Three people jump into the fray. One of them is a human and the other two are ponies, namely the one in my forum profile pic and Rainbow Dash, the profile pic pony being named Pilot Solaris. Pilot and Dash kill 5 random wave members with their Sharpness II/Fire Aspect I/Knockback II swords and the human starts working on various traps for the enemies.
Pilot and Dash kill two mid-sized magma cubes with their bows and the human kills three of the small magma cubes that spawn from them with his Sharpness II sword.
I built a hypno-gadget. However, it can't be used for 1 wave.
It can be combined with any kind of projectile weapon to hypnotize the targets who got hit by the projectile but not dead, just like silverfish summoning, but without the summoning. And the silverfish.
It has 5 uses before getting charged again, which disables use for another wave.
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Number of people who know who is in my avatar: 2
"When life gives you cocoa beans, you don't make cookies"
We locate a village. We give the villagers some of our weapons, resulting in lower attack damage, but in return they give us a few iron golems that boosts our defense 3x for 3 rounds. They also give use access to their farms, resulting in a permanent health regeneration of 5 per round, but takes a cooldown where it regenerates nothing every 5 rounds, for 2 rounds.
HP: 999,335 Buffs and upgrades: 10 Endermen for attack; LV 2 healing machine: heals 15 hp per wave finished (6 waves left); Ultra autoheal wall: heals 50 HP per turn; Heavy: shoot 6 random enemies each turn (5 turns left); Medic: 10 turn invincibility for Heavy, 100% charged, ready to use. Curses and downgrades: none
Me and Alter Ego temporarily split, going for seperate zombie groups. I take the zombie group that I encounter down with precision and elegance, Alter Ego being slightly less... forgiving.
i orginally had it for pigman i forgot to change that lol
(also I fus ro dah whatever mobs may be left)
(if I can't do that AND cast Wall of Flame, then just Wall of Flame)
That adds a few defense points and makes attacks stronger.
Just as you are preparing for Battalion 1 wave 15, you heard a loud roar coming from far away.
Battalion 1 Wave 15:
5 Zombie Pigman
5 Ghast
2 Magma Cube
HP: 999,313
Buffs and upgrades: 10 Endermen for attack; LV 2 healing machine: heals 15 hp per wave finished (6 waves left); Ultra autoheal wall: heals 50 HP per turn; Heavy: shoot 5 random enemies each turn (3 turns left); Medic: 10 turn invincibility for Heavy, 75 % charged.
Curses and downgrades: none
join roblox today
GODDAMN IT
STUPID GENDERFLIP VIRUS
The Cubes bump the wall, dealing 24 damage.
Wave 15 units left:
4 mid Magma Cube
HP: 999,339
Buffs and upgrades: 10 Endermen for attack; LV 2 healing machine: heals 15 hp per wave finished (6 waves left); Ultra autoheal wall: heals 50 HP per turn; Heavy: shoot 5 random enemies each turn (2 turns left); Medic: 10 turn invincibility for Heavy, 100% charged.
Curses and downgrades: none
Will anyone upgrade the Heavy?
i write on the the magma cubes for a
(Upgrade - heavy can kill additional enemy each turn, time left reset)
GODDAMN IT
STUPID GENDERFLIP VIRUS
It can be combined with any kind of projectile weapon to hypnotize the targets who got hit by the projectile but not dead, just like silverfish summoning, but without the summoning. And the silverfish.
It has 5 uses before getting charged again, which disables use for another wave.
I snap out of Alter Ego mode, then open fire on the mobs with my automatic crossbow.
GODDAMN IT
STUPID GENDERFLIP VIRUS
6 gets killed by the Heavy.
The tiny Cubes bump the wall, dealing 4 damage.
Wave 15 units left:
2 tiny Magma Cubes
HP: 999,335
Buffs and upgrades: 10 Endermen for attack; LV 2 healing machine: heals 15 hp per wave finished (6 waves left); Ultra autoheal wall: heals 50 HP per turn; Heavy: shoot 6 random enemies each turn (5 turns left); Medic: 10 turn invincibility for Heavy, 100% charged, ready to use.
Curses and downgrades: none
GODDAMN IT
STUPID GENDERFLIP VIRUS
Battalion 1 wave 16:
100 Zombie
HP: 999,335
Buffs and upgrades: 10 Endermen for attack; LV 2 healing machine: heals 15 hp per wave finished (6 waves left); Ultra autoheal wall: heals 50 HP per turn; Heavy: shoot 6 random enemies each turn (5 turns left); Medic: 10 turn invincibility for Heavy, 100% charged, ready to use; Landmines (10 uses left)
Curses and downgrades: none
Me and Alter Ego temporarily split, going for seperate zombie groups. I take the zombie group that I encounter down with precision and elegance, Alter Ego being slightly less... forgiving.
GODDAMN IT
STUPID GENDERFLIP VIRUS