Guys...pay attention, the way you charge and build things has changed, you gotta wait for the next turn to charge your thing. I kick a bucket at the tower...then I die.
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
377/380
Loki Hive
Health: 15,000/15,000
Shields: 4000/4000
Digitalis: 5000/5000
Ammo: 60/60
Weapons:
Spore Bomb [600 damage | 3 ammo | Special Effects: Corrosive (200 damage/post for 3 posts) Multispore (Can fire 3 times at once) Aerial (Bypasses shields)]
Dark Beam [200 damage | 1 ammo | Current Target: Tower | Special Effects: Constant (Fires once every post at specified target until turned off)]
Emit Creeper [0 damage | 4 ammo | Special Effects: Creeper Pulse (Increases Creeper by 25 gallons) Creeper Pressure (Increases Creeper Pressure by 5 lb/ft2)]
Release Runner [0 damage | 5 ammo | Special Effects: Release Runner (Creates 1 Runner) Limited Space (Can only have 5 Runners at a time on the field)]
Release Glider [0 damage | 6 ammo | Special Effects: Release Glider (Creates 1 Glider) Limited Space (Can only have 2 Gliders at a time on the field)]
Boosts: Creeper Surrounded (1000 Health/post) Shield Surrounded (250 Shields/post) Ammo Surrounded (6 Ammo/post) Emitter Connected (2500 Digitalis/post) Air Excluded (Shield-piercing or shield-bypassing attacks do nothing) Tough Shields (Attacks under 1000 damage are halved) Timeless (Not affected by round ends) Creeper Protected (Cannot be damaged until Creeper is destroyed) Constant Emitting (10 gallons of Creeper/post) Digitalis Protected (Digitalis absorbs all damage until destroyed)
Curses: Digitalis Link (-100 Health if Digitalis is destroyed)
Creeper
Health/Gallons: 500/2000
Pressure: 100/400 lb/ft2
5 gallons = 1 lb/ft2
Pressure rounds up, so 3 gallons = 1 lb/ft2 and 11 gallons = 3 lb/ft2
Attacks:
Dissolve [Current damage: 2 damage/gallon (Base damage: 1 damage/gallon) | Special Effects: Spread Out (Damages all vehicles of opposing team)]
Boosts: Pressure Gauge (Dissolve does 1 more damage/gallon for every 100 lb/ft2)
Curses: Digitalis Link (-10 gallons if Digitalis is destroyed)
Runner
Health: 1750/1750
Shields: 500/500
Attacks:
Stun Gun [Damage: 0 | Special Effects: Stun (Stuns target for 2 posts)]
Kamikaze [Damage: 600 | Special Effects: Kamikaze (Runner is destroyed) Corrosive (-200 Health/post for 3 posts) Loaded Runner (Automatically attacks killer once Runner is destroyed)]
Boosts: Tough Shields (Attacks under 500 damage are halved) Speedy (50% chance of dodging attacks)
Curses: Digitalis Link (-50 Health if Digitalis is destroyed)
Glider
Health: 2500/2500
Shields: 500/500
Attacks:
Antimatter Beam [Damage: 100 | Ammo: 2/2 | Special Effects: Laser Pointer (Does 1500 damage to vehicles with 750 or less Shields)]
Kamikaze [Damage: 1000 | Special Effects: Explosive (Does 200 damage to vehicles above and below target, regardless of alignment) Loaded Glider (Automatically fires on killer once Glider is destroyed)]
Boosts: Tough Shields (Attacks under 500 damage are halved)
Curses: Slow (Can only attack once every post)
Where does it say we have to wait until the next bio_shock post to charge?
I've looked through the last update and the posts this update... I don't... what.
I'm just going to ignore what you're saying for now.
Edit: I think you misunderstood Ragno. Or rather I think he misstated it.
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
378/380
Loki Hive
Health: 15,000/15,000
Shields: 4000/4000
Digitalis: 5000/5000
Ammo: 60/60
Weapons:
Spore Bomb [600 damage | 3 ammo | Special Effects: Corrosive (200 damage/post for 3 posts) Multispore (Can fire 3 times at once) Aerial (Bypasses shields)]
Dark Beam [200 damage | 1 ammo | Current Target: Tower | Special Effects: Constant (Fires once every post at specified target until turned off)]
Emit Creeper [0 damage | 4 ammo | Special Effects: Creeper Pulse (Increases Creeper by 25 gallons) Creeper Pressure (Increases Creeper Pressure by 5 lb/ft2)]
Release Runner [0 damage | 5 ammo | Special Effects: Release Runner (Creates 1 Runner) Limited Space (Can only have 5 Runners at a time on the field)]
Release Glider [0 damage | 6 ammo | Special Effects: Release Glider (Creates 1 Glider) Limited Space (Can only have 2 Gliders at a time on the field)]
Boosts: Creeper Surrounded (1000 Health/post) Shield Surrounded (250 Shields/post) Ammo Surrounded (6 Ammo/post) Emitter Connected (2500 Digitalis/post) Air Excluded (Shield-piercing or shield-bypassing attacks do nothing) Tough Shields (Attacks under 1000 damage are halved) Timeless (Not affected by round ends) Creeper Protected (Cannot be damaged until Creeper is destroyed) Constant Emitting (10 gallons of Creeper/post) Digitalis Protected (Digitalis absorbs all damage until destroyed)
Curses: Digitalis Link (-100 Health if Digitalis is destroyed)
Creeper
Health/Gallons: 500/2000
Pressure: 100/400 lb/ft2
5 gallons = 1 lb/ft2
Pressure rounds up, so 3 gallons = 1 lb/ft2 and 11 gallons = 3 lb/ft2
Attacks:
Dissolve [Current damage: 2 damage/gallon (Base damage: 1 damage/gallon) | Special Effects: Spread Out (Damages all vehicles of opposing team)]
Boosts: Pressure Gauge (Dissolve does 1 more damage/gallon for every 100 lb/ft2)
Curses: Digitalis Link (-10 gallons if Digitalis is destroyed)
Runner
Health: 1750/1750
Shields: 500/500
Attacks:
Stun Gun [Damage: 0 | Special Effects: Stun (Stuns target for 2 posts)]
Kamikaze [Damage: 600 | Special Effects: Kamikaze (Runner is destroyed) Corrosive (-200 Health/post for 3 posts) Loaded Runner (Automatically attacks killer once Runner is destroyed)]
Boosts: Tough Shields (Attacks under 500 damage are halved) Speedy (50% chance of dodging attacks)
Curses: Digitalis Link (-50 Health if Digitalis is destroyed)
Glider
Health: 2500/2500
Shields: 500/500
Attacks:
Antimatter Beam [Damage: 100 | Ammo: 2/2 | Special Effects: Laser Pointer (Does 1500 damage to vehicles with 750 or less Shields)]
Kamikaze [Damage: 1000 | Special Effects: Explosive (Does 200 damage to vehicles above and below target, regardless of alignment) Loaded Glider (Automatically fires on killer once Glider is destroyed)]
Boosts: Tough Shields (Attacks under 500 damage are halved)
Curses: Slow (Can only attack once every post)
Oh noooo! My changeling module! I knew it needed more round-end protectors! I forgot I didn't put an infinite one on! Its a good thing that the current mysterious statue is on defender team... Well, the round ended. This does benefit me somewhat, as it allows me to add 100 to my secret charge! Although I did miss several pages of action...
754/1000
Doing some secret stuff to the ultimate cannon...
Doing more secret stuff...
Turning my attentions to the robot...
Using the metal factories to build adamantium legs...
Building the adamantium waist...
Building the adamantium chest...
Building the adamantium arms...
Building the adamantium hands...
Building the adamantium neck...
Building the adamantium head...
Installing a control room and wiring inside the body and head...
Checking the dried weapon casts...
Inserting all the weapons...
Continuing to insert the weapons...
Installing all the other things...
Painting the whole thing jet-black...
Admiring it...
Realizing I'm not done...
Covering the progress from everyone else with a giant curtain...
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
379/380
Loki Hive
Health: 15,000/15,000
Shields: 4000/4000
Digitalis: 5000/5000
Ammo: 60/60
Weapons:
Spore Bomb [600 damage | 3 ammo | Special Effects: Corrosive (200 damage/post for 3 posts) Multispore (Can fire 3 times at once) Aerial (Bypasses shields)]
Dark Beam [200 damage | 1 ammo | Current Target: Tower | Special Effects: Constant (Fires once every post at specified target until turned off)]
Emit Creeper [0 damage | 4 ammo | Special Effects: Creeper Pulse (Increases Creeper by 25 gallons) Creeper Pressure (Increases Creeper Pressure by 5 lb/ft2)]
Release Runner [0 damage | 5 ammo | Special Effects: Release Runner (Creates 1 Runner) Limited Space (Can only have 5 Runners at a time on the field)]
Release Glider [0 damage | 6 ammo | Special Effects: Release Glider (Creates 1 Glider) Limited Space (Can only have 2 Gliders at a time on the field)]
Boosts: Creeper Surrounded (1000 Health/post) Shield Surrounded (250 Shields/post) Ammo Surrounded (6 Ammo/post) Emitter Connected (2500 Digitalis/post) Air Excluded (Shield-piercing or shield-bypassing attacks do nothing) Tough Shields (Attacks under 1000 damage are halved) Timeless (Not affected by round ends) Creeper Protected (Cannot be damaged until Creeper is destroyed) Constant Emitting (10 gallons of Creeper/post) Digitalis Protected (Digitalis absorbs all damage until destroyed)
Curses: Digitalis Link (-100 Health if Digitalis is destroyed)
Creeper
Health/Gallons: 500/2000
Pressure: 100/400 lb/ft2
5 gallons = 1 lb/ft2
Pressure rounds up, so 3 gallons = 1 lb/ft2 and 11 gallons = 3 lb/ft2
Attacks:
Dissolve [Current damage: 2 damage/gallon (Base damage: 1 damage/gallon) | Special Effects: Spread Out (Damages all vehicles of opposing team)]
Boosts: Pressure Gauge (Dissolve does 1 more damage/gallon for every 100 lb/ft2)
Curses: Digitalis Link (-10 gallons if Digitalis is destroyed)
Runner
Health: 1750/1750
Shields: 500/500
Attacks:
Stun Gun [Damage: 0 | Special Effects: Stun (Stuns target for 2 posts)]
Kamikaze [Damage: 600 | Special Effects: Kamikaze (Runner is destroyed) Corrosive (-200 Health/post for 3 posts) Loaded Runner (Automatically attacks killer once Runner is destroyed)]
Boosts: Tough Shields (Attacks under 500 damage are halved) Speedy (50% chance of dodging attacks)
Curses: Digitalis Link (-50 Health if Digitalis is destroyed)
Glider
Health: 2500/2500
Shields: 500/500
Attacks:
Antimatter Beam [Damage: 100 | Ammo: 2/2 | Special Effects: Laser Pointer (Does 1500 damage to vehicles with 750 or less Shields)]
Kamikaze [Damage: 1000 | Special Effects: Explosive (Does 200 damage to vehicles above and below target, regardless of alignment) Loaded Glider (Automatically fires on killer once Glider is destroyed)]
Boosts: Tough Shields (Attacks under 500 damage are halved)
Curses: Slow (Can only attack once every post)
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
380/380
Loki Hive
Health: 15,000/15,000
Shields: 4000/4000
Digitalis: 5000/5000
Ammo: 60/60
Weapons:
Spore Bomb [600 damage | 3 ammo | Special Effects: Corrosive (200 damage/post for 3 posts) Multispore (Can fire 3 times at once) Aerial (Bypasses shields)]
Dark Beam [200 damage | 1 ammo | Current Target: Tower | Special Effects: Constant (Fires once every post at specified target until turned off)]
Emit Creeper [0 damage | 4 ammo | Special Effects: Creeper Pulse (Increases Creeper by 25 gallons) Creeper Pressure (Increases Creeper Pressure by 5 lb/ft2)]
Release Runner [0 damage | 5 ammo | Special Effects: Release Runner (Creates 1 Runner) Limited Space (Can only have 5 Runners at a time on the field)]
Release Glider [0 damage | 6 ammo | Special Effects: Release Glider (Creates 1 Glider) Limited Space (Can only have 2 Gliders at a time on the field)]
Boosts: Creeper Surrounded (1000 Health/post) Shield Surrounded (250 Shields/post) Ammo Surrounded (6 Ammo/post) Emitter Connected (2500 Digitalis/post) Air Excluded (Shield-piercing or shield-bypassing attacks do nothing) Tough Shields (Attacks under 1000 damage are halved) Timeless (Not affected by round ends) Creeper Protected (Cannot be damaged until Creeper is destroyed) Constant Emitting (10 gallons of Creeper/post) Digitalis Protected (Digitalis absorbs all damage until destroyed)
Curses: Digitalis Link (-100 Health if Digitalis is destroyed)
Creeper
Health/Gallons: 500/2000
Pressure: 100/400 lb/ft2
5 gallons = 1 lb/ft2
Pressure rounds up, so 3 gallons = 1 lb/ft2 and 11 gallons = 3 lb/ft2
Attacks:
Dissolve [Current damage: 2 damage/gallon (Base damage: 1 damage/gallon) | Special Effects: Spread Out (Damages all vehicles of opposing team)]
Boosts: Pressure Gauge (Dissolve does 1 more damage/gallon for every 100 lb/ft2)
Curses: Digitalis Link (-10 gallons if Digitalis is destroyed)
Runner
Health: 1750/1750
Shields: 500/500
Attacks:
Stun Gun [Damage: 0 | Special Effects: Stun (Stuns target for 2 posts)]
Kamikaze [Damage: 600 | Special Effects: Kamikaze (Runner is destroyed) Corrosive (-200 Health/post for 3 posts) Loaded Runner (Automatically attacks killer once Runner is destroyed)]
Boosts: Tough Shields (Attacks under 500 damage are halved) Speedy (50% chance of dodging attacks)
Curses: Digitalis Link (-50 Health if Digitalis is destroyed)
Glider
Health: 2500/2500
Shields: 500/500
Attacks:
Antimatter Beam [Damage: 100 | Ammo: 2/2 | Special Effects: Laser Pointer (Does 1500 damage to vehicles with 750 or less Shields)]
Kamikaze [Damage: 1000 | Special Effects: Explosive (Does 200 damage to vehicles above and below target, regardless of alignment) Loaded Glider (Automatically fires on killer once Glider is destroyed)]
Boosts: Tough Shields (Attacks under 500 damage are halved)
Curses: Slow (Can only attack once every post)
Well, another destroyer vehicle on the field, and its not going to be killed anytime soon. You know, what is necessary is a vehicle to end all vehicles...that would destroy everything...
Also, for marathon rounds, what health do the defenders have to get the tower to to win?
I decide defense is the best route here. I cover the tower in band-aids, laced with a special healing balm.
Death Egg MK 2
HP:11,000
Shields:5,000
Ammo:8,000
Attack:Egg Annihilater beam[Damage:5,000 l Ammo use: 1000 ] Armor piercing:bypasses all ammor, Charge:Must charge for 2 turns after each attack, Stress:Damages shields by 1,000
Lazer Defence[Damage:1,000 lAmmo use: 10]
Egg Pawn summoning[Summons 5 Generic Egg pawns l Ammo use:500]
Abilities-
Heavy armor:Blacks 50% of attack
Ammo Robo:Regen 1,000 ammo per t
Anti-Air cannons:Immune to attacks from air entities
Fire fighter force:Immune to fire and ice related attacks
Shield generator:Regenerates 2,000 Shields per turn
Time Portal:Immune to end of round
Egg Pawn(HP:1,000 Attack:500)
2/100 Metal OVERLORD
Info yet to be created.
The only problem with your Vehicle is the immense power of your weapons. Add a longer buildup time for the Egg Annihilator Beam. 15-25 posts charging it will be fine. Also, the ammo consumption for the Laser Defense needs to be higher.
Won't be accepted by Bio because HP and Shields are too high (see OP)
Also, 10,000 damage for an attack with only 2-post cooldown? Most 5,000+ damage attacks are either one use and/or have 15-25 startup/cooldown time.
272/300 (help out!) (HYPERCHARGE!)
I attack the tower with a final-testing TNT cannon.
The Changeling Module's Round End Protector ran out, so it was removed. Since it changes into the clones it produces, the Statue clone can't exist without the Changeling.
Death Egg MK 2
HP:11,000
Shields:5,000
Ammo:8,000
Attack:Egg Annihilater beam[Damage:5,000 l Ammo use: 1000 ] Armor piercing:bypasses all ammor, Charge:Must charge for 2 turns after each attack, Stress:Damages shields by 1,000
Lazer Defence[Damage:1,000 lAmmo use: 10]
Egg Pawn summoning[Summons 5 Generic Egg pawns l Ammo use:500]
Abilities-
Heavy armor:Blacks 50% of attack
Ammo Robo:Regen 1,000 ammo per t
Anti-Air cannons:Immune to attacks from air entities
Fire fighter force:Immune to fire and ice related attacks
Shield generator:Regenerates 2,000 Shields per turn
Time Portal:Immune to end of round
Death Egg MK 2
HP:11,000
Shields:5,000
Ammo:8,000
Attack:Egg Annihilater beam[Damage:5,000 l Ammo use: 1000 ] Armor piercing:bypasses all ammor, Charge:Must charge for 2 turns after each attack, Stress:Damages shields by 1,000
Lazer Defence[Damage:1,000 lAmmo use: 10]
Egg Pawn summoning[Summons 5 Generic Egg pawns l Ammo use:500]
Abilities-
Heavy armor:Blacks 50% of attack
Ammo Robo:Regen 1,000 ammo per t
Anti-Air cannons:Immune to attacks from air entities
Fire fighter force:Immune to fire and ice related attacks
Shield generator:Regenerates 2,000 Shields per turn
Time Portal:Immune to end of round
Where does it say we have to wait until the next bio_shock post to charge?
I've looked through the last update and the posts this update... I don't... what.
I'm just going to ignore what you're saying for now.
Edit: I think you misunderstood Ragno. Or rather I think he misstated it.
Yeah, maybe he didn't read the post right. That happens to me sometimes.
Oh noooo! My changeling module! I knew it needed more round-end protectors! I forgot I didn't put an infinite one on! Its a good thing that the current mysterious statue is on defender team... Well, the round ended. This does benefit me somewhat, as it allows me to add 100 to my secret charge! Although I did miss several pages of action...
754/1000
Doing some secret stuff to the ultimate cannon...
Doing more secret stuff...
Turning my attentions to the robot...
Using the metal factories to build adamantium legs...
Building the adamantium waist...
Building the adamantium chest...
Building the adamantium arms...
Building the adamantium hands...
Building the adamantium neck...
Building the adamantium head...
Installing a control room and wiring inside the body and head...
Checking the dried weapon casts...
Inserting all the weapons...
Continuing to insert the weapons...
Installing all the other things...
Painting the whole thing jet-black...
Admiring it...
Realizing I'm not done...
Covering the progress from everyone else with a giant curtain...
Well, another destroyer vehicle on the field, and its not going to be killed anytime soon. You know, what is necessary is a vehicle to end all vehicles...that would destroy everything...
Also, for marathon rounds, what health do the defenders have to get the tower to to win?
I decide defense is the best route here. I cover the tower in band-aids, laced with a special healing balm.
756/1000
Finding the cannon ready for attaching...
Defenders need to overheal the Tower to 75,000 Health.
+200 Health
Maybe the purpose of the Ultimate Cannon is to destroy every vehicle...
Somehow, the village of destruction becomes corrupted! Every post, it has a 1% chance of switching sides.
I realise that the special material used to make the tower can begin the ultimate finish phase immediately. Dismantling the tower will boost construction considerably! I start dismantling the tower. The material is just right for the village, and it will cause construction to be completed in five posts! 1/5
Dismantling the tower... 4/5!!!
The switch corruption disappeared...
-
My Defense: Floor paneling laid.
Progress: [==========] 167/250
Health: 16,500 / 16,500
Shields: 7,000 / 7,000
Upgrades:
Diamond Plating
Standard Engine
Reflector Module
Streak progress: 0
Pointstreaks:
Vulture
Requirement: 1,000
Deploys a Vulture drone that automatically attacks enemies
Swarm
Requirement: 2,500
Summons 10 kamikaze Hunter Killer drones that attack random enemies
Juggernaut
Requirement: 3,500
Summons a Juggernaut that automatically attacks enemies
Weapons:
KEM Strike [Damage: 10,000| Ammo: 1/1| Special Effects: Making Preparations (Takes 25 posts to hit), Pointed (Cannot be used until all Pointstreaks have been used at least once), Radioactive (Severely poisons Target), Distribution of Damage (Hits all opposing Vehicles), One and Done (Cannot resupply ammo)]
Artillery Cannon [Damage: 600| Ammo: ∞| Special Effects: None]
Rod Drop [Damage: 1,000| Ammo: 10/10| Special Effects: From Orbit (Takes 1 post to hit)]
Lightning Barrage [Damage: 750| Ammo: 20/20| Special Effects: Rapid Fire (Has a 20% chance to hit twice), Shocking (Galvanizes Target)]
Ion Blade [Damage: 800| Ammo: 8/8| Special Effects: Shield Slayer (-1,000 Shields to Target), Antipersonnel (+400 Damage dealt to Targets with no Shields)]
Orbital Shield [Damage: 0| Ammo: 25/25| Special Effects: Helping Hand (+500 Health and 750 Shields to Target)]
Frag Scatter [Damage: 500| Ammo: 6/6| Special Effects: Multi-Strike (Hits all opposing Vehicles)]
Radar Module [Damage: 0| Ammo: 6/6| Special Effects: Detective (Increases Damage taken by Target)]
Flash Generator [Damage: 200| Ammo: 5/5| Special Effects: Blinding (Blinds Target)]
Ion Cannon Strike [Damage: 2,500| Ammo: 3/3| Special Effects: Buildup (Takes 3 posts to hit)]
Boosts: Regenerative (+1,000 Health every post), Shielded (+750 Shields every post), Orbital (Attacks directed toward LOKI Satellite have a 25% chance to fail), Ammo Regen (+5 ammo to all weapons every post), Space Temperature (Immune to ice-based Attacks), Heavy Plating (-10% Damage taken by Health), Primitive Upgrades (Weapon upgrade research is available), Ammo Hoarder (Destroying a Vehicle increases ammo capacity for all weapons by 1)
Curses: Level Cap (Weapons can only be research-upgraded 3 times), Detected (Can only evade 2 Attacks every post), Backlash (Also Damages self when KEM Strike is used)
Tower: +200, -2,100
Health: 50,200 / 50,000
Shields: 2,900 / 5,000
Status: = Sturdy
Boosts: None
Curses: Burning (-200 Health every post for 3 posts)
Mysterious Statue: -1,464, -500
Health: 5,327 / 12,000
Shields: 0 / 5,000
Upgrades:
None
Streak progress: 200
Owner: Fseftr
Pointstreaks:
Double Heal
Requirement: 800 points
Effect: Regenerate double Health and Shields this post
False Moon
Requirement: 1,200 points
Effect: Grants immediate use of Mysterious Explosion
Mysterious Error
Requirement: 3,000 points
Effect: Deals 1,000 Shield-piercing Damage to a single Target and causes errors
Attacks:
Mysterious Force [Damage: 200| Special Effects: Charge (Can only fired once per post)]
Mysterious Explosion [Damage: 500| Special Effects: Full Moon (Automatically fires every 20 Pages), Controlled Blast (Damages all Defender Vehicles and the Tower)]
Mysterious Beam [Damage: 10,000| Target: Mysterious Statue Clone| Special Effects: Eclipse (Automatically fires every 50 Pages), Readied Target (Will only fire at a specified Target)]
Boosts: Damage Inspiration (+20% Damage dealt by all Destroyers), Construction Inspiration (Destroyer construction times are halved), Resistance Inspiration (-25% effectiveness to all Curses on Destroyer Vehicles), Absorption Inspiration (+25% effectiveness to all Boosts of Destroyer Vehicles), Redirection (20% of Damage taken will be reflected back at Attacker), Shield Generator (+500 Shields every post), Self-Repair (+750 Health every post), Time Capsule (Immune to end of Rounds), Hardened Shields (Can only take 1,000 Damage maximum if Shields are in tact)
Curses: None
Grief Mobile V2: -400, -200
Health: 5,933 / 12,000
Shields: 1,967 / 5,000
Ammo: 8,400 / 10,000
Upgrades:
Nether Quartz Frame
Attacks:
Auto-Grief [Damage: 1,250| Ammo cost: 0| Special Effects: Auto-Grief (Hits a random Vehicle every post)]
Lava Bucket [Damage: 1,000| Ammo Cost: 800| Special Effects: Lava Burns (Burns Target)]
TNT Cannon [Damage: 2,250| Ammo Cost: 1,600| Special Effects: None]
Spam [Damage: 1.5| Ammo Cost: 1| Special Effects: Spam (Fires 500 times), Distracting (Reduces Target's damage by 25% temporarily)]
Annoy [Damage: 0| Ammo Cost: 2,500| Special Effects: Annoy (Target deals half Damage and takes additional Damage)]
Boosts: Round End Protector (Immune to Round ends), Regen (+1,000 Health and 500 Shields every post), Griefer (+25% Damage dealt to Defenders and Destroyers), Ammo Supplies (+5,000 ammo every post), Stunproof (Cannot be stunned)
Curses: Griefer (-50% Damage dealt to Tower, Destroyer Base Camp, and neutrals), Weak Shields (Shields only provide 33% defense), Corroding (-200 Health every post for 3 posts)
Loki Hive:
Health: 15,000 / 15,000
Shields: 4,000 / 4,000
Digitalis: 5,000 / 5,000
Ammo: 57 / 60
Weapons:
Spore Bomb [Damage: 600| Ammo cost: 3| Special Effects: Corrosive (Corrodes Target), Multispore (Can fire 3 times at once), Aerial (Penetrates Shields)]
Dark Beam [Damage: 200 | Ammo cost: 1| Target: Tower| Special Effects: Constant (Hits Target every post until disabled)]
Emit Creeper [Damage: 0| Ammo cost: 4| Special Effects: Creeper Pulse (Increases Creeper by 25 gallons), Creeper Pressure (Increases Creeper Pressure by 5)]
Release Runner [Damage: 0| Ammo cost: 5| Special Effects: Release Runner (Creates 1 Runner), Limited Space (Can only have 5 active Runners at once)]
Release Glider [Damage: 0| Ammo cost: 6| Special Effects: Release Glider (Creates 1 Glider), Limited Space (Can only have 2 active Gliders at once)]
Boosts: Creeper Surrounded (+1,000 Health every post), Shield Surrounded (+250 Shields every post), Ammo Surrounded (+6 ammo every post), Emitter Connected (+2,500 Digitalis every post), Air Excluded (Immune to Shield-piercing Damage), Tough Shields (-50% Damage taken by Attacks that deal less than 1,000 Damage), Timeless (Immune to Round ends), Creeper Protected (Cannot be damaged until Creeper is destroyed), Constant Emitting (+10 Creeper gallons every post), Digitalis Protected (-100% Damage taken while Digitalis is active)
Curses: Digitalis Link (-100 Health if Digitalis is destroyed)
Creeper:
Gallons: 0 / 2,000
Pressure: 0 / 400
Attacks:
Dissolve [Damage: 2 per gallon| Special Effects: Spread Out (Hits all opposing Vehicles)]
Boosts: Pressure Gauge (Dissolve does 1 more damage/gallon for every 100 lb/ft2)
Curses: Digitalis Link (-10 gallons if Digitalis is destroyed)
How did so many posts pile up in such a short time?
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
I kick a bucket at the tower...then I die.
Geno: Blahblahblah, random sentence.
Firebrand is this color.
Shovel Knight is this color.
Memnon is this color
Cinder is this color.
Glacius is this color.
Jago is this color.
The Batter (or just Batter) is this color
Heatshade is this col- I CHOOSE MY OWN COLORS, BABY!!!
Heatshade, please.
...Fine.
Anyway...
I am this color.
http://steamcommunity.com/id/Therealadrenalinerush/
Actually... my statue and I are now defenders.
Huh?
159/300
Okay.
ALERT! ALERT! THIS GUY DIDN'T UNDERSTAND ANYTHING I SAID.
Look, you gotta wait, 'till bioshock posts again to charge that, you can only charge once before another bioshock post, okay?
I become a ghost and scare the defenders, making the tower vulnerable to attacks.
Geno: Blahblahblah, random sentence.
Firebrand is this color.
Shovel Knight is this color.
Memnon is this color
Cinder is this color.
Glacius is this color.
Jago is this color.
The Batter (or just Batter) is this color
Heatshade is this col- I CHOOSE MY OWN COLORS, BABY!!!
Heatshade, please.
...Fine.
Anyway...
I am this color.
http://steamcommunity.com/id/Therealadrenalinerush/
Health: 15,000/15,000
Shields: 4000/4000
Digitalis: 5000/5000
Ammo: 60/60
Weapons:
Spore Bomb [600 damage | 3 ammo | Special Effects: Corrosive (200 damage/post for 3 posts) Multispore (Can fire 3 times at once) Aerial (Bypasses shields)]
Dark Beam [200 damage | 1 ammo | Current Target: Tower | Special Effects: Constant (Fires once every post at specified target until turned off)]
Emit Creeper [0 damage | 4 ammo | Special Effects: Creeper Pulse (Increases Creeper by 25 gallons) Creeper Pressure (Increases Creeper Pressure by 5 lb/ft2)]
Release Runner [0 damage | 5 ammo | Special Effects: Release Runner (Creates 1 Runner) Limited Space (Can only have 5 Runners at a time on the field)]
Release Glider [0 damage | 6 ammo | Special Effects: Release Glider (Creates 1 Glider) Limited Space (Can only have 2 Gliders at a time on the field)]
Boosts: Creeper Surrounded (1000 Health/post) Shield Surrounded (250 Shields/post) Ammo Surrounded (6 Ammo/post) Emitter Connected (2500 Digitalis/post) Air Excluded (Shield-piercing or shield-bypassing attacks do nothing) Tough Shields (Attacks under 1000 damage are halved) Timeless (Not affected by round ends) Creeper Protected (Cannot be damaged until Creeper is destroyed) Constant Emitting (10 gallons of Creeper/post) Digitalis Protected (Digitalis absorbs all damage until destroyed)
Curses: Digitalis Link (-100 Health if Digitalis is destroyed)
Pressure: 100/400 lb/ft2
5 gallons = 1 lb/ft2
Pressure rounds up, so 3 gallons = 1 lb/ft2 and 11 gallons = 3 lb/ft2
Attacks:
Dissolve [Current damage: 2 damage/gallon (Base damage: 1 damage/gallon) | Special Effects: Spread Out (Damages all vehicles of opposing team)]
Boosts: Pressure Gauge (Dissolve does 1 more damage/gallon for every 100 lb/ft2)
Curses: Digitalis Link (-10 gallons if Digitalis is destroyed)
Shields: 500/500
Attacks:
Stun Gun [Damage: 0 | Special Effects: Stun (Stuns target for 2 posts)]
Kamikaze [Damage: 600 | Special Effects: Kamikaze (Runner is destroyed) Corrosive (-200 Health/post for 3 posts) Loaded Runner (Automatically attacks killer once Runner is destroyed)]
Boosts: Tough Shields (Attacks under 500 damage are halved) Speedy (50% chance of dodging attacks)
Curses: Digitalis Link (-50 Health if Digitalis is destroyed)
Shields: 500/500
Attacks:
Antimatter Beam [Damage: 100 | Ammo: 2/2 | Special Effects: Laser Pointer (Does 1500 damage to vehicles with 750 or less Shields)]
Kamikaze [Damage: 1000 | Special Effects: Explosive (Does 200 damage to vehicles above and below target, regardless of alignment) Loaded Glider (Automatically fires on killer once Glider is destroyed)]
Boosts: Tough Shields (Attacks under 500 damage are halved)
Curses: Slow (Can only attack once every post)
Complipedia
I think the attackers should suffer the same as you guys.
Keep it fair for both you know.
I turn from a ghost to a dragon and breathe fire at the tower.
Geno: Blahblahblah, random sentence.
Firebrand is this color.
Shovel Knight is this color.
Memnon is this color
Cinder is this color.
Glacius is this color.
Jago is this color.
The Batter (or just Batter) is this color
Heatshade is this col- I CHOOSE MY OWN COLORS, BABY!!!
Heatshade, please.
...Fine.
Anyway...
I am this color.
http://steamcommunity.com/id/Therealadrenalinerush/
Where does it say we have to wait until the next bio_shock post to charge?
I've looked through the last update and the posts this update... I don't... what.
I'm just going to ignore what you're saying for now.
Edit: I think you misunderstood Ragno. Or rather I think he misstated it.
Health: 15,000/15,000
Shields: 4000/4000
Digitalis: 5000/5000
Ammo: 60/60
Weapons:
Spore Bomb [600 damage | 3 ammo | Special Effects: Corrosive (200 damage/post for 3 posts) Multispore (Can fire 3 times at once) Aerial (Bypasses shields)]
Dark Beam [200 damage | 1 ammo | Current Target: Tower | Special Effects: Constant (Fires once every post at specified target until turned off)]
Emit Creeper [0 damage | 4 ammo | Special Effects: Creeper Pulse (Increases Creeper by 25 gallons) Creeper Pressure (Increases Creeper Pressure by 5 lb/ft2)]
Release Runner [0 damage | 5 ammo | Special Effects: Release Runner (Creates 1 Runner) Limited Space (Can only have 5 Runners at a time on the field)]
Release Glider [0 damage | 6 ammo | Special Effects: Release Glider (Creates 1 Glider) Limited Space (Can only have 2 Gliders at a time on the field)]
Boosts: Creeper Surrounded (1000 Health/post) Shield Surrounded (250 Shields/post) Ammo Surrounded (6 Ammo/post) Emitter Connected (2500 Digitalis/post) Air Excluded (Shield-piercing or shield-bypassing attacks do nothing) Tough Shields (Attacks under 1000 damage are halved) Timeless (Not affected by round ends) Creeper Protected (Cannot be damaged until Creeper is destroyed) Constant Emitting (10 gallons of Creeper/post) Digitalis Protected (Digitalis absorbs all damage until destroyed)
Curses: Digitalis Link (-100 Health if Digitalis is destroyed)
Pressure: 100/400 lb/ft2
5 gallons = 1 lb/ft2
Pressure rounds up, so 3 gallons = 1 lb/ft2 and 11 gallons = 3 lb/ft2
Attacks:
Dissolve [Current damage: 2 damage/gallon (Base damage: 1 damage/gallon) | Special Effects: Spread Out (Damages all vehicles of opposing team)]
Boosts: Pressure Gauge (Dissolve does 1 more damage/gallon for every 100 lb/ft2)
Curses: Digitalis Link (-10 gallons if Digitalis is destroyed)
Shields: 500/500
Attacks:
Stun Gun [Damage: 0 | Special Effects: Stun (Stuns target for 2 posts)]
Kamikaze [Damage: 600 | Special Effects: Kamikaze (Runner is destroyed) Corrosive (-200 Health/post for 3 posts) Loaded Runner (Automatically attacks killer once Runner is destroyed)]
Boosts: Tough Shields (Attacks under 500 damage are halved) Speedy (50% chance of dodging attacks)
Curses: Digitalis Link (-50 Health if Digitalis is destroyed)
Shields: 500/500
Attacks:
Antimatter Beam [Damage: 100 | Ammo: 2/2 | Special Effects: Laser Pointer (Does 1500 damage to vehicles with 750 or less Shields)]
Kamikaze [Damage: 1000 | Special Effects: Explosive (Does 200 damage to vehicles above and below target, regardless of alignment) Loaded Glider (Automatically fires on killer once Glider is destroyed)]
Boosts: Tough Shields (Attacks under 500 damage are halved)
Curses: Slow (Can only attack once every post)
Complipedia
754/1000
Doing some secret stuff to the ultimate cannon...
Doing more secret stuff...
Turning my attentions to the robot...
Using the metal factories to build adamantium legs...
Building the adamantium waist...
Building the adamantium chest...
Building the adamantium arms...
Building the adamantium hands...
Building the adamantium neck...
Building the adamantium head...
Installing a control room and wiring inside the body and head...
Checking the dried weapon casts...
Inserting all the weapons...
Continuing to insert the weapons...
Installing all the other things...
Painting the whole thing jet-black...
Admiring it...
Realizing I'm not done...
Covering the progress from everyone else with a giant curtain...
Checking o the ultimate cannon...
Check out my bad CTM map reviews here.
Health: 15,000/15,000
Shields: 4000/4000
Digitalis: 5000/5000
Ammo: 60/60
Weapons:
Spore Bomb [600 damage | 3 ammo | Special Effects: Corrosive (200 damage/post for 3 posts) Multispore (Can fire 3 times at once) Aerial (Bypasses shields)]
Dark Beam [200 damage | 1 ammo | Current Target: Tower | Special Effects: Constant (Fires once every post at specified target until turned off)]
Emit Creeper [0 damage | 4 ammo | Special Effects: Creeper Pulse (Increases Creeper by 25 gallons) Creeper Pressure (Increases Creeper Pressure by 5 lb/ft2)]
Release Runner [0 damage | 5 ammo | Special Effects: Release Runner (Creates 1 Runner) Limited Space (Can only have 5 Runners at a time on the field)]
Release Glider [0 damage | 6 ammo | Special Effects: Release Glider (Creates 1 Glider) Limited Space (Can only have 2 Gliders at a time on the field)]
Boosts: Creeper Surrounded (1000 Health/post) Shield Surrounded (250 Shields/post) Ammo Surrounded (6 Ammo/post) Emitter Connected (2500 Digitalis/post) Air Excluded (Shield-piercing or shield-bypassing attacks do nothing) Tough Shields (Attacks under 1000 damage are halved) Timeless (Not affected by round ends) Creeper Protected (Cannot be damaged until Creeper is destroyed) Constant Emitting (10 gallons of Creeper/post) Digitalis Protected (Digitalis absorbs all damage until destroyed)
Curses: Digitalis Link (-100 Health if Digitalis is destroyed)
Pressure: 100/400 lb/ft2
5 gallons = 1 lb/ft2
Pressure rounds up, so 3 gallons = 1 lb/ft2 and 11 gallons = 3 lb/ft2
Attacks:
Dissolve [Current damage: 2 damage/gallon (Base damage: 1 damage/gallon) | Special Effects: Spread Out (Damages all vehicles of opposing team)]
Boosts: Pressure Gauge (Dissolve does 1 more damage/gallon for every 100 lb/ft2)
Curses: Digitalis Link (-10 gallons if Digitalis is destroyed)
Shields: 500/500
Attacks:
Stun Gun [Damage: 0 | Special Effects: Stun (Stuns target for 2 posts)]
Kamikaze [Damage: 600 | Special Effects: Kamikaze (Runner is destroyed) Corrosive (-200 Health/post for 3 posts) Loaded Runner (Automatically attacks killer once Runner is destroyed)]
Boosts: Tough Shields (Attacks under 500 damage are halved) Speedy (50% chance of dodging attacks)
Curses: Digitalis Link (-50 Health if Digitalis is destroyed)
Shields: 500/500
Attacks:
Antimatter Beam [Damage: 100 | Ammo: 2/2 | Special Effects: Laser Pointer (Does 1500 damage to vehicles with 750 or less Shields)]
Kamikaze [Damage: 1000 | Special Effects: Explosive (Does 200 damage to vehicles above and below target, regardless of alignment) Loaded Glider (Automatically fires on killer once Glider is destroyed)]
Boosts: Tough Shields (Attacks under 500 damage are halved)
Curses: Slow (Can only attack once every post)
Complipedia
Hmm, guess my wish coming true ain't happenin' today.
I play a bass guitar and the notes hit the tower, causing damage.
Geno: Blahblahblah, random sentence.
Firebrand is this color.
Shovel Knight is this color.
Memnon is this color
Cinder is this color.
Glacius is this color.
Jago is this color.
The Batter (or just Batter) is this color
Heatshade is this col- I CHOOSE MY OWN COLORS, BABY!!!
Heatshade, please.
...Fine.
Anyway...
I am this color.
http://steamcommunity.com/id/Therealadrenalinerush/
380/380
Health: 15,000/15,000
Shields: 4000/4000
Digitalis: 5000/5000
Ammo: 60/60
Weapons:
Spore Bomb [600 damage | 3 ammo | Special Effects: Corrosive (200 damage/post for 3 posts) Multispore (Can fire 3 times at once) Aerial (Bypasses shields)]
Dark Beam [200 damage | 1 ammo | Current Target: Tower | Special Effects: Constant (Fires once every post at specified target until turned off)]
Emit Creeper [0 damage | 4 ammo | Special Effects: Creeper Pulse (Increases Creeper by 25 gallons) Creeper Pressure (Increases Creeper Pressure by 5 lb/ft2)]
Release Runner [0 damage | 5 ammo | Special Effects: Release Runner (Creates 1 Runner) Limited Space (Can only have 5 Runners at a time on the field)]
Release Glider [0 damage | 6 ammo | Special Effects: Release Glider (Creates 1 Glider) Limited Space (Can only have 2 Gliders at a time on the field)]
Boosts: Creeper Surrounded (1000 Health/post) Shield Surrounded (250 Shields/post) Ammo Surrounded (6 Ammo/post) Emitter Connected (2500 Digitalis/post) Air Excluded (Shield-piercing or shield-bypassing attacks do nothing) Tough Shields (Attacks under 1000 damage are halved) Timeless (Not affected by round ends) Creeper Protected (Cannot be damaged until Creeper is destroyed) Constant Emitting (10 gallons of Creeper/post) Digitalis Protected (Digitalis absorbs all damage until destroyed)
Curses: Digitalis Link (-100 Health if Digitalis is destroyed)
Pressure: 100/400 lb/ft2
5 gallons = 1 lb/ft2
Pressure rounds up, so 3 gallons = 1 lb/ft2 and 11 gallons = 3 lb/ft2
Attacks:
Dissolve [Current damage: 2 damage/gallon (Base damage: 1 damage/gallon) | Special Effects: Spread Out (Damages all vehicles of opposing team)]
Boosts: Pressure Gauge (Dissolve does 1 more damage/gallon for every 100 lb/ft2)
Curses: Digitalis Link (-10 gallons if Digitalis is destroyed)
Shields: 500/500
Attacks:
Stun Gun [Damage: 0 | Special Effects: Stun (Stuns target for 2 posts)]
Kamikaze [Damage: 600 | Special Effects: Kamikaze (Runner is destroyed) Corrosive (-200 Health/post for 3 posts) Loaded Runner (Automatically attacks killer once Runner is destroyed)]
Boosts: Tough Shields (Attacks under 500 damage are halved) Speedy (50% chance of dodging attacks)
Curses: Digitalis Link (-50 Health if Digitalis is destroyed)
Shields: 500/500
Attacks:
Antimatter Beam [Damage: 100 | Ammo: 2/2 | Special Effects: Laser Pointer (Does 1500 damage to vehicles with 750 or less Shields)]
Kamikaze [Damage: 1000 | Special Effects: Explosive (Does 200 damage to vehicles above and below target, regardless of alignment) Loaded Glider (Automatically fires on killer once Glider is destroyed)]
Boosts: Tough Shields (Attacks under 500 damage are halved)
Curses: Slow (Can only attack once every post)
Complipedia
Also, for marathon rounds, what health do the defenders have to get the tower to to win?
I decide defense is the best route here. I cover the tower in band-aids, laced with a special healing balm.
756/1000
Finding the cannon ready for attaching...
Check out my bad CTM map reviews here.
Hmm... switch my Griefmobile to the defender side. We need the help.
I TNT Cannon the Loki Hive.
[236/???]
There's no kill like overkill.
How exactly are you charging 4 at a time?
165/300
Complipedia
I throw a couple of sandbags in front of the tower.
Soon...
The only problem with your Vehicle is the immense power of your weapons. Add a longer buildup time for the Egg Annihilator Beam. 15-25 posts charging it will be fine. Also, the ammo consumption for the Laser Defense needs to be higher.
200 Damage
The Changeling Module's Round End Protector ran out, so it was removed. Since it changes into the clones it produces, the Statue clone can't exist without the Changeling.
The last Round is over, so a new one started. Don't worry, you keep your work from previous Rounds.
200 Damage
Level increased!
Level 8
Sergeant II
300 Damage
Next Attack fails
Contract fulfilled!
Blockade II: Prevent 5 Attacks/Defenses.
+250
Failed!
Foreign exploding ducks!
400 Damage to Statue
400 Damage
Next Attack fails
Failed!
200 Damage
Erm... the Statue is on your side now. You still get benefits.
You don't use your Attack and keep it ready for future use.
...What?
400 Damage
I see what you did there.
It was never one construction post per update. It was, is, and always will be build as often as you want.
Next Defense fails
The Destroyers don't have a Statue. If you join Destroyers, you'll build slower.
What is this I don't even
Tower ignited
Yeah, maybe he didn't read the post right. That happens to me sometimes.
200 Damage
Loki Hive added!
200 Damage
Defenders need to overheal the Tower to 75,000 Health.
+200 Health
Grief Mobile switched.
Creeper destroyed!
+100
Contract fulfilled!
Career Destructions V: Destroy 20 Vehicles.
+1,000
Level increased!
Level 27
Chief Warrant Officer 4
Next Defense fails
What
600 Damage to Grief Mobile + corroding
My Defense: Floor paneling laid.
Progress: [==========] 167/250
Health: 16,500 / 16,500
Shields: 7,000 / 7,000
Upgrades:
Diamond Plating
Standard Engine
Reflector Module
Streak progress: 0
Pointstreaks:
Vulture
Requirement: 1,000
Deploys a Vulture drone that automatically attacks enemies
Swarm
Requirement: 2,500
Summons 10 kamikaze Hunter Killer drones that attack random enemies
Juggernaut
Requirement: 3,500
Summons a Juggernaut that automatically attacks enemies
Weapons:
KEM Strike [Damage: 10,000| Ammo: 1/1| Special Effects: Making Preparations (Takes 25 posts to hit), Pointed (Cannot be used until all Pointstreaks have been used at least once), Radioactive (Severely poisons Target), Distribution of Damage (Hits all opposing Vehicles), One and Done (Cannot resupply ammo)]
Artillery Cannon [Damage: 600| Ammo: ∞| Special Effects: None]
Rod Drop [Damage: 1,000| Ammo: 10/10| Special Effects: From Orbit (Takes 1 post to hit)]
Lightning Barrage [Damage: 750| Ammo: 20/20| Special Effects: Rapid Fire (Has a 20% chance to hit twice), Shocking (Galvanizes Target)]
Ion Blade [Damage: 800| Ammo: 8/8| Special Effects: Shield Slayer (-1,000 Shields to Target), Antipersonnel (+400 Damage dealt to Targets with no Shields)]
Orbital Shield [Damage: 0| Ammo: 25/25| Special Effects: Helping Hand (+500 Health and 750 Shields to Target)]
Frag Scatter [Damage: 500| Ammo: 6/6| Special Effects: Multi-Strike (Hits all opposing Vehicles)]
Radar Module [Damage: 0| Ammo: 6/6| Special Effects: Detective (Increases Damage taken by Target)]
Flash Generator [Damage: 200| Ammo: 5/5| Special Effects: Blinding (Blinds Target)]
Ion Cannon Strike [Damage: 2,500| Ammo: 3/3| Special Effects: Buildup (Takes 3 posts to hit)]
Boosts: Regenerative (+1,000 Health every post), Shielded (+750 Shields every post), Orbital (Attacks directed toward LOKI Satellite have a 25% chance to fail), Ammo Regen (+5 ammo to all weapons every post), Space Temperature (Immune to ice-based Attacks), Heavy Plating (-10% Damage taken by Health), Primitive Upgrades (Weapon upgrade research is available), Ammo Hoarder (Destroying a Vehicle increases ammo capacity for all weapons by 1)
Curses: Level Cap (Weapons can only be research-upgraded 3 times), Detected (Can only evade 2 Attacks every post), Backlash (Also Damages self when KEM Strike is used)
Tower: +200, -2,100
Health: 50,200 / 50,000
Shields: 2,900 / 5,000
Status: = Sturdy
Boosts: None
Curses: Burning (-200 Health every post for 3 posts)
Mysterious Statue: -1,464, -500
Health: 5,327 / 12,000
Shields: 0 / 5,000
Upgrades:
None
Streak progress: 200
Owner: Fseftr
Pointstreaks:
Double Heal
Requirement: 800 points
Effect: Regenerate double Health and Shields this post
False Moon
Requirement: 1,200 points
Effect: Grants immediate use of Mysterious Explosion
Mysterious Error
Requirement: 3,000 points
Effect: Deals 1,000 Shield-piercing Damage to a single Target and causes errors
Attacks:
Mysterious Force [Damage: 200| Special Effects: Charge (Can only fired once per post)]
Mysterious Explosion [Damage: 500| Special Effects: Full Moon (Automatically fires every 20 Pages), Controlled Blast (Damages all Defender Vehicles and the Tower)]
Mysterious Beam [Damage: 10,000| Target: Mysterious Statue Clone| Special Effects: Eclipse (Automatically fires every 50 Pages), Readied Target (Will only fire at a specified Target)]
Boosts: Damage Inspiration (+20% Damage dealt by all Destroyers), Construction Inspiration (Destroyer construction times are halved), Resistance Inspiration (-25% effectiveness to all Curses on Destroyer Vehicles), Absorption Inspiration (+25% effectiveness to all Boosts of Destroyer Vehicles), Redirection (20% of Damage taken will be reflected back at Attacker), Shield Generator (+500 Shields every post), Self-Repair (+750 Health every post), Time Capsule (Immune to end of Rounds), Hardened Shields (Can only take 1,000 Damage maximum if Shields are in tact)
Curses: None
Grief Mobile V2: -400, -200
Health: 5,933 / 12,000
Shields: 1,967 / 5,000
Ammo: 8,400 / 10,000
Upgrades:
Nether Quartz Frame
Attacks:
Auto-Grief [Damage: 1,250| Ammo cost: 0| Special Effects: Auto-Grief (Hits a random Vehicle every post)]
Lava Bucket [Damage: 1,000| Ammo Cost: 800| Special Effects: Lava Burns (Burns Target)]
TNT Cannon [Damage: 2,250| Ammo Cost: 1,600| Special Effects: None]
Spam [Damage: 1.5| Ammo Cost: 1| Special Effects: Spam (Fires 500 times), Distracting (Reduces Target's damage by 25% temporarily)]
Annoy [Damage: 0| Ammo Cost: 2,500| Special Effects: Annoy (Target deals half Damage and takes additional Damage)]
Boosts: Round End Protector (Immune to Round ends), Regen (+1,000 Health and 500 Shields every post), Griefer (+25% Damage dealt to Defenders and Destroyers), Ammo Supplies (+5,000 ammo every post), Stunproof (Cannot be stunned)
Curses: Griefer (-50% Damage dealt to Tower, Destroyer Base Camp, and neutrals), Weak Shields (Shields only provide 33% defense), Corroding (-200 Health every post for 3 posts)
Loki Hive:
Health: 15,000 / 15,000
Shields: 4,000 / 4,000
Digitalis: 5,000 / 5,000
Ammo: 57 / 60
Weapons:
Spore Bomb [Damage: 600| Ammo cost: 3| Special Effects: Corrosive (Corrodes Target), Multispore (Can fire 3 times at once), Aerial (Penetrates Shields)]
Dark Beam [Damage: 200 | Ammo cost: 1| Target: Tower| Special Effects: Constant (Hits Target every post until disabled)]
Emit Creeper [Damage: 0| Ammo cost: 4| Special Effects: Creeper Pulse (Increases Creeper by 25 gallons), Creeper Pressure (Increases Creeper Pressure by 5)]
Release Runner [Damage: 0| Ammo cost: 5| Special Effects: Release Runner (Creates 1 Runner), Limited Space (Can only have 5 active Runners at once)]
Release Glider [Damage: 0| Ammo cost: 6| Special Effects: Release Glider (Creates 1 Glider), Limited Space (Can only have 2 active Gliders at once)]
Boosts: Creeper Surrounded (+1,000 Health every post), Shield Surrounded (+250 Shields every post), Ammo Surrounded (+6 ammo every post), Emitter Connected (+2,500 Digitalis every post), Air Excluded (Immune to Shield-piercing Damage), Tough Shields (-50% Damage taken by Attacks that deal less than 1,000 Damage), Timeless (Immune to Round ends), Creeper Protected (Cannot be damaged until Creeper is destroyed), Constant Emitting (+10 Creeper gallons every post), Digitalis Protected (-100% Damage taken while Digitalis is active)
Curses: Digitalis Link (-100 Health if Digitalis is destroyed)
Creeper:
Gallons: 0 / 2,000
Pressure: 0 / 400
Attacks:
Dissolve [Damage: 2 per gallon| Special Effects: Spread Out (Hits all opposing Vehicles)]
Boosts: Pressure Gauge (Dissolve does 1 more damage/gallon for every 100 lb/ft2)
Curses: Digitalis Link (-10 gallons if Digitalis is destroyed)
How did so many posts pile up in such a short time?
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I EAT THE TOWER!
I TNT Cannon the Loki Hive