If we can regain stealth, I just turn my LMG onto one of the grunts and open fire, standing in one place and basically becoming a turret for a few seconds in my attempt to bring down my target with the minimum amount of required effort. Which is to say, probably a lot of effort. And, to be honest, unless the grunt I targeted happens to have been wounded prior, I doubt my LMG will be able to kill him quickly enough... so I fire for more time just to make sure.
If we can't regard stealth, the above assault is retconned and I just... trudge slowly over to the nutshack.
Is stealth permanently removed if we attack one enemy squad, or will it come back once we leave the tile? Does coming out of stealth alert enemies to our position?
If yes to the first question, move north. If no, move to the shack.
If you attack a squad and they survive, you'll lose stealth for the mission and the enemies will be alerted to your position. If they all die, you'll keep stealth, but other enemies might hear the gunfire and investigate.
Ack! I must've fallen asleep to be non-contributing for so long! I need to be more careful out in the field!
Using my SUPER SPEED AGILITY, I pull off one of my special maneuvers that I trained hard for by making up on the spot: DIAGONAL SHOOTING RETREAT TO SHACK MANEUVER! It's where I dash back and forth diagonally, with my back to the area I'm retreating towards (the shack, for my weak self to hide in) while firing everything I have at the enemy! Shoot! Shoot! Shoot!
If I can, once I've flown inside the shack, I take a peek around.
With your superior speed, you can get to the shack without ending your turn.
From behind cover, you take aim and fire, dealing 95 damage to a grunt! +5 XP!
Anyway, if we can regain stealth when out of the tile(or the enemies notice us), I then take a bottle, fill it with water, and doing a bottle-flip, in which I threw it directly on top of a grunt, bashing its head.
Else I walk north.
We'll be engaging this squad, so you attack, dealing 160 damage to a grunt. +8 XP.
If we can regain stealth, I just turn my LMG onto one of the grunts and open fire, standing in one place and basically becoming a turret for a few seconds in my attempt to bring down my target with the minimum amount of required effort. Which is to say, probably a lot of effort. And, to be honest, unless the grunt I targeted happens to have been wounded prior, I doubt my LMG will be able to kill him quickly enough... so I fire for more time just to make sure.
If we can't regard stealth, the above assault is retconned and I just... trudge slowly over to the nutshack.
160 damage to grunt. +8 XP.
Me: I take cover behind a fence and throw my frag at the grunts, dealing 120 damage to all of them.
I level up from this.
[Enemy turn]
The enemies take cover and inform their allies of your presence.
One grunt fires at engie, critting for 225 damage. However, his armor blocks 100 damage.
Another grunt fires at me, hitting for 150 damage.
You're in a snowy field. There are a few car wrecks scattered about, as well as a few low fences. Far to the side, there's an old shack that could provide good cover. Inside of the shack is a large crate.
Map:
/===N===\
| X X [X] X |
| X X [X] X |
| X X X X |
\===S===/
Objectives:
[ ] Neutralize all enemies
[4,650/5,000] Device HP
Other:
Difficulty:
Enemies are at an ideal engagement range for all weapons.
Large crate [container]
Open containers to find useful items such as gear drops or inventory items.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
I then place two blades just at the opening of the sniper gun. I then shoot the bullet when the three grunts are near, and let the blade slice the bullet into three parts and give each of the grunts a whack. The blades are then seen to be carried off with the bullet to hit the grunts.
I can do 120 damage minimum, so... hmm... Firing on the middlemost Enforcer Grunt, and the top Enforcer Grunt. Half the shots for each one. Sharing is caring, after all, and what better to share than BOOLET?
I then place two blades just at the opening of the sniper gun. I then shoot the bullet when the three grunts are near, and let the blade slice the bullet into three parts and give each of the grunts a whack. The blades are then seen to be carried off with the bullet to hit the grunts.
I can do 120 damage minimum, so... hmm... Firing on the middlemost Enforcer Grunt, and the top Enforcer Grunt. Half the shots for each one. Sharing is caring, after all, and what better to share than BOOLET?
60 damage to both grunts! +6 XP!
You level up!
+25 HP and +10 MD!
Me: I run around the side, remaining behind a fence. I then whip a grunt with a tentacle, dealing 140 damage.
[Enemy turn]
One grunt moves to a car wreck, then fires at Pricey, missing.
The other grunt moves to a position where he and Pricey are no longer flanked. He then fires at Pricey, missing by a wide margin.
The device isn't shot this turn.
Enforcer grunt was killed by auyeungyat, engie, and Bio!
You're in a snowy field. There are a few car wrecks scattered about, as well as a few low fences. Far to the side, there's an old shack that could provide good cover. Inside of the shack is a large crate.
Map:
/===N===\
| X X [X] X |
| X X [X] X |
| X X X X |
\===S===/
Objectives:
[ ] Neutralize all enemies
[4,650/5,000] Device HP
Other:
Difficulty:
Enemies are at an ideal engagement range for all weapons.
Should I make another map to give a clearer idea of where everyone is on the tile? Or would that clutter the post up too much?
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
I presume that every mob in this area should be well dead, so I move north. Else I deal the killing blow to the grunts or fire petrol bullets at the newly came mob(if there were any reinforcement of mobs).
There's probably a grunt left, isn't there... If there is, I'll gun that grunt down by standing out in the open and firing the LMG at him until he gets hit by enough shots to die, then if I either successfully killed the last grunt or there was none, I head north to go check out the mission objective.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
24 hrs plus, so I invoke the rule which states that if a day has passed, I can post 1 plus post.(if I can't blank this post.)
I then scan the whole area for mobs, before I throw a frag grenade if 4+ mobs are present in my space, and use electromagnet to propel a piece of modified battery with gunpowder by my rifle and shoots at one of the mobs in my space.
I presume that every mob in this area should be well dead, so I move north. Else I deal the killing blow to the grunts or fire petrol bullets at the newly came mob(if there were any reinforcement of mobs).
There's probably a grunt left, isn't there... If there is, I'll gun that grunt down by standing out in the open and firing the LMG at him until he gets hit by enough shots to die, then if I either successfully killed the last grunt or there was none, I head north to go check out the mission objective.
24 hrs plus, so I invoke the rule which states that if a day has passed, I can post 1 plus post.(if I can't blank this post.)
I then scan the whole area for mobs, before I throw a frag grenade if 4+ mobs are present in my space, and use electromagnet to propel a piece of modified battery with gunpowder by my rifle and shoots at one of the mobs in my space.
You haven't unlocked the ability to scan an area yet, but there are at least a few enemies to the north. You decide to head there.
Me: I head north, bringing everyone with me.
[Enemy turn]
The enemies notice your approach, and run for cover immediately. You notice one of the enemies looks different, and Marshall explains.
Marshall: The lieutenants of the Enforcers are notably tougher and better trained than the grunts. Be careful, team.
Enforcer grunt was killed by Pricey, TT, Bio, and auyeungyat!
Enforcer grunt was killed by Mackerell, Bio, auyeungyat, and ka_doink!
You're in a snowy field. There are a few car wrecks scattered about, as well as a few low fences. Amid a few car wrecks, you see the device you're after. It might be effective cover, but that could put the device at risk.
Map:
/===N===\
| X X [[X]] X |
| X X X X |
| X X X X |
\===S===/
Current area:
/====N====\
| . I . . I . . . . .|
| . . . . I . I . . .|
| . . . . . . . . . .|
| . . . . I . . . . .|
\====S====/
Objectives:
[ ] Neutralize all enemies
[4,650/5,000] Device HP
Other:
Difficulty:
Small crate [container]
The "current area" map maps out the tile you're currently at on the mission map. The regular dots are empty tiles. Red Is are enemies, blue ones are players, and the green one is your objective.
The tiles on the current area map can help determine distance. If there's no gap between you and an enemy, you're at close range. One tile between you two is medium range, and two or more tiles is long range.
Low speed lets you move one tile without ending your turn (or two if you're okay with ending your turn). Medium speed gives you two tiles (or three), and high speed gives you three tiles (or four).
as a side note the map looks hideous before I post it
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
I reload my sniper rifle. Amid this I still use a magnet to make the electronics of the Enforcers bugged, rendering them incapable of fighting 100% effectively.
I reload my sniper rifle. Amid this I still use a magnet to make the electronics of the Enforcers bugged, rendering them incapable of fighting 100% effectively.
You're in a snowy field. There are a few car wrecks scattered about, as well as a few low fences. Amid a few car wrecks, you see the device you're after. It might be effective cover, but that could put the device at risk.
Map:
/===N===\
| X X [[X]] X |
| X X X X |
| X X X X |
\===S===/
Current area:
/====N====\
| . I . I I . . . . .|
| . . . . I . I . . .|
| . . . . . . . . . .|
| . . . . I . . . . .|
\====S====/
Objectives:
[ ] Neutralize all enemies
[4,650/5,000] Device HP
Other:
Difficulty:
Small crate [container]
I decided to buff gun turrets. They have 70 aim now.
If we can regain stealth, I just turn my LMG onto one of the grunts and open fire, standing in one place and basically becoming a turret for a few seconds in my attempt to bring down my target with the minimum amount of required effort. Which is to say, probably a lot of effort. And, to be honest, unless the grunt I targeted happens to have been wounded prior, I doubt my LMG will be able to kill him quickly enough... so I fire for more time just to make sure.
If we can't regard stealth, the above assault is retconned and I just... trudge slowly over to the
nutshack.GODDAMN IT
STUPID GENDERFLIP VIRUS
If you attack a squad and they survive, you'll lose stealth for the mission and the enemies will be alerted to your position. If they all die, you'll keep stealth, but other enemies might hear the gunfire and investigate.
You move to the shack.
You attempt to move, but Crusher pulls you back to a safer position.
You head to the shack and take cover.
You stealthily move to the shack, taking cover once you get there.
With your superior speed, you can get to the shack without ending your turn.
From behind cover, you take aim and fire, dealing 95 damage to a grunt! +5 XP!
We'll be engaging this squad, so you attack, dealing 160 damage to a grunt. +8 XP.
160 damage to grunt. +8 XP.
Me: I take cover behind a fence and throw my frag at the grunts, dealing 120 damage to all of them.
I level up from this.
[Enemy turn]
The enemies take cover and inform their allies of your presence.
One grunt fires at engie, critting for 225 damage. However, his armor blocks 100 damage.
Another grunt fires at me, hitting for 150 damage.
The last grunt fires at Crusher, and misses.
Something hits the device for 150 damage.
Players:
BioShock_Rules [Level 2 Assaulter] [XP: 4/250] {Low cover: +20 evasion}
[HP: 175/325] [Minimum damage: 135] [Shotgun: 4/4] [Frag grenade (x0)]
[Rushdown: Ready]
ka_doink1234o0 [Level 1 Engineer] [XP: 199/200] {High cover: +40 evasion}
[HP: 200/200] [Minimum damage: 120] [Light Machine Gun: 3/3] [Frag grenade (x1)]
[Built Turret: Ready] [Build Barricade: Ready]
TT2000 [Level 1 Runner] [XP: 155/200] {SMG: increased speed} {High cover: +40 evasion}
[HP: 200/200] [Minimum damage: 70] [Submachine Gun: 2/3] [Frag grenade (x1)]
[Agile]
Darthrafael [Level 1 Support] [XP: 184/200] {SMG: increased speed}
[HP: 200/200] [Minimum damage: 70] [Submachine Gun: 3/3] [Smoke grenade (x1), Frag grenade (x1)]
[Tech score: 40] [Hack: Ready] [Smoke Grenade]
Gold [Level 2 Assaulter] [XP: 6/250] {High cover: +40 evasion}
[HP: 325/325] [Minimum damage: 110] [Assault Rifle: 4/4] [Frag grenade (x1)]
[Rushdown: Ready]
Mackerellatorn [Level 1 Sharpshooter] [XP: 167/200]
[HP: 100/100] [Minimum damage: 130] [Sniper Rifle: 3/3] [Frag grenade (x1)]
[Rangefinder]
auyeungyat [Level 2 Sharpshooter] [XP: 16/250]
[HP: 125/125] [Minimum damage: 140] [Sniper Rifle: 2/3] [Frag grenade (x1)]
[Rangefinder]
Pricey12345 [Level 1 Juggernaut] [XP: 6/250]
[HP: 525/525] [Armor: 100] [Minimum damage: 110] [Assault Rifle: 4/4] [Frag grenade (x1)]
[Armored]
Crusher48 [Level 1 Support] [XP: 120/250] {SMG: increased speed} {High cover: +40 evasion}
[HP: 225/225] [Minimum damage: 80] [Submachine gun: 3/3] [Smoke grenade (x1), Frag grenade (x1)]
[Tech score: 50] [Hack: Ready] [Smoke Grenade]
engie_ninja [Level 1 Juggernaut] [XP: 189/200]
[HP: 375/500] [Armor: 100] [Minimum damage: 120] [Light Machine Gun: 2/3] [Frag grenade (x1)]
[Armored]
Enemies:
Enforcer Grunt [Aim: 60] [Evasion: 0] [Dodge: 0] {Low cover: +20 evasion}
[HP: 285/500] [Enforcer Carbine: 3/4] [Minimum damage: 150]
Enforcer Grunt [Aim: 60] [Evasion: 0] [Dodge: 0] {Mid cover: +30 evasion}
[HP: 60/500] [Enforcer Carbine: 3/4] [Minimum damage: 150]
Enforcer Grunt [Aim: 60] [Evasion: 0] [Dodge: 0] {Low cover: +20 evasion}
[HP: 380/500] [Enforcer Carbine: 3/4] [Minimum damage: 150]
Environment:
You're in a snowy field. There are a few car wrecks scattered about, as well as a few low fences. Far to the side, there's an old shack that could provide good cover. Inside of the shack is a large crate.
Map:
/===N===\
| X X [X] X |
| X X [X] X |
| X X X X |
\===S===/
Objectives:
[ ] Neutralize all enemies
[4,650/5,000] Device HP
Other:
Difficulty:
Enemies are at an ideal engagement range for all weapons.
Large crate [container]
Open containers to find useful items such as gear drops or inventory items.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I use a medikit on Bioshock.
I open the crate.
Complipedia
I then place two blades just at the opening of the sniper gun. I then shoot the bullet when the three grunts are near, and let the blade slice the bullet into three parts and give each of the grunts a whack. The blades are then seen to be carried off with the bullet to hit the grunts.
My games.
I pull out my pistol, which I dub "The Hand Cannon", and fire multiple shots at any enemy.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I can do 120 damage minimum, so... hmm... Firing on the middlemost Enforcer Grunt, and the top Enforcer Grunt. Half the shots for each one. Sharing is caring, after all, and what better to share than BOOLET?
GODDAMN IT
STUPID GENDERFLIP VIRUS
+60 health to me. +6 XP.
You receive a weapon! You can either equip it now or send it back to base for later.
Crossbow [rare]
A classic hunting tool.
Minimum damage: 300
Range: medium-long
Magazine: 1
Critical chance: 10%
15% chance to stun
Cannot graze targets
Critical!
100 damage to all grunts! +13 XP!
This damage kills a grunt! +40 XP!
120 damage to grunt. +6 XP.
You've put yourself in a position where you're flanked by the grunt you attacked, but he's also flanked by you!
You are unable to hit your target!
60 damage to both grunts! +6 XP!
You level up!
+25 HP and +10 MD!
Me: I run around the side, remaining behind a fence. I then whip a grunt with a tentacle, dealing 140 damage.
[Enemy turn]
One grunt moves to a car wreck, then fires at Pricey, missing.
The other grunt moves to a position where he and Pricey are no longer flanked. He then fires at Pricey, missing by a wide margin.
The device isn't shot this turn.
Enforcer grunt was killed by auyeungyat, engie, and Bio!
Players:
BioShock_Rules [Level 2 Assaulter] [XP: 41/250] {Low cover: +20 evasion}
[HP: 235/325] [Minimum damage: 135] [Shotgun: 3/4] [Frag grenade (x0)]
[Rushdown: Ready]
ka_doink1234o0 [Level 1 Engineer] [XP: 199/200] {High cover: +40 evasion}
[HP: 200/200] [Minimum damage: 120] [Light Machine Gun: 3/3] [Frag grenade (x1), Crossbow]
[Built Turret: Ready] [Build Barricade: Ready]
TT2000 [Level 1 Runner] [XP: 155/200] {SMG: increased speed} {High cover: +40 evasion}
[HP: 200/200] [Minimum damage: 70] [Submachine Gun: 2/3] [Frag grenade (x1)]
[Agile]
Darthrafael [Level 1 Support] [XP: 184/200] {SMG: increased speed}
[HP: 200/200] [Minimum damage: 70] [Submachine Gun: 3/3] [Smoke grenade (x1), Frag grenade (x1)]
[Tech score: 40] [Hack: Ready] [Smoke Grenade]
Gold [Level 2 Assaulter] [XP: 6/250] {High cover: +40 evasion}
[HP: 325/325] [Minimum damage: 110] [Assault Rifle: 4/4] [Frag grenade (x1)]
[Rushdown: Ready]
Mackerellatorn [Level 1 Sharpshooter] [XP: 167/200]
[HP: 100/100] [Minimum damage: 130] [Sniper Rifle: 3/3] [Frag grenade (x1)]
[Rangefinder]
auyeungyat [Level 2 Sharpshooter] [XP: 56/250]
[HP: 125/125] [Minimum damage: 140] [Sniper Rifle: 1/3 {low ammo}] [Frag grenade (x1)]
[Rangefinder]
Pricey12345 [Level 1 Juggernaut] [XP: 12/250] {Low cover: +20 evasion}
[HP: 525/525] [Armor: 100] [Minimum damage: 110] [Assault Rifle: 4/4] [Frag grenade (x1)]
[Armored]
Crusher48 [Level 1 Support] [XP: 126/250] {SMG: increased speed} {High cover: +40 evasion}
[HP: 225/225] [Minimum damage: 80] [Submachine gun: 3/3] [Smoke grenade (x1), Frag grenade (x1)]
[Tech score: 50] [Hack: Ready] [Smoke Grenade]
engie_ninja [Level 2 Juggernaut] [XP: 23/250]
[HP: 400/525] [Armor: 100] [Minimum damage: 130] [Light Machine Gun: 2/3] [Frag grenade (x1)]
[Armored]
Enemies:
Enforcer Grunt [Aim: 60] [Evasion: 0] [Dodge: 0] {Mid cover: +30 evasion}
[HP: 45/500] [Enforcer Carbine: 2/4] [Minimum damage: 150]
Enforcer Grunt [Aim: 60] [Evasion: 0] [Dodge: 0] {Low cover: +20 evasion}
[HP: 160/500] [Enforcer Carbine: 2/4] [Minimum damage: 150]
Environment:
You're in a snowy field. There are a few car wrecks scattered about, as well as a few low fences. Far to the side, there's an old shack that could provide good cover. Inside of the shack is a large crate.
Map:
/===N===\
| X X [X] X |
| X X [X] X |
| X X X X |
\===S===/
Objectives:
[ ] Neutralize all enemies
[4,650/5,000] Device HP
Other:
Difficulty:
Enemies are at an ideal engagement range for all weapons.
Should I make another map to give a clearer idea of where everyone is on the tile? Or would that clutter the post up too much?
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
Once more, with FEELING! The Hand Cannon cannot miss twice, it has its name to live up to!
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I send the Crossbow back to base, or I give it to someone who wants it.
Another map would be appreciated.
I pick up the empty crate and throw it at a grunt. It deals the same damage as a machine gun, thanks to quantum entanglement.
Complipedia
I presume that every mob in this area should be well dead, so I move north. Else I deal the killing blow to the grunts or fire petrol bullets at the newly came mob(if there were any reinforcement of mobs).
My games.
I throw my frag grenade at the car wreck that a grunt is behind.
There's probably a grunt left, isn't there... If there is, I'll gun that grunt down by standing out in the open and firing the LMG at him until he gets hit by enough shots to die, then if I either successfully killed the last grunt or there was none, I head north to go check out the mission objective.
GODDAMN IT
STUPID GENDERFLIP VIRUS
24 hrs plus, so I invoke the rule which states that if a day has passed, I can post 1 plus post.(if I can't blank this post.)
I then scan the whole area for mobs, before I throw a frag grenade if 4+ mobs are present in my space, and use electromagnet to propel a piece of modified battery with gunpowder by my rifle and shoots at one of the mobs in my space.
My games.
The enemy moves at the last second to avoid the shot!
Critical!
Enforcer grunt killed! +42 XP!
Crossbow sent to base.
130 damage to grunt! +7 XP!
Level up!
+25 HP and +10 MD!
You fire at the grunt, but miss!
The explosion kills the grunt! +42 XP!
Level up!
+25 HP and +10 MD!
You advance to the north!
You haven't unlocked the ability to scan an area yet, but there are at least a few enemies to the north. You decide to head there.
Me: I head north, bringing everyone with me.
[Enemy turn]
The enemies notice your approach, and run for cover immediately. You notice one of the enemies looks different, and Marshall explains.
Marshall: The lieutenants of the Enforcers are notably tougher and better trained than the grunts. Be careful, team.
Enforcer grunt was killed by Pricey, TT, Bio, and auyeungyat!
Enforcer grunt was killed by Mackerell, Bio, auyeungyat, and ka_doink!
Players:
BioShock_Rules [Level 2 Assaulter] [XP: 101/250]
[HP: 235/325] [Minimum damage: 135] [Shotgun: 3/4] [Frag grenade (x0)]
[Rushdown: Ready]
ka_doink1234o0 [Level 2 Engineer] [XP: 36/250]
[HP: 225/225] [Minimum damage: 130] [Light Machine Gun: 2/3] [Frag grenade (x1)]
[Built Turret: Ready] [Build Barricade: Ready]
TT2000 [Level 1 Runner] [XP: 185/200] {SMG: increased speed}
[HP: 200/200] [Minimum damage: 70] [Submachine Gun: 2/3] [Frag grenade (x1)]
[Agile]
Darthrafael [Level 1 Support] [XP: 184/200] {SMG: increased speed}
[HP: 200/200] [Minimum damage: 70] [Submachine Gun: 3/3] [Smoke grenade (x1), Frag grenade (x1)]
[Tech score: 40] [Hack: Ready] [Smoke Grenade]
Gold [Level 2 Assaulter] [XP: 6/250]
[HP: 325/325] [Minimum damage: 110] [Assault Rifle: 4/4] [Frag grenade (x1)]
[Rushdown: Ready]
Mackerellatorn [Level 2 Sharpshooter] [XP: 9/250]
[HP: 125/100] [Minimum damage: 140] [Sniper Rifle: 3/3] [Frag grenade (x0)]
[Rangefinder]
auyeungyat [Level 2 Sharpshooter] [XP: 116/250]
[HP: 125/125] [Minimum damage: 140] [Sniper Rifle: 0/3 {reload!}] [Frag grenade (x1)]
[Rangefinder]
Pricey12345 [Level 1 Juggernaut] [XP: 54/250]
[HP: 525/525] [Armor: 100] [Minimum damage: 110] [Assault Rifle: 4/4] [Frag grenade (x1)]
[Armored]
Crusher48 [Level 1 Support] [XP: 126/250] {SMG: increased speed}
[HP: 225/225] [Minimum damage: 80] [Submachine gun: 3/3] [Smoke grenade (x1), Frag grenade (x1)]
[Tech score: 50] [Hack: Ready] [Smoke Grenade]
engie_ninja [Level 2 Juggernaut] [XP: 23/250]
[HP: 400/525] [Armor: 100] [Minimum damage: 130] [Light Machine Gun: 2/3] [Frag grenade (x1)]
[Armored]
Enemies:
Enforcer Grunt [Aim: 60] [Evasion: 0] [Dodge: 0] {Low cover: +20 evasion}
[HP: 500/500] [Enforcer Carbine: 4/4]
Enforcer Grunt [Aim: 60] [Evasion: 0] [Dodge: 0] {Low cover: +20 evasion}
[HP: 500/500] [Enforcer Carbine: 4/4]
Enforcer Lieutenant [Aim: 70] [Evasion: 0] [Dodge: 10] {Mid cover: +30 evasion}
[HP: 800/800] [Enforcer Repeater: 4/4] [Mark Target: Ready]
Environment:
You're in a snowy field. There are a few car wrecks scattered about, as well as a few low fences. Amid a few car wrecks, you see the device you're after. It might be effective cover, but that could put the device at risk.
Map:
/===N===\
| X X [[X]] X |
| X X X X |
| X X X X |
\===S===/
Current area:
/====N====\
| . I . . I . . . . .|
| . . . . I . I . . .|
| . . . . . . . . . .|
| . . . . I . . . . .|
\====S====/
Objectives:
[ ] Neutralize all enemies
[4,650/5,000] Device HP
Other:
Difficulty:
Small crate [container]
The "current area" map maps out the tile you're currently at on the mission map. The regular dots are empty tiles. Red Is are enemies, blue ones are players, and the green one is your objective.
The tiles on the current area map can help determine distance. If there's no gap between you and an enemy, you're at close range. One tile between you two is medium range, and two or more tiles is long range.
Low speed lets you move one tile without ending your turn (or two if you're okay with ending your turn). Medium speed gives you two tiles (or three), and high speed gives you three tiles (or four).
as a side note the map looks hideous before I post it
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I reload my sniper rifle. Amid this I still use a magnet to make the electronics of the Enforcers bugged, rendering them incapable of fighting 100% effectively.
My games.
We should probs kill the Lieutenant. Forget the Hand Cannon for now, I'm switching to the assault rifle. I fire at the Lieutenant.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I drop down a sentry.
Complipedia
I heal someone.
You reload.
You manage to very slightly reduce their aim!
He ducks behind cover and avoids the attack!
Sentry deployed.
You restore 50 health to me (because I have the lowest health). +10 XP.
Me: I rushdown the lieutenant, shooting him for 135 damage. I also manage to put myself behind low cover.
Ka_doink's turret fires at a grunt, missing.
[Enemy turn]
The lieutenant moves to another side of his cover, then marks me.
One grunt fires at me, but misses.
The other grunt shoots me, dealing 150 damage to me.
Players:
BioShock_Rules [Level 2 Assaulter] [XP: 108/250] {Low cover: +20 evasion} {-20 evasion for 2 turns} {Wounded: -10 aim}
[HP: 135/325] [Minimum damage: 135] [Shotgun: 2/4] [Frag grenade (x0)]
[Rushdown: 3 turns]
ka_doink1234o0 [Level 2 Engineer] [XP: 36/250]
[HP: 225/225] [Minimum damage: 130] [Light Machine Gun: 2/3] [Frag grenade (x1)]
[Built Turret: 4 turns] [Build Barricade: Ready]
TT2000 [Level 1 Runner] [XP: 185/200] {SMG: increased speed}
[HP: 200/200] [Minimum damage: 70] [Submachine Gun: 2/3] [Frag grenade (x1)]
[Agile]
Darthrafael [Level 1 Support] [XP: 184/200] {SMG: increased speed}
[HP: 200/200] [Minimum damage: 70] [Submachine Gun: 3/3] [Smoke grenade (x1), Frag grenade (x1)]
[Tech score: 40] [Hack: Ready] [Smoke Grenade]
Gold [Level 2 Assaulter] [XP: 6/250]
[HP: 325/325] [Minimum damage: 110] [Assault Rifle: 3/4] [Frag grenade (x1)]
[Rushdown: Ready]
Mackerellatorn [Level 2 Sharpshooter] [XP: 9/250]
[HP: 125/125] [Minimum damage: 140] [Sniper Rifle: 3/3] [Frag grenade (x0)]
[Rangefinder]
auyeungyat [Level 2 Sharpshooter] [XP: 116/250]
[HP: 125/125] [Minimum damage: 140] [Sniper Rifle: 3/3] [Frag grenade (x1)]
[Rangefinder]
Pricey12345 [Level 1 Juggernaut] [XP: 54/250]
[HP: 525/525] [Armor: 100] [Minimum damage: 110] [Assault Rifle: 4/4] [Frag grenade (x1)]
[Armored]
Crusher48 [Level 1 Support] [XP: 136/250] {SMG: increased speed}
[HP: 225/225] [Minimum damage: 80] [Submachine gun: 3/3] [Smoke grenade (x1), Frag grenade (x1)]
[Tech score: 50] [Hack: Ready] [Smoke Grenade]
engie_ninja [Level 2 Juggernaut] [XP: 23/250]
[HP: 400/525] [Armor: 100] [Minimum damage: 130] [Light Machine Gun: 2/3] [Frag grenade (x1)]
[Armored]
Gun turret [Aim: 70] [Evasion: 0] [Dodge: 0]
[HP: 200/200] [Ammo: 2/3]
Enemies:
Enforcer Grunt [Aim: 55] [Evasion: 0] [Dodge: 0] {Low cover: +20 evasion} {Bugged, 1 turn remaining}
[HP: 500/500] [Enforcer Carbine: 2/4]
Enforcer Grunt [Aim: 55] [Evasion: 0] [Dodge: 0] {Low cover: +20 evasion} {Bugged, 1 turn remaining}
[HP: 500/500] [Enforcer Carbine: 3/4]
Enforcer Lieutenant [Aim: 65] [Evasion: 0] [Dodge: 10] {Mid cover: +30 evasion} {Bugged, 1 turn remaining}
[HP: 665/800] [Enforcer Repeater: 4/4] [Mark Target: 2 turns]
Environment:
You're in a snowy field. There are a few car wrecks scattered about, as well as a few low fences. Amid a few car wrecks, you see the device you're after. It might be effective cover, but that could put the device at risk.
Map:
/===N===\
| X X [[X]] X |
| X X X X |
| X X X X |
\===S===/
Current area:
/====N====\
| . I . I I . . . . .|
| . . . . I . I . . .|
| . . . . . . . . . .|
| . . . . I . . . . .|
\====S====/
Objectives:
[ ] Neutralize all enemies
[4,650/5,000] Device HP
Other:
Difficulty:
Small crate [container]
I decided to buff gun turrets. They have 70 aim now.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!