Still blind, I decide to learn to live with my disability by becoming a monk in Neo Tibet. Neo Tibet is, of course, in possession of the latest model of the Hyperbolic Time Chamber, where I train for a decade in the span of a second before stepping right back out. Having achieved level 100 one-handed, two-handed, and block skills, I return to the battlefield. Though my body hasn't healed, my soul is stronger than ever.
Then one of the enemies tells me this is all a dream. I don't believe him, so I hit him with Lv.10 Fist of Silence EX and explode him into melted chocolate. Suddenly, I realize that I was able to see him, despite that my blindness hasn't been healed. This is, in fact, a dream. Yawning, I wake up from my poorly-timed nap feeling refreshed. Now that I've rested, I pick up my rifle and wait for the debuff to disappear so I can blast somebody into next week.
I slip in a new magazine into my weapon, then dunk a bunch of snow into a batch of healing potion and let it absorb before spraying the potion snow at Gold. It simultaneously extinguishes and heals him.
I grab the RCU and drain all of his mitochondria from his cells, and then eat them to heal myself. That's how the "powerhouse of the cell" works, right?
You deal 292 damage to him and heal yourself for 58 HP. +20 XP.
Still blind, I decide to learn to live with my disability by becoming a monk in Neo Tibet. Neo Tibet is, of course, in possession of the latest model of the Hyperbolic Time Chamber, where I train for a decade in the span of a second before stepping right back out. Having achieved level 100 one-handed, two-handed, and block skills, I return to the battlefield. Though my body hasn't healed, my soul is stronger than ever.
Then one of the enemies tells me this is all a dream. I don't believe him, so I hit him with Lv.10 Fist of Silence EX and explode him into melted chocolate. Suddenly, I realize that I was able to see him, despite that my blindness hasn't been healed. This is, in fact, a dream. Yawning, I wake up from my poorly-timed nap feeling refreshed. Now that I've rested, I pick up my rifle and wait for the debuff to disappear so I can blast somebody into next week.
You're in a large, open room. There is little of note in the room, except for the support columns and the strange devices. The door is blocked by the vault guardian, who is being empowered by the devices.
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
I buy SUPERCHARGE. With the supercharge injected in my blood stream, memes begin to emit from my body. "Wait, wh- AND HIS NAME IS JOHN CENA! IMA FIRING MY LASER BWAHHHHH! GANGHAM STYLE-" Andddd so on and so forth. The memes poor all over me, which grants me MEME POWER! A weird voice says, "I WILL GRANT THEE ONE WISH." I say, "Wellllll... It would be n1ce to ge7 7he vault guardian ded (not a big surprise)." The weird voice says, "GOOD MEMAGE! I WILL GRANT YOUR WISH!" The memes across my body throw me towards the vault guardian, and with the power of MEMES, I hit him. AND HARD. The memes consume it's database, causing an OVERLOAD. The guardian is stunned at this show of power, as the memes come off me. "What in the name of Memeus happened?"
Rollback Post to RevisionRollBack
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
I remind the Vault Guardian about it’s projection Ability. The Vault Guardian realizes how good of an idea it would be to use it, and does so. BAD IDEA. I was actually COUNTING on the Vault Guardian doing that. When it makes the projection, I sneakily use the projection as a way to hack into the Vault Guardian’s systems, where I then proceed to disable every last one of it’s abilities without it noticing that I did it.
Rollback Post to RevisionRollBack
[Avatar] A render of two of my OCs in a Minecraft format.
I quickly reload, grab a Slimesling and put on some Slime Armor, and launch myself towards the Guardian. I get ricocheted everywhere as a result of this, and, because gun tropes, end up with my weapon firing at the Vault Guardian even though it shouldn't.
Rollback Post to RevisionRollBack
[Avatar] A render of two of my OCs in a Minecraft format.
He may have gotten most of my abilities, but he didn't get the one that matters! No longer blind, I can strike freely with my ultimate bullet that does all the work for me masterful technique! I use Lv.10 Fist of Silence EX that I learned in the dream to propel myself into the air, the ground below me bursting into a delicious chocolate splatter. In the air, I normally wouldn't be able to stabilize my shot. However, my experience with the SSG 08 has taught me that at the very peak of my jump will afford me perfect accuracy. For the briefest of moments, my velocity is zero - and I take the shot at the vault guardian.
I buy SUPERCHARGE. With the supercharge injected in my blood stream, memes begin to emit from my body. "Wait, wh- AND HIS NAME IS JOHN CENA! IMA FIRING MY LASER BWAHHHHH! GANGHAM STYLE-" Andddd so on and so forth. The memes poor all over me, which grants me MEME POWER! A weird voice says, "I WILL GRANT THEE ONE WISH." I say, "Wellllll... It would be n1ce to ge7 7he vault guardian ded (not a big surprise)." The weird voice says, "GOOD MEMAGE! I WILL GRANT YOUR WISH!" The memes across my body throw me towards the vault guardian, and with the power of MEMES, I hit him. AND HARD. The memes consume it's database, causing an OVERLOAD. The guardian is stunned at this show of power, as the memes come off me. "What in the name of Memeus happened?"
You become supercharged with M E M E S.
You deal 700 damage to the vault guardian! +39 XP!
I remind the Vault Guardian about it’s projection Ability. The Vault Guardian realizes how good of an idea it would be to use it, and does so. BAD IDEA. I was actually COUNTING on the Vault Guardian doing that. When it makes the projection, I sneakily use the projection as a way to hack into the Vault Guardian’s systems, where I then proceed to disable every last one of it’s abilities without it noticing that I did it.
You attempt to hack into its systems, but it locks you out.
I quickly reload, grab a Slimesling and put on some Slime Armor, and launch myself towards the Guardian. I get ricocheted everywhere as a result of this, and, because gun tropes, end up with my weapon firing at the Vault Guardian even though it shouldn't.
You reload and hit the vault guardian for 320 damage! +18 XP!
He may have gotten most of my abilities, but he didn't get the one that matters! No longer blind, I can strike freely with my ultimate bullet that does all the work for me masterful technique! I use Lv.10 Fist of Silence EX that I learned in the dream to propel myself into the air, the ground below me bursting into a delicious chocolate splatter. In the air, I normally wouldn't be able to stabilize my shot. However, my experience with the SSG 08 has taught me that at the very peak of my jump will afford me perfect accuracy. For the briefest of moments, my velocity is zero - and I take the shot at the vault guardian.
You fire your DWaLB shot, dealing 650 damage! +36 XP!
You're in a large, open room. There is little of note in the room, except for the support columns and the strange devices. The door is blocked by the vault guardian, who is being empowered by the devices.
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
I ask the Prometheus captain if he has a permit to wear all that Armor. He realizes he forgot to renew it last week and is forced by the laws of the universe to remove it.
Rollback Post to RevisionRollBack
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
I try to remember what the Dry Baby does as I reload my gun. I take the baby out of my pocket and examine it. The Vault Guardian realizes that I've been carrying around a baby in my pocket, and suddenly remembers that it hasn't seen its daughter since she went to school this morning. At this moment, it is struck by Gold's Rushdown Soul Spear, and the force of the blow convinces it that the baby I'm holding is in fact its daughter whose age has been reduced through some human wizardry. This prompts considerable stress in the guardian, which is bad for its health.
I ask the Prometheus captain if he has a permit to wear all that Armor. He realizes he forgot to renew it last week and is forced by the laws of the universe to remove it.
He removes his armor and makes a mental note to renew his permit. +11 XP.
I try to remember what the Dry Baby does as I reload my gun. I take the baby out of my pocket and examine it. The Vault Guardian realizes that I've been carrying around a baby in my pocket, and suddenly remembers that it hasn't seen its daughter since she went to school this morning. At this moment, it is struck by Gold's Rushdown Soul Spear, and the force of the blow convinces it that the baby I'm holding is in fact its daughter whose age has been reduced through some human wizardry. This prompts considerable stress in the guardian, which is bad for its health.
Dry Baby has a chance to block incoming shots and deal a small amount of arcane damage to all enemies.
You reload and deal 420 damage to the vault guardian. +23 XP.
I heal up by taping myself up with FLEX SEAL! It's painful, but when there's a lotta damage, it gets the job done.
You heal yourself for 70 HP. +8 XP.
My action: I fire at the vault guardian, dealing 230 damage.
[Enemy turn]
The guardian is annoyed with how close its super is to charging, then unleashes a seismic wave that deals 100 damage to me and Fourteen, and sends both of us flying. This downs Fourteen.
The Prometheus-class captain immolates Miner, lighting him on fire and severely damaging his armor.
You're in a large, open room. There is little of note in the room, except for the support columns and the strange devices. The door is blocked by the vault guardian, who is being empowered by the devices.
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
I buy a flashbang, throw it, then run over to O5. "COME ON MAN, DON'T DIE. I CAN HEAR THE ANGELS!" I stuff a bandage in his face, which for some reason, heals him.
Rollback Post to RevisionRollBack
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
Now's our chance! I rush down the Prometheus captain and body-slam him into the 5.6th dimension. As he flails around in the void beyond our comprehension, I Take Cover behind a pillar or something, and notice that the captain has returned, albeit a bit more smoky and melted-y than expected.
Rollback Post to RevisionRollBack
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Still blind, I decide to learn to live with my disability by becoming a monk in Neo Tibet. Neo Tibet is, of course, in possession of the latest model of the Hyperbolic Time Chamber, where I train for a decade in the span of a second before stepping right back out. Having achieved level 100 one-handed, two-handed, and block skills, I return to the battlefield. Though my body hasn't healed, my soul is stronger than ever.
Then one of the enemies tells me this is all a dream. I don't believe him, so I hit him with Lv.10 Fist of Silence EX and explode him into melted chocolate. Suddenly, I realize that I was able to see him, despite that my blindness hasn't been healed. This is, in fact, a dream. Yawning, I wake up from my poorly-timed nap feeling refreshed. Now that I've rested, I pick up my rifle and wait for the debuff to disappear so I can blast somebody into next week.
There's no kill like overkill.
I perform impromptu Lasik surgery on Fear, curing his blindness. At least that's what the doctors said would happen.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I shoot in the opposite direction of the weakest enemy. For no good physical reason, the bullets hit them in the back of the head.
You use the flamethrower to absorb the fire burning you, and use it to deal 440 damage to the elite grunt. +24 XP.
You reload and restore 135 HP to Gold. +15 XP.
You deal 292 damage to him and heal yourself for 58 HP. +20 XP.
You buy the LMG upgrade, then deal 305 damage to the RCU. +17 XP.
You regain 140 HP. +15 XP.
Fear's blindness expired, so your surgery heals him for 80 HP. +9 XP.
You finish off the RCU! +26 XP!
My action: I fire at the vault guardian for 230 damage.
[Enemy turn]
The vault guardian hits Fear with a dark surge, dealing 100 damage and temporarily disabling most of his abilities.
The elite grunt burns to death.
The Prometheus captain runs over to the other side of the map.
The elite cyber soldier reactivates.
Blitz-class RCU was killed by Miner, Bio, Bacon, and Fear!
Elite grunt was killed by Gold and Fourteen!
P̶͓̮l̵̡̙̮̜͘a̴͏̼̞͖͉ͅỵ̶̺͎͖̱e̮̣̺̻͖̹͝͠r͏̴̲͚̳̖̯̮͍̕ş̡͕͔:͏̝̮͕̙͘͟
BioShock_Rules [Level 10 Assaulter] [XP: 508/750] {Gravely wounded}
[HP: 55/575] [Minimum damage: 230] [Shotgun: 2/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Subdue: Ready] [Bone Roll: Ready]
Gold [Level 12 Assaulter] [XP: 285/800]
[HP: 233/675] [Armor: 75/100] [Minimum damage: 275] ["Desolate Circle of Strife": 2/4] [Secondary: "Acid Drain"] [Melee: Bowie Knife] [Frag grenade (x1), Instant Tree Seeds (1/2), Dagaz rune (1/1), Flamethrower (3/4), Scope, Extended mag, Juggernaut Armor] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag]
BaconBusterYT [Level 10 Runner] [XP: 716/700]
[HP: 173/650] [Minimum damage: 265] [A Salt Rifle: 0/3 {reload!}] [Frag grenade (x1), Reinforced armor, The Serpent] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [Subdue: Ready]
FearTheKumquat [Level 11 Grenadier] [XP: 304/750] {Mid cover: +30 evasion} {Silenced for 2 turns}
[HP: 433/625] [Armor: 10/50] [Minimum damage: 140] [Lower Case Meteor: 1/15] [Frag grenade (x1), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[
Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: ! ! ! !]O5Fourteen [Level 10 Assaulter] [XP: 644/700] {Mid cover: +30 evasion} {Gravely wounded}
[HP: 95/525] [Minimum damage: 215] [Shotgun: 2/4] [Frag grenade (x0)]
[Rushdown: Ready] [Phantom] [From the Shadows] [Ghost]
[Subdue: Ready]Player_Miner [Level 11 Support] [XP: 536/750] {Mid cover: +30 evasion}
[HP: 450/600] [Armor: 100/100] [Minimum damage: 305] [The̴ ̶Ȩnd̛ ǫf̛ D̡eso͘l̡ate ҉I҉so̴lat̵ion̡: 0/2 {reload!}] [Armor: Wonderwall] [Frag grenade (x0), Smoke grenade (x0), Electrified armor]
[Hack: Ready] [Smoker] [Sprinter] [Active Control: 2 turns] [Unbreakable armor]
ka_doink's gun turret [Aim: 75] [Evasion: 0] [Dodge: 0]
[HP: 50/250] [Armor: 50/50] [Ammo: 3/3]
E̸̵̫̳ṇ͍͎̹͎͚̖e͎̣̼̩̹̫m͚̥̫̀ì̥͖̬̜͎̭̰̺͠ͅe̠̮͚̳s̶̡̢̺̝̺̱̪̘͓̙:҉͚̞̟̙̟̫͠ͅ
Vault guardian [Aim: 85] [Evasion: 5] [Dodge: 0]
HP [====================] 7,270/7,500 [Guardian's Lance: 4/5]
[
Immune] [Seismic Wave: Ready] [Rending Howl: Ready] [Dark Surge: 5 turns] [Create Projection: Ready]{SUPER} All Come to Ruin [||||||||||||||||||||||||||||||] 16/30
Prometheus-class captain [Aim: 80] [Evasion: 15] [Dodge: 10]
[HP: 1,600/1,600] [Armor: 100] [Flamethrower: 3/4] [Incendiary grenade (x1)]
[Fireproof] [Immolate: Ready]
Elite cyber soldier [Aim: 75] [Evasion: 25] [Dodge: 0]
[HP: 1,800/1,800] [Armor: 200] [Autocannon: 4/4] [Grenade launcher (x2)]
[Cybernetic]
Environment:
You're in a large, open room. There is little of note in the room, except for the support columns and the strange devices. The door is blocked by the vault guardian, who is being empowered by the devices.
O͖͠b̬͎͓̟̭̙̕j͍͜e̬̹ct͈̥̯̺̙ͅi̞vè̥ș͚͙̥:̺͍͔̭̳
[X] Capture the plates to open the door
[X] Defend the plates for 2 turns
[X] Plant and defend the breaching charges
[X] Destroy the ruin cores
[ ] Kill the vault guardian
M̉͛ͯȁͤ͂̃ͩp̨̎̀ͧͯͭ̑̆:
/̭͓͉͖͇̦́ͅ=̡̗̠=̟͍̫͝=̴===N======\
| I . I . . . . . . . . . . . |
| . . I I . . . . . . . . . . |
| I . \ \ . . . . . . \ I . . |
| I . \ \ . . . . . . \ \ . . |
| . . . . . . I . . . . . . . |
| . I . . . . . . . . . . . . |
\======S====ͤ=͌ͥ̇ͬ̄͒=̈́͑/̏
O̷t̾̇̐he͐͊̿̓̏r̄ͫ͑̍ͯ͜:
W͖̣̥͔ͅó̦̗͔̗͎͚͙r̴̹ļ̩͇̦̤d̢ corruption: 30%
Pile of snow (can be used for snowballs)
ka_doink's items [Glue gun, black hole projector]
{Heroic}
Encrypted datapad [Lives Ended: 20%] [Blood Sacrificed: 51%] [Essence Gathered: 20%]
E͌̓͘nc͂̆ͫ̊͢r̽̍y͟p̧̎ͧ͛̀ͩtͮͨ͑ͭ͂̆e͒̀ḑ́̔̈ ͮ̌̇ͥ̑͞d͒̓̊̈͞aͬ͆͞t̋̃ͩ̐̒̇aͥ̎pad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
M̛o̺͔̯̗n̯͙̟e̜͈̘ỳ͙͇: ͔̺̻͍̲̙1̸͍̩͍0̡̗̬͙͔̜0̫͔̮̗̺ credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I buy SUPERCHARGE. With the supercharge injected in my blood stream, memes begin to emit from my body. "Wait, wh- AND HIS NAME IS JOHN CENA! IMA FIRING MY LASER BWAHHHHH! GANGHAM STYLE-" Andddd so on and so forth. The memes poor all over me, which grants me MEME POWER! A weird voice says, "I WILL GRANT THEE ONE WISH." I say, "Wellllll... It would be n1ce to ge7 7he vault guardian ded (not a big surprise)." The weird voice says, "GOOD MEMAGE! I WILL GRANT YOUR WISH!" The memes across my body throw me towards the vault guardian, and with the power of MEMES, I hit him. AND HARD. The memes consume it's database, causing an OVERLOAD. The guardian is stunned at this show of power, as the memes come off me. "What in the name of Memeus happened?"
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I remind the Vault Guardian about it’s projection Ability. The Vault Guardian realizes how good of an idea it would be to use it, and does so. BAD IDEA. I was actually COUNTING on the Vault Guardian doing that. When it makes the projection, I sneakily use the projection as a way to hack into the Vault Guardian’s systems, where I then proceed to disable every last one of it’s abilities without it noticing that I did it.
I heal our lowest-health friendo with the power of friendship. And drugs. Mostly drugs.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
Need more posts...
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I grab some of the excess memes around me and throw it at the core, which thinks it is bullets, and takes damage.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I quickly reload, grab a Slimesling and put on some Slime Armor, and launch myself towards the Guardian. I get ricocheted everywhere as a result of this, and, because gun tropes, end up with my weapon firing at the Vault Guardian even though it shouldn't.
He may have gotten most of my abilities, but he didn't get the one that matters! No longer blind, I can strike freely with my ultimate
bullet that does all the work for memasterful technique! I use Lv.10 Fist of Silence EX that I learned in the dream to propel myself into the air, the ground below me bursting into a delicious chocolate splatter. In the air, I normally wouldn't be able to stabilize my shot. However, my experience with the SSG 08 has taught me that at the very peak of my jump will afford me perfect accuracy. For the briefest of moments, my velocity is zero - and I take the shot at the vault guardian.There's no kill like overkill.
I reload, both my gun and my health bar, because I like living.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
You become supercharged with M E M E S.
You deal 700 damage to the vault guardian! +39 XP!
You attempt to hack into its systems, but it locks you out.
You heal me for 85 HP. +10 XP.
Your weapon empties its magazine to generate corruption, while also dealing 300 damage! +17 XP!
You reload and hit the vault guardian for 320 damage! +18 XP!
You fire your DWaLB shot, dealing 650 damage! +36 XP!
You reload and gain 70 HP. +8 XP.
My action: I throw out a bone roll on the vault guardian, but he avoids it with a quick roll.
[Enemy turn]
The vault guardian takes a shot at Fear, but misses.
The Prometheus captain uses his flamethrower on Miner, but misses.
The cyber soldier moves and launches a grenade at Fear, dealing 100 damage, destroying his armor, and weakening his cover.
P̶͓̮l̵̡̙̮̜͘a̴͏̼̞͖͉ͅỵ̶̺͎͖̱e̮̣̺̻͖̹͝͠r͏̴̲͚̳̖̯̮͍̕ş̡͕͔:͏̝̮͕̙͘͟
BioShock_Rules [Level 10 Assaulter] [XP: 508/750] {Gravely wounded}
[HP: 140/575] [Minimum damage: 230] [Shotgun: 2/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Subdue: Ready] [Bone Roll: 3 turns]
Gold [Level 12 Assaulter] [XP: 341/800]
[HP: 233/675] [Armor: 75/100] [Minimum damage: 275] ["Desolate Circle of Strife": 0/4 {reload!}] [Secondary: "Acid Drain"] [Melee: Bowie Knife] [Frag grenade (x1), Instant Tree Seeds (1/2), Dagaz rune (1/1), Flamethrower (3/4), Scope, Extended mag, Juggernaut Armor] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag]
BaconBusterYT [Level 10 Runner] [XP: 734/700]
[HP: 243/650] [Minimum damage: 265] [A Salt Rifle: 3/3] [Frag grenade (x1), Reinforced armor, The Serpent] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [Subdue: Ready]
FearTheKumquat [Level 11 Grenadier] [XP: 340/750] {Low cover: +20 evasion} {Silenced for 1 turn}
[HP: 343/625] [Armor: 0/50] [Minimum damage: 140] [Lower Case Meteor: 0/15 {reload!}] [Frag grenade (x1), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[
Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: . . . .]O5Fourteen [Level 10 Assaulter] [XP: 644/700] {Mid cover: +30 evasion} {Gravely wounded}
[HP: 95/525] [Minimum damage: 215] [Shotgun: 2/4] [Frag grenade (x0)]
[Rushdown: Ready] [Phantom] [From the Shadows] [Ghost]
[Subdue: Ready]Player_Miner [Level 11 Support] [XP: 554/750] {Mid cover: +30 evasion}
[HP: 450/600] [Armor: 100/100] [Minimum damage: 305] [The̴ ̶Ȩnd̛ ǫf̛ D̡eso͘l̡ate ҉I҉so̴lat̵ion̡: 1/2] [Armor: Wonderwall] [Frag grenade (x0), Smoke grenade (x0), Electrified armor]
[Hack: 2 turns] [Smoker] [Sprinter] [Active Control: 1 turn] [Unbreakable armor]
ka_doink's gun turret [Aim: 75] [Evasion: 0] [Dodge: 0]
[HP: 50/250] [Armor: 50/50] [Ammo: 3/3]
E̸̵̫̳ṇ͍͎̹͎͚̖e͎̣̼̩̹̫m͚̥̫̀ì̥͖̬̜͎̭̰̺͠ͅe̠̮͚̳s̶̡̢̺̝̺̱̪̘͓̙:҉͚̞̟̙̟̫͠ͅ
Vault guardian [Aim: 85] [Evasion: 5] [Dodge: 0] {Corruption: 9%}
HP [===============/=====] 5,300/7,500 [Guardian's Lance: 3/5]
[
Immune] [Seismic Wave: Ready] [Rending Howl: Ready] [Dark Surge: 4 turns] [Create Projection: Ready]{SUPER} All Come to Ruin [||||||||||||||||||||||||||||||] 24/30
Prometheus-class captain [Aim: 80] [Evasion: 15] [Dodge: 10] {Corruption: 9%}
[HP: 1,600/1,600] [Armor: 100] [Flamethrower: 3/4] [Incendiary grenade (x1)]
[Fireproof] [Immolate: Ready]
Elite cyber soldier [Aim: 75] [Evasion: 25] [Dodge: 0] {Corruption: 9%}
[HP: 1,800/1,800] [Armor: 200] [Autocannon: 4/4] [Grenade launcher (x1)]
[Cybernetic]
Environment:
You're in a large, open room. There is little of note in the room, except for the support columns and the strange devices. The door is blocked by the vault guardian, who is being empowered by the devices.
O͖͠b̬͎͓̟̭̙̕j͍͜e̬̹ct͈̥̯̺̙ͅi̞vè̥ș͚͙̥:̺͍͔̭̳
[X] Capture the plates to open the door
[X] Defend the plates for 2 turns
[X] Plant and defend the breaching charges
[X] Destroy the ruin cores
[ ] Kill the vault guardian
M̉͛ͯȁͤ͂̃ͩp̨̎̀ͧͯͭ̑̆:
/̭͓͉͖͇̦́ͅ=̡̗̠=̟͍̫͝=̴===N======\
| I I I . . . . . . . . . . . |
| . I I . . . . . . . . . . . |
| I . \ \ . . . . . . \ I . . |
| I . \ \ . . . . . . \ \ . . |
| . . . . . . I . . . . . . . |
| . . . . . . . . . . . . . . |
\======S====ͤ=͌ͥ̇ͬ̄͒=̈́͑/̏
O̷t̾̇̐he͐͊̿̓̏r̄ͫ͑̍ͯ͜:
W͖̣̥͔ͅó̦̗͔̗͎͚͙r̴̹ļ̩͇̦̤d̢ corruption: 33%
Pile of snow (can be used for snowballs)
ka_doink's items [Glue gun, black hole projector]
{Heroic}
Encrypted datapad [Lives Ended: 20%] [Blood Sacrificed: 52%] [Essence Gathered: 20%]
E͌̓͘nc͂̆ͫ̊͢r̽̍y͟p̧̎ͧ͛̀ͩtͮͨ͑ͭ͂̆e͒̀ḑ́̔̈ ͮ̌̇ͥ̑͞d͒̓̊̈͞aͬ͆͞t̋̃ͩ̐̒̇aͥ̎pad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
M̛o̺͔̯̗n̯͙̟e̜͈̘ỳ͙͇: ͔̺̻͍̲̙40̫͔̮̗̺ credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
"We might be in trouble guys..." I run into cover, reload, do a little jig, and Rushdown Soul Spear dat boss!
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I ask the Prometheus captain if he has a permit to wear all that Armor. He realizes he forgot to renew it last week and is forced by the laws of the universe to remove it.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I try to remember what the Dry Baby does as I reload my gun. I take the baby out of my pocket and examine it. The Vault Guardian realizes that I've been carrying around a baby in my pocket, and suddenly remembers that it hasn't seen its daughter since she went to school this morning. At this moment, it is struck by Gold's Rushdown Soul Spear, and the force of the blow convinces it that the baby I'm holding is in fact its daughter whose age has been reduced through some human wizardry. This prompts considerable stress in the guardian, which is bad for its health.
There's no kill like overkill.
I heal up by taping myself up with FLEX SEAL! It's painful, but when there's a lotta damage, it gets the job done.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
You take cover, reload, and perform your Rushdown + Soul Spear combo for 546 damage! +30 XP!
He removes his armor and makes a mental note to renew his permit. +11 XP.
Level up!
Choose to increase HP, MD, or both!
Dry Baby has a chance to block incoming shots and deal a small amount of arcane damage to all enemies.
You reload and deal 420 damage to the vault guardian. +23 XP.
You heal yourself for 70 HP. +8 XP.
My action: I fire at the vault guardian, dealing 230 damage.
[Enemy turn]
The guardian is annoyed with how close its super is to charging, then unleashes a seismic wave that deals 100 damage to me and Fourteen, and sends both of us flying. This downs Fourteen.
The Prometheus-class captain immolates Miner, lighting him on fire and severely damaging his armor.
The cyber soldier goes on overwatch.
Fourteen is down!
P̶͓̮l̵̡̙̮̜͘a̴͏̼̞͖͉ͅỵ̶̺͎͖̱e̮̣̺̻͖̹͝͠r͏̴̲͚̳̖̯̮͍̕ş̡͕͔:͏̝̮͕̙͘͟
BioShock_Rules [Level 10 Assaulter] [XP: 520/750] {Gravely wounded}
[HP: 40/575] [Minimum damage: 230] [Shotgun: 1/4 {low ammo}] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Subdue: Ready] [Bone Roll: 2 turns]
Gold [Level 12 Assaulter] [XP: 371/800] {Mid cover: +30 evasion} {Rapid Reaction for 2 turns}
[HP: 233/675] [Armor: 75/100] [Minimum damage: 275] ["Desolate Circle of Strife": 4/4] [Secondary: "Acid Drain"] [Melee: Bowie Knife] [Frag grenade (x1), Instant Tree Seeds (1/2), Dagaz rune (1/1), Flamethrower (3/4), Scope, Extended mag, Juggernaut Armor] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 0/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag]
BaconBusterYT [Level 11 Runner] [XP: 44/750] {Leveling up}
[HP: 313/650] [Minimum damage: 265] [A Salt Rifle: 3/3] [Frag grenade (x1), Reinforced armor, The Serpent] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [Subdue: Ready]
FearTheKumquat [Level 11 Grenadier] [XP: 363/750] {Low cover: +20 evasion}
[HP: 343/625] [Armor: 0/50] [Minimum damage: 140] [Lower Case Meteor: 12/15] [Frag grenade (x1), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: ! . . .]
O5Fourteen [Level 10 Assaulter] [XP: 644/700] {Bleeding out: 3 turns}
[HP: -5/525] [Minimum damage: 215] [Shotgun: 2/4] [Frag grenade (x0)]
[Rushdown: Ready] [Phantom] [From the Shadows] [Ghost]
[Subdue: Ready]Player_Miner [Level 11 Support] [XP: 554/750] {Mid cover: +30 evasion} {Burning for 3 turns}
[HP: 450/600] [Armor: 30/100] [Minimum damage: 305] [The̴ ̶Ȩnd̛ ǫf̛ D̡eso͘l̡ate ҉I҉so̴lat̵ion̡: 1/2] [Armor: Wonderwall] [Frag grenade (x0), Smoke grenade (x0), Electrified armor]
[Hack: 1 turn] [Smoker] [Sprinter] [Active Control: Ready] [Subdue: Ready] [Unbreakable armor]
ka_doink's gun turret [Aim: 75] [Evasion: 0] [Dodge: 0]
[HP: 50/250] [Armor: 50/50] [Ammo: 3/3]
E̸̵̫̳ṇ͍͎̹͎͚̖e͎̣̼̩̹̫m͚̥̫̀ì̥͖̬̜͎̭̰̺͠ͅe̠̮͚̳s̶̡̢̺̝̺̱̪̘͓̙:҉͚̞̟̙̟̫͠ͅ
Vault guardian [Aim: 85] [Evasion: 5] [Dodge: 0] {Corruption: 9%}
HP [===========/=========] 4,104/7,500 [Guardian's Lance: 3/5]
[
Immune] [Seismic Wave: 3 turns] [Rending Howl: Ready] [Dark Surge: 3 turns] [Create Projection: Ready]{SUPER} All Come to Ruin [||||||||||||||||||||||||||||||] 29/30
Prometheus-class captain [Aim: 80] [Evasion: 15] [Dodge: 10] {Corruption: 9%}
[HP: 1,600/1,600] [Flamethrower: 3/4] [Incendiary grenade (x1)]
[Fireproof] [Immolate: 3 turns]
Elite cyber soldier [Aim: 75] [Evasion: 25] [Dodge: 0] {Corruption: 9%} {On overwatch}
[HP: 1,800/1,800] [Armor: 200] [Autocannon: 4/4] [Grenade launcher (x1)]
[Cybernetic]
Environment:
You're in a large, open room. There is little of note in the room, except for the support columns and the strange devices. The door is blocked by the vault guardian, who is being empowered by the devices.
O͖͠b̬͎͓̟̭̙̕j͍͜e̬̹ct͈̥̯̺̙ͅi̞vè̥ș͚͙̥:̺͍͔̭̳
[X] Capture the plates to open the door
[X] Defend the plates for 2 turns
[X] Plant and defend the breaching charges
[X] Destroy the ruin cores
[ ] Kill the vault guardian
M̉͛ͯȁͤ͂̃ͩp̨̎̀ͧͯͭ̑̆:
/̭͓͉͖͇̦́ͅ=̡̗̠=̟͍̫͝=̴===N======\
| I . . I . . I I . . . . . . |
| . I I . . . . . . . . . . . |
| I . \ \ . . . . . . \ . . . |
| I . \ \ . . . . . . \ \ . . |
| . . . . . . I . . . . . . . |
| . . . . . . . . . . . . . . |
\======S====ͤ=͌ͥ̇ͬ̄͒=̈́͑/̏
O̷t̾̇̐he͐͊̿̓̏r̄ͫ͑̍ͯ͜:
W͖̣̥͔ͅó̦̗͔̗͎͚͙r̴̹ļ̩͇̦̤d̢ corruption: 33%
Pile of snow (can be used for snowballs)
ka_doink's items [Glue gun, black hole projector]
{Heroic}
Encrypted datapad [Lives Ended: 20%] [Blood Sacrificed: 54%] [Essence Gathered: 20%]
E͌̓͘nc͂̆ͫ̊͢r̽̍y͟p̧̎ͧ͛̀ͩtͮͨ͑ͭ͂̆e͒̀ḑ́̔̈ ͮ̌̇ͥ̑͞d͒̓̊̈͞aͬ͆͞t̋̃ͩ̐̒̇aͥ̎pad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
M̛o̺͔̯̗n̯͙̟e̜͈̘ỳ͙͇: ͔̺̻͍̲̙40̫͔̮̗̺ credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I buy a flashbang, throw it, then run over to O5. "COME ON MAN, DON'T DIE. I CAN HEAR THE ANGELS!" I stuff a bandage in his face, which for some reason, heals him.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
Now's our chance! I rush down the Prometheus captain and body-slam him into the 5.6th dimension. As he flails around in the void beyond our comprehension, I Take Cover behind a pillar or something, and notice that the captain has returned, albeit a bit more smoky and melted-y than expected.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!