I'm a little bit confused about the Alchemiter. Can we combine entities and ourselves as well as items? How many levels does one charge add to an alchemy?
You can only combine items with other items in the Alchemiter. You can't combine entities and players.
Huh, if I weren't already indebted to twin for putting together my Youtube channel's banner, I'd probably ask him to draw the OP King to use as my avatar.
Also, it'll probably be obsolete... actually, I don't know when exactly, but I plan for the OP King to get their corporeal form back sometime before the reboot hits.
And the replacement avatar would require a fair bit more effort due to being less stylistic, and two avatars in potentially short order is a bit much to ask of twin, especially with how much I ow him already.
I'd ask ANOTHER friend of mine, but she has something else for me related to the Youtube channel she STILL hasn't finished.
Okay. I don't know what the crack happened, but I apparently marked my post as spam on the 0rigins thread. Any idea on how to fix it?
And anyone can give me a clue on how this game works? Charge to power multiplier, alchemies, and other stuff?
looks like you need some advanced help there buddy chum pal. allow me to try and help.
For all intents and purposes, charging stuff makes it better. this is simple logic. but the whole power scale is a bit rough, considering in this game it's creativity that makes everything work better too. for an idea of how much effective charging is, a 50 post entity with minor/no gimmicks will have ~200,000 HP and 5,000-6,000 Attack.
Alchemies are literally the result of you going "Hey, let's combine this thing with this thing!" and doing it. It follows a leveling system in that the more powerful it is the better it is at doing their job, but takes more time to create (Charge Time = Level + 1). You can combine pretty much anything that isn't sentient, an entity, or my 3DS (i will attack you if you try). You can combine stuff either together to make it function similar to both with && or give one the powers of another with ||. The current cap for possible level is 15 and the true maximum level is 25.
Generally speaking, just be creative and throw things onto the field when you've prepared them and everything should go smoothly for you.
EDIT: Also, checking your first post, I should tell you artifacts do not exist in this game like they did back in the TVTropes game that I haven't actually looked at.
Welp. Guess I'd change that charge. So the artifacts of this game are the Alchemies, right?
So, for example, I take a feather and a piece of wool and put it into the Alchemiter. Something comes out of it. Will I be able to control what comes out of it?
Edit: Will artifacts return for the Reboot, though? I like them. They just strengthen the character in a way that's in character.
Welp. Guess I'd change that charge. So the artifacts of this game are the Alchemies, right?
So, for example, I take a feather and a piece of wool and put it into the Alchemiter. Something comes out of it. Will I be able to control what comes out of it?
Edit: Will artifacts return for the Reboot, though? I like them. They just strengthen the character in a way that's in character.
Ask Piono, he is reboot lord.
Also, greetings Tabbune.
Rollback Post to RevisionRollBack
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
Hm. Okay, so the way that alchemy generally works is this.
X && Y (or X || Y, it doesn't ...really matter in the end) results in Z, with a level of W.
Given the tendency of people to want to have an item with the highest W possible, W tends to be controlled by the GM.
Z is able to be decided by you, as are X and Y. Of course, if you're just throwing things together to see what happens, you can just leave Z to the GM.
You can also have more than two things in an alchemy, up to an arbitrary limit decided by whoever's GMing at the time, probably decided by how hard it would be to make an item given that request.
The hardest thing for me to wrap my head around as a new player is that it seems to be perfectly okay to summon an item and dictate how it works, I feel like I have to ask Tazz permission before I try to make anything.
Rollback Post to RevisionRollBack
DtG: Neutral, just wants to see that big tree in the middle.
Your flavour text lacks zest. Perhaps you should add some intelligence, hmm?~
Well, I was kinda basing them off Salvation for a rough guidline. The terrain is ambiguously worded. I fire Tazz from the GM Position (Lol jk, I can't handle that many people).
~If you already understand about the Terrain, disregard this paragraph below.
I'll explain the current Terrain (assuming that's what you're asking) since I 'created' it. At the start of the EoTB, all entities that have charges gain an additional +1 to all of them. Entities with more charges naturally benefit more from this. If an entity charge is 1/8 this turn then it will be 3/8 next turn, due to the Diner's effect combined with entities naturally gaining +1 to their charges per post. I'm not entirely sure if thats what you were asking, but thats what it does.
In a different session I'm sorta a necromancer in terms of abilities (not IC), but that's not particularly relevant... So no, we don't.
@Consumer, I believe items just referred to alchemies.
Now, to anyone that knows, could an Alpha godmodder like say 'oh, maybe our very own' Consumer have a levelling system in addition to Alpha status?
@tabbune there'll be artifacts in the reboot if I'm the one running it as is currently the plan. Depending on whether or not I think I'm up to it, alchemies will ALSO be in place, since I've found that both add their own dimension to the game.
@insert, can't see the image on mobile for some reason so I'm going to have to say maybe until tomorrow
You can only combine items with other items in the Alchemiter. You can't combine entities and players.
it took us one chapter to take us an hour to do. this can only end so well.
nice grammar there buddy-
go back to bed
http://piratepad.net/ep/pad/view/ro.9nu3VeNLt4p/latest
I must say Twin is really good at avatars.
except the fact it isn't animated for some reason
Vermiculus Regis surrexit de tenebrae ad suo soliu
Thanks for answering that question, but what about the levels a charge adds to an alchemy?
Huh, if I weren't already indebted to twin for putting together my Youtube channel's banner, I'd probably ask him to draw the OP King to use as my avatar.
Also, it'll probably be obsolete... actually, I don't know when exactly, but I plan for the OP King to get their corporeal form back sometime before the reboot hits.
And the replacement avatar would require a fair bit more effort due to being less stylistic, and two avatars in potentially short order is a bit much to ask of twin, especially with how much I ow him already.
I'd ask ANOTHER friend of mine, but she has something else for me related to the Youtube channel she STILL hasn't finished.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Okay. I don't know what the crack happened, but I apparently marked my post as spam on the 0rigins thread. Any idea on how to fix it?
And anyone can give me a clue on how this game works? Charge to power multiplier, alchemies, and other stuff?
Kaede is best girl
Hm.
Uh, okay.
1. Spam: Restore thread, link in sig.
2. Power multiplier....???
3. Alchemies: Artifacts with defined materials, undefined power, and unassistable. Provide +200 damage per level.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
Restore thread?
Power multiplier as in what does each point of charge gets me. (For example, in Salvation you get 1000 HP and 250 attack per charge.)
How do I alchemize?
Kaede is best girl
looks like you need some advanced help there buddy chum pal. allow me to try and help.
For all intents and purposes, charging stuff makes it better. this is simple logic. but the whole power scale is a bit rough, considering in this game it's creativity that makes everything work better too. for an idea of how much effective charging is, a 50 post entity with minor/no gimmicks will have ~200,000 HP and 5,000-6,000 Attack.
Alchemies are literally the result of you going "Hey, let's combine this thing with this thing!" and doing it. It follows a leveling system in that the more powerful it is the better it is at doing their job, but takes more time to create (Charge Time = Level + 1). You can combine pretty much anything that isn't sentient, an entity, or my 3DS (i will attack you if you try). You can combine stuff either together to make it function similar to both with && or give one the powers of another with ||. The current cap for possible level is 15 and the true maximum level is 25.
Generally speaking, just be creative and throw things onto the field when you've prepared them and everything should go smoothly for you.
EDIT: Also, checking your first post, I should tell you artifacts do not exist in this game like they did back in the TVTropes game that I haven't actually looked at.
Welp. Guess I'd change that charge. So the artifacts of this game are the Alchemies, right?
So, for example, I take a feather and a piece of wool and put it into the Alchemiter. Something comes out of it. Will I be able to control what comes out of it?
Edit: Will artifacts return for the Reboot, though? I like them. They just strengthen the character in a way that's in character.
Kaede is best girl
Ask Piono, he is reboot lord.
Also, greetings Tabbune.
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Hm. Okay, so the way that alchemy generally works is this.
X && Y (or X || Y, it doesn't ...really matter in the end) results in Z, with a level of W.
Given the tendency of people to want to have an item with the highest W possible, W tends to be controlled by the GM.
Z is able to be decided by you, as are X and Y. Of course, if you're just throwing things together to see what happens, you can just leave Z to the GM.
You can also have more than two things in an alchemy, up to an arbitrary limit decided by whoever's GMing at the time, probably decided by how hard it would be to make an item given that request.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
The hardest thing for me to wrap my head around as a new player is that it seems to be perfectly okay to summon an item and dictate how it works, I feel like I have to ask Tazz permission before I try to make anything.
DtG: Neutral, just wants to see that big tree in the middle.
Your flavour text lacks zest. Perhaps you should add some intelligence, hmm?~
I'm fairly sure you should be fine, so long as you don't try to make stupid stuff like "upon use, instantly kill target godmodder".
GODDAMN IT
STUPID GENDERFLIP VIRUS
Random question. We don't have a necromancer in this game, do we?
Kaede is best girl
Well, I was kinda basing them off Salvation for a rough guidline. The terrain is ambiguously worded. I fire Tazz from the GM Position (Lol jk, I can't handle that many people).
What do you mean by items not being a thing here?
Kaede is best girl
~If you already understand about the Terrain, disregard this paragraph below.
I'll explain the current Terrain (assuming that's what you're asking) since I 'created' it. At the start of the EoTB, all entities that have charges gain an additional +1 to all of them. Entities with more charges naturally benefit more from this. If an entity charge is 1/8 this turn then it will be 3/8 next turn, due to the Diner's effect combined with entities naturally gaining +1 to their charges per post. I'm not entirely sure if thats what you were asking, but thats what it does.
In a different session I'm sorta a necromancer in terms of abilities (not IC), but that's not particularly relevant... So no, we don't.
@Consumer, I believe items just referred to alchemies.
Now, to anyone that knows, could an Alpha godmodder like say 'oh, maybe our very own' Consumer have a levelling system in addition to Alpha status?
Wow, interesting.
A day without light,
A night without breath.
A single star left,
To swallow the rest.
With each light snuffed by a single man's tome...
What will be left to lead HER back home?
Hey piono.
Is this you?
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
Aaay I remember you
He scream
@tabbune there'll be artifacts in the reboot if I'm the one running it as is currently the plan. Depending on whether or not I think I'm up to it, alchemies will ALSO be in place, since I've found that both add their own dimension to the game.
@insert, can't see the image on mobile for some reason so I'm going to have to say maybe until tomorrow
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.