I make a giant snowball, get on top of it, and roll it towards the Crackshot Grunt like Blizzard Midbus does during one of his/her attacks. I then take cover near Fear.
You ride your giant snowball into the crackshot grunt, dealing 300 damage to him! +17 XP! You then take cover.
Is Dynamite with a Laser Beam charging, or did the last bullet of my overwatch burst miss? Or does it charge differently in some way now that it's a burst weapon?
I fire a burst at the crackshot grunt and reload.
I also put H into all the spaces of the datapad.
I've been forgetting to charge it. Thanks for pointing that out. Now it gains a notch if a burst hits, and it takes four bursts to charge it.
You kill the crackshot grunt! +31 XP! You then reload. You also load your Dynamite With a Laser Beam shot!
I spend my turn getting into cover and attempting to clean out my eyes. I also buy a flamethrower and some Instant Tree Seeds. Because that worked well so far!
You take cover and recover from your blindness. You also buy a flamethrower and instant tree seeds.
Ruin core [objective] {Charge active: detonating in 2 turns}
[HP: 2,500/2,500]
Ruin core [objective] {Charge active: detonating in 3 turns}
[HP: 2,500/2,500]
Ruin core [objective] {Charge active: detonating in 3 turns}
[HP: 2,500/2,500]
Environment:
You're in a large, open room. There is little of note in the room, except for the support columns and the strange devices. The door is blocked by the vault guardian, who is being empowered by the devices.
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
I Break the officer with a punch, then Topple him with a random rope laying around, then Launch him with the Instant Tree Seeds, and Smash him back into the tree, which I subsequently set on fire with the Flamethrower. DRIVER COMBO!
Rollback Post to RevisionRollBack
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
For some reason, I haven't been getting forum notifications for the past two weeks. In a panic and not sure what on earth is going on, I throw a bullet at whatever enemy happens to be nearby.
"Someone wanna bring me up to speed?"
Rollback Post to RevisionRollBack
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
I grab ka_doink and run into cover on the other side of the room near Gold. The relief of no longer being in the missile's strike zone is enough to cause my wounds to regenerate somewhat.
I Break the officer with a punch, then Topple him with a random rope laying around, then Launch him with the Instant Tree Seeds, and Smash him back into the tree, which I subsequently set on fire with the Flamethrower. DRIVER COMBO!
You knock the officer into a tree and set it ablaze, dealing 550 damage to him and incinerating his armor! +31 XP!
For some reason, I haven't been getting forum notifications for the past two weeks. In a panic and not sure what on earth is going on, I throw a bullet at whatever enemy happens to be nearby.
"Someone wanna bring me up to speed?"
While you were gone, the team started a raid on the Prism Chamber, a heavily fortified underground chamber filled with valuable resources. You fought your way inside, and now you're trying to kill a powerful guard. In order to do that, you need to protect the breaching charges on the ruin cores so you can use them against the boss.
You hit the guardian projection for 265 damage. +14 XP.
I grab ka_doink and run into cover on the other side of the room near Gold. The relief of no longer being in the missile's strike zone is enough to cause my wounds to regenerate somewhat.
I also put C into all the datapad positions.
You grab ka_doink and pull him to safety. You then gain 50 HP. +6 XP.
You fill in all of the Cs.
Level up!
Choose to increase HP, MD, or both!
My action: I reload and fight the blitz-class RCU the same way I'd fight Blitz in Rainbow Six. That is to say, I immediately get blinded, start firing in all directions, melee everything around me, and eventually get lucky and hit him for 250 damage.
[Enemy turn]
The vault guardian reloads.
The guardian projection lets out a rending howl, disorienting everyone.
The elite grunt attempts to defuse the charge on core 2.
The blitz-class RCU blinds me.
The Coalition officer takes a shot at Gold, but misses.
ka_doink's turret takes a shot at the Coalition officer for 150 damage.
Elite grunt was killed by Miner and ka_doink!
Players:
BioShock_Rules [Level 10 Assaulter] [XP: 337/750] {High cover: +40 evasion} {Disoriented for 2 turns} {Blinded for 2 turns}
Ruin core [objective] {Charge active: detonating in 2 turns}
[HP: 2,500/2,500]
Environment:
You're in a large, open room. There is little of note in the room, except for the support columns and the strange devices. The door is blocked by the vault guardian, who is being empowered by the devices.
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
I explain to the RCU that Blitz is, in fact, and inferior shield operator to Montagne. Enraged, he attempts the most elite maneuver a Blitz main can execute - he puts my head in the center of his reticle and performs the pistol equivalent of a quickscope to minimize the amount of time his head spends out of cover. Unfortunately for him, I've already deployed my (superior) full-body shield, and his bullet bounces off with a pathetic plink. To capitalize on my tactical victory, I fire my Lower Case Meteor at him, tearing holes in his (inferior) shield since I have a perk whose sole purpose is to break shields. It's just not his day today.
I reload and enter "Blood Sacrifice" into the middle password, filling the rest of the spaces with N.
Somebody might want to check out the coalescing essence. It's changed color since the last post.
I explain to the RCU that Blitz is, in fact, and inferior shield operator to Montagne. Enraged, he attempts the most elite maneuver a Blitz main can execute - he puts my head in the center of his reticle and performs the pistol equivalent of a quickscope to minimize the amount of time his head spends out of cover. Unfortunately for him, I've already deployed my (superior) full-body shield, and his bullet bounces off with a pathetic plink. To capitalize on my tactical victory, I fire my Lower Case Meteor at him, tearing holes in his (inferior) shield since I have a perk whose sole purpose is to break shields. It's just not his day today.
I reload and enter "Blood Sacrifice" into the middle password, filling the rest of the spaces with N.
Somebody might want to check out the coalescing essence. It's changed color since the last post.
Ruin core [objective] {Charge active: detonating in 1 turn}
[HP: 2,500/2,500]
Ruin core [objective] {Charge active: detonating in 1 turn}
[HP: 2,500/2,500]
Environment:
You're in a large, open room. There is little of note in the room, except for the support columns and the strange devices. The door is blocked by the vault guardian, who is being empowered by the devices.
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
I then aimbot down the Guardian Projection with Explosive Homing Luminite Dragon Breath Poisoning Corrupting Melting Corroding Slicing High-Velocity Bullets. That should really hurt it.
If I can't do that without moving, then I just purchase a Splash Potion of Healing and toss it so it splashes at Gold's feet.
Rollback Post to RevisionRollBack
[Avatar] A render of two of my OCs in a Minecraft format.
/null
New binary. YOU SLY DOG...
Outpost Defenders: Retribution is finished! It'll be released on January 17th, the series' five year anniversary.
Hype! Can't wait, will be playing it for sure
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I fire at the Crackshot Grunt and input H's into all the datapad positions.
I fire at the wounded elite grunt and put S into all the datapad positions.
There's no kill like overkill.
You ride your giant snowball into the crackshot grunt, dealing 300 damage to him! +17 XP! You then take cover.
I've been forgetting to charge it. Thanks for pointing that out. Now it gains a notch if a burst hits, and it takes four bursts to charge it.
You kill the crackshot grunt! +31 XP! You then reload. You also load your Dynamite With a Laser Beam shot!
You reveal all Hs.
You take cover and recover from your blindness. You also buy a flamethrower and instant tree seeds.
Soon...
The crackshot is dead, so you fire at the elite grunt, but miss.
All Hs have been revealed.
You fire your DWaLB shot, dealing 300 damage (reduced because the shot itself missed)! +17 XP!
You reveal all every S.
My action: I fire at the wounded elite grunt for 230 damage.
[Enemy turn]
The vault guardian creates a projection of itself.
One elite grunt takes a shot at Fourteen, but misses.
The other elite grunt moves to flank Gold, then fires at him for 150 damage.
The blitz-class RCU moves toward me.
The Coalition officer targets a missile strike around ka_doink, Miner, and Fear.
ka_doink's turret fires at the weakened elite grunt, but misses.
Crackshot grunt was killed by Fear and Miner!
If you're targeted by a missile strike, move!
Players:
BioShock_Rules [Level 10 Assaulter] [XP: 323/750] {High cover: +40 evasion}
[HP: 575/575] [Minimum damage: 230] [Shotgun: 1/4 {low ammo}] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Subdue: Ready] [Bone Roll: Ready]
ka_doink1234o0 [Level 12 Engineer] [XP: 447/800] {High cover: +40 evasion}
[HP: 450/450] [Minimum damage: 275] [Steel Medulla~: 4/4] [Frag grenade (x1), Glue gun (1/1), Black hole projector (2/2), Heavy Machine Gun] [Armor: Reinforced armor]
[Built Turret: 2 turns] [Build Barricade: Ready] [Turret Suppress] [Built to Last] [Blast Proof] [Subdue: Ready] [Sign of Four: . .]
Gold [Level 12 Assaulter] [XP: 18/800] {Full cover: +40 evasion} {Flanked by elite grunt #2}
[HP: 253/675] [Armor: 75/100] [Minimum damage: 275] ["Desolate Circle of Strife": 3/4] [Secondary: "Acid Drain"] [Melee: Bowie Knife] [Frag grenade (x1), Instant Tree Seeds (2/2), Dagaz rune (1/1), Flamethrower (4/4), Scope, Extended mag, Juggernaut Armor] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag]
BaconBusterYT [Level 10 Runner] [XP: 508/700]
[HP: 590/650] [Minimum damage: 265] [A Salt Rifle: 2/3] [Frag grenade (x1), Reinforced armor, The Serpent] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [Subdue: Ready]
FearTheKumquat [Level 10 Grenadier] [XP: 697/700] {Mid cover: +30 evasion} {Marked: -20 evasion for 1 turn}
[HP: 363/600] [Armor: 10/50] [Minimum damage: 130] [Lower Case Meteor: 3/15] [Frag grenade (x1), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: . . . .]
O5Fourteen [Level 10 Assaulter] [XP: 437/700] {Mid cover: +30 evasion}
[HP: 345/525] [Minimum damage: 215] [Shotgun: 3/4] [Frag grenade (x1)]
[Rushdown: Ready] [Phantom] [From the Shadows] [Ghost]
[Subdue: Ready]Player_Miner [Level 11 Support] [XP: 135/750]
[HP: 600/600] [Armor: 100/100] [Minimum damage: 275] [The̴ ̶Ȩnd̛ ǫf̛ D̡eso͘l̡ate ҉I҉so̴lat̵ion̡: 2/2] [Armor: Wonderwall] [Frag grenade (x0), Smoke grenade (x0)]
[Hack: Ready] [Smoker] [Sprinter] [Active Control: Ready] [Unbreakable armor]
ka_doink's gun turret [Aim: 75] [Evasion: 0] [Dodge: 0]
[HP: 250/250] [Armor: 50/50] [Ammo: 1/3]
Enemies:
Vault guardian [Aim: 85] [Evasion: 5] [Dodge: 0]
HP [====================] 7,500/7,500 [Guardian's Lance: 4/5]
[Immune] [Seismic Wave: Ready] [Rending Howl: Ready] [Dark Surge: Ready] [Create Projection: 5 turns]
{SUPER} All Come to Ruin [||||||||||||||||||||||||||||||] 10/30
Guardian projection [Aim: 85] [Evasion: 5] [Dodge: 0]
[HP: 1,200/1,200] [Guardian's Lance: 5/5]
[Seismic Wave: Ready] [Rending Howl: Ready] [Dark Surge: Ready]
Elite grunt [Aim: 70] [Evasion: 0+30] [Dodge: 0] {Mid cover: +30 evasion}
[HP: 1,000/1,000] [Enforcer Rifle: 2/4] [Frag grenade (x1)]
Elite grunt [Aim: 70] [Evasion: 0] [Dodge: 0]
[HP: 320/1,000] [Enforcer Rifle: 3/4] [Frag grenade (x1)]
Blitz-class RCU [Aim: 75] [Evasion: 0] [Dodge: 0]
[HP: 1,370/1,400] [Armor: 200] [Enforcer Sidearm] [Tear gas (x1)]
[Deploy Shield: Ready] [Flash Shield: 3/4]
Coalition officer [Aim: 70] [Evasion: 10+40] [Dodge: 5] {High cover: +40 evasion}
[HP: 1,050/1,200] [Armor: 40] [Coalition Rifle: 4/4]
[Mark Target: 1 turn] [Missile Strike: 5 turns]
Ruin core [objective] {Charge active: detonating in 2 turns}
[HP: 2,500/2,500]
Ruin core [objective] {Charge active: detonating in 3 turns}
[HP: 2,500/2,500]
Ruin core [objective] {Charge active: detonating in 3 turns}
[HP: 2,500/2,500]
Environment:
You're in a large, open room. There is little of note in the room, except for the support columns and the strange devices. The door is blocked by the vault guardian, who is being empowered by the devices.
Objectives:
[X] Capture the plates to open the door
[X] Defend the plates for 2 turns
[ ] Plant and defend the breaching charges
Map:
/======N======\
| . . I I I . I . . . . . . . |
| . . . . . . I . . . I . . . |
| . I \ \ . . . . . . \ \ I I |
| I I \ \ . . . . . . \ \ I I |
| I . . I . . I . . . . . . . |
| . . . . . . . . . . . . . . |
\======S======/
Other:
Coalescing essence (?)
World corruption: 3%
Pile of snow (can be used for snowballs)
{Heroic}
Encrypted datapad [?i?es E??e?: 10%] [??oo? Sa?ri?i?e?: 22%] [Esse??e ?a?here?: 0%]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 240 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
011010000111010001110100011100000111001100111010001011110010111101100010011010010110111001100100011010010110111001100111011011110110011001101001011100110110000101100001011000110111001001100101011000100110100101110010011101000110100000101110011001110110000101101101011001010111000001100101011001000110100101100001001011100110001101101111011011010010111101000101011101010111010001101000011000010110111001100001011100110110100101100001
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I get away from the missile and make like Mario by triple-jumping over to Gold, landing on the Elite Grunt next to him before taking cover.
Achievement Get: "It's a me!"
I Break the officer with a punch, then Topple him with a random rope laying around, then Launch him with the Instant Tree Seeds, and Smash him back into the tree, which I subsequently set on fire with the Flamethrower. DRIVER COMBO!
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
For some reason, I haven't been getting forum notifications for the past two weeks. In a panic and not sure what on earth is going on, I throw a bullet at whatever enemy happens to be nearby.
"Someone wanna bring me up to speed?"
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
New binary.
https://bindingofisaacrebirth.gamepedia.com/Euthanasia
I grab ka_doink and run into cover on the other side of the room near Gold. The relief of no longer being in the missile's strike zone is enough to cause my wounds to regenerate somewhat.
I also put C into all the datapad positions.
There's no kill like overkill.
You land on top of the grunt, landing a critical hit that kills him! +40 XP!
You knock the officer into a tree and set it ablaze, dealing 550 damage to him and incinerating his armor! +31 XP!
While you were gone, the team started a raid on the Prism Chamber, a heavily fortified underground chamber filled with valuable resources. You fought your way inside, and now you're trying to kill a powerful guard. In order to do that, you need to protect the breaching charges on the ruin cores so you can use them against the boss.
You hit the guardian projection for 265 damage. +14 XP.
You grab ka_doink and pull him to safety. You then gain 50 HP. +6 XP.
You fill in all of the Cs.
Level up!
Choose to increase HP, MD, or both!
My action: I reload and fight the blitz-class RCU the same way I'd fight Blitz in Rainbow Six. That is to say, I immediately get blinded, start firing in all directions, melee everything around me, and eventually get lucky and hit him for 250 damage.
[Enemy turn]
The vault guardian reloads.
The guardian projection lets out a rending howl, disorienting everyone.
The elite grunt attempts to defuse the charge on core 2.
The blitz-class RCU blinds me.
The Coalition officer takes a shot at Gold, but misses.
ka_doink's turret takes a shot at the Coalition officer for 150 damage.
Elite grunt was killed by Miner and ka_doink!
Players:
BioShock_Rules [Level 10 Assaulter] [XP: 337/750] {High cover: +40 evasion} {Disoriented for 2 turns} {Blinded for 2 turns}
[HP: 575/575] [Minimum damage: 230] [Shotgun: 3/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Subdue: Ready] [Bone Roll: Ready]
ka_doink1234o0 [Level 12 Engineer] [XP: 473/800] {High cover: +40 evasion} {Disoriented for 2 turns}
[HP: 450/450] [Minimum damage: 275] [Steel Medulla~: 4/4] [Frag grenade (x1), Glue gun (1/1), Black hole projector (2/2), Heavy Machine Gun] [Armor: Reinforced armor]
[Built Turret: 1 turn] [Build Barricade: Ready] [Turret Suppress] [Built to Last] [Blast Proof] [Subdue: Ready] [Sign of Four: . .]
Gold [Level 12 Assaulter] [XP: 49/800] {Full cover: +40 evasion} {Disoriented for 2 turns}
[HP: 253/675] [Armor: 75/100] [Minimum damage: 275] ["Desolate Circle of Strife": 3/4] [Secondary: "Acid Drain"] [Melee: Bowie Knife] [Frag grenade (x1), Instant Tree Seeds (1/2), Dagaz rune (1/1), Flamethrower (3/4), Scope, Extended mag, Juggernaut Armor] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag]
BaconBusterYT [Level 10 Runner] [XP: 522/700] {Disoriented for 2 turns}
[HP: 590/650] [Minimum damage: 265] [A Salt Rifle: 1/3 {low ammo}] [Frag grenade (x1), Reinforced armor, The Serpent] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [Subdue: Ready]
FearTheKumquat [Level 11 Grenadier] [XP: 3/750] {Mid cover: +30 evasion} {Disoriented for 2 turns} {Leveling up}
[HP: 413/600] [Armor: 10/50] [Minimum damage: 130] [Lower Case Meteor: 3/15] [Frag grenade (x1), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: . . . .]
O5Fourteen [Level 10 Assaulter] [XP: 437/700] {Mid cover: +30 evasion} {Disoriented for 2 turns}
[HP: 345/525] [Minimum damage: 215] [Shotgun: 3/4] [Frag grenade (x1)]
[Rushdown: Ready] [Phantom] [From the Shadows] [Ghost]
[Subdue: Ready]Player_Miner [Level 11 Support] [XP: 175/750] {Mid cover: +30 evasion} {Disoriented for 2 turns}
[HP: 600/600] [Armor: 100/100] [Minimum damage: 275] [The̴ ̶Ȩnd̛ ǫf̛ D̡eso͘l̡ate ҉I҉so̴lat̵ion̡: 2/2] [Armor: Wonderwall] [Frag grenade (x0), Smoke grenade (x0)]
[Hack: Ready] [Smoker] [Sprinter] [Active Control: Ready] [Unbreakable armor]
ka_doink's gun turret [Aim: 75] [Evasion: 0] [Dodge: 0]
[HP: 250/250] [Armor: 50/50] [Ammo: 0/3]
Enemies:
Vault guardian [Aim: 85] [Evasion: 5] [Dodge: 0]
HP [====================] 7,500/7,500 [Guardian's Lance: 5/5]
[Immune] [Seismic Wave: Ready] [Rending Howl: Ready] [Dark Surge: Ready] [Create Projection: 4 turns]
{SUPER} All Come to Ruin [||||||||||||||||||||||||||||||] 15/30
Guardian projection [Aim: 85] [Evasion: 5] [Dodge: 0]
[HP: 935/1,200] [Guardian's Lance: 5/5]
[Seismic Wave: Ready] [Rending Howl: 4 turns] [Dark Surge: Ready]
Elite grunt [Aim: 70] [Evasion: 0+30] [Dodge: 0] {Mid cover: +30 evasion}
[HP: 1,000/1,000] [Enforcer Rifle: 2/4] [Frag grenade (x1)]
Blitz-class RCU [Aim: 75] [Evasion: 0] [Dodge: 0]
[HP: 1,320/1,400] [Armor: 200] [Enforcer Sidearm] [Tear gas (x1)]
[Deploy Shield: Ready] [Flash Shield: 2/4]
Coalition officer [Aim: 70] [Evasion: 10+40] [Dodge: 5] {High cover: +40 evasion}
[HP: 390/1,200] [Coalition Rifle: 4/4]
[Mark Target: Ready] [Missile Strike: 4 turns]
Ruin core [objective] {Charge active: detonating in 1 turn}
[HP: 2,500/2,500]
Ruin core [objective] {Charge active: detonating in 2 turns} {50% defused!}
[HP: 2,500/2,500]
Ruin core [objective] {Charge active: detonating in 2 turns}
[HP: 2,500/2,500]
Environment:
You're in a large, open room. There is little of note in the room, except for the support columns and the strange devices. The door is blocked by the vault guardian, who is being empowered by the devices.
Objectives:
[X] Capture the plates to open the door
[X] Defend the plates for 2 turns
[ ] Plant and defend the breaching charges
Map:
/======N======\
| . . I I I . I . . . . . . . |
| . . . . . . I . . . I . . . |
| I I \ \ . . . . . . \ \ I I |
| I I \ \ . . . . . . \ \ I I |
| I . . I . . I . . . . . . . |
| I . . . . . . . . . . . . . |
\======S======/
Other:
Coalescing essence (?)
World corruption: 3%
Pile of snow (can be used for snowballs)
{Heroic}
Encrypted datapad [?i?es E??e?: 12%] [??oo? Sacri?ice?: 22%] [Esse?ce ?a?here?: 0%]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 240 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I head to the core being defused and Rushdown any enemies near it.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
Let's go with both.
I explain to the RCU that Blitz is, in fact, and inferior shield operator to Montagne. Enraged, he attempts the most elite maneuver a Blitz main can execute - he puts my head in the center of his reticle and performs the pistol equivalent of a quickscope to minimize the amount of time his head spends out of cover. Unfortunately for him, I've already deployed my (superior) full-body shield, and his bullet bounces off with a pathetic plink. To capitalize on my tactical victory, I fire my Lower Case Meteor at him, tearing holes in his (inferior) shield since I have a perk whose sole purpose is to break shields. It's just not his day today.
I reload and enter "Blood Sacrifice" into the middle password, filling the rest of the spaces with N.
Somebody might want to check out the coalescing essence. It's changed color since the last post.
There's no kill like overkill.
Outpost Defenders: Retribution has been released!
If you want to play it, here's a link:
http://www.minecraftforum.net/forums/off-topic/forum-games/2883659-outpost-defenders-retribution-the-outpost
Rise of the Coalition will continue, but more posts are needed for another update.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I analyze the essence, and then I Force push an enemy away from the bomb that's being defused.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I counter-defuse (anti-defuse? re-fuse? Well, you know what I mean) the breaching charge, and then fill in all the D's on the datapad.
I reload and enter overwatch.
I also put D into all the datapad spaces.
There's no kill like overkill.
You rushdown the defusing grunt, dealing 275 damage to him. +15 XP.
+25 HP and +10 MD!
540 damage to Blitz-class RCU + massive armor damage! +30 XP!
Blood Sacrificed is correct! You also reveal all Ns!
As you examine the essence, it suddenly disperses and flows into the datapad. You find one of the counters has increased...
You manage to push the enemy away from the bomb, but deal no damage.
You refuse the the charge, and fill in every D.
You reload and go on overwatch. Every D has already been revealed.
My action: I replace my eyeballs to cure my status effects.
[Enemy turn]
The vault guardian goes on overwatch.
The guardian projection fires at Gold, dealing 200 damage.
The elite grunt runs back to the breaching charge.
The blitz-class RCU deploys his shield, gaining damage resistance.
The Coalition officer attempts to heal himself, gaining 120 HP.
ka_doink's turret reloads.
The breaching charge on the first core detonates, shattering its shielding!
Orbital ion cannon strike inbound.
Targets marked.
Players:
BioShock_Rules [Level 10 Assaulter] [XP: 337/750] {High cover: +40 evasion}
[HP: 575/575] [Minimum damage: 230] [Shotgun: 3/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Subdue: Ready] [Bone Roll: Ready]
ka_doink1234o0 [Level 12 Engineer] [XP: 473/800] {High cover: +40 evasion} {Disoriented for 1 turn} [TARGET]
[HP: 450/450] [Minimum damage: 275] [Steel Medulla~: 4/4] [Frag grenade (x1), Glue gun (1/1), Black hole projector (2/2), Heavy Machine Gun] [Armor: Reinforced armor]
[Built Turret: 1 turn] [Build Barricade: Ready] [Turret Suppress] [Built to Last] [Blast Proof] [Subdue: Ready] [Sign of Four: . .]
Gold [Level 12 Assaulter] [XP: 49/800] {Disoriented for 1 turn} {Gravely wounded}
[HP: 128/675] [Armor: 75/100] [Minimum damage: 275] ["Desolate Circle of Strife": 2/4] [Secondary: "Acid Drain"] [Melee: Bowie Knife] [Frag grenade (x1), Instant Tree Seeds (1/2), Dagaz rune (1/1), Flamethrower (3/4), Scope, Extended mag, Juggernaut Armor] [Armor: "Peace"]
[Rushdown: 3 turns] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag]
BaconBusterYT [Level 10 Runner] [XP: 522/700] {Disoriented for 1 turn}
[HP: 590/650] [Minimum damage: 265] [A Salt Rifle: 1/3 {low ammo}] [Frag grenade (x1), Reinforced armor, The Serpent] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [Subdue: Ready]
FearTheKumquat [Level 11 Grenadier] [XP: 33/750] {Mid cover: +30 evasion} {Disoriented for 1 turn}
[HP: 438/625] [Armor: 10/50] [Minimum damage: 140] [Lower Case Meteor: 15/15] [Frag grenade (x1), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: . . . .]
O5Fourteen [Level 10 Assaulter] [XP: 437/700] {Mid cover: +30 evasion} {Disoriented for 1 turn}
[HP: 345/525] [Minimum damage: 215] [Shotgun: 3/4] [Frag grenade (x1)]
[Rushdown: Ready] [Phantom] [From the Shadows] [Ghost]
[Subdue: Ready]Player_Miner [Level 11 Support] [XP: 175/750] {Mid cover: +30 evasion} {Disoriented for 1 turn}
[HP: 600/600] [Armor: 100/100] [Minimum damage: 275] [The̴ ̶Ȩnd̛ ǫf̛ D̡eso͘l̡ate ҉I҉so̴lat̵ion̡: 2/2] [Armor: Wonderwall] [Frag grenade (x0), Smoke grenade (x0)]
[Hack: Ready] [Smoker] [Sprinter] [Active Control: Ready] [Unbreakable armor]
ka_doink's gun turret [Aim: 75] [Evasion: 0] [Dodge: 0]
[HP: 250/250] [Armor: 50/50] [Ammo: 0/3]
Enemies:
Vault guardian [Aim: 85] [Evasion: 5] [Dodge: 0] {On overwatch}
HP [====================] 7,500/7,500 [Guardian's Lance: 5/5]
[Immune] [Seismic Wave: Ready] [Rending Howl: Ready] [Dark Surge: Ready] [Create Projection: 3 turns]
{SUPER} All Come to Ruin [||||||||||||||||||||||||||||||] 15/30
Guardian projection [Aim: 85] [Evasion: 5] [Dodge: 0]
[HP: 935/1,200] [Guardian's Lance: 4/5]
[Seismic Wave: Ready] [Rending Howl: 3 turns] [Dark Surge: Ready]
Elite grunt [Aim: 70] [Evasion: 0+30] [Dodge: 0] {Mid cover: +30 evasion}
[HP: 725/1,000] [Enforcer Rifle: 2/4] [Frag grenade (x1)]
Blitz-class RCU [Aim: 75] [Evasion: 0] [Dodge: 0] {Shield deployed for 2 turns}
[HP: 980/1,400] [Armor: 60] [Enforcer Sidearm] [Tear gas (x1)]
[Deploy Shield: 4 turns] [Flash Shield: 2/4]
Coalition officer [Aim: 70] [Evasion: 10+40] [Dodge: 5] {High cover: +40 evasion}
[HP: 510/1,200] [Coalition Rifle: 4/4]
[Mark Target: Ready] [Missile Strike: 3 turns]
Ruin core [objective]
[HP: 2,500/2,500]
Ruin core [objective] {Charge active: detonating in 1 turn}
[HP: 2,500/2,500]
Ruin core [objective] {Charge active: detonating in 1 turn}
[HP: 2,500/2,500]
Environment:
You're in a large, open room. There is little of note in the room, except for the support columns and the strange devices. The door is blocked by the vault guardian, who is being empowered by the devices.
Objectives:
[X] Capture the plates to open the door
[X] Defend the plates for 2 turns
[ ] Plant and defend the breaching charges
Map:
/======N======\
| . I I I I . I . . . . . . . |
| . . . . . . I . . . I . . . |
| I I \ \ . . . . . . \ \ I I |
| I . \ \ . . . . . . \ \ I I |
| I . . I . . I . . . . . . . |
| I . . . . . . . . . . . . . |
\======S======/
Other:
World corruption: 3%
Pile of snow (can be used for snowballs)
{Heroic}
Encrypted datapad [?i?es Ended: 12%] [Blood Sacrificed: 24%] [Essence ?a?here?: 20%]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 240 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
Alright! I need healing! I inject myself with the syringes (no matter how random) from the Medkit. Somehow, it heals me. HUH.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I throw my frag grenade at Elite Grunt #1 and guess Lives Ended for the first datapad thing.
"Wait, is the boss vulnerable now?"
If it is, I shoot it. If not, I shoot a low-health enemy. Either way, something gets shot, so I'm satisfied.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
"I've got you in my sights!"
I then aimbot down the Guardian Projection with Explosive Homing Luminite Dragon Breath Poisoning Corrupting Melting Corroding Slicing High-Velocity Bullets. That should really hurt it.
If I can't do that without moving, then I just purchase a Splash Potion of Healing and toss it so it splashes at Gold's feet.