I eat a sneaky mushroom skewer increasing my stealth to the point the enemies will not notice me even if I walk past in broad daylight making an extrem amount of sound and then sneak past
You are imbued with stealth capabilities, and use them to sneak past the enemies.
"Vision Pulse? That doesn't sound good. I'll need to disable that and his Sensor Dart to help us sneak past..."
I pull out my phone and type in H-A-C-K, allowing me to hack into his devices. Interestingly, they all run on Windows 10. Give me a second...
The Recon pauses for a moment to check his gear and notices some text on his HUD. "Configuring update for Windows 10. 3% complete..." Remembering that he's been putting off updates for months, he sighs, knowing his abilities will be unusable for a time. But hey, it's not like anyone actually crosses through here. It's been quiet here all month, a couple hours of updating shouldn't do any harm...right?
You force Recon's abilities to go on cooldown! +13 XP!
The Seraph’s beacon starts beeping because of a low battery. The patrols are distracted by this, leaving an opening for me to sneak by unnoticed. Many members of the patrol wonder WHY the beacon’s beeping was so loud as they return to their patrol.
I whisper that I want to read the latest datapad entry while racing across the sand to take cover and hide.
You make your way past the enemies and read the latest entry.
The plan:
All my research has gotten me nowhere. Timelines are disappearing left and right, and there's still no sign of the cause. I'm terrified. At any moment, our own timeline could disappear. I need to find what's destroying timelines, and fast. I've pivoted my efforts and have begun to build a device that will allow me to travel between timelines. I've codenamed this project the "Timegate". Using the Timegate, I'm hoping I'll be able to find another timeline, tell them what's happening, and get them to help me stop it. Initial tests of the Timegate look promising.
Additionally, I've noticed some patterns in vanishing timelines. They always seem to exhibit similar behavior before vanishing. Their advancement begins to slow down, some people begin disappearing, and eventually, the timeline itself fades away. I've seen this happen to several timelines that showed no sign of slowing down, and it makes me wonder if anyone is truly safe...
I consume an invisibility apple, granting me INVISIBILITY! I sneak by, after which, it wears off. Well, that didn't last long.
You briefly go invisible, and sneak past the enemies.
My action: I make a duplicate of Ruin's grapple hook and silently grapple toward the blacksite.
You slip past the enemies and approach the blacksite. After a quick hack, you disengage the lock on the door and enter, still undetected.
Bio: Wow, I expected a lot worse.
The inside of the blacksite is a sprawling web of data banks, servers, and monitors connected to surveillance feeds across the world. You try to count how many data stores must be in here, but you give up after 30.
Pippin: There is a lot of information stored here...
Bacon: There's no way we'd be able to copy all of it.
You notice one of the surveillance feeds is monitoring a specific location in Canada. One dangerously close to the Capital.
Gold: Do you think they know about the city?
Algot: Hopefully not. We're gonna have hell coming our way if they do.
As you move to copy any valuable information you find, you notice the data stores are connected to a large security grid nearby. You'll have to disable it to get what you need.
Bio: Guess we're gonna have to fight it out.
Take some time to prepare before engaging the security grid.
You're inside the blacksite. Aside from the massive network of data stores, servers, and surveillance monitors, there is little of note. You see two locked doors on either side of the room, which may lead to something interesting.
Map (width: 18):
/=========N=========\
A| \ \ . . I I I I I I I I I I . . \ \ |
B| \ \ . . . . . . . . . . . . . . \ \ |
C| . . . . . . . . . . . . . . . . . . |
D| . . \ \ . . . . \ \ . . . . \ \ . . |
E| . . \ \ . . . . \ \ . . . . \ \ . . |
F| . . . . . . . . I . . . . . . . . . |
G| . . . . . . . . . . . . . . . . . . |
\=========S=========/
Objectives:
[X] Reach the blacksite
[ ] Disable the security grid
Other:
Locked door [S|?|L|S|?|?|C|?]
Locked door [W|?|I|S|?|?|R| |?|F| |?|H|?| |W|?|R|?]
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Plasma Bolter [$150]: Grants two uses of the Coalition soldier's Plasma Bolt ability.
Concussion Grenade [$120]: Launches all enemies away from a tile with minimal damage, either launching them into the air for high fall damage, or sending them flying.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Marker [$150]: Grants two uses of the Enforcer lieutenant's Mark Target ability. Can only have one marked target at a time.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Super Mushroom [$100]: Restores 25% of your HP and increases your damage output by 25% until you take damage.
It only has 4 health, but it has immunity... hmmmm... Electrified floor seems dangerous, we should be careful of that. I shift my weapon to electric damage and reload, preparing for the fight ahead.
Rollback Post to RevisionRollBack
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
I head towards the door on the right, my Prismatic Lightning armor rebuffing electricity back into the floor if I happen to walk on the electrified bits. I also buy a vowel and input 'A' into the code cracker.
It only has 4 health, but it has immunity... hmmmm... Electrified floor seems dangerous, we should be careful of that. I shift my weapon to electric damage and reload, preparing for the fight ahead.
I head towards the door on the right, my Prismatic Lightning armor rebuffing electricity back into the floor if I happen to walk on the electrified bits. I also buy a vowel and input 'A' into the code cracker.
You head over to the right and find out that A is incorrect.
You're inside the blacksite. Aside from the massive network of data stores, servers, and surveillance monitors, there is little of note. You see two locked doors on either side of the room, which may lead to something interesting.
Map (width: 18):
/=========N=========\
A| \ \ I . I I I I I I I I I I . I \ \ |
B| \ \ . . . . . . . . . . . . . . \ \ |
C| I . . . . . . . . . . . . . . . . I |
D| . . \ \ . . . . \ \ . . . . \ \ I . |
E| . . \ \ . . . . \ \ . . . . \ \ . . |
F| . . . I . . . . I . . . . . . . . . |
G| I . . . . . . . . . . . . . . . . I |
\=========S=========/
Objectives:
[X] Reach the blacksite
[ ] Disable the security grid
Other:
Locked door [S|?|L|S|?|?|C|E]
Locked door [W|?|I|S|?|E|R| |?|F| |?|H|E| |W|?|R|?]
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Plasma Bolter [$150]: Grants two uses of the Coalition soldier's Plasma Bolt ability.
Concussion Grenade [$120]: Launches all enemies away from a tile with minimal damage, either launching them into the air for high fall damage, or sending them flying.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Marker [$150]: Grants two uses of the Enforcer lieutenant's Mark Target ability. Can only have one marked target at a time.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Super Mushroom [$100]: Restores 25% of your HP and increases your damage output by 25% until you take damage.
Highest praise to anyone who picks up the reference.
I input Solstice on the locked door. I then toss a grenade at the clump of turrets. Also, is that a freaking Panzer Dragoon reference?!?! I THINK IT IS!
The defense grid summoned turrets, but they aren’t connected to the defense grid themselves, meaning it can’t directly control them. In addition, they are vulnerable to an old security bug that they could never fully patch without completely reprogramming the network to avoid it. I exploit that bug to start hijacking the turrets and turn them against the grid, one by one.
“Sometimes I wonder who designs some of these things...”
Rollback Post to RevisionRollBack
[Avatar] A render of two of my OCs in a Minecraft format.
I input Solstice on the locked door. I then toss a grenade at the clump of turrets. Also, is that a freaking Panzer Dragoon reference?!?! I THINK IT IS!
Solstice is correct! The door opens, revealing a hallway leading further into the blacksite! You throw a grenade, dealing 120 damage to a turret. +8 XP.
It might be. What I was going for was a song by Dan Terminus called Margaritifer, although that part of the song might be a Panzer Dragoon reference itself.
The defense grid summoned turrets, but they aren’t connected to the defense grid themselves, meaning it can’t directly control them. In addition, they are vulnerable to an old security bug that they could never fully patch without completely reprogramming the network to avoid it. I exploit that bug to start hijacking the turrets and turn them against the grid, one by one.
“Sometimes I wonder who designs some of these things...”
You're inside the blacksite. Aside from the massive network of data stores, servers, and surveillance monitors, there is little of note. You see two locked doors on either side of the room, which may lead to something interesting.
Map (width: 18):
/=========N=========\
A| \ \ I . I I I I I I I I I I . I \ \ |
B| \ \ . . . . . . . . . . . . . . \ \ |
C| I . . . . . . . . . . . . . . . . I |
D| . . \ \ . . . . \ \ . . . . \ \ I . |
E| . . \ \ . . . . \ \ . . . . \ \ . . |
F| . . . I . . . . I . . . . . . . . . |
G| I . . . . . . . . . . . . . . . . I |
\=========S=========/
Objectives:
[X] Reach the blacksite
[ ] Disable the security grid
Other:
Locked door [S|O|L|S|T|I|C|E] {leads further into blacksite}
Locked door [W|H|I|S|P|E|R| |O|F| |T|H|E| |W|O|R|?]
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Plasma Bolter [$150]: Grants two uses of the Coalition soldier's Plasma Bolt ability.
Concussion Grenade [$120]: Launches all enemies away from a tile with minimal damage, either launching them into the air for high fall damage, or sending them flying.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Marker [$150]: Grants two uses of the Enforcer lieutenant's Mark Target ability. Can only have one marked target at a time.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Super Mushroom [$100]: Restores 25% of your HP and increases your damage output by 25% until you take damage.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
A drill drone from another dimension comes up from below, smashing through and absorbing the turret’s mass before going back underground and returning to where it SHOULD have been from where it SHOULDN’T have been. Hopefully that didn’t open up any tunnels for any mobs to come out of...
Rollback Post to RevisionRollBack
[Avatar] A render of two of my OCs in a Minecraft format.
A drill drone from another dimension comes up from below, smashing through and absorbing the turret’s mass before going back underground and returning to where it SHOULD have been from where it SHOULDN’T have been. Hopefully that didn’t open up any tunnels for any mobs to come out of...
The turret takes 400 damage! +25 XP!
My action: I shoot one of the turrets for 315 damage.
[Enemy turn]
The security grid exposes one of its power cores to vent heat. This lowers the cooldown of its abilities.
One turret fires at Bacon, dealing 160 damage.
The hacked turret shoots the power core for 160 damage.
The third turret shoots the hacked turret for 160 damage.
The fourth turret shoots Gold, but misses.
The fifth turret fires at Miner, but misses.
Strange creatures crawl up from the hole in the ground!
Automated turret was killed by Pippin, Bio, and Gold!
You're inside the blacksite. Aside from the massive network of data stores, servers, and surveillance monitors, there is little of note. You see two locked doors on either side of the room, which may lead to something interesting.
Map (width: 18):
/=========N=========\
A| \ \ I I I I I I I I I I I I . I \ \ |
B| \ \ . . . . . . . . . . . . . . \ \ |
C| I . . . . . . . . . . . . . . . . . |
D| . . \ \ . . . . \ \ . . . . \ \ . . |
E| . . \ \ . . . . \ \ I . . . \ \ . . |
F| . . . I . . . . I . . . . . . . I I |
G| I . . . . . . . . . . . . . . I I I |
\=========S=========/
Objectives:
[X] Reach the blacksite
[ ] Disable the security grid
Other:
Locked door [S|O|L|S|T|I|C|E] {leads further into blacksite}
Locked door [W|H|I|S|P|E|R| |O|F| |T|H|E| |W|O|R|M] {leads further into blacksite}
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Plasma Bolter [$150]: Grants two uses of the Coalition soldier's Plasma Bolt ability.
Concussion Grenade [$120]: Launches all enemies away from a tile with minimal damage, either launching them into the air for high fall damage, or sending them flying.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Marker [$150]: Grants two uses of the Enforcer lieutenant's Mark Target ability. Can only have one marked target at a time.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Super Mushroom [$100]: Restores 25% of your HP and increases your damage output by 25% until you take damage.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Oh jeez, we might be in over our heads here. I grab a jaw worm right up from out of the ground and throw it at the nearest Jaw Worm WITH ELECTRIC STRENGTH. I get into cover if I can as well.
Rollback Post to RevisionRollBack
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
I advance to make sure at least one enemy is in line of sight, then shoot Null Cannon
I consume an invisibility apple, granting me INVISIBILITY! I sneak by, after which, it wears off. Well, that didn't last long.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
You are imbued with stealth capabilities, and use them to sneak past the enemies.
You force Recon's abilities to go on cooldown! +13 XP!
You distract the enemies and move past them.
You sneak past the enemies.
You make your way past the enemies and read the latest entry.
The plan:
All my research has gotten me nowhere. Timelines are disappearing left and right, and there's still no sign of the cause. I'm terrified. At any moment, our own timeline could disappear. I need to find what's destroying timelines, and fast. I've pivoted my efforts and have begun to build a device that will allow me to travel between timelines. I've codenamed this project the "Timegate". Using the Timegate, I'm hoping I'll be able to find another timeline, tell them what's happening, and get them to help me stop it. Initial tests of the Timegate look promising.
Additionally, I've noticed some patterns in vanishing timelines. They always seem to exhibit similar behavior before vanishing. Their advancement begins to slow down, some people begin disappearing, and eventually, the timeline itself fades away. I've seen this happen to several timelines that showed no sign of slowing down, and it makes me wonder if anyone is truly safe...
Since the rest of the team is maintaining stealth, you move forward, but only keep an eye on the enemies.
Hey now, there's no need to call anyone an idiot.
No shots were fired.
You briefly go invisible, and sneak past the enemies.
My action: I make a duplicate of Ruin's grapple hook and silently grapple toward the blacksite.
You slip past the enemies and approach the blacksite. After a quick hack, you disengage the lock on the door and enter, still undetected.
Bio: Wow, I expected a lot worse.
The inside of the blacksite is a sprawling web of data banks, servers, and monitors connected to surveillance feeds across the world. You try to count how many data stores must be in here, but you give up after 30.
Pippin: There is a lot of information stored here...
Bacon: There's no way we'd be able to copy all of it.
You notice one of the surveillance feeds is monitoring a specific location in Canada. One dangerously close to the Capital.
Gold: Do you think they know about the city?
Algot: Hopefully not. We're gonna have hell coming our way if they do.
As you move to copy any valuable information you find, you notice the data stores are connected to a large security grid nearby. You'll have to disable it to get what you need.
Bio: Guess we're gonna have to fight it out.
Take some time to prepare before engaging the security grid.
Players:
BioShock_Rules [Level 12 Assaulter] [XP: 588/800] [Position: F9]
[HP: 775/775] [Minimum damage: 315] [X12 Prism: 4/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Subdue: Ready] [Bone Roll: Ready]
Gold [Level 14 Assaulter] [XP: 661/900] [Position: F9]
[HP: 1,125/1,125] [Armor: 150/150] [Minimum damage: 415] [Spear of Ever Changing Elements (kinetic): 4/4] [Secondary: "Acid Drain"] [Frag grenade (x1), Dagaz rune (1/1)] [Armor: Omnicharged Durable Armor (kinetic)]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Run and Gun: Ready] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag] [Unbreakable Armor]
BaconBusterYT [Level 13 Runner] [XP: 446/850] [Position: F9]
[HP: 950/950] [Minimum damage: 405] ["The Salt Snake": 3/3] [Frag grenade (x1), Dry Baby (4/4), Portable barricade (1/1), An Insurmountable Skullfort, Reinforced armor (x2), Touch of Malice] [Armor: "Electric Rage"]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [All-Seeing] [Subdue: Ready]
FearTheKumquat [Level 11 Grenadier] [XP: 438/750]
[HP: 825/825] [Armor: 50/50] [Minimum damage: 140] [Lower Case Meteor: 15/15] [Frag grenade (x1), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: . . . .]
algot120 [Level 12 Assaulter] [XP: 735/800] [Position: E4] {High cover: +40 evasion}
[HP: 850/850] [Minimum damage: 295] [X12 Prism (kinetic): 3/4] [Armor: Reinforced armor] [Frag grenade (x1), Homing missile (1/1), Chaos Card (1/1)]
[Rushdown: Ready] [Subdue: Ready]
MinecraftSiegeEngineer [Level 12 Engineer] [XP: 249/800] [Position: F9]
[HP: 950/950] [Armor: 100] [Minimum damage: 345] [X12 Prism (kinetic): 4/4] [Rocket Launcher: 1/1] [Armor: Exoskeleton] [Frag grenade (x1), Prismatic null cannon+ (1/4), Arcane Wii Remote (1/1)]
[Build Turret: Ready] [Build Barricade: Ready] [Enhanced Targeting] [Build to Last] [Blast Proof] [Subdue: Ready]
Player_Miner [Level 12 Support] [XP: 45/800] [Position: F9]
[HP: 800/800] [Minimum damage: 380] [Heavy Assault Rifle: 4/4] [Frag grenade (x1), Smoke grenade (x1), Null cannon (3/3)]
[Hack: Ready] [Smoker] [Sprinter] [Active Control: Ready] [Flush Shot: Ready] [Subdue: Ready]
Merry_Pippin [Level 11 Runner] [XP: 315/750] [Position: F9]
[HP: 700/700] [Minimum damage: 245] [VMP: 3/3] [Frag grenade (x1), Volatile Plating] [Armor: Prismatic Lightning (none)]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Phantom] [Subdue: Ready] [Scope]
Enemies:
Blacksite defense grid [Aim: 0] [Evasion: 0] [Dodge: 0] [Position: A5 - A14]
HP: [====================] 4/4
[Spawn Turrets: Ready] [Call Reinforcements: Ready] [Immunity]
{SUPER} Electrified Floor: [|||||||||||||||||||] 0/20
Environment:
You're inside the blacksite. Aside from the massive network of data stores, servers, and surveillance monitors, there is little of note. You see two locked doors on either side of the room, which may lead to something interesting.
Map (width: 18):
/=========N=========\
A| \ \ . . I I I I I I I I I I . . \ \ |
B| \ \ . . . . . . . . . . . . . . \ \ |
C| . . . . . . . . . . . . . . . . . . |
D| . . \ \ . . . . \ \ . . . . \ \ . . |
E| . . \ \ . . . . \ \ . . . . \ \ . . |
F| . . . . . . . . I . . . . . . . . . |
G| . . . . . . . . . . . . . . . . . . |
\=========S=========/
Objectives:
[X] Reach the blacksite
[ ] Disable the security grid
Other:
Locked door [S|?|L|S|?|?|C|?]
Locked door [W|?|I|S|?|?|R| |?|F| |?|H|?| |W|?|R|?]
Difficulty: XCOM
Modifiers: World Rift
ka_doink's items [Glue gun]
Encrypted datapad [Missions Completed: 33%] [A|P|O|T|H|E|O|S|I|S| |V|E|I|L]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings \ Timelines \ The plan}
Money: 2,185 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Gauss repeater [$100]: A lightweight, rapid-fire weapon. Good for getting close. Upgrades all SMG-type weapons.
Shard launcher [$120]: A shotgun that fires metal shards. Use with caution. Upgrades all shotgun-type weapons.
Gauss sniper [$120]: Top of the line kinetic force. Extremely deadly. Upgrades all sniper rifle-type weapons.
Minigun [$120]: There's nothing mini about it... Upgrades all LMG-type weapons.
Gauss DMR [$90]: Less than a Gauss sniper, but more than a Gauss rifle. Upgrades all DMR-type weapons.
Gauss Battle Rifle [$90]: High impact, but not as graceful. Upgrades all battle rifle-type weapons.
Shotpistol [$80]: Fires shotgun shells. Good for executing enemies. Upgrades all pistol-type weapons.
Sword [$80]: What is a sword, if not a really long knife? Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Plasma Bolter [$150]: Grants two uses of the Coalition soldier's Plasma Bolt ability.
Concussion Grenade [$120]: Launches all enemies away from a tile with minimal damage, either launching them into the air for high fall damage, or sending them flying.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Marker [$150]: Grants two uses of the Enforcer lieutenant's Mark Target ability. Can only have one marked target at a time.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Super Mushroom [$100]: Restores 25% of your HP and increases your damage output by 25% until you take damage.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
It only has 4 health, but it has immunity... hmmmm... Electrified floor seems dangerous, we should be careful of that. I shift my weapon to electric damage and reload, preparing for the fight ahead.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I head towards the door on the right, my Prismatic Lightning armor rebuffing electricity back into the floor if I happen to walk on the electrified bits. I also buy a vowel and input 'A' into the code cracker.
#FOXESFORMINECRAFT Foxes for Minecraft forum.
I short circuit the electrified floor, weakening it's damage
I barricade the way we came in, turning it into a one-way door; we can get out, but anyone who comes to investigate can't get in.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I input the letter 'E'.
#FOXESFORMINECRAFT Foxes for Minecraft forum.
You transition to electric damage and reload.
You head over to the right and find out that A is incorrect.
You weaken the next use of the electrified floor.
You barricade the door, preventing the enemies outside from entering.
E is correct.
My action: I get into cover.
[Enemy turn]
The security grid detects your attempts at sabotage and infiltration, and activates!
Blacksite security grid: Unauthorized molecular structure detected. Purge: initiated.
The security grid summons several turrets.
Players:
BioShock_Rules [Level 12 Assaulter] [XP: 588/800] [Position: F4] {High cover: +40 evasion}
[HP: 775/775] [Minimum damage: 315] [X12 Prism: 4/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Subdue: Ready] [Bone Roll: Ready]
Gold [Level 14 Assaulter] [XP: 661/900] [Position: F9]
[HP: 1,125/1,125] [Armor: 150/150] [Minimum damage: 415] [Spear of Ever Changing Elements (electric): 4/4] [Secondary: "Acid Drain"] [Frag grenade (x1), Dagaz rune (1/1)] [Armor: Omnicharged Durable Armor (kinetic)]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Run and Gun: Ready] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag] [Unbreakable Armor]
BaconBusterYT [Level 13 Runner] [XP: 446/850] [Position: F9]
[HP: 950/950] [Minimum damage: 405] ["The Salt Snake": 3/3] [Frag grenade (x1), Dry Baby (4/4), Portable barricade (1/1), An Insurmountable Skullfort, Reinforced armor (x2), Touch of Malice] [Armor: "Electric Rage"]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [All-Seeing] [Subdue: Ready]
FearTheKumquat [Level 11 Grenadier] [XP: 438/750]
[HP: 825/825] [Armor: 50/50] [Minimum damage: 140] [Lower Case Meteor: 15/15] [Frag grenade (x1), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: . . . .]
algot120 [Level 12 Assaulter] [XP: 735/800] [Position: E4] {High cover: +40 evasion}
[HP: 850/850] [Minimum damage: 295] [X12 Prism (kinetic): 3/4] [Armor: Reinforced armor] [Frag grenade (x1), Homing missile (1/1), Chaos Card (1/1)]
[Rushdown: Ready] [Subdue: Ready]
MinecraftSiegeEngineer [Level 12 Engineer] [XP: 249/800] [Position: F9]
[HP: 950/950] [Armor: 100] [Minimum damage: 345] [X12 Prism (kinetic): 4/4] [Rocket Launcher: 1/1] [Armor: Exoskeleton] [Frag grenade (x1), Prismatic null cannon+ (1/4), Arcane Wii Remote (1/1)]
[Build Turret: Ready] [Build Barricade: Ready] [Enhanced Targeting] [Build to Last] [Blast Proof] [Subdue: Ready]
Player_Miner [Level 12 Support] [XP: 45/800] [Position: F9] {High cover: +40 evasion}
[HP: 800/800] [Minimum damage: 380] [Heavy Assault Rifle: 4/4] [Frag grenade (x1), Smoke grenade (x1), Null cannon (3/3)]
[Hack: Ready] [Smoker] [Sprinter] [Active Control: Ready] [Flush Shot: Ready] [Subdue: Ready]
Merry_Pippin [Level 11 Runner] [XP: 315/750] [Position: D17]
[HP: 700/700] [Minimum damage: 245] [VMP: 3/3] [Frag grenade (x1), Volatile Plating] [Armor: Prismatic Lightning (none)]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Phantom] [Subdue: Ready] [Scope]
Enemies:
Blacksite defense grid [Aim: 0] [Evasion: 0] [Dodge: 0] [Position: A5 - A14]
HP: [====================] 4/4
[Spawn Turrets: 3 turns] [Call Reinforcements: Ready] [Immunity]
{SUPER} Electrified Floor (weakened for 1 use): [|||||||||||||||||||] 0/20
Automated turret [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: A3]
[HP: 1,000/1,000] [Lightweight Machine Gun: 4/4]
Automated turret [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: A16]
[HP: 1,000/1,000] [Lightweight Machine Gun: 4/4]
Automated turret [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: C1]
[HP: 1,000/1,000] [Lightweight Machine Gun: 4/4]
Automated turret [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: C18]
[HP: 1,000/1,000] [Lightweight Machine Gun: 4/4]
Automated turret [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: G1]
[HP: 1,000/1,000] [Lightweight Machine Gun: 4/4]
Automated turret [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: G18]
[HP: 1,000/1,000] [Lightweight Machine Gun: 4/4]
Environment:
You're inside the blacksite. Aside from the massive network of data stores, servers, and surveillance monitors, there is little of note. You see two locked doors on either side of the room, which may lead to something interesting.
Map (width: 18):
/=========N=========\
A| \ \ I . I I I I I I I I I I . I \ \ |
B| \ \ . . . . . . . . . . . . . . \ \ |
C| I . . . . . . . . . . . . . . . . I |
D| . . \ \ . . . . \ \ . . . . \ \ I . |
E| . . \ \ . . . . \ \ . . . . \ \ . . |
F| . . . I . . . . I . . . . . . . . . |
G| I . . . . . . . . . . . . . . . . I |
\=========S=========/
Objectives:
[X] Reach the blacksite
[ ] Disable the security grid
Other:
Locked door [S|?|L|S|?|?|C|E]
Locked door [W|?|I|S|?|E|R| |?|F| |?|H|E| |W|?|R|?]
Difficulty: XCOM
Modifiers: World Rift
ka_doink's items [Glue gun]
Encrypted datapad [Missions Completed: 33%] [A|P|O|T|H|E|O|S|I|S| |V|E|I|L]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings \ Timelines \ The plan}
Money: 2,185 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Gauss repeater [$100]: A lightweight, rapid-fire weapon. Good for getting close. Upgrades all SMG-type weapons.
Shard launcher [$120]: A shotgun that fires metal shards. Use with caution. Upgrades all shotgun-type weapons.
Gauss sniper [$120]: Top of the line kinetic force. Extremely deadly. Upgrades all sniper rifle-type weapons.
Minigun [$120]: There's nothing mini about it... Upgrades all LMG-type weapons.
Gauss DMR [$90]: Less than a Gauss sniper, but more than a Gauss rifle. Upgrades all DMR-type weapons.
Gauss Battle Rifle [$90]: High impact, but not as graceful. Upgrades all battle rifle-type weapons.
Shotpistol [$80]: Fires shotgun shells. Good for executing enemies. Upgrades all pistol-type weapons.
Sword [$80]: What is a sword, if not a really long knife? Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Plasma Bolter [$150]: Grants two uses of the Coalition soldier's Plasma Bolt ability.
Concussion Grenade [$120]: Launches all enemies away from a tile with minimal damage, either launching them into the air for high fall damage, or sending them flying.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Marker [$150]: Grants two uses of the Enforcer lieutenant's Mark Target ability. Can only have one marked target at a time.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Super Mushroom [$100]: Restores 25% of your HP and increases your damage output by 25% until you take damage.
Highest praise to anyone who picks up the reference.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I input Solstice on the locked door. I then toss a grenade at the clump of turrets. Also, is that a freaking Panzer Dragoon reference?!?! I THINK IT IS!
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I jump a bit from the surprising appearance of the turret next to me and shoot it close up for heavy damage. I input 'N'.
#FOXESFORMINECRAFT Foxes for Minecraft forum.
The defense grid summoned turrets, but they aren’t connected to the defense grid themselves, meaning it can’t directly control them. In addition, they are vulnerable to an old security bug that they could never fully patch without completely reprogramming the network to avoid it. I exploit that bug to start hijacking the turrets and turn them against the grid, one by one.
“Sometimes I wonder who designs some of these things...”
I attempt to hack the grid itself
Solstice is correct! The door opens, revealing a hallway leading further into the blacksite! You throw a grenade, dealing 120 damage to a turret. +8 XP.
It might be. What I was going for was a song by Dan Terminus called Margaritifer, although that part of the song might be a Panzer Dragoon reference itself.
Close! The last word is off by one letter!
You land a critical hit on the turret that deals 350 damage! +23 XP! N is incorrect!
You manage to hack one of the turrets! +13 XP!
The grid effortlessly prevents your hack attempt!
My action: I shoot a turret, dealing 315 damage.
[Enemy turn]
The security grid calls for reinforcements.
One turret fires at Gold, dealing 160 damage.
The hacked turret fires at another turret for 160 damage.
The third turret fires at Miner, but misses.
The fourth turret shoots Pippin, dealing 160 damage.
The fifth turret fires at Miner for 160 damage.
The sixth turret shoots Gold and misses.
Players:
BioShock_Rules [Level 12 Assaulter] [XP: 608/800] [Position: F4] {High cover: +40 evasion}
[HP: 775/775] [Minimum damage: 315] [X12 Prism: 3/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Subdue: Ready] [Bone Roll: Ready]
Gold [Level 14 Assaulter] [XP: 669/900] [Position: F9] {Kinetically empowered for 2 turns}
[HP: 1,115/1,125] [Armor: 150/150] [Minimum damage: 415] [Spear of Ever Changing Elements (electric): 4/4] [Secondary: "Acid Drain"] [Frag grenade (x0), Dagaz rune (1/1)] [Armor: Omnicharged Durable Armor (kinetic)]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Run and Gun: Ready] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag] [Unbreakable Armor]
BaconBusterYT [Level 13 Runner] [XP: 446/850] [Position: F9]
[HP: 950/950] [Minimum damage: 405] ["The Salt Snake": 3/3] [Frag grenade (x1), Dry Baby (4/4), Portable barricade (1/1), An Insurmountable Skullfort, Reinforced armor (x2), Touch of Malice] [Armor: "Electric Rage"]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [All-Seeing] [Subdue: Ready]
FearTheKumquat [Level 11 Grenadier] [XP: 438/750]
[HP: 825/825] [Armor: 50/50] [Minimum damage: 140] [Lower Case Meteor: 15/15] [Frag grenade (x1), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: . . . .]
algot120 [Level 12 Assaulter] [XP: 735/800] [Position: E4] {High cover: +40 evasion}
[HP: 850/850] [Minimum damage: 295] [X12 Prism (kinetic): 3/4] [Armor: Reinforced armor] [Frag grenade (x1), Homing missile (1/1), Chaos Card (1/1)]
[Rushdown: Ready] [Subdue: Ready]
MinecraftSiegeEngineer [Level 12 Engineer] [XP: 249/800] [Position: F9]
[HP: 950/950] [Armor: 100] [Minimum damage: 345] [X12 Prism (kinetic): 4/4] [Rocket Launcher: 1/1] [Armor: Exoskeleton] [Frag grenade (x1), Prismatic null cannon+ (1/4), Arcane Wii Remote (1/1)]
[Build Turret: Ready] [Build Barricade: Ready] [Enhanced Targeting] [Build to Last] [Blast Proof] [Subdue: Ready]
Player_Miner [Level 12 Support] [XP: 78/800] [Position: F9] {High cover: +40 evasion}
[HP: 660/800] [Minimum damage: 380] [Heavy Assault Rifle: 4/4] [Frag grenade (x1), Smoke grenade (x1), Null cannon (3/3)]
[Hack: 2 turns] [Smoker] [Sprinter] [Active Control: Ready] [Flush Shot: Ready] [Subdue: Ready]
Merry_Pippin [Level 11 Runner] [XP: 315/750] [Position: D17] {Kinetically empowered for 2 turns}
[HP: 560/700] [Minimum damage: 245] [VMP: 2/3] [Frag grenade (x1), Volatile Plating] [Armor: Prismatic Lightning (kinetic)]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Phantom] [Subdue: Ready] [Scope]
Enemies:
Blacksite defense grid [Aim: 0] [Evasion: 0] [Dodge: 0] [Position: A5 - A14]
HP: [====================] 4/4
[Spawn Turrets: 2 turns] [Call Reinforcements: 4 turns] [Immunity]
{SUPER} Electrified Floor (weakened for 1 use): [|||||||||||||||||||] 6/20
Automated turret [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: A3]
[HP: 880/1,000] [Lightweight Machine Gun: 3/4]
Automated turret [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: A16] {Hacked for 3 turns}
[HP: 1,000/1,000] [Lightweight Machine Gun: 3/4]
Automated turret [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: C1]
[HP: 840/1,000] [Lightweight Machine Gun: 3/4]
Automated turret [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: C18]
[HP: 335/1,000] [Lightweight Machine Gun: 3/4]
Automated turret [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: G1]
[HP: 1,000/1,000] [Lightweight Machine Gun: 3/4]
Automated turret [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: G18]
[HP: 1,000/1,000] [Lightweight Machine Gun: 3/4]
Reinforcements inbound!
Environment:
You're inside the blacksite. Aside from the massive network of data stores, servers, and surveillance monitors, there is little of note. You see two locked doors on either side of the room, which may lead to something interesting.
Map (width: 18):
/=========N=========\
A| \ \ I . I I I I I I I I I I . I \ \ |
B| \ \ . . . . . . . . . . . . . . \ \ |
C| I . . . . . . . . . . . . . . . . I |
D| . . \ \ . . . . \ \ . . . . \ \ I . |
E| . . \ \ . . . . \ \ . . . . \ \ . . |
F| . . . I . . . . I . . . . . . . . . |
G| I . . . . . . . . . . . . . . . . I |
\=========S=========/
Objectives:
[X] Reach the blacksite
[ ] Disable the security grid
Other:
Locked door [S|O|L|S|T|I|C|E] {leads further into blacksite}
Locked door [W|H|I|S|P|E|R| |O|F| |T|H|E| |W|O|R|?]
Difficulty: XCOM
Modifiers: World Rift
ka_doink's items [Glue gun]
Encrypted datapad [Missions Completed: 33%] [A|P|O|T|H|E|O|S|I|S| |V|E|I|L]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings \ Timelines \ The plan}
Money: 2,185 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Gauss repeater [$100]: A lightweight, rapid-fire weapon. Good for getting close. Upgrades all SMG-type weapons.
Shard launcher [$120]: A shotgun that fires metal shards. Use with caution. Upgrades all shotgun-type weapons.
Gauss sniper [$120]: Top of the line kinetic force. Extremely deadly. Upgrades all sniper rifle-type weapons.
Minigun [$120]: There's nothing mini about it... Upgrades all LMG-type weapons.
Gauss DMR [$90]: Less than a Gauss sniper, but more than a Gauss rifle. Upgrades all DMR-type weapons.
Gauss Battle Rifle [$90]: High impact, but not as graceful. Upgrades all battle rifle-type weapons.
Shotpistol [$80]: Fires shotgun shells. Good for executing enemies. Upgrades all pistol-type weapons.
Sword [$80]: What is a sword, if not a really long knife? Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Plasma Bolter [$150]: Grants two uses of the Coalition soldier's Plasma Bolt ability.
Concussion Grenade [$120]: Launches all enemies away from a tile with minimal damage, either launching them into the air for high fall damage, or sending them flying.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Marker [$150]: Grants two uses of the Enforcer lieutenant's Mark Target ability. Can only have one marked target at a time.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Super Mushroom [$100]: Restores 25% of your HP and increases your damage output by 25% until you take damage.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I spray and pray at the turrets. Electricity gotta hurt em good, right?
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I use take cover and shoot again at turret number 4.
#FOXESFORMINECRAFT Foxes for Minecraft forum.
"WORM? Idk what the code is, but we should probably destroy those turrets before worrying about that."
I throw my Frag at the weakest Turret.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
A drill drone from another dimension comes up from below, smashing through and absorbing the turret’s mass before going back underground and returning to where it SHOULD have been from where it SHOULDN’T have been. Hopefully that didn’t open up any tunnels for any mobs to come out of...
Incorrect!
You fire at all of the hostile turrets turrets, dealing 83 damage to them! +26 XP!
You get into better cover and shoot turret 4, destroying it! +43 XP!
Correct! The door opens, revealing another path you can take into the blacksite!
You throw your grenade, dealing 120 damage to the turret. +8 XP.
The turret takes 400 damage! +25 XP!
My action: I shoot one of the turrets for 315 damage.
[Enemy turn]
The security grid exposes one of its power cores to vent heat. This lowers the cooldown of its abilities.
One turret fires at Bacon, dealing 160 damage.
The hacked turret shoots the power core for 160 damage.
The third turret shoots the hacked turret for 160 damage.
The fourth turret shoots Gold, but misses.
The fifth turret fires at Miner, but misses.
Strange creatures crawl up from the hole in the ground!
Automated turret was killed by Pippin, Bio, and Gold!
Players:
BioShock_Rules [Level 12 Assaulter] [XP: 641/800] [Position: F4] {High cover: +40 evasion}
[HP: 775/775] [Minimum damage: 315] [X12 Prism: 2/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Subdue: Ready] [Bone Roll: Ready]
Gold [Level 14 Assaulter] [XP: 682/900] [Position: F9] {Kinetically empowered for 1 turn}
[HP: 1,115/1,125] [Armor: 150/150] [Minimum damage: 415] [Spear of Ever Changing Elements (electric): 3/4] [Secondary: "Acid Drain"] [Frag grenade (x0), Dagaz rune (1/1)] [Armor: Omnicharged Durable Armor (kinetic)]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Run and Gun: Ready] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag] [Unbreakable Armor]
BaconBusterYT [Level 13 Runner] [XP: 446/850] [Position: F9]
[HP: 790/950] [Minimum damage: 405] ["The Salt Snake": 3/3] [Frag grenade (x0), Dry Baby (4/4), Portable barricade (1/1), An Insurmountable Skullfort, Reinforced armor (x2), Touch of Malice] [Armor: "Electric Rage"]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [All-Seeing] [Subdue: Ready]
FearTheKumquat [Level 11 Grenadier] [XP: 438/750]
[HP: 825/825] [Armor: 50/50] [Minimum damage: 140] [Lower Case Meteor: 15/15] [Frag grenade (x1), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: . . . .]
algot120 [Level 12 Assaulter] [XP: 735/800] [Position: E4] {High cover: +40 evasion}
[HP: 850/850] [Minimum damage: 295] [X12 Prism (kinetic): 3/4] [Armor: Reinforced armor] [Frag grenade (x1), Homing missile (1/1), Chaos Card (1/1)]
[Rushdown: Ready] [Subdue: Ready]
MinecraftSiegeEngineer [Level 12 Engineer] [XP: 249/800] [Position: F9]
[HP: 950/950] [Armor: 100] [Minimum damage: 345] [X12 Prism (kinetic): 4/4] [Rocket Launcher: 1/1] [Armor: Exoskeleton] [Frag grenade (x1), Prismatic null cannon+ (1/4), Arcane Wii Remote (1/1)]
[Build Turret: Ready] [Build Barricade: Ready] [Enhanced Targeting] [Build to Last] [Blast Proof] [Subdue: Ready]
Player_Miner [Level 12 Support] [XP: 103/800] [Position: F9] {High cover: +40 evasion}
[HP: 660/800] [Minimum damage: 380] [Heavy Assault Rifle: 3/4] [Frag grenade (x1), Smoke grenade (x1), Null cannon (3/3)]
[Hack: 1 turn] [Smoker] [Sprinter] [Active Control: Ready] [Flush Shot: Ready] [Subdue: Ready]
Merry_Pippin [Level 11 Runner] [XP: 358/750] [Position: E11] {High cover: +40 evasion} {Kinetically empowered for 1 turn}
[HP: 560/700] [Minimum damage: 245] [VMP: 1/3 {low ammo}] [Frag grenade (x1), Volatile Plating] [Armor: Prismatic Lightning (kinetic)]
[Agile] [Take Cover!: 3 turns] [Lightning Reflexes] [Phantom] [Subdue: Ready] [Scope]
Enemies:
Blacksite defense grid [Aim: 0] [Evasion: 0] [Dodge: 0] [Position: A5 - A14]
HP: [====================] 4/4
[Spawn Turrets: Ready] [Call Reinforcements: 1 turn] [Immunity]
{SUPER} Electrified Floor (weakened for 1 use): [|||||||||||||||||||] 12/20
Security grid power core [target] {Exposed for 2 turns}
[HP: 1,490/1,500] [Armor: 150]
Automated turret [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: A3]
[HP: 682/1,000] [Lightweight Machine Gun: 2/4]
Automated turret [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: A16] {Hacked for 2 turns}
[HP: 840/1,000] [Lightweight Machine Gun: 2/4]
Automated turret [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: C1]
[HP: 637/1,000] [Lightweight Machine Gun: 2/4]
Automated turret [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: G1]
[HP: 917/1,000] [Lightweight Machine Gun: 2/4]
Automated turret [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: G18]
[HP: 517/1,000] [Lightweight Machine Gun: 2/4]
Jaw worm [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: G16]
[HP: 500/500] [Jaw]
[Bellow: Ready]
Jaw worm [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: G17]
[HP: 470/470] [Jaw]
[Bellow: Ready]
Jaw worm [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: F18]
[HP: 470/470] [Jaw]
[Bellow: Ready]
Jaw worm [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: F17]
[HP: 490/490] [Jaw]
[Bellow: Ready]
Environment:
You're inside the blacksite. Aside from the massive network of data stores, servers, and surveillance monitors, there is little of note. You see two locked doors on either side of the room, which may lead to something interesting.
Map (width: 18):
/=========N=========\
A| \ \ I I I I I I I I I I I I . I \ \ |
B| \ \ . . . . . . . . . . . . . . \ \ |
C| I . . . . . . . . . . . . . . . . . |
D| . . \ \ . . . . \ \ . . . . \ \ . . |
E| . . \ \ . . . . \ \ I . . . \ \ . . |
F| . . . I . . . . I . . . . . . . I I |
G| I . . . . . . . . . . . . . . I I I |
\=========S=========/
Objectives:
[X] Reach the blacksite
[ ] Disable the security grid
Other:
Locked door [S|O|L|S|T|I|C|E] {leads further into blacksite}
Locked door [W|H|I|S|P|E|R| |O|F| |T|H|E| |W|O|R|M] {leads further into blacksite}
Difficulty: XCOM
Modifiers: World Rift
ka_doink's items [Glue gun]
Encrypted datapad [Missions Completed: 33%] [A|P|O|T|H|E|O|S|I|S| |V|E|I|L]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings \ Timelines \ The plan}
Money: 2,185 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Gauss repeater [$100]: A lightweight, rapid-fire weapon. Good for getting close. Upgrades all SMG-type weapons.
Shard launcher [$120]: A shotgun that fires metal shards. Use with caution. Upgrades all shotgun-type weapons.
Gauss sniper [$120]: Top of the line kinetic force. Extremely deadly. Upgrades all sniper rifle-type weapons.
Minigun [$120]: There's nothing mini about it... Upgrades all LMG-type weapons.
Gauss DMR [$90]: Less than a Gauss sniper, but more than a Gauss rifle. Upgrades all DMR-type weapons.
Gauss Battle Rifle [$90]: High impact, but not as graceful. Upgrades all battle rifle-type weapons.
Shotpistol [$80]: Fires shotgun shells. Good for executing enemies. Upgrades all pistol-type weapons.
Sword [$80]: What is a sword, if not a really long knife? Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Plasma Bolter [$150]: Grants two uses of the Coalition soldier's Plasma Bolt ability.
Concussion Grenade [$120]: Launches all enemies away from a tile with minimal damage, either launching them into the air for high fall damage, or sending them flying.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Marker [$150]: Grants two uses of the Enforcer lieutenant's Mark Target ability. Can only have one marked target at a time.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Super Mushroom [$100]: Restores 25% of your HP and increases your damage output by 25% until you take damage.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
Oh jeez, we might be in over our heads here. I grab a jaw worm right up from out of the ground and throw it at the nearest Jaw Worm WITH ELECTRIC STRENGTH. I get into cover if I can as well.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101