Continues to motor-surf as his motorcycle drives across the surface of the water somehow
Rollback Post to RevisionRollBack
"Against all the evil that Hell can conjure, all the wickedness that mankind can produce; We will send unto them... only you."
Colored text indicates in-character statements/actions. Because Forum Games has basically just been a big open RP for a long time now and it's the only place I ever post anymore, when I post at all.
*sits in metaphorical corner* While everyone here is roleplaying, I'm just plugging my mediocre suggestions.
btw- check out my signature
Rollback Post to RevisionRollBack
Console Battle is two games rolled into one: gambling (whether or not you get one of the OP weapons) and betting (which teammate won't turn on you, since teaming is pretty much a requirement to kill off another team)! Of course, it's not all chance; at its core, Battle is about triumphing and defeating other players... by kicking them out if they win to make yourself feel better.
Console Battle is two games rolled into one: gambling (whether or not you get one of the OP weapons) and betting (which teammate won't turn on you, since teaming is pretty much a requirement to kill off another team)! Of course, it's not all chance; at its core, Battle is about triumphing and defeating other players... by kicking them out if they win to make yourself feel better.
This is a suggestion for a new game mode for Glide called Ram Attack. It is PvP based and it requires exclusive arenas to play. The goal is to kill other players without dying yourself. The arenas would be designed in an arena style rather than a linear journey, with boosts and thermals to keep the players in the air. Players would not spawn in the same area, but would be distributed around the arena. If a player dies, they instantly respawn in a temporary safe area (e.g. a tunnel with a yellow boost pointing to the main arena)
You have a score system like in Score Attack, but here, the points come from kills and rings (both discussed later). Aura-kills earn 2 points, ramming earns 3 points, and TNT kills earn 5 points. If a player dies while you gave them blindness/nausea, you earn 1 point.
5 seconds after the players are released, everyone will get a rechargeable snowball. It has a cooldown 1.25 seconds. It does not do damage, it only halves the momentum of the player it hits and deals minor knockback.
Rings of different sizes would be scattered around the map, but they will all be gray at the beginning (Ring Symbol: Barrier). Some rings may even shift around, rotate, and change size! One ring would activate every 3-5 seconds, with each color giving a different effect. The ring reverts to grey if its power is collected, and requires 5 seconds to gain back the ability to recharge. If you fly through a ring with the color x, [/i]all color x [/i]rings will turn white to you only, and will stay white 5 seconds after their power has been used. E.g. if green rings are whitened out, they will only come back 5 seconds after using all of your TNT. White rings are unusable until they revert back to their original color.
Some rings give you items. You will gain a slot for each different item you have.
The different colors are shown below, along with their ring symbol and chance to spawn:
Red (Symbol: Heart)[30%]: [/b]This ring will regenerate health. Small: Two hearts. Medium: One heart. Big: N/A (Big rings won't generate this color.)[/i]
Light Blue (Symbol: Nether Star)[25%]: [/b]This ring will give you a nether star. When used, it will cast a blue 5^3 aura around you that damages other players by one heart per second inside the aura. You cannot be damaged while having the aura on. Small: Aura lasts 5 seconds. Medium: Aura lasts 3.5 seconds. Big: Aura lasts 2.5 seconds.[/i]
Yellow (Symbol: Blaze Powder)[20%]: [/b]This ring will make you leave a trail of fire particles behind you (about 1 particle will generate behind you for every m/s you are going). Anyone who goes into the fire will die in flames. Small: Effect lasts 7 seconds, particles last 4.5 seconds. Medium: Effect lasts 5.5 seconds, particles last 3.75 seconds. Big: Effect lasts 4 seconds, particles last 3 seconds.[/i]
Green (Symbol: Gunpowder)[15%]: [/b]This ring will give you TNT. Using it will make it drop straight down behind you. It falls slower, at a terminal velocity of 5 m/s. It explodes under different circumstances than usual. It explodes 3 seconds after hitting the ground. If any other player flies within the 5^3 area surrounding the TNT, it will explode and kill the player instantly. Small: 3 TNT with 5-second cooldown. Medium: 2 TNT with 3-second cooldown. Big: 1 TNT with 1-second cooldown.[/i]
Black (Symbol: Eye of Ender)[10%] [/b]This ring will visually impair nearby players. Small: Blindness for 2.5 seconds and Nausea for 3.5 seconds to the 2 closest players. Medium: Nausea for 4 seconds to the closest player. Big: N/A[/i]
There is another way to gain kills too: ramming. You can ram into other players to do damage, but you must be going faster or you will take the damage instead. Going 0.01-10 m/s faster will deal 2 damage (1 heart), going 10.01-20 m/s faster will deal 4 damage, and going faster than 20 m/s will instakill. After a player is rammed, they get a 2-second cooldown before they can be rammed into again.
After two minutes, showdown begins. Once you die, there's no going back and you're out for the round. First, you get 5 full hearts of health. Then, snowballs become fire charges- they act like snowballs, except they instakill players. Big rings shrink into medium rings, and the only color is red (health boost). The white ring cooldown effect will also be disabled. Why? Everyone has the wither effect (just without knockback)- it's now do or die.
Please leave comments/criticism below. This took a little while to conceptualize/make, so I hope it was worth your time. Thanks for reading!
Rollback Post to RevisionRollBack
Console Battle is two games rolled into one: gambling (whether or not you get one of the OP weapons) and betting (which teammate won't turn on you, since teaming is pretty much a requirement to kill off another team)! Of course, it's not all chance; at its core, Battle is about triumphing and defeating other players... by kicking them out if they win to make yourself feel better.
Yeah, eventually. This thread is almost 6 years old now. I think it might take a while.
I can if I don't think about drowning
From the rooftop she came… and pulled out her tablet…📱
I… AM NOT MIDORI GURINU!!
*pops out of map*
I have a ship we can borrow
Continues to motor-surf as his motorcycle drives across the surface of the water somehow
Hm… what do you think Buttons? Should we use a ship or swim?
From the rooftop she came… and pulled out her tablet…📱
I… AM NOT MIDORI GURINU!!
Well, if we can't trust that merciless Darth, then we will find out soon enough, so lets get on board and see what happens.
...
Ships ahoy!
Alright then! *Has a bag of chips with her* Also, CHIPS AHOY!!!!
From the rooftop she came… and pulled out her tablet…📱
I… AM NOT MIDORI GURINU!!
*sits in metaphorical corner* While everyone here is roleplaying, I'm just plugging my mediocre suggestions.
btw- check out my signature
Console Battle is two games rolled into one: gambling (whether or not you get one of the OP weapons) and betting (which teammate won't turn on you, since teaming is pretty much a requirement to kill off another team)! Of course, it's not all chance; at its core, Battle is about triumphing and defeating other players... by kicking them out if they win to make yourself feel better.
Some
not sucky suggestion threads I made: Console Minigame: Ram Attack! - New Arrows!(quality)What happens if I don't check your signature?
Then I'll leave the corner, enter the roleplay, and godmod you out of existence.
*takes out Mary-Sue-esqe super mega demon sword with cryptic writing on it* You have been warned.
Console Battle is two games rolled into one: gambling (whether or not you get one of the OP weapons) and betting (which teammate won't turn on you, since teaming is pretty much a requirement to kill off another team)! Of course, it's not all chance; at its core, Battle is about triumphing and defeating other players... by kicking them out if they win to make yourself feel better.
Some
not sucky suggestion threads I made: Console Minigame: Ram Attack! - New Arrows!(quality)Sour cream and onion chippies?
This is a suggestion for a new game mode for Glide called Ram Attack. It is PvP based and it requires exclusive arenas to play. The goal is to kill other players without dying yourself. The arenas would be designed in an arena style rather than a linear journey, with boosts and thermals to keep the players in the air. Players would not spawn in the same area, but would be distributed around the arena. If a player dies, they instantly respawn in a temporary safe area (e.g. a tunnel with a yellow boost pointing to the main arena)
You have a score system like in Score Attack, but here, the points come from kills and rings (both discussed later). Aura-kills earn 2 points, ramming earns 3 points, and TNT kills earn 5 points. If a player dies while you gave them blindness/nausea, you earn 1 point.
5 seconds after the players are released, everyone will get a rechargeable snowball. It has a cooldown 1.25 seconds. It does not do damage, it only halves the momentum of the player it hits and deals minor knockback.
Rings of different sizes would be scattered around the map, but they will all be gray at the beginning (Ring Symbol: Barrier). Some rings may even shift around, rotate, and change size! One ring would activate every 3-5 seconds, with each color giving a different effect. The ring reverts to grey if its power is collected, and requires 5 seconds to gain back the ability to recharge. If you fly through a ring with the color x, [/i]all color x [/i]rings will turn white to you only, and will stay white 5 seconds after their power has been used. E.g. if green rings are whitened out, they will only come back 5 seconds after using all of your TNT. White rings are unusable until they revert back to their original color.
Some rings give you items. You will gain a slot for each different item you have.
The different colors are shown below, along with their ring symbol and chance to spawn:
Red (Symbol: Heart)[30%]: [/b]This ring will regenerate health. Small: Two hearts. Medium: One heart. Big: N/A (Big rings won't generate this color.)[/i]
Light Blue (Symbol: Nether Star)[25%]: [/b]This ring will give you a nether star. When used, it will cast a blue 5^3 aura around you that damages other players by one heart per second inside the aura. You cannot be damaged while having the aura on. Small: Aura lasts 5 seconds. Medium: Aura lasts 3.5 seconds. Big: Aura lasts 2.5 seconds.[/i]
Yellow (Symbol: Blaze Powder)[20%]: [/b]This ring will make you leave a trail of fire particles behind you (about 1 particle will generate behind you for every m/s you are going). Anyone who goes into the fire will die in flames. Small: Effect lasts 7 seconds, particles last 4.5 seconds. Medium: Effect lasts 5.5 seconds, particles last 3.75 seconds. Big: Effect lasts 4 seconds, particles last 3 seconds.[/i]
Green (Symbol: Gunpowder)[15%]: [/b]This ring will give you TNT. Using it will make it drop straight down behind you. It falls slower, at a terminal velocity of 5 m/s. It explodes under different circumstances than usual. It explodes 3 seconds after hitting the ground. If any other player flies within the 5^3 area surrounding the TNT, it will explode and kill the player instantly. Small: 3 TNT with 5-second cooldown. Medium: 2 TNT with 3-second cooldown. Big: 1 TNT with 1-second cooldown.[/i]
Black (Symbol: Eye of Ender)[10%] [/b]This ring will visually impair nearby players. Small: Blindness for 2.5 seconds and Nausea for 3.5 seconds to the 2 closest players. Medium: Nausea for 4 seconds to the closest player. Big: N/A[/i]
There is another way to gain kills too: ramming. You can ram into other players to do damage, but you must be going faster or you will take the damage instead. Going 0.01-10 m/s faster will deal 2 damage (1 heart), going 10.01-20 m/s faster will deal 4 damage, and going faster than 20 m/s will instakill. After a player is rammed, they get a 2-second cooldown before they can be rammed into again.
After two minutes, showdown begins. Once you die, there's no going back and you're out for the round. First, you get 5 full hearts of health. Then, snowballs become fire charges- they act like snowballs, except they instakill players. Big rings shrink into medium rings, and the only color is red (health boost). The white ring cooldown effect will also be disabled. Why? Everyone has the wither effect (just without knockback)- it's now do or die.
Please leave comments/criticism below. This took a little while to conceptualize/make, so I hope it was worth your time. Thanks for reading!
Console Battle is two games rolled into one: gambling (whether or not you get one of the OP weapons) and betting (which teammate won't turn on you, since teaming is pretty much a requirement to kill off another team)! Of course, it's not all chance; at its core, Battle is about triumphing and defeating other players... by kicking them out if they win to make yourself feel better.
Some
not sucky suggestion threads I made: Console Minigame: Ram Attack! - New Arrows!(quality)Alrighty, let me just get the boat out of my pocket!
*reaches into pockets and pulls out a cruise ship*
Here we go!
Yay, Groudy, we are cruising! I hear they have good food on these cruise ships....
Still a little suspicious though.
Lets look around the cruise ship and make sure Darth hasn't laid any traps for us. (but don't let them know we don't fully trust them XD)
OK, and I do have some sour cream and onion chips, want some?
From the rooftop she came… and pulled out her tablet…📱
I… AM NOT MIDORI GURINU!!
zoom
http://www.minecraftforum.net/forums/off-topic/forum-games/2862232-indestructible-box
This is my forum game, play it
Imagines groudongirl being sea sick on the boat
I'll come up with something later...
zoom
http://www.minecraftforum.net/forums/off-topic/forum-games/2862232-indestructible-box
This is my forum game, play it
pepsi you have like a... cherry in your hair. or something
this thread is disturbing
.............................................................................
*Cruises in style with a barf bag in case she does get sea sick* Do you get sea sick Buttons? I have a bag if one of us does.
From the rooftop she came… and pulled out her tablet…📱
I… AM NOT MIDORI GURINU!!