I'll post the combat rules soon. Warning: They're really complicated. You can use them to base your upgrades and training around.
Player: Jam_Jelly
Location: A small island off the coast of the mainland. (Easily defensible, access to water travel, low stone and metal)
Army: 50 Cassalian marksmen.
Towns: 1
Backstory: Cassalia was once a great empire. The sprawling cities and towns of the empire were filled with technological wonders and stunning architecture. Yet when the plague arrived, it was the first to fall. The towns and cities collapsed, one by one, until the only remnants of Cassalia was a small island, their homeland. The island was out of reach of the plague, and so were its citizens. After the fall, An engineer from the Cassalian Army was elected Praetor, and given responsibility over the remaining Cassalian people.
Traits: Clever: Cassalia can complete research 2 turns faster than average.
Pampered: Cassalians are used to lives of luxury, and are unprepared for times of war. Cassalians get a -1 penalty to Morale checks.
Resources:
Wood: 0
Cotton: 50
Leader: Praetor Camillus Faustus [Level 1]
Appearance: A short man, with dark brown hair and tan Cassalian skin. His eyes are brown, and he is usually dressed in flowing robes and sandals.
Abilities: Engineering: Buildings that are designed by Camillus take half as long to construct.
Research Completed: Walls 1
Buildings: Wooden Walls
Out in the flowing Cassilian cotton fields, tufts are gathered in a haste. +50 cotton.
R & D:
Water Vehicles 1: 3/4
Wooden Walls: Completed!
With the pull of ropes and the clanging of hammers, a new defense is erected. It won't last under fire, but it sure looks sturdy.
I'm working on the google doc with the combat stuff now. Expect it next post.
Player: Jam_Jelly
Location: A small island off the coast of the mainland. (Easily defensible, access to water travel, low stone and metal)
Army: 50 Cassalian marksmen.
Towns: 1
Backstory: Cassalia was once a great empire. The sprawling cities and towns of the empire were filled with technological wonders and stunning architecture. Yet when the plague arrived, it was the first to fall. The towns and cities collapsed, one by one, until the only remnants of Cassalia was a small island, their homeland. The island was out of reach of the plague, and so were its citizens. After the fall, An engineer from the Cassalian Army was elected Praetor, and given responsibility over the remaining Cassalian people.
Traits: Clever: Cassalia can complete research 2 turns faster than average.
Pampered: Cassalians are used to lives of luxury, and are unprepared for times of war. Cassalians get a -1 penalty to Morale checks.
Resources:
Wood: 50
Cotton: 50
Leader: Praetor Camillus Faustus [Level 1]
Appearance: A short man, with dark brown hair and tan Cassalian skin. His eyes are brown, and he is usually dressed in flowing robes and sandals.
Abilities: Engineering: Buildings that are designed by Camillus take half as long to construct.
Research Completed:
Walls 1
Water Vehicles 1
Buildings: Wooden Walls
Resources:
Chop, chop. The Praetor demands wood. +50 wood.
R & D:
Water Vehicles 1: Completed!
Brigantine: 1/3. Requires 100 wood and 50 cotton.
At the shore of Cassalia, caulkers, carpenters, and engineers work together to create a new hope for the fallen empire.
The stairs are finished! Now the inhabitants can go up and down the plateau willingly.
Gathering:
The chief of Legitopia orders a big group of lumberjacks to fetch as many logs as possible. +75 Wood. A lumberjack reports seeing a Cassailian lumberjack in the woods.
Materials:
30 Stone
35 Gold
75 Wood
Rollback Post to RevisionRollBack
[Avatar] My unshaded MC avatar (Shaded version later)
[Status] "...Thank you."
"A magic attack right at their face!" ~David
This fake achievement represents my RPG, Craftasm. Check it out on the forum games.
The people of Theodomilicia were starving for days now, and so they've send some foragers to gather some wild fruits and hunters for meat & leather. [+45 Food, +5 Leather]
[Research]
The Cast Alloy research has been completed, the Theodomilicia troops and all other future armies are now gaining an extra damage boost!
They're now preparing to rebuild a farm for a constant food production.
Continuing to cut some wood and a bit of stone quarry. [+ 50 Wood, +25 Stone]
[Research]
Refinements research has been completed, all manual (action) resource gathering are now able to gain 25 more.
In order to produce actual soldiers and not a ragtag militias within the Theodomilicia Army, they've decided to construct a barrack so they can start mustering men into battle.
> Farm [50 Wood, 50 Stone] (30%)
[Produce 10 Food every post]
> Barrack [100 Wood, 100 Stone] (10%)
[Enable the production of infantry units]
[Warmongering State Trait]
The people of Theodomilicia are started to brewed a hatred towards a wanderer group of people at Legitopia for indirectly rude to their culture of warmongering by telling them 'peacefully'.
There used to be video game characters that walked the world... They were treated like any other... But then... the Great Plague began. The panic of the Great Plague and the wars that ensued as countries blamed each other scattered them, and even killed quite a few. Lost, missing almost all of their equipment, many had no clue what to do. A few, though, ran into each other, and grouped up, creating many unlikely friendships. This is the start of New Crosoveria.
New Crossoveria:
Traits:
Crossover Performance: Building structures takes half as long, but gathering resources takes a few turns for greater profits and it takes 1 turn to end an action (other than battle) once it’s been called off.
Respawn Mechanic: After a character is killed, they respawn after a few turns at the nearest active respawn point. If there are none available, killed characters are dead FOREVER once the respawn timer ticks down to 0.
Characters:
Connor_Miner (Minecraftian): Gives more from Mining Collection, but isn’t great for Research.
Ben (Terraian): Basic All-Round character.
Aznor Jr. (Minecraftian): Great for researching Magic, but not so good with technology.
Explanation: Each character can perform an action like gathering, building, researching, ETC.
Location: On an Origin Island next to a river.
Leader: N/A (Collective Security)
Army:
25 Miner Strays
Resources:
None
Research:
Crossover Mechanics (Sheet held by Ben): Tells how Crossover Interactions typically play out.
Actions:
All: Getting organized.
Rollback Post to RevisionRollBack
[Avatar] A render of two of my OCs in a Minecraft format.
OT: Ben heads out to get wood, whilst Connor_Miner digs a shaft down and Aznor Jr. tries to recall Aznor’s teachings.
New Crossoveria:
Traits:
Crossover Performance: Building structures takes half as long, but gathering resources takes a few turns for greater profits and it takes 1 turn to end an action (other than battle) once it’s been called off.
Respawn Mechanic: After a character is killed, they respawn after a few turns at the nearest active respawn point. If there are none available, killed characters are dead FOREVER once the respawn timer ticks down to 0.
Characters:
Connor_Miner (Minecraftian): Gives more from Mining Collection, but isn’t great for Research.
Ben (Terraian): Basic All-Round character.
Aznor Jr. (Minecraftian): Great for researching Magic, but not so good with technology.
Location: On an Origin Island next to a river.
Leader: N/A (Collective Security)
Army:
25 Miner Strays
Resources:
None
Research:
Crossover Mechanics (Sheet held by Ben): Tells how Crossover Interactions typically play out.
Actions:
Ben: Getting wood (1/3, 200 Wood)
Aznor Jr.: Remembering Basic Thaumaturgy (1/84)
Connor_Miner: Digging a Shaft Downwards -Ladder (1/42, 100125 Mining Resources)
Rollback Post to RevisionRollBack
[Avatar] A render of two of my OCs in a Minecraft format.
It's a miracle! The combat rules are done! Beware of text blocks. If you have any questions, be free to ask. By the way, you're accepted, Miner. The island you're on has the same pros and cons as Cassalia, being travel and safety, but less stone and metal. I'm guessing you're going to be very magic focused, right?
Player: Jam_Jelly
Location: A small island off the coast of the mainland. (Easily defensible, access to water travel, low stone and metal)
Army: 50 Cassalian marksmen.
Towns: 1
Backstory: Cassalia was once a great empire. The sprawling cities and towns of the empire were filled with technological wonders and stunning architecture. Yet when the plague arrived, it was the first to fall. The towns and cities collapsed, one by one, until the only remnants of Cassalia was a small island, their homeland. The island was out of reach of the plague, and so were its citizens. After the fall, An engineer from the Cassalian Army was elected Praetor, and given responsibility over the remaining Cassalian people.
Traits: Clever: Cassalia can complete research 2 turns faster than average.
Pampered: Cassalians are used to lives of luxury, and are unprepared for times of war. Cassalians get a -1 penalty to Morale checks.
Resources:
Wood: 50
Cotton: 0
Leader: Praetor Camillus Faustus [Level 1]
Appearance: A short man, with dark brown hair and tan Cassalian skin. His eyes are brown, and he is usually dressed in flowing robes and sandals.
Abilities: Engineering: Buildings that are designed by Camillus take half as long to construct.
Research Completed: Walls 1
Buildings: Wooden Walls
Resource Gathering:
Wow. The island's starting to get pretty sparse... +50 wood.
R & D:
Brigantine: 2/3
Troop Training: 1/4
Who knows what's lurking out there in the harsh new world. Better safe than sorry.
Farm construction was completed. The first step of automated production needed to expand their endeavor on reclaiming the rest of Yerlimnio Kingdom from the plague.
Unfortunately for them, they do not have enough resources or manpower to take control of another town, and thus beginning the reconstruction of a marketplace.
[For every nation/kingdom have a trade treaty with this kingdom, the owner of the marketplace will gained 25 [Gathering] resources per post while their trade partner(s) gained 10 [Gathering] resources.]
(Warmongering State Effect: They're demanding of more resources in exchange for something little. -15 [Gathering] resources for trade partners.)
[For every nation/kingdom have a trade treaty with this kingdom, the owner of the marketplace will gained 25 [Gathering] resources per post while their trade partner(s) gained 10 [Gathering] resources.]
(Warmongering State Effect: They're demanding of more resources in exchange for something little. -15 [Gathering] resources for trade partners.)
I'll post the combat rules soon. Warning: They're really complicated. You can use them to base your upgrades and training around.
Player: Jam_Jelly
Location: A small island off the coast of the mainland. (Easily defensible, access to water travel, low stone and metal)
Army: 50 Cassalian marksmen.
Towns: 1
Backstory: Cassalia was once a great empire. The sprawling cities and towns of the empire were filled with technological wonders and stunning architecture. Yet when the plague arrived, it was the first to fall. The towns and cities collapsed, one by one, until the only remnants of Cassalia was a small island, their homeland. The island was out of reach of the plague, and so were its citizens. After the fall, An engineer from the Cassalian Army was elected Praetor, and given responsibility over the remaining Cassalian people.
Traits: Clever: Cassalia can complete research 2 turns faster than average.
Pampered: Cassalians are used to lives of luxury, and are unprepared for times of war. Cassalians get a -1 penalty to Morale checks.
Resources:
Wood: 0
Cotton: 50
Leader: Praetor Camillus Faustus [Level 1]
Appearance: A short man, with dark brown hair and tan Cassalian skin. His eyes are brown, and he is usually dressed in flowing robes and sandals.
Abilities: Engineering: Buildings that are designed by Camillus take half as long to construct.
Research Completed: Walls 1
Buildings: Wooden Walls
Out in the flowing Cassilian cotton fields, tufts are gathered in a haste. +50 cotton.
R & D:
Water Vehicles 1: 3/4
Wooden Walls: Completed!
With the pull of ropes and the clanging of hammers, a new defense is erected. It won't last under fire, but it sure looks sturdy.
[Theodomilicia's Army preview]
Missions:
The army is still in the cave.
Miner rescue: 2 / 5
Construction:
Builders are still working.
Stairs: 3 / 5
[Avatar] My unshaded MC avatar (Shaded version later)
[Status] "...Thank you."
"A magic attack right at their face!" ~David
County of Theodomilicia
Leader: Count Hermin
Title(s)/Claim(s): Second of Theodomilicia, Pretender of Yerlimnio Kingdom
Ability:
Perimeter Defense
[An army that commanded and instructed a forward defense by him will resisted more against ranged units.]
Army:
[Personal Army of Theodomilicia]
- 25 Pikemen
- 50 'Roundshield' Swordsmen
- 15 Bowmen
- 10 Handcannoneers [Special]
Resources:
+ 100 Wood
+ 100 Stone
Researched Technology:
= Gunpowder Tech
Action(s):
[Gathering]
Stone needed. [+50 Stone]
[Research]
> Cast Alloy (70%)
[Reducing the weight of metal-based weaponry and giving their troops more spaces to hold]
> Refinements (40%)
[Improving all object durability by some]
Research
Learned more about Thaumaturgy. 4/5
Building
Placed magic crystals around the perimeter of the city -10 Magic Crystal 2/5
Gathering
Sent people out to get more materials from the wilderness. +20 Wood
Current Resources
Training
Continued enchanting troops armor and weaponry. 2/3
PM this account if you are interested in trading on DragCave
Missions:
The army is still in the cave.
Miner rescue: 3 / 5
Construction:
The stairs are almost finished.
Stairs: 4 / 5
[Avatar] My unshaded MC avatar (Shaded version later)
[Status] "...Thank you."
"A magic attack right at their face!" ~David
I'm working on the google doc with the combat stuff now. Expect it next post.
Player: Jam_Jelly
Location: A small island off the coast of the mainland. (Easily defensible, access to water travel, low stone and metal)
Army: 50 Cassalian marksmen.
Towns: 1
Backstory: Cassalia was once a great empire. The sprawling cities and towns of the empire were filled with technological wonders and stunning architecture. Yet when the plague arrived, it was the first to fall. The towns and cities collapsed, one by one, until the only remnants of Cassalia was a small island, their homeland. The island was out of reach of the plague, and so were its citizens. After the fall, An engineer from the Cassalian Army was elected Praetor, and given responsibility over the remaining Cassalian people.
Traits: Clever: Cassalia can complete research 2 turns faster than average.
Pampered: Cassalians are used to lives of luxury, and are unprepared for times of war. Cassalians get a -1 penalty to Morale checks.
Resources:
Wood: 50
Cotton: 50
Leader: Praetor Camillus Faustus [Level 1]
Appearance: A short man, with dark brown hair and tan Cassalian skin. His eyes are brown, and he is usually dressed in flowing robes and sandals.
Abilities: Engineering: Buildings that are designed by Camillus take half as long to construct.
Research Completed:
Walls 1
Water Vehicles 1
Buildings: Wooden Walls
Resources:
Chop, chop. The Praetor demands wood. +50 wood.
R & D:
Water Vehicles 1: Completed!
Brigantine: 1/3. Requires 100 wood and 50 cotton.
At the shore of Cassalia, caulkers, carpenters, and engineers work together to create a new hope for the fallen empire.
County of Theodomilicia
Leader: Count Hermin
Title(s)/Claim(s): Second of Theodomilicia, Pretender of Yerlimnio Kingdom
Ability:
Perimeter Defense
[An army that commanded and instructed a forward defense by him will resisted more against ranged units.]
Army:
[Personal Army of Theodomilicia]
- 25 Pikemen
- 50 'Roundshield' Swordsmen
- 15 Bowmen
- 10 Handcannoneers [Special]
Resources:
+ 100 Wood
+ 130 Stone
+ 10 Gold
Researched Technology:
= Gunpowder Tech
Action(s):
[Gathering]
After some stone quarrying, they've found some pieces of gold ore within those rocks. [+30 Stone] [+10 Gold]
[Research]
> Cast Alloy (90%)
[Reducing the weight of metal-based weaponry and giving their troops more spaces to hold]
> Refinements (55%)
[Improving all object durability by some]
Missions:
The army has almost finished their mission.
Miner Rescue: 4 / 5
Construction:
The stairs are finished! Now the inhabitants can go up and down the plateau willingly.
Gathering:
The chief of Legitopia orders a big group of lumberjacks to fetch as many logs as possible. +75 Wood. A lumberjack reports seeing a Cassailian lumberjack in the woods.
Materials:
30 Stone
35 Gold
75 Wood
[Avatar] My unshaded MC avatar (Shaded version later)
[Status] "...Thank you."
"A magic attack right at their face!" ~David
County of Theodomilicia
Leader: Count Hermin
Title(s)/Claim(s): Second of Theodomilicia, Pretender of Yerlimnio Kingdom
Ability:
Perimeter Defense
[An army that commanded and instructed a forward defense by him will resisted more against ranged units.]
Army:
[Personal Army of Theodomilicia]
[+DMG]
- 25 Pikemen
- 50 'Roundshield' Swordsmen
- 15 Bowmen
- 10 Handcannoneers [Special]
Resources:
+ 50 Wood
+ 80 Stone
+ 45 Food
+ 10 Gold
+ 5 Leather
Researched Technology:
= Gunpowder Tech
= Cast Alloy
Action(s):
[Gathering]
The people of Theodomilicia were starving for days now, and so they've send some foragers to gather some wild fruits and hunters for meat & leather. [+45 Food, +5 Leather]
[Research]
The Cast Alloy research has been completed, the Theodomilicia troops and all other future armies are now gaining an extra damage boost!
They're now preparing to rebuild a farm for a constant food production.
> Farm [50 Wood, 50 Stone] (10%)
[Produce 10 Food every post]
> Refinements (70%)
[Improving all object durability by some]
Missions:
The army has rescued the miners! They report that they've killed every last bandit to ensure that the miners can't get kidnapped again.
Troops:
Unfortunately, not all of the army made it out. 23 troops were killed during battle.
42 Knights
22 Archers
13 Berserkers
Gathering:
More lumberjacks are sent out. Miners also return to the cave. Foragers also hunt for food. +50 Wood. +30 Stone. +10 Gold. +40 Food.
Resources:
60 Stone
45 Gold
125 Wood
40 Food
[Avatar] My unshaded MC avatar (Shaded version later)
[Status] "...Thank you."
"A magic attack right at their face!" ~David
County of Theodomilicia
Leader: Count Hermin
Title(s)/Claim(s): Second of Theodomilicia, Pretender of Yerlimnio Kingdom
Ability:
Perimeter Defense
[An army that commanded and instructed a forward defense by him will resisted more against ranged units.]
Army:
[Personal Army of Theodomilicia]
[+DMG]
- 25 Pikemen
- 50 'Roundshield' Swordsmen
- 15 Bowmen
- 10 Handcannoneers [Special]
Resources:
+ 0 Wood
+ 5 Stone
+ 45 Food
+ 10 Gold
+ 5 Leather
Researched Technology:
= Gunpowder Tech
= Cast Alloy
= Refinements (+25 resources)
Action(s):
[Gathering]
Continuing to cut some wood and a bit of stone quarry. [+ 50 Wood, +25 Stone]
[Research]
Refinements research has been completed, all manual (action) resource gathering are now able to gain 25 more.
In order to produce actual soldiers and not a ragtag militias within the Theodomilicia Army, they've decided to construct a barrack so they can start mustering men into battle.
> Farm [50 Wood, 50 Stone] (30%)
[Produce 10 Food every post]
> Barrack [100 Wood, 100 Stone] (10%)
[Enable the production of infantry units]
[Warmongering State Trait]
The people of Theodomilicia are started to brewed a hatred towards a wanderer group of people at Legitopia for indirectly rude to their culture of warmongering by telling them 'peacefully'.
Gained a Casus Belli (reason to war): Rudeness
County of Theodomilicia
Leader: Count Hermin
Title(s)/Claim(s): Second of Theodomilicia, Pretender of Yerlimnio Kingdom
Ability:
Perimeter Defense
[An army that commanded and instructed a forward defense by him will resisted more against ranged units.]
Casus Belli:
[Legitopia]
> Rudeness
Army:
[Personal Army of Theodomilicia]
[+DMG]
- 25 Pikemen
- 50 'Roundshield' Swordsmen
- 15 Bowmen
- 10 Handcannoneers [Special]
Resources:
+ 75 Wood
+ 5 Stone
+ 45 Food
+ 10 Gold
+ 5 Leather
Researched Technology:
= Gunpowder Tech
= Cast Alloy
= Refinements (+25 resources)
Action(s):
[Gathering]
Gathering wood for ... err.. effort. [+75 Wood]
[Research]
> Farm [50 Wood, 50 Stone] (50%)
[Produce 10 Food every post]
> Barrack [100 Wood, 100 Stone] (20%)
[Enable the production of infantry units]
There used to be video game characters that walked the world... They were treated like any other... But then... the Great Plague began. The panic of the Great Plague and the wars that ensued as countries blamed each other scattered them, and even killed quite a few. Lost, missing almost all of their equipment, many had no clue what to do. A few, though, ran into each other, and grouped up, creating many unlikely friendships. This is the start of New Crosoveria.
New Crossoveria:
County of Theodomilicia
Leader: Count Hermin
Title(s)/Claim(s): Second of Theodomilicia, Pretender of Yerlimnio Kingdom
Ability:
Perimeter Defense
[An army that commanded and instructed a forward defense by him will resisted more against ranged units.]
Casus Belli:
[Legitopia]
> Rudeness
Army:
[Personal Army of Theodomilicia]
[+DMG]
- 25 Pikemen
- 50 'Roundshield' Swordsmen
- 15 Bowmen
- 10 Handcannoneers [Special]
Resources:
+ 75 Wood
+ 80 Stone
+ 45 Food
+ 10 Gold
+ 5 Leather
Researched Technology:
= Gunpowder Tech
= Cast Alloy
= Refinements (+25 resources)
Action(s):
[Gathering]
The town needed more stone, and thus does so. [+75 Stone]
[Research]
> Farm [50 Wood, 50 Stone] (70%)
[Produce 10 Food every post]
> Barrack [100 Wood, 100 Stone] (30%)
[Enable the production of infantry units]
County of Theodomilicia
Leader: Count Hermin
Title(s)/Claim(s): Second of Theodomilicia, Pretender of Yerlimnio Kingdom
Ability:
Perimeter Defense
[An army that commanded and instructed a forward defense by him will resisted more against ranged units.]
Casus Belli:
[Legitopia]
> Rudeness
Army:
[Personal Army of Theodomilicia]
[+DMG]
- 25 Pikemen
- 50 'Roundshield' Swordsmen
- 15 Bowmen
- 10 Handcannoneers [Special]
Resources:
+ 75 Wood
+ 155 Stone
+ 45 Food
+ 10 Gold
+ 5 Leather
Researched Technology:
= Gunpowder Tech
= Cast Alloy
= Refinements (+25 resources)
Action(s):
[Gathering]
Insert more stone needed. [+75 Stone]
[Research]
> Farm [50 Wood, 50 Stone] (90%)
[Produce 10 Food every post]
> Barrack [100 Wood, 100 Stone] (40%)
[Enable the production of infantry units]
I’m just going to do a turn because
OT: Ben heads out to get wood, whilst Connor_Miner digs a shaft down and Aznor Jr. tries to recall Aznor’s teachings.
New Crossoveria:
84)42,100125 Mining Resources)It's a miracle! The combat rules are done! Beware of text blocks. If you have any questions, be free to ask. By the way, you're accepted, Miner. The island you're on has the same pros and cons as Cassalia, being travel and safety, but less stone and metal. I'm guessing you're going to be very magic focused, right?
Player: Jam_Jelly
Location: A small island off the coast of the mainland. (Easily defensible, access to water travel, low stone and metal)
Army: 50 Cassalian marksmen.
Towns: 1
Backstory: Cassalia was once a great empire. The sprawling cities and towns of the empire were filled with technological wonders and stunning architecture. Yet when the plague arrived, it was the first to fall. The towns and cities collapsed, one by one, until the only remnants of Cassalia was a small island, their homeland. The island was out of reach of the plague, and so were its citizens. After the fall, An engineer from the Cassalian Army was elected Praetor, and given responsibility over the remaining Cassalian people.
Traits: Clever: Cassalia can complete research 2 turns faster than average.
Pampered: Cassalians are used to lives of luxury, and are unprepared for times of war. Cassalians get a -1 penalty to Morale checks.
Resources:
Wood: 50
Cotton: 0
Leader: Praetor Camillus Faustus [Level 1]
Appearance: A short man, with dark brown hair and tan Cassalian skin. His eyes are brown, and he is usually dressed in flowing robes and sandals.
Abilities: Engineering: Buildings that are designed by Camillus take half as long to construct.
Research Completed: Walls 1
Buildings: Wooden Walls
Resource Gathering:
Wow. The island's starting to get pretty sparse... +50 wood.
R & D:
Brigantine: 2/3
Troop Training: 1/4
Who knows what's lurking out there in the harsh new world. Better safe than sorry.
[Problem: Unable to see your combat ruleset. Reason: Permission required from Google Drive.]
County of Theodomilicia
Leader: Count Hermin
Title(s)/Claim(s): Second of Theodomilicia, Pretender of Yerlimnio Kingdom
Ability:
Perimeter Defense
[An army that commanded and instructed a forward defense by him will resisted more against ranged units.]
Casus Belli:
[Legitopia]
> Rudeness
Army:
[Personal Army of Theodomilicia]
[+DMG]
- 25 Pikemen
- 50 'Roundshield' Swordsmen
- 15 Bowmen
- 10 Handcannoneers [Special]
Resources:
+ 0 Wood
+ 5 Stone
+ 5 Food [+10]
+ 10 Gold
+ 5 Leather
Researched Technology:
= Gunpowder Tech
= Cast Alloy
= Refinements (+25 resources)
Buildings:
> Farm (+10 Food per post)
Action(s):
[Gathering]
Insert more wood needed. [+75 Wood]
[Research]
Farm construction was completed. The first step of automated production needed to expand their endeavor on reclaiming the rest of Yerlimnio Kingdom from the plague.
Unfortunately for them, they do not have enough resources or manpower to take control of another town, and thus beginning the reconstruction of a marketplace.
> Marketplace [150 Wood, 100 Stone, 50 Food] (15%)
[For every nation/kingdom have a trade treaty with this kingdom, the owner of the marketplace will gained 25 [Gathering] resources per post while their trade partner(s) gained 10 [Gathering] resources.]
(Warmongering State Effect: They're demanding of more resources in exchange for something little. -15 [Gathering] resources for trade partners.)
> Barrack [100 Wood, 100 Stone] (40%)
[Enable the production of infantry units]
County of Theodomilicia
Leader: Count Hermin
Title(s)/Claim(s): Second of Theodomilicia, Pretender of Yerlimnio Kingdom
Ability:
Perimeter Defense
[An army that commanded and instructed a forward defense by him will resisted more against ranged units.]
Casus Belli:
[Legitopia]
> Rudeness
Army:
[Personal Army of Theodomilicia]
[+DMG]
- 25 Pikemen
- 50 'Roundshield' Swordsmen
- 15 Bowmen
- 10 Handcannoneers [Special]
Resources:
+ 75 Wood
+ 5 Stone
+ 15 Food [+10]
+ 10 Gold
+ 5 Leather
Researched Technology:
= Gunpowder Tech
= Cast Alloy
= Refinements (+25 resources)
Buildings:
> Farm (+10 Food per post)
Action(s):
[Gathering]
Insert more wood needed. [+75 Wood]
[Research]
> Marketplace [150 Wood, 100 Stone, 50 Food] (30%)
[For every nation/kingdom have a trade treaty with this kingdom, the owner of the marketplace will gained 25 [Gathering] resources per post while their trade partner(s) gained 10 [Gathering] resources.]
(Warmongering State Effect: They're demanding of more resources in exchange for something little. -15 [Gathering] resources for trade partners.)
> Barrack [100 Wood, 100 Stone] (50%)
[Enable the production of infantry units]