Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
Well, he can simply use an enderpearl to tp away before he does.
/null
There's that one previously mentioned character who is at least Small Planet level without any calculations, and Acolyte should definitely be above that. Surviving a Jet Turbines is trillions of degrees below their level. Either way I did the speed wrong, I fixed it though.
"We're fighting inside of a video game using magic. YOUR SORCEROUS WAYS DO NOT APPLY HERE!"
Energy is energy whether it is made by magic or science. Since the game is modeled off of our physics, however loosely, it is safe to use our physics to measure what happens there. If physics do not apply, then I simply snap my fingers and destroy the multiverse.
Hey guys, I would have loved to do some progress today, but my adware reared its ugly head again and so the post had to be canceled because it's a HUGE inconvenience. Although some form of progress should come by Tuesday night, so keep your hopes up! I've also recently been feeling better and am recovering from my sudden illness, although this might just be the medicine talking. I'm sorry that there hasn't been any progress in three days, since I'm getting lazy, which is not something good as a GM.
Feel free to vote on the poll I've set up.
Also, OverlordXcano, I'll come up with way the Acolyte can dodge myself, thank you very much. This is a fantasy universe, and a game/story, as well, so please don't try to sap the fun out of the game.
Assumptions - Jet turbine blades are 0.5 meters long and 0.1 meters wide, making the jet turbine itself 1 meter in diameter
Turbine Blade Thickness - 0.5 mm
0.5 meters*0.5 mm = 2.5 cm^2
Human Surface Area - 1.9 m^2
1.9 m^2/2.5 cm^2 = 7600x factor
Jet Turbine RPM - 6000
Circumference = 2*3.14*r
2*3.14*0.5 meters = 3.14 meter circumference
6000/60 = 100
3.14*100 = 314 meters
314 meters/1 second = 314 m/s
Volume of a Jet Turbine - 0.025 meters^3
Density of Steel - 7850 kg/m^3
7850*0.025 = 196.25 kg
KE = 1/2*m*v^2
1/2*196.25 kg*314 m/s^2 = 9.675 megajoules
9.675 megajoules*7600 = 17.57 tons of TNT
EDIT: I did mess up speed, this really changes the result by a lot lol. A lot more consistent with reality now. Acolyte would need enough durability to survive a City-Block level attack to survive this, same as taking a bullet with no damage.
Also, are you sure that all KE(Kinetic Energy)
1.affect on the Acolyte, if it did, at once?(i.e. the blade will stop spinning as Acolyte hits onto it)
2.is exchanged to damages inside him?(i.e. Acolyte will stand still, but the organs were damaged only)
1. Considering everything else Acolyte has taken without damage I believe assuming they can stop a jet blade is reasonable, even accounting for up to 10% of the KE being lost would still result in City Block level, very likely more but I'm too lazy to actually figure out the exact percentage
2. 1.9m^2 is the surface area of an average human's skin, the organs were not considered as this was the minimum amount of durability needed to survive that without harm
Hey guys, as promised, some progess is coming out today, if all goes to plan. Even if it's a part-update.
Also, the vote on a Persecles Subplot archive is a resounding Yes! I don't think I'll even have to wait until the end of the month to conclude the results.
The Elementalist continues swinging in, smashing his blade towards the the Acolyte with intense prejudice.
"You're quite hardy, I'll give you that. I'd have expected to actually land some physical harm with a blow like that."
The Elementalist spins around, bringing blow after blow after blow into the Acolyte
Yo! Somebody help me attack this goober!
The Acolyte, in a defensive maneuver, spends 1% of his Dark Magic Meter to launch a blast of dark concussion magic! This hits while you're vulnerable between spinning swings, dealing 4 damage and leaving you Dazed (40% chance to miss attacks) for the next turn!
[+ASSIST: pionoplayer]
[CHARGE: basic battle tank 2/5]
[THIS POSTS MAIN TARGET: acolyte]
[ACTIONS: i start by duck taping acolyte into a chair, and putting the chair on top of a rocket as a payload. the rocket launches straight up into space, and at the top of its arc, an orbiting satalite slams into the chair, and acolyte. and then acolyte has to deal with reentry.]
[OTHER: ninjatwist: the way you responded to my second post made me think you thought the falcon 9 was some sort of fighter with a pilot... its actually a falling rocket first stage guided to land vertically by computer... just thought you should know.]
Oh, it was? It sounded avian, so I assumed it was a plane. The more you know!
The Acolyte uses his trusty water bucket (What? Everyone should have one ready just in case. Even evil wizards.) to wet the duct tape, thus nullifying the adhesive (its only weakness!), freeing himself quickly and saving himself from the mercy of the rocket and satellite.
Hey,GM, HPSGB should add 1 Cooldown Point per turn.Also I am not going to summon the Boss in this Episode.
Can I shoot people inside sidequests? otherwise nuiltor can use this sidequest as a shelter and SP the Amulet.
Does there a creative damage boost?
I see Acolyte taking out an Enderpearl to dodge tc2142's attack, and I see it's incoming purple trail... and I stand right at the point where the Enderpearl lands and holding my High-Powered Shielder's Laser Gunblade, coated with an Augmenter Orb which have the idea "Hate". When he teleports, there is a sword right in his chest. I then pull and push the sword and make him angry at the whole AA Team.
+Assists: Consumer
SP the Charge Pendant 22/25 +1 Blinky +1 Megamin +1 Consumer +10 Cancelled Entity Charge
I summon the Altar Commons([AA] BOSS/Elite)(4/5)20/25 +1 Blinky +1 Megamin +1 Consumer
Altar Commons[AA-BOSS] HP:200 Base Attack:7 Speed Value:5(laser beam attack) Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
Whendie of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time.
Whensummon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:???
Skills data will be released when 4th charge finish, Summons data will be released when 5th charge finish.
Inventory:
Charge Pendant (3/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points),
High-Powered Shielder's Laser Gunblade SP [Cooldown: 9/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 1/8) (Creates an Augmenter Orb every turn)
Unobtanium Pyrostaff (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full)
Items with a cooldown will recharge over time, don't worry, as long as I'm paying attention to it.
Not unless the owner of the sidequest invites you, then you can do battle in the sidequest. Sidequests are meant for an alternate experience and not for a hasty retreat.
Sure if I'm feeling generous with damage, but where it'll count most is against the Acolyte. Be forewarned: If I'm feeling stingy on the damage, I may add an uncreativeness penalty! Fortunately, I'm feeling pretty normal.
The Acolyte didn't use an Ender Pearl to get out of tc2142's trap!
[RP AND ATTACKS]
Daiyousei comes towards me and heals herself. The Psionic Eye attacks the Sniper Bot.
I run back to the Courtyard, and point the Tank Artillery Tube at her.
ConsumerOfAll: So, somebody was wondering if you were male or female. unknownHorizons: Really? I'm obviously an attack helicopter. unknownHorizons: No, I'm a girl. ConsumerOfAll: Okay, bye.
I activate the Tank Artillery Tube, and as this seems to get its shots from nowhere, I make it so the nowhere this time is a source of non-Acolyte magic. I then fire it and unknownHorizons, who promptly gets overkilled by two damage, as well as damaging the monument.
If possible, I also check (not craft) what the Dark Magic Amulet + Thaumium Armour and Dark Magic Amulet + Gold-Capped Greatwood Wand makes.
ConsumerOfAll: CoA: 1, UH: 0. unknownHorizons: You'll pay for that. How did you even get that?
Impersonating the Enemy:
Meanwhile, a few rooms ahead in the Monument, a Guardian spawns, as usual. This Guardian is slightly different, as it happens to be AA. It's also under my control. Let's find out about Guardian culture and history!
[CHARGES, ALCHEMIES AND ASSISTS] Impersonating the Enemy: Scouting COMPLETE! 10/10 (+1 from sunnyau) ========== To the Stars 11/25 (+1 from sunnyau) ========================= Recharge 1/15 ===============
+1 to Revan
[BREAKDOWN AND OOC]
I would normally provide entity stats, but it's it's literally just a Guardian but AA, so there isn't any this time.
(The Acolyte is still somewhat dizzy. Use this chance to murder him, not like you wouldn't do that, since the only other target is the Sniper Bot and that can only attack once per every three turns.
Also, this is Blinky's choice, but I recommend that you craft the Party Popper with another item, as according to the OP, the Party Popper is useless as trade tender unless you trade it with another useless item.
Does somebody want the Wither Armour? It gave us so much trouble when we fought nulitor, so we might as well take it before Topaz gets it.
I'd just like to also say that I want dibs on A1E6 boss.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Thaumium Lined Cone Hat, Orbiting Chain Mana Wand, Gold-Capped Greatwood Wand, Tank Artillery Tube (SOULBOUND + PERMANENT), Dark Magic Amulet, Thaumium Armour
If you want dibs on that spoil of war, you'll have to deal damage to that boss.
The Psionic Eye will do as you say, and so will the Daiyousei.
You promptly wreck unknownHorizons with your tank shell! That's one of her lives you've depleted. You can hear tiny, cartoonish cracks in the ceiling from your strike...
I'll print out the results of those items in your EOTE, since it's a bit sudden and I need to think about it more.
I'm gonna grab the Wither Armour. If possible; I will then use my Hat of the Hierophants, expending all of its charge, to summon a 12HP 3BD Lightening Elemental.
Trinket of Permanency:15/16
Ring of the Elements:6/20
Staff of the Hierophants:24/25
I help sunnyau.
Wither Armor grabbed! Hat of the Heirophants charge used to summon your Lightning Elemental. Speaking of which, I should really pay attention to that more often!
Q1:Hey,GM, HPSGB should add 1 Cooldown Point per turn.Also I am not going to summon the Boss in this Episode.
Q2:Can I shoot people inside(not into) sidequests? otherwise nuiltor can use this sidequest as a shelter and SP the Amulet.
Q3:Does there a creative damage boost?
Anyway, as I sees the Acolyte and the Sniper Bot in a straight line, I use my Unobtainium Pyroantistaff to fire at the Sniper Bot. It then passes through and reflects on the Acolyte as a fire lock,damaging him if he moves or attacks next turn.
+Assists: Consumer
SP the Charge Pendant 25/25 +1 Blinky +1 Megamin +1 Consumer +1 Pricey
I summon the Altar Commons([AA] BOSS/Elite)(4/5)25/25 +1 Blinky +1 Megamin +1 Consumer +1 Pricey(Not finished)
Altar Commons[AA-BOSS] HP:200 Base Attack:7 Speed Value:5(laser beam attack) Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
Whendie of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time.
Whensummon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:???
Skills data will be released when 4th charge finish, Summons data will be released when 5th charge finish.
Inventory:
Charge Pendant (4/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points),
High-Powered Shielder's Laser Gunblade SP [Cooldown: 9/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 2/8) (Creates an Augmenter Orb every turn)
Unobtanium Pyrostaff (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full)
So I get the 4th one for my Boss, Consumer. Pricey is prepping up a 26*5 charge for a boss projected to finish in the eve of Ep4
Questions answered.
You deal 8 damage to the Sniper Bot and inflict your heavy Burning on it! However, the fire magic doesn't polykill to the Acolyte, since the projectile detonated on contact with the Sniper Bot.
GLWTC! (Often known as Good Luck With That Charge!) (Progress 0/26) (It is the thing that I want to do It will take a total of 650 Charge Points to finish this so I will try to finish before Act 4ish. (Also can be extremely strong as well))
GLWTC! Component A 8/25 +3 from Blinky and +1 from Consumer
I use the Trinket of Permanency to make the Staff permanent.
Trinket of Permanency:16/16 FINISHED (Makes one item permanent)
Ring of the Elements:7/20
Staff of the Hierophants:25/25 (FINISHED) This has a couple of powers: Elemental Orb II (Creates a fireball, lightning bolt, miniature whirlwind or large rock which will be directed at the target of my choice giving them appropriate status effects and dealing 4-8 base damage) Elemental Summoning IIII (Summons a powerful elemental of heat/cold/air/earth with high HP and middling base damage). Finally, I can use it as a Staff type weapon to directly attack with it.)
I help pricey.
Staff of the Hierophants P will be implemented as soon as I can get the EOTE going.
[+ASSIST: pricey]
[CHARGE: basic battle tank 3/5]
[THIS POSTS MAIN TARGET: acolyte]
[ACTIONS: i toss acolyte into a spinning jet turbine.]
[OTHER: running out of ideas here]
The Acolyte, wanting to avoid Overkill damage, atomizes himself to pass through the jet turbine in safety, rematerializing himself once he gets out! However, this costs 2% of his Dark Magic Meter to perform.
Revan's Rage reaches a boiling point, they glare at the Demon Shade.
Revan's fist surges forward open palmed and the Force follows with it, the Demon Shade staggers backward. Another push, the Shade slams into the Balcony's railing. Revan grins underneath their mask. The Force slams into the Demon Shade one, final time. The Railing shatters and the Demon Shade falls forever.
Thump
Well, almost forever.
Charges
Blessed by the Force: 21/25
Corrupted by the Force: 14/25
Crusader: 11/20
(Piono and Consumer)
Assists
Consumer
You deal 6 damage to the Demon Shade! However, it does manage to get back up from the drop before it plunges to its doom- it was agile enough to ambush you from the roof.
The Elementalist breaks characterization to grab overlordXcano and hit the Acolyte with him over and over again, all the while pointing out various different features of the landscape that completely defy scientific reasoning in any fashion before tossing him into the sky and sniping him down with an explosive rubber duck.
"We're fighting inside of a video game using magic. YOUR SORCEROUS WAYS DO NOT APPLY HERE!"
You try to execute Grevious Harm with a Body, but OverlordXcano hasn't aligned himself to anyone and hasn't created a PC yet! (To the extent of my limited knowledge.)
The Acolyte, wanting to avoid Overkill damage, atomizes himself to pass through the jet turbine in safety, rematerializing himself once he gets out! However, this costs 2% of his Dark Magic Meter to perform.
Lucky for me, I don't have to do this, because it's already been calculated before.
4773206394 Joules to atomize a human. 1.141 tons of TNT, Building level. In a way I guess you could say this was less energy intensive than actually taking the attack, so I guess its consistent.
The Acolyte, in a last-ditch effort to stay afloat, summons 2 Spirals from his Spirograph! These are only 2, so they could be dispatched while others focus on the Acolyte.
====[engie_ninja's sidequest]====
Currently in stasis.
bmxer2001 and 75fires deal 14 damage to the Bear with their weapons!
The Bear succeeds in attacking. It swipes at bmxer2001, dealing damage and applying Dazed!
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75.
====[Revan's Sidequest]====
The Demon Shade executes Death Lunge and charges Revan, but it strikes his Force Apparition instead! The Force Apparition loses a large chunk of its presence and will lose more over time! The Demon Shade stumbles due to the forward force from its attack!
The Technology Master places himself towards the back of the party so that the Clockwork Surgeon can heal him more effectively.
Attacking the Demon Shade drains Revan's rage.
====[ConsumerOfAll's Sidequest]====
The Daiyousei heals herself for 4 HP!
unknownHorizons spends the turn grumbling as she respawns outside the temple's entrance.
The Dark Magic Amulet and the Thaumium Armour would combine to form a suit of Black Thaumium Armor. This would buff your magic attacks even further and eat up any Darkness-based damage done to you.
The Dark Magic Amulet and the Gold Capped Greatwood Wand would combine to form a Thaumgold Capped Drowwood Wand! This can channel Vis to deal even more damage than before, and its damage will return to normal.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
Read Me Please:
And thus we pick up our crossbows and are ready for the competition to begin.
"Ready!"
The tension thickens in the water.
"Aim!"
My finger hovers over the trigger, ready to pounce.
"BEGIN!"
The barracks erupts into a flurry of crossbow shots and lever flicks. My arms pump to maintain succession of fire, stopping only when the magazine runs dry. My competition stays solid with his more deliberate yet still quick shots.
====[The Battlefield]====
A forested area where the Acolyte has fled to to prepare for an attack.
[ALL]Curse: Player Pacifism (Cannot damage enemy players' PCs, 3/4)
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
MegaMinEr69 [AA] HP: 20/20.
Inventory: Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching), Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Inventory: Night Crystal Shield (20/20 HP) (Generation +1 Item, deals 4 damage to any attackers), Copy Core (3/3 Uses) (Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack), Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 20/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Healing Hammer S (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Depowered Last Prism (Can be charged up to deal up to 4 more damage), Antiquated Health Potion (Restores 20 HP)
Blinky1001 [AA] HP: 20/20.
Inventory: Cape of the Heirophants (Nulled Out: None) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Hat of the Hierophants [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn), Wither Armor (6/25 HP) (Tanks 75% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers), Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory: Charge Pendant (2/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked), Augmenter (Orbs: 2/8) (Creates an Augmenter Orb every turn), Unobtanium Pyrostaff (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full on hit)
MerryKirisame [AA] HP: 20/20
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20.
pionoplayer [AA] HP: 16/20. Dazed (40% chance to miss attacks, 1/1)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
TSFHISEPIC [PA] HP: 17/20. Has the opportunity to choose a buff of his liking. Long since idle.
GoldHero101 [PA] HP: 14/20. Long since idle.
battlefury13 [PA] HP: 14/20.
The_Topazian [PA] HP: 20/20.
FeatheredDragon [N] HP: 20/20. Long since idle.
Itinerary Objectives:
Anti-Acolyte:
Deal as much damage to the Acolyte as you can!
Pro-Acolyte:
Protect the Acolyte from damage!
Attack the enemy players to prevent them from damaging the Acolyte!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items are dropped at this time.
Psionic Eye [AA] HP: 2/1. Null Lance: III. Soul Steal: III. Inspire: IIIII. Stats:
Base Damage: 2
Actives Null Lance: Deals high, piercing damage to up to three targets next to each other in the Battlefield. Soul Steal: Deals Base Damage, and heals the Psionic Eye or another Anti-Acolyte, if specfically ordered, for (Base Damage) HP. This can overheal the target. Inspire: Allows an allied entity, excluding the Psionic Eye, to take another action.
Passives Foresight: Has a 75% chance to dodge an attack, decreasing with the effectiveness of the attack. Psi Fortress: Immune to attacks from the Dark Magic Meter that don't expend over 5% of it, and immune to other attacks that involve magic or psionics.
Super Hidden Tesla [AA-BOSS] HP: 180/180. Electro-Buster: IIIII. Underground (Cannot act or be acted upon, will pop up once the PA side has an advantage)
Stats
Base Damage: 4
Speed Value: 5
Attacks 4 times a turn.
Electro-Buster deals 40 damage to select enemy targets. This damage is split between targets.
Lightning Elemental [AA] HP: 12/12.
Stats
Base Damage: 3
Speed Value: 5
Spiral [PA] HP: 16/16, 16/16.
Sniper Bot [PA] HP: 6/40. Line of Sight: III. Burning (2 damage over time, 2/2)
Stats
Base Damage: 0
Speed Value: 3
Line of Sight deals 12 damage to anyone who tries to attack the Acolyte.
The Acolyte [AC] HP: 95/100. Dark Magic Meter: 89%. Kills: 14.
Inventory: Portable Spirograph (0/21 Spirals left, DONE, 3/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
A wooded area dominated by trees. A plateau of uncertain properties is in the distance...
Way to the Plateau: 90/100 [IIIIIIIIIIIIIIIIIIII]
engie_ninja [AA] HP: 20/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties), Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities), Stone Sword (Base Damage: +2) (x2), Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient), Dazed (40% chance to miss attacks, 2/2)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 18/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 6 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Bear [H] HP: 20/40. W4RP3D (50% attack chance, successful attacks have a 50% chance to apply C0RRUPT3D (Heavy damage over time), 2/2)
Stats
Base Damage: 8
Speed Value: 2
Has a 50% chance to add Dazed (40% chance to miss attacks, 2/2) and a 50% chance to add Bleeding (1 damage over time, 2/2) per attack. These are calculated independently.
====[The Savannah]====
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped. Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20 Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
====[The Clearing]====
A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...
arksiane [N] HP: 20/20 Inventory: Bulletproof Jacket (10/10 Hits) (Wearer takes 20% less damage while wearing it)
Castle:
Moats HP: 15/30. (Under construction)
====[The Swamp]====
A messy, mysterious, and malevolent piece of terrain. Only the wary go here on purpose...
robby214tv [AA] HP: 20/20
Inventory: Bundle of Vines (Ingredient) (x11)
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Inventory: Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns), Rusty Key (Leads to a presumably as rusty lock), Small Red Crystal (Crafting Ingredient), Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns), Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2), Cobblestone (Crafting Ingredient) (x58), Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used), Battered Crossbow (Base Damage: +2), Revan's Mask SP [Rage: IIII] (Tanks 10% of damage for its user, bestows its user with Rage (Deals 50% more damage, 1/1) once every 4 turns), Highlight:[Healing Ring](Heals the target for 4 HP when used)
nullitor [PA] HP: 20/20.
Inventory: Pipe Bazooka (Rocket Launcher, Base Damage: 2), Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more items they have, +1 Base Damage per item, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item), Michael Jackson's Top Hat SP [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target), Elemental Amulet (10% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned), Completely Awesome Chaingun (Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
Force Apparition [N] Presence: 8/20. Has a 50% chance to block attacks for Revan, cannot be targeted. Bleeding (2 damage over time, 2/2)
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Automatic Clockwork Surgeon [N] Healing: 4/5. Restores 2 HP per turn to an entity while outside of combat or 1 HP per turn when in combat.
Demon Shade [H] HP: 8/20. Death Lunge: II. Stumbled (20% chance to miss attacks, -1 Speed Value, 2/2)
Stats
Base Damage: 6
Speed Value: 4
Death Lunge deals 8 damage to the target and inflicts Bleeding (2 damage over time) for 2 turns, but Stumbles the user for the following turn.
Ghost Guard [N] HP: 30/30. Alerted to presence, in The Keep.
Stats
Base Damage: 5
Speed Value: 2
Passives
Immune to Damage over time effects due to being a ghost.
====[The Ocean Monument]====
A temple housed beneath the waves of the ocean. It remains heavily guarded...
Currently In: Courtyard.
Can Go To: Left/ Right Side Rooms, Main Hall,
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn), Orbiting Chain Mana Wand (Generation +1 Item, Base Damage: +2, can sacrifice Base Damage addative to attack up to 2 other targets with 2 Base Damage), Gold-Capped Greatwood Wand [7 Ignis Vis, 5 Aqua Vis, 7 Terra Vis, 10 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: -1, can use Vis in an attack to modify its effects), Tank Artillery Tube SP [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash), Dark Magic Amulet [79%] (Can be spent on Acolyte-like curses and spells, takes 4x Percent of the meter compared to the Acolyte, regenerates 1% every 2 turns), Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x9), Thaumium Armor (40/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
unknownHorizons [H-P] HP: 20/20. Respawns: 9/10. Outside temple entrance. Inventory: Iron Dagger (+3 Base Damage), Iron Sword (+3 Base Damage), Iron-Capped Greatwood Wand (+1 Base Damage), Basic Pistol, Rocket Launcher
The Meaning of Life, the Universe, and Everything.
Join Date:
5/10/2014
Posts:
63
Location:
somewhere, in the world...
Minecraft:
tc2142
Member Details
[POST: 1/2]
[+ASSIST: piono]
[CHARGE: basic battle tank 5/5 (+1 from piono)]
BASIC BATTLE TANK:
info: the basic battle tank is the lowest version tank, featuring: light armor that gives 5 hp on top of the 2 base hp, a main gun that normally deals lower damage to average entities, but gets a nice damage boosts against armored, metal, or machine entities, including other tanks, and a small gas engine making the tank mobile, but a slow speed value of just 1, and a crew of 1.
stats: 7 hp total, 1 speed value, base damage: im not sure, 3? 4? whatever seems reasonable for a 5 post charge. feel free to buff/nerf as needed, this is my first entity here and i dont have a feel for the average entity stats here yet.
behavior: the tank will automatically target 1 random non-boss [H] or [PA] on the battlefield and attack with the main gun each turn, but preferring to retaliate when an enemy attacks over picking a new target.
[THIS POSTS MAIN TARGET: acolyte]
[ACTIONS: i start by piloting a bomber up to high altitudes, then opening the bomb bay. out of it comes a missile way to big to fit on a fighter, like a rocket propelled torpedo with a pointy end. the RPT fires straight for the acolyte, but breaks up mid air... and out comes many normal sized missiles! it was a cluster missile! all the missiles fly at the acolyte and explode! ...and yes the missiles are all homing. and then i finish by crashing the entire bomber with several other cluster missiles in the bay into the acolyte, and everything explodes as well!
...and yes my bomber is also homing as well.]
[OTHER:-]
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
Question:Didn't Charge Pendant and the Pyrostaff all SPed? Finished last turn.
Action:I search if there is any good-looking item round the Battlefield.
+Assists: Consumer
Building the TNT Cannon 3/10 +1 Blinky +1 Megamin
Summoning a Glitch Extension to the Augmenter:(Can gets a Glitch Orb and a Augmenter Orb every turn.) 3/5 +1 Blinky +1 Megamin
I summon the Altar Commons([AA] BOSS/Elite)(5/5)3/25 +1 Blinky +1 Megamin
Altar Commons[AA-BOSS] HP:200 Base Attack:7 Speed Value:5(laser beam attack) Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time.
When summon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(???) and HP lost/40 Protecter(???)
Summons data will be released when 5th charge finish.
Inventory:
Charge Pendant SP(?)(5/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points),
High-Powered Shielder's Laser Gunblade SP [Cooldown: 10/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 3/8) (Creates an Augmenter Orb every turn)
Unobtanium Pyrostaff SP(?) (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full)
Meh, you know what? This game is a bit slow for me, and I'm probably going to have to drop a game anyways in a bit, sorry ninja, looks like I'm going to have to leave.
I + up consumer and toss revan Nightshade if being permanent and soulbound doesn't prevent that.
Revan becomes a maelstrom of strikes, however fast the Demon it isn't enough. Revan's Rage has subsided but something else replaced it. Revan is enjoying the battle. Enjoying the blood gushing out of their enemy. Enjoying the feeling of beating one's opponent. Revan casually catches the Shade in a grip and slams it into the ground, putting a major dent in the balcony. Revan hold the sword above their opponent.
Hey guys, I'm going to wait until Friday to post so that I have the weekend as a buffer. I'll most likely not post the day after an update, since it has the nice side effect of letting everybody post. I'll point this out in the OP, and a major OP update should be coming in the future with the updated Persecles Subplot and all. Oh yeah, and support for the Archive is still growing strong!
Feel free to use your posts if you haven't already.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
@Consumer, I'll be getting 2 more 25's for the Alter Commons.
Action:Hmm. I'm finding cities near the battlefield for different crafting and anvil help.
+Assists: Consumer
Building the TNT Cannon 5/10 +1 Megamin
Summoning a Glitch Extension to the Augmenter:(Can get a Glitch Orb and an Augmenter Orb every turn.) 5/5 +1 Megamin
I summon the Altar Commons([AA] BOSS/Elite)(5/7)3/25 +1 Megamin
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(???) and HP lost/40 Protecter(???)
Summons data will be released when 5th charge finish.
Inventory:
Charge Pendant SP(?)(5/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points),
High-Powered Shielder's Laser Gunblade SP [Cooldown: 10/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 3/8)(Glitch Orbs:0/8) (Creates an Augmenter Orb and a Glitch Orb every turn)
Unobtanium Pyrostaff SP(?) (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full)
There's that one previously mentioned character who is at least Small Planet level without any calculations, and Acolyte should definitely be above that. Surviving a Jet Turbines is trillions of degrees below their level. Either way I did the speed wrong, I fixed it though.
Energy is energy whether it is made by magic or science. Since the game is modeled off of our physics, however loosely, it is safe to use our physics to measure what happens there. If physics do not apply, then I simply snap my fingers and destroy the multiverse.
He scream
Hey guys, I would have loved to do some progress today, but my adware reared its ugly head again and so the post had to be canceled because it's a HUGE inconvenience. Although some form of progress should come by Tuesday night, so keep your hopes up! I've also recently been feeling better and am recovering from my sudden illness, although this might just be the medicine talking. I'm sorry that there hasn't been any progress in three days, since I'm getting lazy, which is not something good as a GM.
Feel free to vote on the poll I've set up.
Also, OverlordXcano, I'll come up with way the Acolyte can dodge myself, thank you very much. This is a fantasy universe, and a game/story, as well, so please don't try to sap the fun out of the game.
Stay tuned, progress will come by tomorrow.
An alternate timeline emerges.
However, we must first start from the beginning...
pls sir just let me do my maths the Narrative is already there to handwave power inconsistencies anyway
He scream
I'm fine with him doing it. Talist does the same, and nobody complains, so It should be fine.
Please check out my PvP map based around explosions and fire, FireFight!
Sometimes, I wonder why they call mapmakers mapmakers and not cartographers.
Dragons n' Stuff
Please click!
Yes, I agree so. He does the maths, GM does the dodge.
/null
My games.
Also, are you sure that all KE(Kinetic Energy)
1.affect on the Acolyte, if it did, at once?(i.e. the blade will stop spinning as Acolyte hits onto it)
2.is exchanged to damages inside him?(i.e. Acolyte will stand still, but the organs were damaged only)
My games.
1. Considering everything else Acolyte has taken without damage I believe assuming they can stop a jet blade is reasonable, even accounting for up to 10% of the KE being lost would still result in City Block level, very likely more but I'm too lazy to actually figure out the exact percentage
2. 1.9m^2 is the surface area of an average human's skin, the organs were not considered as this was the minimum amount of durability needed to survive that without harm
He scream
Hey guys, as promised, some progess is coming out today, if all goes to plan. Even if it's a part-update.
Also, the vote on a Persecles Subplot archive is a resounding Yes! I don't think I'll even have to wait until the end of the month to conclude the results.
The Acolyte, in a defensive maneuver, spends 1% of his Dark Magic Meter to launch a blast of dark concussion magic! This hits while you're vulnerable between spinning swings, dealing 4 damage and leaving you Dazed (40% chance to miss attacks) for the next turn!
Oh, it was? It sounded avian, so I assumed it was a plane. The more you know!
The Acolyte uses his trusty water bucket (What? Everyone should have one ready just in case. Even evil wizards.) to wet the duct tape, thus nullifying the adhesive (its only weakness!), freeing himself quickly and saving himself from the mercy of the rocket and satellite.
Items with a cooldown will recharge over time, don't worry, as long as I'm paying attention to it.
Not unless the owner of the sidequest invites you, then you can do battle in the sidequest. Sidequests are meant for an alternate experience and not for a hasty retreat.
Sure if I'm feeling generous with damage, but where it'll count most is against the Acolyte. Be forewarned: If I'm feeling stingy on the damage, I may add an uncreativeness penalty! Fortunately, I'm feeling pretty normal.
The Acolyte didn't use an Ender Pearl to get out of tc2142's trap!
If you want dibs on that spoil of war, you'll have to deal damage to that boss.
The Psionic Eye will do as you say, and so will the Daiyousei.
You promptly wreck unknownHorizons with your tank shell! That's one of her lives you've depleted. You can hear tiny, cartoonish cracks in the ceiling from your strike...
I'll print out the results of those items in your EOTE, since it's a bit sudden and I need to think about it more.
Wither Armor grabbed! Hat of the Heirophants charge used to summon your Lightning Elemental. Speaking of which, I should really pay attention to that more often!
Questions answered.
You deal 8 damage to the Sniper Bot and inflict your heavy Burning on it! However, the fire magic doesn't polykill to the Acolyte, since the projectile detonated on contact with the Sniper Bot.
You deal 4 damage to the Sniper Bot!
Staff of the Hierophants P will be implemented as soon as I can get the EOTE going.
The Acolyte, wanting to avoid Overkill damage, atomizes himself to pass through the jet turbine in safety, rematerializing himself once he gets out! However, this costs 2% of his Dark Magic Meter to perform.
You deal 6 damage to the Demon Shade! However, it does manage to get back up from the drop before it plunges to its doom- it was agile enough to ambush you from the roof.
Technan Blade summoned!
The Acolyte's Dark Magic Meter has been cursed! You remove 2% of it. In addition, the DMM will be prevented from regenerating this turn!
You deal 6 more damage to the Demon Shade!
You try to execute Grevious Harm with a Body, but OverlordXcano hasn't aligned himself to anyone and hasn't created a PC yet! (To the extent of my limited knowledge.)
Well, if no one objects, it's fair enough! I'll let OxerlordXcano off the hook.
Thanks!
====[The Conclusion]====
Well, that's that. More progress should be coming up soon and hopefully this update will wrap up with an updated Battlefield. Until then...
An alternate timeline emerges.
However, we must first start from the beginning...
Lucky for me, I don't have to do this, because it's already been calculated before.
http://www.narutoforums.com/blog.php?b=22383
4773206394 Joules to atomize a human. 1.141 tons of TNT, Building level. In a way I guess you could say this was less energy intensive than actually taking the attack, so I guess its consistent.
He scream
...
"Summoned?"
* BLAM BLAM BLAM HEAD TABLE SLAM COMBO x3*
/null
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
http://minecraftnoobtest.com/test.php
War, war never changes.
The Beginning.
http://technoterra.myminicity.com
Alright, the second leg of the update is here.
====[End-of-Turn Events]====
The Psionic-Eye deals 2 damage to the Sniper Bot!
The Acolyte, in a last-ditch effort to stay afloat, summons 2 Spirals from his Spirograph! These are only 2, so they could be dispatched while others focus on the Acolyte.
====[engie_ninja's sidequest]====
Currently in stasis.
bmxer2001 and 75fires deal 14 damage to the Bear with their weapons!
The Bear succeeds in attacking. It swipes at bmxer2001, dealing damage and applying Dazed!
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75.
====[Revan's Sidequest]====
The Demon Shade executes Death Lunge and charges Revan, but it strikes his Force Apparition instead! The Force Apparition loses a large chunk of its presence and will lose more over time! The Demon Shade stumbles due to the forward force from its attack!
The Technology Master places himself towards the back of the party so that the Clockwork Surgeon can heal him more effectively.
Attacking the Demon Shade drains Revan's rage.
====[ConsumerOfAll's Sidequest]====
The Daiyousei heals herself for 4 HP!
unknownHorizons spends the turn grumbling as she respawns outside the temple's entrance.
The Dark Magic Amulet and the Thaumium Armour would combine to form a suit of Black Thaumium Armor. This would buff your magic attacks even further and eat up any Darkness-based damage done to you.
The Dark Magic Amulet and the Gold Capped Greatwood Wand would combine to form a Thaumgold Capped Drowwood Wand! This can channel Vis to deal even more damage than before, and its damage will return to normal.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
Read Me Please:
And thus we pick up our crossbows and are ready for the competition to begin.
"Ready!"
The tension thickens in the water.
"Aim!"
My finger hovers over the trigger, ready to pounce.
"BEGIN!"
The barracks erupts into a flurry of crossbow shots and lever flicks. My arms pump to maintain succession of fire, stopping only when the magazine runs dry. My competition stays solid with his more deliberate yet still quick shots.
[ALL] Curse: Player Pacifism (Cannot damage enemy players' PCs, 3/4)
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Pricey12345 [AA] HP: 20/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Healing Hammer S (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Depowered Last Prism (Can be charged up to deal up to 4 more damage), Antiquated Health Potion (Restores 20 HP)
Blinky1001 [AA] HP: 20/20.
Inventory: Cape of the Heirophants (Nulled Out: None) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Hat of the Hierophants [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn), Wither Armor (6/25 HP) (Tanks 75% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers), Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Inventory: Charge Pendant (2/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked), Augmenter (Orbs: 2/8) (Creates an Augmenter Orb every turn), Unobtanium Pyrostaff (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full on hit)
MerryKirisame [AA] HP: 20/20
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20.
pionoplayer [AA] HP: 16/20. Dazed (40% chance to miss attacks, 1/1)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
GoldHero101 [PA] HP: 14/20. Long since idle.
Itinerary Objectives:
Deal as much damage to the Acolyte as you can!
Pro-Acolyte:
Protect the Acolyte from damage!
Attack the enemy players to prevent them from damaging the Acolyte!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items are dropped at this time.
Psionic Eye [AA] HP: 2/1. Null Lance: III. Soul Steal: III. Inspire: IIIII.
Stats:
Base Damage: 2
Actives
Null Lance: Deals high, piercing damage to up to three targets next to each other in the Battlefield.
Soul Steal: Deals Base Damage, and heals the Psionic Eye or another Anti-Acolyte, if specfically ordered, for (Base Damage) HP. This can overheal the target.
Inspire: Allows an allied entity, excluding the Psionic Eye, to take another action.
Passives
Foresight: Has a 75% chance to dodge an attack, decreasing with the effectiveness of the attack.
Psi Fortress: Immune to attacks from the Dark Magic Meter that don't expend over 5% of it, and immune to other attacks that involve magic or psionics.
Super Hidden Tesla [AA-BOSS] HP: 180/180. Electro-Buster: IIIII. Underground (Cannot act or be acted upon, will pop up once the PA side has an advantage)
Stats
Base Damage: 4
Speed Value: 5
Attacks 4 times a turn.
Electro-Buster deals 40 damage to select enemy targets. This damage is split between targets.
Lightning Elemental [AA] HP: 12/12.
Stats
Base Damage: 3
Speed Value: 5
Spiral [PA] HP: 16/16, 16/16.
Sniper Bot [PA] HP: 6/40. Line of Sight: III. Burning (2 damage over time, 2/2)
Stats
Base Damage: 0
Speed Value: 3
Line of Sight deals 12 damage to anyone who tries to attack the Acolyte.
Inventory: Portable Spirograph (0/21 Spirals left, DONE, 3/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
jondanger23 [AA] HP: 20/20.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 158/500. Structural.
PitTheAngel: 6 Futility
Blinky1001: 38 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
jondanger23: 2 Futility
A wooded area dominated by trees. A plateau of uncertain properties is in the distance...
Way to the Plateau: 90/100 [IIIIIIIIIIIIIIIIIIII]
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties), Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities), Stone Sword (Base Damage: +2) (x2), Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 6 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Bear [H] HP: 20/40. W4RP3D (50% attack chance, successful attacks have a 50% chance to apply C0RRUPT3D (Heavy damage over time), 2/2)
Stats
Base Damage: 8
Speed Value: 2
Has a 50% chance to add Dazed (40% chance to miss attacks, 2/2) and a 50% chance to add Bleeding (1 damage over time, 2/2) per attack. These are calculated independently.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Balcony.
Back To: The Keep.
Items of Interest: Chest (Unknown contents!)
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Automatic Clockwork Surgeon [N] Healing: 4/5. Restores 2 HP per turn to an entity while outside of combat or 1 HP per turn when in combat.
Demon Shade [H] HP: 8/20. Death Lunge: II. Stumbled (20% chance to miss attacks, -1 Speed Value, 2/2)
Stats
Base Damage: 6
Speed Value: 4
Death Lunge deals 8 damage to the target and inflicts Bleeding (2 damage over time) for 2 turns, but Stumbles the user for the following turn.
Base Damage: 5
Speed Value: 2
Passives
Immune to Damage over time effects due to being a ghost.
Currently In: Courtyard.
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn), Orbiting Chain Mana Wand (Generation +1 Item, Base Damage: +2, can sacrifice Base Damage addative to attack up to 2 other targets with 2 Base Damage), Gold-Capped Greatwood Wand [7 Ignis Vis, 5 Aqua Vis, 7 Terra Vis, 10 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: -1, can use Vis in an attack to modify its effects), Tank Artillery Tube SP [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash), Dark Magic Amulet [79%] (Can be spent on Acolyte-like curses and spells, takes 4x Percent of the meter compared to the Acolyte, regenerates 1% every 2 turns), Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x9), Thaumium Armor (40/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
unknownHorizons [H-P] HP: 20/20. Respawns: 9/10. Outside temple entrance.
Inventory: Iron Dagger (+3 Base Damage), Iron Sword (+3 Base Damage), Iron-Capped Greatwood Wand (+1 Base Damage), Basic Pistol, Rocket Launcher
Daiyousei [AA] HP: 35/40.
Stats
Base Damage: 2
Base Healing: 4
Speed Value: 5
Friendly Guardian [AA] HP: 40/40.
Stats
Base Damage: 6
Speed Value: 3
Must lock on to targets to attack.
Locking on to targets takes the turn.
An alternate timeline emerges.
However, we must first start from the beginning...
Crabby Crabs 9/15
5 HP Potions 1/5
+1 pianoplayer (ba dum tss!), +1 sunnyau
Redstone stabs the Technan Blade into the ground. A Glitch Ball pops up.
Redstone lets it hover in his hand, which he then puts both back, with a little space in betwee-
OH GOD.
GLITCHEHAMEHA!
Redstone suddenly unleashes a colorful array of glitch at the Acolyte.
Wait, it homes on people too?
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
http://minecraftnoobtest.com/test.php
War, war never changes.
The Beginning.
http://technoterra.myminicity.com
[POST: 1/2]
[+ASSIST: piono]
[CHARGE: basic battle tank 5/5 (+1 from piono)]
BASIC BATTLE TANK:
info: the basic battle tank is the lowest version tank, featuring: light armor that gives 5 hp on top of the 2 base hp, a main gun that normally deals lower damage to average entities, but gets a nice damage boosts against armored, metal, or machine entities, including other tanks, and a small gas engine making the tank mobile, but a slow speed value of just 1, and a crew of 1.
stats: 7 hp total, 1 speed value, base damage: im not sure, 3? 4? whatever seems reasonable for a 5 post charge. feel free to buff/nerf as needed, this is my first entity here and i dont have a feel for the average entity stats here yet.
behavior: the tank will automatically target 1 random non-boss [H] or [PA] on the battlefield and attack with the main gun each turn, but preferring to retaliate when an enemy attacks over picking a new target.
[THIS POSTS MAIN TARGET: acolyte]
[ACTIONS: i start by piloting a bomber up to high altitudes, then opening the bomb bay. out of it comes a missile way to big to fit on a fighter, like a rocket propelled torpedo with a pointy end. the RPT fires straight for the acolyte, but breaks up mid air... and out comes many normal sized missiles! it was a cluster missile! all the missiles fly at the acolyte and explode! ...and yes the missiles are all homing. and then i finish by crashing the entire bomber with several other cluster missiles in the bay into the acolyte, and everything explodes as well!
...and yes my bomber is also homing as well.]
[OTHER:-]
Question:Didn't Charge Pendant and the Pyrostaff all SPed? Finished last turn.
Action:I search if there is any good-looking item round the Battlefield.
+Assists: Consumer
Building the TNT Cannon 3/10 +1 Blinky +1 Megamin
Summoning a Glitch Extension to the Augmenter:(Can gets a Glitch Orb and a Augmenter Orb every turn.) 3/5 +1 Blinky +1 Megamin
I summon the Altar Commons([AA] BOSS/Elite)(5/5)3/25 +1 Blinky +1 Megamin
Altar Commons[AA-BOSS] HP:200 Base Attack:7 Speed Value:5(laser beam attack) Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time.
When summon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(???) and HP lost/40 Protecter(???)
Summons data will be released when 5th charge finish.
Inventory:
Charge Pendant SP(?)(5/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points),
High-Powered Shielder's Laser Gunblade SP [Cooldown: 10/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 3/8) (Creates an Augmenter Orb every turn)
Unobtanium Pyrostaff SP(?) (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full)
My games.
Meh, you know what? This game is a bit slow for me, and I'm probably going to have to drop a game anyways in a bit, sorry ninja, looks like I'm going to have to leave.
I + up consumer and toss revan Nightshade if being permanent and soulbound doesn't prevent that.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Revan holds the newly gained Nightshade,
So long Elementalist, we shall have to talk soon.
Revan tests Nightshade's weight, excellently balanced.
Revan looks at the Demon Shade.
"It was great to meet you."
Revan becomes a maelstrom of strikes, however fast the Demon it isn't enough. Revan's Rage has subsided but something else replaced it. Revan is enjoying the battle. Enjoying the blood gushing out of their enemy. Enjoying the feeling of beating one's opponent. Revan casually catches the Shade in a grip and slams it into the ground, putting a major dent in the balcony. Revan hold the sword above their opponent.
"Stay down."
Revan brings down Nightshade like an executioner.
Charges
Blessed by the Force: 24/25
Corrupted by the Force: 17/25
Crusader: 14/20
Assists
Blinky
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Revan brings down their boot upon the Demon Shade making sure it can't dodge.
They hack away at its body to make sure it stays dead, cutting into flesh and removing limbs. Flesh is scattered about on the balcony.
Revan's robes have become quite bloodstained. Stay down indeed.
They see if they can loot the remains, before attempting to figure out if they can give the Demon Shade a battlefield burial.
Blessed by the Force: 25/25
Revan has infused the red crystal with a unique property, it can now heal them 1-2 HP per turn.
Charges
Corrupted by the Force: 17/25
Crusader: 14/20
Assists
Consumer
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Can't see anything worth calculating right now, but depending on how the Godmodder defeats those missiles that could be interesting
He scream
Hey guys, I'm going to wait until Friday to post so that I have the weekend as a buffer. I'll most likely not post the day after an update, since it has the nice side effect of letting everybody post. I'll point this out in the OP, and a major OP update should be coming in the future with the updated Persecles Subplot and all. Oh yeah, and support for the Archive is still growing strong!
Feel free to use your posts if you haven't already.
An alternate timeline emerges.
However, we must first start from the beginning...
Action:Hmm. I'm finding cities near the battlefield for different crafting and anvil help.
+Assists: Consumer
Building the TNT Cannon 5/10 +1 Megamin
Summoning a Glitch Extension to the Augmenter:(Can get a Glitch Orb and an Augmenter Orb every turn.) 5/5 +1 Megamin
I summon the Altar Commons([AA] BOSS/Elite)(5/7)3/25 +1 Megamin
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(???) and HP lost/40 Protecter(???)
Summons data will be released when 5th charge finish.
Inventory:
Charge Pendant SP(?)(5/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points),
High-Powered Shielder's Laser Gunblade SP [Cooldown: 10/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 3/8)(Glitch Orbs:0/8) (Creates an Augmenter Orb and a Glitch Orb every turn)
Unobtanium Pyrostaff SP(?) (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full)
My games.