awwww nuts. I buy a shrapnel grenade, stuff it on my Javelin, then throw it at the middle guy. The shrapnel, subsequently, hits every foe.
You buy a shrapnel grenade and combine it with the Javelin, dealing 415 damage to the shieldbearer and 80 damage to the cryptarch. Both begin to bleed, and the shieldbearer has his overwatch cancelled and his armor weakened. +25 XP!
I use a diamond-tipped chisel to meticulously convert each individual salt crystal in my mag into a caltrop. I then fire at the ground around and below the enemies, layering it with salted spikes that would halt and punish any movement attempts.
The ground becomes covered in caltrops, making enemy movement dangerous. +10 XP.
Woah Woah WOAH. I can’t just let them have those abilities! I quickly brew some Silence Potions, and throw those at the Cryptarch. I then summon Sombra, who hacks the Shield Bearer. I then unleash a Pikachu to shock the Commander with some static, paralyzing him without really harming him otherwise. I then quickly throw together an EMP Grenade with an Ion Cube, some Silver and Gold, as well as some Plasteel. I throw that at the sniper, ruining his holo-targeting by shorting it out. I lightly chuckle as a vanish into a cloud of smoke, and watch the enemies stunned faces as I do so. I then duck as I end up facing a ton of heavy retaliatory fire from every single enemy that I ruined the day of. They somehow completely empty their clips and reload before anyone else has a chance to interject.
The sniper and shieldbearer resist your hack attempts, but the captain and cryptarch have their abilities disabled! +15 XP!
My action: I grab a crowbar and try to pry off the shieldbearer's armor, but fail.
[Enemy turn]
The shieldbearer generates shields for himself and his teammates.
The Coalition sniper takes a shot at Miner, landing a critical hit that deals 315 damage. He is also holo-targeted.
The cryptarch fires at Gold for 180 damage. This also puts Rushdown on cooldown.
The captain runs toward me (taking 250 damage from caltrops) and takes a shot at me, but misses.
You're in the streets of the city center. There are buildings and alleyways you can use as cover, as well as the support columns of the nearby freeway overpass. There is no traffic. The ground is covered in salt-forged caltrops, causing enemies to take damage when they move.
Objectives:
[ ] Capture the enemy comm tower
[ ] Intercept the enemy transmission (0%)
[ ] Do not allow the enemy to receive the transmission (18%)
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Gauss rifle [$125]: A powerful automatic weapon. Very flexible. Upgrades all assault rifle-type weapons.
Gauss repeater [$100]: A lightweight, rapid-fire weapon. Good for getting close. Upgrades all SMG-type weapons.
Shard launcher [$120]: A shotgun that fires metal shards. Use with caution. Upgrades all shotgun-type weapons.
Gauss sniper [$120]: Top of the line kinetic force. Extremely deadly. Upgrades all sniper rifle-type weapons.
Minigun [$120]: There's nothing mini about it... Upgrades all LMG-type weapons.
Gauss DMR [$90]: Less than a Gauss sniper, but more than a Gauss rifle. Upgrades all DMR-type weapons.
Gauss Battle Rifle [$90]: High impact, but not as graceful. Upgrades all battle rifle-type weapons.
Shotpistol [$80]: Fires shotgun shells. Good for executing enemies. Upgrades all pistol-type weapons.
Sword [$80]: What is a sword, if not a really long knife? Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
You're in the streets of the city center. There are buildings and alleyways you can use as cover, as well as the support columns of the nearby freeway overpass. There is no traffic. The ground is covered in salt-forged caltrops, causing enemies to take damage when they move.
Objectives:
[ ] Capture the enemy comm tower
[ ] Intercept the enemy transmission (0%)
[ ] Do not allow the enemy to receive the transmission (18%)
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Gauss rifle [$125]: A powerful automatic weapon. Very flexible. Upgrades all assault rifle-type weapons.
Gauss repeater [$100]: A lightweight, rapid-fire weapon. Good for getting close. Upgrades all SMG-type weapons.
Shard launcher [$120]: A shotgun that fires metal shards. Use with caution. Upgrades all shotgun-type weapons.
Gauss sniper [$120]: Top of the line kinetic force. Extremely deadly. Upgrades all sniper rifle-type weapons.
Minigun [$120]: There's nothing mini about it... Upgrades all LMG-type weapons.
Gauss DMR [$90]: Less than a Gauss sniper, but more than a Gauss rifle. Upgrades all DMR-type weapons.
Gauss Battle Rifle [$90]: High impact, but not as graceful. Upgrades all battle rifle-type weapons.
Shotpistol [$80]: Fires shotgun shells. Good for executing enemies. Upgrades all pistol-type weapons.
Sword [$80]: What is a sword, if not a really long knife? Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
I redirect the transmission to our receivers with high-tech specialized devices...and by that I mean I put mirrors over their comms tower that point to our datapad. Surely this will prevent them from getting the message, and we will receive it instead!
Rollback Post to RevisionRollBack
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
I go to hack the tower... and find that the ability’s on cooldown. I instead take control of the Bomber Mech by jumping inside it, tossing out the pilot, and hijacking the controls. I then quickly take the nearest cover as I gun down the Elite Firestorm Soldier with my gun and the mech’s cannon.
Rollback Post to RevisionRollBack
[Avatar] A render of two of my OCs in a Minecraft format.
I redirect the transmission to our receivers with high-tech specialized devices...and by that I mean I put mirrors over their comms tower that point to our datapad. Surely this will prevent them from getting the message, and we will receive it instead!
This somehow works and contributes toward the taking of the comm tower. afterbirth+
I go to hack the tower... and find that the ability’s on cooldown. I instead take control of the Bomber Mech by jumping inside it, tossing out the pilot, and hijacking the controls. I then quickly take the nearest cover as I gun down the Elite Firestorm Soldier with my gun and the mech’s cannon.
You take cover and attempt to take active control of the bomber mech, but fail!
My action: I get to cover and hack the comm tower with my phone like in Watch Dogs, allowing us to secure it.
[Enemy turn]
The bomber mech moves closer and shoots a grenade at me and Bacon, dealing 120 damage to both of us and weakening my cover.
The elite grunt takes a shot at Gold, dealing 150 damage.
You're in the streets of the city center. There are buildings and alleyways you can use as cover, as well as the support columns of the nearby freeway overpass. There is no traffic. The comm tower is in sight, and can also be used as cover.
Objectives:
[X] Capture the enemy comm tower
[ ] Intercept the enemy transmission (15%)
[ ] Do not allow the enemy to receive the transmission (18%)
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Gauss rifle [$125]: A powerful automatic weapon. Very flexible. Upgrades all assault rifle-type weapons.
Gauss repeater [$100]: A lightweight, rapid-fire weapon. Good for getting close. Upgrades all SMG-type weapons.
Shard launcher [$120]: A shotgun that fires metal shards. Use with caution. Upgrades all shotgun-type weapons.
Gauss sniper [$120]: Top of the line kinetic force. Extremely deadly. Upgrades all sniper rifle-type weapons.
Minigun [$120]: There's nothing mini about it... Upgrades all LMG-type weapons.
Gauss DMR [$90]: Less than a Gauss sniper, but more than a Gauss rifle. Upgrades all DMR-type weapons.
Gauss Battle Rifle [$90]: High impact, but not as graceful. Upgrades all battle rifle-type weapons.
Shotpistol [$80]: Fires shotgun shells. Good for executing enemies. Upgrades all pistol-type weapons.
Sword [$80]: What is a sword, if not a really long knife? Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
I go towards the radiant essence and carefully cup it in my hands. It's so pretty. I VERY GENTLY put it in my bag, returning to the tower afterwards. Somehow, progress was made.
Rollback Post to RevisionRollBack
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
I go towards the radiant essence and carefully cup it in my hands. It's so pretty. I VERY GENTLY put it in my bag, returning to the tower afterwards. Somehow, progress was made.
You're in the streets of the city center. There are buildings and alleyways you can use as cover, as well as the support columns of the nearby freeway overpass. There is no traffic. The comm tower is in sight, and can also be used as cover.
Objectives:
[X] Capture the enemy comm tower
[ ] Intercept the enemy transmission (60%)
[ ] Do not allow the enemy to receive the transmission (18%)
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Gauss rifle [$125]: A powerful automatic weapon. Very flexible. Upgrades all assault rifle-type weapons.
Gauss repeater [$100]: A lightweight, rapid-fire weapon. Good for getting close. Upgrades all SMG-type weapons.
Shard launcher [$120]: A shotgun that fires metal shards. Use with caution. Upgrades all shotgun-type weapons.
Gauss sniper [$120]: Top of the line kinetic force. Extremely deadly. Upgrades all sniper rifle-type weapons.
Minigun [$120]: There's nothing mini about it... Upgrades all LMG-type weapons.
Gauss DMR [$90]: Less than a Gauss sniper, but more than a Gauss rifle. Upgrades all DMR-type weapons.
Gauss Battle Rifle [$90]: High impact, but not as graceful. Upgrades all battle rifle-type weapons.
Shotpistol [$80]: Fires shotgun shells. Good for executing enemies. Upgrades all pistol-type weapons.
Sword [$80]: What is a sword, if not a really long knife? Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
You're in the streets of the city center. There are buildings and alleyways you can use as cover, as well as the support columns of the nearby freeway overpass. There is no traffic. The comm tower is in sight, and can also be used as cover.
Objectives:
[X] Capture the enemy comm tower
[ ] Intercept the enemy transmission (80%)
[ ] Do not allow the enemy to receive the transmission (18%)
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Gauss rifle [$125]: A powerful automatic weapon. Very flexible. Upgrades all assault rifle-type weapons.
Gauss repeater [$100]: A lightweight, rapid-fire weapon. Good for getting close. Upgrades all SMG-type weapons.
Shard launcher [$120]: A shotgun that fires metal shards. Use with caution. Upgrades all shotgun-type weapons.
Gauss sniper [$120]: Top of the line kinetic force. Extremely deadly. Upgrades all sniper rifle-type weapons.
Minigun [$120]: There's nothing mini about it... Upgrades all LMG-type weapons.
Gauss DMR [$90]: Less than a Gauss sniper, but more than a Gauss rifle. Upgrades all DMR-type weapons.
Gauss Battle Rifle [$90]: High impact, but not as graceful. Upgrades all battle rifle-type weapons.
Shotpistol [$80]: Fires shotgun shells. Good for executing enemies. Upgrades all pistol-type weapons.
Sword [$80]: What is a sword, if not a really long knife? Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
I summon a legion of knights to form a shield wall, halting enemies from advancing on the tower long enough for us to successfully intercept the transmission.
Rollback Post to RevisionRollBack
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
I summon a legion of knights to form a shield wall, halting enemies from advancing on the tower long enough for us to successfully intercept the transmission.
You manage to prevent the other enemies from approaching!
My action: I hunker down in an attempt to survive.
[Enemy turn]
The bomber mech launches a grenade at me and Bacon, dealing 120 damage to both of us and destroying my cover. It also hits the Bacon mimic, dealing 120 damage to it.
The grunt takes a shot at Gold and misses.
The firestorm soldier fires at Gold, but misses.
The Bacon mimic moves to flank Gold, then performs a dive roll, causing the next attack directed at it to miss.
The additional enemies are unable to get past the shield wall.
Marshall: Good work, Epsilon. We've received the enemy transmission and are working to decode it now.
Bio: So we can leave?
Marshall: Not yet. Now that we've received the transmission, you need to destroy the comm tower so the enemy can't receive it themselves.
You're in the streets of the city center. There are buildings and alleyways you can use as cover, as well as the support columns of the nearby freeway overpass. There is no traffic. The comm tower is in sight, and can also be used as cover.
Objectives:
[X] Capture the enemy comm tower
[X] Intercept the enemy transmission (100%)
[ ] Do not allow the enemy to receive the transmission (18%)
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Gauss rifle [$125]: A powerful automatic weapon. Very flexible. Upgrades all assault rifle-type weapons.
Gauss repeater [$100]: A lightweight, rapid-fire weapon. Good for getting close. Upgrades all SMG-type weapons.
Shard launcher [$120]: A shotgun that fires metal shards. Use with caution. Upgrades all shotgun-type weapons.
Gauss sniper [$120]: Top of the line kinetic force. Extremely deadly. Upgrades all sniper rifle-type weapons.
Minigun [$120]: There's nothing mini about it... Upgrades all LMG-type weapons.
Gauss DMR [$90]: Less than a Gauss sniper, but more than a Gauss rifle. Upgrades all DMR-type weapons.
Gauss Battle Rifle [$90]: High impact, but not as graceful. Upgrades all battle rifle-type weapons.
Shotpistol [$80]: Fires shotgun shells. Good for executing enemies. Upgrades all pistol-type weapons.
Sword [$80]: What is a sword, if not a really long knife? Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
You buy a shrapnel grenade and combine it with the Javelin, dealing 415 damage to the shieldbearer and 80 damage to the cryptarch. Both begin to bleed, and the shieldbearer has his overwatch cancelled and his armor weakened. +25 XP!
The ground becomes covered in caltrops, making enemy movement dangerous. +10 XP.
The sniper and shieldbearer resist your hack attempts, but the captain and cryptarch have their abilities disabled! +15 XP!
My action: I grab a crowbar and try to pry off the shieldbearer's armor, but fail.
[Enemy turn]
The shieldbearer generates shields for himself and his teammates.
The Coalition sniper takes a shot at Miner, landing a critical hit that deals 315 damage. He is also holo-targeted.
The cryptarch fires at Gold for 180 damage. This also puts Rushdown on cooldown.
The captain runs toward me (taking 250 damage from caltrops) and takes a shot at me, but misses.
Players:
BioShock_Rules [Level 10 Assaulter] [XP: 734/750]
[HP: 575/575] [Minimum damage: 230] [Shotgun: 2/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Subdue: Ready] [Bone Roll: Ready]
Gold [Level 12 Assaulter] [XP: 642/800]
[HP: 545/675] [Armor: 100/100] [Minimum damage: 335] ["Desolate Circle of Strife": 3/4] [X21 Javelin: 0/4 {reload!}] [Secondary: "Acid Drain"] [Frag grenade (x1), Instant Tree Seeds (1/2), Dagaz rune (1/1), Flamethrower (3/4), Scope, Extended mag, Juggernaut Armor] [Armor: "Peace"]
[Rushdown: 1 turn] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag]
BaconBusterYT [Level 11 Runner] [XP: 259/750]
[HP: 675/675] [Minimum damage: 335] [A Salt Rifle: 1/3 {low ammo}] [Frag grenade (x1), Reinforced armor, The Serpent] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [Subdue: Ready]
FearTheKumquat [Level 11 Grenadier] [XP: 438/750]
[HP: 343/625] [Armor: 0/50] [Minimum damage: 140] [Lower Case Meteor: 12/15] [Frag grenade (x1), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: ! . . .]
Player_Miner [Level 11 Support] [XP: 654/750] {Low cover: +20 evasion} {Holo-targeted for 2 turns}
[HP: 285/600] [Minimum damage: 325] [The̴ ̶Ȩnd̛ ǫf̛ D̡eso͘l̡ate ҉I҉so̴lat̵ion̡: 2/2] [Armor: Wonderwall] [Frag grenade (x1), Smoke grenade (x1)]
[Hack: 3 turns] [Smoker] [Sprinter] [Active Control: Ready] [Subdue: Ready] [Unbreakable armor]
Enemies:
Deadeye shieldbearer [Aim: 65] [Evasion: 0] [Dodge: 0] {Low cover: +20 evasion} {Bleeding for 3 turns}
[HP: 885/1,200] [Shields: 200] [Armor: 80] [Enforcer Carbine: 4/4]
[Generate Shield: 4 turns]
Elite Coalition sniper [Aim: 100] [Evasion: 0+20] [Dodge: 0] {Low cover: +20 evasion}
[HP: 1,400/1,400] [Shields: 200] [Coalition Ion Lance: 2/3] [Tripmine (x1)]
[Holo-Targeting] [Duck Hunt]
Cryptarch [Aim: 75] [Evasion: 15] [Dodge: 20] {Bleeding for 3 turns} {Hacked for 2 turns}
[HP: 1,520/1,600] [Shields: 200] [Glitch Rifle: 3/4]
[
Neural Overload: Ready] [Cryptic]Enforcer captain [Aim: 75] [Evasion: 20] [Dodge: 10] {Hacked for 2 turns}
[HP: 1,150/1,200] [Enforcer Rifle: 3/4] [Frag grenade (x1)]
[
Rally Squad: Ready] [Mark Target: Ready]Environment:
You're in the streets of the city center. There are buildings and alleyways you can use as cover, as well as the support columns of the nearby freeway overpass. There is no traffic. The ground is covered in salt-forged caltrops, causing enemies to take damage when they move.
Objectives:
[ ] Capture the enemy comm tower
[ ] Intercept the enemy transmission (0%)
[ ] Do not allow the enemy to receive the transmission (18%)
Map:
/====N====\
| . . . . . . . I . |
| . I . . . . I . I |
| . . . . . . . . . |
| I . . I I . . . . |
\====S====/
Other:
Difficulty: Normal
Modifiers: {Hunted}
ka_doink's items [Glue gun]
Encrypted datapad [Lives Ended: 60%] [Blood Sacrificed: 57%] [Essence Gathered: 20%]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 1,195 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Gauss rifle [$125]: A powerful automatic weapon. Very flexible. Upgrades all assault rifle-type weapons.
Gauss repeater [$100]: A lightweight, rapid-fire weapon. Good for getting close. Upgrades all SMG-type weapons.
Shard launcher [$120]: A shotgun that fires metal shards. Use with caution. Upgrades all shotgun-type weapons.
Gauss sniper [$120]: Top of the line kinetic force. Extremely deadly. Upgrades all sniper rifle-type weapons.
Minigun [$120]: There's nothing mini about it... Upgrades all LMG-type weapons.
Gauss DMR [$90]: Less than a Gauss sniper, but more than a Gauss rifle. Upgrades all DMR-type weapons.
Gauss Battle Rifle [$90]: High impact, but not as graceful. Upgrades all battle rifle-type weapons.
Shotpistol [$80]: Fires shotgun shells. Good for executing enemies. Upgrades all pistol-type weapons.
Sword [$80]: What is a sword, if not a really long knife? Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
We have to move! I run forward, staying in cover when possible, and firing when possible as well.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I heal Miner, and advance by putting myself in a bulletproof bubble and rolling around like a hamster.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
Dang it. Well, might as well try THIS! *uses a scope with The̴ ̶Ȩnd̛ ǫf̛ D̡eso͘l̡ate ҉I҉so̴lat̵ion̡ and uses the Holo-Targeting against the Sniper*
HAHAHAHAHAHAHA!!!!!!
You advance into cover while firing. You hit the sniper for 335 damage. +17 XP.
You heal Miner for 70 HP and move forward. +7 XP.
325 damage to the sniper. +16 XP.
My action: I run toward the objective while taking a shot at the sniper, dealing 230 damage.
You run past the enemies in the direction of the relay.
Bio: The objective is just ahead!
You reach the relay, only to find it guarded by more enemies.
Gold: Ah. Good.
Players:
BioShock_Rules [Level 10 Assaulter] [XP: 746/750]
[HP: 575/575] [Minimum damage: 230] [Shotgun: 1/4 {low ammo}] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Subdue: Ready] [Bone Roll: Ready]
Gold [Level 12 Assaulter] [XP: 642/800] {Low cover: +20 evasion}
[HP: 545/675] [Armor: 100/100] [Minimum damage: 335] ["Desolate Circle of Strife": 2/4] [X21 Javelin: 0/4 {reload!}] [Secondary: "Acid Drain"] [Frag grenade (x1), Instant Tree Seeds (1/2), Dagaz rune (1/1), Flamethrower (3/4), Scope, Extended mag, Juggernaut Armor] [Armor: "Peace"]
[Rushdown: 1 turn] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag]
BaconBusterYT [Level 11 Runner] [XP: 259/750]
[HP: 675/675] [Minimum damage: 335] [A Salt Rifle: 1/3 {low ammo}] [Frag grenade (x1), Reinforced armor, The Serpent] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [Subdue: Ready]
FearTheKumquat [Level 11 Grenadier] [XP: 438/750]
[HP: 343/625] [Armor: 0/50] [Minimum damage: 140] [Lower Case Meteor: 12/15] [Frag grenade (x1), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: ! . . .]
Player_Miner [Level 11 Support] [XP: 670/750] {Low cover: +20 evasion} {Holo-targeted for 1 turn}
[HP: 355/600] [Minimum damage: 325] [The̴ ̶Ȩnd̛ ǫf̛ D̡eso͘l̡ate ҉I҉so̴lat̵ion̡: 1/2] [Armor: Wonderwall] [Frag grenade (x1), Smoke grenade (x1)]
[Hack: 2 turns] [Smoker] [Sprinter] [Active Control: Ready] [Subdue: Ready] [Unbreakable armor]
Enemies:
Comm tower [objective]
[0% captured]
Enforcer bomber mech [Aim: 55] [Evasion: 20] [Dodge: 0]
[HP: 1,200/1,200] [Armor: 100] [Heavy Cannon: 4/4] [Grenade launcher (x4)]
[Cybernetic]
Elite grunt [Aim: 70] [Evasion: 0] [Dodge: 0]
[HP: 1,000/1,000] [Enforcer Rifle: 4/4] [Frag grenade (x1)]
Elite firestorm soldier [Aim: 75] [Evasion: 10] [Dodge: 15]
[HP: 1,500/1,500] [Armor: 200] [Coalition Rifle: 4/4] [Incendiary grenade (x1)]
[Firebolt: Ready] [Incendiary Rounds]
Mimic
[HP: 1,000/1,000]
[Copier: Ready]
Environment:
You're in the streets of the city center. There are buildings and alleyways you can use as cover, as well as the support columns of the nearby freeway overpass. There is no traffic. The ground is covered in salt-forged caltrops, causing enemies to take damage when they move.
Objectives:
[ ] Capture the enemy comm tower
[ ] Intercept the enemy transmission (0%)
[ ] Do not allow the enemy to receive the transmission (18%)
Map:
/====N====\
| . . . . I . . I . |
| . I . . . . I . I |
| . . . . . . . . . |
| . . . I . . . . . |
\====S====/
Other:
World corruption: 3%
Difficulty: Normal
Modifiers: {Hunted}
ka_doink's items [Glue gun]
Encrypted datapad [Lives Ended: 60%] [Blood Sacrificed: 62%] [Essence Gathered: 20%]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 1,195 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Gauss rifle [$125]: A powerful automatic weapon. Very flexible. Upgrades all assault rifle-type weapons.
Gauss repeater [$100]: A lightweight, rapid-fire weapon. Good for getting close. Upgrades all SMG-type weapons.
Shard launcher [$120]: A shotgun that fires metal shards. Use with caution. Upgrades all shotgun-type weapons.
Gauss sniper [$120]: Top of the line kinetic force. Extremely deadly. Upgrades all sniper rifle-type weapons.
Minigun [$120]: There's nothing mini about it... Upgrades all LMG-type weapons.
Gauss DMR [$90]: Less than a Gauss sniper, but more than a Gauss rifle. Upgrades all DMR-type weapons.
Gauss Battle Rifle [$90]: High impact, but not as graceful. Upgrades all battle rifle-type weapons.
Shotpistol [$80]: Fires shotgun shells. Good for executing enemies. Upgrades all pistol-type weapons.
Sword [$80]: What is a sword, if not a really long knife? Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I run towards the com tower, get cover behind it, and start booping every button.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I redirect the transmission to our receivers with high-tech specialized devices...and by that I mean I put mirrors over their comms tower that point to our datapad. Surely this will prevent them from getting the message, and we will receive it instead!
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I go to hack the tower... and find that the ability’s on cooldown. I instead take control of the Bomber Mech by jumping inside it, tossing out the pilot, and hijacking the controls. I then quickly take the nearest cover as I gun down the Elite Firestorm Soldier with my gun and the mech’s cannon.
You take cover behind the tower and start capturing it.
This somehow works and contributes toward the taking of the comm tower. afterbirth+
You take cover and attempt to take active control of the bomber mech, but fail!
My action: I get to cover and hack the comm tower with my phone like in Watch Dogs, allowing us to secure it.
[Enemy turn]
The bomber mech moves closer and shoots a grenade at me and Bacon, dealing 120 damage to both of us and weakening my cover.
The elite grunt takes a shot at Gold, dealing 150 damage.
The firestorm soldier fires at me, but misses.
The mimic copies Bacon.
Players:
BioShock_Rules [Level 10 Assaulter] [XP: 746/750] {Low cover: +20 evasion}
[HP: 455/575] [Minimum damage: 230] [Shotgun: 1/4 {low ammo}] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Subdue: Ready] [Bone Roll: Ready]
Gold [Level 12 Assaulter] [XP: 642/800] {High cover: +40 evasion}
[HP: 495/675] [Armor: 100/100] [Minimum damage: 335] ["Desolate Circle of Strife": 2/4] [X21 Javelin: 0/4 {reload!}] [Secondary: "Acid Drain"] [Frag grenade (x1), Instant Tree Seeds (1/2), Dagaz rune (1/1), Flamethrower (3/4), Scope, Extended mag, Juggernaut Armor] [Armor: "Peace"]
[Rushdown: 1 turn] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag]
BaconBusterYT [Level 11 Runner] [XP: 259/750]
[HP: 555/675] [Minimum damage: 335] [A Salt Rifle: 1/3 {low ammo}] [Frag grenade (x1), Reinforced armor, The Serpent] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [Subdue: Ready]
FearTheKumquat [Level 11 Grenadier] [XP: 438/750]
[HP: 343/625] [Armor: 0/50] [Minimum damage: 140] [Lower Case Meteor: 12/15] [Frag grenade (x1), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: ! . . .]
Player_Miner [Level 11 Support] [XP: 670/750] {Mid cover: +30 evasion}
[HP: 355/600] [Minimum damage: 325] [The̴ ̶Ȩnd̛ ǫf̛ D̡eso͘l̡ate ҉I҉so̴lat̵ion̡: 1/2] [Armor: Wonderwall] [Frag grenade (x1), Smoke grenade (x1)]
[Hack: 2 turns] [Smoker] [Sprinter] [Active Control: 2 turns] [Subdue: Ready] [Unbreakable armor]
Enemies:
Comm tower [objective]
[100% captured]
Enforcer bomber mech [Aim: 55] [Evasion: 20] [Dodge: 0]
[HP: 1,200/1,200] [Armor: 100] [Heavy Cannon: 4/4] [Grenade launcher (x3)]
[Cybernetic]
Elite grunt [Aim: 70] [Evasion: 0] [Dodge: 0]
[HP: 1,000/1,000] [Enforcer Rifle: 3/4] [Frag grenade (x1)]
Elite firestorm soldier [Aim: 75] [Evasion: 10] [Dodge: 15]
[HP: 1,500/1,500] [Armor: 200] [Coalition Rifle: 3/4] [Incendiary grenade (x1)]
[Firebolt: Ready] [Incendiary Rounds]
BaconBusterYT mimic [Aim: 80] [Evasion: 0] [Dodge: 15]
[HP: 1,675/1,675] [A Salt Rifle: 4/4] [Frag grenade (x1)]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready]
Environment:
You're in the streets of the city center. There are buildings and alleyways you can use as cover, as well as the support columns of the nearby freeway overpass. There is no traffic. The comm tower is in sight, and can also be used as cover.
Objectives:
[X] Capture the enemy comm tower
[ ] Intercept the enemy transmission (15%)
[ ] Do not allow the enemy to receive the transmission (18%)
Map:
/====N====\
| . . . . I . . I . |
| I I . . . . . . I |
| . . . . I . . . . |
| . I . I . . I . . |
\====S====/
Other:
Radiant essence
World corruption: 3%
Difficulty: Normal
Modifiers: {Hunted}
ka_doink's items [Glue gun]
Encrypted datapad [Lives Ended: 60%] [Blood Sacrificed: 66%] [Essence Gathered: 20%]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 1,195 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Gauss rifle [$125]: A powerful automatic weapon. Very flexible. Upgrades all assault rifle-type weapons.
Gauss repeater [$100]: A lightweight, rapid-fire weapon. Good for getting close. Upgrades all SMG-type weapons.
Shard launcher [$120]: A shotgun that fires metal shards. Use with caution. Upgrades all shotgun-type weapons.
Gauss sniper [$120]: Top of the line kinetic force. Extremely deadly. Upgrades all sniper rifle-type weapons.
Minigun [$120]: There's nothing mini about it... Upgrades all LMG-type weapons.
Gauss DMR [$90]: Less than a Gauss sniper, but more than a Gauss rifle. Upgrades all DMR-type weapons.
Gauss Battle Rifle [$90]: High impact, but not as graceful. Upgrades all battle rifle-type weapons.
Shotpistol [$80]: Fires shotgun shells. Good for executing enemies. Upgrades all pistol-type weapons.
Sword [$80]: What is a sword, if not a really long knife? Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I go towards the radiant essence and carefully cup it in my hands. It's so pretty. I VERY GENTLY put it in my bag, returning to the tower afterwards. Somehow, progress was made.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I de-ionize my Mimic's salt ammo, rendering them no longer salt, and therefore USELESS.
At least I think that's how it works, I dunno.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
You gather the essence and remain in cover.
You render the mimic's ammo impotent, reducing its damage output temporarily. +10 XP.
My action: I reload and try to melt the bomber mech's armor off with acid, but fail.
[Enemy turn]
The bomber mech moves to the comm tower and attempts to retake it.
The grunt throws his grenade at Gold, dealing 100 damage to him and weakening his armor.
The firestorm soldier launches a firebolt at me, dealing 120 damage to me and lighting me on fire.
The Bacon mimic runs toward the real Bacon and shoots him, but misses.
Players:
BioShock_Rules [Level 10 Assaulter] [XP: 746/750] {Low cover: +20 evasion} {Burning for 3 turns}
[HP: 335/575] [Minimum damage: 230] [Shotgun: 4/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Subdue: Ready] [Bone Roll: Ready]
Gold [Level 12 Assaulter] [XP: 642/800] {High cover: +40 evasion}
[HP: 485/675] [Armor: 70/100] [Minimum damage: 335] ["Desolate Circle of Strife": 2/4] [X21 Javelin: 0/4 {reload!}] [Secondary: "Acid Drain"] [Frag grenade (x1), Instant Tree Seeds (1/2), Dagaz rune (1/1), Flamethrower (3/4), Scope, Extended mag, Juggernaut Armor] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag]
BaconBusterYT [Level 11 Runner] [XP: 269/750]
[HP: 555/675] [Minimum damage: 335] [A Salt Rifle: 1/3 {low ammo}] [Frag grenade (x1), Reinforced armor, The Serpent] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [Subdue: Ready]
FearTheKumquat [Level 11 Grenadier] [XP: 438/750]
[HP: 343/625] [Armor: 0/50] [Minimum damage: 140] [Lower Case Meteor: 12/15] [Frag grenade (x1), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: ! . . .]
Player_Miner [Level 11 Support] [XP: 670/750] {Mid cover: +30 evasion}
[HP: 355/600] [Minimum damage: 325] [The̴ ̶Ȩnd̛ ǫf̛ D̡eso͘l̡ate ҉I҉so̴lat̵ion̡: 1/2] [Armor: Wonderwall] [Frag grenade (x1), Smoke grenade (x1)]
[Hack: 1 turn] [Smoker] [Sprinter] [Active Control: 1 turn] [Subdue: Ready] [Unbreakable armor]
Enemies:
Comm tower [objective]
[67% captured]
Enforcer bomber mech [Aim: 55] [Evasion: 20] [Dodge: 0]
[HP: 1,200/1,200] [Armor: 100] [Heavy Cannon: 4/4] [Grenade launcher (x3)]
[Cybernetic]
Elite grunt [Aim: 70] [Evasion: 0] [Dodge: 0]
[HP: 1,000/1,000] [Enforcer Rifle: 3/4] [Frag grenade (x0)]
Elite firestorm soldier [Aim: 75] [Evasion: 10] [Dodge: 15]
[HP: 1,500/1,500] [Armor: 200] [Coalition Rifle: 3/4] [Incendiary grenade (x1)]
[Firebolt: 4 turns] [Incendiary Rounds]
BaconBusterYT mimic [Aim: 80] [Evasion: 0] [Dodge: 15] {Weakened for 3 turns}
[HP: 1,675/1,675] [A Salt Rifle: 3/4] [Frag grenade (x1)]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready]
Environment:
You're in the streets of the city center. There are buildings and alleyways you can use as cover, as well as the support columns of the nearby freeway overpass. There is no traffic. The comm tower is in sight, and can also be used as cover.
Objectives:
[X] Capture the enemy comm tower
[ ] Intercept the enemy transmission (60%)
[ ] Do not allow the enemy to receive the transmission (18%)
Map:
/====N====\
| . . . . I . . I . |
| I I I . . . . . . |
| . . . I . . . . . |
| . I . I . . I . . |
\====S====/
Other:
World corruption: 3%
Difficulty: Normal
Modifiers: {Hunted}
ka_doink's items [Glue gun]
Encrypted datapad [Lives Ended: 60%] [Blood Sacrificed: 66%] [Essence Gathered: 50%]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 1,195 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Gauss rifle [$125]: A powerful automatic weapon. Very flexible. Upgrades all assault rifle-type weapons.
Gauss repeater [$100]: A lightweight, rapid-fire weapon. Good for getting close. Upgrades all SMG-type weapons.
Shard launcher [$120]: A shotgun that fires metal shards. Use with caution. Upgrades all shotgun-type weapons.
Gauss sniper [$120]: Top of the line kinetic force. Extremely deadly. Upgrades all sniper rifle-type weapons.
Minigun [$120]: There's nothing mini about it... Upgrades all LMG-type weapons.
Gauss DMR [$90]: Less than a Gauss sniper, but more than a Gauss rifle. Upgrades all DMR-type weapons.
Gauss Battle Rifle [$90]: High impact, but not as graceful. Upgrades all battle rifle-type weapons.
Shotpistol [$80]: Fires shotgun shells. Good for executing enemies. Upgrades all pistol-type weapons.
Sword [$80]: What is a sword, if not a really long knife? Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I dive kick the Bomber away from the tower, and install a new router to increase our download speed.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I boop some buttons on the tower. One of these MUST work...
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I miss your dive kick, but successfully install the router, increasing download speed!
You restore the team's capture progress!
My action: I buy a glue gun and use it to stick the bomber mech in place.
[Enemy turn]
The bomber mech takes a shot at Gold, but misses.
The grunt shoots at Bacon, dealing 150 damage.
The firestorm soldier fires at Miner and misses.
The Bacon mimic fires at me, but misses.
You hear more enemies approaching...
Players:
BioShock_Rules [Level 10 Assaulter] [XP: 746/750] {Low cover: +20 evasion} {Burning for 2 turns}
[HP: 285/575] [Minimum damage: 230] [Shotgun: 4/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Subdue: Ready] [Bone Roll: Ready]
Gold [Level 12 Assaulter] [XP: 642/800] {High cover: +40 evasion}
[HP: 485/675] [Armor: 70/100] [Minimum damage: 335] ["Desolate Circle of Strife": 2/4] [X21 Javelin: 0/4 {reload!}] [Secondary: "Acid Drain"] [Frag grenade (x1), Instant Tree Seeds (1/2), Dagaz rune (1/1), Flamethrower (3/4), Scope, Extended mag, Juggernaut Armor] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag]
BaconBusterYT [Level 11 Runner] [XP: 269/750]
[HP: 405/675] [Minimum damage: 335] [A Salt Rifle: 1/3 {low ammo}] [Frag grenade (x1), Reinforced armor, The Serpent] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [Subdue: Ready]
FearTheKumquat [Level 11 Grenadier] [XP: 438/750]
[HP: 343/625] [Armor: 0/50] [Minimum damage: 140] [Lower Case Meteor: 12/15] [Frag grenade (x1), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: ! . . .]
Player_Miner [Level 11 Support] [XP: 670/750] {Mid cover: +30 evasion}
[HP: 355/600] [Minimum damage: 325] [The̴ ̶Ȩnd̛ ǫf̛ D̡eso͘l̡ate ҉I҉so̴lat̵ion̡: 1/2] [Armor: Wonderwall] [Frag grenade (x1), Smoke grenade (x1)]
[Hack: Ready] [Smoker] [Sprinter] [Active Control: Ready] [Subdue: Ready] [Unbreakable armor]
Enemies:
Comm tower [objective]
[100% captured]
Enforcer bomber mech [Aim: 55] [Evasion: 20-20] [Dodge: 0] {Stuck for 3 turns}
[HP: 1,200/1,200] [Armor: 100] [Heavy Cannon: 4/4] [Grenade launcher (x3)]
[Cybernetic]
Elite grunt [Aim: 70] [Evasion: 0] [Dodge: 0]
[HP: 1,000/1,000] [Enforcer Rifle: 2/4] [Frag grenade (x0)]
Elite firestorm soldier [Aim: 75] [Evasion: 10] [Dodge: 15]
[HP: 1,500/1,500] [Armor: 200] [Coalition Rifle: 2/4] [Incendiary grenade (x1)]
[Firebolt: 3 turns] [Incendiary Rounds]
BaconBusterYT mimic [Aim: 80] [Evasion: 0] [Dodge: 15] {Weakened for 2 turns}
[HP: 1,675/1,675] [A Salt Rifle: 3/4] [Frag grenade (x1)]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready]
Environment:
You're in the streets of the city center. There are buildings and alleyways you can use as cover, as well as the support columns of the nearby freeway overpass. There is no traffic. The comm tower is in sight, and can also be used as cover.
Objectives:
[X] Capture the enemy comm tower
[ ] Intercept the enemy transmission (80%)
[ ] Do not allow the enemy to receive the transmission (18%)
Map:
/====N====\
| . . . . I . . I . |
| I I I . . . . . . |
| . . . I . . . . . |
| . I . I . . I . . |
\====S====/
Other:
World corruption: 3%
Difficulty: Normal
Modifiers: {Hunted}
ka_doink's items [Glue gun]
Encrypted datapad [Lives Ended: 60%] [Blood Sacrificed: 68%] [Essence Gathered: 50%]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 1,155 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Gauss rifle [$125]: A powerful automatic weapon. Very flexible. Upgrades all assault rifle-type weapons.
Gauss repeater [$100]: A lightweight, rapid-fire weapon. Good for getting close. Upgrades all SMG-type weapons.
Shard launcher [$120]: A shotgun that fires metal shards. Use with caution. Upgrades all shotgun-type weapons.
Gauss sniper [$120]: Top of the line kinetic force. Extremely deadly. Upgrades all sniper rifle-type weapons.
Minigun [$120]: There's nothing mini about it... Upgrades all LMG-type weapons.
Gauss DMR [$90]: Less than a Gauss sniper, but more than a Gauss rifle. Upgrades all DMR-type weapons.
Gauss Battle Rifle [$90]: High impact, but not as graceful. Upgrades all battle rifle-type weapons.
Shotpistol [$80]: Fires shotgun shells. Good for executing enemies. Upgrades all pistol-type weapons.
Sword [$80]: What is a sword, if not a really long knife? Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I continue to press buttons. I specifically touch the big red shiny button. Very shiny...
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I summon a legion of knights to form a shield wall, halting enemies from advancing on the tower long enough for us to successfully intercept the transmission.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
The tower remains in our possession.
You manage to prevent the other enemies from approaching!
My action: I hunker down in an attempt to survive.
[Enemy turn]
The bomber mech launches a grenade at me and Bacon, dealing 120 damage to both of us and destroying my cover. It also hits the Bacon mimic, dealing 120 damage to it.
The grunt takes a shot at Gold and misses.
The firestorm soldier fires at Gold, but misses.
The Bacon mimic moves to flank Gold, then performs a dive roll, causing the next attack directed at it to miss.
The additional enemies are unable to get past the shield wall.
Marshall: Good work, Epsilon. We've received the enemy transmission and are working to decode it now.
Bio: So we can leave?
Marshall: Not yet. Now that we've received the transmission, you need to destroy the comm tower so the enemy can't receive it themselves.
Destroy the comm tower!
Players:
BioShock_Rules [Level 10 Assaulter] [XP: 746/750] {Burning for 1 turn} {Hunkered down}
[HP: 115/575] [Minimum damage: 230] [Shotgun: 4/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Subdue: Ready] [Bone Roll: Ready]
Gold [Level 12 Assaulter] [XP: 642/800] {High cover: +40 evasion} {Flanked by Bacon mimic}
[HP: 485/675] [Armor: 70/100] [Minimum damage: 335] ["Desolate Circle of Strife": 2/4] [X21 Javelin: 0/4 {reload!}] [Secondary: "Acid Drain"] [Frag grenade (x1), Instant Tree Seeds (1/2), Dagaz rune (1/1), Flamethrower (3/4), Scope, Extended mag, Juggernaut Armor] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag]
BaconBusterYT [Level 11 Runner] [XP: 269/750]
[HP: 285/675] [Minimum damage: 335] [A Salt Rifle: 1/3 {low ammo}] [Frag grenade (x1), Reinforced armor, The Serpent] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [Subdue: Ready]
FearTheKumquat [Level 11 Grenadier] [XP: 438/750]
[HP: 343/625] [Armor: 0/50] [Minimum damage: 140] [Lower Case Meteor: 12/15] [Frag grenade (x1), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: ! . . .]
Player_Miner [Level 11 Support] [XP: 670/750] {Mid cover: +30 evasion}
[HP: 355/600] [Minimum damage: 325] [The̴ ̶Ȩnd̛ ǫf̛ D̡eso͘l̡ate ҉I҉so̴lat̵ion̡: 1/2] [Armor: Wonderwall] [Frag grenade (x1), Smoke grenade (x1)]
[Hack: Ready] [Smoker] [Sprinter] [Active Control: Ready] [Subdue: Ready] [Unbreakable armor]
Enemies:
Comm tower [objective]
[100% captured] [HP: 1,000/1,000]
Enforcer bomber mech [Aim: 55] [Evasion: 20-20] [Dodge: 0] {Stuck for 2 turns}
[HP: 1,200/1,200] [Armor: 100] [Heavy Cannon: 4/4] [Grenade launcher (x1)]
[Cybernetic]
Elite grunt [Aim: 70] [Evasion: 0] [Dodge: 0]
[HP: 1,000/1,000] [Enforcer Rifle: 1/4] [Frag grenade (x0)]
Elite firestorm soldier [Aim: 75] [Evasion: 10] [Dodge: 15]
[HP: 1,500/1,500] [Armor: 200] [Coalition Rifle: 1/4] [Incendiary grenade (x1)]
[Firebolt: 2 turns] [Incendiary Rounds]
BaconBusterYT mimic [Aim: 80] [Evasion: 0] [Dodge: 15] {Weakened for 1 turn} {Immune to 1 attack}
[HP: 1,555/1,675] [A Salt Rifle: 3/4] [Frag grenade (x1)]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: 5 turns]
Environment:
You're in the streets of the city center. There are buildings and alleyways you can use as cover, as well as the support columns of the nearby freeway overpass. There is no traffic. The comm tower is in sight, and can also be used as cover.
Objectives:
[X] Capture the enemy comm tower
[X] Intercept the enemy transmission (100%)
[ ] Do not allow the enemy to receive the transmission (18%)
[ ] Destroy the comm tower
Map:
/====N====\
| . . . . I . . I . |
| I I I . . . . . . |
| I . . . . . . . . |
| . I . I . . I . . |
\====S====/
Other:
World corruption: 3%
Difficulty: Normal
Modifiers: {Hunted}
ka_doink's items [Glue gun]
Encrypted datapad [Lives Ended: 60%] [Blood Sacrificed: 71%] [Essence Gathered: 50%]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 1,155 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Gauss rifle [$125]: A powerful automatic weapon. Very flexible. Upgrades all assault rifle-type weapons.
Gauss repeater [$100]: A lightweight, rapid-fire weapon. Good for getting close. Upgrades all SMG-type weapons.
Shard launcher [$120]: A shotgun that fires metal shards. Use with caution. Upgrades all shotgun-type weapons.
Gauss sniper [$120]: Top of the line kinetic force. Extremely deadly. Upgrades all sniper rifle-type weapons.
Minigun [$120]: There's nothing mini about it... Upgrades all LMG-type weapons.
Gauss DMR [$90]: Less than a Gauss sniper, but more than a Gauss rifle. Upgrades all DMR-type weapons.
Gauss Battle Rifle [$90]: High impact, but not as graceful. Upgrades all battle rifle-type weapons.
Shotpistol [$80]: Fires shotgun shells. Good for executing enemies. Upgrades all pistol-type weapons.
Sword [$80]: What is a sword, if not a really long knife? Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
Turns out, the big shiny red button was a self-destruct button. WHO INSTALLED THIS? DOCTOR DOOF? Ah well, I run away from the tower into cover.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I delete the tower from existence by going up to its keyboard and hitting only four keys.
H.
A.
C.
K.
It's that easy. Also, RUN FOR COVER!
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!