TT2000, then what is the effect of my regen spell?
If you just use it, it will be about as effective as the normal regen spells used by attackers, that is to say, not at all. But since you charge it, it will probably be a bit more effective than normal.
The terror enderman continues to work at the shield of the fallen army, dealing 10000 damage. The fallen army is still confused and having trouble fighting back, only dealing 3000 damage. The massive ground army is beginning to divide between attacking the terror enderman and the ghost pirate bunker, and end up dealing 1000 damage to both. Not to mention the godmodder allies inside having their life getting chewed up by the void shields(1000 damage). Their desperate pounding to get out deals 30000 damage. Suddenly, Cyro swoops in to help the attacker allies! He hits the enderman for a good 7500 damage and now the enderman is cornered! The godmodder is too busy checking out tv tropes to do anything.
Terror enderman: 54000/200000
Large bacon creepy dummy: 14/15
Grim reaper: 29000/75000(trapped inside the ghost pirate bunker)
Ghost pirate bunker: 70500/375000(anti-godmodder)
Massive ground army(anti-godmodder): 30000/100000
Berserker: 70999/90000(trapped inside the ghost pirate bunker)
Blaze: 23000/25000(has mini blazes, each attack has a 4% chance to hit a mini blaze, 25 blazes left)(trapped inside the ghost pirate bunker)
With weakening strength, I order my general to lead the army, thus giving them strength and dispelling the confusion that happened
Private Mod Note
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The twilight warrior.
Master of darkness and light, bound to no element, this entity is ruthless, cruel, but fair, when he looks at you he sees your whole soul, and if your heart is tipped to the darkness, or to the light, run, and hope he doesn't think you're worthy....