I irresponsibility put the frag on the end of the bouncy hammer and finish by bouncing on the most powerful enemy! The explosions roll me into cover. How convenient!
You attach your grenade to the pogo hammer and hit the stronger elite soldier, dealing 284 damage! He bounces into the sword wielding grunt, who takes 126 damage! +29 XP!
Rather than reload this turn, I instead taunt the sword-wielding grunt into attacking me by insulting his favorite anime. Consumed by rage, he rushes to strike me, only to find that I'm not there. I substituted myself ninja-style, except replacing a log with my frag grenade. He hits the frag grenade, and it goes boom right in his face. Ouch.
Your masterful bamboozling deals 160 damage to the sword wielding grunt! +9 XP!
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125] (OUT OF STOCK FOR 1 WAVE): Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
I pull out an Xbox 360, pop in Halo: Reach, hand the enforcer major a controller, and DMR duel him like it's Team SWAT. I use a simile because it's only a comparison - in reality, while he's trying to figure out why there's a controller in his hand, I release high velocity bits of lead from my high velocity lead releaser in his direction.
In case the sword wielder is still alive after Gold's attack, I hack his sword and turn it into a lit stick of dynamite, blowing him up before he can even tip his fedora. If he's already dead, I use my position in the corner of the map to take a pot shot at the Coalition soldier.
By which I mean launch a high-velocity pot at him. The pot puts several dents in his armor.
Rollback Post to RevisionRollBack
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
I pull out an Xbox 360, pop in Halo: Reach, hand the enforcer major a controller, and DMR duel him like it's Team SWAT. I use a simile because it's only a comparison - in reality, while he's trying to figure out why there's a controller in his hand, I release high velocity bits of lead from my high velocity lead releaser in his direction.
In case the sword wielder is still alive after Gold's attack, I hack his sword and turn it into a lit stick of dynamite, blowing him up before he can even tip his fedora. If he's already dead, I use my position in the corner of the map to take a pot shot at the Coalition soldier.
By which I mean launch a high-velocity pot at him. The pot puts several dents in his armor.
You fire at the soldier, dealing 242 damage to him. +13 XP.
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125] (OUT OF STOCK FOR 1 WAVE): Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
I turn to the most wounded coalition soldier and inform him that because he's in a cardinal direction relative to me and I have more HP than he does, he's affected by my Panic Ploy skill, turning the Rally buff into a debuff. Without access to a status screen like we have and lacking somewhat in intelligence, he believes me and falls into a deep depression. The emotional damage that results from the betrayal of a trusted superior overwhelms him and wounds him on a physical level.
I turn to the most wounded coalition soldier and inform him that because he's in a cardinal direction relative to me and I have more HP than he does, he's affected by my Panic Ploy skill, turning the Rally buff into a debuff. Without access to a status screen like we have and lacking somewhat in intelligence, he believes me and falls into a deep depression. The emotional damage that results from the betrayal of a trusted superior overwhelms him and wounds him on a physical level.
He takes 37 damage and has his rally buff inverted! +10 XP!
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125] (OUT OF STOCK FOR 1 WAVE): Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
I shoot at the normal Soldier. Look at him, he's not even an Elite like his comrades! Betcha that makes him sad...sad enough to take an emotional punch, in addition to the actual punch that hits him. Looks like I equipped boxing-glove ammo. Dunno how that works.
Rollback Post to RevisionRollBack
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
I shoot at a random enemy, activate my electric armor yet again, and offer my armor up for anybody at the battle who wants it. If there aren't any takers, I send it back to base.
i juoin as a suport
i smash a medkit into gold's face
I reload, and while an enemy isn't looking, turn their armor inside out. Armor doesn't work when it's worn like that, so it spontaneously combusts.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
You attach your grenade to the pogo hammer and hit the stronger elite soldier, dealing 284 damage! He bounces into the sword wielding grunt, who takes 126 damage! +29 XP!
You fire at the elite soldier for 184 damage + 30 armor damage, but nothing is in range of your electric shock. +10 XP.
Your masterful bamboozling deals 160 damage to the sword wielding grunt! +9 XP!
You deploy a turret.
You grapple the sword wielding grunt to yourself, causing him to take 148 damage! +10 XP!
On a side note, I just realized that Scorpion, Roadhog, and Pratal Mox all have the same ability.
You fire, but he avoids your attack.
Welcome! You join as a level 9 support!
You restore 65 health to Gold! +8 XP!
Since you joined at a higher level, you can choose any two of these abilities:
Sprinter: Increases your mobility.
Electric Charge: Shock an enemy with your hacking drone to deal 200 damage to them. Can be used 3 times per mission.
Clarity: Cure negative mental effects on an ally, such as disoriented or stunned. 3 turn cooldown.
Active Control: Hack a mechanical enemy and attempt to take control of them. 4 turn cooldown.
You reload and invert the stronger elite soldier's armor, destroying a significant amount of it! +11 XP!
My action: I fire at the Enforcer major, dealing 176 damage to him.
[Enemy turn]
The elite Coalition soldier fires at Pippin, but misses.
The engie mimic attacks the elite soldier, but grazes it for 120 damage.
The Enforcer major fires at Pippin and grazes him for 60 damage.
The sword wielding grunt slices Gold, dealing 220 damage.
The normal Coalition soldier fires at ka_doink, but misses.
The other elite soldier fires at ka_doink's turret, dealing 175 damage.
The Enforcer captain fires at Bacon, but misses.
ka_doink's turret fires at the sword wielding grunt, landing a critical hit that deals 189 damage.
Players:
BioShock_Rules [Level 9 Assaulter] [XP: 315/650] {Mid cover: +30 evasion}
[HP: 650/650] [Armor: 100/100] [Minimum damage: 220] [Shotgun: 1/4 {low ammo}] [Secondary: Revolver] [Frag grenade (x0), Present (1)] [Armor: Juggernaut armor]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [Subdue: Ready]
ka_doink1234o0 [Level 11 Engineer] [XP: 593/750] {Mid cover: +30 evasion}
[HP: 450/450] [Minimum damage: 220] [Steel Medulla~: 1/4 {low ammo}] [Frag grenade (x1), Glue gun (1/1), Black hole projector (1/2), Heavy Machine Gun] [Armor: Reinforced armor]
[Built Turret: 5 turns] [Build Barricade: 2 turns] [Turret Suppress] [Built to Last] [Blast Proof] [Subdue: Ready] [Sign of Four: ! .]
Gold [Level 10 Assaulter] [XP: 537/750] {Marked: -20 evasion for 1 turn}
[HP: 280/625] [Armor: 100/100] [Minimum damage: 235] ["Desolate Circle of Strife": 3/3] [Secondary: "Acid Drain"] [Frag grenade (x0), Flamethrower (3/4), Juggernaut Armor] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1]
Pricey12345 [Level 9 Juggernaut] [XP: 323/650] {Next attack is more likely to crit}
[HP: 850/850] [Armor: 200/200] [Minimum damage: 155] ["Chaos Thunder": 5/5] [Frag grenade (x1), Lifelink (2/2), Nano Shot (1/1), Dagaz rune (1/1), Shovel (4/4)] [Armor: Unbreakable Armor]
[Armored] [Pain Threshold] [Tough Armor] [Extended Mag] [Subdue: Ready]
engie_ninja [Level 9 Juggernaut] [XP: 610/650]
[HP: 500/650] [Armor: 100/100] [Minimum damage: 250] [Giant Crab Pincer: 1/3 {low ammo}] [Frag grenade (x1), Bone Wheel] [Armor: Skyhook]
[Armored] [Close and Personal] [Tough Armor] [Heavy Rounds] [Subdue: Ready]
BaconBusterYT [Level 9 Runner] [XP: 436/650] {Mid cover: +30 evasion}
[HP: 650/650] [Minimum damage: 210] [A Salt Rifle: 3/3] [Frag grenade (x0)] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes]
auyeungyat [Level 8 Sharpshooter] [XP: 298/650]
[HP: 250/250] [Minimum damage: 230] ["Express Meteor": 2/3] [Frag grenade (x1)] [Armor: Reinforced Armor]
[Rangefinder] [Snapshot] [Trickshot: Ready] [Dynamite with a Laser Beam: ! . .] [Subdue: Ready]
FearTheKumquat [Level 9 Grenadier] [XP: 352/650]
[HP: 575/575] [Armor: 50/50] [Minimum damage: 185] [Assault Rifle: 4/4] [Frag grenade (x1), Dry Baby (4/4)] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Grapple: 2 turns] [10 evasion] [15 dodge]
Merry_Pippin [Level 10 Runner] [XP: 214/750] {Mid cover: +30 evasion}
[HP: 540/600] [Minimum damage: 230] [VMP: 1/3 {low ammo}] [Frag grenade (x0)] [Armor: Electrified Armor]
[Agile] [Take Cover!: 1 turn] [Lightning Reflexes] [
Phantom] [Scope]Jervur [Level 9 Support] [XP: 9/650] {Needs to choose two of Sprinter, Electric Charge, Clarity, and Active Control}
[HP: 400/400] [Minimum damage: 180] [Assault Rifle: 4/4] [Frag grenade (x1), Smoke grenade (x1)]
[Hack score: 55] [Smoker]
ka_doink's barricade [Provides mid cover]
[HP: 400/500] [Armor: 50/50]
ka_doink's gun turret [Aim: 75] [Evasion: 0] [Dodge: 0]
[HP: 125/250] [Armor: 50/50] [Ammo: 3/3]
Enemies:
Elite Coalition soldier [Aim: 75+10] [Evasion: 10+30] [Dodge: 15] {Mid cover: +30 evasion} {Rallied for 1 turn}
[HP: 533/1,500] [Armor: 95] [Coalition Rifle: 1/4] [Focusing visor, Ion grenade (x1)]
[Plasma Bolt: Ready]
engie_ninja mimic [Aim: 90] [Evasion: 0] [Dodge: 0] {Friendly for 2 turns}
[HP: 821/1,300] [Armor: 100] [Giant Crab Claw: 0/3] [Frag grenade (x1)]
[Armored] [Close and Personal] [Tough Armor] [Heavy Rounds]
Enforcer major [Aim: 85] [Evasion: 10] [Dodge: 10]
HP: [=====/=====] 1,505/3,000 [Enforcer DMR: 3/4]
[Mark Target: 1 turn] [Rally Squad: 3 turns] [CLAW: 0/1]
Sword wielding grunt [Aim: 70] [Evasion: 10] [Dodge: 0] {Rallied for 1 turn}
[HP: 257/1,000] [Katana: ∞]
[Nothing Personnel: 2 turns] [Studied the Blade]
Coalition soldier [Aim: 70+10] [Evasion: 5] [Dodge: 5] {Rallied for 1 turn}
[HP: 580/700] [Armor: 50] [Coalition Carbine: 2/4] [Focusing visor]
[Plasma Bolt: Ready]
Elite Coalition soldier [Aim: 75] [Evasion: 10] [Dodge: 15]
[HP: 1,271/1,500] [Armor: 50] [Coalition Rifle: 3/4] [Focusing visor, Ion grenade (x1)]
[Plasma Bolt: Ready]
Enforcer captain [Aim: 75] [Evasion: 20] [Dodge: 10]
[HP: 1,200/1,200] [Enforcer Rifle: 3/4] [Frag grenade (x1)]
[Rally Squad: Ready] [Mark Target: Ready]
Environment:
You're in a field. There are a few small buildings scattered around that can be used as cover. The transmission relay is just ahead.
Objectives:
[X] Destroy the transmission relay
[X] Time until enemy transmission completes
[X] (Alpha challenge) Destroy the relay with at least 4 turns remaining
[ ] Neutralize all enemies
Map of relay area:
/====N====\
| I . I I . I . . . |
| I . . I . . I I . |
| I I . . . . . . . |
| . . I . I I . . I |
\====S====/
Enemy squads remaining: 3
Other:
Difficulty: Hard
Encrypted datapad [T|H|E| |R|U|L|I|N|G| |H|O|U|S|E] [0|0|3|4]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 395 credits
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125] (OUT OF STOCK FOR 1 WAVE): Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I pick Clarity and Active Control
I slap another medkit at Gold
I duel with the sword wielding grunt. I win due to my fantastic sword skills, and slice him in two.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I fire at the coalition soldier right next to me, and due to the mega close proximity, get back at him for his bad breath.
#FOXESFORMINECRAFT Foxes for Minecraft forum.
It occurs to me I should do a thing. Thus, I look around. There's a dude in range 1 of me who isn't a friendly.
"..."
Logical conclusion is logical, SMACK DAT SOLJA BOI
GODDAMN IT
STUPID GENDERFLIP VIRUS
I pull out an Xbox 360, pop in Halo: Reach, hand the enforcer major a controller, and DMR duel him like it's Team SWAT. I use a simile because it's only a comparison - in reality, while he's trying to figure out why there's a controller in his hand, I release high velocity bits of lead from my high velocity lead releaser in his direction.
There's no kill like overkill.
In case the sword wielder is still alive after Gold's attack, I hack his sword and turn it into a lit stick of dynamite, blowing him up before he can even tip his fedora. If he's already dead, I use my position in the corner of the map to take a pot shot at the Coalition soldier.
By which I mean launch a high-velocity pot at him. The pot puts several dents in his armor.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I reload and shoot at the Enforcer captain.
#FOXESFORMINECRAFT Foxes for Minecraft forum.
Clarity and Active Control chosen!
You restore 65 health to Gold. +8 XP.
You stab the grunt through the heart, killing him! +36 XP!
He drops a weapon. You can equip it now or send it to base.
Bowie Knife [common]
Like a knife, but more so.
Minimum damage: User's MD + 50
Range: Melee
Magazine: Infinite
Critical chance: 25%
Melee weapon
You fire at a soldier, but graze him for 77 damage. +13 XP.
You attack the Enforcer major for 360 damage! +20 XP!
220 damage to Enforcer major! +12 XP!
You fire at the soldier, dealing 242 damage to him. +13 XP.
You reload and fire at the captain for 230 damage. +13 XP.
My action: I reload and fire at the Enforcer major for 220 damage.
[Enemy turn]
The elite Coalition soldier fires a plasma bolt at ka_doink, dealing 120 damage.
The engie mimic continues to mercilessly assault the elite soldier for 360 damage.
The Enforcer major takes a shot at Bacon, dealing 200 damage.
The regular Coalition soldier fires at engie for 150 damage.
The other elite soldier throws its ion grenade at me, dealing 140 damage to me, destroying my cover, and damaging my armor.
The Enforcer captain rallies his squad.
ka_doink's turret fires at the Enforcer major, landing a critical hit that deals 168 damage.
Sword wielding grunt was killed by Gold, Fear, Bacon, and ka_doink!
Players:
BioShock_Rules [Level 9 Assaulter] [XP: 327/650]
[HP: 610/650] [Armor: 50/100] [Minimum damage: 220] [Shotgun: 3/4] [Secondary: Revolver] [Frag grenade (x0), Present (1)] [Armor: Juggernaut armor]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [Subdue: Ready]
ka_doink1234o0 [Level 11 Engineer] [XP: 610/750] {Mid cover: +30 evasion}
[HP: 330/450] [Minimum damage: 220] [Steel Medulla~: 1/4 {low ammo}] [Frag grenade (x1), Glue gun (1/1), Black hole projector (1/2), Heavy Machine Gun] [Armor: Reinforced armor]
[Built Turret: 4 turns] [Build Barricade: 1 turn] [Turret Suppress] [Built to Last] [Blast Proof] [Subdue: Ready] [Sign of Four: ! .]
Gold [Level 10 Assaulter] [XP: 573/750]
[HP: 345/625] [Armor: 100/100] [Minimum damage: 235] ["Desolate Circle of Strife": 3/3] [Secondary: "Acid Drain"] [Frag grenade (x0), Flamethrower (3/4), Juggernaut Armor, Bowie Knife] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1]
Pricey12345 [Level 9 Juggernaut] [XP: 323/650] {Next attack is more likely to crit}
[HP: 850/850] [Armor: 200/200] [Minimum damage: 155] ["Chaos Thunder": 5/5] [Frag grenade (x1), Lifelink (2/2), Nano Shot (1/1), Dagaz rune (1/1), Shovel (4/4)] [Armor: Unbreakable Armor]
[Armored] [Pain Threshold] [Tough Armor] [Extended Mag] [Subdue: Ready]
engie_ninja [Level 9 Juggernaut] [XP: 630/650]
[HP: 450/650] [Armor: 100/100] [Minimum damage: 250] [Giant Crab Pincer: 0/3 {reload!}] [Frag grenade (x1), Bone Wheel] [Armor: Skyhook]
[Armored] [Close and Personal] [Tough Armor] [Heavy Rounds] [Subdue: Ready]
BaconBusterYT [Level 9 Runner] [XP: 466/650] {Mid cover: +30 evasion}
[HP: 450/650] [Minimum damage: 210] [A Salt Rifle: 2/3] [Frag grenade (x0)] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes]
auyeungyat [Level 8 Sharpshooter] [XP: 298/650]
[HP: 250/250] [Minimum damage: 230] ["Express Meteor": 2/3] [Frag grenade (x1)] [Armor: Reinforced Armor]
[Rangefinder] [Snapshot] [Trickshot: Ready] [Dynamite with a Laser Beam: ! . .] [Subdue: Ready]
FearTheKumquat [Level 9 Grenadier] [XP: 381/650]
[HP: 575/575] [Armor: 50/50] [Minimum damage: 185] [Assault Rifle: 3/4] [Frag grenade (x1), Dry Baby (4/4)] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Grapple: 1 turn] [10 evasion] [15 dodge]
Merry_Pippin [Level 10 Runner] [XP: 240/750] {Mid cover: +30 evasion}
[HP: 540/600] [Minimum damage: 230] [VMP: 2/3] [Frag grenade (x0)] [Armor: Electrified Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [
Phantom] [Scope]Jervur [Level 9 Support] [XP: 17/650]
[HP: 400/400] [Minimum damage: 180] [Assault Rifle: 4/4] [Frag grenade (x1), Smoke grenade (x1)]
[Hack score: 55] [Smoker] [Clarity: Ready] [Active Control: Ready]
ka_doink's barricade [Provides mid cover]
[HP: 400/500] [Armor: 50/50]
ka_doink's gun turret [Aim: 75] [Evasion: 0] [Dodge: 0]
[HP: 125/250] [Armor: 50/50] [Ammo: 2/3]
Enemies:
Elite Coalition soldier [Aim: 75+10] [Evasion: 10+30] [Dodge: 15] {Mid cover: +30 evasion} {Rallied for 2 turns}
[HP: 278/1,500] [Armor: 95] [Coalition Rifle: 1/4] [Focusing visor, Ion grenade (x1)]
[Plasma Bolt: 3 turns]
engie_ninja mimic [Aim: 90] [Evasion: 0] [Dodge: 0] {Friendly for 1 turn}
[HP: 821/1,300] [Armor: 100] [Giant Crab Claw: 0/3] [Frag grenade (x1)]
[Armored] [Close and Personal] [Tough Armor] [Heavy Rounds]
Enforcer major [Aim: 85] [Evasion: 10] [Dodge: 10] {Rallied for 2 turns}
HP: [==/========] 537/3,000 [Enforcer DMR: 2/4]
[Mark Target: Ready] [Rally Squad: 2 turns] [CLAW: 0/1]
Coalition soldier [Aim: 70] [Evasion: 5] [Dodge: 5] {Rallied for 2 turns}
[HP: 361/700] [Armor: 50] [Coalition Carbine: 1/4] [Focusing visor]
[Plasma Bolt: Ready]
Elite Coalition soldier [Aim: 75] [Evasion: 10] [Dodge: 15] {Rallied for 2 turns}
[HP: 1,271/1,500] [Armor: 50] [Coalition Rifle: 3/4] [Focusing visor, Ion grenade (x0)]
[Plasma Bolt: Ready]
Enforcer captain [Aim: 75] [Evasion: 20] [Dodge: 10]
[HP: 970/1,200] [Enforcer Rifle: 3/4] [Frag grenade (x1)]
[Rally Squad: 4 turns] [Mark Target: Ready]
Environment:
You're in a field. There are a few small buildings scattered around that can be used as cover. The transmission relay is just ahead.
Objectives:
[X] Destroy the transmission relay
[X] Time until enemy transmission completes
[X] (Alpha challenge) Destroy the relay with at least 4 turns remaining
[ ] Neutralize all enemies
Map of relay area:
/====N====\
| I . I I . I . . . |
| I . . I . . I I . |
| I I . . . . . . . |
| . . I . I . . . I |
\====S====/
Enemy squads remaining: 3
Other:
Difficulty: Hard
Encrypted datapad [T|H|E| |R|U|L|I|N|G| |H|O|U|S|E] [0|0|3|4]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 395 credits
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125] (OUT OF STOCK FOR 1 WAVE): Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I shoot at the more wounded elite coalition soldier and then activate my electric armor again.
#FOXESFORMINECRAFT Foxes for Minecraft forum.
I equip the Bowie Knife, stab the major, and EXTRACT HIS SOUL!
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I unload my salt shakers into the major. "RALLY THIS, NERD!"
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I turn to the most wounded coalition soldier and inform him that because he's in a cardinal direction relative to me and I have more HP than he does, he's affected by my Panic Ploy skill, turning the Rally buff into a debuff. Without access to a status screen like we have and lacking somewhat in intelligence, he believes me and falls into a deep depression. The emotional damage that results from the betrayal of a trusted superior overwhelms him and wounds him on a physical level.
There's no kill like overkill.
I shoot at the Major and reload.
#FOXESFORMINECRAFT Foxes for Minecraft forum.
The engie mimic is no longer bribed.
You miss your shot, but your armor deals 160 damage to the normal Coalition soldier. +11 XP.
Bowie knife equipped.
You attack the major, dealing 228 damage. +15 XP.
185 damage to major! +10 XP!
He takes 37 damage and has his rally buff inverted! +10 XP!
Critical!
Enforcer major killed! +51 XP!
He drops a piece of armor. You can equip it now or send it to base.
Volatile Plating [legendary]
This armor's continuous vibrating and blinking worries you.
+50 HP
+10 to all defenses
Generates an explosion when you take melee damage, get critically hit, or get downed
My action: I move up and fire at an elite Coalition soldier, dealing 176 damage.
[Enemy turn]
The elite Coalition soldier panics! He runs away, into lower cover, and fires his weapon at the engie mimic, but misses.
The engie mimic reloads and slowly moves toward the real engie.
The regular Coalition soldier fires at me, dealing 135 damage.
The second elite soldier fires at Pippin, but misses.
The Enforcer captain takes a shot at Fear, dealing 160 damage.
ka_doink's turret fires at the engie mimic for 150 damage.
Enforcer major was killed by Pippin, Bio, engie, Gold, Fear, and ka_doink!
engie levels up!
New rank obtained: Sergeant!
Choose to increase HP, MD, or both!
Choose an ability!
Steadfast: You are immune to panic.
OR
Counterattack: If you are attacked at melee range, you will counter with an attack of your own.
Players:
BioShock_Rules [Level 9 Assaulter] [XP: 367/650]
[HP: 525/650] [Armor: 50/100] [Minimum damage: 220] [Shotgun: 2/4] [Secondary: Revolver] [Frag grenade (x0), Present (1)] [Armor: Juggernaut armor]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [Subdue: Ready]
ka_doink1234o0 [Level 11 Engineer] [XP: 647/750] {Mid cover: +30 evasion}
[HP: 330/450] [Minimum damage: 220] [Steel Medulla~: 1/4 {low ammo}] [Frag grenade (x1), Glue gun (1/1), Black hole projector (1/2), Heavy Machine Gun] [Armor: Reinforced armor]
[Built Turret: 3 turns] [Build Barricade: Ready] [Turret Suppress] [Built to Last] [Blast Proof] [Subdue: Ready] [Sign of Four: ! .]
Gold [Level 10 Assaulter] [XP: 616/750]
[HP: 345/625] [Armor: 100/100] [Minimum damage: 235] ["Desolate Circle of Strife": 3/3] [Secondary: "Acid Drain"] [Melee: Bowie Knife] [Frag grenade (x0), Flamethrower (3/4), Juggernaut Armor, Bowie Knife] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1]
Pricey12345 [Level 9 Juggernaut] [XP: 323/650] {Next attack is more likely to crit}
[HP: 850/850] [Armor: 200/200] [Minimum damage: 155] ["Chaos Thunder": 5/5] [Frag grenade (x1), Lifelink (2/2), Nano Shot (1/1), Dagaz rune (1/1), Shovel (4/4)] [Armor: Unbreakable Armor]
[Armored] [Pain Threshold] [Tough Armor] [Extended Mag] [Subdue: Ready]
engie_ninja [Level 10 Juggernaut] [XP: 8/750] {Leveling up}
[HP: 450/650] [Armor: 100/100] [Minimum damage: 250] [Giant Crab Pincer: 0/3 {reload!}] [Frag grenade (x1), Bone Wheel] [Armor: Skyhook]
[Armored] [Close and Personal] [Tough Armor] [Heavy Rounds] [Subdue: Ready]
BaconBusterYT [Level 9 Runner] [XP: 476/650] {Mid cover: +30 evasion}
[HP: 450/650] [Minimum damage: 210] [A Salt Rifle: 2/3] [Frag grenade (x0)] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes]
auyeungyat [Level 8 Sharpshooter] [XP: 298/650]
[HP: 250/250] [Minimum damage: 230] ["Express Meteor": 2/3] [Frag grenade (x1)] [Armor: Reinforced Armor]
[Rangefinder] [Snapshot] [Trickshot: Ready] [Dynamite with a Laser Beam: ! . .] [Subdue: Ready]
FearTheKumquat [Level 9 Grenadier] [XP: 419/650]
[HP: 465/575] [Armor: 50/50] [Minimum damage: 185] [Assault Rifle: 3/4] [Frag grenade (x1), Dry Baby (4/4)] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Grapple: Ready] [10 evasion] [15 dodge]
Merry_Pippin [Level 10 Runner] [XP: 302/750] {Mid cover: +30 evasion}
[HP: 540/600] [Minimum damage: 230] [VMP: 3/3] [Frag grenade (x0), Volatile Plating] [Armor: Electrified Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [
Phantom] [Scope]Jervur [Level 9 Support] [XP: 17/650]
[HP: 400/400] [Minimum damage: 180] [Assault Rifle: 4/4] [Frag grenade (x1), Smoke grenade (x1)]
[Hack score: 55] [Smoker] [Clarity: Ready] [Active Control: Ready]
ka_doink's barricade [Provides mid cover]
[HP: 400/500] [Armor: 50/50]
ka_doink's gun turret [Aim: 75] [Evasion: 0] [Dodge: 0]
[HP: 125/250] [Armor: 50/50] [Ammo: 1/3]
Enemies:
Elite Coalition soldier [Aim: 75+10] [Evasion: 10+20] [Dodge: 15] {Low cover: +20 evasion} {Rallied for 1 turn}
[HP: 278/1,500] [Armor: 95] [Coalition Rifle: 0/4] [Focusing visor, Ion grenade (x1)]
[Plasma Bolt: 2 turns]
engie_ninja mimic [Aim: 90] [Evasion: 0] [Dodge: 0]
[HP: 771/1,300] [Armor: 100] [Giant Crab Claw: 3/3] [Frag grenade (x1)]
[Armored] [Close and Personal] [Tough Armor] [Heavy Rounds]
Coalition soldier [Aim: 70] [Evasion: 5] [Dodge: 5] {deillaR for 1 turn}
[HP: 248/700] [Armor: 50] [Coalition Carbine: 0/4] [Focusing visor]
[Plasma Bolt: Ready]
Elite Coalition soldier [Aim: 75] [Evasion: 10] [Dodge: 15] {Rallied for 1 turn}
[HP: 1,145/1,500] [Armor: 50] [Coalition Rifle: 2/4] [Focusing visor, Ion grenade (x0)]
[Plasma Bolt: Ready]
Enforcer captain [Aim: 75] [Evasion: 20] [Dodge: 10]
[HP: 970/1,200] [Enforcer Rifle: 2/4] [Frag grenade (x1)]
[Rally Squad: 3 turns] [Mark Target: Ready]
Environment:
You're in a field. There are a few small buildings scattered around that can be used as cover. The transmission relay is just ahead.
Objectives:
[X] Destroy the transmission relay
[X] Time until enemy transmission completes
[X] (Alpha challenge) Destroy the relay with at least 4 turns remaining
[ ] Neutralize all enemies
Map of relay area:
/====N====\
| I . I I . I . I . |
| I . . I . . . . . |
| . I . . . I . . . |
| I . I . I . . . I |
\====S====/
Enemy squads remaining: 3
Other:
Difficulty: Hard
Encrypted datapad [T|H|E| |R|U|L|I|N|G| |H|O|U|S|E] [0|0|3|4]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 395 credits
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125] (OUT OF STOCK FOR 1 WAVE): Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I shoot at the normal Soldier. Look at him, he's not even an Elite like his comrades! Betcha that makes him sad...sad enough to take an emotional punch, in addition to the actual punch that hits him. Looks like I equipped boxing-glove ammo. Dunno how that works.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I pick Counterattack as me trait, increase my MD, then calmly reload the crab claw while looking the mimic in the eye.
"Hmm... I wonder if clone inferiority is in effect."
Beat.
"Shall we test that?"
GODDAMN IT
STUPID GENDERFLIP VIRUS
I shoot at a random enemy, activate my electric armor yet again, and offer my armor up for anybody at the battle who wants it. If there aren't any takers, I send it back to base.
#FOXESFORMINECRAFT Foxes for Minecraft forum.