war, as several Feltar colony ships were destroyed as collateral during a surprise attack. This has caused many FAET to have all of its ships rationed and refit for war, leaving Rikkta out of the job. When Rikkta was on a tram, heading towards his residential district, on the ground lie a note, unopened, Rikkta swiped it and, even though it was meant for someone else, perhaps he could make a differance. He stowed away on a Freighter headed for Mraim.
Powers and abilities: Claws, Digging/Tunneling, Spelunking, Vision in low light and complete darkness, Climbing, Piloting, and Map Making.
Weapons/Armor/Items: Data Tablet, Wallet of 8,500 power units, Advanced Tunneling Equipment, Small back mounted Ion cannon.[/spoiler]
[spoiler= Krain Vesenth - Flying_Bat] Name: Krain Vesenth
Race: The Altrak, were once a nomadic pack hunters from an iceball moon far outside the Goldilocks zone of their local star. Because of the hostile environments with extremely dangerous creatures which have evolved to be as efficient as possible, they have evolved to become extremely stealthy and observant, as a small wrong move on the unfriendly planet they once lived on, would result in death, senses such as hearing and sight being more enhanced than normal alien races. They're now teetering on the brink of technological singularity, and so display a paradoxical mixture of high-technology, and nomadic tribal culture.
They have also, upon having enough power, have already left for a much more calmer planet to live on, having less hostile threats. Even though it's calmer, it's still outside the Goldilocks zone and is actually relatively cold. Their race is well known for their examination skills and extreme stealth and as it took all the skills they needed to actually survive on their once desolate and icy home.
They're also widely known for their ability to actually stick and climb to walls, which was evolved during the time they lived in the harsh cold environment, since danger lurked at every corner, such as brutal and monstrous beasts, the Altrak used this power to actually surprise their predators and have a quick and efficient escape. The Altrak are mostly a humanoid race, which actually use to grow feathers, but has ever since stopped. They also use to have a tail, which they use sometimes for acrobatic feats, and sometimes sprint on four legs.
[spoiler=Appearance]
[/spoiler]
Age: 29
Gender: Male
Personality: Very outgoing, adventurous and always curious in a way. Living in the dull environments of the cold planet where he grew up, he learned to appreciate things more and always wanted to try new things. Doesn't like to be bored, sometimes his mind even wanders off, yet can be patient at times when he knows there's a serious situation going on.
Appearance: Imagine it in a non-pixelated format, the handle of the katanas itself aren't very big and Krain is taller than that.
[spoiler][/spoiler]
Bio: Krain actually didn't have the privilege of many other Altraks, to live on a less hostile planet. He didn't grow up in very calm environment, seeing as his parents had actually moved to an even more desolate and ruthless iceball planet. Why? Because his father, a overly-militaristic man, has seen the horrible devastation of the Endless War, and to prepare for anything in the future, has actually decided to let his son grow up to be stronger, treating the original planet they actually came from as a training field.
Because of this, Krain grew up to know that it's very much a 'survival of the fittest' world out there. Once he grew up to become a teenager, his family left to a much more developed home on another Altrak camp established on a different and warmer planet. Despite being in better conditions, Krain often continued to hunt for animals, as on this planet, they didn't exactly have farms of any sort yet. Once he had grown up, his father had encouraged him to go to the Endless War. Why? Because he felt that his son was strategic enough, to probably show the universe that the Altrak was capable of doing something, as their race wasn't exactly the most dominant faction in the Prasq sector.
Krain then decided to head to the war, because honestly, he was getting bored of doing the same things over and over again. He wanted to explore and to have much more adventures, which was what the war had probably given him. Yet, Krain might've bitten more than he could chew. Being a war commander, he slowly started to learn from his mistakes and got better at strategising attack formations on the enemy on one of the lesser known planets on the outer layer of the galaxy, Reain. Over the years though, he grew weary and realised that, to be honest, there was no real glory and honour in war. With his smarter overview over the situation, he had known that this war would really last forever, for the endless amount of enemies flowing in were simply too much to handle. It would forever remain a place of which no one actually owned. With that in his head, he resigned from the war before he could even kill himself, and took more time to do other recreational activities, such as sports with his fellow friends he made in the war, or sprinting and exercising. That is, until he got the message.
Upon getting it, he told his parents that he was leaving again, this time on a different expedition to explore something else. His father approved with great enthusiasm, reminding him of one thing before he left.
"Remember, wars and deaths can make one go crazy. I have seen many of my comrades when I was in the war go insane. Make sure you don't lose yourself, boy."
Powers/Abilities: The Altrak are known to be masters of stealth, and Krain is no exception. He has the ability to seemingly camouflage into his surroundings, able to fool others who don't pay a close enough attention to the dark. Krain is also a well trained warrior and fighter, having the skills of manipulating his weapons in a precise and dextrous manner in order to fight his opponents, not to mention his good acrobatic skills which enable him to climb walls and ceilings at times. The Altrak also, as mentioned before, are capable of climbing and sticking to walls and ceilings. Krain was once also a war commander in the Endless War, and has been capable of strategising surprise ambushes and tactical attacks.
Weapons, armour and others: He isn't armoured with the toughest of armours, as agility is actually needed for his fighting style, yet he has an average amount of protection.
Krain uses one metal dagger, followed by two Krasnite katanas, made of a rare material found on cold and harsh planets like the Altrak's home which are capable of slicing almost anything easily.
He has projectiles that are triple-bladed, capable of soaring through the air with ease and a single primitive revolver, the gun usually only being used for emergencies and enemies that are too far away. He refrains from using this too often, as the noise created by the firearm doesn't really fit well with his stealthy ambushes.
Lastly, he has a small amount of dust, which he at times uses to confuse and blind his enemies.[/spoiler]
[spoiler=Glen'tik - bobert778]
Name: Glen'tik
Race: Consilium: The Consilium are a relatively under evolved species in the universe, coming from a dust ball of a planet covered in deserts and mesas. The Consilium are fairly large creatures, standing at around seven feet on average when upright but many prefer hunched positions and still benefit from moving around on all fours. Their appearance can most commonly be attributed to rodent like though they posses sapien qualities to their forms. Lean and built for endurance the Consilium have evolved lengthy and strong limbs, their hands and feet resembling those of the common earth 'rat'. Like rats they also posses long, hairless tails which are used for balance as they are not strong enough to hold up a Consilian once they pass the age of three.
While their body structure is very rodent like this is where the similarity ends as their heads lack a muzzle of any sort, and their bodies are covered in a thick layer of long and shaggy fur which only fails to cover their tails, hands, feet, and eyes. Through this fur all that can be seen of a Consilian's face are two large, solid pink eyes with no notable pupil or sclera and it's ears which are short and pointed resting on either side of it's rounded head.
Hidden beneath their facial hair is a pair of small nostrils and a very large mouth filled with pointed saw like teeth. The Consilium have evolved one of the most advanced digestive systems in the galaxy, able to eat nearly anything that will fit in their mouths which are capable of opening to an impressive two feet wide. Food is scarce on their planet so they had to learn to make the most of what they could find and will often binge in the presence of large quantities of food while also being known to even cannibalize their own kind. Their fur ranges vastly in color, from blacks and browns to yellows and blues normally dependent on their age and regionalism.
Age: 17
Gender:Male
Appearance: Glen'tik doesn't differ very much from the rest of his species in shape or size with deep brownish green fur and dirty tanned flesh. Glen'tik also doesn't commonly wear clothing like most of his species but does wear a tattered navy blue coat in which he keeps his belongings. Due to his lifestyle Glen'tik's body odor is rather distinct, and while he can't smell it himself to others he wreaks of something left out in the sun to rot.
[spoiler]To give a better idea of what he looks like I drew a picture explaining some of his features http://i.imgur.com/Z5TU2R9.jpg[/spoiler]
Personality: Glen'tik is a bit of an odd fellow, having never ventured beyond his home planet before and as such is fascinated with much of what he sees. While he does try to be a good person his bad manners and animalistic behavior, both of which are common and acceptable on his planet, set him back a bit. Aside from these flaws Glen'tik is a fairly cheerful person once you get to know him, but touch his stuff without permission and you may find him atop your shoulders pulling on your hair.
Bio: I was born in the trash, like more and more of my species have begun to have happen to them. Many years ago after the elders had stopped eating those who came to our planet The Consilium had begun to get involved with the intergalactic community. Needing funds to buy food and to catch up with the other races the elders had reached a generous agreement with several other species; leave your trash with us, and we'll find use for it.So from the garbage of other civilizations our own began to rise, villages being constructed from trash and technologies being figured out rather than developed. What wasn't eaten was either somehow put to use or left where it was dropped, resulting in our planet now being at least one tenth landfills.
Other than that I had a fairly normal life, with my only true possessions kept inside the coat I had found many years ago. I live on my own now, my parents both being eaten by a Galorphix worm some time ago so I had to move on and find my own way in the world. It was about that time anyways, I just never really had a reason to before. So now I lead a fairly normal life, digging through land fills and hunting for food with my brethren, until I found something strange in the trash one day. It was a letter, clean looking and placed as if it had been left there on purpose but with nobody around to claim it. Originally I planned to eat it, but curiosity got the best of me and I opened it up before deciding to shove it in my mouth.
For a while I fummed over the meaning of the words, only knowing how to read from what mold covered books I'd found as a child. Eventually I figured the message out though, and after some deliberation decided it might be interesting to see what this was about and maybe tell whoever had sent this where it had ended up. Just like with my parents I suddenly had a reason to leave where I was, not seeing much worth holding onto here. So with what I could carry I hitched a ride on a trash transporter and with what money I had began navigating to this 'Mraim'. Not like I had anything better to do, right?
Powers/Abilities: Through evolution the Consilium have developed a number of adaptations. Their teeth are incredibly strong, with enough biting force to chomp through bone and the digestive system to swallow whatever they chew up. Their fur is another adaptation, letting them survive the cold nights of their homeworld while also acting as a sort of cooling system during the hot days. Their fur also helps to make them look a bit bigger than they really are, but this isn't intentional and is just a side effect. Though they aren't the strongest or fastest they're durable, healing fast and able to take a lot of punishment. While they have poor senses of smell their eye sight is brilliant with fairly good hearing though not incredible.
Weapons, armour and others: Glen'tik's coat while already being thick and durable has been outfitted with scarp metal arm braces and shoulder pads for protection purposes, held onto the fabric with large screws and bolts. His weapon of choice is a large and rusted bat which he keeps concealed in his jacket along with everything else he owns which isn't much.
[spoiler=Joe Armstrong - Proporo] Name: Joe Armstrong
Race: Human
The humans seem to be the least physically diverse in the entire galaxy. They are commonly considered a lesser form of the more advanced humadroid, although the humans classify them as a different species all together. The humans are also a far ways behind other species in terms of technological advancement, having access to only small intergalactic ship and minor arms. However the humans have one quality that stumps even the most intelligent of species. They can adapt. The humans seem to poses an almost unnatural ability to adapt to whatever force they were facing. They can reverse engineer and manufacture almost any piece of technology that they come across. They once got their hands on one of the duzks laser rifles and by the next week they had armed almost all of their army with copies of the rifle, although most soldiers still prefer their regular arms over the alien weapons. Another thing that scared the other species was the humans affinity to war. They have built their economy around war, turned it into a science and found a way to excel at it. This doesn't mean that they go into war freely, they know of the costs, but they will do anything to win. Don't believe me? Just look at their history.
Age: 42
Gender: Male
Personality:
Ruthless in combat to ensure his survival, but outside combat actually fairly cheery although overly rational. He is prepared to die in battle, and so lives his days like every single one of them was his last. Cares for his squad, or anyone he's currently fighting with. He isn't one to enjoy backstabbing friends to save his own skin.
Appearance:
Joe uses his suit to cover for the weakness becoming of his age. Therefore he is just about always seen using the full body suit. This makes him fairly featureless. With the suit on he stands at about 2m in height, without the suit he is 1,8m in height. The suit makes his voice sound a bit artificial.
The suit covers the full of his body and is one without much decorations except for one: At the left side of the chest portion, just about where the heart is, is engraved the words "Victory, Comradeship, Power, Earth Defense Force Congratulatory suit". The suit is rust red.
Bio: For as long as Joe remembers the Earth has waged war against other worlds, and so it happened Joe, as a young man, entered the military. In those years the Earth was on a winning streak and could afford to train soldiers for a fairly long period of time.
For Joe that period was one year.
After he had been trained to be a proper soldier Joe was deployed to his very first battle. He had done simulations of battle, but they were nowhere near the real thing. The battle was fought against an insectoid species, which were overpowering humans in a far off planet. Mankind could have, instead of fighting a losing battle, just withdrawn but it was too much of a shame to the generals who had been winning all this time.
And so Joe fought. More and more, kill or be killed. There was no end to the fighting, and when his suit finally ran out of battery humans were overrun. Joe got lucky, he was wounded and evacuated right before the rest of his crew was slaughtered.
Fifteen years later Joe had become a battle-worn veteran of war. He fought with determination and certainty, for mankind and for himself. Promotions had come and gone, they were nothing to him.
When the generals eventually decided to take the border planet which had been the sight of his very first battle back, Joe volunteered. He wanted to mercilessly slaughter every last one of the insectoids which had then beaten men. But it was too much. Joe, now commanding his own squad, inadvertedly caused the death of the whole squad and was thus dishonorably discharged. He, however, had just before the trial gotten his hands on a congratulatory suit, complete with weapons. After receiving the letter he suited up and headed towards a certain bar in Mraim.
Powers/Abilities: Battle hardened. Can use CQC (Close Quarters Combat).
Weapons, armour and others:
- WarWager Mk. VII armoured full body suit
The latest in humankinds constantly improving muscle/armour suit which humankind uses to be able to match up to any extraterrestrial creatures. Truly a marvelous suit which allows humans to survive in different environments thanks to its built-in air filter, life support systems and artificial increase in muscular power.
The latest addition, unlike the ones before it uses solar batteries which regain their charge by staying in the sunlight. The old models used rare minerals to power up the suit leading to higher energy output but causing suit blackouts in the middle of battle. The Mk. VII also has small boosters allowing for brief sprints to or from cover in the midst of battle. This, however uses up energy quickly if used repeatedly.
The suit also features heads up display, giving the user information on his enemy, his own body and the battery of the suit mid battle as well as the ammo charge situation to ensure the operators survival.
- The Punisher
Even though cool sounding, it's the standard solar-powered laser impulse -firing assault rifle - shotgun combination issued to soldier everywhere the mankind wages war.
The weapon uses sunlight to power it's laser impulses, and works similarly to the weapons the aliens use. The power cells it uses as ammunition can either be bought fairly cheaply or reloaded by keeping them in direct sunlight for a period of time.
- The Solar gun
The Solar gun is a fairly rudimental weapon, and actually an invention 50 years to the past. It gathers sunlight before it's fired and fires a single shot of force.
The shot is non-lethal and it's force depends on the amount of time charged before firing. Consistently used in non-lethal operations.
- Standard issue long army knife
This is an utterly normal army knife. Nothing special about it.[/spoiler]
[spoiler=Raras - -Silver-] Name: Raras Race(give a short description of the race): Denite, Denites are small creatures, the tallest known one is three feet tall but, the tallest Denite was subject to a large amount of genetic alteration and modifications. The average is twenty inches long (counting a five inch tail). Their overall appearance is similar to that of mulitple ferrets. With each blood-family having a different color fur. They have litters of up to twelve children at a time.
The Denitian Empire, as their country is called, is very militarian. Adults have mandatory military service, after which they are allowed to have one litter. They are given a month to nurture their children before they are required to return to the Denetian Military. Their Children are then required to hunt the local wildlife for plants and animals that they have to share with the town.
They have surprising strength for their size and while they lack any truly amazing abilities that other races have, they make up for it with their versatile technology.
Age: 16 (The military drafting age is 15) Gender: Male Personality: Psychotic, would be the best way to describe Raras. A love of explosives and twisting space was this boys childhood. He also loved to climb, as most Denite Children do, their villages are built on trees after all. He became a bit explosive fanatic and trigger happy during his time in the Denitian Military but, he does it all in good fun! "Accidents are life's presents right?" That was Raras' motto, and got him out of Denitian Court on more than one occasion.
[spoiler]Appearance: [/spoiler]
Bio: Raras is the seventh son of 'Rararan The Not-Dead-Yet' and 'Ririru The Thunder Cloud'. Raras was born into the military caste of the Denites, it was his job to hunt food as a child and once he was an adult, he would go into the military. It's Denite tradition that only the men that are in the military, or scientists, get to reproduce and only if they don't blow up! or do something else that would make them seem useless or idiotic. After all, Denites have up to twelve children in a litter, with a mandatory military service between each litter. Raras knew his parents for about a month before they left to go back into service of the military. During that time Raras had to hunt food, like all Denite children. Raras was a born leader, he was one of the few to lead an assault on a Shiverbiter, a canine creature twice the size of an earth bear!
At fifteen he was drafted into the military, a year was spent in basic training and a couple months after he got released from basic training, he received a note. Raras was given permission to follow the notes instructions by 'Smart-Leader Rarirarinru The Great'
Powers/Abilities: Increased strength, night-vision, and he is pretty small. He's twenty inches long... that's pretty short
Weapons, armour and others: Data-Spear: A collapsible spear that forms out of hard-data, A Denite material that is literally materialized data. Vertical Oxygen Lifter: It's a Denite Jetpack. Dual Data Pistols: They fire Hard-Data bullets with infinite-data synthesizers. They have infinite ammo and they fire materialized data.[/spoiler]
[spoiler=Ku'uthptal Nyv'vistail/War - Entei27]
Name: Ku'uthptal Nyv'vistail (Nickname he goes by: War)
Race(give a short description of the race): Thuk'kupht- An ancient and peaceful race mostly forgotten who has only a few thousand surviving members remaining. They look like large humanoids with skin of precious gems like onyx or emerald. The race is born with the gift they call Ek'ktahph, or The Hand of Life. This ability allows the species to take energy or give energy to heal, but the ability shortens the lifespan of the race by a small amount when giving and extends slightly when taking. The race has a lifespan of thousands of years.
Age: 792
Gender: Male
Personality: Serious, brutish, angry.
Appearance: He looks like a body builder with onyx skin. He has pure white eyes. He has a scar over his left eye.
Bio: Born long ago on his home planet of Uphta'al, he was born into the royal bloodline of his planet's leaders and one day would become the leader. He grew up having a peaceful life. He later became the leader of his planet and was a kind and helpful leader to his people. Any outsider stopping on the planet was usually hated by his people, but he helped them. He shortened his life by a good 2,000 years healing people who came to his planet injured. One day, several moths after his 611th birthday, several fleets of warships came to his planet. His planet had such primitive weaponry compared to them, they stood defenseless. Thousands escaped, including him, but the other millions of his race perished along with the planet. He fled millions of light-years away and found a very civilized and advanced planet that years later War found out was a part of the attack on his planet. He became furious when he found this out and ended up discovering an underground rebellion rising on the planet. He met with the rebel leader and became involved. This was also when he got the nickname War. After doing some training with some ex-military personnel for over twenty years, the rebellion finally waged a war against the leader. After about a year of war, War and a squad of the rebellion's best warriors stormed the council room and all but War, the rebel leader, and two others perished in that room. They had locked the room and trapped the five council men. One of which was the leader of the planet and who was commanding the attack on War's planet. War, after centuries of peace, took a path of anger and rage and took the energy of all of the council men, leaving them shriveled corpses. They fled the council room and planted warheads all throughout it. They headed to the nearest military outpost and stole a small ship big enough to hold twenty men and fled the planet. Over the next few years, War and the others went across the galaxy, finding other rebellions and helping them gain freedom while getting military tech and members for their crew. Within the next seventy or so years, the crew had made a special glove that they hooked up to War that allowed him to heal worse wounds and use less energy for it. Eventually, after even more years, War and the others found a small planet that the local race had been housing many of War's race. War stayed there for a while so that the crew and the locals could build a massive carrier capable of holding 200 warriors. After another few decades or so, the warship known as "Vengeance" was done. War left the planet with his original crew, over one hundred of the locals, others who had lost their home planets, and many members of his race to continue his quest. Years later, War docked on a planet and was found by a courier with a message. He read the message about the Endless War. He decided it was best for only him to go. His crew had been through enough turmoil. So War took a ride on a small cargo ship to Mriam and found the Riosk Tavern and walked inside. This is where we begin.
Powers/Abilities: Ek'ktahph, The Hand of Life. The Hand, depending on the lifeform, takes some time to use. A small, non-sentient life-form will take maybe 10 seconds. A medium sentient humanoid could take 10 minutes or so to suck all of the energy. The more energy, the longer it takes. While absorbing/giving energy, he is nearly defenseless.
Weapons, armour and others: The Amp Glove (Amps the Ek'ktahph. Allows him to mold the energy into different things. Can form a shield with size varying on the energy. Can shoot balls of energy that work similar to an RPG shot, takes a bit to charge and recharge after shooting.), and a communicator to the original rebel leader Zhal in case of emergency.
Races
[spoiler]
[spoiler=Sceletae]
The Sceletae are a race of humanoid insects standing at about 1.5 metres tall. Their home world is a planet with high gravity, to counteract this the Sceletae possess two skeletons. An internal one and an exoskeleton. They have short spikes on their elbows, shoulders, the top of the head and down the spine. They possess two sets of arms with four fingered hands with claws. Their feet are bird-like consisting of a central pad with three long toes out the front and one out the back. The Sceletae are very fast when it comes to running. Their eyes are large and entirely black, they can only perceive two colours, red and green. On either side of the mouth are mandibles, and they are herbivores. The males are brown in colour and the females are a dull orange. On either side of the head are holes which are breathing holes and another set which function as ears. They have a great sense of hearing, but their eyesight is somewhat lacking.
A few important things to note: the Sceletae are very poor swimmers. And despite coming from a planet with relatively high gravity, they are weaker than humans. The Sceletae need to breath nitrogen like we need to breathe oxygen.[/spoiler]
[spoiler=Humadroids] Lakai has long, brown, and wavy hair. It swoops down under his cold black eyes. Lakai is muscular, but he isn't bulky. He has a very lean and intimidating figure. He wears a white undershirt, with a brown jacket over that. He has black pants that go down to his dark brown sandals that reside on his feet. He carries his katana sheathed on either his back or side, depending on his mood.[/spoiler]
[spoiler=Humans]
The humans seem to be the least physically diverse in the entire galaxy. They are commonly considered a lesser form of the more advanced humadroid, although the humans classify them as a different species all together. The humans are also a far ways behind other species in terms of technological advancement, having access to only small intergalactic ship and minor arms. However the humans have one quality that stumps even the most intelligent of species. They can adapt. The humans seem to poses an almost unnatural ability to adapt to whatever force they were facing. They can reverse engineer and manufacture almost any piece of technology that they come across. They once got their hands on one of the duzks laser rifles and by the next week they had armed almost all of their army with copies of the rifle, although most soldiers still prefer their regular arms over the alien weapons. Another thing that scared the other species was the humans affinity to war. They have built their economy around war, turned it into a science and found a way to excel at it. This doesn't mean that they go into war freely, they know of the costs, but they will do anything to win. Don't believe me? Just look at their history.[/spoiler]
[spoiler=(Unknown 1)]
A race of highly intellectual small four legged felines, coming in a variety of colours, the race of the Abyss, Nobody knows their true name or the location of their home world due to it being positioned on the opposite end of a gargantuan space distortional field that only the Abyss can cross. Whilst their small cat like bodies can be described as physically weak in defence these small underestimate-able animals possess a unique and very dangerous ability,the ability to bend gravity and space to their will to assault their foes. A power so catastrophic that many fear its terrifying potential, the destruction which could be cast from their minds could doom hundreds if not thousands of lives if in specific conditions. Using their power they can cross the boundary which links their world with the universe of this one, allowing them to be known and be feared. Nobody knows how long these felines can live for, some speculate hundreds, some speculate thousands, some even claim they could have been around since the beginning, though this is incredibly unlikely if not impossible. They have no trouble breathing in space.[/spoiler]
[spoiler=Tadpole]
A small, yet sneaky species of blue bird-amphibian hybrids. Tadpoles have the ability to be natural-gifted swimmers, and can even breathe underwater thanks to small branchea located next to their cheeks. They, however, need to be bathed in water every once and then due to their amphibious skin.
On land, Tadpoles are also quite agile, being able to leap seven times their own height in their planet's gravity of 10.14m/s². They're also quite fast as runners, and can out run any low or medium-speed predator. On the other hand, however, they're still not faster than very fast specimen. They do, however, have wings, which allow them to fly to avoid land-based predators, but flying can tire a Tadpole very quickly.
When it comes to combat, though, they're more often than not in the losing side, as they have been adapted to escape than to fight. Their only means of attacking is to secrete an incredibly toxic substance with their glands, which is most effective underwater. Only the harshest forms of life are immune to this substance, but it usually requires the target to be at point-blank range to be effective in solid areas.
Tadpoles also have a very short lifespan compared to most other species, living up to only 45 years. Only a few has lived to 50 years, and only one Tadpole has ever lived to 53.[/spoiler]
[spoiler=Kerbal] Kerbals are a relatively 'primitive' and extremely dangerous species that, surprisingly, has achieved space explorating technology. Being one of the feeblest species in the universe, they have also evolved an unique mentality in which they behave almost 'backwards' in relation to other species.
Thanks to their unmeasurably stupidity, Kerbals are more often than not the most avoided species in the universe due to their dangerous behavior. Little info regarding Kerbals is known, but a detailed guide about them has been written - refer to the link above.[/spoiler]
[spoiler=Feltar]
The Feltar are commonly seen as larvae, because once they reach 80 they complete metamorphosis and are forced to breed and die shortly afterward. The Feltar are very similar to Earth Cicada minus the wing structure and that they are the size of a horse (about 4-5 ft). No other species could normally tell the difference between two of them apart, they can tell one from another based on small hairs on the face, which is their prime means of sensory. Due to the "day walkers" needing some way to tell them apart, they commonly paint one another, as they have no need for clothing. They commonly feed on juices in the roots of plants on the surface through their proboscis, but they have been experimenting with juices of fruits, vegetables, and puréed meats. As adults, their claws become legs, they grow to the size of a rhino and they gain coloring ranging from green to black. When they reproduce, the eggs are brought back underground where they are to be raised by the elder larvae, the first twenty years of their life is devoted to education, the next thirty are to work and socialize, ten more are devoted to teaching. They then proceed to live life as they see fit until they have to reproduce.[/spoiler]
[spoiler=Altrak]
The Altrak, were once a nomadic pack hunters from an iceball world far outside the Goldilocks zone of their local star. Because of the hostile environments with extremely dangerous creatures which have evolved to be as efficient as possible, they have evolved to become extremely stealthy and observant, as a small wrong move on the unfriendly planet they once lived on, would result in death, senses such as hearing and sight being more enhanced than normal alien races. They're now teetering on the brink of technological singularity, and so display a paradoxical mixture of high-technology, and nomadic tribal culture. They have also, upon having enough power, have already left for a much more calmer planet to live on, having less hostile threats. Their race is well known for their examination skills and extreme stealth and as it took all the skills they needed to actually survive on their once desolate and icy home.
They're also widely known for their ability to actually stick and climb to walls, which was evolved during the time they lived in the harsh cold environment, since danger lurked at every corner, such as brutal and monstrous beasts, the Altrak used this power to actually surprise their predators and have a quick and efficient escape. The Altrak are mostly a humanoid race, which actually use to grow feathers, but has ever since stopped. They also use to have a tail, which they use sometimes for acrobatic feats, and sometimes sprint on four legs.
[spoiler=Appearance]
[/spoiler]
P.S. The idea of the Altrak came from a Starbound Mod which I'm pretty sure most people are well acquainted with, the Avali.[/spoiler]
[spoiler=Consilium] The Consilium are a relatively under evolved species in the universe, coming from a dust ball of a planet covered in deserts and mesas. The Consilium are fairly large creatures, standing at around seven feet on average when upright but many prefer hunched positions and still benefit from moving around on all fours. Their appearance can most commonly be attributed to rodent like though they posses sapien qualities to their forms. Lean and built for endurance the Consilium have evolved lengthy and strong limbs, their hands and feet resembling those of the common earth 'rat'. Like rats they also posses long, hairless tails which are used for balance as they are not strong enough to hold up a Consilian once they pass the age of three.
While their body structure is very rodent like this is where the similarity ends as their heads lack a muzzle of any sort, and their bodies are covered in a thick layer of long and shaggy fur which only fails to cover their tails, hands, feet, and eyes. Through this fur all that can be seen of a Consilian's face are two large, solid pink eyes with no notable pupil or sclera and it's ears which are short and pointed resting on either side of it's rounded head.
Hidden beneath their facial hair is a pair of small nostrils and a very large mouth filled with pointed saw like teeth. The Consilium have evolved one of the most advanced digestive systems in the galaxy, able to eat nearly anything that will fit in their mouths which are capable of opening to an impressive two feet wide. Food is scarce on their planet so they had to learn to make the most of what they could find and will often binge in the presence of large quantities of food while also being known to even cannibalize their own kind. Their fur ranges vastly in color, from blacks and browns to yellows and blues normally dependent on their age and regionalism. [/spoiler]
[spoiler=Denites] Denite, Denites are small creatures, the tallest known one is three feet tall but, the tallest Denite was subject to a large amount of genetic alteration and modifications. The average is twenty inches long (counting a five inch tail). Their overall appearance is similar to that of mulitple ferrets. With each blood-family having a different color fur. They have litters of up to twelve children at a time.
The Denitian Empire, as their country is called, is very militarian. Adults have mandatory military service, after which they are allowed to have one litter. They are given a month to nurture their children before they are required to return to the Denetian Military. Their Children are then required to hunt the local wildlife for plants and animals that they have to share with the town.
They have surprising strength for their size and while they lack any truly amazing abilities that other races have, they make up for it with their versatile technology. [/spoiler]
[/spoiler]
Application Name: Race(give a short description of the race): Age: Gender: Personality: Appearance: Bio: Powers/Abilities: Weapons, armour and others:
Just remember that it isn't compulsory to actually fill out both the power and weapons. You could just specialise in powers, or weapons, or have a balance between both.
Here is my app, tell me if there is anything wrong with it
Name: Aer Mercury
Race: Sceletae
The Sceletae are a race of humanoid insects standing at about 1.5 metres tall. Their home world is a planet with high gravity, to counteract this the Sceletae possess two skeletons. An internal one and an exoskeleton. They have short spikes on their elbows, shoulders, the top of the head and down the spine. They possess two sets of arms with four fingered hands with claws. Their feet are bird-like consisting of a central pad with three long toes out the front and one out the back. The Sceletae are very fast when it comes to running. Their eyes are large and entirely black, they can only perceive two colours, red and green. On either side of the mouth are mandibles, and they are herbivores. The males are brown in colour and the females are a dull orange. On either side of the head are holes which are breathing holes and another set which function as ears. They have a great sense of hearing, but their eyesight is somewhat lacking.
A few important things to note: the Sceletae are very poor swimmers. And despite coming from a planet with relatively high gravity, they are weaker than humans. The Sceletae need to breath nitrogen like we need to breathe oxygen.
Age: 31
Gender: Male
Appearance: Aer is average height for a Sceletae, with a fairly thin build. His exoskeleton is brown. He wears a loose fitting white long sleeve shirt and a pair of brown trousers. He wears a cloth belt on his waist on the outside of his shirt.
Personality: Aer is naturally curious, always sticking his 'nose' where it doesn't belong. Despite this he retains some caution and he dislikes being left alone. He appears rather calm, and tends to keep his emotions inside rather than expressing them.
Bio:
Aer grew up on the Sceletae home world. His family consisted of his mother, his father and two sisters. He went to school much like any other kid and learnt about the Endless War. From the very first time he heard about it he hated it. He hated all the unnecessary deaths, he hated the fighting. Aer aspired to become a doctor, he wanted to help the people who were injured by the atrocity that was the Endless War. He studied almost constantly until he graduated from medical school at the age of 27. He got a job at a hospital where he worked for several years. Everyday someone would come into the hospital with some sort of injury caused by the war.
Over time the sight of people coming in horribly maimed got to Aer. He wanted to do something about it, he just wasn't what. So naturally he was ecstatic when the message came. Someone felt the same as him concerning the war, someone wanted him to help to stop the war. He ran as fast as he could to the space-port and bought a ticket to Mraim.
Here is my app, tell me if there is anything wrong with it
Name: Aer Mercury
Race: Sceletae
The Sceletae are a race of humanoid insects standing at about 1.5 metres tall. Their home world is a planet with high gravity, to counteract this the Sceletae possess two skeletons. An internal one and an exoskeleton. They have short spikes on their elbows, shoulders, the top of the head and down the spine. They possess two sets of arms with four fingered hands with claws. Their feet are bird-like consisting of a central pad with three long toes out the front and one out the back. The Sceletae are very fast when it comes to running. Their eyes are large and entirely black, they can only perceive two colours, red and green. On either side of the mouth are mandibles, and they are herbivores. The males are brown in colour and the females are a dull orange. On either side of the head are holes which are breathing holes and another set which function as ears. They have a great sense of hearing, but their eyesight is somewhat lacking.
Age: 31
Gender: Male
Appearance: Aer is average height for a Sceletae, with a fairly thin build. His exoskeleton is brown. He wears a loose fitting white long sleeve shirt and a pair of brown trousers. He wears a cloth belt on his waist on the outside of his shirt.
Bio:
Aer grew up on the Sceletae home world. His family consisted of his mother, his father and two sisters. He went to school much like any other kid and learnt about the Endless War. From the very first time he heard about it he hated it. He hated all the unnecessary deaths, he hated the fighting. Aer aspired to become a doctor, he wanted to help the people who were injured by the atrocity that was the Endless War. He studied almost constantly until he graduated from medical school at the age of 27. He got a job at a hospital where he worked for several years. Everyday someone would come into the hospital with some sort of injury caused by the war.
Over time the sight of people coming in horribly maimed got to Aer. He wanted to do something about it, he just wasn't what. So naturally he was ecstatic when the message came. Someone felt the same as him concerning the war, someone wanted him to help to stop the war. He ran as fast as he could to the space-port and bought a ticket to Mraim.
((Oh yes, perhaps I didn't make it clear enough, but I also do allow powers like pyrokinesis and such. It's just that if you focus more on powers, don't go too much on weapons part(meaning you shouldn't have a automatic large laser rifle with you if you already have a very strong ability). Just a friendly reminder, if you want to change anything now, you can do so(such as give yourself more weapons or such). Also, we'll be waiting for some others(let's say two or three more) before we start.))
Race(give a short description of the race): Lakai is known as a humadroid. Humadroids look similar to humans except they all have dark brown hair and piercing black eyes. They are more intelligent as well as more physically adept than humans. They also possess strange powers that are carried in their DNA. Humadroids' origin is unknown, and they have no native planet. They are an extremely sparse species.
Age: 19
Gender: Male
Appearance: Lakai has long, brown, and wavy hair. It swoops down under his cold black eyes. Lakai is muscular, but he isn't bulky. He has a very lean and intimidating figure. He wears a white undershirt, with a brown jacket over that. He has black pants that go down to his dark brown sandals that reside on his feet. He carries his katana sheathed on either his back or side, depending on his mood.
Personality: Lakai is a very serious person. He comes off as mean and hostile at first glance. However, he guards the people he cares about with his life. He is very cautious when making decisions, he likes to analyze. He can be patient or impatient depending on current situation. Lakai is unlikely to talk if he doesn't have to.
Bio: Lakai and his family lived on a primarily human planet. His dad possessed the power of super strength, and his mother flight. Lakai was born with super speed and his power was discovered at a very young age. As Lakai matured he became more skilled with his power and learned to control it. Lakai's family never revealed their powers in fear of prosecution of exile. Lakai found school extremely easy, however, he purposely dumbed himself down in order to not be labeled a genius. Lakai's dad was a good man, he taught his son many useful things. He was a blacksmith, he was also the man who forged Lakai's katana, an extremely deadly weapon. When Lakai was 16, his father died of old age, leaving just him and his mother. Lakai therefore had to support both himself and his mother. He left his home planet and became a mercenary, from delivering messages to assassinations Lakai became cold hearted. The only person he cared for was his mother, who which he frequently sent large quantities of money to. When Lakai received the mysterious letter he was intrigued to say the least. He laughed at the idea of stopping the war, but he figured there would be a large amount of money involved. He took a trip to Mraim to find this anonymous figure. He is now just arriving there.
Powers/Abilities: Super speed
Weapons, armour and others: Lakai carries a long steel katana that rests in a black sheath.
Race: Human
((Couldn't really think of a physical description for humans other than their basic structure so I'm going to put in some things that I think fits. Tell me if it's acceptable.))
The humans seem to be the least physically diverse in the entire galaxy. They are commonly considered a lesser form of the more advanced humadroid, although the humans classify them as a different species all together. The humans are also a far ways behind other species in terms of technological advancement, having access to only small intergalactic ship and minor arms. However the humans have one quality that stumps even the most intelligent of species. They can adapt. The humans seem to poses an almost unnatural ability to adapt to whatever force they were facing. They can reverse engineer and manufacture almost any piece of technology that they come across. They once got their hands on one of the duzks laser rifles and by the next week they had armed almost all of their army with copies of the rifle, although most soldiers still prefer their regular arms over the alien weapons. Another thing that scared the other species was the humans affinity to war. They have built their economy around war, turned it into a science and found a way to excel at it. This doesn't mean that they go into war freely, they know of the costs, but they will do anything to win. Don't believe me? Just look at their history.
Age: 27
Gender: Female
Personality: Often loud, brash and ignorant are just a few words to describe this self proclaimed "Jack of all trades." May thinks of herself as the life of the party wherever she goes, either picking a fight or making a fool of herself. Despite her personality she can be almost impossibly friendly to anyone who can get past her attitude. She also usually prefers to be a leader rather than a follower and in the off event that she isn't the leader good luck getting her to do anything you want.
Appearance:
Bio: May was on the human home world, Earth to a former commander in the army and a nurse. Her father had suffered a serious wound that required the amputation of both of his legs taking him out of service. May had desperately tried to follow in her fathers example in life, but found it hard after learning what he actually did. Signing allegiance to something that could just dispose of you whenever they want. She learned in school that once you join the army the only way to leave is either in a body bag or if you were injured to the point where you couldn't serve. She didn't like that one bit. She had also learned about the so called "eternal war" and why it was being fought. Being a rational girl she thought of a way to make some profit from this war. When she turned 26 escaped her father with a stolen space cruiser and her fathers military experience she became a mercenary traveling from planet to planet. Her plan didn't really take off like she planned because no one really wanted to hire a human mercenary because of trust issues. She had fallen on hard times lately, hitting the bottle more and more until she got an offer from a mysterious source. Deciding that this was going to be her big break she packed up her things, hid her ship, went to the nearest space-port and bought a ticket to Mraim.
Powers/Abilities: N/A
Weapons, armour and others: EnGarde DelLuxe body armor, AK-47, Remington Model 31, BC-41 knuckleduster/dagger, 2 bottles of her special brew of whiskey.
Rollback Post to RevisionRollBack
1 Year ago the military was on the losing side of the war. All seemed bleak until one soldier brought a penguin in to training. They had trained that penguin in the use of explosives and sent him out into the field. They had thought that they had won but the agent went rouge. Now he only lives on as a legend, the legend of ShotgunPenguin.
I'm going to use two characters for this, if you don't mind.
Name: Mis'p
Race:Tadpole (The Tadpoles in this RP, however, have no filter mouth, and have a natural mouth like humans'.)
A small, yet sneaky species of blue bird-amphibian hybrids. Tadpoles have the ability to be natural-gifted swimmers, and can even breathe underwater thanks to small branchea located next to their cheeks. They, however, need to be bathed in water every once and then due to their amphibious skin.
On land, Tadpoles are also quite agile, being able to leap seven times their own height in their planet's gravity of 10.14m/s². They're also quite fast as runners, and can out run any low or medium-speed predator. On the other hand, however, they're still not faster than very fast specimen. They do, however, have wings, which allow them to fly to avoid land-based predators, but flying can tire a Tadpole very quickly.
When it comes to combat, though, they're more often than not in the losing side, as they have been adapted to escape than to fight. Their only means of attacking is to secrete an incredibly toxic substance with their glands, which is most effective underwater. Only the harshest forms of life are immune to this substance, but it usually requires the target to be at point-blank range to be effective in solid areas.
Tadpoles also have a very short lifespan compared to most other species, living up to only 45 years. Only a few has lived to 50 years, and only one Tadpole has ever lived to 53.
Age: 28, which can be considered 32 in human age.
Gender: Male
Appearance: A normal tadpole wearing a full black suit. His irises are dark brown, a rare feature for Tadpoles. Naturally, he doesn't wear shoes or gloves, as Tadpoles normally don't wear them due to their feet being accostumed to harsh soils... and because designing shoes for amphibian feet would be plain hard. He stands at 0,97 meter.
Personality: Often quiet, and will avoid getting into trouble. He's more often than not somewhat socially awkward, and may not know what he's saying. He's also unquiet, and enjoys running and bouncing wherever he goes, displaying childish behavior.
Bio: Mis'p has never really been famous throughout his life. He had been more of a loner throughout his childhood, which caused others to wrongly percieve him as being anti-social. Due to his lonely tendencies, he developed more knowledge of lesser-known areas, such as alleys and forest shortcuts.
Tadpoles, however, normally are very social creatures, and their society normally expects for them to be very social towards each other. This caused other tadpoles to believe he's unnatural and that he had a social disorder, but kept these ideas to themselves due to anti-discrimination laws. The laws, however, didn't prevent others from treating him differently from others. This has led him to think he doesn't belong at his homeland, often causing him to hide out in alleys he previously discovered.
A thing he has in common with other tadpoles, however, is that he dislikes conflicts, and always seeks a peaceful solution. Though the Tadpole Empire is one of the few civilizations that are not involved with the war, he often kept in touch with it, and thought of ways that it could be stopped.
And here we are.
Powers/Abilities: He is very agile, being able to run quite fast - though not exxagerately fast like a cheetah - a good jumper, and knows a thing or two about flying. He excels most in swimming. He also often strays away from main paths, which can be helpful when shaking pursuers. On the contrast, however, he's not very resistant to fighting, and will likely need assistance from a tougher ally.
Weapons/Armor/Items: He has a basic handgun, and a small bag cointaining a few survival items, such as a water canteen.
Kerbals are a relatively 'primitive' and extremely dangerous species that, surprisingly, has achieved space explorating technology. Being one of the feeblest species in the universe, they have also evolved an unique mentality in which they behave almost 'backwards' in relation to other species.
Thanks to their unmeasurably stupidity, Kerbals are more often than not the most avoided species in the universe due to their dangerous behavior. Little info regarding Kerbals is known, but a detailed guide about them has been written - refer to the link above.
Age: 25, which would be around 34 in human age.
Gender: Female
Appearance: A normal Kerbal, but the head is not as cylindrically-shaped - the lower part of the head is slightly more round than a male Kerbal's. She is also blonde, and, naturally, her hair is longer than male Kerbals'.
She wears an orange jumpsuit, and stands at 0,75 meter.
She would look somewhat like this - excluding the space suit, of course:
Personality: She is dead serious. Being not one for jokes, she finds little use in strawing away from the main objective to practice silly jokes. She also seems to lack most displays of emotion, and is unusually interested in books.
Bio: Milly is, surprisingly, different than most other Kerbals, mainly due to her backstory.
During an exploration regarding a Kerbal spaceship far from their home system and around a habitable planet, one of the Kerbal pilots messed up an orbital manuever, and crashed the spaceship. The pores of the Kerbals in it were mostly eliminated, but one survived, and planted a Kerbal in the planet, which was inhabited by a species known as the Cam'ss, who are notorious for being an intellectual species.
Said Kerbal baby was found by a family mainly sustained by an astronomer and logician, who also instructed the rest of the family on logic. They were, of course, initially repulsed by the baby Kerbal, but one of the family members indicated that, since the Kerbal was but a baby, they could raise her and properly educate her on how to act like a civilized being.
Naturally, due to such an unlikely feat being accomplished, the family quickly became famous for being the first to create an intellectual Kerbal. Said Kerbal - who was named 'Milly' by them, after a figure of ancient Cam'ss mythology representing intelligence - was mostly introduced to heavy studying schedules regarding astronomy, math, physics and history, causing her to quickly love reading books, but also made her somewhat apathic.
On the other hand, however, she sometimes was also subject to discrimination due to the 'fame' her species had acquired, despite her clearly being considered 'safe' by a commonwealth between the Cam'ss and four other species residing in their sector. This quickly caused her to criticize lifeforms for being unable to keep hate, discrimination and xenophobia away.
And here we are.
Powers/Abilities: Because she is a Kerbal, she mostly lacks any powers and abilities. However, she has the upside that she's immune to intense densities, hunger/thrist, bone mass reduction, and other factors.
Weapons, armour and others: A plasma-based machine gun and a small handgun. She also has a camouflage emitter, but is very energy-demanding.
The Feltar are commonly seen as larvae, because once they reach 80 they complete metamorphosis and are forced to breed and die shortly afterward. The Feltar are very similar to Earth Cicada minus the wing structure and that they are the size of a horse (about 4-5 ft). No other species could normally tell the difference between two of them apart, they can tell one from another based on small hairs on the face, which is their prime means of sensory. Due to the "day walkers" needing some way to tell them apart, they commonly paint one another, as they have no need for clothing. They commonly feed on juices in the roots of plants on the surface through their proboscis, but they have been experimenting with juices of fruits, vegetables, and puréed meats. As adults, their claws become legs, they grow to the size of a rhino and they gain coloring ranging from green to black. When they reproduce, the eggs are brought back underground where they are to be raised by the elder larvae, the first twenty years of their life is devoted to education, the next thirty are to work and socialize, ten more are devoted to teaching. They then proceed to live life as they see fit until they have to reproduce.
Age: 23
Gender: Male
Personality: Rikkta is very adventurous sort he is also rather spontaneous, glad to be off of Zsaarti, which is cramped and regulated. However, his kind's inherent modesty and calm nature keep him level headed. Socially, he is rather friendly, but doesn't know much regarding other races.
Appearance: Rikkta is painted with green and red colors in a decorative pattern, not that it matters to him. He also wears goggles that help him see in the light.
Bio: Rikkta was born, during mating cycle F, on the Feltar Homeworld Zsaarti. The endless war was not much of a concern of his as the Feltar stayed passive throuought the conflict. Rikkta recently graduated school and eagerly joined the Feltar Astronautic Expedition Team to explore the galaxy. However, the Feltar have recently joined the war, as several Feltar colony ships were destroyed as collateral during a surprise attack. This has caused many FAET to have all of its ships rationed and refit for war, leaving Rikkta out of the job. When Rikkta was on a tram, heading towards his residential district, on the ground lie a note, unopened, Rikkta swiped it and, even though it was meant for someone else, perhaps he could make a differance. He stowed away on a Freighter headed for Mraim.
Powers and abilities: Claws, Digging/Tunneling, Spelunking, Vision in low light and complete darkness, Climbing, Piloting, and Map Making.
Weapons/Armor/Items: Data Tablet, Wallet of 8,500 power units, Advanced Tunneling Equipment, Small back mounted Ion cannon.
Rollback Post to RevisionRollBack
Arguments happen, they just do, you can't stop it, no matter how much power you have, even if it takes years to settle, when it does, everyone is stronger for it. Rivalries can be made into friendships if you let them.
Some ideas are meant to be made into reality, but most need to be burned at the stake.
Hating the things you love
((Attempt not to be as fast as the Flash or Quicksilver in the RP. Just be around like double the speed of a human or a cheetah. Take in consideration for the energy needed too.))
((Accepted. Also OpelSpeedster, that's no problem at all.))
Name: Krain Vesenth
Race: The Altrak, were once a nomadic pack hunters from an iceball moon far outside the Goldilocks zone of their local star. Because of the hostile environments with extremely dangerous creatures which have evolved to be as efficient as possible, they have evolved to become extremely stealthy and observant, as a small wrong move on the unfriendly planet they once lived on, would result in death, senses such as hearing and sight being more enhanced than normal alien races. They're now teetering on the brink of technological singularity, and so display a paradoxical mixture of high-technology, and nomadic tribal culture.
They have also, upon having enough power, have already left for a much more calmer planet to live on, having less hostile threats. Even though it's calmer, it's still outside the Goldilocks zone and is actually relatively cold. Their race is well known for their examination skills and extreme stealth and as it took all the skills they needed to actually survive on their once desolate and icy home.
They're also widely known for their ability to actually stick and climb to walls, which was evolved during the time they lived in the harsh cold environment, since danger lurked at every corner, such as brutal and monstrous beasts, the Altrak used this power to actually surprise their predators and have a quick and efficient escape. The Altrak are mostly a humanoid race, which actually use to grow feathers, but has ever since stopped. They also use to have a tail, which they use sometimes for acrobatic feats, and sometimes sprint on four legs.
Age: 29
Gender: Male
Personality: Very outgoing, adventurous and always curious in a way. Living in the dull environments of the cold planet where he grew up, he learned to appreciate things more and always wanted to try new things. Doesn't like to be bored, sometimes his mind even wanders off, yet can be patient at times when he knows there's a serious situation going on.
Appearance: Imagine it in a non-pixelated format, the handle of the katanas itself aren't very big and Krain is taller than that.
Bio: Krain actually didn't have the privilege of many other Altraks, to live on a less hostile planet. He didn't grow up in very calm environment, seeing as his parents had actually moved to an even more desolate and ruthless iceball planet. Why? Because his father, a overly-militaristic man, has seen the horrible devastation of the Endless War, and to prepare for anything in the future, has actually decided to let his son grow up to be stronger, treating the original planet they actually came from as a training field.
Because of this, Krain grew up to know that it's very much a 'survival of the fittest' world out there. Once he grew up to become a teenager, his family left to a much more developed home on another Altrak camp established on a different and warmer planet. Despite being in better conditions, Krain often continued to hunt for animals, as on this planet, they didn't exactly have farms of any sort yet. Once he had grown up, his father had encouraged him to go to the Endless War. Why? Because he felt that his son was strategic enough, to probably show the universe that the Altrak was capable of doing something, as their race wasn't exactly the most dominant faction in the Prasq sector.
Krain then decided to head to the war, because honestly, he was getting bored of doing the same things over and over again. He wanted to explore and to have much more adventures, which was what the war had probably given him. Yet, Krain might've bitten more than he could chew. Being a war commander, he slowly started to learn from his mistakes and got better at strategising attack formations on the enemy on one of the lesser known planets on the outer layer of the galaxy, Reain. Over the years though, he grew weary and realised that, to be honest, there was no real glory and honour in war. With his smarter overview over the situation, he had known that this war would really last forever, for the endless amount of enemies flowing in were simply too much to handle. It would forever remain a place of which no one actually owned. With that in his head, he resigned from the war before he could even kill himself, and took more time to do other recreational activities, such as sports with his fellow friends he made in the war, or sprinting and exercising. That is, until he got the message.
Upon getting it, he told his parents that he was leaving again, this time on a different expedition to explore something else. His father approved with great enthusiasm, reminding him of one thing before he left.
"Remember, wars and deaths can make one go crazy. I have seen many of my comrades when I was in the war go insane. Make sure you don't lose yourself, boy."
Powers/Abilities: The Altrak are known to be masters of stealth, and Krain is no exception. He has the ability to seemingly camouflage into his surroundings, able to fool others who don't pay a close enough attention to the dark. Krain is also a well trained warrior and fighter, having the skills of manipulating his weapons in a precise and dextrous manner in order to fight his opponents, not to mention his good acrobatic skills which enable him to climb walls and ceilings at times. The Altrak also, as mentioned before, are capable of climbing and sticking to walls and ceilings. Krain was once also a war commander in the Endless War, and has been capable of strategising surprise ambushes and tactical attacks.
Weapons, armour and others: He isn't armoured with the toughest of armours, as agility is actually needed for his fighting style, yet he has an average amount of protection.
Krain uses one metal dagger, followed by two Krasnite katanas, made of a rare material found on cold and harsh planets like the Altrak's home which are capable of slicing almost anything easily.
He has projectiles that are triple-bladed, capable of soaring through the air with ease and a single primitive revolver, the gun usually only being used for emergencies and enemies that are too far away. He refrains from using this too often, as the noise created by the firearm doesn't really fit well with his stealthy ambushes.
Lastly, he has a small amount of dust, which he at times uses to confuse and blind his enemies.
((Also, I completely forgot to add the personality section in the RP. I'm extremely sorry for that, if anyone would like to update the apps before I add them to the OP, please do so. Thanks and sorry for that inconvenience ))
((I'll be starting the thing shortly by starting it out in the bar tomorrow.))
((Also, I completely forgot to add the personality section in the RP. I'm extremely sorry for that, if anyone would like to update the apps before I add them to the OP, please do so. Thanks and sorry for that inconvenience ))
((I'll be starting the thing shortly by starting it out in the bar tomorrow.))
((No problem, I was going to update it regarding their heights anyway. :b
Name: Glen'tik Race: Consilium: The Consilium are a relatively under evolved species in the universe, coming from a dust ball of a planet covered in deserts and mesas. The Consilium are fairly large creatures, standing at around seven feet on average when upright but many prefer hunched positions and still benefit from moving around on all fours. Their appearance can most commonly be attributed to rodent like though they posses sapien qualities to their forms. Lean and built for endurance the Consilium have evolved lengthy and strong limbs, their hands and feet resembling those of the common earth 'rat'. Like rats they also posses long, hairless tails which are used for balance as they are not strong enough to hold up a Consilian once they pass the age of three.
While their body structure is very rodent like this is where the similarity ends as their heads lack a muzzle of any sort, and their bodies are covered in a thick layer of long and shaggy fur which only fails to cover their tails, hands, feet, and eyes. Through this fur all that can be seen of a Consilian's face are two large, solid pink eyes with no notable pupil or sclera and it's ears which are short and pointed resting on either side of it's rounded head.
Hidden beneath their facial hair is a pair of small nostrils and a very large mouth filled with pointed saw like teeth. The Consilium have evolved one of the most advanced digestive systems in the galaxy, able to eat nearly anything that will fit in their mouths which are capable of opening to an impressive two feet wide. Food is scarce on their planet so they had to learn to make the most of what they could find and will often binge in the presence of large quantities of food while also being known to even cannibalize their own kind. Their fur ranges vastly in color, from blacks and browns to yellows and blues normally dependent on their age and regionalism.
Age: 17
Gender:Male
Appearance: Glen'tik doesn't differ very much from the rest of his species in shape or size with deep brownish green fur and dirty tanned flesh. Glen'tik also doesn't commonly wear clothing like most of his species but does wear a tattered navy blue coat in which he keeps his belongings. Due to his lifestyle Glen'tik's body odor is rather distinct, and while he can't smell it himself to others he wreaks of something left out in the sun to rot.
To give a better idea of what he looks like I drew a picture explaining some of his features http://i.imgur.com/Z5TU2R9.jpg
Personality: Glen'tik is a bit of an odd fellow, having never ventured beyond his home planet before and as such is fascinated with much of what he sees. While he does try to be a good person his bad manners and animalistic behavior, both of which are common and acceptable on his planet, set him back a bit. Aside from these flaws Glen'tik is a fairly cheerful person once you get to know him, but touch his stuff without permission and you may find him atop your shoulders pulling on your hair.
Bio: I was born in the trash, like more and more of my species have begun to have happen to them. Many years ago after the elders had stopped eating those who came to our planet The Consilium had begun to get involved with the intergalactic community. Needing funds to buy food and to catch up with the other races the elders had reached a generous agreement with several other species; leave your trash with us, and we'll find use for it.So from the garbage of other civilizations our own began to rise, villages being constructed from trash and technologies being figured out rather than developed. What wasn't eaten was either somehow put to use or left where it was dropped, resulting in our planet now being at least one tenth landfills.
Other than that I had a fairly normal life, with my only true possessions kept inside the coat I had found many years ago. I live on my own now, my parents both being eaten by a Galorphix worm some time ago so I had to move on and find my own way in the world. It was about that time anyways, I just never really had a reason to before. So now I lead a fairly normal life, digging through land fills and hunting for food with my brethren, until I found something strange in the trash one day. It was a letter, clean looking and placed as if it had been left there on purpose but with nobody around to claim it. Originally I planned to eat it, but curiosity got the best of me and I opened it up before deciding to shove it in my mouth.
For a while I fummed over the meaning of the words, only knowing how to read from what mold covered books I'd found as a child. Eventually I figured the message out though, and after some deliberation decided it might be interesting to see what this was about and maybe tell whoever had sent this where it had ended up. Just like with my parents I suddenly had a reason to leave where I was, not seeing much worth holding onto here. So with what I could carry I hitched a ride on a trash transporter and with what money I had began navigating to this 'Mraim'. Not like I had anything better to do, right?
Powers/Abilities: Through evolution the Consilium have developed a number of adaptations. Their teeth are incredibly strong, with enough biting force to chomp through bone and the digestive system to swallow whatever they chew up. Their fur is another adaptation, letting them survive the cold nights of their homeworld while also acting as a sort of cooling system during the hot days. Their fur also helps to make them look a bit bigger than they really are, but this isn't intentional and is just a side effect. Though they aren't the strongest or fastest they're durable, healing fast and able to take a lot of punishment. While they have poor senses of smell their eye sight is brilliant with fairly good hearing though not incredible.
Weapons, armour and others: Glen'tik's coat while already being thick and durable has been outfitted with scarp metal arm braces and shoulder pads for protection purposes, held onto the fabric with large screws and bolts. His weapon of choice is a large and rusted bat which he keeps concealed in his jacket along with everything else he owns which isn't much.
((Okay, I think that's it. If anything needs clearing up just let me know ))
Accepted, just add the personality section(which I stupidly forgot to do so) and you're clear!
Also, this will be used as the OOC thread for the RP, the IC thread will be up shortly(if I end up not running into any problems, it should be up at least within four hours from now).
EDIT: Change of plans. Sorry, but some dumb and unexpected issues has caused me to have to do it tomorrow.
We all seem to be fairly seasoned RPers, I'd imagine to an extent we could run things on our own but a second game master would be a good idea as they could be told what plans need to be put in place should they need to remain secret. Still, I'm fine with opposite time zones as it means things won't move at an incredible rate to encourage better posts.
Because I was bored I had some time to try drawing Glen'tik. It's not perfect but I think I did well; I just wanted to give a better idea of what his species and him in particular looked like
Bat, since you seemingly have a time zone located right in the opposite of ours, I'd suggest you to get a secondary Game Master when you can.
Indeed, I should go and find one soon. Yet, I don't really have anyone in mind yet, at least not until the RP starts to develop more and someone who looks free enough can take the job. Plus, I haven't really planned out much future events yet, so yeah. Also, the anonymous man will be a main player in the RP controlled by the game-master, who shall be me for now.
We all seem to be fairly seasoned RPers, I'd imagine to an extent we could run things on our own but a second game master would be a good idea as they could be told what plans need to be put in place should they need to remain secret. Still, I'm fine with opposite time zones as it means things won't move at an incredible rate to encourage better posts.
I can't wait to start this, I'm so excited .
Thanks, the same goes for me too, I hope it lives up to your expectations!
Also, excellent drawing you have there
Accepted. Also, good suggestion. It shall be done soon.
EDIT: The IC is now up. EDIT 2: Updated OP with characters and races. zob_rombie and ShotgunPenguin, please update your apps with personality. Then I shall add it to the OP.
I would like to remind people, as I felt such a notice was appropriate after Poro's post, that Earth's own atmosphere is 70% nitrogen. It's only harmful to humans in large amounts and I'm assuming Mraim simply has higher than average levels of nitrogen. Just to clarify so that everybody need not wear a gas mask if you species can survive the environment.
Plot
The Universe. An infinite abyss which would seemingly last forever. Yet, there's still more to the eye than it seems. Meet Triane, a moderately sized planet which is located on the outer layer of a galaxy known as the Prasq Sector. It actually has two moons orbiting around it, which looks like they are completely devoid of any life. The question is though, what's so different about this galaxy compared to the millions of others? For starters, it's speculated that it's the oldest of its kind to have formed in the universe itself. The Sector however, is one of the most mysterious and unexplored places ever. Many intelligent beings from all around the universe have ventured into the uncharted land, never to return. Because of this, no one really dared to even think of entering the Prasq Sector. Well, until some time into the future.
After hundreds of years, beings from all around space have formed a council, deeming the place safe for exploration again, due to the fact that technology was now much more advanced than the technology available centuries ago. Multiple intelligent races collaborated with each other, beginning their expedition into the Prasq, starting with the planet Triane. Aliens began to set up camp, continuing to discover more of the planet. Life could be found, including hostile six-legged creatures and large tall trees, the place having about the same temperature as Earth. As research continued, it slowly became clear that this was no ordinary planet. Such is said due to another factor, the fact that ruins could be found scattered on the planet, with traces of a civilisation which called themselves the Friuz.
Rare minerals could be found deep within Triane, and all around actually. These ores were once only known to be exclusive to only a few heavenly bodies in the universe. Yet, it would appear that this mysterious galaxy had formed in the right surroundings into other to produce these materials in large amounts. One example is Yragtite, an extremely hard to find crystal which provided loads of energy for just a small amount of it. Because of it's rarity, not much research has been done to even find out more about it's benefits and uses. Discussions then started to arise, as to who actually owned these minerals. No one had a real answer to it.
It wasn't long before another race, this one known as the Duzks, a species which was a tad more militarily armed than some other races, prepared for a launch to finally visit another planet. This was done without notification to others, and because of that there was a lot more controversy relating as to who actually had the right to continue forward. Many more council meetings were arranged, with diplomats from multiple planets arguing with one another very vigorously. It was finally agreed on, that the Duzks would go first, considering that they were more experienced in combat than a lot of other races in the council. A fleet of space ships were sent into a nearby planet which went deeper into the sector. Communications were cut in between the travel and they were never seen again.
Conspiracy theorists began to throw around accusations, saying that the Jralls actually sabotaged the Duzks' fleet of ships, in order to stop them from even reaching the planet. Tensions were then now at an all-time high, countless meetings ended up going nowhere. The first stone was thrown when a group of guards were actually arguing against another scientist from another planet who, without care, actually massacred the troops. Upon hearing gunshots, many others began to arm themselves, and blindly began to shot at other aliens, thinking that they were hostile considering the fact that they held weapons as well. At the council, no one had accepted any apologies for this atrocity. Not that anyone was saying sorry anyways. This was the start of the war that would last until the present.
Two centuries had already passed since the first bullet was fired. Factions continued to rise and fall, always attempting to take over the Prasq sector to extract it's riches. More than half of the planets in the galaxy had already been explored and changed into somewhat of a battlefield, yet most heavenly bodies which races had set bases on were mostly on the outer layers of the sector, the core know being known for it's notoriety. Only recently, as in a few years ago, it became realised that the Friuz themselves still existed in the core of the galaxy, and that they weren't very happy with unwanted visitors attempting to conquer their planets. Surprisingly though, the Friuz actually had the same if not more level of technology compared to the other aliens.
Multiple space ships were sent out by the Friuz, to fight back against the large amount of aliens on the outer layer of the galaxy, which were ironically enough, fighting against themselves. Large and primitive behemoth-like creatures could be seen coming out of the ships, followed by Friuz troops and generals, all armed with high-tech weaponry as well of course.
This is where you come in. You are a person hoping to change all of this. The Endless War they call it. You hope to do the impossible, to actually end it. An unknown person has come into contact with you, with the power to seemingly stop the countless deaths. The person has only sent a message so far, never really seeing the person's appearance or hearing her/his voice before. Whether you are a mercenary, a simple tribal villager, a psychopath, a prisoner, a retired soldier, or anything else, you have been contacted for a reason. The message simply reads:
Introduction
Well, it definitely has been sometime ever since I actually started an RP. If you actually took the time to read that somewhat long plot, that's great. Before further ado, let's get the rules and other stuff over with.
Rules
[spoiler]
[spoiler=Aer Mercury - Willowisp323]
Name: Aer Mercury
Race: Sceletae
The Sceletae are a race of humanoid insects standing at about 1.5 metres tall. Their home world is a planet with high gravity, to counteract this the Sceletae possess two skeletons. An internal one and an exoskeleton. They have short spikes on their elbows, shoulders, the top of the head and down the spine. They possess two sets of arms with four fingered hands with claws. Their feet are bird-like consisting of a central pad with three long toes out the front and one out the back. The Sceletae are very fast when it comes to running. Their eyes are large and entirely black, they can only perceive two colours, red and green. On either side of the mouth are mandibles, and they are herbivores. The males are brown in colour and the females are a dull orange. On either side of the head are holes which are breathing holes and another set which function as ears. They have a great sense of hearing, but their eyesight is somewhat lacking.
A few important things to note: the Sceletae are very poor swimmers. And despite coming from a planet with relatively high gravity, they are weaker than humans. The Sceletae need to breath nitrogen like we need to breathe oxygen.
Age: 31
Gender: Male
Appearance: Aer is average height for a Sceletae, with a fairly thin build. His exoskeleton is brown. He wears a loose fitting white long sleeve shirt and a pair of brown trousers. He wears a cloth belt on his waist on the outside of his shirt.
Personality: Aer is naturally curious, always sticking his 'nose' where it doesn't belong. Despite this he retains some caution and he dislikes being left alone. He appears rather calm, and tends to keep his emotions inside rather than expressing them.
Bio:
Aer grew up on the Sceletae home world. His family consisted of his mother, his father and two sisters. He went to school much like any other kid and learnt about the Endless War. From the very first time he heard about it he hated it. He hated all the unnecessary deaths, he hated the fighting. Aer aspired to become a doctor, he wanted to help the people who were injured by the atrocity that was the Endless War. He studied almost constantly until he graduated from medical school at the age of 27. He got a job at a hospital where he worked for several years. Everyday someone would come into the hospital with some sort of injury caused by the war.
Over time the sight of people coming in horribly maimed got to Aer. He wanted to do something about it, he just wasn't what. So naturally he was ecstatic when the message came. Someone felt the same as him concerning the war, someone wanted him to help to stop the war. He ran as fast as he could to the space-port and bought a ticket to Mraim.
Powers/Abilities: Natural armour, speed, claws, enhanced hearing
Weapons, armour and others: a medical kit, 2 laser pistols with holsters[/spoiler]
[spoiler=Laki - zob_rombie]
Name: Lakai
Race(give a short description of the race): Lakai is known as a humadroid. Humadroids look similar to humans except they all have dark brown hair and piercing black eyes. They are more intelligent as well as more physically adept than humans. They also possess strange powers that are carried in their DNA. Humadroids' origin is unknown, and they have no native planet. They are an extremely sparse species.
Age: 19
Gender: Male
Appearance: Lakai has long, brown, and wavy hair. It swoops down under his cold black eyes. Lakai is muscular, but he isn't bulky. He has a very lean and intimidating figure. He wears a white undershirt, with a brown jacket over that. He has black pants that go down to his dark brown sandals that reside on his feet. He carries his katana sheathed on either his back or side, depending on his mood.
Personality: Lakai is a very serious person. He comes off as mean and hostile at first glance. However, he guards the people he cares about with his life. He is very cautious when making decisions, he likes to analyze. He can be patient or impatient depending on current situation. Lakai is unlikely to talk if he doesn't have to.
Bio: Lakai and his family lived on a primarily human planet. His dad possessed the power of super strength, and his mother flight. Lakai was born with super speed and his power was discovered at a very young age. As Lakai matured he became more skilled with his power and learned to control it. Lakai's family never revealed their powers in fear of prosecution of exile. Lakai found school extremely easy, however, he purposely dumbed himself down in order to not be labeled a genius. Lakai's dad was a good man, he taught his son many useful things. He was a blacksmith, he was also the man who forged Lakai's katana, an extremely deadly weapon. When Lakai was 16, his father died of old age, leaving just him and his mother. Lakai therefore had to support both himself and his mother. He left his home planet and became a mercenary, from delivering messages to assassinations Lakai became cold hearted. The only person he cared for was his mother, who which he frequently sent large quantities of money to. When Lakai received the mysterious letter he was intrigued to say the least. He laughed at the idea of stopping the war, but he figured there would be a large amount of money involved. He took a trip to Mraim to find this anonymous figure. He is now just arriving there.
Powers/Abilities: Super speed
Weapons, armour and others: Lakai carries a long steel katana that rests in a black sheath.[/spoiler]
[spoiler=Ruby Abyssal - Fare777 - NPC]
name: Ruby Abyssal
Race: A race of highly intellectual small four legged felines, coming in a variety of colours, the race of the Abyss, Nobody knows their true name or the location of their home world due to it being positioned on the opposite end of a gargantuan space distortional field that only the Abyss can cross. Whilst their small cat like bodies can be described as physically weak in defence these small underestimate-able animals possess a unique and very dangerous ability,the ability to bend gravity and space to their will to assault their foes. A power so catastrophic that many fear its terrifying potential, the destruction which could be cast from their minds could doom hundreds if not thousands of lives if in specific conditions. Using their power they can cross the boundary which links their world with the universe of this one, allowing them to be known and be feared. Nobody knows how long these felines can live for, some speculate hundreds, some speculate thousands, some even claim they could have been around since the beginning, though this is incredibly unlikely if not impossible. They have no trouble breathing in space. ( ofcourse dont get me wrong this will be nerfed in combat obviously so to not be too op to balance it out.)
Age: Unknown
Gender: Female
Appearance: A Maine **** cat variant with a fully cyan blue fur colouring, her neck is also aligned with black jewels, actually stuck inside her neck, glowing with a light aura. She is an average cats height size and possesses black iris'.
[spoiler][/spoiler]
(Only with the descriptions above)
Bio: Ruby, one of the lead members of her societies race, and one of the most dangerous of her homeworld. Ruby has watched the endless war patiently, growing ever so bored with each passing year, she raised in the ranks from her excellent ability in her homeworld's main method of combat, spacial magic, a natural affinity for it and a key player on the fate of those she would look down upon. She is a very narcissistic being, little to no wonder being apart of a world that deems itself superior to all else. Most of her life is essentially trivial, nothing very interesting is known about her, she too longs for the end of the endless war, but to what end? What else... It has grown stale and unamusing to her, The Abyss has grown bored watching the masses revel in chaos, and after two long centuries it was finally time to end it, and Ruby would be the one to do so. If for no reason than to find a way to amuse her and her fellow people once again. As she stayed in the chaotic world, her race being well known and feared, she was contacted by a letter, reading the contents she smiled smugly and trotted off on all fours to where she needed to go.
Personality: Ruby can be classified as a very stuck up, snobbish and narcissistic individual, an individual who in her self obsessed superiority sheds no tears for anyone under her. Compared to her, in her own mind she sees everyone else as a pawn to play on her field, and despises those who try to move away from her board and act independently, to her life and death is a game, and her sadistic joy in amusing herself has been fuelled greatly by the endless war, and her only reason for stopping it is to find a new terror to entertain her, a very cruel individual, nothing is too much for her, determined and intelligent, she strives for her desires, and is loyal to her quest to the end.
Powers/abilities: Highly dangerous and powerful spacial abilities to alter the flow of gravity to slow or crush her opponents, She can slow down bullets coming toward her with her gravitational abilities by casting out a barrier around herself if applied before firing, and using her gravitational power she can distort reality using space and rip her opponents slowly apart, her high power makes up for her lack of physical defence.
Weapons: None.[/spoiler]
[spoiler=May Hayden - ShotgunPenguin]
Name: May Hayden
Race: Human
The humans seem to be the least physically diverse in the entire galaxy. They are commonly considered a lesser form of the more advanced humadroid, although the humans classify them as a different species all together. The humans are also a far ways behind other species in terms of technological advancement, having access to only small intergalactic ship and minor arms. However the humans have one quality that stumps even the most intelligent of species. They can adapt. The humans seem to poses an almost unnatural ability to adapt to whatever force they were facing. They can reverse engineer and manufacture almost any piece of technology that they come across. They once got their hands on one of the duzks laser rifles and by the next week they had armed almost all of their army with copies of the rifle, although most soldiers still prefer their regular arms over the alien weapons. Another thing that scared the other species was the humans affinity to war. They have built their economy around war, turned it into a science and found a way to excel at it. This doesn't mean that they go into war freely, they know of the costs, but they will do anything to win. Don't believe me? Just look at their history.
Age: 27
Gender: Female
Personality: Often loud, brash and ignorant are just a few words to describe this self proclaimed "Jack of all trades." May thinks of herself as the life of the party wherever she goes, either picking a fight or making a fool of herself. Despite her personality she can be almost impossibly friendly to anyone who can get past her attitude. She also usually prefers to be a leader rather than a follower and in the off event that she isn't the leader good luck getting her to do anything you want.
Appearance:
[spoiler][/spoiler]
Bio: May was on the human home world, Earth to a former commander in the army and a nurse. Her father had suffered a serious wound that required the amputation of both of his legs taking him out of service. May had desperately tried to follow in her fathers example in life, but found it hard after learning what he actually did. Signing allegiance to something that could just dispose of you whenever they want. She learned in school that once you join the army the only way to leave is either in a body bag or if you were injured to the point where you couldn't serve. She didn't like that one bit. She had also learned about the so called "eternal war" and why it was being fought. Being a rational girl she thought of a way to make some profit from this war. When she turned 26 escaped her father with a stolen space cruiser and her fathers military experience she became a mercenary traveling from planet to planet. Her plan didn't really take off like she planned because no one really wanted to hire a human mercenary because of trust issues. She had fallen on hard times lately, hitting the bottle more and more until she got an offer from a mysterious source. Deciding that this was going to be her big break she packed up her things, hid her ship, went to the nearest space-port and bought a ticket to Mraim.
Powers/Abilities: N/A
Weapons, armour and others: EnGarde DelLuxe body armor, AK-47, Remington Model 31, BC-41 knuckleduster/dagger, 2 bottles of her special brew of whiskey.[/spoiler]
[spoiler=Mis'p - OpelSpeedster]
Name: Mis'p
Race: Tadpole (The Tadpoles in this RP, however, have no filter mouth, and have a natural mouth like humans'.)
A small, yet sneaky species of blue bird-amphibian hybrids. Tadpoles have the ability to be natural-gifted swimmers, and can even breathe underwater thanks to small branchea located next to their cheeks. They, however, need to be bathed in water every once and then due to their amphibious skin.
On land, Tadpoles are also quite agile, being able to leap seven times their own height in their planet's gravity of 10.14m/s². They're also quite fast as runners, and can out run any low or medium-speed predator. On the other hand, however, they're still not faster than very fast specimen. They do, however, have wings, which allow them to fly to avoid land-based predators, but flying can tire a Tadpole very quickly.
When it comes to combat, though, they're more often than not in the losing side, as they have been adapted to escape than to fight. Their only means of attacking is to secrete an incredibly toxic substance with their glands, which is most effective underwater. Only the harshest forms of life are immune to this substance, but it usually requires the target to be at point-blank range to be effective in solid areas.
Tadpoles also have a very short lifespan compared to most other species, living up to only 45 years. Only a few has lived to 50 years, and only one Tadpole has ever lived to 53.
Age: 28, which can be considered 32 in human age.
Gender: Male
Appearance: A normal tadpole wearing a full black suit. His irises are dark brown, a rare feature for Tadpoles. Naturally, he doesn't wear shoes or gloves, as Tadpoles normally don't wear them due to their feet being accostumed to harsh soils... and because designing shoes for amphibian feet would be plain hard. He stands at 0,97 meter.
Personality: Often quiet, and will avoid getting into trouble. He's more often than not somewhat socially awkward, and may not know what he's saying. He's also unquiet, and enjoys running and bouncing wherever he goes, displaying childish behavior.
Bio: Mis'p has never really been famous throughout his life. He had been more of a loner throughout his childhood, which caused others to wrongly percieve him as being anti-social. Due to his lonely tendencies, he developed more knowledge of lesser-known areas, such as alleys and forest shortcuts.
Tadpoles, however, normally are very social creatures, and their society normally expects for them to be very social towards each other. This caused other tadpoles to believe he's unnatural and that he had a social disorder, but kept these ideas to themselves due to anti-discrimination laws. The laws, however, didn't prevent others from treating him differently from others. This has led him to think he doesn't belong at his homeland, often causing him to hide out in alleys he previously discovered.
A thing he has in common with other tadpoles, however, is that he dislikes conflicts, and always seeks a peaceful solution. Though the Tadpole Empire is one of the few civilizations that are not involved with the war, he often kept in touch with it, and thought of ways that it could be stopped.
And here we are.
Powers/Abilities: He is very agile, being able to run quite fast - though not exxagerately fast like a cheetah - a good jumper, and knows a thing or two about flying. He excels most in swimming. He also often strays away from main paths, which can be helpful when shaking pursuers. On the contrast, however, he's not very resistant to fighting, and will likely need assistance from a tougher ally.
Weapons/Armor/Items: He has a basic handgun, and a small bag cointaining a few survival items, such as a water canteen.[/spoiler]
[spoiler=Milly - OpelSpeedster]
Name: Milly
Race: Kerbal (this was inevitable.)
Kerbals are a relatively 'primitive' and extremely dangerous species that, surprisingly, has achieved space explorating technology. Being one of the feeblest species in the universe, they have also evolved an unique mentality in which they behave almost 'backwards' in relation to other species.
Thanks to their unmeasurably stupidity, Kerbals are more often than not the most avoided species in the universe due to their dangerous behavior. Little info regarding Kerbals is known, but a detailed guide about them has been written - refer to the link above.
Age: 25, which would be around 34 in human age.
Gender: Female
Appearance: A normal Kerbal, but the head is not as cylindrically-shaped - the lower part of the head is slightly more round than a male Kerbal's. She is also blonde, and, naturally, her hair is longer than male Kerbals'.
She wears an orange jumpsuit, and stands at 0,75 meter.
[spoiler]She would look somewhat like this - excluding the space suit, of course:
This sauce is less spicy than the others, so you must have a lot of patience if you want it to the last drip.[/spoiler]
Personality: She is dead serious. Being not one for jokes, she finds little use in strawing away from the main objective to practice silly jokes. She also seems to lack most displays of emotion, and is unusually interested in books.
Bio: Milly is, surprisingly, different than most other Kerbals, mainly due to her backstory.
During an exploration regarding a Kerbal spaceship far from their home system and around a habitable planet, one of the Kerbal pilots messed up an orbital manuever, and crashed the spaceship. The pores of the Kerbals in it were mostly eliminated, but one survived, and planted a Kerbal in the planet, which was inhabited by a species known as the Cam'ss, who are notorious for being an intellectual species.
Said Kerbal baby was found by a family mainly sustained by an astronomer and logician, who also instructed the rest of the family on logic. They were, of course, initially repulsed by the baby Kerbal, but one of the family members indicated that, since the Kerbal was but a baby, they could raise her and properly educate her on how to act like a civilized being.
Naturally, due to such an unlikely feat being accomplished, the family quickly became famous for being the first to create an intellectual Kerbal. Said Kerbal - who was named 'Milly' by them, after a figure of ancient Cam'ss mythology representing intelligence - was mostly introduced to heavy studying schedules regarding astronomy, math, physics and history, causing her to quickly love reading books, but also made her somewhat apathic.
On the other hand, however, she sometimes was also subject to discrimination due to the 'fame' her species had acquired, despite her clearly being considered 'safe' by a commonwealth between the Cam'ss and four other species residing in their sector. This quickly caused her to criticize lifeforms for being unable to keep hate, discrimination and xenophobia away.
And here we are.
Powers/Abilities: Because she is a Kerbal, she mostly lacks any powers and abilities. However, she has the upside that she's immune to intense densities, hunger/thrist, bone mass reduction, and other factors.
Weapons, armour and others: A plasma-based machine gun and a small handgun. She also has a camouflage emitter, but is very energy-demanding.[/spoiler]
[spoiler=Rikkta - krazaz]
Name: Rikkta
Race: Feltar
The Feltar are commonly seen as larvae, because once they reach 80 they complete metamorphosis and are forced to breed and die shortly afterward. The Feltar are very similar to Earth Cicada minus the wing structure and that they are the size of a horse (about 4-5 ft). No other species could normally tell the difference between two of them apart, they can tell one from another based on small hairs on the face, which is their prime means of sensory. Due to the "day walkers" needing some way to tell them apart, they commonly paint one another, as they have no need for clothing. They commonly feed on juices in the roots of plants on the surface through their proboscis, but they have been experimenting with juices of fruits, vegetables, and puréed meats. As adults, their claws become legs, they grow to the size of a rhino and they gain coloring ranging from green to black. When they reproduce, the eggs are brought back underground where they are to be raised by the elder larvae, the first twenty years of their life is devoted to education, the next thirty are to work and socialize, ten more are devoted to teaching. They then proceed to live life as they see fit until they have to reproduce.
Age: 23
Gender: Male
Personality: Rikkta is very adventurous sort he is also rather spontaneous, glad to be off of Zsaarti, which is cramped and regulated. However, his kind's inherent modesty and calm nature keep him level headed. Socially, he is rather friendly, but doesn't know much regarding other races.
Appearance: Rikkta is painted with green and red colors in a decorative pattern, not that it matters to him. He also wears goggles that help him see in the light.
Bio: Rikkta was born, during mating cycle F, on the Feltar Homeworld Zsaarti. The endless war was not much of a concern of his as the Feltar stayed passive throuought the conflict. Rikkta recently graduated school and eagerly joined the Feltar Astronautic Expedition Team to explore the galaxy. However, the Feltar have recently joined the war, as several Feltar colony ships were destroyed as collateral during a surprise attack. This has caused many FAET to have all of its ships rationed and refit for war, leaving Rikkta out of the job. When Rikkta was on a tram, heading towards his residential district, on the ground lie a note, unopened, Rikkta swiped it and, even though it was meant for someone else, perhaps he could make a differance. He stowed away on a Freighter headed for Mraim.
Powers and abilities: Claws, Digging/Tunneling, Spelunking, Vision in low light and complete darkness, Climbing, Piloting, and Map Making.
Weapons/Armor/Items: Data Tablet, Wallet of 8,500 power units, Advanced Tunneling Equipment, Small back mounted Ion cannon.[/spoiler]
[spoiler= Krain Vesenth - Flying_Bat]
Name: Krain Vesenth
Race: The Altrak, were once a nomadic pack hunters from an iceball moon far outside the Goldilocks zone of their local star. Because of the hostile environments with extremely dangerous creatures which have evolved to be as efficient as possible, they have evolved to become extremely stealthy and observant, as a small wrong move on the unfriendly planet they once lived on, would result in death, senses such as hearing and sight being more enhanced than normal alien races. They're now teetering on the brink of technological singularity, and so display a paradoxical mixture of high-technology, and nomadic tribal culture.
They have also, upon having enough power, have already left for a much more calmer planet to live on, having less hostile threats. Even though it's calmer, it's still outside the Goldilocks zone and is actually relatively cold. Their race is well known for their examination skills and extreme stealth and as it took all the skills they needed to actually survive on their once desolate and icy home.
They're also widely known for their ability to actually stick and climb to walls, which was evolved during the time they lived in the harsh cold environment, since danger lurked at every corner, such as brutal and monstrous beasts, the Altrak used this power to actually surprise their predators and have a quick and efficient escape. The Altrak are mostly a humanoid race, which actually use to grow feathers, but has ever since stopped. They also use to have a tail, which they use sometimes for acrobatic feats, and sometimes sprint on four legs.
[spoiler=Appearance]
[/spoiler]
Age: 29
Gender: Male
Personality: Very outgoing, adventurous and always curious in a way. Living in the dull environments of the cold planet where he grew up, he learned to appreciate things more and always wanted to try new things. Doesn't like to be bored, sometimes his mind even wanders off, yet can be patient at times when he knows there's a serious situation going on.
Appearance: Imagine it in a non-pixelated format, the handle of the katanas itself aren't very big and Krain is taller than that.
[spoiler][/spoiler]
Bio: Krain actually didn't have the privilege of many other Altraks, to live on a less hostile planet. He didn't grow up in very calm environment, seeing as his parents had actually moved to an even more desolate and ruthless iceball planet. Why? Because his father, a overly-militaristic man, has seen the horrible devastation of the Endless War, and to prepare for anything in the future, has actually decided to let his son grow up to be stronger, treating the original planet they actually came from as a training field.
Because of this, Krain grew up to know that it's very much a 'survival of the fittest' world out there. Once he grew up to become a teenager, his family left to a much more developed home on another Altrak camp established on a different and warmer planet. Despite being in better conditions, Krain often continued to hunt for animals, as on this planet, they didn't exactly have farms of any sort yet. Once he had grown up, his father had encouraged him to go to the Endless War. Why? Because he felt that his son was strategic enough, to probably show the universe that the Altrak was capable of doing something, as their race wasn't exactly the most dominant faction in the Prasq sector.
Krain then decided to head to the war, because honestly, he was getting bored of doing the same things over and over again. He wanted to explore and to have much more adventures, which was what the war had probably given him. Yet, Krain might've bitten more than he could chew. Being a war commander, he slowly started to learn from his mistakes and got better at strategising attack formations on the enemy on one of the lesser known planets on the outer layer of the galaxy, Reain. Over the years though, he grew weary and realised that, to be honest, there was no real glory and honour in war. With his smarter overview over the situation, he had known that this war would really last forever, for the endless amount of enemies flowing in were simply too much to handle. It would forever remain a place of which no one actually owned. With that in his head, he resigned from the war before he could even kill himself, and took more time to do other recreational activities, such as sports with his fellow friends he made in the war, or sprinting and exercising. That is, until he got the message.
Upon getting it, he told his parents that he was leaving again, this time on a different expedition to explore something else. His father approved with great enthusiasm, reminding him of one thing before he left.
"Remember, wars and deaths can make one go crazy. I have seen many of my comrades when I was in the war go insane. Make sure you don't lose yourself, boy."
Powers/Abilities: The Altrak are known to be masters of stealth, and Krain is no exception. He has the ability to seemingly camouflage into his surroundings, able to fool others who don't pay a close enough attention to the dark. Krain is also a well trained warrior and fighter, having the skills of manipulating his weapons in a precise and dextrous manner in order to fight his opponents, not to mention his good acrobatic skills which enable him to climb walls and ceilings at times. The Altrak also, as mentioned before, are capable of climbing and sticking to walls and ceilings. Krain was once also a war commander in the Endless War, and has been capable of strategising surprise ambushes and tactical attacks.
Weapons, armour and others: He isn't armoured with the toughest of armours, as agility is actually needed for his fighting style, yet he has an average amount of protection.
Krain uses one metal dagger, followed by two Krasnite katanas, made of a rare material found on cold and harsh planets like the Altrak's home which are capable of slicing almost anything easily.
He has projectiles that are triple-bladed, capable of soaring through the air with ease and a single primitive revolver, the gun usually only being used for emergencies and enemies that are too far away. He refrains from using this too often, as the noise created by the firearm doesn't really fit well with his stealthy ambushes.
Lastly, he has a small amount of dust, which he at times uses to confuse and blind his enemies.[/spoiler]
[spoiler=Glen'tik - bobert778]
Name: Glen'tik
Race: Consilium: The Consilium are a relatively under evolved species in the universe, coming from a dust ball of a planet covered in deserts and mesas. The Consilium are fairly large creatures, standing at around seven feet on average when upright but many prefer hunched positions and still benefit from moving around on all fours. Their appearance can most commonly be attributed to rodent like though they posses sapien qualities to their forms. Lean and built for endurance the Consilium have evolved lengthy and strong limbs, their hands and feet resembling those of the common earth 'rat'. Like rats they also posses long, hairless tails which are used for balance as they are not strong enough to hold up a Consilian once they pass the age of three.
While their body structure is very rodent like this is where the similarity ends as their heads lack a muzzle of any sort, and their bodies are covered in a thick layer of long and shaggy fur which only fails to cover their tails, hands, feet, and eyes. Through this fur all that can be seen of a Consilian's face are two large, solid pink eyes with no notable pupil or sclera and it's ears which are short and pointed resting on either side of it's rounded head.
Hidden beneath their facial hair is a pair of small nostrils and a very large mouth filled with pointed saw like teeth. The Consilium have evolved one of the most advanced digestive systems in the galaxy, able to eat nearly anything that will fit in their mouths which are capable of opening to an impressive two feet wide. Food is scarce on their planet so they had to learn to make the most of what they could find and will often binge in the presence of large quantities of food while also being known to even cannibalize their own kind. Their fur ranges vastly in color, from blacks and browns to yellows and blues normally dependent on their age and regionalism.
Age: 17
Gender:Male
Appearance: Glen'tik doesn't differ very much from the rest of his species in shape or size with deep brownish green fur and dirty tanned flesh. Glen'tik also doesn't commonly wear clothing like most of his species but does wear a tattered navy blue coat in which he keeps his belongings. Due to his lifestyle Glen'tik's body odor is rather distinct, and while he can't smell it himself to others he wreaks of something left out in the sun to rot.
[spoiler]To give a better idea of what he looks like I drew a picture explaining some of his features
http://i.imgur.com/Z5TU2R9.jpg[/spoiler]
Personality: Glen'tik is a bit of an odd fellow, having never ventured beyond his home planet before and as such is fascinated with much of what he sees. While he does try to be a good person his bad manners and animalistic behavior, both of which are common and acceptable on his planet, set him back a bit. Aside from these flaws Glen'tik is a fairly cheerful person once you get to know him, but touch his stuff without permission and you may find him atop your shoulders pulling on your hair.
Bio: I was born in the trash, like more and more of my species have begun to have happen to them. Many years ago after the elders had stopped eating those who came to our planet The Consilium had begun to get involved with the intergalactic community. Needing funds to buy food and to catch up with the other races the elders had reached a generous agreement with several other species; leave your trash with us, and we'll find use for it.So from the garbage of other civilizations our own began to rise, villages being constructed from trash and technologies being figured out rather than developed. What wasn't eaten was either somehow put to use or left where it was dropped, resulting in our planet now being at least one tenth landfills.
Other than that I had a fairly normal life, with my only true possessions kept inside the coat I had found many years ago. I live on my own now, my parents both being eaten by a Galorphix worm some time ago so I had to move on and find my own way in the world. It was about that time anyways, I just never really had a reason to before. So now I lead a fairly normal life, digging through land fills and hunting for food with my brethren, until I found something strange in the trash one day. It was a letter, clean looking and placed as if it had been left there on purpose but with nobody around to claim it. Originally I planned to eat it, but curiosity got the best of me and I opened it up before deciding to shove it in my mouth.
For a while I fummed over the meaning of the words, only knowing how to read from what mold covered books I'd found as a child. Eventually I figured the message out though, and after some deliberation decided it might be interesting to see what this was about and maybe tell whoever had sent this where it had ended up. Just like with my parents I suddenly had a reason to leave where I was, not seeing much worth holding onto here. So with what I could carry I hitched a ride on a trash transporter and with what money I had began navigating to this 'Mraim'. Not like I had anything better to do, right?
Powers/Abilities: Through evolution the Consilium have developed a number of adaptations. Their teeth are incredibly strong, with enough biting force to chomp through bone and the digestive system to swallow whatever they chew up. Their fur is another adaptation, letting them survive the cold nights of their homeworld while also acting as a sort of cooling system during the hot days. Their fur also helps to make them look a bit bigger than they really are, but this isn't intentional and is just a side effect. Though they aren't the strongest or fastest they're durable, healing fast and able to take a lot of punishment. While they have poor senses of smell their eye sight is brilliant with fairly good hearing though not incredible.
Weapons, armour and others: Glen'tik's coat while already being thick and durable has been outfitted with scarp metal arm braces and shoulder pads for protection purposes, held onto the fabric with large screws and bolts. His weapon of choice is a large and rusted bat which he keeps concealed in his jacket along with everything else he owns which isn't much.
[spoiler=Joe Armstrong - Proporo]
Name: Joe Armstrong
Race: Human
The humans seem to be the least physically diverse in the entire galaxy. They are commonly considered a lesser form of the more advanced humadroid, although the humans classify them as a different species all together. The humans are also a far ways behind other species in terms of technological advancement, having access to only small intergalactic ship and minor arms. However the humans have one quality that stumps even the most intelligent of species. They can adapt. The humans seem to poses an almost unnatural ability to adapt to whatever force they were facing. They can reverse engineer and manufacture almost any piece of technology that they come across. They once got their hands on one of the duzks laser rifles and by the next week they had armed almost all of their army with copies of the rifle, although most soldiers still prefer their regular arms over the alien weapons. Another thing that scared the other species was the humans affinity to war. They have built their economy around war, turned it into a science and found a way to excel at it. This doesn't mean that they go into war freely, they know of the costs, but they will do anything to win. Don't believe me? Just look at their history.
Age: 42
Gender: Male
Personality:
Ruthless in combat to ensure his survival, but outside combat actually fairly cheery although overly rational. He is prepared to die in battle, and so lives his days like every single one of them was his last. Cares for his squad, or anyone he's currently fighting with. He isn't one to enjoy backstabbing friends to save his own skin.
Appearance:
Joe uses his suit to cover for the weakness becoming of his age. Therefore he is just about always seen using the full body suit. This makes him fairly featureless. With the suit on he stands at about 2m in height, without the suit he is 1,8m in height. The suit makes his voice sound a bit artificial.
The suit covers the full of his body and is one without much decorations except for one: At the left side of the chest portion, just about where the heart is, is engraved the words "Victory, Comradeship, Power, Earth Defense Force Congratulatory suit". The suit is rust red.
Bio: For as long as Joe remembers the Earth has waged war against other worlds, and so it happened Joe, as a young man, entered the military. In those years the Earth was on a winning streak and could afford to train soldiers for a fairly long period of time.
For Joe that period was one year.
After he had been trained to be a proper soldier Joe was deployed to his very first battle. He had done simulations of battle, but they were nowhere near the real thing. The battle was fought against an insectoid species, which were overpowering humans in a far off planet. Mankind could have, instead of fighting a losing battle, just withdrawn but it was too much of a shame to the generals who had been winning all this time.
And so Joe fought. More and more, kill or be killed. There was no end to the fighting, and when his suit finally ran out of battery humans were overrun. Joe got lucky, he was wounded and evacuated right before the rest of his crew was slaughtered.
Fifteen years later Joe had become a battle-worn veteran of war. He fought with determination and certainty, for mankind and for himself. Promotions had come and gone, they were nothing to him.
When the generals eventually decided to take the border planet which had been the sight of his very first battle back, Joe volunteered. He wanted to mercilessly slaughter every last one of the insectoids which had then beaten men. But it was too much. Joe, now commanding his own squad, inadvertedly caused the death of the whole squad and was thus dishonorably discharged. He, however, had just before the trial gotten his hands on a congratulatory suit, complete with weapons. After receiving the letter he suited up and headed towards a certain bar in Mraim.
Powers/Abilities: Battle hardened. Can use CQC (Close Quarters Combat).
Weapons, armour and others:
- WarWager Mk. VII armoured full body suit
The latest in humankinds constantly improving muscle/armour suit which humankind uses to be able to match up to any extraterrestrial creatures. Truly a marvelous suit which allows humans to survive in different environments thanks to its built-in air filter, life support systems and artificial increase in muscular power.
The latest addition, unlike the ones before it uses solar batteries which regain their charge by staying in the sunlight. The old models used rare minerals to power up the suit leading to higher energy output but causing suit blackouts in the middle of battle. The Mk. VII also has small boosters allowing for brief sprints to or from cover in the midst of battle. This, however uses up energy quickly if used repeatedly.
The suit also features heads up display, giving the user information on his enemy, his own body and the battery of the suit mid battle as well as the ammo charge situation to ensure the operators survival.
- The Punisher
Even though cool sounding, it's the standard solar-powered laser impulse -firing assault rifle - shotgun combination issued to soldier everywhere the mankind wages war.
The weapon uses sunlight to power it's laser impulses, and works similarly to the weapons the aliens use. The power cells it uses as ammunition can either be bought fairly cheaply or reloaded by keeping them in direct sunlight for a period of time.
- The Solar gun
The Solar gun is a fairly rudimental weapon, and actually an invention 50 years to the past. It gathers sunlight before it's fired and fires a single shot of force.
The shot is non-lethal and it's force depends on the amount of time charged before firing. Consistently used in non-lethal operations.
- Standard issue long army knife
This is an utterly normal army knife. Nothing special about it.[/spoiler]
[spoiler=Raras - -Silver-]
Name: Raras
Race(give a short description of the race): Denite, Denites are small creatures, the tallest known one is three feet tall but, the tallest Denite was subject to a large amount of genetic alteration and modifications. The average is twenty inches long (counting a five inch tail). Their overall appearance is similar to that of mulitple ferrets. With each blood-family having a different color fur. They have litters of up to twelve children at a time.
The Denitian Empire, as their country is called, is very militarian. Adults have mandatory military service, after which they are allowed to have one litter. They are given a month to nurture their children before they are required to return to the Denetian Military. Their Children are then required to hunt the local wildlife for plants and animals that they have to share with the town.
They have surprising strength for their size and while they lack any truly amazing abilities that other races have, they make up for it with their versatile technology.
Age: 16 (The military drafting age is 15)
Gender: Male
Personality: Psychotic, would be the best way to describe Raras. A love of explosives and twisting space was this boys childhood. He also loved to climb, as most Denite Children do, their villages are built on trees after all. He became a bit explosive fanatic and trigger happy during his time in the Denitian Military but, he does it all in good fun! "Accidents are life's presents right?" That was Raras' motto, and got him out of Denitian Court on more than one occasion.
[spoiler]Appearance: [/spoiler]
Bio: Raras is the seventh son of 'Rararan The Not-Dead-Yet' and 'Ririru The Thunder Cloud'. Raras was born into the military caste of the Denites, it was his job to hunt food as a child and once he was an adult, he would go into the military. It's Denite tradition that only the men that are in the military, or scientists, get to reproduce and only if they don't blow up! or do something else that would make them seem useless or idiotic. After all, Denites have up to twelve children in a litter, with a mandatory military service between each litter. Raras knew his parents for about a month before they left to go back into service of the military. During that time Raras had to hunt food, like all Denite children. Raras was a born leader, he was one of the few to lead an assault on a Shiverbiter, a canine creature twice the size of an earth bear!
At fifteen he was drafted into the military, a year was spent in basic training and a couple months after he got released from basic training, he received a note. Raras was given permission to follow the notes instructions by 'Smart-Leader Rarirarinru The Great'
Powers/Abilities: Increased strength, night-vision, and he is pretty small. He's twenty inches long... that's pretty short
Weapons, armour and others:
Data-Spear: A collapsible spear that forms out of hard-data, A Denite material that is literally materialized data.
Vertical Oxygen Lifter: It's a Denite Jetpack.
Dual Data Pistols: They fire Hard-Data bullets with infinite-data synthesizers. They have infinite ammo and they fire materialized data.[/spoiler]
[spoiler=Ku'uthptal Nyv'vistail/War - Entei27]
Name: Ku'uthptal Nyv'vistail (Nickname he goes by: War)
Race(give a short description of the race): Thuk'kupht- An ancient and peaceful race mostly forgotten who has only a few thousand surviving members remaining. They look like large humanoids with skin of precious gems like onyx or emerald. The race is born with the gift they call Ek'ktahph, or The Hand of Life. This ability allows the species to take energy or give energy to heal, but the ability shortens the lifespan of the race by a small amount when giving and extends slightly when taking. The race has a lifespan of thousands of years.
Age: 792
Gender: Male
Personality: Serious, brutish, angry.
Appearance: He looks like a body builder with onyx skin. He has pure white eyes. He has a scar over his left eye.
Bio: Born long ago on his home planet of Uphta'al, he was born into the royal bloodline of his planet's leaders and one day would become the leader. He grew up having a peaceful life. He later became the leader of his planet and was a kind and helpful leader to his people. Any outsider stopping on the planet was usually hated by his people, but he helped them. He shortened his life by a good 2,000 years healing people who came to his planet injured. One day, several moths after his 611th birthday, several fleets of warships came to his planet. His planet had such primitive weaponry compared to them, they stood defenseless. Thousands escaped, including him, but the other millions of his race perished along with the planet. He fled millions of light-years away and found a very civilized and advanced planet that years later War found out was a part of the attack on his planet. He became furious when he found this out and ended up discovering an underground rebellion rising on the planet. He met with the rebel leader and became involved. This was also when he got the nickname War. After doing some training with some ex-military personnel for over twenty years, the rebellion finally waged a war against the leader. After about a year of war, War and a squad of the rebellion's best warriors stormed the council room and all but War, the rebel leader, and two others perished in that room. They had locked the room and trapped the five council men. One of which was the leader of the planet and who was commanding the attack on War's planet. War, after centuries of peace, took a path of anger and rage and took the energy of all of the council men, leaving them shriveled corpses. They fled the council room and planted warheads all throughout it. They headed to the nearest military outpost and stole a small ship big enough to hold twenty men and fled the planet. Over the next few years, War and the others went across the galaxy, finding other rebellions and helping them gain freedom while getting military tech and members for their crew. Within the next seventy or so years, the crew had made a special glove that they hooked up to War that allowed him to heal worse wounds and use less energy for it. Eventually, after even more years, War and the others found a small planet that the local race had been housing many of War's race. War stayed there for a while so that the crew and the locals could build a massive carrier capable of holding 200 warriors. After another few decades or so, the warship known as "Vengeance" was done. War left the planet with his original crew, over one hundred of the locals, others who had lost their home planets, and many members of his race to continue his quest. Years later, War docked on a planet and was found by a courier with a message. He read the message about the Endless War. He decided it was best for only him to go. His crew had been through enough turmoil. So War took a ride on a small cargo ship to Mriam and found the Riosk Tavern and walked inside. This is where we begin.
Powers/Abilities: Ek'ktahph, The Hand of Life. The Hand, depending on the lifeform, takes some time to use. A small, non-sentient life-form will take maybe 10 seconds. A medium sentient humanoid could take 10 minutes or so to suck all of the energy. The more energy, the longer it takes. While absorbing/giving energy, he is nearly defenseless.
Weapons, armour and others: The Amp Glove (Amps the Ek'ktahph. Allows him to mold the energy into different things. Can form a shield with size varying on the energy. Can shoot balls of energy that work similar to an RPG shot, takes a bit to charge and recharge after shooting.), and a communicator to the original rebel leader Zhal in case of emergency.
Races
[spoiler]
[spoiler=Sceletae]
The Sceletae are a race of humanoid insects standing at about 1.5 metres tall. Their home world is a planet with high gravity, to counteract this the Sceletae possess two skeletons. An internal one and an exoskeleton. They have short spikes on their elbows, shoulders, the top of the head and down the spine. They possess two sets of arms with four fingered hands with claws. Their feet are bird-like consisting of a central pad with three long toes out the front and one out the back. The Sceletae are very fast when it comes to running. Their eyes are large and entirely black, they can only perceive two colours, red and green. On either side of the mouth are mandibles, and they are herbivores. The males are brown in colour and the females are a dull orange. On either side of the head are holes which are breathing holes and another set which function as ears. They have a great sense of hearing, but their eyesight is somewhat lacking.
A few important things to note: the Sceletae are very poor swimmers. And despite coming from a planet with relatively high gravity, they are weaker than humans. The Sceletae need to breath nitrogen like we need to breathe oxygen.[/spoiler]
[spoiler=Humadroids]
Lakai has long, brown, and wavy hair. It swoops down under his cold black eyes. Lakai is muscular, but he isn't bulky. He has a very lean and intimidating figure. He wears a white undershirt, with a brown jacket over that. He has black pants that go down to his dark brown sandals that reside on his feet. He carries his katana sheathed on either his back or side, depending on his mood.[/spoiler]
[spoiler=Humans]
The humans seem to be the least physically diverse in the entire galaxy. They are commonly considered a lesser form of the more advanced humadroid, although the humans classify them as a different species all together. The humans are also a far ways behind other species in terms of technological advancement, having access to only small intergalactic ship and minor arms. However the humans have one quality that stumps even the most intelligent of species. They can adapt. The humans seem to poses an almost unnatural ability to adapt to whatever force they were facing. They can reverse engineer and manufacture almost any piece of technology that they come across. They once got their hands on one of the duzks laser rifles and by the next week they had armed almost all of their army with copies of the rifle, although most soldiers still prefer their regular arms over the alien weapons. Another thing that scared the other species was the humans affinity to war. They have built their economy around war, turned it into a science and found a way to excel at it. This doesn't mean that they go into war freely, they know of the costs, but they will do anything to win. Don't believe me? Just look at their history.[/spoiler]
[spoiler=(Unknown 1)]
A race of highly intellectual small four legged felines, coming in a variety of colours, the race of the Abyss, Nobody knows their true name or the location of their home world due to it being positioned on the opposite end of a gargantuan space distortional field that only the Abyss can cross. Whilst their small cat like bodies can be described as physically weak in defence these small underestimate-able animals possess a unique and very dangerous ability,the ability to bend gravity and space to their will to assault their foes. A power so catastrophic that many fear its terrifying potential, the destruction which could be cast from their minds could doom hundreds if not thousands of lives if in specific conditions. Using their power they can cross the boundary which links their world with the universe of this one, allowing them to be known and be feared. Nobody knows how long these felines can live for, some speculate hundreds, some speculate thousands, some even claim they could have been around since the beginning, though this is incredibly unlikely if not impossible. They have no trouble breathing in space.[/spoiler]
[spoiler=Tadpole]
A small, yet sneaky species of blue bird-amphibian hybrids. Tadpoles have the ability to be natural-gifted swimmers, and can even breathe underwater thanks to small branchea located next to their cheeks. They, however, need to be bathed in water every once and then due to their amphibious skin.
On land, Tadpoles are also quite agile, being able to leap seven times their own height in their planet's gravity of 10.14m/s². They're also quite fast as runners, and can out run any low or medium-speed predator. On the other hand, however, they're still not faster than very fast specimen. They do, however, have wings, which allow them to fly to avoid land-based predators, but flying can tire a Tadpole very quickly.
When it comes to combat, though, they're more often than not in the losing side, as they have been adapted to escape than to fight. Their only means of attacking is to secrete an incredibly toxic substance with their glands, which is most effective underwater. Only the harshest forms of life are immune to this substance, but it usually requires the target to be at point-blank range to be effective in solid areas.
Tadpoles also have a very short lifespan compared to most other species, living up to only 45 years. Only a few has lived to 50 years, and only one Tadpole has ever lived to 53.[/spoiler]
[spoiler=Kerbal]
Kerbals are a relatively 'primitive' and extremely dangerous species that, surprisingly, has achieved space explorating technology. Being one of the feeblest species in the universe, they have also evolved an unique mentality in which they behave almost 'backwards' in relation to other species.
Thanks to their unmeasurably stupidity, Kerbals are more often than not the most avoided species in the universe due to their dangerous behavior. Little info regarding Kerbals is known, but a detailed guide about them has been written - refer to the link above.[/spoiler]
[spoiler=Feltar]
The Feltar are commonly seen as larvae, because once they reach 80 they complete metamorphosis and are forced to breed and die shortly afterward. The Feltar are very similar to Earth Cicada minus the wing structure and that they are the size of a horse (about 4-5 ft). No other species could normally tell the difference between two of them apart, they can tell one from another based on small hairs on the face, which is their prime means of sensory. Due to the "day walkers" needing some way to tell them apart, they commonly paint one another, as they have no need for clothing. They commonly feed on juices in the roots of plants on the surface through their proboscis, but they have been experimenting with juices of fruits, vegetables, and puréed meats. As adults, their claws become legs, they grow to the size of a rhino and they gain coloring ranging from green to black. When they reproduce, the eggs are brought back underground where they are to be raised by the elder larvae, the first twenty years of their life is devoted to education, the next thirty are to work and socialize, ten more are devoted to teaching. They then proceed to live life as they see fit until they have to reproduce.[/spoiler]
[spoiler=Altrak]
The Altrak, were once a nomadic pack hunters from an iceball world far outside the Goldilocks zone of their local star. Because of the hostile environments with extremely dangerous creatures which have evolved to be as efficient as possible, they have evolved to become extremely stealthy and observant, as a small wrong move on the unfriendly planet they once lived on, would result in death, senses such as hearing and sight being more enhanced than normal alien races. They're now teetering on the brink of technological singularity, and so display a paradoxical mixture of high-technology, and nomadic tribal culture. They have also, upon having enough power, have already left for a much more calmer planet to live on, having less hostile threats. Their race is well known for their examination skills and extreme stealth and as it took all the skills they needed to actually survive on their once desolate and icy home.
They're also widely known for their ability to actually stick and climb to walls, which was evolved during the time they lived in the harsh cold environment, since danger lurked at every corner, such as brutal and monstrous beasts, the Altrak used this power to actually surprise their predators and have a quick and efficient escape. The Altrak are mostly a humanoid race, which actually use to grow feathers, but has ever since stopped. They also use to have a tail, which they use sometimes for acrobatic feats, and sometimes sprint on four legs.
[spoiler=Appearance]
[/spoiler]
P.S. The idea of the Altrak came from a Starbound Mod which I'm pretty sure most people are well acquainted with, the Avali.[/spoiler]
[spoiler=Consilium]
The Consilium are a relatively under evolved species in the universe, coming from a dust ball of a planet covered in deserts and mesas. The Consilium are fairly large creatures, standing at around seven feet on average when upright but many prefer hunched positions and still benefit from moving around on all fours. Their appearance can most commonly be attributed to rodent like though they posses sapien qualities to their forms. Lean and built for endurance the Consilium have evolved lengthy and strong limbs, their hands and feet resembling those of the common earth 'rat'. Like rats they also posses long, hairless tails which are used for balance as they are not strong enough to hold up a Consilian once they pass the age of three.
While their body structure is very rodent like this is where the similarity ends as their heads lack a muzzle of any sort, and their bodies are covered in a thick layer of long and shaggy fur which only fails to cover their tails, hands, feet, and eyes. Through this fur all that can be seen of a Consilian's face are two large, solid pink eyes with no notable pupil or sclera and it's ears which are short and pointed resting on either side of it's rounded head.
Hidden beneath their facial hair is a pair of small nostrils and a very large mouth filled with pointed saw like teeth. The Consilium have evolved one of the most advanced digestive systems in the galaxy, able to eat nearly anything that will fit in their mouths which are capable of opening to an impressive two feet wide. Food is scarce on their planet so they had to learn to make the most of what they could find and will often binge in the presence of large quantities of food while also being known to even cannibalize their own kind. Their fur ranges vastly in color, from blacks and browns to yellows and blues normally dependent on their age and regionalism. [/spoiler]
[spoiler=Denites]
Denite, Denites are small creatures, the tallest known one is three feet tall but, the tallest Denite was subject to a large amount of genetic alteration and modifications. The average is twenty inches long (counting a five inch tail). Their overall appearance is similar to that of mulitple ferrets. With each blood-family having a different color fur. They have litters of up to twelve children at a time.
The Denitian Empire, as their country is called, is very militarian. Adults have mandatory military service, after which they are allowed to have one litter. They are given a month to nurture their children before they are required to return to the Denetian Military. Their Children are then required to hunt the local wildlife for plants and animals that they have to share with the town.
They have surprising strength for their size and while they lack any truly amazing abilities that other races have, they make up for it with their versatile technology. [/spoiler]
[/spoiler]
Application
Name:
Race(give a short description of the race):
Age:
Gender:
Personality:
Appearance:
Bio:
Powers/Abilities:
Weapons, armour and others:
Just remember that it isn't compulsory to actually fill out both the power and weapons. You could just specialise in powers, or weapons, or have a balance between both.
Name: Aer Mercury
Race: Sceletae
The Sceletae are a race of humanoid insects standing at about 1.5 metres tall. Their home world is a planet with high gravity, to counteract this the Sceletae possess two skeletons. An internal one and an exoskeleton. They have short spikes on their elbows, shoulders, the top of the head and down the spine. They possess two sets of arms with four fingered hands with claws. Their feet are bird-like consisting of a central pad with three long toes out the front and one out the back. The Sceletae are very fast when it comes to running. Their eyes are large and entirely black, they can only perceive two colours, red and green. On either side of the mouth are mandibles, and they are herbivores. The males are brown in colour and the females are a dull orange. On either side of the head are holes which are breathing holes and another set which function as ears. They have a great sense of hearing, but their eyesight is somewhat lacking.
A few important things to note: the Sceletae are very poor swimmers. And despite coming from a planet with relatively high gravity, they are weaker than humans. The Sceletae need to breath nitrogen like we need to breathe oxygen.
Age: 31
Gender: Male
Appearance: Aer is average height for a Sceletae, with a fairly thin build. His exoskeleton is brown. He wears a loose fitting white long sleeve shirt and a pair of brown trousers. He wears a cloth belt on his waist on the outside of his shirt.
Personality: Aer is naturally curious, always sticking his 'nose' where it doesn't belong. Despite this he retains some caution and he dislikes being left alone. He appears rather calm, and tends to keep his emotions inside rather than expressing them.
Bio:
Aer grew up on the Sceletae home world. His family consisted of his mother, his father and two sisters. He went to school much like any other kid and learnt about the Endless War. From the very first time he heard about it he hated it. He hated all the unnecessary deaths, he hated the fighting. Aer aspired to become a doctor, he wanted to help the people who were injured by the atrocity that was the Endless War. He studied almost constantly until he graduated from medical school at the age of 27. He got a job at a hospital where he worked for several years. Everyday someone would come into the hospital with some sort of injury caused by the war.
Over time the sight of people coming in horribly maimed got to Aer. He wanted to do something about it, he just wasn't what. So naturally he was ecstatic when the message came. Someone felt the same as him concerning the war, someone wanted him to help to stop the war. He ran as fast as he could to the space-port and bought a ticket to Mraim.
Powers/Abilities: Natural armour, speed, claws, enhanced hearing
Weapons, armour and others: a medical kit, 2 laser pistols with holsters
((Oh yes, perhaps I didn't make it clear enough, but I also do allow powers like pyrokinesis and such. It's just that if you focus more on powers, don't go too much on weapons part(meaning you shouldn't have a automatic large laser rifle with you if you already have a very strong ability). Just a friendly reminder, if you want to change anything now, you can do so(such as give yourself more weapons or such). Also, we'll be waiting for some others(let's say two or three more) before we start.))
Race(give a short description of the race): Lakai is known as a humadroid. Humadroids look similar to humans except they all have dark brown hair and piercing black eyes. They are more intelligent as well as more physically adept than humans. They also possess strange powers that are carried in their DNA. Humadroids' origin is unknown, and they have no native planet. They are an extremely sparse species.
Age: 19
Gender: Male
Appearance: Lakai has long, brown, and wavy hair. It swoops down under his cold black eyes. Lakai is muscular, but he isn't bulky. He has a very lean and intimidating figure. He wears a white undershirt, with a brown jacket over that. He has black pants that go down to his dark brown sandals that reside on his feet. He carries his katana sheathed on either his back or side, depending on his mood.
Personality: Lakai is a very serious person. He comes off as mean and hostile at first glance. However, he guards the people he cares about with his life. He is very cautious when making decisions, he likes to analyze. He can be patient or impatient depending on current situation. Lakai is unlikely to talk if he doesn't have to.
Bio: Lakai and his family lived on a primarily human planet. His dad possessed the power of super strength, and his mother flight. Lakai was born with super speed and his power was discovered at a very young age. As Lakai matured he became more skilled with his power and learned to control it. Lakai's family never revealed their powers in fear of prosecution of exile. Lakai found school extremely easy, however, he purposely dumbed himself down in order to not be labeled a genius. Lakai's dad was a good man, he taught his son many useful things. He was a blacksmith, he was also the man who forged Lakai's katana, an extremely deadly weapon. When Lakai was 16, his father died of old age, leaving just him and his mother. Lakai therefore had to support both himself and his mother. He left his home planet and became a mercenary, from delivering messages to assassinations Lakai became cold hearted. The only person he cared for was his mother, who which he frequently sent large quantities of money to. When Lakai received the mysterious letter he was intrigued to say the least. He laughed at the idea of stopping the war, but he figured there would be a large amount of money involved. He took a trip to Mraim to find this anonymous figure. He is now just arriving there.
Powers/Abilities: Super speed
Weapons, armour and others: Lakai carries a long steel katana that rests in a black sheath.
Race: Human
((Couldn't really think of a physical description for humans other than their basic structure so I'm going to put in some things that I think fits. Tell me if it's acceptable.))
The humans seem to be the least physically diverse in the entire galaxy. They are commonly considered a lesser form of the more advanced humadroid, although the humans classify them as a different species all together. The humans are also a far ways behind other species in terms of technological advancement, having access to only small intergalactic ship and minor arms. However the humans have one quality that stumps even the most intelligent of species. They can adapt. The humans seem to poses an almost unnatural ability to adapt to whatever force they were facing. They can reverse engineer and manufacture almost any piece of technology that they come across. They once got their hands on one of the duzks laser rifles and by the next week they had armed almost all of their army with copies of the rifle, although most soldiers still prefer their regular arms over the alien weapons. Another thing that scared the other species was the humans affinity to war. They have built their economy around war, turned it into a science and found a way to excel at it. This doesn't mean that they go into war freely, they know of the costs, but they will do anything to win. Don't believe me? Just look at their history.
Age: 27
Gender: Female
Personality: Often loud, brash and ignorant are just a few words to describe this self proclaimed "Jack of all trades." May thinks of herself as the life of the party wherever she goes, either picking a fight or making a fool of herself. Despite her personality she can be almost impossibly friendly to anyone who can get past her attitude. She also usually prefers to be a leader rather than a follower and in the off event that she isn't the leader good luck getting her to do anything you want.
Appearance:
Bio: May was on the human home world, Earth to a former commander in the army and a nurse. Her father had suffered a serious wound that required the amputation of both of his legs taking him out of service. May had desperately tried to follow in her fathers example in life, but found it hard after learning what he actually did. Signing allegiance to something that could just dispose of you whenever they want. She learned in school that once you join the army the only way to leave is either in a body bag or if you were injured to the point where you couldn't serve. She didn't like that one bit. She had also learned about the so called "eternal war" and why it was being fought. Being a rational girl she thought of a way to make some profit from this war. When she turned 26 escaped her father with a stolen space cruiser and her fathers military experience she became a mercenary traveling from planet to planet. Her plan didn't really take off like she planned because no one really wanted to hire a human mercenary because of trust issues. She had fallen on hard times lately, hitting the bottle more and more until she got an offer from a mysterious source. Deciding that this was going to be her big break she packed up her things, hid her ship, went to the nearest space-port and bought a ticket to Mraim.
Powers/Abilities: N/A
Weapons, armour and others: EnGarde DelLuxe body armor, AK-47, Remington Model 31, BC-41 knuckleduster/dagger, 2 bottles of her special brew of whiskey.
Name: Mis'p
Race: Tadpole (The Tadpoles in this RP, however, have no filter mouth, and have a natural mouth like humans'.)
A small, yet sneaky species of blue bird-amphibian hybrids. Tadpoles have the ability to be natural-gifted swimmers, and can even breathe underwater thanks to small branchea located next to their cheeks. They, however, need to be bathed in water every once and then due to their amphibious skin.
On land, Tadpoles are also quite agile, being able to leap seven times their own height in their planet's gravity of 10.14m/s². They're also quite fast as runners, and can out run any low or medium-speed predator. On the other hand, however, they're still not faster than very fast specimen. They do, however, have wings, which allow them to fly to avoid land-based predators, but flying can tire a Tadpole very quickly.
When it comes to combat, though, they're more often than not in the losing side, as they have been adapted to escape than to fight. Their only means of attacking is to secrete an incredibly toxic substance with their glands, which is most effective underwater. Only the harshest forms of life are immune to this substance, but it usually requires the target to be at point-blank range to be effective in solid areas.
Tadpoles also have a very short lifespan compared to most other species, living up to only 45 years. Only a few has lived to 50 years, and only one Tadpole has ever lived to 53.
Age: 28, which can be considered 32 in human age.
Gender: Male
Appearance: A normal tadpole wearing a full black suit. His irises are dark brown, a rare feature for Tadpoles. Naturally, he doesn't wear shoes or gloves, as Tadpoles normally don't wear them due to their feet being accostumed to harsh soils... and because designing shoes for amphibian feet would be plain hard. He stands at 0,97 meter.
Personality: Often quiet, and will avoid getting into trouble. He's more often than not somewhat socially awkward, and may not know what he's saying. He's also unquiet, and enjoys running and bouncing wherever he goes, displaying childish behavior.
Bio: Mis'p has never really been famous throughout his life. He had been more of a loner throughout his childhood, which caused others to wrongly percieve him as being anti-social. Due to his lonely tendencies, he developed more knowledge of lesser-known areas, such as alleys and forest shortcuts.
Tadpoles, however, normally are very social creatures, and their society normally expects for them to be very social towards each other. This caused other tadpoles to believe he's unnatural and that he had a social disorder, but kept these ideas to themselves due to anti-discrimination laws. The laws, however, didn't prevent others from treating him differently from others. This has led him to think he doesn't belong at his homeland, often causing him to hide out in alleys he previously discovered.
A thing he has in common with other tadpoles, however, is that he dislikes conflicts, and always seeks a peaceful solution. Though the Tadpole Empire is one of the few civilizations that are not involved with the war, he often kept in touch with it, and thought of ways that it could be stopped.
And here we are.
Powers/Abilities: He is very agile, being able to run quite fast - though not exxagerately fast like a cheetah - a good jumper, and knows a thing or two about flying. He excels most in swimming. He also often strays away from main paths, which can be helpful when shaking pursuers. On the contrast, however, he's not very resistant to fighting, and will likely need assistance from a tougher ally.
Weapons/Armor/Items: He has a basic handgun, and a small bag cointaining a few survival items, such as a water canteen.
(insert horizontal rule here)
Name: Milly
Race: Kerbal (this was inevitable.)
Kerbals are a relatively 'primitive' and extremely dangerous species that, surprisingly, has achieved space explorating technology. Being one of the feeblest species in the universe, they have also evolved an unique mentality in which they behave almost 'backwards' in relation to other species.
Thanks to their unmeasurably stupidity, Kerbals are more often than not the most avoided species in the universe due to their dangerous behavior. Little info regarding Kerbals is known, but a detailed guide about them has been written - refer to the link above.
Age: 25, which would be around 34 in human age.
Gender: Female
Appearance: A normal Kerbal, but the head is not as cylindrically-shaped - the lower part of the head is slightly more round than a male Kerbal's. She is also blonde, and, naturally, her hair is longer than male Kerbals'.
She wears an orange jumpsuit, and stands at 0,75 meter.
This sauce is less spicy than the others, so you must have a lot of patience if you want it to the last drip.
Personality: She is dead serious. Being not one for jokes, she finds little use in strawing away from the main objective to practice silly jokes. She also seems to lack most displays of emotion, and is unusually interested in books.
Bio: Milly is, surprisingly, different than most other Kerbals, mainly due to her backstory.
During an exploration regarding a Kerbal spaceship far from their home system and around a habitable planet, one of the Kerbal pilots messed up an orbital manuever, and crashed the spaceship. The pores of the Kerbals in it were mostly eliminated, but one survived, and planted a Kerbal in the planet, which was inhabited by a species known as the Cam'ss, who are notorious for being an intellectual species.
Said Kerbal baby was found by a family mainly sustained by an astronomer and logician, who also instructed the rest of the family on logic. They were, of course, initially repulsed by the baby Kerbal, but one of the family members indicated that, since the Kerbal was but a baby, they could raise her and properly educate her on how to act like a civilized being.
Naturally, due to such an unlikely feat being accomplished, the family quickly became famous for being the first to create an intellectual Kerbal. Said Kerbal - who was named 'Milly' by them, after a figure of ancient Cam'ss mythology representing intelligence - was mostly introduced to heavy studying schedules regarding astronomy, math, physics and history, causing her to quickly love reading books, but also made her somewhat apathic.
On the other hand, however, she sometimes was also subject to discrimination due to the 'fame' her species had acquired, despite her clearly being considered 'safe' by a commonwealth between the Cam'ss and four other species residing in their sector. This quickly caused her to criticize lifeforms for being unable to keep hate, discrimination and xenophobia away.
And here we are.
Powers/Abilities: Because she is a Kerbal, she mostly lacks any powers and abilities. However, she has the upside that she's immune to intense densities, hunger/thrist, bone mass reduction, and other factors.
Weapons, armour and others: A plasma-based machine gun and a small handgun. She also has a camouflage emitter, but is very energy-demanding.
Race: Feltar
The Feltar are commonly seen as larvae, because once they reach 80 they complete metamorphosis and are forced to breed and die shortly afterward. The Feltar are very similar to Earth Cicada minus the wing structure and that they are the size of a horse (about 4-5 ft). No other species could normally tell the difference between two of them apart, they can tell one from another based on small hairs on the face, which is their prime means of sensory. Due to the "day walkers" needing some way to tell them apart, they commonly paint one another, as they have no need for clothing. They commonly feed on juices in the roots of plants on the surface through their proboscis, but they have been experimenting with juices of fruits, vegetables, and puréed meats. As adults, their claws become legs, they grow to the size of a rhino and they gain coloring ranging from green to black. When they reproduce, the eggs are brought back underground where they are to be raised by the elder larvae, the first twenty years of their life is devoted to education, the next thirty are to work and socialize, ten more are devoted to teaching. They then proceed to live life as they see fit until they have to reproduce.
Age: 23
Gender: Male
Personality: Rikkta is very adventurous sort he is also rather spontaneous, glad to be off of Zsaarti, which is cramped and regulated. However, his kind's inherent modesty and calm nature keep him level headed. Socially, he is rather friendly, but doesn't know much regarding other races.
Appearance: Rikkta is painted with green and red colors in a decorative pattern, not that it matters to him. He also wears goggles that help him see in the light.
Bio: Rikkta was born, during mating cycle F, on the Feltar Homeworld Zsaarti. The endless war was not much of a concern of his as the Feltar stayed passive throuought the conflict. Rikkta recently graduated school and eagerly joined the Feltar Astronautic Expedition Team to explore the galaxy. However, the Feltar have recently joined the war, as several Feltar colony ships were destroyed as collateral during a surprise attack. This has caused many FAET to have all of its ships rationed and refit for war, leaving Rikkta out of the job. When Rikkta was on a tram, heading towards his residential district, on the ground lie a note, unopened, Rikkta swiped it and, even though it was meant for someone else, perhaps he could make a differance. He stowed away on a Freighter headed for Mraim.
Powers and abilities: Claws, Digging/Tunneling, Spelunking, Vision in low light and complete darkness, Climbing, Piloting, and Map Making.
Weapons/Armor/Items: Data Tablet, Wallet of 8,500 power units, Advanced Tunneling Equipment, Small back mounted Ion cannon.
Arguments happen, they just do, you can't stop it, no matter how much power you have, even if it takes years to settle, when it does, everyone is stronger for it. Rivalries can be made into friendships if you let them.
Some ideas are meant to be made into reality, but most need to be burned at the stake.
Hating the things you love
((Accepted.))
((Attempt not to be as fast as the Flash or Quicksilver in the RP. Just be around like double the speed of a human or a cheetah. Take in consideration for the energy needed too.))
((Accepted, maybe make the gravitational powers be controlled in blasts perhaps.))
((Accepted. Also OpelSpeedster, that's no problem at all.))
Name: Krain Vesenth
Race: The Altrak, were once a nomadic pack hunters from an iceball moon far outside the Goldilocks zone of their local star. Because of the hostile environments with extremely dangerous creatures which have evolved to be as efficient as possible, they have evolved to become extremely stealthy and observant, as a small wrong move on the unfriendly planet they once lived on, would result in death, senses such as hearing and sight being more enhanced than normal alien races. They're now teetering on the brink of technological singularity, and so display a paradoxical mixture of high-technology, and nomadic tribal culture.
They have also, upon having enough power, have already left for a much more calmer planet to live on, having less hostile threats. Even though it's calmer, it's still outside the Goldilocks zone and is actually relatively cold. Their race is well known for their examination skills and extreme stealth and as it took all the skills they needed to actually survive on their once desolate and icy home.
They're also widely known for their ability to actually stick and climb to walls, which was evolved during the time they lived in the harsh cold environment, since danger lurked at every corner, such as brutal and monstrous beasts, the Altrak used this power to actually surprise their predators and have a quick and efficient escape. The Altrak are mostly a humanoid race, which actually use to grow feathers, but has ever since stopped. They also use to have a tail, which they use sometimes for acrobatic feats, and sometimes sprint on four legs.
Age: 29
Gender: Male
Personality: Very outgoing, adventurous and always curious in a way. Living in the dull environments of the cold planet where he grew up, he learned to appreciate things more and always wanted to try new things. Doesn't like to be bored, sometimes his mind even wanders off, yet can be patient at times when he knows there's a serious situation going on.
Appearance: Imagine it in a non-pixelated format, the handle of the katanas itself aren't very big and Krain is taller than that.
Bio: Krain actually didn't have the privilege of many other Altraks, to live on a less hostile planet. He didn't grow up in very calm environment, seeing as his parents had actually moved to an even more desolate and ruthless iceball planet. Why? Because his father, a overly-militaristic man, has seen the horrible devastation of the Endless War, and to prepare for anything in the future, has actually decided to let his son grow up to be stronger, treating the original planet they actually came from as a training field.
Because of this, Krain grew up to know that it's very much a 'survival of the fittest' world out there. Once he grew up to become a teenager, his family left to a much more developed home on another Altrak camp established on a different and warmer planet. Despite being in better conditions, Krain often continued to hunt for animals, as on this planet, they didn't exactly have farms of any sort yet. Once he had grown up, his father had encouraged him to go to the Endless War. Why? Because he felt that his son was strategic enough, to probably show the universe that the Altrak was capable of doing something, as their race wasn't exactly the most dominant faction in the Prasq sector.
Krain then decided to head to the war, because honestly, he was getting bored of doing the same things over and over again. He wanted to explore and to have much more adventures, which was what the war had probably given him. Yet, Krain might've bitten more than he could chew. Being a war commander, he slowly started to learn from his mistakes and got better at strategising attack formations on the enemy on one of the lesser known planets on the outer layer of the galaxy, Reain. Over the years though, he grew weary and realised that, to be honest, there was no real glory and honour in war. With his smarter overview over the situation, he had known that this war would really last forever, for the endless amount of enemies flowing in were simply too much to handle. It would forever remain a place of which no one actually owned. With that in his head, he resigned from the war before he could even kill himself, and took more time to do other recreational activities, such as sports with his fellow friends he made in the war, or sprinting and exercising. That is, until he got the message.
Upon getting it, he told his parents that he was leaving again, this time on a different expedition to explore something else. His father approved with great enthusiasm, reminding him of one thing before he left.
"Remember, wars and deaths can make one go crazy. I have seen many of my comrades when I was in the war go insane. Make sure you don't lose yourself, boy."
Powers/Abilities: The Altrak are known to be masters of stealth, and Krain is no exception. He has the ability to seemingly camouflage into his surroundings, able to fool others who don't pay a close enough attention to the dark. Krain is also a well trained warrior and fighter, having the skills of manipulating his weapons in a precise and dextrous manner in order to fight his opponents, not to mention his good acrobatic skills which enable him to climb walls and ceilings at times. The Altrak also, as mentioned before, are capable of climbing and sticking to walls and ceilings. Krain was once also a war commander in the Endless War, and has been capable of strategising surprise ambushes and tactical attacks.
Weapons, armour and others: He isn't armoured with the toughest of armours, as agility is actually needed for his fighting style, yet he has an average amount of protection.
Krain uses one metal dagger, followed by two Krasnite katanas, made of a rare material found on cold and harsh planets like the Altrak's home which are capable of slicing almost anything easily.
He has projectiles that are triple-bladed, capable of soaring through the air with ease and a single primitive revolver, the gun usually only being used for emergencies and enemies that are too far away. He refrains from using this too often, as the noise created by the firearm doesn't really fit well with his stealthy ambushes.
Lastly, he has a small amount of dust, which he at times uses to confuse and blind his enemies.
((Also, I completely forgot to add the personality section in the RP. I'm extremely sorry for that, if anyone would like to update the apps before I add them to the OP, please do so. Thanks and sorry for that inconvenience ))
((I'll be starting the thing shortly by starting it out in the bar tomorrow.))
((No problem, I was going to update it regarding their heights anyway. :b
And it's a shame, I wanted to start it now...))
This is why we have the character list. :b
((*Begins furiously working on an application*))
Oh no, it's a link to an awesome flash game!
Race: Consilium: The Consilium are a relatively under evolved species in the universe, coming from a dust ball of a planet covered in deserts and mesas. The Consilium are fairly large creatures, standing at around seven feet on average when upright but many prefer hunched positions and still benefit from moving around on all fours. Their appearance can most commonly be attributed to rodent like though they posses sapien qualities to their forms. Lean and built for endurance the Consilium have evolved lengthy and strong limbs, their hands and feet resembling those of the common earth 'rat'. Like rats they also posses long, hairless tails which are used for balance as they are not strong enough to hold up a Consilian once they pass the age of three.
While their body structure is very rodent like this is where the similarity ends as their heads lack a muzzle of any sort, and their bodies are covered in a thick layer of long and shaggy fur which only fails to cover their tails, hands, feet, and eyes. Through this fur all that can be seen of a Consilian's face are two large, solid pink eyes with no notable pupil or sclera and it's ears which are short and pointed resting on either side of it's rounded head.
Hidden beneath their facial hair is a pair of small nostrils and a very large mouth filled with pointed saw like teeth. The Consilium have evolved one of the most advanced digestive systems in the galaxy, able to eat nearly anything that will fit in their mouths which are capable of opening to an impressive two feet wide. Food is scarce on their planet so they had to learn to make the most of what they could find and will often binge in the presence of large quantities of food while also being known to even cannibalize their own kind. Their fur ranges vastly in color, from blacks and browns to yellows and blues normally dependent on their age and regionalism.
Age: 17
Gender:Male
Appearance: Glen'tik doesn't differ very much from the rest of his species in shape or size with deep brownish green fur and dirty tanned flesh. Glen'tik also doesn't commonly wear clothing like most of his species but does wear a tattered navy blue coat in which he keeps his belongings. Due to his lifestyle Glen'tik's body odor is rather distinct, and while he can't smell it himself to others he wreaks of something left out in the sun to rot.
To give a better idea of what he looks like I drew a picture explaining some of his features
http://i.imgur.com/Z5TU2R9.jpg
Personality: Glen'tik is a bit of an odd fellow, having never ventured beyond his home planet before and as such is fascinated with much of what he sees. While he does try to be a good person his bad manners and animalistic behavior, both of which are common and acceptable on his planet, set him back a bit. Aside from these flaws Glen'tik is a fairly cheerful person once you get to know him, but touch his stuff without permission and you may find him atop your shoulders pulling on your hair.
Bio: I was born in the trash, like more and more of my species have begun to have happen to them. Many years ago after the elders had stopped eating those who came to our planet The Consilium had begun to get involved with the intergalactic community. Needing funds to buy food and to catch up with the other races the elders had reached a generous agreement with several other species; leave your trash with us, and we'll find use for it.So from the garbage of other civilizations our own began to rise, villages being constructed from trash and technologies being figured out rather than developed. What wasn't eaten was either somehow put to use or left where it was dropped, resulting in our planet now being at least one tenth landfills.
Other than that I had a fairly normal life, with my only true possessions kept inside the coat I had found many years ago. I live on my own now, my parents both being eaten by a Galorphix worm some time ago so I had to move on and find my own way in the world. It was about that time anyways, I just never really had a reason to before. So now I lead a fairly normal life, digging through land fills and hunting for food with my brethren, until I found something strange in the trash one day. It was a letter, clean looking and placed as if it had been left there on purpose but with nobody around to claim it. Originally I planned to eat it, but curiosity got the best of me and I opened it up before deciding to shove it in my mouth.
For a while I fummed over the meaning of the words, only knowing how to read from what mold covered books I'd found as a child. Eventually I figured the message out though, and after some deliberation decided it might be interesting to see what this was about and maybe tell whoever had sent this where it had ended up. Just like with my parents I suddenly had a reason to leave where I was, not seeing much worth holding onto here. So with what I could carry I hitched a ride on a trash transporter and with what money I had began navigating to this 'Mraim'. Not like I had anything better to do, right?
Powers/Abilities: Through evolution the Consilium have developed a number of adaptations. Their teeth are incredibly strong, with enough biting force to chomp through bone and the digestive system to swallow whatever they chew up. Their fur is another adaptation, letting them survive the cold nights of their homeworld while also acting as a sort of cooling system during the hot days. Their fur also helps to make them look a bit bigger than they really are, but this isn't intentional and is just a side effect. Though they aren't the strongest or fastest they're durable, healing fast and able to take a lot of punishment. While they have poor senses of smell their eye sight is brilliant with fairly good hearing though not incredible.
Weapons, armour and others: Glen'tik's coat while already being thick and durable has been outfitted with scarp metal arm braces and shoulder pads for protection purposes, held onto the fabric with large screws and bolts. His weapon of choice is a large and rusted bat which he keeps concealed in his jacket along with everything else he owns which isn't much.
((Okay, I think that's it. If anything needs clearing up just let me know ))
Oh no, it's a link to an awesome flash game!
Accepted, just add the personality section(which I stupidly forgot to do so) and you're clear!
Also, this will be used as the OOC thread for the RP, the IC thread will be up shortly(if I end up not running into any problems, it should be up at least within four hours from now).
EDIT: Change of plans. Sorry, but some dumb and unexpected issues has caused me to have to do it tomorrow.
Oh no, it's a link to an awesome flash game!
[Internal Rage Intensifies]
Bat, since you seemingly have a time zone located right in the opposite of ours, I'd suggest you to get a secondary Game Master when you can.
I can't wait to start this, I'm so excited :P.
Oh no, it's a link to an awesome flash game!
Oh no, it's a link to an awesome flash game!
Indeed, I should go and find one soon. Yet, I don't really have anyone in mind yet, at least not until the RP starts to develop more and someone who looks free enough can take the job. Plus, I haven't really planned out much future events yet, so yeah. Also, the anonymous man will be a main player in the RP controlled by the game-master, who shall be me for now.
Thanks, the same goes for me too, I hope it lives up to your expectations!
Also, excellent drawing you have there
Accepted. Also, good suggestion. It shall be done soon.
EDIT: The IC is now up.
EDIT 2: Updated OP with characters and races. zob_rombie and ShotgunPenguin, please update your apps with personality. Then I shall add it to the OP.
Oh no, it's a link to an awesome flash game!