I shoot at the normal Soldier. Look at him, he's not even an Elite like his comrades! Betcha that makes him sad...sad enough to take an emotional punch, in addition to the actual punch that hits him. Looks like I equipped boxing-glove ammo. Dunno how that works.
I shoot at a random enemy, activate my electric armor yet again, and offer my armor up for anybody at the battle who wants it. If there aren't any takers, I send it back to base.
You fire at and kill the basic Coalition soldier (+26 XP), then activate your armor, shocking an elite soldier for 200 damage. +11 XP.
I take out an green radiation-coated grenade then I throw it over at the elite coalition soldier's cover so the grenade lands near it and the grenade explodes, causing an radioactive reaction on the soldier as it melts on the floor
The grenade kills the elite soldier! +28 XP!
My action: I reload and shoot the engie mimic for 220 damage.
[Enemy turn]
The engie mimic runs up to the real engie and attacks him for 360 damage.
The elite soldier fires at Pippin, dealing 165 damage to him.
The Enforcer captain fires at Gold for 160 damage.
ka_doink's turret fires at the engie mimic for 150 damage.
Coalition soldier was killed by Pippin, Fear, and Bacon!
Elite Coalition soldier was killed by Pricey, Bacon, Gold, ka_doink, and engie!
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125] (OUT OF STOCK FOR 1 WAVE): Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
"...Did counterattack not proc or something? Fairly sure I'd've killed that guy had I smacked him again, and he's in melee range, so I don't see why it wouldn't happen..."
...
"Eh, to hell with it."
I proceed to pummel whatever's left of the mimic, then glance around for another target. Preferably one that I can walk up to... If there be a target I can walk up to, I walk up to that target to clobber them. Otherwise, crab boolit time.
"...Did counterattack not proc or something? Fairly sure I'd've killed that guy had I smacked him again, and he's in melee range, so I don't see why it wouldn't happen..."
...
"Eh, to hell with it."
I proceed to pummel whatever's left of the mimic, then glance around for another target. Preferably one that I can walk up to... If there be a target I can walk up to, I walk up to that target to clobber them. Otherwise, crab boolit time.
I forgot to make counterattack trigger. To compensate, this attack will deal more damage.
You run up to the elite Coalition soldier and attack.
Critical!
MASSIVE DAMAGE! 756 damage to the elite soldier! +42 XP!
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125] (OUT OF STOCK FOR 1 WAVE): Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
I make sure the weapon drop is off the ground and in our inventory before using the last of my ammo to punch several salty holes in the last living Captain.
Rollback Post to RevisionRollBack
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
I make sure the weapon drop is off the ground and in our inventory before using the last of my ammo to punch several salty holes in the last living Captain.
You pick up the weapon and fire at the captain, but miss.
You reload. Since you said re-read, I'm assuming you want to read an already viewed file, so you pull up the dossier on Commander Marshall.
Dossier: Commander Marshall
Name: Elias Marshall
Date of birth: January 14th, 2001 (age: 47)
Height: 6' 7" (~201 cm)
Weight: 170 lbs (~77 kg)
Specific information: Marshall lived a relatively peaceful life until the Coalition invasion. During the war between humanity and the invaders, Marshall served in the United States military as a frontline soldier. When his commanding officer was killed, Marshall received a field promotion. Despite his excellent leadership, humanity fell to the Coalition. Still determined to stop the Coalition, Marshall founded the Humanity Liberation Force and began recruiting resistance fighters.
My action: I reload.
A small enemy squad arrives, apparently having heard the gunfight.
Enforcer captain: What the hell is going on over here?
They notice you, then silently raise their weapons.
Enforcer captain was killed by Fear, Pippin, Gold, and Pricey!
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125] (OUT OF STOCK FOR 1 WAVE): Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
I notice some convenient explosive flammable barrels behind the guys. "Seriously guys, you leave blaze everywhere. You are just asking to be blown up." I pull out my flamethrower, which conveniently also has a flare gun feature, and fire a flare at the explosive barrels. They explode, the guys take a lot of shrapnel and flames from the explosions, and while they are doing that, I roll into cover.
Rollback Post to RevisionRollBack
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
I attack the Deadeye's armor with a ball of magma, a monkey wrench, and a trebuchet. Not sure how this works, to be honest, but the armor is left smoldered and dented.
Rollback Post to RevisionRollBack
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
I nuke the weakest enemy with my gun...?
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I shoot the mimic and reload.
Complipedia
If any enemies have armor left, I target the enemy with the lowest armor and spray him with armor-hurting juice.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
264 damage to the basic soldier. +14 XP.
Counterattack chosen, +15 MD!
You reload and attack the mimic, dealing 318 damage to it! +18 XP!
You fire at and kill the basic Coalition soldier (+26 XP), then activate your armor, shocking an elite soldier for 200 damage. +11 XP.
You fire at an elite Coalition soldier for 235 damage. +13 XP.
220 damage to mimic. +12 XP. You also reload.
You spray down an elite soldier, destroying his armor! +11 XP!
The grenade kills the elite soldier! +28 XP!
My action: I reload and shoot the engie mimic for 220 damage.
[Enemy turn]
The engie mimic runs up to the real engie and attacks him for 360 damage.
The elite soldier fires at Pippin, dealing 165 damage to him.
The Enforcer captain fires at Gold for 160 damage.
ka_doink's turret fires at the engie mimic for 150 damage.
Coalition soldier was killed by Pippin, Fear, and Bacon!
Elite Coalition soldier was killed by Pricey, Bacon, Gold, ka_doink, and engie!
Players:
BioShock_Rules [Level 9 Assaulter] [XP: 379/650]
[HP: 525/650] [Armor: 50/100] [Minimum damage: 220] [Shotgun: 3/4] [Secondary: Revolver] [Frag grenade (x0), Present (1)] [Armor: Juggernaut armor]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [Subdue: Ready]
ka_doink1234o0 [Level 11 Engineer] [XP: 673/750] {Mid cover: +30 evasion} {Next attack deals extra damage}
[HP: 330/450] [Minimum damage: 220] [Steel Medulla~: 4/4] [Frag grenade (x1), Glue gun (1/1), Black hole projector (1/2), Heavy Machine Gun] [Armor: Reinforced armor]
[Built Turret: 2 turns] [Build Barricade: Ready] [Turret Suppress] [Built to Last] [Blast Proof] [Subdue: Ready] [Sign of Four: ! !]
Gold [Level 10 Assaulter] [XP: 646/750]
[HP: 285/625] [Armor: 100/100] [Minimum damage: 235] ["Desolate Circle of Strife": 2/3] [Secondary: "Acid Drain"] [Melee: Bowie Knife] [Frag grenade (x0), Flamethrower (3/4), Juggernaut Armor, Bowie Knife] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1]
Pricey12345 [Level 9 Juggernaut] [XP: 351/650] {Next attack is more likely to crit}
[HP: 850/850] [Armor: 200/200] [Minimum damage: 155] ["Chaos Thunder": 5/5] [Frag grenade (x0), Lifelink (2/2), Nano Shot (1/1), Dagaz rune (1/1), Shovel (4/4)] [Armor: Unbreakable Armor]
[Armored] [Pain Threshold] [Tough Armor] [Extended Mag] [Subdue: Ready]
engie_ninja [Level 10 Juggernaut] [XP: 41/750]
[HP: 190/650] [Armor: 100/100] [Minimum damage: 265] [Giant Crab Pincer: 2/3] [Frag grenade (x1), Bone Wheel] [Armor: Skyhook]
[Armored] [Close and Personal] [Tough Armor] [Counterattack] [Heavy Rounds] [Subdue: Ready]
BaconBusterYT [Level 9 Runner] [XP: 535/650] {Mid cover: +30 evasion}
[HP: 450/650] [Minimum damage: 210] [A Salt Rifle: 1/3 {low ammo}] [Frag grenade (x0)] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes]
auyeungyat [Level 8 Sharpshooter] [XP: 298/650]
[HP: 250/250] [Minimum damage: 230] ["Express Meteor": 2/3] [Frag grenade (x1)] [Armor: Reinforced Armor]
[Rangefinder] [Snapshot] [Trickshot: Ready] [Dynamite with a Laser Beam: ! . .] [Subdue: Ready]
FearTheKumquat [Level 9 Grenadier] [XP: 436/650]
[HP: 465/575] [Armor: 50/50] [Minimum damage: 185] [Assault Rifle: 3/4] [Frag grenade (x1), Dry Baby (4/4)] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Grapple: Ready] [10 evasion] [15 dodge]
Merry_Pippin [Level 10 Runner] [XP: 339/750] {Mid cover: +30 evasion}
[HP: 375/600] [Minimum damage: 230] [VMP: 2/3] [Frag grenade (x0), Volatile Plating] [Armor: Electrified Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [
Phantom] [Scope]Jervur [Level 9 Support] [XP: 17/650]
[HP: 400/400] [Minimum damage: 180] [Assault Rifle: 4/4] [Frag grenade (x1), Smoke grenade (x1)]
[Hack score: 55] [Smoker] [Clarity: Ready] [Active Control: Ready]
ka_doink's barricade [Provides mid cover]
[HP: 400/500] [Armor: 50/50]
ka_doink's gun turret [Aim: 75] [Evasion: 0] [Dodge: 0]
[HP: 125/250] [Armor: 50/50] [Ammo: 1/3]
Enemies:
engie_ninja mimic [Aim: 90] [Evasion: 0] [Dodge: 0]
[HP: 263/1,300] [Armor: 100] [Giant Crab Claw: 2/3] [Frag grenade (x1)]
[Armored] [Close and Personal] [Tough Armor] [Heavy Rounds]
Elite Coalition soldier [Aim: 75] [Evasion: 10] [Dodge: 15]
[HP: 1,145/1,500] [Coalition Rifle: 1/4] [Focusing visor, Ion grenade (x0)]
[Plasma Bolt: Ready]
Enforcer captain [Aim: 75] [Evasion: 20] [Dodge: 10]
[HP: 970/1,200] [Enforcer Rifle: 2/4] [Frag grenade (x1)]
[Rally Squad: 2 turns] [Mark Target: Ready]
Environment:
You're in a field. There are a few small buildings scattered around that can be used as cover. The transmission relay is just ahead.
Objectives:
[X] Destroy the transmission relay
[X] Time until enemy transmission completes
[X] (Alpha challenge) Destroy the relay with at least 4 turns remaining
[ ] Neutralize all enemies
Map of relay area:
/====N====\
| I . . I . I . . . |
| I . . I . . . . . |
| . I I . . . . . . |
| I . I . I . . . I |
\====S====/
Enemy squads remaining: 3
Other:
Difficulty: Hard
Encrypted datapad [T|H|E| |R|U|L|I|N|G| |H|O|U|S|E] [0|0|3|4]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 395 credits
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125] (OUT OF STOCK FOR 1 WAVE): Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
01001111011101010111010001110000011011110111001101110100001000000100010001100101011001100110010101101110011001000110010101110010011100110011101000100000010100100110010101110100011100100110100101100010011101010111010001101001011011110110111000100000011101110110100101101100011011000010000001100001011011000110110001101111011101110010000001111001011011110111010100100000011101000110111100100000011100110111000001100101011011100110010000100000011110010110111101110101011100100010000001011000010100000010000001110100011011110010000001101100011001010110000101110010011011100010000001110101011011100110100101110001011101010110010100100000011000010110001001101001011011000110100101110100011010010110010101110011001000000110000101101110011001000010000001110101011100000110011101110010011000010110010001100101001000000110000101101100011011000010000001100001011000100110100101101100011010010111010001101001011001010111001100101110
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I slice through engie mimic with my bowie knife.
OOC:
More binary.
Outpost Defenders: Retribution will allow you to spend your XP to learn unique abilities and upgrade all abilities.
Neato. So you could just create a great character with abilities alone.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I use Take Cover, then shoot at the Elite Soldier and the Mimic before reloading.
#FOXESFORMINECRAFT Foxes for Minecraft forum.
I heal Engie with a special combination of advanced medical technology and a donut. Strangely, the donut heals him more.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
"...Did counterattack not proc or something? Fairly sure I'd've killed that guy had I smacked him again, and he's in melee range, so I don't see why it wouldn't happen..."
...
"Eh, to hell with it."
I proceed to pummel whatever's left of the mimic, then glance around for another target. Preferably one that I can walk up to... If there be a target I can walk up to, I walk up to that target to clobber them. Otherwise, crab boolit time.
GODDAMN IT
STUPID GENDERFLIP VIRUS
I shoot at the Enforcer Captain.
#FOXESFORMINECRAFT Foxes for Minecraft forum.
Critical!
Engie mimic killed! +44 XP!
It drops a weapon. You can equip it now or send it to base.
Heavy Machine Gun [common]
Like an LMG, but heavier.
Minimum damage: 150
Range: Medium-long
Magazine: 3
Critical chance: 5%
No special effects
You take cover and fire at the elite soldier for 230 damage, then reload. +13 XP.
+70 health to engie. +8 XP.
I forgot to make counterattack trigger. To compensate, this attack will deal more damage.
You run up to the elite Coalition soldier and attack.
Critical!
MASSIVE DAMAGE! 756 damage to the elite soldier! +42 XP!
Critical!
334 damage to the captain! +19 XP!
My action: I fire at the elite Coalition soldier, but miss.
[Enemy turn]
The elite Coalition soldier punches engie in the face, dealing 175 damage. Engie retaliates, killing the soldier with a melee attack.
The Enforcer captain fires at Pippin, but misses.
ka_doink's turret fires at the captain, but misses.
Engie_ninja mimic was killed by Gold, ka_doink, engie, and Bio!
Elite Coalition soldier was killed by engie, Gold, Bio, and Pippin!
The elite soldier drops a weapon. Anyone can claim it.
Lower Case r [rare]
B U L L E T
Minimum damage: 10
Range: Medium
Magazine: 30
Critical chance: 0%
Fires six times at once
Players:
BioShock_Rules [Level 9 Assaulter] [XP: 413/650]
[HP: 525/650] [Armor: 50/100] [Minimum damage: 220] [Shotgun: 2/4] [Secondary: Revolver] [Frag grenade (x0), Present (1)] [Armor: Juggernaut armor]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [Subdue: Ready]
ka_doink1234o0 [Level 11 Engineer] [XP: 690/750] {Mid cover: +30 evasion} {Next attack deals extra damage}
[HP: 330/450] [Minimum damage: 220] [Steel Medulla~: 4/4] [Frag grenade (x1), Glue gun (1/1), Black hole projector (1/2), Heavy Machine Gun] [Armor: Reinforced armor]
[Built Turret: 1 turn] [Build Barricade: Ready] [Turret Suppress] [Built to Last] [Blast Proof] [Subdue: Ready] [Sign of Four: ! !]
Gold [Level 10 Assaulter] [XP: 707/750]
[HP: 285/625] [Armor: 100/100] [Minimum damage: 235] ["Desolate Circle of Strife": 2/3] [Secondary: "Acid Drain"] [Melee: Bowie Knife] [Frag grenade (x0), Flamethrower (3/4), Juggernaut Armor, Heavy Machine Gun] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1]
Pricey12345 [Level 9 Juggernaut] [XP: 351/650] {Next attack is more likely to crit}
[HP: 850/850] [Armor: 200/200] [Minimum damage: 155] ["Chaos Thunder": 5/5] [Frag grenade (x0), Lifelink (2/2), Nano Shot (1/1), Dagaz rune (1/1), Shovel (4/4)] [Armor: Unbreakable Armor]
[Armored] [Pain Threshold] [Tough Armor] [Extended Mag] [Subdue: Ready]
engie_ninja [Level 10 Juggernaut] [XP: 122/750]
[HP: 185/650] [Armor: 100/100] [Minimum damage: 265] [Giant Crab Pincer: 1/3 {low ammo}] [Frag grenade (x1), Bone Wheel] [Armor: Skyhook]
[Armored] [Close and Personal] [Tough Armor] [Counterattack] [Heavy Rounds] [Subdue: Ready]
BaconBusterYT [Level 9 Runner] [XP: 543/650] {Mid cover: +30 evasion}
[HP: 450/650] [Minimum damage: 210] [A Salt Rifle: 1/3 {low ammo}] [Frag grenade (x0)] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes]
auyeungyat [Level 8 Sharpshooter] [XP: 298/650]
[HP: 250/250] [Minimum damage: 230] ["Express Meteor": 2/3] [Frag grenade (x1)] [Armor: Reinforced Armor]
[Rangefinder] [Snapshot] [Trickshot: Ready] [Dynamite with a Laser Beam: ! . .] [Subdue: Ready]
FearTheKumquat [Level 9 Grenadier] [XP: 436/650]
[HP: 465/575] [Armor: 50/50] [Minimum damage: 185] [Assault Rifle: 3/4] [Frag grenade (x1), Dry Baby (4/4)] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Grapple: Ready] [10 evasion] [15 dodge]
Merry_Pippin [Level 10 Runner] [XP: 388/750] {Mid cover: +30 evasion}
[HP: 375/600] [Minimum damage: 230] [VMP: 2/3] [Frag grenade (x0), Volatile Plating] [Armor: Electrified Armor]
[Agile] [Take Cover!: 3 turns] [Lightning Reflexes] [
Phantom] [Scope]Jervur [Level 9 Support] [XP: 17/650]
[HP: 400/400] [Minimum damage: 180] [Assault Rifle: 4/4] [Frag grenade (x1), Smoke grenade (x1)]
[Hack score: 55] [Smoker] [Clarity: Ready] [Active Control: Ready]
ka_doink's barricade [Provides mid cover]
[HP: 400/500] [Armor: 50/50]
ka_doink's gun turret [Aim: 75] [Evasion: 0] [Dodge: 0]
[HP: 125/250] [Armor: 50/50] [Ammo: 0/3]
Enemies:
Enforcer captain [Aim: 75] [Evasion: 20] [Dodge: 10]
[HP: 636/1,200] [Enforcer Rifle: 1/4] [Frag grenade (x1)]
[Rally Squad: 1 turn] [Mark Target: Ready]
Environment:
You're in a field. There are a few small buildings scattered around that can be used as cover. The transmission relay is just ahead.
Objectives:
[X] Destroy the transmission relay
[X] Time until enemy transmission completes
[X] (Alpha challenge) Destroy the relay with at least 4 turns remaining
[ ] Neutralize all enemies
Map of relay area:
/====N====\
| . I . I . I . . . |
| I I . . . . . . . |
| . . . I . . . . . |
| . . I . I . . . I |
\====S====/
Enemy squads remaining: 3
Other:
Lower Case r
Difficulty: Hard
Encrypted datapad [T|H|E| |R|U|L|I|N|G| |H|O|U|S|E] [0|0|3|4]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 395 credits
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125] (OUT OF STOCK FOR 1 WAVE): Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I drop the weapon I picked up in the pile. I turn on my flamethrower and BURN. EVERYTHING. again...
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I make sure the weapon drop is off the ground and in our inventory before using the last of my ammo to punch several salty holes in the last living Captain.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I shoot at the enforcer captain, and pass up the weapon for my totally awesome VMP that has a chance to one-hit-kill enemies.
#FOXESFORMINECRAFT Foxes for Minecraft forum.
Since it seems nobody else has claimed it, I pick up the Lower Case r and, if the captain is still alive, test it on him.
Hopefully that 10 minimum damage doesn't override the minimum damage we already have. If it does... I won't be using it very long.
There's no kill like overkill.
I reload and take one more shot just in case the captain is somehow not a corpse.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I reload and re-read a random file.
#FOXESFORMINECRAFT Foxes for Minecraft forum.
You send the weapon to base.
You run up to the captain and hit him with the flamethrower, dealing 376 damage to him and lighting him on fire. +21 XP.
155 damage to captain. +9 XP.
You pick up the weapon and fire at the captain, but miss.
You take a shot at the captain, but he avoids the attack!
You equip the Lower Care r and fire at the captain, killing him! +28 XP!
You reload.
You reload. Since you said re-read, I'm assuming you want to read an already viewed file, so you pull up the dossier on Commander Marshall.
Dossier: Commander Marshall
Name: Elias Marshall
Date of birth: January 14th, 2001 (age: 47)
Height: 6' 7" (~201 cm)
Weight: 170 lbs (~77 kg)
Specific information: Marshall lived a relatively peaceful life until the Coalition invasion. During the war between humanity and the invaders, Marshall served in the United States military as a frontline soldier. When his commanding officer was killed, Marshall received a field promotion. Despite his excellent leadership, humanity fell to the Coalition. Still determined to stop the Coalition, Marshall founded the Humanity Liberation Force and began recruiting resistance fighters.
My action: I reload.
A small enemy squad arrives, apparently having heard the gunfight.
Enforcer captain: What the hell is going on over here?
They notice you, then silently raise their weapons.
Enforcer captain was killed by Fear, Pippin, Gold, and Pricey!
Players:
BioShock_Rules [Level 9 Assaulter] [XP: 413/650]
[HP: 525/650] [Armor: 50/100] [Minimum damage: 220] [Shotgun: 4/4] [Secondary: Revolver] [Frag grenade (x0), Present (1)] [Armor: Juggernaut armor]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [Subdue: Ready]
ka_doink1234o0 [Level 11 Engineer] [XP: 690/750] {Mid cover: +30 evasion} {Next attack deals extra damage}
[HP: 330/450] [Minimum damage: 220] [Steel Medulla~: 4/4] [Frag grenade (x1), Glue gun (1/1), Black hole projector (1/2), Heavy Machine Gun] [Armor: Reinforced armor]
[Built Turret: Ready] [Build Barricade: Ready] [Turret Suppress] [Built to Last] [Blast Proof] [Subdue: Ready] [Sign of Four: ! !]
Gold [Level 10 Assaulter] [XP: 745/750]
[HP: 285/625] [Armor: 100/100] [Minimum damage: 235] ["Desolate Circle of Strife": 2/3] [Secondary: "Acid Drain"] [Melee: Bowie Knife] [Frag grenade (x0), Flamethrower (2/4), Juggernaut Armor] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1]
Pricey12345 [Level 9 Juggernaut] [XP: 377/650]
[HP: 850/850] [Armor: 200/200] [Minimum damage: 155] ["Chaos Thunder": 4/5] [Frag grenade (x0), Lifelink (2/2), Nano Shot (1/1), Dagaz rune (1/1), Shovel (4/4)] [Armor: Unbreakable Armor]
[Armored] [Pain Threshold] [Tough Armor] [Extended Mag] [Subdue: Ready]
engie_ninja [Level 10 Juggernaut] [XP: 122/750]
[HP: 185/650] [Armor: 100/100] [Minimum damage: 265] [Giant Crab Pincer: 1/3 {low ammo}] [Frag grenade (x1), Bone Wheel] [Armor: Skyhook]
[Armored] [Close and Personal] [Tough Armor] [Counterattack] [Heavy Rounds] [Subdue: Ready]
BaconBusterYT [Level 9 Runner] [XP: 543/650] {Mid cover: +30 evasion}
[HP: 450/650] [Minimum damage: 210] [A Salt Rifle: 3/3] [Frag grenade (x0)] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes]
auyeungyat [Level 8 Sharpshooter] [XP: 298/650]
[HP: 250/250] [Minimum damage: 230] ["Express Meteor": 2/3] [Frag grenade (x1)] [Armor: Reinforced Armor]
[Rangefinder] [Snapshot] [Trickshot: Ready] [Dynamite with a Laser Beam: ! . .] [Subdue: Ready]
FearTheKumquat [Level 9 Grenadier] [XP: 464/650]
[HP: 465/575] [Armor: 50/50] [Minimum damage: 95] [Lower Case r: 24/30] [Frag grenade (x1), Dry Baby (4/4)] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Grapple: Ready] [10 evasion] [15 dodge]
Merry_Pippin [Level 10 Runner] [XP: 405/750] {Mid cover: +30 evasion}
[HP: 375/600] [Minimum damage: 230] [VMP: 3/3] [Frag grenade (x0), Volatile Plating] [Armor: Electrified Armor]
[Agile] [Take Cover!: 2 turns] [Lightning Reflexes] [
Phantom] [Scope]Jervur [Level 9 Support] [XP: 17/650]
[HP: 400/400] [Minimum damage: 180] [Assault Rifle: 4/4] [Frag grenade (x1), Smoke grenade (x1)]
[Hack score: 55] [Smoker] [Clarity: Ready] [Active Control: Ready]
ka_doink's barricade [Provides mid cover]
[HP: 400/500] [Armor: 50/50]
ka_doink's gun turret [Aim: 75] [Evasion: 0] [Dodge: 0]
[HP: 125/250] [Armor: 50/50] [Ammo: 0/3]
Enemies:
Enforcer captain [Aim: 75] [Evasion: 20] [Dodge: 10]
[HP: 1,200/1,200] [Enforcer Rifle: 4/4] [Frag grenade (x1)
[Mark Target: Ready] [Rally Squad: Ready]
Deadeye soldier [Aim: 70] [Evasion: 5] [Dodge: 5]
[HP: 700/700] [Armor: 100] [Coalition Carbine: 4/4] [Focusing visor]
[Plasma Bolt: Ready]
Coalition soldier [Aim: 70] [Evasion: 5] [Dodge: 5]
[HP: 700/700] [Armor: 100] [Coalition Carbine: 4/4] [Focusing visor]
[Plasma Bolt: Ready]
Environment:
You're in a field. There are a few small buildings scattered around that can be used as cover. The transmission relay is just ahead.
Objectives:
[X] Destroy the transmission relay
[X] Time until enemy transmission completes
[X] (Alpha challenge) Destroy the relay with at least 4 turns remaining
[ ] Neutralize all enemies
Map of relay area:
/====N====\
| I I . I . I . . I |
| I I . . . . . . . |
| . . . I . . . . . |
| . . I . I . . . I |
\====S====/
Enemy squads remaining: 1
Other:
Difficulty: Hard
Encrypted datapad [T|H|E| |R|U|L|I|N|G| |H|O|U|S|E] [0|0|3|4]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 395 credits
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125] (OUT OF STOCK FOR 1 WAVE): Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I notice some convenient explosive flammable barrels behind the guys. "Seriously guys, you leave blaze everywhere. You are just asking to be blown up." I pull out my flamethrower, which conveniently also has a flare gun feature, and fire a flare at the explosive barrels. They explode, the guys take a lot of shrapnel and flames from the explosions, and while they are doing that, I roll into cover.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I shoot at the Dead-eye soldier and, if possible, fire again at the Enforcer captain.
(Hey, is it possible to upgrade armor you already have?)
#FOXESFORMINECRAFT Foxes for Minecraft forum.
I attack the Deadeye's armor with a ball of magma, a monkey wrench, and a trebuchet. Not sure how this works, to be honest, but the armor is left smoldered and dented.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!