The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
I sneakily hand my bribe to the cyber soldier. "I think you know what this is for." Unfortunately, the cyber soldier is a robot, and proceeds to shoot me and destroy the money. However, a passing treasurer is offended that the cyber soldier destroyed some perfectly good money, and builds an exact replica of the cyber soldier, who destroys the first one and joins our side.
I note that the updates seem to grind to a halt if I don't do anything, and thus decide to take action. That action is to walk up to the cybernetic soldier.
I grab the sealed crate, knowing it cannot be broken easily and throw it all around the room like in Duck Game. It hits everyone in the head, which hurts really bad.
You recover the sealed crate and deal 67 damage to all enemies. +10 XP.
I pull the pin on one of my nades and majestically toss it on a wall, then it bounces a couple of times around before landing and exploding in the middle of the enemy formation
Sapper chosen!
The grunt and the cyber soldier are caught in the blast, and both take 120 damage! +12 XP!
I sneakily hand my bribe to the cyber soldier. "I think you know what this is for." Unfortunately, the cyber soldier is a robot, and proceeds to shoot me and destroy the money. However, a passing treasurer is offended that the cyber soldier destroyed some perfectly good money, and builds an exact replica of the cyber soldier, who destroys the first one and joins our side.
You're on the ground. The convoy is in the immediate area, and is moving slowly toward its destination. There are a couple crates on the trucks, some of which may be recoverable.
Objectives:
[ ] Destroy the cargo
[X] Time until the convoy starts moving
[8 turns] Time until the convoy reaches its destination
[ ] (alpha challenge) Complete the mission with at least 6 turns left before the convoy arrives
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
I fly right into the Cyber Soldier's face and go Super Saiyan God Super Saiyan and begin punching him all over the place, and blast him with many a ki blasts. He falls into the void of the black hole I somehow created. Have fun!
Rollback Post to RevisionRollBack
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
I'll grab tougher armor. I like having tough armor. It makes me not die. Then I can make enemies not not die. I wonder if I should look into getting more ability to move to places...
Interrogate and Monthly supply cache. I view the files, then talk to Orion.
+Votes.
You talk to Orion first.
Orion: You did a good job on that mission.
Gold: Thanks, sir.
Orion: Here, for your troubles.
You can now call in a squad of Alpha operatives as reinforcements!
You look over the files and see three that you can access right now. Most of the rest are encrypted, but a couple also appear corrupted. You can view any file right now.
it doesn't feel like scouts will end up getting replaced anytime soon, and finding a weakspot on them so we can kill them before they can away will be handy. on the other hand, it seems like we have a big surplus on plasteel, so we should probably do something with it
Fortified Building
with the enemy weakened, i think it'd be a wise choice to gather a force and rush them before they can regain their strength
Equipment
I equip: a shrapnel grenade (and I buy an additional one), reinforced armour, steel medulla
You can only have one active research project at a time, so you vote to do the alloy examination.
+Vote for fortified building.
Shrapnel grenade equipped and purchased, armor and weapon equipped.
I'll grab tougher armor. I like having tough armor. It makes me not die. Then I can make enemies not not die. I wonder if I should look into getting more ability to move to places...
I'm not sure, but I'm assuming this is a research vote.
I rename my weapon Deus, and push all the buttons on the Datapad. Because why enter things one by one?
Weapon renamed. You hit every button, but the datapad inexplicably prioritizes hitting "-. / ..- / .-.. / .-..". Another screen comes up.
"ERROR! Corruption detected. Loading incomplete. Please run diagnostics tool to identify problem.
Something is very [corrupt] [corrupt] found Epsilon today [corrupt] they can crack it, we might [corrupt] [corrupt] [corrupt] and that damn Marshall too."
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
To capture an enemy for interrogation, you need to use the Subdue ability on them. The chance of successfully capturing an enemy depends on how much HP the enemy has left. Enemies with less HP are more likely to be captured.
Reminder: Mouse over the modifiers attached to each difficulty to see what they do.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Most players voted for Operation Jagged Engine on XCOM difficulty.
Marshall: A resistance contact just tipped us off to the location of a high value target working for the Coalition. They're offering a large bounty for his assassination, so your job is to locate the VIP, take him out, and get out before everything falls apart.
Operation Jagged Engine
Date: April 11th, 2048
Time: 15:33:45
Location: Vancouver, Canada
The team arrives. After a short walk, they encounter an enemy squad.
Marshall: We've located the enemy VIP. Move to execute.
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
The Subdue ability has infinite range. The only thing that affects its chance of success is the enemy's HP.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
I sneakily hand my bribe to the cyber soldier. "I think you know what this is for." Unfortunately, the cyber soldier is a robot, and proceeds to shoot me and destroy the money. However, a passing treasurer is offended that the cyber soldier destroyed some perfectly good money, and builds an exact replica of the cyber soldier, who destroys the first one and joins our side.
Complipedia
I note that the updates seem to grind to a halt if I don't do anything, and thus decide to take action. That action is to walk up to the cybernetic soldier.
"Okay, did that bribe thing even work on you?"
If yes: Ignore him for now.
If no: Punch him in the face as hard as possible.
GODDAMN IT
STUPID GENDERFLIP VIRUS
You recover the sealed crate and deal 67 damage to all enemies. +10 XP.
Sapper chosen!
The grunt and the cyber soldier are caught in the blast, and both take 120 damage! +12 XP!
Cyber soldier bribed! +5 XP!
Inside, you find some venom rounds, which can be used as a weapon mod.
My action: I rushdown the sniper, dealing 185 damage.
[Enemy turn]
The Coalition sniper fires at the cyber soldier, dealing 300 damage.
The grunt takes cover and fires at ka_doink, but misses.
The cyber soldier launches a grenade at the grunt, dealing 120 damage to him and destroying his cover.
Players:
BioShock_Rules [Level 6 Assaulter] [XP: 291/500]
[HP: 400/400] [Minimum damage: 185] [Shotgun: 1/4 {low ammo}] [Frag grenade (x1), Present (1)]
[Rushdown: 3 turns] [Deep Impact]
ka_doink1234o0 [Level 7 Engineer] [XP: 127/600] {Mid cover: +30 evasion}
[HP: 325/325] [Minimum damage: 155] [Flash Cannon: 2/3] [Frag grenade (x1), Christmas tree (2/2)]
[Built Turret: Ready] [Build Barricade: Ready] [Turret Suppress] [Built to Last]
Gold [Level 7 Assaulter] [XP: 283/600]
[HP: 550/550] [Armor: 100] [Minimum damage: 190] ["Circle of Strife": 1/3 {low ammo}] [Secondary: "High Noon"] [Frag grenade (x1), Distraction Disco Ball (1/1), Handful of MRSA (1/1)] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [Danger Close] [Soul Spear: 1 use]
auyeungyat [Level 6 Sharpshooter] [XP: 189/500]
[HP: 150/150] [Minimum damage: 200] ["Express Meteor": 1/3] [Frag grenade (x1)]
[Rangefinder] [Snapshot] [Dynamite with a Laser Beam: ! ! .]
Pricey12345 [Level 6 Juggernaut] [XP: 179/500]
[HP: 725/725] [Armor: 100] [Minimum damage: 140] ["Chaos Thunder": 4/4] [Frag grenade (x1), Lifelink (2/2), Nano Shot (1/1)] [Armor: Reactive Armor]
[Armored] [Pain Threshold]
engie_ninja [Level 6 Juggernaut] [XP: 466/500]
[HP: 400/600] [Armor: 100] [Minimum damage: 205] [Giant Crab Pincer: 1/3 {low ammo}] [Frag grenade (x1), Shock cannon (1/5), Null cannon (3/3), Bone Wheel] [Armor: Berserker Armor]
[Armored] [Close and Personal] [Heavy Rounds]
Zyngard [Level 5 Sharpshooter] [XP: 190/400]
[HP: 225/225] [Minimum damage: 190] [Ex Machina: 1/3 {low ammo}] [Frag grenade (x1), Scorch cannon (1/5), Black hole projector (2/2)]
[Rangefinder] [Retaliate]
Doobyscoobydoo [Level 4 Engineer] [XP: 485/375]
[HP: 275/275] [Minimum damage: 130] [Assault Rifle: 4/4] [Frag grenade (x1), Present (1)] [Armor: Alien Skin Coat]
[Build Turret: Ready] [Build Barricade: Ready] [Good Cover]
TheRocketCat [Level 5 Grenadier] [XP 125/375]
[HP: 500/500] [Minimum damage: 140] [Assault Rifle: 4/4] [Frag grenade (x2)]
[Launch Grenade] [Shieldbreaker]
CobaltShade [Level 6 Support] [XP: 23/500]
[HP: 325/325] [Minimum damage: 150] [Assault Rifle: 2/4] [Frag grenade (x1), Smoke grenade (x1)]
[Hack] [Electric Charge: 3/3]
SuperiorSupreme [Level 5 Grenadier] [XP 24/375]
[HP: 525/525] [Minimum damage: 150] [Assault Rifle: 4/4] [Frag grenade (x1)]
[Launch Grenade] [Sapper]
Enemies:
Enforcer cyber soldier [Aim: 75] [Evasion: 25] [Dodge: 0] {Friendly for 4 turns}
[HP: 797/1,200] [Armor: 50] [Heavy Repeater: 4/4] {Grenade launcher (x1)}
[Cybernetic]
Coalition sniper [Aim: 90] [Evasion: 0] [Dodge: 0]
[HP: 348/600] [Coalition Sniper: 2/3]
[Holo-Targeting: Ready] [Duck Hunt]
Enforcer grunt [Aim: 60] [Evasion: 0] [Dodge: 0]
[HP: 193/500] [Enforcer Carbine: 4/4]
Environment:
You're on the ground. The convoy is in the immediate area, and is moving slowly toward its destination. There are a couple crates on the trucks, some of which may be recoverable.
Objectives:
[ ] Destroy the cargo
[X]
Time until the convoy starts moving[8 turns] Time until the convoy reaches its destination
[ ] (alpha challenge) Complete the mission with at least 6 turns left before the convoy arrives
Map:
/===N===\
| X X [[X]] X |
| X X X X |
| X X X X |
\===S===/
Current area:
/====N====\
| . . . . . . . . I |
| . I . I . . I . . |
| . . . . . . . . . |
| . . . . I . . . . |
\====S====/
Other:
Difficulty: Hard
Storage crate
Encrypted datapad {Run diagnostics \ View files \ -. / ..- / .-.. / .-..}
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I fly right into the Cyber Soldier's face and go Super Saiyan God Super Saiyan and begin punching him all over the place, and blast him with many a ki blasts. He falls into the void of the black hole I somehow created. Have fun!
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I open the crate.
Complipedia
Waiting for more posts...
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I sniper the sniper down.
My games.
I punch both enemies at once. If that doesn't kill one of them, I reverse time and punch the sniper with two fists.
Complipedia
I finish with a giant stomp.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
While I was updating the game, my computer shut itself off for no conceivable reason. Because of this, I'm going to summarize this update.
Gold gains 10 XP for damaging the cyber soldier.
ka_doink opens the crate and find a necronomicon, which damages all visible enemies.
Superior kills the grunt and gains 35 XP. Gold gains 15 XP for assisting.
Pricey attaches an extended mag to his weapon and gains 8 XP for attacking the sniper.
auyeungyat kills the sniper, gaining 34 XP. Gold and Bio gain 15 XP for assisting.
ka_doink gains 9 XP for attacking the cyber soldier.
Gold gains 10 XP for damaging the cyber soldier.
Bio gains 9 XP for shooting the cyber soldier.
The cyber soldier shoots itself to death. Bio, Gold, Superior, and ka_doink gain 15 XP.
Superior leaves a grenade in each truck in the convoy, effectively destroying all cargo they're carrying.
Superior: Commander, the cargo is destroyed. Awaiting extraction.
Marshall: Good job, team.
Mission complete!
Downs/KOs: 0
Enemies killed: 9/9
Turns taken: 6
Difficulty: Hard
Grade: Platinum
Top 3 players:
Gold: 136 XP earned
Pricey: 118 XP earned
engie: 101 XP earned
Reward: Supply vault obtained, +130 XP, enemy High Caliber Rounds prevented!
Marshall: You did well, team. Because of you, the enemy will at least be noticeably weakened.
Bio: Best news I've heard all day.
Suddenly, the mysterious figure from earlier shows up.
The stranger: You've cracked the first layer of encryption, correct?
engie: Yes, we did.
The stranger: Well, what are you waiting for? Look through the datapad and figure out how to get through the next layer!
Gold: Why are you having us hack this thing?
The stranger: It's for your own good. Trust me.
He disappears again...
The supply vault contains 30 plasteel and 15 prismstone!
Vote for a scanning site and research project!
Current research project: None
Heavy ballistic weapons: 9 days
Ballistic weapons with enhanced firepower.
Reinforced armor: 9 days
Stronger armor that provides increased protection.
Alloy examination: 4 days
Plasteel alloys can be used in manufacture.
Enforcer grunt autopsy: 3 days
Perform an autopsy on an Enforcer grunt.
Enforcer lieutenant autopsy: 4 days
Perform an autopsy on an Enforcer lieutenant.
Enforcer scout autopsy: 6 days
Perform an autopsy on an Enforcer scout.
Enforcer RCU autopsy: 6 days
Perform an autopsy on an Enforcer RCU.
Coalition soldier autopsy: 4 days
Perform an autopsy on a Coalition soldier.
Enemy interrogation: 6 days [GOAL]
Allows you to subdue enemies and interrogate them.
North America
Canada: contacted [+250 income]
Eastern United States: contacted [+100 income] {radio tower cost: 150 credits}
Western United States: contacted [+125 income] {radio tower cost: 150 credits}
South America
No available contacts
Europe
No available contacts
Africa
No available contacts
Asia
No available contacts
Oceania
No available contacts
Resistance base: infinite
Reward: intel (rewarded every day)
Fortified building: 5 days
Reward: Reinforcements
Monthly supply cache: 3 days
Reward: 250 credits
Assault rifle (∞)
Submachine gun (∞)
Shotgun (∞)
Sniper rifle (∞)
Light machine gun (∞)
Designated marksman rifle (∞)
Battle rifle (∞)
Pistol (∞)
Combat knife (∞)
Crossbow (1)
Scattergun (1)
Steel Medulla~ (1)Flash Cannon (0)
A Salt Rifle (1)
"Pew Pew Gun" (Genesis Chain~) (1)
Standard armor (∞)
Berserker armor (0)Reinforced armor (1)
Frag grenade (∞)
Shrapnel grenade (1)
Date:
April 1st, 2048
Upcoming events:
Monthly supply cache: April 30th
Credits: 575 (+250 monthly)
Intel: 55
Plasteel alloys: 105
Prismstone: 35
Available reinforcements:
($100) Omicron Commandos (2)
engie_ninja levels up!
New rank obtained: Corporal!
Choose to increase HP, MD, or both.
Choose a new ability.
Tough Armor: Your armor is harder to destroy.
OR
Steady Weapon: Allows you to stead your weapon, increasing the accuracy of your next attack. Ends your turn, but has no cooldown.
Orbital ion cannon strike inbound.
Targets marked.
Players:
BioShock_Rules [Level 6 Assaulter] [XP: 460/500]
[HP: 400/400] [Minimum damage: 185] [Shotgun: 4/4] [Frag grenade (x1), Present (1)]
[Rushdown: Ready] [Deep Impact]
ka_doink1234o0 [Level 7 Engineer] [XP: 281/600]
[HP: 325/325] [Minimum damage: 155] [Flash Cannon: 3/3] [Frag grenade (x1), Christmas tree (2/2), Necronomicon (2/2)]
[Built Turret: Ready] [Build Barricade: Ready] [Turret Suppress] [Built to Last]
Gold [Level 7 Assaulter] [XP: 478/600]
[HP: 550/550] [Armor: 100] [Minimum damage: 190] ["Circle of Strife": 3/3] [Secondary: "High Noon"] [Frag grenade (x1), Distraction Disco Ball (1/1), Handful of MRSA (1/1)] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [Danger Close] [Soul Spear: 1 use]
auyeungyat [Level 6 Sharpshooter] [XP: 353/500]
[HP: 150/150] [Minimum damage: 200] ["Express Meteor": 3/3] [Frag grenade (x1)]
[Rangefinder] [Snapshot] [Dynamite with a Laser Beam: . . .]
Pricey12345 [Level 6 Juggernaut] [XP: 317/500]
[HP: 725/725] [Armor: 100] [Minimum damage: 140] ["Chaos Thunder": 5/5] [Frag grenade (x1), Lifelink (2/2), Nano Shot (1/1)] [Armor: Reactive Armor]
[Armored] [Pain Threshold] [Extended Mag]
engie_ninja [Level 7 Juggernaut] [XP: 96/600] {Leveling up}
[HP: 600/600] [Armor: 100] [Minimum damage: 205] [Giant Crab Pincer: 3/3] [Frag grenade (x1), Shock cannon (1/5), Null cannon (3/3), Bone Wheel] [Armor: Berserker Armor]
[Armored] [Close and Personal] [Heavy Rounds]
Zyngard [Level 5 Sharpshooter] [XP: 220/400] [TARGET]
[HP: 225/225] [Minimum damage: 190] [Ex Machina: 3/3] [Frag grenade (x1), Scorch cannon (1/5), Black hole projector (2/2)]
[Rangefinder] [Retaliate]
Doobyscoobydoo [Level 4 Engineer] [XP: 615/375] [TARGET]
[HP: 275/275] [Minimum damage: 130] [Assault Rifle: 4/4] [Frag grenade (x1), Present (1)] [Armor: Alien Skin Coat]
[Build Turret: Ready] [Build Barricade: Ready] [Good Cover]
TheRocketCat [Level 5 Grenadier] [XP 255/375] [TARGET]
[HP: 500/500] [Minimum damage: 140] [Assault Rifle: 4/4] [Frag grenade (x2)]
[Launch Grenade] [Shieldbreaker]
CobaltShade [Level 6 Support] [XP: 153/500] [TARGET]
[HP: 325/325] [Minimum damage: 150] [Assault Rifle: 4/4] [Frag grenade (x1), Smoke grenade (x1)]
[Hack] [Electric Charge: 3/3]
SuperiorSupreme [Level 5 Grenadier] [XP: 204/375]
[HP: 525/525] [Minimum damage: 150] [Assault Rifle: 4/4] [Frag grenade (x2)]
[Launch Grenade] [Sapper]
Enemies:
None
Environment:
You're in the command center.
Objectives:
None
Other:
Orion, Alpha leader: !!
Weird guy: !
Encrypted datapad {Run diagnostics \ View files \ -. / ..- / .-.. / .-..}
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
Interrogate and Monthly supply cache. I view the files, then talk to Orion.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
Interrogation and supply cache.
Complipedia
I'll grab tougher armor. I like having tough armor. It makes me not die. Then I can make enemies not not die. I wonder if I should look into getting more ability to move to places...
GODDAMN IT
STUPID GENDERFLIP VIRUS
I rename my weapon Deus, and push all the buttons on the Datapad. Because why enter things one by one?
+Votes.
You talk to Orion first.
Orion: You did a good job on that mission.
Gold: Thanks, sir.
Orion: Here, for your troubles.
You can now call in a squad of Alpha operatives as reinforcements!
You look over the files and see three that you can access right now. Most of the rest are encrypted, but a couple also appear corrupted. You can view any file right now.
"Entry 1, 01/01/48"
"Observations, 01/01/48"
"Dossier: Commander Marshall"
You can only have one active research project at a time, so you vote to do the alloy examination.
+Vote for fortified building.
Shrapnel grenade equipped and purchased, armor and weapon equipped.
You talk to him.
Weird guy: I can feel his presence...
Pricey: Whose presence? What are you talking about?
Weird guy: No one is safe. Unless...
He stares at you for a moment.
Weird guy: Take this. Find the source. Stop it.
He gives you some sort of device.
Pricey: Um... thanks?
+Votes.
I'm not sure, but I'm assuming this is a research vote.
You are now well rested.
Weapon renamed. You hit every button, but the datapad inexplicably prioritizes hitting "-. / ..- / .-.. / .-..". Another screen comes up.
"ERROR! Corruption detected. Loading incomplete. Please run diagnostics tool to identify problem.
Something is very [corrupt] [corrupt] found Epsilon today [corrupt] they can crack it, we might [corrupt] [corrupt] [corrupt] and that damn Marshall too."
You prepare.
Most players voted to scan the supply cache and research enemy interrogation.
[Status report]
April 1st: Scanning of the monthly supply cache begins.
April 1st: Enemy interrogation research begins.
...
April 4th: Monthly supply cache claimed. Obtained 250 credits.
...
April 6th: Enemy interrogation research is complete! We can now capture and interrogate enemies. All players now have the "Subdue" ability.
...
April 11th: Enemy research completed: Accuracy Drills. Enemies will be more accurate for a month.
April 11th: New mission(s) available!
Marshall: Team, just remember that we need to bring in a live Coalition officer for interrogation.
Operation Jagged Engine
Objective: Assassinate a high value target
Expected opposition: Moderate
Reward: 350 credits, 125 XP
Operation Secret Shriek
Objective: Assist cornered resistance operatives
Expected opposition: Light-moderate
Reward: 15 prismstone, 25 plasteel, 120 XP
Easy: 0 votes
Expect an easy time.
Normal: 0 votes
Expect a challenge.
Hard: 0 votes [chosen last mission]
Expect stiff competition.
(+0% XP earned)
XCOM: 0 votes
That's
XCOMRotC, baby!{Serial Escalation}
(+25% XP earned)
Unforgiving: 0 votes
Expect the worst.
{Ultra Hard}, {Exposure}
(+50% XP earned)
Available reinforcements:
($100) Omicron Commandos (2)
($0) Alpha Operatives (2)
Orbital ion cannon strike inbound.
Charging cannon...
Players:
BioShock_Rules [Level 6 Assaulter] [XP: 460/500]
[HP: 400/400] [Minimum damage: 185] [Shotgun: 4/4] [Frag grenade (x1), Present (1)]
[Rushdown: Ready] [Deep Impact] [Subdue: Ready]
ka_doink1234o0 [Level 7 Engineer] [XP: 281/600]
[HP: 325/325] [Minimum damage: 155] [Flash Cannon: 3/3] [Frag grenade (x1), Christmas tree (2/2), Necronomicon (2/2)]
[Built Turret: Ready] [Build Barricade: Ready] [Turret Suppress] [Built to Last] [Subdue: Ready]
Gold [Level 7 Assaulter] [XP: 478/600]
[HP: 550/550] [Armor: 100] [Minimum damage: 190] ["Circle of Strife": 3/3] [Secondary: "High Noon"] [Frag grenade (x1), Distraction Disco Ball (1/1), Handful of MRSA (1/1)] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [Danger Close] [Soul Spear: 1 use] [Subdue: Ready]
auyeungyat [Level 6 Sharpshooter] [XP: 353/500]
[HP: 150/150] [Minimum damage: 200] ["Express Meteor": 3/3] [Frag grenade (x1)]
[Rangefinder] [Snapshot] [Dynamite with a Laser Beam: . . .] [Subdue: Ready]
Pricey12345 [Level 6 Juggernaut] [XP: 317/500] {+15% XP earned for 4 turns}
[HP: 725/725] [Armor: 100] [Minimum damage: 140] ["Chaos Thunder": 5/5] [Frag grenade (x1), Lifelink (2/2), Nano Shot (1/1)] [Armor: Reactive Armor]
[Armored] [Pain Threshold] [Extended Mag] [Subdue: Ready]
engie_ninja [Level 7 Juggernaut] [XP: 96/600] {Leveling up}
[HP: 600/600] [Armor: 100] [Minimum damage: 205] [Giant Crab Pincer: 3/3] [Frag grenade (x1), Shock cannon (1/5), Null cannon (3/3), Bone Wheel] [Armor: Berserker Armor]
[Armored] [Close and Personal] [Heavy Rounds] [Subdue: Ready]
Zyngard [Level 5 Sharpshooter] [XP: 220/400]
[HP: 225/225] [Minimum damage: 190] [Deus: 3/3] [Frag grenade (x1), Scorch cannon (1/5), Black hole projector (2/2)]
[Rangefinder] [Retaliate] [Subdue: Ready]
Doobyscoobydoo [Level 4 Engineer] [XP: 615/375] [TARGET]
[HP: 275/275] [Minimum damage: 130] [Assault Rifle: 4/4] [Frag grenade (x1), Present (1)] [Armor: Alien Skin Coat]
[Build Turret: Ready] [Build Barricade: Ready] [Good Cover] [Subdue: Ready]
TheRocketCat [Level 5 Grenadier] [XP 255/375] [TARGET]
[HP: 500/500] [Minimum damage: 140] [Assault Rifle: 4/4] [Frag grenade (x2)]
[Launch Grenade] [Shieldbreaker] [Subdue: Ready]
CobaltShade [Level 6 Support] [XP: 153/500] [TARGET]
[HP: 325/325] [Minimum damage: 150] [Assault Rifle: 4/4] [Frag grenade (x1), Smoke grenade (x1)]
[Hack] [Electric Charge: 3/3] [Subdue: Ready]
SuperiorSupreme [Level 5 Grenadier] [XP: 204/375]
[HP: 625/625] [Minimum damage: 170] [Steel Medulla~: 4/4] [Shrapnel grenade (x2)] [Armor: Reinforced Armor]
[Launch Grenade] [Sapper] [Subdue: Ready]
Enemies:
None
Environment:
You're in the command center.
Objectives:
[ ] Capture and interrogate a Coalition officer
Other:
Strange device {Doing nothing}
Encrypted datapad {Run diagnostics \ View files \ -. / ..- / .-.. / .-..}
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall}
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
To capture an enemy for interrogation, you need to use the Subdue ability on them. The chance of successfully capturing an enemy depends on how much HP the enemy has left. Enemies with less HP are more likely to be captured.
Reminder: Mouse over the modifiers attached to each difficulty to see what they do.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
Jagged Engine, hard.
Complipedia
Jagged Engine, hard. I run diagnostics. Something doesn't seem right...
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
Actually, that was my choice of level-up perk. Also, increase min damage.
Jagged Engine, X-Com difficulty. Getting sick of doing hard-difficulty.
GODDAMN IT
STUPID GENDERFLIP VIRUS
That's it. Jagged Engine, XCOM.
My games.
+Votes.
+Votes.
The datapad runs its diagnostics tool. It'll take some time to finish, so you should check back once the mission is complete.
My mistake. Tough Armor chosen, +15 MD.
+Votes.
+Votes.
+Votes.
+Votes.
Most players voted for Operation Jagged Engine on XCOM difficulty.
Marshall: A resistance contact just tipped us off to the location of a high value target working for the Coalition. They're offering a large bounty for his assassination, so your job is to locate the VIP, take him out, and get out before everything falls apart.
Operation Jagged Engine
Date: April 11th, 2048
Time: 15:33:45
Location: Vancouver, Canada
The team arrives. After a short walk, they encounter an enemy squad.
Marshall: We've located the enemy VIP. Move to execute.
Orbital ion cannon strike inbound.
Cannon charged. Firing...
Players:
BioShock_Rules [Level 6 Assaulter] [XP: 460/500]
[HP: 400/400] [Minimum damage: 185] [Shotgun: 4/4] [Frag grenade (x1), Present (1)]
[Rushdown: Ready] [Deep Impact] [Subdue: Ready]
ka_doink1234o0 [Level 7 Engineer] [XP: 281/600]
[HP: 325/325] [Minimum damage: 155] [Flash Cannon: 3/3] [Frag grenade (x1), Christmas tree (2/2), Necronomicon (2/2)]
[Built Turret: Ready] [Build Barricade: Ready] [Turret Suppress] [Built to Last] [Subdue: Ready]
Gold [Level 7 Assaulter] [XP: 478/600]
[HP: 550/550] [Armor: 100] [Minimum damage: 190] ["Circle of Strife": 3/3] [Secondary: "High Noon"] [Frag grenade (x1), Distraction Disco Ball (1/1), Handful of MRSA (1/1)] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [Danger Close] [Soul Spear: 1 use] [Subdue: Ready]
auyeungyat [Level 6 Sharpshooter] [XP: 353/500]
[HP: 150/150] [Minimum damage: 200] ["Express Meteor": 3/3] [Frag grenade (x1)]
[Rangefinder] [Snapshot] [Dynamite with a Laser Beam: . . .] [Subdue: Ready]
Pricey12345 [Level 6 Juggernaut] [XP: 317/500] {+15% XP earned for 4 turns}
[HP: 725/725] [Armor: 100] [Minimum damage: 140] ["Chaos Thunder": 5/5] [Frag grenade (x1), Lifelink (2/2), Nano Shot (1/1)] [Armor: Reactive Armor]
[Armored] [Pain Threshold] [Extended Mag] [Subdue: Ready]
engie_ninja [Level 7 Juggernaut] [XP: 96/600]
[HP: 600/600] [Armor: 100] [Minimum damage: 220] [Giant Crab Pincer: 3/3] [Frag grenade (x1), Shock cannon (1/5), Null cannon (3/3), Bone Wheel] [Armor: Berserker Armor]
[Armored] [Close and Personal] [Tough Armor] [Heavy Rounds] [Subdue: Ready]
Zyngard [Level 5 Sharpshooter] [XP: 220/400]
[HP: 225/225] [Minimum damage: 190] [Deus: 3/3] [Frag grenade (x1), Scorch cannon (1/5), Black hole projector (2/2)]
[Rangefinder] [Retaliate] [Subdue: Ready]
Doobyscoobydoo [Level 4 Engineer] [XP: 615/375] [TARGET]
[HP: 275/275] [Minimum damage: 130] [Assault Rifle: 4/4] [Frag grenade (x1), Present (1)] [Armor: Alien Skin Coat]
[Build Turret: Ready] [Build Barricade: Ready] [Good Cover] [Subdue: Ready]
TheRocketCat [Level 5 Grenadier] [XP 255/375] [TARGET]
[HP: 500/500] [Minimum damage: 140] [Assault Rifle: 4/4] [Frag grenade (x2)]
[Launch Grenade] [Shieldbreaker] [Subdue: Ready]
CobaltShade [Level 6 Support] [XP: 153/500] [TARGET]
[HP: 325/325] [Minimum damage: 150] [Assault Rifle: 4/4] [Frag grenade (x1), Smoke grenade (x1)]
[Hack] [Electric Charge: 3/3] [Subdue: Ready]
SuperiorSupreme [Level 5 Grenadier] [XP: 204/375]
[HP: 625/625] [Minimum damage: 170] [Steel Medulla~: 4/4] [Shrapnel grenade (x2)] [Armor: Reinforced Armor]
[Launch Grenade] [Sapper] [Subdue: Ready]
Enemies:
Enforcer lieutenant [Aim: 85] [Evasion: 0] [Dodge: 10]
[HP: 800/800] [Enforcer Repeater: 4/4]
[Mark Target: Ready]
Conditioned scout [Aim: 83] [Evasion: 15] [Dodge: 15]
[HP: 500/500] [Enforcer SMG: 3/3]
[Distract: Ready]
Coalition officer [Aim: 85] [Evasion: 10] [Dodge: 5]
[HP: 1,200/1,200] [Coalition Repeater: 4/4]
[Mark Target: Ready] [Missile Strike: Ready]
Environment:
You're in the streets. There are buildings all around that can serve as cover. There is little traffic in this area.
Objectives:
[ ] (story) Capture and interrogate a Coalition officer
[ ] Assassinate the target
[ ] Evacuate the area
[ ] (alpha challenge) Assassinate the target within 2 turns of finding him
Map:
/===N===\
| X X X X |
| X X X X |
| X X X X |
| X [X] X X |
\===S===/
Current area:
/====N====\
| . . . . . . . . . |
| . . . I I . . . . |
| . . I . . . . . . |
| . . . . I . . . . |
\====S====/
Other:
Difficulty: XCOM
Serial Escalation
Strange device {Doing nothing}
Encrypted datapad {Run diagnostics \ View files \ -. / ..- / .-.. / .-..} {Diagnostics in progress}
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall}
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
The Subdue ability has infinite range. The only thing that affects its chance of success is the enemy's HP.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
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