Pit watches as Star's Body tries to attack him. Pit doesn't look bothered by him getting attacked, or having Star leave. Pit doesn't even seem to think his "Health Bar" has gone down.
Well. That wasn't very nice to do to the one true neutral.
And not very nice to do to the shopkeeper, either.
Do you know what happens to bad little Player Characters that attack shopkeepers get?
THEY. GET. WRECKED.
Let's see how you can deal with THIS, you idiot.
Combine Force, Explode, and Tornado, and what do you get?
SUMMON DRAGON.
Now let's test my power in true conditions, shall we?
Pit combines Force, Explode, and Tornado. Anyone paying attention knows what comes next and what attacks Star's Body.
And for clarity's sake, this is an attack.
ACHIEVEMENT UNLOCKED!: Destroy The World [Use Summon Dragon.]
The Meaning of Life, the Universe, and Everything.
Join Date:
2/7/2014
Posts:
72
Location:
The Mindscape
Minecraft:
Irecreeper
Member Details
=Turn One=
(9 / 20) R e m e m b e r m e , s o I m a y l i v e o n .
(21 / 40) Font Friend (+1, Richard)
+1 to Twin
+1 to Battlefury
=Action=
I decide to make use of Twin's potential mini-crits, and decide to summon a certain TF2 map right around Mozart II! Mozart finds himself inside a King of the Hill map, standing on the central control point. As he caps the point, he hears a noise...
TRAIIIINNNN RAAAIIINNNNN!
Thousands of trains rain down from the sky, Mozart being hit by a few! A larger, saw-lined train also falls from above, and cuts up Mozart, then slams into his face. Suddenly, a giant mass of saws appears from the ground, and starts chasing Mozart down! It also shoots sticky-saw bombs right onto Mozart's face, launching him upwards, onto the acid-lined ceiling of the map. As he melts in the acid, another thing descends from the sky; a giant laser satellite! It starts blasting Mozart with constant spinning lasers, and Mozart is forced to flee! He leaps off of the acid-covered building, and breaks his legs during the fall.
He then finds himself on some train tracks. A train then slams into him, dragging a saw and a laser with it. Mozart gets hit in such a way that he gets flung over the very train that hit him, then cut on the saw and blasted by the laser beam. As Mozart lies there in agony, a giant train-shark appears, and starts chasing him while firing crockets! Mozart gets blasted back to the control point, where the tesla-trap above it activates; he gets electrocuted, and is completely prone to the incoming onslaught from above.
There is a giant train, falling from the sky with two massive saws bigger than the map attached to the sides. Mozart can only watch as the train impacts the map, causing a massive explosion. The map suddenly breaks in two, and Mozart finds himself back on the battlefield...
=Command=
Valeera: Gain 4 Invervates and 1 Coin for some reason.
You do so. You then realize that you've obtained a card called "Balloonsera."
Valeera: Play it.
Valeera then goes about her normal turn, gaining +1 Mana (8 total) and drawing a card!
CARD DRAWN: Gnomish Inventor (4)
Valeera then plays Shattered Sun Cleric, buffing the Undercity Valiant. She then plays Assassin's Dagger, replacing her old one. She then bops the Demon Portal with it! Valeera's summons will attack the Demon Portal!
(Shattered Sun Cleric: 10k HP, 6k ATK. Buff is +2k ATK, +5k MHP.)
(Assassin's Dagger: 8k ATK, can be used 4 times)
(I don't think Valeera is stunned anymore; she was last turn, but you left the text there.)
I am... occupied. Mercury occupies enemy territory, looting a farm tile and healing health from it, a la Civ.
-Edited-in Irrelevancy Below-
-Four years in the future, exactly-
Blue walks into a costume shop, the clerk looking up from his smartphone. She walks up to him.
So... People wear costumes on Halloween, right?
Uh, yeah. Why?
Do you have any suggestions?
Uh, it's like an hour before Halloween starts, I'm not sure we have anything you'd like.
That's fine, anything's great, I'm just here to appreciate your culture.
Right... well, how about this princess costume?
...princess? How... nostalgic. Sure, I'll take it.
This storypost was really just an ad for a mostly standalone story I'm writing over at the DTG Forums. It's about Blue, before she was Blue. It also features Red, and other spoilerific characters you maybe know and potentially, though probably don't, love.
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
I... shall... rettttuuuuurrrnnnnnnnnnn...
Commands:
-
Action:
Maybe I'll do the playing as an entity thing later on. But for now, no more mister nice entity guy with only a few gimmicks. Time to get serious!
Suddenly, for no real reason at all, Valeera gets 4 innervates and a coin, allowing her to gain 9 mana for the turn and play out my really OP minion! I'm not one for showy introductions of my entities, so let's just get right into it. BEHOLD! THE ULTIMATE BALLOON LIFE FORMS! I wanted to upgrade the balloon drake into one of these, but that didn't work. ... ... I might be taking the balloon thing too far considering it has absolutely nothing to do with my characters, style of attacks, or plot line.
HP: 250,000/250,000
Inflation: [MIN | LOW | MID | HGH | MAX]
Unlike my previous Balloon entities, inflation is not directly tied to HP. Instead, it determines how often she can use her special, Dream Magic, and the strength of her normal attacks. Other people or entities can use their actions to increase or decrease inflation. Balloonsera does NOT die if inflation reaches MIN or MAX, but will take 5,000 damage if her inflation tries to go past its limits in either direction.
Dream Magic: When used, it channels the power of the Emerald Dream (which my plot line has become strangely reliant on) and adds a random Dream Card to either Valeera or Balloonian's hand. If both are dead, it goes to Balloonsera herself, which is less efficient. She can play Dream Cards in addition to attacking and she ignores the mana cost because she has nothing else to play.
If inflation is MID, LOW, or HGH, this can be used once every other turn. If inflation is MAX, this can be used every turn. If inflation is MIN, this can be used once every 3 turns.
Dream Cards (Roll a d5. The number that comes up is the card Balloonsera gets.):
1: Balloonsera Awakens: Costs 2 mana. When played, it deals 5,000 damage to 5 random enemies.
2: Helium Sister: Costs 4 mana. When played, it summons an entity with 10,000 attack and 30,000 HP. It also cannot be hurt by AOE attacks, which is kinda the opposite of the actual Hearthstone effect.
3: Nightmare: Costs 0 mana. Play on a friendly, willing entity to give it +15,000 attack and +15,000 HP. However, it starts taking 5,000 damage per turn.
4: Balloon Drake: Costs 4 mana. When played, it summons an entity with 20,000 attack and 20,000 HP. Counts as a dragon if that matters at all, which it might.
5: Dream: Costs 0 mana. Returns a friendly, willing Hearthstone-like entity to its player's hand. The minion costs 2 mana less to play next time. (IE: Shadowstep). Or, if played on an enemy, it will prevent most weaker enemies from acting once or reduce the damage a stronger entity deals by up to 20,000.
Other attacks:
Bring Rest: Whack something for 14,000 damage. If inflation is at LOW or MIN, deal 16,000 damage instead.
Life Giving Mist: Channels healing to an entity. Starts out healing for 14,000 HP per turn, but increases by 3,000 each turn up to a maximum of 24,000 per turn. If inflation is at MIN, this caps at 27,000 per turn instead.
Deathrattle: sets up for something.
HP: 200,000/200,000
Affinity: [M:0 | R:0 | S:0]
He works like Valeera, but with less focus on the actual deck and more focus on the hero's own actions. His deck only has 15 cards in it. He starts at 5 mana and gains 1 maximum mana per turn as well as draws one card per turn. If he runs out of cards in his deck, they get reshuffled.
"Hero Power": Wild Magic. Costs 2 mana. Adds a completely random Hearthstone spell to Balloonian's hand and it costs 2 less mana. I'm not going to pick ones that would break the game or make no sense though, like vanish or unleash the hounds. I'll reroll those. Completely possible for Balloonian to get something totally useless, like bestial wrath or bolster.
All spells that Balloonian can get are in one of three groups based on their class of origin, either Might (warrior, hunter, rouge), Right (druid, paladin, priest) or Sight (mage, warlock, shaman). Whenever Balloonian casts a spell of one group, his affinity to that group goes up by 3 and his affinity with the other two groups each go down by 1.
When an affinity gets to 8 or above, Balloonian triggers a special attack that resets his affinity for that group back to 0.
Might - Devastation: Balloonian takes to the skies, becoming unattackable for the turn, but also preventing him from playing any cards that turn. At the end of the turn, he shoots 3 fireballs at any target. Each fireball deals 10,000 damage to its target and 2,500 damage to the entities listed directly above and below the target in the EOTB.
Right - Mountain's Power: Heals a target for 30,000 HP. In addition, whatever that target attacks this turn gets marked for death. The next turn, any spells that Valeera or Balloonian use against the marked target cost 4 less mana.
Sight - Begin the Games: Does something weird that I'll get into once/if it's used.
Deck:
Minions:
x1 Electron - 3 mana. Not to be confused with Serpent's character. summon a minion with 5,000 attack and 5,000 HP. While this is alive, both Valeera and Balloonian's spells costs 3 less mana. Not a dragon, but is a mech. ... You know, just in case Balloonian pulls Unstable Portal and that gets him a TinkerTown Technician.
x2 Dragon Consorts - 5 mana, summon a minion with 8,000 attack and 10,000 HP. In addition, Ballonian's next dragon costs 2 mana less. Is a dragon.
x2 BalloonWing Corruptors - 5 mana, summon a minion with 10,000 attack and 6,000 HP. When played, deal 10,000 damage to an enemy if Balloonian has a dragon in hand. Not a dragon.
x1 Balelastrasz - 6 mana, summon a minion with 4,000 attack and 10,000 HP. While this is alive, Balloonian's cards all cost 1 less mana. This card got considerably nerfed in its transition to DTG. Is a dragon.
x2 Balloonkin Hatchers - 6 mana, summon a minion with 5,000 attack and 6,000 HP. Also, summon two whelps each with 3,000 attack and 3,000 HP.
x1 Balloonmedes - 7 mana, summon a minion with no attack and 20,000 HP. Whenever either Valeera or Balloonian plays a card, this minion gets +2,000 attack. Is a dragon.
x1 Balloomagus - 8 mana. Summons a minion with 8,000 attack and 12,000 HP. If this is alive when Balloonian draws a card, he gains an extra copy of that card. Is a dragon.
Spells
x1 ShadowFlame - 4 mana, destroys a friendly, willing minion and deals its damage to up to 5 enemies.
x1 Bite - 4 Mana, gives Balloonian +5,000 HP and lets him attack this turn for 5,000 damage.
x1 Swipe - 4 mana, deals 5,000 damage to one enemy and 2,000 to up to 4 others.
x1 Open the Gates - 8 mana, summons 5 whelps each with 3,000 attack and 2,000 health.
BONUS CARD! x1 Mana Surge - 6 mana. Instantly uses Balloonian's Wild Magic ability 3 times. In addition, it lets him reroll one spell he doesn't like.
Deathrattle: Sets up for something.
Okay, let's ROCK!
Balloonsera uses Dream Magic and gets a 4, generating a Balloon Drake! Considering that Valeera doesn't have many minions in hand, she gives it to her.
Balloonian's opening hand is... Open the Gates, Balloonkin Hatcher, and Balelastrasz. Keep Balelastrasz, toss everything else. Got Swipe and Balloonwing Corruptor. Pretty nice starting hand. Turn starts, Balloonian draws Balloonkin Hatcher. Balloonian plays the Corruptor and hits the siegebot for 10,000 damage.
Hand: Balelastrasz, Swipe, Balloonkin Hatcher.
This might be really over/under powered.
Now for my action. I summon Avania, then double innervate and play a Sorcerer's Apprentice. Then I play Prophet Velen and two Faceless Manipulators to clone Velen twice. Then I play two Flash Heals, two Lights of the Naruu on Valeera, and a Holy Light for a total of 176 healing! Which then gets converted to... some value for DTG health.
Relevance Line:
Because this post is really long already and the post is getting unstable, I don't want to do some RP right now. I'll have another post with it.
Whoops, I forgot an ingredient for this alchemy... This is supposed to be for Inari.
(Sun Charm || Samurai Armor) || Collar = Armor of Light 2/8
Tower Shield && Ice Turtle Shell (Terraria) && NevermeltIce = Glacier Shield 2/8
Got +5 total.
The first companion: 50/50
Another Charge: 50/50 BOTH SPENT!!!
More charges: 3/50 & 3/50
+1 to Ire, +1 to MythicZoologist. I suspect Mikoto and Gail are about to wander into your plot line.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
I wander off into the nearest forest. The Witching Hour is upon us, after all. My path into the woods is accompanied by heavy wind whipping my hair about. I pull out a small compass, watching the thing spin around wildly for several moments, before turning somewhere that is definitely not north, or spawn.
I glance behind myself, before walking deeper into the forest, a crow caw echoing through the dry air. I look around tall spruce tree trunks, and through the dying grass and innumerable fallen leaves. I reach a clearing in the forest, the clouded sky obscuring most light nonetheless. Another crow caws. I cautiously creep into the clearing, swiping a foot out before me to detect any traps before they can kill me. My foot bumps something stub-like.
I take a few more steps forward, and force all of the fallen leaves away from the location I determine the disturbance occurred within. I appear to have bumped a small stump of some sort. Could this be? I quickly assemble a stone shovel, and dig around in the clearing lightly, leaving piles of coarse dirt and plant matter about haphazardly. I uncover a rather odd structure in half an hour.
Peering down into the large trench I made meeting the source of the small stump, I see what appears to be a boarded-up door, rusted nails and rotting wood apparent. I take a final breath of the cool autumnal air, and hesitantly begin to pry the boards off of the door, the walls of the small dirt trench dripping around me. I hack at the boards a little more, and pry all of them off, save a final one at the very center of the door. I sigh, and prepare myself.
I kick the door in, the rotten and brittle wood splintering beneath my foot. I find that the top foot or so of the door remains affixed to the top of the aperture. I hesitantly crawl through the small opening, looking inside. The downward tunnel within appears to be composed almost exclusively of oaken planks, most having been eaten away by the passing of time. Mold grows on the walls, and I brush past a bit of moss, climbing down a set of rickety and unstable stairs. As I step down into the room proper, I hear the sound of splintering wood. The staircase collapses in on itself. Great.
I wave my shovel through a cobweb, and look into the depths. I appear to be standing on dry and burnt spruce wood planking, the walls composed of dripping nitrous stone. The sparse furniture appears to be largely broken and decomposing upon the floor. Hundreds of burnt sheets of paper lie upon the floor, and what appears to be a significantly newer wooden plank square in the center of the room become apparent. I look around the musty chamber, checking for anything. I sift through the ashen pages upon the floor, looking for answers. I find nothing but the fact that the latest date appears to be in the Beta Age. I scoop all of the papers up, and place them in my inventory for further examining. The room is quite empty at this point. Looking over, I see a wax candle upon the wall, wick unlit. I grab the thing, and grip my shovel tightly.
I carefully creep over to the new square of wood. Somebody has to have been here, recently. A quick thrust from the shovel splinters the new wood slightly, a puff of dust being released in the process. There's something down there. I immediately get to work, once more prying the planks away with the shovel. I grab the candle, and peer down. I am met with a spiral staircase down composed of cracked stone bricks coated in vegetation. Lighting the candle, I take a deep breath of the room's rancid air, and descend.
The trip through the spiral staircase is abnormally tense, empty bottles crafted of onyx lining the walls for some mysterious purpose. The staircase appears to go on forever. I continue to boldly stride downward. The brick walling soon turns to mere stone. I climb down for what seems like centuries, until I reach an opening, leading onwards into an apparent mineshaft. I warily look down the staircase further, and decide not to proceed into the apparent crypt, instead walking through the dark shaft.
I sight something at the end of the tunnel, and hurry onwards, deigning not to look to either side. The crackling of flames becomes evident. Perhaps that is at the end of the tunnel? I have no idea. Regardless, there is nowhere else to go. I begin to walk somewhat faster toward the light at the end. Suddenly, a whooshing noise emanates from behind me. My head darts around, and I see dark shapes moving from out of the staircase leading downward, into the crypts. Immediately, I begin to run down the hallway, throwing the shovel and candle in hand to the ground. All light in the damp hall is extinguished, save the twisted glow at the end of the tunnel. I sprint to the end of the tunnel, looking at what I found. It appears to be an iron door, the crackling of flames emanating from beyond it. The sound of thumping, scraping, and the scrabbling of claws against the ground echoes through the underground chamber, and I immediately pull a lever next to the iron door, slip in without looking at what is before me, and break the fulcrum of the device, the iron door slamming in front of me. A dark shape emerges, visible from the windows, and bangs at the door. The iron begins to dent. I proceed to look behind me, into the source of the flame.
A large altar composed of some form of slate fills the majority of the room in question. The base of the thing is inscribed with a number of runes, and banners of a dubious sort line the walls. However, this is not what startles me.
No, it is the sheer amount of corpses piled atop each other, along with logs, upon a burning pyre lying atop the altar of slate. The pyre looks newly lit, and the corpses are freshly charred. I look at the altar's runes, morbidly interested. Why would so many people simultaneously do something like this? I pull a small case out of my inventory, and grab charcoal and rubbing paper, immediately beginning to create rubbings of the runes, ignoring the banging at the door with a tense stubbornness. I finish the rubbings just as a clawed something punches through the iron door. I store the rubbings, and immediately look for an exit other than the door itself. A narrow passage leads off to what sounds like running water. I hastily leap over a corpse to enter this hall. However, what happens next makes me look down. The charred corpse grabs my ankle with a cadaverous hand, gripping onto it tightly, eye sockets dripping with oil of some sort. I panic, and force the thing off of me, running into the narrow hall as the iron door collapses.
I continue to run until I reach what appears to be the room at the end. The thing is filled with tilled earth and water. I pull a makeshift plank door down on the chamber, blocking myself in. This doesn't look great for my survival. Examining the room further, I find a large amount of pumpkins are growing, gas lamps serving as the only light source for photosynthesis. These look somewhat off. What are they…
I pull out a book of some sort, and begin flipping through pages slowly, and far more frantically the second I hear something extremely heavy striking the makeshift barricade. The I Húna Parma is a reliable source for things in Minecraftia. Surely its author has seen things like this before. I finally see a page including a hand-drawn illustration of what appears to be the very altar I had observed minutes ago, minus the corpses and burning pyre, along with anatomical diagrams of some horrific beast. Unfortunately, I don't seem to have decrypted this bit yet. I swear vehemently, and panic once more, flipping through yet more pages, until I reach a picture of a pumpkin just like the ones here. I am relieved to find that I have indeed decrypted this page, and begin to read as swiftly as I can. Gambit Schemas? These might be useful. I carefully collect as many pumpkins as I can, putting the book away carefully. I look at one remaining pumpkin, pulling it from its stem. Let's see here.
I pull out a sacrificial dagger. I shouldn't be using this for a purpose akin to my current predicament, but I am quite desperate. I carve a Spook Schematic into the pumpkin, and immediately cry out in pain as terrifying Gambit Aethers flow from the supernatural gourd and permeate my Artifice Ambient.
The pumpkin is absorbed into my form, beginning its rotting stage. Liquid darkness drips from my eye sockets as I scream with pain, my spine extending further and further upward, until I stand three meters high, crouched over. My howls of pain are received with anger from behind the barricade. The liquid darkness spreads over my body entirely as bits of flesh rot away, and wither into nothingness, leaving bone beneath, which is soon consumed by the shadows. I scream and shout with the pangs of transformation and destruction, the remaining flesh upon my body dissolving into some sort of slime, which splatters upon the ground. My bones are pure darkness, hardening into a coal-like structure. I tear a stick out of the barricade, and form a crude stone sword, before a blast of withering energies blows a hole into the chamber underground, tearing apart stone and soil, leaving the barricade untouched. I slowly turn around, smelling the scent of the sea. A large stone slab in the wall was blown out of its place, and forced through what appears to be the side of a cliff on the ocean, providing a method of escape. I grab another odd pumpkin, and take several steps onto the minuscule gravel shore in the shade of an exceedingly large cliff. The stone slab sinks into the water. In its place, a frothing a bubbling begins to occur, the scent of rotting and salt water matching each other. In moments, an unfathomably large beast of some cephalopod variety emerges from the depths, shockingly horrifying. It drips withs pond scum, extending one of its many iridescent tentacles toward me. The thing wraps itself around my left arm, encircling my body. In moments, the thing has wrapped itself around my entire body. Howling whispers and chants echo about in my skull, pulsating and throbbing.
???: ah, grah'n. y'harne glaaki. nhhhngr y'hrii.
The tentacles break away, and slither back into the ocean, the taste of rotting in my mouth, and a roiling sensation remaining in my stomach. I turn, looking for a less steep part of the cliff. Sighting a smaller incline through the thick mist, I lumber toward it, sword in one hand, pumpkin in the other.
Those on the Battlefield hours later see what appears to be a Wither Skeleton bleeding profusely from its eyes approaching. Several players attempting to kill it are instantly struck by some eldritch force from beyond, being enveloped with rotting flesh, and sealed within for an eternity to be determined.
I lumber across the field, before meeting the Scribe. I immediately hand him the second pumpkin, and let out a horrible rasping noise, heading over to Mozart II next.
The second I come within Mozart II's field of vision, he is assaulted by horrifying visions of death and destruction, tentacles leaping through time and space to grab him, and drag him before me, the wood of the piano withering before our very eyes. Blood and liquid darkness pour from my eye sockets as I stare the musician down, towering above him. I wield my stone sword, and sink the blade through his chest, his flesh withering away at the contact, other hunks of bodily fluids and solids dissolving into a foul amalgam, before being ground to dust.
I draw the stone sword from Mozart II's chest, and sink it in once more, uttering incomprehensible phrases and chants in a long-lost language known to a select few on the field of battle. Eldritch forces assault Mozart II, stripping his very being to the core, and draining away his vitality without a moment to spare. The tentacles around the artist crawl up his every orifice, digging about under my apparent command until blood pours from them in copious amounts. I brutally and viciously continue to draw the blade from the artist, stabbing and him over and over again, flesh and bone rotting away without hesitation. I attempt to decapitate Mozart II, and the blade sinks halfway through his neck. I suddenly spin around, and vomit a starling amount of tasteless black bile onto the ground, spine shrinking, and flesh reforming. I blink several times, letting out the occasional grimace in pain, and examine the carnage as I revert to normal, my Ripeness attribute finally running out. I step away from Mozart II as the tentacles drop him to the ground and disappear. I note the large amount of similar pumpkins in my inventory. Hah.
I proceed to hand a pumpkin to those who ask me, assuming they are not part of the opposition.
Ashwood Rod && Agonized Soul = Agonizing Rod (8/9)
Depowered Cipher's Call && Indigo Flames = Slightly Less Depowered Cipher's Call (7/9)
So now let's try this that will be a new standard attack with the Orb:
Hezetor will try attack the Mechari Engineer.
Hezetor moves a single finger towards the creature and starts his manipulation over matter... he starts to disassemble the electrons of the creature changing the configuration of every single atom, the electrons of valence now at the wrong places will be forcefully made spin all in the same way, this not only cause an enormous chaos inside the creature at mod atomic and molecular level, but also because all the atoms are forming the wrong time of connection between themselves...now the Orb of pure energy sparks just under my throne while its power is used to absorb all the energy of the atomic force that is in every proton inside the body of the creature and transform it in a mechanical force that will be used to destroy all the neutrons from the inside breaking the quarks of all the atoms, this is bad new for the creature, because what remains of it is an incredible dispersion of energy caused from all those quark breaking, this will damage the creatures close to him, while all that remains of the creature is... nothing.
Concordant Killer 15/25
Rugname 33/50
.44 Magnum && container for modules = Modular Magnum (Level 5: 5/6)
Iron Armor && container for modules = Modular Armor 2/?
Personal shielding device && plasma generator = Plasma shield 2/?
1 Demonic Matrix 1 Demon Blood Shard 1 Raspberry Pi 1 of any book 1 Empty Taglocks 1 Richard Taglock 1 Popcorn Bane of Lapis Ender Matrix Journal #-1 Black Hole in a Jar Tome of Knowledge Unwritten 18 Bedrock^2 Ingots Ultracondensed Wall
Noose --0 Dark Magic Tome = Tome Of Self-Sacrifice 5/11
What have I done!? I grab my new ASF (Absurdly Sharp Flailbldae). I charge at the abomination I had a hand in the creation of (the Esper). I start to slash at it repeatedly. I am not gonna let my dumb move go unfixed.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/13/2011
Posts:
61
Minecraft:
crystalcat
Member Details
==Turn 1==
Salt 31/50 (+2 each from Richard and TFG)
+2 to Twin.
Clay Disc && True Essence of Earth == Disc of Deepest Depths 1/11
Gold Goblet && True Essence of Water == Cup of Coldest Seas 1/11
==Action==
Crystal takes a Schema Pumpkin from Erelye, then carves a Spook Schematic into it with an echo of a dagger, flickering with flame. Gambit Aethers flow out of the pumpkin and permeate his Artifice Ambient, causing him to undergo a terrifying transformation! His body separates into sections, each one being covered with a strange fiery substance. Meanwhile, his head morphs to become that of a Blaze. As a final note, he bursts into flame as the rods that now make up his body begin to spin. He looks over at Mozart II, and his natural flame begins to burn brighter as several fireballs fly out of his intangible body and ignite the wood of Mozart II’s piano. Abruptly, an additional rod is summoned, and it is enveloped in a corona of flame before being fired like a railgun, straight into Mozart II’s chest. The rods that now make up Crystal’s body begin to rotate, faster and faster, as the rod embedded in Mozart II's chest emits a white-hot flame that begins creeping over Mozart II’s body, burning him from the inside out. Crystal’s body abruptly forms several arcane-looking patterns with its component rods, before the flame still consuming Mozart II’s body takes on a distinct purple hue, and becomes an inferno, stretching up in a pillar of violet-tinged flame as Mozart II screams in the agony that can only come from having every cell in his body soar instantly to a temperature of 1000 degrees Fahrenheit. Before any more attacks can be made, however, Crystal’s Schema Pumpkin runs out of Ripeness, and he discorporates into Blaze Powder before being reborn into his normal body.
The Meaning of Life, the Universe, and Everything.
Join Date:
5/20/2014
Posts:
60
Location:
Defending my castle
Minecraft:
dandeman13
Member Details
The Pit: 13/20
Fort Rebuilding: 13/20
+2 to nulitor
A ridge wraps around the edge of the mountains, and the background landscape disappears into a dark void. It then fades back to normal. Whatever is awakening is certainly very powerful, I must continue working.
I take out some bonemeal and whack the ground with it. Soon I am surrounded by double high grass. I wait in hiding for someone to come run into my death trap. While I wait I start running around in circles until I whack my head on a random entity.
Alchemies:
The Forge Stoker: Level 4
Holy Flame: Level 3
Peacetime: Level 3: A staff that gives off a calming vibe. It's powers grow with the level of peace around you, so as it stands its very weak. When it is strong, however, it can do great things.
Iron Forge Hammer: Level 2
Coldheart Hard Drive: Level 1: It's a hard drive that keeps itself very cool.
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. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
"THIS IS EQUAL PARTS FUNNY AND SAD."
"STOP LAUGHING AND KILL THE BUNNY!"
"YOU'RE GETTING QUOTED ON THAT ONE, CALLING IT NOW. WHY ARE YOU LOSING IT OVER ONE ENEMY ANYWAY?"
"I DON'T KNOW! THERE'S A BLANK SCREEN WHENEVER I PERFORM A MEMORY SEARCH! NOTHING SHOWS UP!"
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
HP: 250,000/250,000
Inflation: [MIN | LOW | MID | HGH | MAX]
Unlike my previous Balloon entities, inflation is not directly tied to HP. Instead, it determines how often she can use her special, Dream Magic, and the strength of her normal attacks. Other people or entities can use their actions to increase or decrease inflation. Balloonsera does NOT die if inflation reaches MIN or MAX, but will take 5,000 damage if her inflation tries to go past its limits in either direction.
Dream Magic: When used, it channels the power of the Emerald Dream (which my plot line has become strangely reliant on) and adds a random Dream Card to either Valeera or Balloonian's hand. If both are dead, it goes to Balloonsera herself, which is less efficient. She can play Dream Cards in addition to attacking and she ignores the mana cost because she has nothing else to play.
If inflation is MID, LOW, or HGH, this can be used once every other turn. If inflation is MAX, this can be used every turn. If inflation is MIN, this can be used once every 3 turns.
Dream Cards (Roll a d5. The number that comes up is the card Balloonsera gets.):
1: Balloonsera Awakens: Costs 2 mana. When played, it deals 5,000 damage to 5 random enemies.
2: Helium Sister: Costs 4 mana. When played, it summons an entity with 10,000 attack and 30,000 HP. It also cannot be hurt by AOE attacks, which is kinda the opposite of the actual Hearthstone effect.
3: Nightmare: Costs 0 mana. Play on a friendly, willing entity to give it +15,000 attack and +15,000 HP. However, it starts taking 5,000 damage per turn.
4: Balloon Drake: Costs 4 mana. When played, it summons an entity with 20,000 attack and 20,000 HP. Counts as a dragon if that matters at all, which it might.
5: Dream: Costs 0 mana. Returns a friendly, willing Hearthstone-like entity to its player's hand. The minion costs 2 mana less to play next time. (IE: Shadowstep). Or, if played on an enemy, it will prevent most weaker enemies from acting once or reduce the damage a stronger entity deals by up to 20,000.
Other attacks:
Bring Rest: Whack something for 14,000 damage. If inflation is at LOW or MIN, deal 16,000 damage instead.
Life Giving Mist: Channels healing to an entity. Starts out healing for 14,000 HP per turn, but increases by 3,000 each turn up to a maximum of 24,000 per turn. If inflation is at MIN, this caps at 27,000 per turn instead.
Deathrattle: sets up for something.
HP: 200,000/200,000
Affinity: [M:0 | R:0 | S:0]
He works like Valeera, but with less focus on the actual deck and more focus on the hero's own actions. His deck only has 15 cards in it. He starts at 5 mana and gains 1 maximum mana per turn as well as draws one card per turn. If he runs out of cards in his deck, they get reshuffled.
"Hero Power": Wild Magic. Costs 2 mana. Adds a completely random Hearthstone spell to Balloonian's hand and it costs 2 less mana. I'm not going to pick ones that would break the game or make no sense though, like vanish or unleash the hounds. I'll reroll those. Completely possible for Balloonian to get something totally useless, like bestial wrath or bolster.
All spells that Balloonian can get are in one of three groups based on their class of origin, either Might (warrior, hunter, rouge), Right (druid, paladin, priest) or Sight (mage, warlock, shaman). Whenever Balloonian casts a spell of one group, his affinity to that group goes up by 3 and his affinity with the other two groups each go down by 1.
When an affinity gets to 8 or above, Balloonian triggers a special attack that resets his affinity for that group back to 0.
Might - Devastation: Balloonian takes to the skies, becoming unattackable for the turn, but also preventing him from playing any cards that turn. At the end of the turn, he shoots 3 fireballs at any target. Each fireball deals 10,000 damage to its target and 2,500 damage to the entities listed directly above and below the target in the EOTB.
Right - Mountain's Power: Heals a target for 30,000 HP. In addition, whatever that target attacks this turn gets marked for death. The next turn, any spells that Valeera or Balloonian use against the marked target cost 4 less mana.
Sight - Begin the Games: Does something weird that I'll get into once/if it's used.
Deck:
Minions:
x1 Electron - 3 mana. Not to be confused with Serpent's character. summon a minion with 5,000 attack and 5,000 HP. While this is alive, both Valeera and Balloonian's spells costs 3 less mana. Not a dragon, but is a mech. ... You know, just in case Balloonian pulls Unstable Portal and that gets him a TinkerTown Technician.
x2 Dragon Consorts - 5 mana, summon a minion with 8,000 attack and 10,000 HP. In addition, Ballonian's next dragon costs 2 mana less. Is a dragon.
x2 BalloonWing Corruptors - 5 mana, summon a minion with 10,000 attack and 6,000 HP. When played, deal 10,000 damage to an enemy if Balloonian has a dragon in hand. Not a dragon.
x1 Balelastrasz - 6 mana, summon a minion with 4,000 attack and 10,000 HP. While this is alive, Balloonian's cards all cost 1 less mana. This card got considerably nerfed in its transition to DTG. Is a dragon.
x2 Balloonkin Hatchers - 6 mana, summon a minion with 5,000 attack and 6,000 HP. Also, summon two whelps each with 3,000 attack and 3,000 HP.
x1 Balloonmedes - 7 mana, summon a minion with no attack and 20,000 HP. Whenever either Valeera or Balloonian plays a card, this minion gets +2,000 attack. Is a dragon.
x1 Balloomagus - 8 mana. Summons a minion with 8,000 attack and 12,000 HP. If this is alive when Balloonian draws a card, he gains an extra copy of that card. Is a dragon.
Spells
x1 ShadowFlame - 4 mana, destroys a friendly, willing minion and deals its damage to up to 5 enemies.
x1 Bite - 4 Mana, gives Balloonian +5,000 HP and lets him attack this turn for 5,000 damage.
x1 Swipe - 4 mana, deals 5,000 damage to one enemy and 2,000 to up to 4 others.
x1 Open the Gates - 8 mana, summons 5 whelps each with 3,000 attack and 2,000 health.
BONUS CARD! x1 Mana Surge - 6 mana. Instantly uses Balloonian's Wild Magic ability 3 times. In addition, it lets him reroll one spell he doesn't like.
Deathrattle: Sets up for something.
Commands:
Balloonsera uses Dream Magic and gets a 4, generating a Balloon Drake! Considering that Valeera doesn't have many minions in hand, she gives it to her.
Balloonian's opening hand is... Open the Gates, Balloonkin Hatcher, and Balelastrasz. Keep Balelastrasz, toss everything else. Got Swipe and Balloonwing Corruptor. Pretty nice starting hand. Turn starts, Balloonian draws Balloonkin Hatcher. Balloonian plays the Corruptor and hits the siegebot for 10,000 damage.
Hand: Balelastrasz, Swipe, Balloonkin Hatcher.
Action:
SPAM HEAL VALEERA! I get an army of blacksmiths to forge a lot of armor for maximum healing spam value.
Oh also, I point out that on the original post, November is misspelled as Novemer. This somehow heals Valeera.
Relevance Line:
Now that Gail wasn't as nervous about having just been caught, she seemed more fluent with her words.
"That was... fast. ... Seems strange it... was so close. Mikoto, hold on one moment. ... I made something for today..."
Despite some strange glances from Mikoto, she turns around and walks back into the alchemiter cave. After a few moments, she comes back wearing what seemed to be a brown leather coat or cloak with small artificial patches of fur on the shoulders and cuff links by the ends and a grey undershirt. In addition, she had a light brown bandanna around her mouth and a buckled belt around her waist with an empty knife sheath and a small satchel hanging from its side. On her paws were light brown gauntlets and finally, she had an empty clip of bullets trailing from her jacket to match the toy flintlock pistol that was also on her belt.
"Huh? What are you wearing?"
"Mikoto? It's Halloween. Don't you... remember?"
"Oh... What are you exactly?"
"A highwayman. ... Although, it's a little... more specific than that. I don't expect anyone... to get it exactly."
"That's neat! But... Are you sure you want to be wearing that? It might make moving a little harder."
"I'm... fine wearing this. ... Let's... go exploring please. What's... down in that structure? "
"... Okay. But stay right behind me. I have a bad feeling about this."
And with that, Mikoto and Gail head down into the structure to see what's there.
I throw dank memes in jars at the Siegebot.
//Shard Ascendancy (REMINDER)//
CyanogenMisogynist [CM] is an Apprentice of the Shard.
///Active Abilities///
Shard Wall: CM blocks out 10% of damage taken for 1 turn. Cooldown of 4 turns.
///Passive Abilities///
Shard Flower: When CM takes a lethal hit, he reflects 25% (10% for bosses) of damage onto the enemy he is killed by. He also drops a Medkit (1/1 HP, unknown alignment) that heals whoever kills it.
Foresight: When CM's HP dips below 10%, he gains a mere 5% dodge chance.
Scholar of the Shard: 0/25,000 damage dealt
//Status Effects//
Croc-o-Style: 1 turn
//Inventory//
Face Exploder^3 (Level 5)
//Charges//
Weapon of Myth and Legend (Infernal Torment): 11/30
//Alchemies//
Twin Rifles && Energy Titan Essence = Navitas Nox (Level 10: 6/11)
The Big Chill && Dirk's Unbreakable Katana && Anduril, Flame of the West && The Binary Blade = Ircucvci (Level 10: 5/11)
25 charge boosts in reserve
Birds are singing... 5/50
Flowers are blooming... 5/50
... Indigo Flames && Crystal Ball = The Mindwalker (8/8)
Hammer && Earth Titan Essence = Titanstone Hammer 4/11
+2 Twin
I sigh, and pull out a match, striking it off my arm. I then light the Voidtouched Chicken on fire, then toss away the match.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
Stream like STEVEREEN:
2830/50A whole Bunch of dooms: 2/7
Bar: [AAAAAAAAAA]
Pit watches as Star's Body tries to attack him. Pit doesn't look bothered by him getting attacked, or having Star leave. Pit doesn't even seem to think his "Health Bar" has gone down.
Well. That wasn't very nice to do to the one true neutral.
And not very nice to do to the shopkeeper, either.
Do you know what happens to bad little Player Characters that attack shopkeepers get?
THEY. GET. WRECKED.
Let's see how you can deal with THIS, you idiot.
Combine Force, Explode, and Tornado, and what do you get?
SUMMON DRAGON.
Now let's test my power in true conditions, shall we?
Pit combines Force, Explode, and Tornado. Anyone paying attention knows what comes next and what attacks Star's Body.
And for clarity's sake, this is an attack.
ACHIEVEMENT UNLOCKED!: Destroy The World [Use Summon Dragon.]
=Turn One=
(9 / 20) R e m e m b e r m e , s o I m a y l i v e o n .
(21 / 40) Font Friend (+1, Richard)
+1 to Twin
+1 to Battlefury
=Action=
I decide to make use of Twin's potential mini-crits, and decide to summon a certain TF2 map right around Mozart II! Mozart finds himself inside a King of the Hill map, standing on the central control point. As he caps the point, he hears a noise...
TRAIIIINNNN RAAAIIINNNNN!
Thousands of trains rain down from the sky, Mozart being hit by a few! A larger, saw-lined train also falls from above, and cuts up Mozart, then slams into his face. Suddenly, a giant mass of saws appears from the ground, and starts chasing Mozart down! It also shoots sticky-saw bombs right onto Mozart's face, launching him upwards, onto the acid-lined ceiling of the map. As he melts in the acid, another thing descends from the sky; a giant laser satellite! It starts blasting Mozart with constant spinning lasers, and Mozart is forced to flee! He leaps off of the acid-covered building, and breaks his legs during the fall.
He then finds himself on some train tracks. A train then slams into him, dragging a saw and a laser with it. Mozart gets hit in such a way that he gets flung over the very train that hit him, then cut on the saw and blasted by the laser beam. As Mozart lies there in agony, a giant train-shark appears, and starts chasing him while firing crockets! Mozart gets blasted back to the control point, where the tesla-trap above it activates; he gets electrocuted, and is completely prone to the incoming onslaught from above.
There is a giant train, falling from the sky with two massive saws bigger than the map attached to the sides. Mozart can only watch as the train impacts the map, causing a massive explosion. The map suddenly breaks in two, and Mozart finds himself back on the battlefield...
=Command=
Valeera: Gain 4 Invervates and 1 Coin for some reason.
You do so. You then realize that you've obtained a card called "Balloonsera."
Valeera: Play it.
Valeera then goes about her normal turn, gaining +1 Mana (8 total) and drawing a card!
CARD DRAWN: Gnomish Inventor (4)
Valeera then plays Shattered Sun Cleric, buffing the Undercity Valiant. She then plays Assassin's Dagger, replacing her old one. She then bops the Demon Portal with it! Valeera's summons will attack the Demon Portal!
(Shattered Sun Cleric: 10k HP, 6k ATK. Buff is +2k ATK, +5k MHP.)
(Assassin's Dagger: 8k ATK, can be used 4 times)
(I don't think Valeera is stunned anymore; she was last turn, but you left the text there.)
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
49/50 Binary Slime Uzi x1
1/40 Badge 6
+2 cobalt
Badges: 5/8
Airstrike Beacon && TM25 9/10
All HMS AND Wand 1/?
___
I am... occupied. Mercury occupies enemy territory, looting a farm tile and healing health from it, a la Civ.
-Edited-in Irrelevancy Below-
-Four years in the future, exactly-
Blue walks into a costume shop, the clerk looking up from his smartphone. She walks up to him.
So... People wear costumes on Halloween, right?
Uh, yeah. Why?
Do you have any suggestions?
Uh, it's like an hour before Halloween starts, I'm not sure we have anything you'd like.
That's fine, anything's great, I'm just here to appreciate your culture.
Right... well, how about this princess costume?
...princess? How... nostalgic. Sure, I'll take it.
This storypost was really just an ad for a mostly standalone story I'm writing over at the DTG Forums. It's about Blue, before she was Blue. It also features Red, and other spoilerific characters you maybe know and potentially, though probably don't, love.
Link: http://s15.zetaboards.com/DTG_Forums/topic/8101490/1/
Commands:
-
Action:
Maybe I'll do the playing as an entity thing later on. But for now, no more mister nice entity guy with only a few gimmicks. Time to get serious!
Suddenly, for no real reason at all, Valeera gets 4 innervates and a coin, allowing her to gain 9 mana for the turn and play out my really OP minion! I'm not one for showy introductions of my entities, so let's just get right into it. BEHOLD! THE ULTIMATE BALLOON LIFE FORMS! I wanted to upgrade the balloon drake into one of these, but that didn't work. ... ... I might be taking the balloon thing too far considering it has absolutely nothing to do with my characters, style of attacks, or plot line.
HP: 250,000/250,000
Inflation: [MIN | LOW | MID | HGH | MAX]
Unlike my previous Balloon entities, inflation is not directly tied to HP. Instead, it determines how often she can use her special, Dream Magic, and the strength of her normal attacks. Other people or entities can use their actions to increase or decrease inflation. Balloonsera does NOT die if inflation reaches MIN or MAX, but will take 5,000 damage if her inflation tries to go past its limits in either direction.
Dream Magic: When used, it channels the power of the Emerald Dream (which my plot line has become strangely reliant on) and adds a random Dream Card to either Valeera or Balloonian's hand. If both are dead, it goes to Balloonsera herself, which is less efficient. She can play Dream Cards in addition to attacking and she ignores the mana cost because she has nothing else to play.
If inflation is MID, LOW, or HGH, this can be used once every other turn. If inflation is MAX, this can be used every turn. If inflation is MIN, this can be used once every 3 turns.
Dream Cards (Roll a d5. The number that comes up is the card Balloonsera gets.):
1: Balloonsera Awakens: Costs 2 mana. When played, it deals 5,000 damage to 5 random enemies.
2: Helium Sister: Costs 4 mana. When played, it summons an entity with 10,000 attack and 30,000 HP. It also cannot be hurt by AOE attacks, which is kinda the opposite of the actual Hearthstone effect.
3: Nightmare: Costs 0 mana. Play on a friendly, willing entity to give it +15,000 attack and +15,000 HP. However, it starts taking 5,000 damage per turn.
4: Balloon Drake: Costs 4 mana. When played, it summons an entity with 20,000 attack and 20,000 HP. Counts as a dragon if that matters at all, which it might.
5: Dream: Costs 0 mana. Returns a friendly, willing Hearthstone-like entity to its player's hand. The minion costs 2 mana less to play next time. (IE: Shadowstep). Or, if played on an enemy, it will prevent most weaker enemies from acting once or reduce the damage a stronger entity deals by up to 20,000.
Other attacks:
Bring Rest: Whack something for 14,000 damage. If inflation is at LOW or MIN, deal 16,000 damage instead.
Life Giving Mist: Channels healing to an entity. Starts out healing for 14,000 HP per turn, but increases by 3,000 each turn up to a maximum of 24,000 per turn. If inflation is at MIN, this caps at 27,000 per turn instead.
Deathrattle: sets up for something.
HP: 200,000/200,000
Affinity: [M:0 | R:0 | S:0]
He works like Valeera, but with less focus on the actual deck and more focus on the hero's own actions. His deck only has 15 cards in it. He starts at 5 mana and gains 1 maximum mana per turn as well as draws one card per turn. If he runs out of cards in his deck, they get reshuffled.
"Hero Power": Wild Magic. Costs 2 mana. Adds a completely random Hearthstone spell to Balloonian's hand and it costs 2 less mana. I'm not going to pick ones that would break the game or make no sense though, like vanish or unleash the hounds. I'll reroll those. Completely possible for Balloonian to get something totally useless, like bestial wrath or bolster.
All spells that Balloonian can get are in one of three groups based on their class of origin, either Might (warrior, hunter, rouge), Right (druid, paladin, priest) or Sight (mage, warlock, shaman). Whenever Balloonian casts a spell of one group, his affinity to that group goes up by 3 and his affinity with the other two groups each go down by 1.
When an affinity gets to 8 or above, Balloonian triggers a special attack that resets his affinity for that group back to 0.
Might - Devastation: Balloonian takes to the skies, becoming unattackable for the turn, but also preventing him from playing any cards that turn. At the end of the turn, he shoots 3 fireballs at any target. Each fireball deals 10,000 damage to its target and 2,500 damage to the entities listed directly above and below the target in the EOTB.
Right - Mountain's Power: Heals a target for 30,000 HP. In addition, whatever that target attacks this turn gets marked for death. The next turn, any spells that Valeera or Balloonian use against the marked target cost 4 less mana.
Sight - Begin the Games: Does something weird that I'll get into once/if it's used.
Deck:
Minions:
x1 Electron - 3 mana. Not to be confused with Serpent's character. summon a minion with 5,000 attack and 5,000 HP. While this is alive, both Valeera and Balloonian's spells costs 3 less mana. Not a dragon, but is a mech. ... You know, just in case Balloonian pulls Unstable Portal and that gets him a TinkerTown Technician.
x2 Dragon Consorts - 5 mana, summon a minion with 8,000 attack and 10,000 HP. In addition, Ballonian's next dragon costs 2 mana less. Is a dragon.
x2 BalloonWing Corruptors - 5 mana, summon a minion with 10,000 attack and 6,000 HP. When played, deal 10,000 damage to an enemy if Balloonian has a dragon in hand. Not a dragon.
x1 Balelastrasz - 6 mana, summon a minion with 4,000 attack and 10,000 HP. While this is alive, Balloonian's cards all cost 1 less mana. This card got considerably nerfed in its transition to DTG. Is a dragon.
x2 Balloonkin Hatchers - 6 mana, summon a minion with 5,000 attack and 6,000 HP. Also, summon two whelps each with 3,000 attack and 3,000 HP.
x1 Balloonmedes - 7 mana, summon a minion with no attack and 20,000 HP. Whenever either Valeera or Balloonian plays a card, this minion gets +2,000 attack. Is a dragon.
x1 Balloomagus - 8 mana. Summons a minion with 8,000 attack and 12,000 HP. If this is alive when Balloonian draws a card, he gains an extra copy of that card. Is a dragon.
Spells
x1 ShadowFlame - 4 mana, destroys a friendly, willing minion and deals its damage to up to 5 enemies.
x1 Bite - 4 Mana, gives Balloonian +5,000 HP and lets him attack this turn for 5,000 damage.
x1 Swipe - 4 mana, deals 5,000 damage to one enemy and 2,000 to up to 4 others.
x1 Open the Gates - 8 mana, summons 5 whelps each with 3,000 attack and 2,000 health.
BONUS CARD! x1 Mana Surge - 6 mana. Instantly uses Balloonian's Wild Magic ability 3 times. In addition, it lets him reroll one spell he doesn't like.
Deathrattle: Sets up for something.
Okay, let's ROCK!
Balloonsera uses Dream Magic and gets a 4, generating a Balloon Drake! Considering that Valeera doesn't have many minions in hand, she gives it to her.
Balloonian's opening hand is... Open the Gates, Balloonkin Hatcher, and Balelastrasz. Keep Balelastrasz, toss everything else. Got Swipe and Balloonwing Corruptor. Pretty nice starting hand. Turn starts, Balloonian draws Balloonkin Hatcher. Balloonian plays the Corruptor and hits the siegebot for 10,000 damage.
Hand: Balelastrasz, Swipe, Balloonkin Hatcher.
This might be really over/under powered.
Now for my action. I summon Avania, then double innervate and play a Sorcerer's Apprentice. Then I play Prophet Velen and two Faceless Manipulators to clone Velen twice. Then I play two Flash Heals, two Lights of the Naruu on Valeera, and a Holy Light for a total of 176 healing! Which then gets converted to... some value for DTG health.
Relevance Line:
Because this post is really long already and the post is getting unstable, I don't want to do some RP right now. I'll have another post with it.
Alchemy and charges:
Whoops, I forgot an ingredient for this alchemy... This is supposed to be for Inari.
(Sun Charm || Samurai Armor) || Collar = Armor of Light 2/8
Tower Shield && Ice Turtle Shell (Terraria) && NevermeltIce = Glacier Shield 2/8
Got +5 total.
The first companion: 50/50
Another Charge: 50/50 BOTH SPENT!!!
More charges: 3/50 & 3/50
+1 to Ire, +1 to MythicZoologist. I suspect Mikoto and Gail are about to wander into your plot line.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
Great, my post got caught in the spam filter, and I worked hard on that one. /null
Avatar: The generic Steve avatar
It's High Noon
I wander off into the nearest forest. The Witching Hour is upon us, after all. My path into the woods is accompanied by heavy wind whipping my hair about. I pull out a small compass, watching the thing spin around wildly for several moments, before turning somewhere that is definitely not north, or spawn.
I glance behind myself, before walking deeper into the forest, a crow caw echoing through the dry air. I look around tall spruce tree trunks, and through the dying grass and innumerable fallen leaves. I reach a clearing in the forest, the clouded sky obscuring most light nonetheless. Another crow caws. I cautiously creep into the clearing, swiping a foot out before me to detect any traps before they can kill me. My foot bumps something stub-like.
I take a few more steps forward, and force all of the fallen leaves away from the location I determine the disturbance occurred within. I appear to have bumped a small stump of some sort. Could this be? I quickly assemble a stone shovel, and dig around in the clearing lightly, leaving piles of coarse dirt and plant matter about haphazardly. I uncover a rather odd structure in half an hour.
Peering down into the large trench I made meeting the source of the small stump, I see what appears to be a boarded-up door, rusted nails and rotting wood apparent. I take a final breath of the cool autumnal air, and hesitantly begin to pry the boards off of the door, the walls of the small dirt trench dripping around me. I hack at the boards a little more, and pry all of them off, save a final one at the very center of the door. I sigh, and prepare myself.
I kick the door in, the rotten and brittle wood splintering beneath my foot. I find that the top foot or so of the door remains affixed to the top of the aperture. I hesitantly crawl through the small opening, looking inside. The downward tunnel within appears to be composed almost exclusively of oaken planks, most having been eaten away by the passing of time. Mold grows on the walls, and I brush past a bit of moss, climbing down a set of rickety and unstable stairs. As I step down into the room proper, I hear the sound of splintering wood. The staircase collapses in on itself. Great.
I wave my shovel through a cobweb, and look into the depths. I appear to be standing on dry and burnt spruce wood planking, the walls composed of dripping nitrous stone. The sparse furniture appears to be largely broken and decomposing upon the floor. Hundreds of burnt sheets of paper lie upon the floor, and what appears to be a significantly newer wooden plank square in the center of the room become apparent. I look around the musty chamber, checking for anything. I sift through the ashen pages upon the floor, looking for answers. I find nothing but the fact that the latest date appears to be in the Beta Age. I scoop all of the papers up, and place them in my inventory for further examining. The room is quite empty at this point. Looking over, I see a wax candle upon the wall, wick unlit. I grab the thing, and grip my shovel tightly.
I carefully creep over to the new square of wood. Somebody has to have been here, recently. A quick thrust from the shovel splinters the new wood slightly, a puff of dust being released in the process. There's something down there. I immediately get to work, once more prying the planks away with the shovel. I grab the candle, and peer down. I am met with a spiral staircase down composed of cracked stone bricks coated in vegetation. Lighting the candle, I take a deep breath of the room's rancid air, and descend.
The trip through the spiral staircase is abnormally tense, empty bottles crafted of onyx lining the walls for some mysterious purpose. The staircase appears to go on forever. I continue to boldly stride downward. The brick walling soon turns to mere stone. I climb down for what seems like centuries, until I reach an opening, leading onwards into an apparent mineshaft. I warily look down the staircase further, and decide not to proceed into the apparent crypt, instead walking through the dark shaft.
I sight something at the end of the tunnel, and hurry onwards, deigning not to look to either side. The crackling of flames becomes evident. Perhaps that is at the end of the tunnel? I have no idea. Regardless, there is nowhere else to go. I begin to walk somewhat faster toward the light at the end. Suddenly, a whooshing noise emanates from behind me. My head darts around, and I see dark shapes moving from out of the staircase leading downward, into the crypts. Immediately, I begin to run down the hallway, throwing the shovel and candle in hand to the ground. All light in the damp hall is extinguished, save the twisted glow at the end of the tunnel. I sprint to the end of the tunnel, looking at what I found. It appears to be an iron door, the crackling of flames emanating from beyond it. The sound of thumping, scraping, and the scrabbling of claws against the ground echoes through the underground chamber, and I immediately pull a lever next to the iron door, slip in without looking at what is before me, and break the fulcrum of the device, the iron door slamming in front of me. A dark shape emerges, visible from the windows, and bangs at the door. The iron begins to dent. I proceed to look behind me, into the source of the flame.
A large altar composed of some form of slate fills the majority of the room in question. The base of the thing is inscribed with a number of runes, and banners of a dubious sort line the walls. However, this is not what startles me.
No, it is the sheer amount of corpses piled atop each other, along with logs, upon a burning pyre lying atop the altar of slate. The pyre looks newly lit, and the corpses are freshly charred. I look at the altar's runes, morbidly interested. Why would so many people simultaneously do something like this? I pull a small case out of my inventory, and grab charcoal and rubbing paper, immediately beginning to create rubbings of the runes, ignoring the banging at the door with a tense stubbornness. I finish the rubbings just as a clawed something punches through the iron door. I store the rubbings, and immediately look for an exit other than the door itself. A narrow passage leads off to what sounds like running water. I hastily leap over a corpse to enter this hall. However, what happens next makes me look down. The charred corpse grabs my ankle with a cadaverous hand, gripping onto it tightly, eye sockets dripping with oil of some sort. I panic, and force the thing off of me, running into the narrow hall as the iron door collapses.
I continue to run until I reach what appears to be the room at the end. The thing is filled with tilled earth and water. I pull a makeshift plank door down on the chamber, blocking myself in. This doesn't look great for my survival. Examining the room further, I find a large amount of pumpkins are growing, gas lamps serving as the only light source for photosynthesis. These look somewhat off. What are they…
I pull out a book of some sort, and begin flipping through pages slowly, and far more frantically the second I hear something extremely heavy striking the makeshift barricade. The I Húna Parma is a reliable source for things in Minecraftia. Surely its author has seen things like this before. I finally see a page including a hand-drawn illustration of what appears to be the very altar I had observed minutes ago, minus the corpses and burning pyre, along with anatomical diagrams of some horrific beast. Unfortunately, I don't seem to have decrypted this bit yet. I swear vehemently, and panic once more, flipping through yet more pages, until I reach a picture of a pumpkin just like the ones here. I am relieved to find that I have indeed decrypted this page, and begin to read as swiftly as I can. Gambit Schemas? These might be useful. I carefully collect as many pumpkins as I can, putting the book away carefully. I look at one remaining pumpkin, pulling it from its stem. Let's see here.
I pull out a sacrificial dagger. I shouldn't be using this for a purpose akin to my current predicament, but I am quite desperate. I carve a Spook Schematic into the pumpkin, and immediately cry out in pain as terrifying Gambit Aethers flow from the supernatural gourd and permeate my Artifice Ambient.
The pumpkin is absorbed into my form, beginning its rotting stage. Liquid darkness drips from my eye sockets as I scream with pain, my spine extending further and further upward, until I stand three meters high, crouched over. My howls of pain are received with anger from behind the barricade. The liquid darkness spreads over my body entirely as bits of flesh rot away, and wither into nothingness, leaving bone beneath, which is soon consumed by the shadows. I scream and shout with the pangs of transformation and destruction, the remaining flesh upon my body dissolving into some sort of slime, which splatters upon the ground. My bones are pure darkness, hardening into a coal-like structure. I tear a stick out of the barricade, and form a crude stone sword, before a blast of withering energies blows a hole into the chamber underground, tearing apart stone and soil, leaving the barricade untouched. I slowly turn around, smelling the scent of the sea. A large stone slab in the wall was blown out of its place, and forced through what appears to be the side of a cliff on the ocean, providing a method of escape. I grab another odd pumpkin, and take several steps onto the minuscule gravel shore in the shade of an exceedingly large cliff. The stone slab sinks into the water. In its place, a frothing a bubbling begins to occur, the scent of rotting and salt water matching each other. In moments, an unfathomably large beast of some cephalopod variety emerges from the depths, shockingly horrifying. It drips withs pond scum, extending one of its many iridescent tentacles toward me. The thing wraps itself around my left arm, encircling my body. In moments, the thing has wrapped itself around my entire body. Howling whispers and chants echo about in my skull, pulsating and throbbing.
???: ah, grah'n. y'harne glaaki. nhhhngr y'hrii.
The tentacles break away, and slither back into the ocean, the taste of rotting in my mouth, and a roiling sensation remaining in my stomach. I turn, looking for a less steep part of the cliff. Sighting a smaller incline through the thick mist, I lumber toward it, sword in one hand, pumpkin in the other.
Those on the Battlefield hours later see what appears to be a Wither Skeleton bleeding profusely from its eyes approaching. Several players attempting to kill it are instantly struck by some eldritch force from beyond, being enveloped with rotting flesh, and sealed within for an eternity to be determined.
I lumber across the field, before meeting the Scribe. I immediately hand him the second pumpkin, and let out a horrible rasping noise, heading over to Mozart II next.
The second I come within Mozart II's field of vision, he is assaulted by horrifying visions of death and destruction, tentacles leaping through time and space to grab him, and drag him before me, the wood of the piano withering before our very eyes. Blood and liquid darkness pour from my eye sockets as I stare the musician down, towering above him. I wield my stone sword, and sink the blade through his chest, his flesh withering away at the contact, other hunks of bodily fluids and solids dissolving into a foul amalgam, before being ground to dust.
I draw the stone sword from Mozart II's chest, and sink it in once more, uttering incomprehensible phrases and chants in a long-lost language known to a select few on the field of battle. Eldritch forces assault Mozart II, stripping his very being to the core, and draining away his vitality without a moment to spare. The tentacles around the artist crawl up his every orifice, digging about under my apparent command until blood pours from them in copious amounts. I brutally and viciously continue to draw the blade from the artist, stabbing and him over and over again, flesh and bone rotting away without hesitation. I attempt to decapitate Mozart II, and the blade sinks halfway through his neck. I suddenly spin around, and vomit a starling amount of tasteless black bile onto the ground, spine shrinking, and flesh reforming. I blink several times, letting out the occasional grimace in pain, and examine the carnage as I revert to normal, my Ripeness attribute finally running out. I step away from Mozart II as the tentacles drop him to the ground and disappear. I note the large amount of similar pumpkins in my inventory. Hah.
I proceed to hand a pumpkin to those who ask me, assuming they are not part of the opposition.
Ashwood Rod && Agonized Soul = Agonizing Rod (8/9)
Depowered Cipher's Call && Indigo Flames = Slightly Less Depowered Cipher's Call (7/9)
(+2 to Twin)
Discord 36/50 ////////////////////////////////////////////////////.
Infinity Mechanism 29/30 //////////////////////////////.
/null
GO TEAM HEARTHSTONE!
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
Hezetor moves a single finger towards the creature and starts his manipulation over matter... he starts to disassemble the electrons of the creature changing the configuration of every single atom, the electrons of valence now at the wrong places will be forcefully made spin all in the same way, this not only cause an enormous chaos inside the creature at mod atomic and molecular level, but also because all the atoms are forming the wrong time of connection between themselves...now the Orb of pure energy sparks just under my throne while its power is used to absorb all the energy of the atomic force that is in every proton inside the body of the creature and transform it in a mechanical force that will be used to destroy all the neutrons from the inside breaking the quarks of all the atoms, this is bad new for the creature, because what remains of it is an incredible dispersion of energy caused from all those quark breaking, this will damage the creatures close to him, while all that remains of the creature is... nothing.
Concordant Killer 15/25
Rugname 33/50
.44 Magnum && container for modules = Modular Magnum (Level 5: 5/6)
Iron Armor && container for modules = Modular Armor 2/?
Personal shielding device && plasma generator = Plasma shield 2/?
Alchemies
Lifecannon > Fine = ??? (2/5)
SCP-2223-A Figurine && Tallow Golem = Magical Anime Girl Golem (8/10)
Charges
Project M06-Internationalization (45/50) (+4 from Fseftr)
Project M07-The Phonetician (14/50)
+2 to Fseftr
Action
I pull out a shotgun and fire on Mozart II.
…
…
Tea || RNGesus Shrine = Lucky Tea (Level 5: 5/6)
Ultracondensed Wall || Bedrock^2 Ingots = ? (Level ?: 1/?)
47/50 Life
10/20 splat tim
+2 to The Scribe.
1 Demon Blood Shard
1 Raspberry Pi
1 of any book
1 Empty Taglocks
1 Richard Taglock
1 Popcorn
Bane of Lapis
Ender Matrix
Journal #-1
Black Hole in a Jar
Tome of Knowledge Unwritten
18 Bedrock^2 Ingots
Ultracondensed Wall
Ekimu the Mask Maker: 8/50
Fairy in a bottle: 5/10
Skarmory attacks Bruiserbot with Steel Wing!
I use my trace of magic to create a path of water between as many PZ entities as possible.
+2 to Pit from AZ
DTG0 Inventory: Radiant Sights, Spellweaver, Thunderstruck, Kanohi Hau Nuva
Mask work: Coming Soon!
BIONICLE Antics
12/50 12/50
Flailblade && Absurdly Sharp Blade = Absurdly Sharp Flailbldae (5/5) COMPLETED
Noose --0 Dark Magic Tome = Tome Of Self-Sacrifice 5/11
What have I done!? I grab my new ASF (Absurdly Sharp Flailbldae). I charge at the abomination I had a hand in the creation of (the Esper). I start to slash at it repeatedly. I am not gonna let my dumb move go unfixed.
==Turn 1==
Salt 31/50 (+2 each from Richard and TFG)
+2 to Twin.
Clay Disc && True Essence of Earth == Disc of Deepest Depths 1/11
Gold Goblet && True Essence of Water == Cup of Coldest Seas 1/11
==Action==
Crystal takes a Schema Pumpkin from Erelye, then carves a Spook Schematic into it with an echo of a dagger, flickering with flame. Gambit Aethers flow out of the pumpkin and permeate his Artifice Ambient, causing him to undergo a terrifying transformation! His body separates into sections, each one being covered with a strange fiery substance. Meanwhile, his head morphs to become that of a Blaze. As a final note, he bursts into flame as the rods that now make up his body begin to spin. He looks over at Mozart II, and his natural flame begins to burn brighter as several fireballs fly out of his intangible body and ignite the wood of Mozart II’s piano. Abruptly, an additional rod is summoned, and it is enveloped in a corona of flame before being fired like a railgun, straight into Mozart II’s chest. The rods that now make up Crystal’s body begin to rotate, faster and faster, as the rod embedded in Mozart II's chest emits a white-hot flame that begins creeping over Mozart II’s body, burning him from the inside out. Crystal’s body abruptly forms several arcane-looking patterns with its component rods, before the flame still consuming Mozart II’s body takes on a distinct purple hue, and becomes an inferno, stretching up in a pillar of violet-tinged flame as Mozart II screams in the agony that can only come from having every cell in his body soar instantly to a temperature of 1000 degrees Fahrenheit. Before any more attacks can be made, however, Crystal’s Schema Pumpkin runs out of Ripeness, and he discorporates into Blaze Powder before being reborn into his normal body.
==Entities==
Nop.
0rigin Point.
Avatar by TwinBuilder.
The Pit: 13/20
Fort Rebuilding: 13/20
+2 to nulitor
A ridge wraps around the edge of the mountains, and the background landscape disappears into a dark void. It then fades back to normal. Whatever is awakening is certainly very powerful, I must continue working.
I take out some bonemeal and whack the ground with it. Soon I am surrounded by double high grass. I wait in hiding for someone to come run into my death trap. While I wait I start running around in circles until I whack my head on a random entity.
Alchemies:
Holy Flame: Level 3
Peacetime: Level 3: A staff that gives off a calming vibe. It's powers grow with the level of peace around you, so as it stands its very weak. When it is strong, however, it can do great things.
Iron Forge Hammer: Level 2
Coldheart Hard Drive: Level 1: It's a hard drive that keeps itself very cool.
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Liberty Launcher && The Direct Hit && A Deep Commitment To Purple =The Saint's Row 6/8
Star Cannon && Minishark = Minishark Cannon (Level 7: 5/8)
21/50 Upgrade system (1+ from ire)
11/50 Deactivated...
I fire tons and tons of Ghostly Cannonballs from a Ghostly Loch N' Load, spooking the enemy medic
2+ to irecreeper
Posts may contain high amounts of stupid.
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
Narration: 12/50? Uhhh IDK.
Tesla Scepter: 6/? I assume.
The attempted switch by Erelye does in fact work. However, it lands in the cherubs' universe in a different time than he wanted.
AA pets Lesser Dog NEO, and then spontaneously converts the moon into a ball of electrons. Results are predictable.
Oh no
HP: 250,000/250,000
Inflation: [MIN | LOW | MID | HGH | MAX]
Unlike my previous Balloon entities, inflation is not directly tied to HP. Instead, it determines how often she can use her special, Dream Magic, and the strength of her normal attacks. Other people or entities can use their actions to increase or decrease inflation. Balloonsera does NOT die if inflation reaches MIN or MAX, but will take 5,000 damage if her inflation tries to go past its limits in either direction.
Dream Magic: When used, it channels the power of the Emerald Dream (which my plot line has become strangely reliant on) and adds a random Dream Card to either Valeera or Balloonian's hand. If both are dead, it goes to Balloonsera herself, which is less efficient. She can play Dream Cards in addition to attacking and she ignores the mana cost because she has nothing else to play.
If inflation is MID, LOW, or HGH, this can be used once every other turn. If inflation is MAX, this can be used every turn. If inflation is MIN, this can be used once every 3 turns.
Dream Cards (Roll a d5. The number that comes up is the card Balloonsera gets.):
1: Balloonsera Awakens: Costs 2 mana. When played, it deals 5,000 damage to 5 random enemies.
2: Helium Sister: Costs 4 mana. When played, it summons an entity with 10,000 attack and 30,000 HP. It also cannot be hurt by AOE attacks, which is kinda the opposite of the actual Hearthstone effect.
3: Nightmare: Costs 0 mana. Play on a friendly, willing entity to give it +15,000 attack and +15,000 HP. However, it starts taking 5,000 damage per turn.
4: Balloon Drake: Costs 4 mana. When played, it summons an entity with 20,000 attack and 20,000 HP. Counts as a dragon if that matters at all, which it might.
5: Dream: Costs 0 mana. Returns a friendly, willing Hearthstone-like entity to its player's hand. The minion costs 2 mana less to play next time. (IE: Shadowstep). Or, if played on an enemy, it will prevent most weaker enemies from acting once or reduce the damage a stronger entity deals by up to 20,000.
Other attacks:
Bring Rest: Whack something for 14,000 damage. If inflation is at LOW or MIN, deal 16,000 damage instead.
Life Giving Mist: Channels healing to an entity. Starts out healing for 14,000 HP per turn, but increases by 3,000 each turn up to a maximum of 24,000 per turn. If inflation is at MIN, this caps at 27,000 per turn instead.
Deathrattle: sets up for something.
HP: 200,000/200,000
Affinity: [M:0 | R:0 | S:0]
He works like Valeera, but with less focus on the actual deck and more focus on the hero's own actions. His deck only has 15 cards in it. He starts at 5 mana and gains 1 maximum mana per turn as well as draws one card per turn. If he runs out of cards in his deck, they get reshuffled.
"Hero Power": Wild Magic. Costs 2 mana. Adds a completely random Hearthstone spell to Balloonian's hand and it costs 2 less mana. I'm not going to pick ones that would break the game or make no sense though, like vanish or unleash the hounds. I'll reroll those. Completely possible for Balloonian to get something totally useless, like bestial wrath or bolster.
All spells that Balloonian can get are in one of three groups based on their class of origin, either Might (warrior, hunter, rouge), Right (druid, paladin, priest) or Sight (mage, warlock, shaman). Whenever Balloonian casts a spell of one group, his affinity to that group goes up by 3 and his affinity with the other two groups each go down by 1.
When an affinity gets to 8 or above, Balloonian triggers a special attack that resets his affinity for that group back to 0.
Might - Devastation: Balloonian takes to the skies, becoming unattackable for the turn, but also preventing him from playing any cards that turn. At the end of the turn, he shoots 3 fireballs at any target. Each fireball deals 10,000 damage to its target and 2,500 damage to the entities listed directly above and below the target in the EOTB.
Right - Mountain's Power: Heals a target for 30,000 HP. In addition, whatever that target attacks this turn gets marked for death. The next turn, any spells that Valeera or Balloonian use against the marked target cost 4 less mana.
Sight - Begin the Games: Does something weird that I'll get into once/if it's used.
Deck:
Minions:
x1 Electron - 3 mana. Not to be confused with Serpent's character. summon a minion with 5,000 attack and 5,000 HP. While this is alive, both Valeera and Balloonian's spells costs 3 less mana. Not a dragon, but is a mech. ... You know, just in case Balloonian pulls Unstable Portal and that gets him a TinkerTown Technician.
x2 Dragon Consorts - 5 mana, summon a minion with 8,000 attack and 10,000 HP. In addition, Ballonian's next dragon costs 2 mana less. Is a dragon.
x2 BalloonWing Corruptors - 5 mana, summon a minion with 10,000 attack and 6,000 HP. When played, deal 10,000 damage to an enemy if Balloonian has a dragon in hand. Not a dragon.
x1 Balelastrasz - 6 mana, summon a minion with 4,000 attack and 10,000 HP. While this is alive, Balloonian's cards all cost 1 less mana. This card got considerably nerfed in its transition to DTG. Is a dragon.
x2 Balloonkin Hatchers - 6 mana, summon a minion with 5,000 attack and 6,000 HP. Also, summon two whelps each with 3,000 attack and 3,000 HP.
x1 Balloonmedes - 7 mana, summon a minion with no attack and 20,000 HP. Whenever either Valeera or Balloonian plays a card, this minion gets +2,000 attack. Is a dragon.
x1 Balloomagus - 8 mana. Summons a minion with 8,000 attack and 12,000 HP. If this is alive when Balloonian draws a card, he gains an extra copy of that card. Is a dragon.
Spells
x1 ShadowFlame - 4 mana, destroys a friendly, willing minion and deals its damage to up to 5 enemies.
x1 Bite - 4 Mana, gives Balloonian +5,000 HP and lets him attack this turn for 5,000 damage.
x1 Swipe - 4 mana, deals 5,000 damage to one enemy and 2,000 to up to 4 others.
x1 Open the Gates - 8 mana, summons 5 whelps each with 3,000 attack and 2,000 health.
BONUS CARD! x1 Mana Surge - 6 mana. Instantly uses Balloonian's Wild Magic ability 3 times. In addition, it lets him reroll one spell he doesn't like.
Deathrattle: Sets up for something.
Commands:
Balloonsera uses Dream Magic and gets a 4, generating a Balloon Drake! Considering that Valeera doesn't have many minions in hand, she gives it to her.
Balloonian's opening hand is... Open the Gates, Balloonkin Hatcher, and Balelastrasz. Keep Balelastrasz, toss everything else. Got Swipe and Balloonwing Corruptor. Pretty nice starting hand. Turn starts, Balloonian draws Balloonkin Hatcher. Balloonian plays the Corruptor and hits the siegebot for 10,000 damage.
Hand: Balelastrasz, Swipe, Balloonkin Hatcher.
Action:
SPAM HEAL VALEERA! I get an army of blacksmiths to forge a lot of armor for maximum healing spam value.
Oh also, I point out that on the original post, November is misspelled as Novemer. This somehow heals Valeera.
Relevance Line:
Now that Gail wasn't as nervous about having just been caught, she seemed more fluent with her words.
"That was... fast. ... Seems strange it... was so close. Mikoto, hold on one moment. ... I made something for today..."
Despite some strange glances from Mikoto, she turns around and walks back into the alchemiter cave. After a few moments, she comes back wearing what seemed to be a brown leather coat or cloak with small artificial patches of fur on the shoulders and cuff links by the ends and a grey undershirt. In addition, she had a light brown bandanna around her mouth and a buckled belt around her waist with an empty knife sheath and a small satchel hanging from its side. On her paws were light brown gauntlets and finally, she had an empty clip of bullets trailing from her jacket to match the toy flintlock pistol that was also on her belt.
"Huh? What are you wearing?"
"Mikoto? It's Halloween. Don't you... remember?"
"Oh... What are you exactly?"
"A highwayman. ... Although, it's a little... more specific than that. I don't expect anyone... to get it exactly."
"That's neat! But... Are you sure you want to be wearing that? It might make moving a little harder."
"I'm... fine wearing this. ... Let's... go exploring please. What's... down in that structure? "
"... Okay. But stay right behind me. I have a bad feeling about this."
And with that, Mikoto and Gail head down into the structure to see what's there.
Alchemy and charges:
(Sun Charm || Samurai Armor) || Collar = Armor of Light 3/8
Tower Shield && Ice Turtle Shell (Terraria) && NevermeltIce = Glacier Shield 3/8
Got +1 total.
More charges: 5/50 & 4/50
+1 to Ire, +1 to Pricy
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
Ekimu the mask maker: 9/50
Fairy in a bottle: 6/10
I send an electric charge down the path(s) of water creater by my trace of magic earlier.
(These actions just gave me an idea for a new alchemy...)
+2 to Pit from AZ
DTG0 Inventory: Radiant Sights, Spellweaver, Thunderstruck, Kanohi Hau Nuva
Mask work: Coming Soon!
BIONICLE Antics
I throw dank memes in jars at the Siegebot.
//Shard Ascendancy (REMINDER)//
CyanogenMisogynist [CM] is an Apprentice of the Shard.
///Active Abilities///
Shard Wall: CM blocks out 10% of damage taken for 1 turn. Cooldown of 4 turns.
///Passive Abilities///
Shard Flower: When CM takes a lethal hit, he reflects 25% (10% for bosses) of damage onto the enemy he is killed by. He also drops a Medkit (1/1 HP, unknown alignment) that heals whoever kills it.
Foresight: When CM's HP dips below 10%, he gains a mere 5% dodge chance.
Scholar of the Shard: 0/25,000 damage dealt
//Status Effects//
Croc-o-Style: 1 turn
//Inventory//
Face Exploder^3 (Level 5)
//Charges//
Weapon of Myth and Legend (Infernal Torment): 11/30
//Alchemies//
Twin Rifles && Energy Titan Essence = Navitas Nox (Level 10: 6/11)
The Big Chill && Dirk's Unbreakable Katana && Anduril, Flame of the West && The Binary Blade = Ircucvci (Level 10: 5/11)