I'm curious to see Dynamite with a Laser Beam in action. I'll take a shot at the Enforcer drone to destroy its armor (yay shieldbreaker!) and charge the giant death blast.
I'm curious to see Dynamite with a Laser Beam in action. I'll take a shot at the Enforcer drone to destroy its armor (yay shieldbreaker!) and charge the giant death blast.
Critical!
247 damage to the assault drone + significant armor damage! You chamber the supercharged fourth shot as well! +18 XP!
You're inside the facility. There are several desks and cubicles that can be used as cover. There is little else of note, aside from the perpetually glitching video game on the many TV screens.
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
For Outpost Defenders: Retribution, I took Fear's suggestion to add vehicles from Destroy the Tower as bosses. Currently on the list is the Rift Blaster, TT2000's obsidian tank, the LOKI satellite, the Thor, and the Terratron V2.
Very nice.
IC: Crap. I slice at the neck of the suppressor and run into cover. Welp.
Rollback Post to RevisionRollBack
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
For Outpost Defenders: Retribution, I took Fear's suggestion to add vehicles from Destroy the Tower as bosses. Currently on the list is the Rift Blaster, TT2000's obsidian tank, the LOKI satellite, the Thor, and the Terratron V2.
Very nice.
IC: Crap. I slice at the neck of the suppressor and run into cover. Welp.
Due to being suppressed, your attack misses. As you turn to run, the assault drone takes a reaction shot at you, but it misses and you reach cover.
I point the Zen Meteor at the darkstalker and unleash my devastating attack in tandem with a depressing fact:
"You are already dead!"
Critical!
The shot creates a massive explosion that also hits Mr. Greenman, dealing 494 damage to both of them! +54 XP! The explosion also destroys Mr. Greenman's cover!
You're inside the facility. There are several desks and cubicles that can be used as cover. There is little else of note, aside from the perpetually glitching video game on the many TV screens.
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
OKAY! I MADE IT AWAY. I sigh, "This could have been easy. Why meeeee.' I toss my frag at MR GREENMAN. YOUR AS DEAD AS A DREAM, WHEN YOUR DEAD, ILL MAKE YOU A SCENE, MR GREENMAN.
Rollback Post to RevisionRollBack
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
OKAY! I MADE IT AWAY. I sigh, "This could have been easy. Why meeeee.' I toss my frag at MR GREENMAN. YOUR AS DEAD AS A DREAM, WHEN YOUR DEAD, ILL MAKE YOU A SCENE, MR GREENMAN.
You throw your grenade, dealing 120 damage to Mr. Greenman. +7 XP.
You're inside the facility. There are several desks and cubicles that can be used as cover. There is little else of note, aside from the perpetually glitching video game on the many TV screens.
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
I place an instant tree seed under each enemy, which sprout them into the air. Then, I set the trees on fire with my flamethrower. The trees then burn down and bring the enemies with them (they are rooted in the tree), causing much more damage than what flamethrower would usually do.
Rollback Post to RevisionRollBack
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
I decide to save our budget, the environment, and also my life by adopting a low-tech method of healing. I grab one of the burning branches from the tree Gold burned off the ground and use it to cauterize my wounds. We save money on medical supplies, the branch can't cause a forest fire, and some of my wounds are now closed. It's such an excellent plan that one might think I trained to the point of mastery in the arts of spellcraft to achieve such a magically positive outcome.
I fire my shotgun at the Enforcer assault drone.
I'm curious to see Dynamite with a Laser Beam in action. I'll take a shot at the Enforcer drone to destroy its armor (yay shieldbreaker!) and charge the giant death blast.
There's no kill like overkill.
I get under cover and build a turret.
Complipedia
You manage to coat the darkstalker in paint, revealing him! +11 XP!
You attempt to sneak past, but the enemies notice you.
161 damage to the assault drone. +12 XP.
Critical!
247 damage to the assault drone + significant armor damage! You chamber the supercharged fourth shot as well! +18 XP!
You take cover and build a turret.
Don't forget you still have a stat increase available.
My action: I throw my grenade at the assault drone, dealing 120 damage to it and damaging its armor.
[Enemy turn]
The darkstalker takes a shot at Fear, dealing 165 damage.
The assault drone suppresses Gold.
Mr. Greenman fires his glitch rifle at Bacon, grazing him for 50 damage and increasing a random ability's cooldown by 1 turn.
ka_doink's turret fires at the assault drone for 113 damage.
Players:
BioShock_Rules [Level 9 Assaulter] [XP: 630/650]
[HP: 595/650] [Armor: 100/100] [Minimum damage: 220] [Shotgun: 4/4] [Secondary: Revolver] [Frag grenade (x0), Present (1)] [Armor: Juggernaut armor]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [Subdue: Ready]
k͍a̜̗_̖̣͉̮do͉̼ink1234o0 [͍̪̩̦L̩̫̘̳͉͈̰e͚̰̠v̜̜̻ḛl̬̘̬̳ ̬̬̮̠̩1̰̞̯̳͎̰̝2 Engineer] [XP: 130/800] {Mid cover: +30 evasion} {Corruption level: 10%} {Leveling up}
[HP: 450/450] [Minimum damage: 260] [Steel Medulla~: 4/4] [Frag grenade (x1), Glue gun (1/1), Black hole projector (2/2), Heavy Machine Gun] [Armor: Reinforced armor]
[Built Turret: 5 turns] [Build Barricade: Ready] [Turret Suppress] [Built to Last] [Blast Proof] [Subdue: Ready] [Sign of Four: . .] [Shaman Stone] [Axion Bolt: 2/2]
Gold [Level 11 Assaulter] [XP: 259/750] {Suppressed}
[HP: 625/650] [Armor: 100/100] [Minimum damage: 265] ["Desolate Circle of Strife": 3/3] [Secondary: "Acid Drain"] [Melee: Bowie Knife] [Frag grenade (x1), Flamethrower (3/4), Instant Tree Seeds (2/2), Juggernaut Armor] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1]
Pricey12345 [Level 9 Juggernaut] [XP: 536/650] {Next attack has increased crit chance}
[HP: 850/850] [Armor: 200/200] [Minimum damage: 195] ["Chaos Thunder": 5/5] [Frag grenade (x1), Lifelink (2/2), Nano Shot (1/1), Dagaz rune (1/1), Shovel (4/4)] [Armor: Unbreakable Armor]
[Armored] [Pain Threshold] [Tough Armor] [Extended Mag] [Subdue: Ready]
engie_ninja [Level 10 Juggernaut] [XP: 267/750]
[HP: 650/650] [Armor: 100/100] [Minimum damage: 265] [Giant Crab Pincer: 3/3] [Frag grenade (x1), Bone Wheel] [Armor: Skyhook]
[Armored] [Close and Personal] [Tough Armor] [Counterattack] [Heavy Rounds] [Subdue: Ready]
BaconBusterYT [Level 10 Runner] [XP: 232/700]
[HP: 600/650] [Minimum damage: 265] [A Salt Rifle: 2/3] [Frag grenade (x1), Reinforced armor] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [Subdue: 1 turn]
FearTheKumquat [Level 10 Grenadier] [XP: 121/700] {Supercharged shot ready}
[HP: 485/600] [Armor: 50/50] [Minimum damage: 235] [Zen Meteor: 1/3] [Frag grenade (x2), Dry Baby (4/4)] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite with a Laser Beam: ! ! !]
Merry_Pippin [Level 10 Runner] [XP: 650/750] {In stealth mode}
[HP: 600/600] [Minimum damage: 230] [VMP: 3/3] [Frag grenade (x1), Volatile Plating] [Armor: Electrified Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Phantom] [Subdue: Ready] [Scope]
Doobyscoobydoo [Level 10 Engineer] [XP: 61/750] {Needs to choose two of Enhanced Targeting, Built to Last, Watchful Eye, and Blast Proof}
[HP: 375/375] [Minimum damage: 210] [Assault Rifle: 3/4] [Frag grenade (x1), Present (1), Supercharge (2/2)]
[Build Turret: Ready] [Build Barricade: Ready] [Good Cover] [Subdue: Ready]
O5Fourteen [Level 10 Assaulter] [XP: 100/750]
[HP: 525/525] [Minimum damage: 215] [Shotgun: 3/4] [Frag grenade (x1)]
[Rushdown: Ready] [
Phantom] [From the Shadows] [Ghost]ka_doink's gun turret [Aim: 75] [Evasion: 0] [Dodge: 0]
[HP: 250/250] [Armor: 50/50] [Ammo: 3/3]
Enemies:
Coalition darkstalker [Aim: 80] [Evasion: 0] [Dodge: 0]
[HP: 2,000/2,000] [Nightshade: 2/3] [Ripper (x2)]
[Cloak: 3 turns] [Flash Step: Ready]
Enforcer assault drone [Aim: 70] [Evasion: 10] [Dodge: 0]
[HP: 1,199/1,400] [Armor: 50] [Light Machine Gun: 1/3]
[Suppress] [Cybernetic] [Protective Plating]
Mr. Greenman [Aim: 80] [Evasion: 10+20] [Dodge: 5] {Low cover: +20 evasion}
[HP: 1,200/1,200] [Glitch Rifle: 3/4] [Jammer grenade (x1)]
[Consume: Ready] [The Greenening]
Environment:
You're inside the facility. There are several desks and cubicles that can be used as cover. There is little else of note, aside from the perpetually glitching video game on the many TV screens.
Objectives:
[X] Enter the Coalition facility
[ ] Venture deeper into the facility
Map:
/====N=====\
| . . . . . . . . . . |
| . I . . . . . . . . |
| I . . I . . . I . . |
| . . . . . . . . . . |
| \ \ \ . I . I . . . |
\====S=====/
Other:
Difficulty: Hard
Modifiers: What
Encrypted datapad [L|O|S|T| |A|N|D| |A|B|A|N|D|O|N|E|D] [H|O|W|L|I|N|G| |W|R|A|I|T|H|S]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 220 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
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"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
New binary.
For Outpost Defenders: Retribution, I took Fear's suggestion to add vehicles from Destroy the Tower as bosses. Currently on the list is the Rift Blaster, TT2000's obsidian tank, the LOKI satellite, the Thor, and the Terratron V2.
Very nice.
IC: Crap. I slice at the neck of the suppressor and run into cover. Welp.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I increase damage and shoot Mr. Greenman.
Complipedia
I point the Zen Meteor at the darkstalker and unleash my devastating attack in tandem with a depressing fact:
"You are already dead!"
There's no kill like overkill.
I use Rushdown on the Enforcer assault drone.
Due to being suppressed, your attack misses. As you turn to run, the assault drone takes a reaction shot at you, but it misses and you reach cover.
+15 MD!
You fire at Mr. Greenman, dealing 275 damage. +15 XP.
Critical!
The shot creates a massive explosion that also hits Mr. Greenman, dealing 494 damage to both of them! +54 XP! The explosion also destroys Mr. Greenman's cover!
You rushdown the assault drone, dealing 161 damage to it. +12 XP.
My action: I pull out a shovel and attempt to pry the assault drone's armor off and manage to remove 40 armor.
[Enemy turn]
The darkstalker approaches Fear and uses its ripper on him, dealing 175 damage and inflicting bleeding.
The assault drone reloads.
Mr. Greenman throws his jammer grenade and hits Fourteen and ka_doink with it, temporarily jamming their abilities and HUDs.
ka_doink's turret fires at Mr. Greenman, dealing 150 damage.
Players:
BioShock_Rules [Level 9 Assaulter] [XP: 641/650]
[HP: 595/650] [Armor: 100/100] [Minimum damage: 220] [Shotgun: 4/4] [Secondary: Revolver] [Frag grenade (x0), Present (1)] [Armor: Juggernaut armor]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [Subdue: Ready]
k͍a̜̗_̖̣͉̮do͉̼ink1234o0 [͍̪̩̦L̩̫̘̳͉͈̰e͚̰̠v̜̜̻ḛl̬̘̬̳ ̬̬̮̠̩1̰̞̯̳͎̰̝2 Engineer] [XP: 154/800] {Mid cover: +30 evasion} {Corruption level: 10%} {Jammed for 2 turns}
[HP: x/1fg2] [Minimum damage: what] [Steel Medulla~: NEW/&&1] [Frag grenade (x1), Glue gun (1/1), Black hole projector (2/2), Heavy Machine Gun] [Armor: Reinforced armor]
[
Built Turret: 4 turns] [Build Barricade: Ready] [Turret Suppress] [Built to Last] [Blast Proof] [Subdue: Ready] [Sign of Four: ! .] [Shaman Stone] [Axion Bolt: 2/2]Gold [Level 11 Assaulter] [XP: 259/750] {Low cover: +20 evasion}
[HP: 625/650] [Armor: 100/100] [Minimum damage: 265] ["Desolate Circle of Strife": 3/3] [Secondary: "Acid Drain"] [Melee: Bowie Knife] [Frag grenade (x1), Flamethrower (3/4), Instant Tree Seeds (2/2), Juggernaut Armor] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1]
Pricey12345 [Level 9 Juggernaut] [XP: 536/650] {Next attack has increased crit chance}
[HP: 850/850] [Armor: 200/200] [Minimum damage: 195] ["Chaos Thunder": 5/5] [Frag grenade (x1), Lifelink (2/2), Nano Shot (1/1), Dagaz rune (1/1), Shovel (4/4)] [Armor: Unbreakable Armor]
[Armored] [Pain Threshold] [Tough Armor] [Extended Mag] [Subdue: Ready]
engie_ninja [Level 10 Juggernaut] [XP: 267/750]
[HP: 650/650] [Armor: 100/100] [Minimum damage: 265] [Giant Crab Pincer: 3/3] [Frag grenade (x1), Bone Wheel] [Armor: Skyhook]
[Armored] [Close and Personal] [Tough Armor] [Counterattack] [Heavy Rounds] [Subdue: Ready]
BaconBusterYT [Level 10 Runner] [XP: 232/700]
[HP: 600/650] [Minimum damage: 265] [A Salt Rifle: 2/3] [Frag grenade (x1), Reinforced armor] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [Subdue: Ready]
FearTheKumquat [Level 10 Grenadier] [XP: 175/700] {Bleeding for 3 turns}
[HP: 360/600] [Armor: 50/50] [Minimum damage: 235] [Zen Meteor: 0/3 {reload!}] [Frag grenade (x2), Dry Baby (4/4)] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite with a Laser Beam: . . .]
Merry_Pippin [Level 10 Runner] [XP: 650/750] {In stealth mode}
[HP: 600/600] [Minimum damage: 230] [VMP: 3/3] [Frag grenade (x1), Volatile Plating] [Armor: Electrified Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Phantom] [Subdue: Ready] [Scope]
Doobyscoobydoo [Level 10 Engineer] [XP: 61/750] {Needs to choose two of Enhanced Targeting, Built to Last, Watchful Eye, and Blast Proof}
[HP: 375/375] [Minimum damage: 210] [Assault Rifle: 3/4] [Frag grenade (x1), Present (1), Supercharge (2/2)]
[Build Turret: Ready] [Build Barricade: Ready] [Good Cover] [Subdue: Ready]
O5Fourteen [Level 10 Assaulter] [XP: 100/750] {Jammed for 2 turns}
[HP: 2e5q/451f] [Minimum damage: null] [Shotgun: NEW/&&1] [Frag grenade (x1)]
[
Rushdown: 3 turns] [Phantom] [From the Shadows] [Ghost][Subdue: Ready]ka_doink's gun turret [Aim: 75] [Evasion: 0] [Dodge: 0]
[HP: 250/250] [Armor: 50/50] [Ammo: 2/3]
Enemies:
Coalition darkstalker [Aim: 80] [Evasion: 0] [Dodge: 0]
[HP: 1,506/2,000] [Nightshade: 2/3] [Ripper (x1)]
[Cloak: 2 turns] [Flash Step: Ready]
Enforcer assault drone [Aim: 70] [Evasion: 10] [Dodge: 0]
[HP: 1,199/1,400] [Armor: 10] [Light Machine Gun: 3/3]
[Suppress] [Cybernetic] [Protective Plating]
Mr. Greenman [Aim: 80] [Evasion: 10] [Dodge: 5]
[HP: 281/1,200] [Glitch Rifle: 3/4] [Jammer grenade (x0)]
[Consume: Ready] [The Greenening]
Environment:
You're inside the facility. There are several desks and cubicles that can be used as cover. There is little else of note, aside from the perpetually glitching video game on the many TV screens.
Objectives:
[X] Enter the Coalition facility
[ ] Venture deeper into the facility
Map:
/====N=====\
| . . . . . . . I . . |
| . I . . . . . . . . |
| . . . I I . . . . . |
| . . . . I . . . . . |
| \ \ \ . I . I . . . |
\====S=====/
Other:
Difficulty: Hard
Modifiers: What
Encrypted datapad [L|O|S|T| |A|N|D| |A|B|A|N|D|O|N|E|D] [H|O|W|L|I|N|G| |W|R|A|I|T|H|S]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 220 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
OKAY! I MADE IT AWAY. I sigh, "This could have been easy. Why meeeee.' I toss my frag at MR GREENMAN. YOUR AS DEAD AS A DREAM, WHEN YOUR DEAD, ILL MAKE YOU A SCENE, MR GREENMAN.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I stab Mr Greenman if he's still alive. If not, I stab the assault drone.
From 10 feet away.
Don't question it.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
Need more posts...
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I reload and take cover.
There's no kill like overkill.
I fire my shotgun at the Enforcer assault drone.
You throw your grenade, dealing 120 damage to Mr. Greenman. +7 XP.
You kill Mr. Greenman! +30 XP!
He drops a weapon. You can equip it now or send it to base.
The Serpent [legendary]
Minimum damage: 125
Range: Short
Magazine: 4
Critical chance: 10%
30% chance to poison target
25% chance to reduce target's aim by 20
You reload and take cover.
161 damage to the assault drone. +9 XP.
My action: I break the rest of the assault drone's armor off with a big stick.
[Enemy turn]
The darkstalker flash steps next to Gold.
The assault drone fires at Gold, but misses.
Mr. Greenman was killed by Bacon, ka_doink, and Gold!
Orbital ion cannon strike inbound.
Targets marked.
Players:
BioShock_Rules [Level 9 Assaulter] [XP: 652/650]
[HP: 595/650] [Armor: 100/100] [Minimum damage: 220] [Shotgun: 4/4] [Secondary: Revolver] [Frag grenade (x0), Present (1)] [Armor: Juggernaut armor]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [Subdue: Ready]
k͍a̜̗_̖̣͉̮do͉̼ink1234o0 [͍̪̩̦L̩̫̘̳͉͈̰e͚̰̠v̜̜̻ḛl̬̘̬̳ ̬̬̮̠̩1̰̞̯̳͎̰̝2 Engineer] [XP: 171/800] {Mid cover: +30 evasion} {Corruption level: 10%} {Jammed for 1 turn}
[HP: x/1fg2] [Minimum damage: what] [Steel Medulla~: NEW/&&1] [Frag grenade (x1), Glue gun (1/1), Black hole projector (2/2), Heavy Machine Gun] [Armor: Reinforced armor]
[
Built Turret: 3 turns] [Build Barricade: Ready] [Turret Suppress] [Built to Last] [Blast Proof] [Subdue: Ready] [Sign of Four: ! .] [Shaman Stone] [Axion Bolt: 2/2]Gold [Level 11 Assaulter] [XP: 283/750] {Low cover: +20 evasion}
[HP: 625/650] [Armor: 100/100] [Minimum damage: 265] ["Desolate Circle of Strife": 3/3] [Secondary: "Acid Drain"] [Melee: Bowie Knife] [Frag grenade (x0), Flamethrower (3/4), Instant Tree Seeds (2/2), Juggernaut Armor] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1]
Pricey12345 [Level 9 Juggernaut] [XP: 536/650] {Next attack has increased crit chance} [TARGET]
[HP: 850/850] [Armor: 200/200] [Minimum damage: 195] ["Chaos Thunder": 5/5] [Frag grenade (x1), Lifelink (2/2), Nano Shot (1/1), Dagaz rune (1/1), Shovel (4/4)] [Armor: Unbreakable Armor]
[Armored] [Pain Threshold] [Tough Armor] [Extended Mag] [Subdue: Ready]
engie_ninja [Level 10 Juggernaut] [XP: 267/750] [TARGET]
[HP: 650/650] [Armor: 100/100] [Minimum damage: 265] [Giant Crab Pincer: 3/3] [Frag grenade (x1), Bone Wheel] [Armor: Skyhook]
[Armored] [Close and Personal] [Tough Armor] [Counterattack] [Heavy Rounds] [Subdue: Ready]
BaconBusterYT [Level 10 Runner] [XP: 262/700]
[HP: 600/650] [Minimum damage: 265] [A Salt Rifle: 1/3 {low ammo}] [Frag grenade (x1), Reinforced armor, The Serpent] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [Subdue: Ready]
FearTheKumquat [Level 10 Grenadier] [XP: 175/700] {Low cover: +20 evasion} {Bleeding for 2 turns}
[HP: 310/600] [Armor: 50/50] [Minimum damage: 235] [Zen Meteor: 3/3] [Frag grenade (x2), Dry Baby (4/4)] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite with a Laser Beam: . . .]
Merry_Pippin [Level 10 Runner] [XP: 650/750] {In stealth mode} [TARGET]
[HP: 600/600] [Minimum damage: 230] [VMP: 3/3] [Frag grenade (x1), Volatile Plating] [Armor: Electrified Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Phantom] [Subdue: Ready] [Scope]
Doobyscoobydoo [Level 10 Engineer] [XP: 61/750] {Needs to choose two of Enhanced Targeting, Built to Last, Watchful Eye, and Blast Proof} [TARGET]
[HP: 375/375] [Minimum damage: 210] [Assault Rifle: 3/4] [Frag grenade (x1), Present (1), Supercharge (2/2)]
[Build Turret: Ready] [Build Barricade: Ready] [Good Cover] [Subdue: Ready]
O5Fourteen [Level 10 Assaulter] [XP: 109/750] {Jammed for 1 turn}
[HP: 2e5q/451f] [Minimum damage: null] [Shotgun: NEW/&&1] [Frag grenade (x1)]
[
Rushdown: 2 turns] [Phantom] [From the Shadows] [Ghost][Subdue: Ready]ka_doink's gun turret [Aim: 75] [Evasion: 0] [Dodge: 0]
[HP: 250/250] [Armor: 50/50] [Ammo: 2/3]
Enemies:
Coalition darkstalker [Aim: 80] [Evasion: 0] [Dodge: 0]
[HP: 1,506/2,000] [Nightshade: 2/3] [Ripper (x1)]
[Cloak: 1 turn] [Flash Step: 2 turns]
Enforcer assault drone [Aim: 70] [Evasion: 10] [Dodge: 0]
[HP: 1,048/1,400] [Light Machine Gun: 2/3]
[Suppress] [Cybernetic] [Protective Plating]
Environment:
You're inside the facility. There are several desks and cubicles that can be used as cover. There is little else of note, aside from the perpetually glitching video game on the many TV screens.
Objectives:
[X] Enter the Coalition facility
[ ] Venture deeper into the facility
Map:
/====N=====\
| . . . . . . I I . . |
| . . . . . . . . . . |
| . . . I I . . . . . |
| . . . . . . . . . . |
| \ \ \ I I . I . . . |
\====S=====/
Other:
Difficulty: Hard
Modifiers: What
Encrypted datapad [L|O|S|T| |A|N|D| |A|B|A|N|D|O|N|E|D] [H|O|W|L|I|N|G| |W|R|A|I|T|H|S]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 220 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
Once again, I fire my shotgun at the Enforcer assault drone.
I place an instant tree seed under each enemy, which sprout them into the air. Then, I set the trees on fire with my flamethrower. The trees then burn down and bring the enemies with them (they are rooted in the tree), causing much more damage than what flamethrower would usually do.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
Need more posts...
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I decide to save our budget, the environment, and also my life by adopting a low-tech method of healing. I grab one of the burning branches from the tree Gold burned off the ground and use it to cauterize my wounds. We save money on medical supplies, the branch can't cause a forest fire, and some of my wounds are now closed. It's such an excellent plan that one might think I trained to the point of mastery in the arts of spellcraft to achieve such a magically positive outcome.
There's no kill like overkill.
I shoot an enemy.
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