Shield [Damage: 0| Integrity: ∞| Effects: Block (Block a portion of the attacks targeted at the user (an blocked attack deals no damage))] owner: Epicositys
Then I tell huffpuff that now Crusher48 is more likely to join his team.
You know this turn if we count all the post of Epicositys as blue team posts the blue team have a total of 19 posts while the red team have a total of 20 posts so do not complain: the teams are currently correctly balanced in number of posts.
I use the damage regulator on myself and unload all 6 shots of the Vex Mythoclast into the Sphere Striker.
By the way, does the Turtle buff apply first or the Regulator?
3,000 damage to RSS!
Turtle takes effect first, and the regulator is passive. Also, the regulator doesn't lose uses unless it actually reduces the damage you take, which it hasn't so far.
I give five charges to the KBD with one fabricator
This ends the bid with Blue as the winner.
since there is the rule
"Either team may contribute towards the construction of this device. In this scenario, each assistance will count as 5 XP."
so you should not split XP and the rest since the points you were counting was XP from the begining.
Also if you want to gain XP know that one attack deals on average 400 dmg which gives 40 XP.
if you have a 3 charges vehicles you can deal 650 dmg per attack and so gain 65XP at each time
Then I start building a spaceship 1/?
Owner: nulitor
HP: 3000/3000
Shields: 1500/1500
Ammo: 150/150
Attacks:
Rail-gun[500 damage | costs one ammo | Effects: Retaliation(Strikes back at its opponents)]
Missile stream[1400 damage | costs ten ammo | Effects: )]
Automated Laser turrets [400 damage | costs one ammo | Effects: Automatic(Shoots at opponents every five posts)]
Boosts: SPAAAAAACE(It fly in space allowing it to attack stuff in the space and also make it attack-able only by stuff into space or with the space attacker property),Regenerative(Regains HP every turn),Self reloading: Gains some ammo every turn, Extremely evasive(Dodge attacks very frequently)
Curses:
That spaceship needs to have 50 ammo maximum. Even then, it'll take 25 posts to build.
I fire the Runner Runner's Digitalis Cannon and spawn a Runner on top of nulitor.
Runner
Owner: ka_doink1234o0
Attached to: None
Health: 500 / 500
Attacks:
Stun Gun [0 damage | ∞ ammo | Effects: Stun (Stuns the target for the next 3 red posts) Cooldown (Can only be fired once an update)]
Boosts: Automated (Attacks at the beginning of the turn automatically)
Curses: Attached (Can only attack the target it was applied to) Digitalis Support (Dies if Digitantalized is removed or attached vehicle dies)
Kadoink, I'm on your team! Throw that Runner elsewhere!
I agree to the motion that all fabricator-provided charges and contributions be removed. I spent precious posts to build RED 94 points, BLU made no effort whatsoever.
I unload the entire clip of the Vex into the Flare Cannon for an OHKO. I then assist with the KBD 66/70
You know that for the rules of this game one charge a fabricator gives have the same value as one normal charge and so it costed me the same value as normal charges since I could have used all the fabricator charges for charging my own stuff at the same rate as I charged your thing.
Basically I spent more than the red team but I gave all at the last moment because I accumulated all those charges over the time(and so I lost a lot of time this way that I could have spent doing other stuff than accumulating charges).
Else you know that the red team have three players and the blue team have only two so you can not join the red team without unbalancing the game and thus at least one player from the blue team will have to be moved in red team.
Finally if you do not count the fabricator charges and circle of summoning charges (since most of them comes from fabricators) I should get them back and then you would loose them all putting your auction way back.
Also changing the rules is completely unfair in an auction.
What would you say to someone in real life saying "No I do not want to sell you this thing so even through you made a bid higher than the others you do not get it just because I through at last moment I did not wanted to sell it to you but I still have stolen you all the time you used for handing me those five dollars notes also I dislike five dollars notes I only want to be paid in one dollars notes".
To huffpuff
The vex flare probably cost more than one charge to reload(maybe a little less than 30 since it is equivalent to a charged attack dealing 3000 damage which costs 30 charges but at the strict minimum it costs 15 charges to reload(because of its way of working similar to a charged attack)).
ka_doink1234o0 is doing whatever he wants maybe he have a subtle tactic involving killing you and which would allow him to destroy the blue core three posts later(also he is probably doing this because he thinks he will change team next turn if Epicositys joins your team so do not blame him he believes he is going back to the blue team in moments)
My turn
spaceship 1/?
I make the resilient sphere striker enter back into the blue base.
Then I create a portal leading from the core of Canis Majoris(a very huge star) to the red inner wall
Good point. I'll extend the Mythoclast's reload.
The RSS retreats into the base! 400 damage to red inner wall! The sentry wall deals 600 damage to you.
Buffs: Erectin' A Charge (automatically adds one charge to the Flare Cannon in each post by Stickcrafter); Emergency Shutdown (if HP is depleted, the FCCG doesn't get destroyed, but simply shuts down and starts self repair. During shutdown, heals 250HP per Stickcrafter post, and cannot be hit. Restarts after fully healed); You Shall Not Pass (intercepts all non-AOE hits directed at the Flare Cannon)
Curses: Emergency Shutdown (during shutdown, cannot do anything until fully healed, and can't protect the Flare Cannon either); Chain Reaction (If Flare Cannon is destroyed, the FCCG self-destructs and is permanently removed from the battle); Stationary (attacks directed at this unit will always hit, unless FCCG is in shutdown mode)
Dammit!
Ka_Doink [Vex Mythoclast] Flare Cannon
I retaliate against Ka_Doink by sending a million Phlogistonator Pyros to W+M1 him.
Also you can use your 11 charges for doing something else if you want.
Then I keep building a spaceship 2/?
If epicositys does not want fabricator or circle of summoning charges I get them all back gaining back 25 charges and I use them to help me to build an army of vehicles(This happens only if he does not join the blue team by deciding to refuse the fabricator charges)
Since he joined the blue team all of this is not created.
Automatic Nano hover 5/5:
Owner:nulitor
HP: 4000/4000
Shields: 2000/2000
Attacks:
Automatic nanomachines[0 healing|Ammo:∞ | Effects:Automated(Heals an different ally every turn when the next weapon is not used),Regenerate(Apply the regeneration buff)]
Automatic healing beam[400 healing|Ammo:∞ | Effects:Automated(Heals the ally the lowest on life every turn where there is one very crippled ally)]
Boosts: Hovering(high evasiveness against bombardment and melee),Automated(as written in the attacks)
Curses:Can not be piloted
Automatic Plasma Sled 3/3:
Owner:nulitor
HP: 1500/1500
Shields: 600/600
Attacks:
Automatic Plasma strike[400 damage|Ammo:∞ | Effects:Automated(damage the opponent wall or core every turn)]
Boosts: Speed(high evasiveness),Automated(as written in the attacks)
Curse :Can not be piloted
Automatic Mystic defender 3/3:
Owner:nulitor
HP: 3000/3000
Shields: 500/500
Attacks:
Automatic mystic striking retaliation[700 damage|Ammo: 10/10 |
Effects:Retaliation(Attacks opponents attacking stuff with the Automated
property),Sacrifice(this vehicle loose 500 HP at each use of this attack)]
Boosts:
Curse :Can not be piloted
Automatic flamethrower assassin 3/3:
Owner:nulitor
HP: 3000/3000
Shields: 500/500
Attacks:
Automatic flamethrower [100 damage|Ammo:∞ | Effects:Automated(Attacks opponents which are not burning every turn),Burn(people hit by this attack either start being ignited by the fire of the flamethrower or they are poisoned by the toxic gases or they are blinded by the highly inflammable liquid burning on their eyes(do only the first one when attacking non infantry on infantry choose one random result))]
Boosts:Automated(as written in the attacks)
Curse :Can not be piloted
Automatic Towering Hexaclaw Vex Mythoclast User Slayer 3/3(Or ATHVMUS)
Owner:nulitor
HP: 3001/3001
Shields: 400/400
Attacks:
Automatic Hexaclaw retaliation[300 damage|Ammo: 10/10 | Effects:Retaliation(Attacks people using the Vex Mythoclast one time per attack(So for example if they use all the six attacks at once they take 1800 damage under the form of 6 separated 300 dmg attacks))]
Boosts:
Curse :Can not be piloted
Automatic Doom machine 5/5:
Owner:nulitor
HP: 4000/4000
Shields: 2000/2000
Attacks:
Automatic cardboard Rocket launcher[500 Damage|Ammo: 3/3 | Effects:Automated(attacks every turn one random target in the opponent team)]
Automatic MultiChaincannon[400 Damage|Ammo: 10/10 | Effects:Automated(attacks every turn one opponent who did hurt one vehicle with the retaliate property), Low priority(works only once the automatic rocket launcher stopped working)]
Boosts: Automated(as written in the attacks)
Curses:Can not be piloted
Finally I ask the cost of building a new outer wall in function of its HP(I would like an helpful chart or a formula of HP in function of the number of charges)
Oh my... you can't deploy all of those at once, so pick which one you want to deploy first.
I counter that curse with a buff that makes it easier to remove curses.
I then use 5 Vex shots on the weakest of nultior's vehicles. This will be very hard to choose, because they are all terrible, because they were all made by nulitor.
I do a double backflip while shooting some of nulitor's vehicles with 5 of my Vex shots in an attempt to coerce Crusher onto RED, because we really need the help.
You can know there is two players in red team(huffpuff,kadoink) and two in blue(nulitor and stickcrafter).
Huffpuff is complaining because he knows that complaining is rewarded but his team is currently the one with the most active players(players which post the most) and so which have the most posts per turn so if you want balance you should rather join the blue team.
I tell huffpuff that the weakest ones are either the Automatic Plasma Sled or the Automatic flamethrower assassin(they are the ones with overall the lower stats)
I keep building a spaceship 5/?
Then I ask the cost for a COS round end immunity.
I don't just blindly compensate if someone complains. If there's no validity behind the complaint, it'll go unrewarded.
An REP costs 35 posts for a vehicle, so 35 charges from your CoS.
I'm on Red, you're on Blue, learn which team you're on.
Nulitor's stupidity causes him to get swarmed by Barbarians from Civilization V, who decide to kill him, because the color for Barbarians in Civ V is Red, and nulitor's color is BLU.
I then take some Rad-Away.
He's in his base!
You reduce the severity of your rad poisoning.
11 days to Fallout 4...
I keep building a spaceship 6/?(I transmit one charge from this project to another one)
Automatic SMG defender 3/3:
Owner:nulitor
HP: 3000/3000
Shields: 1000/1000
Attacks:
Automatic
Smg retaliation[300 damage|Ammo: 10/10 | Effects:Retaliation(Attacks
opponents attacking stuff with the Automated property)]
Boosts:
Curse :Can not be piloted
I vote to concede to BLU. If this fails, I join Spectator team.
(this will require at least a three-fourths/two-thirds vote from RED)
I also vote for a full team scramble (put everyone that is active on both sides and spit them back into the teams randomly)(oh and this will only take effect after the end of the round)
(this will require at least a three-fourths/two-thirds vote from all active players)
Don't give up now, we can still win this! If we go all out on the blue base, we can pull through!
Shield [Damage: 0| Integrity: ∞| Effects: Block (Block a portion of the attacks targeted at the user (an blocked attack deals no damage))] owner: Epicositys
Then I tell huffpuff that now Crusher48 is more likely to join his team.
You know this turn if we count all the post of Epicositys as blue team posts the blue team have a total of 19 posts while the red team have a total of 20 posts so do not complain: the teams are currently correctly balanced in number of posts.
Me: I urge huffpuff not to give up as I blast the blue outer wall with my rocket shotgun.
The red gunship fires at Stickcrafter, since he's the only blue not in the base. The blue gunship fires at the Equalizer.
huffpuff1337 [Vex Mythoclast] Flare Cannon
Red base:
[Core] HP: 7,500 / 7,500
Shield: 5,000 / 5,000
Buffs: Shield generator (+100 shields every post)
Curses: Everlasting injury (Cannot be healed)
[Inner walls] HP: 5,000 / 6,000
Weapons:
Sentry wall [Ammo: ∞| Damage: 600| Effects: Retaliate (Only fired in response to threats)]
Buffs: None
Curses: None
[Outer walls] HP: DESTROYED / 10,000
Buffs: None
Curses: None
Red gunship [base guardian]:
HP: 3,800 / 6,500
Weapons:
Minigun [Ammo: ∞| Damage: 500| Effects: none]
Buffs: Aerial (Cannot be damaged by ground-only attacks)
Curses: None
Blue base:
[Core] HP: 7,500 / 7,500
Shield: 5,000 / 5,000
Buffs: Shield generator (+100 shields every post)
Curses: Everlasting injury (Cannot be healed)
[Inner walls] HP: 6,000 / 6,000
Weapons:
Sentry wall [Ammo: ∞| Damage: 600| Effects: Retaliate (Only fired in response to threats)]
Buffs: None
Curses: None
[Outer walls] HP: 5,200 / 10,000
Buffs: None
Curses: None
Blue gunship [base guardian]:
HP: 4,500 / 6,500
Weapons:
Minigun [Ammo: ∞| Damage: 500| Effects: none]
Buffs: Aerial (Cannot be damaged by ground-only attacks)
Curses: None
BioShock_Rules:
HP: 2,100 / 3,000
Armor: 0 / 25
Buffs: None
Curses: None
nulitor:
HP: 1,050 / 3,000
Armor: 0 / 25
Whirlpool of Devastation [Damage: 200| Ammo: 5/8| Effects: Sacrifice (deals 400 damage to something belonging to the owner of this weapon), Massive AoE (hits all opponents), Cooldown (can only be used 3 times per turn)]
Buffs: None
Curses: Digitantalized (Runners can be applied to this vehicle), Digitangled (Attacks targeted at this vehicle always hit)
huffpuff1337:
HP: 2,680 / 3,000
Armor: 0 / 25
Weapons:
-¥-[0004]-E StatTrak Pitchfork [Damage: 400| Ammo: ∞| Effects: Permanent (never lost)] [N| 4]
Damage Regulator [Damage: 0| Integrity: 5/5| Effects: Regulation (wearer can only take 600 damage at a time)]
Vex Mythoclast [Damage: 500| Ammo: 0/6| Effects: Timeless Mythoclast (can fire all ammo at once)]
Buffs: Turtle (-20% damage taken for 2 turns), Immune System (curses are easier to cure for 3 turns)
Curses: Turtle (cannot dodge for 2 turns), Minor Radiation Poisoning (-100 health every turn for 2 turns)
arksiane:
HP: 1,800 / 3,000
Armor: 0 / 25
Buffs: None
Curses: Severely Poisoned (-300 HP every turn for 1 turn)
Runner Runner:
HP: 5,700 / 6,000
Shields: 2,200 / 2,500
Ammo: 35 / 35
Owner: ka_doink12340o
Attacks:
Stun Gun [Damage: 0| Ammo: 3| Effects: Stun (Stuns the target for red posts)]
Digitalis Cannon [Damage: 100| Ammo: 4| Effects: Digitalis Soaked (Applies the Digitantalized and Digitangled curse to target for two turns)]
Spawn Runner [Damage: 0| Ammo: 10| Effects: Runner Dropper (Applies 1 Runner to target)]
Spawn Heavy Runner [Damage: 250| Ammo: 25| Effects: Runner Dropper (Applies 1 Heavy Runner to target)]
Spawn Gunner Runner [Damage: 0| Ammo: 15| Effects: Runner Dropper (Applies 1 Gunner Runner to target)]
Boosts: Runnerproofing (Runners will never attack this vehicle), Heavy Armor (Attacks targeted at this vehicle deal 75% damage after shielding is calculated), Matter Processor (Regenerates 0.5 ammo every post)
Curses: Digitantalized (Runners can be applied to this vehicle), Digitangled (Attacks targeted at this vehicle always hit)
Circle of Summoning:
Charges: 20 / 33
Buffs: None
Curses: None
Fabricator:
Charges: 3 / 3
Buffs: Building Charge (+1 charge every third turn a blue posts)
Curses: None
Fabricator #2:
Charges: 2 / 3
Buffs: Building Charge (+1 charge every third turn a blue posts)
Curses: None
T35x Battle Tank:
HP: 2,600 / 8,000
Shields: [OFFLINE] / 2,000
Nanomachines: 2,600 / 3,000
Owner: nulitor
Weapons:
Heavy Machine Gun [Damage: 350| Ammo: ∞| Effects: Double Tap (hits twice), Overheat (must cool down for 1 nulitor post after use)]
Tank Cannon [Damage: 1,000| Ammo: 3/3| Effects: Blast Radius (hits nearby targets)]
Buffs: In Base (cannot be damaged)
Curses: Slow (cannot dodge), In Base (cannot do anything)
Combine Dropship:
HP: 1,400 / 2,400
Owner: Ampulugator
Abilities:
Combine Drop [Calls down 2-4 elite combines]
Retreat [When at low HP, automatically retreats, becoming unable to do anything or be damaged. Regenerates HP while retreating.]
Appear [After retreating, can rejoin the fight. Does so automaticaly at full HP.]
Buffs: Aerial (can't get attacked by ground only units)
Curses: Unmanned (no weapons available, ever)
American Dream:
HP: 7,700 / 8,000
Shields: 700 / 1,000
Oil Barrels (Heals for 600, restores 10% of ammo, set target on fire for the rest of the turn, or deal 400 damage to target and 100 to nearby enemies): 12
Weapons:
Defensive Turret [Damage: 500| Ammo: ∞| Effects: Retaliate (Only fired in response to threats)]
Sniper Tower [Damage: 600| Ammo: 10/10| Effects: Weak Point Exploit (Damage ignores shields) Eagle Eyed (Never misses, unless American Dream itself has an accuracy-reducing status condition)]
Oil Cannon [Damage: 500| Cost: 4 oil barrels| Effects: BP's Revenge (Applies Oil Saturated debuff to target)]
Fly-By Shooting [Damage: 200| Cost: 9 oil barrels| Uses: 3| Effects: Ratatatat (Hits 10 times) Plane Crazy (Can only be fired thrice a round)]
Buffs: Oil Rig (Creates 3 oil barrels every turn) Hostile Takeover (When American Dream kills an enemy, 3 oil barrels are created instantly)
Curses: Stationary (Attacks targeted at this vehicle always hit) Oil Saturated (Takes 1.5x damage from burning) Clockphobia (Takes 2.5x damage from terrorism
Resilient Sphere Striker:
HP: 1,250 / 4,000
Shields: [OFFLINE] / 1,500
Owner: nulitor
Weapons:
Overcharge [Damage: 600| Ammo: 5| Effects: Retaliate (Only fired in response to threats), Regulator (can only be fired once per turn)]
Boosts: Self-Repairing (+150 HP every 5 posts), Resilient (-25% damage taken from normal attacks), In Base (cannot be damaged)
Curses: No Immune System (curses on this vehicle are more potent), In Base (cannot do anything)
The Equalizer:
HP: 4,300 / 6,000
Shields: 300 / 2,000
Owner: BioShock_Rules
Weapons:
Minigun [Damage: 500| Ammo: ∞| Effects: Inaccurate (has a 30% chance to miss)]
Rocket Shotgun [Damage: 800| Ammo: 2/3| Effects: Scatter (hits two targets)]
Sunbreaker [Damage: 1,200| Ammo: ∞ (charge: 14/25)| Effects: Solar Burn (severely burns target), Charger (must charge before use)]
Repair Nanobots [Damage: 0| Ammo: 5/5| Effects: Rejuvenating (restores 500 health to target), Shielder (restores 200 shields/1 armor to target)]
Skyburner [Damage: 2,000| Ammo: 0/1| Effects: Preparation (uses ammo immediately, but doesn't fire until the next turn), Blazing (severely burns target), AoE (hits all infantry [if fired at an infantry] or vehicles [if fired at a vehicle])]
Buffs: Agile (has a 25% chance to avoid attacks), Regen (+100 HP every post when below 3,000 HP), Extraction (has a 30% chance to steal a vehicle's weapon when this vehicle destroys it), Ammo Factory (+1 ammo to all weapons except Skyburner every turn)
Curses: Dry (takes 25% more damage from water), Down With the Ship (owner dies when this vehicle is destroyed), Panic (when below 3,000 HP, -20% accuracy)
Overwhelming Laser:
HP: 2,000 / 2,000
Shields: 750 / 750
Owner: nulitor
Weapons:
Overwhelming Beam [Damage: 100| Ammo: ∞| Effects: Automated (attacks target every post by nulitor), Needs Target (cannot attack without a target)]
Buffs: None
Curses: Stationary (cannot dodge)
Self-Destructing Tank:
HP: 3,760 / 4,000
Shields: 260 / 500
Owner: nulitor
Weapons:
Machine gun [Damage: 400| Ammo: ∞| Effects: None]
Cannon [Damage: 650| Ammo: 5/5| Effects: HE (deals extra damage to armor and shields)]
Buffs: Auto-destruction (explodes after two turns, dealing damage to the opponents' base)
Curses: Self Destruction (dies upon auto-destruction), Frail (takes 20% more damage)
Runner:
HP: 500 / 500
Owner: ka_doink1234o0
Attached to: nulitor
Attacks:
Stun Gun [0 damage| ∞ ammo| Effects: Stun (Stuns the target for the next 3 red posts), Cooldown (Can only be fired once an update)]
Boosts: Automated (Attacks at the beginning of the turn automatically)
Curses: Attached (Can only attack the target it was applied to), Digitalis Support (Dies if Digitantalized is removed or attached vehicle dies))
HP: 4,000 / 4,000
Shields: 0 / 0
Owner: nulitor
Attacks:
Automatic Two Sided Ritual Feedback [Damage: 650| Ammo: 10/10| Effects:
Retaliation (automatically attacks opponents attacking walls in the team of this vehicle),Sacrifice(This vehicle looses 400 HP at each use of this attack)]
Boosts: None
Curses: Automated (cannot be manually controlled)
The Meaning of Life, the Universe, and Everything.
Join Date:
7/24/2012
Posts:
232
Minecraft:
epicone100
Member Details
"I start developing kinetic bombardment device. (Basically, this will
drop a rod that will fall through the planet's atmosphere, and a high HP
target, dealing half the wall's HP that it hits to the wall, and half
the damage dealt to the previous target to the closest target. If Outer
wall is hit, the outer wall will take 5000HP damage and assuming nothing
of high HP is between the two, the inner wall will take 2500. The core
cannot be hit by this device, nor may it take damage from it. Flying
targets are not target able for this device, and it has a 25% damage
penalty to all targets that can move more than 4 mph.
The highest bidder of XP and Levels will get this device. Regardless
of who get's it, I will gain the XP bidden by both teams and I will join
the team that receives the device. Also, the device's development and
building will stay between rounds, however, the device is gone after the
round it is finished. This device cannot me be hit by Air, ground, or
sea attacks when finished. The attack must either be a missile (Takes 4
posts to make, follows same construction rules the device does) that resets it's charge (Which is 8, once per person
limit until bioshock posts, which resets the limit and people can charge
it again.) Or it must be a space attack.)"
With these stats in mind, start readying the device.
Very well Nuilitor.
The construction of the KBD is complete, and I have joined team Blue.
Now, the KBD may now be launched.
Spaceship:9/?
RIP: Politics, Philosophy, News, and Science
You were a good section.
I hire a million policemen and they all fire their Tasers at Huffpuff at the same time.
"He's going to feel that even after recovering from the stun...
I keep building a spaceship 10/?
I start building a shield for Epicositys 1/5
Shield [Damage: 0| Integrity: ∞| Effects: Block (Block a portion of the attacks targeted at the user (an blocked attack deals no damage))] owner: Epicositys
Then I tell huffpuff that now Crusher48 is more likely to join his team.
I keep building a spaceship 11/?
I keep building a shield for Epicositys 2/5.
You know this turn if we count all the post of Epicositys as blue team posts the blue team have a total of 19 posts while the red team have a total of 20 posts so do not complain: the teams are currently correctly balanced in number of posts.
18/35 REP
Complipedia
Jarate Rain for the weakest enemy infantry!
I keep building a spaceship 12/?
I keep building a shield for Epicositys 3/5.
I keep building a shield for Epicositys 4/5.
20/35 REP
Complipedia
3,000 damage to RSS!
Turtle takes effect first, and the regulator is passive. Also, the regulator doesn't lose uses unless it actually reduces the damage you take, which it hasn't so far.
Both are finished! You deploy the laser.
You start reloading the Mythoclast, which takes 3 posts. An REP for it will take 15 posts, since it's lost if you die.
You deploy the tank.
480 damage to tank!
You lose 14 XP. Since you can do another action, you also finish reloading your Mythoclast.
That spaceship needs to have 50 ammo maximum. Even then, it'll take 25 posts to build.
100 damage to nulitor, runner applied to him!
Flare cannon destroyed! +125!
LEVEL UP! New level: 35!
Good point. I'll extend the Mythoclast's reload.
The RSS retreats into the base! 400 damage to red inner wall! The sentry wall deals 600 damage to you.
They deal 400 damage to huffpuff!
Oh my... you can't deploy all of those at once, so pick which one you want to deploy first.
Every 10 posts equals 1,500 outer wall HP.
You start reloading the Mythoclast. 1/12.
You retreat into your base.
Curses are now easier to cure on you.
2/12 for reloading the Mythoclast.
3/12 for Mythoclast.
Crusher! I hope you do decide to join, we could use another player.
Maybe we could get engie and TT to join too.
4/12 for reloading your Mythoclast.
Huffpuff immediately gains 999 rads!
I don't just blindly compensate if someone complains. If there's no validity behind the complaint, it'll go unrewarded.
An REP costs 35 posts for a vehicle, so 35 charges from your CoS.
He's in his base!
You reduce the severity of your rad poisoning.
11 days to Fallout 4...
5/12 for the reload.
+300 health to you
SMG defender added!
6/12 reload.
7/12 for the reload.
This is bad for the reds.
Don't give up now, we can still win this! If we go all out on the blue base, we can pull through!
Teams will be scrambled after this round.
320 damage to huffpuff
Don't submit to the blues! See this through to the end!
Amp is now soaked in jarate!
Me: I urge huffpuff not to give up as I blast the blue outer wall with my rocket shotgun.
The red gunship fires at Stickcrafter, since he's the only blue not in the base. The blue gunship fires at the Equalizer.
huffpuff1337 [Vex Mythoclast] Flare Cannon
Red base:
[Core] HP: 7,500 / 7,500
Shield: 5,000 / 5,000
Buffs: Shield generator (+100 shields every post)
Curses: Everlasting injury (Cannot be healed)
[Inner walls] HP: 5,000 / 6,000
Weapons:
Sentry wall [Ammo: ∞| Damage: 600| Effects: Retaliate (Only fired in response to threats)]
Buffs: None
Curses: None
[Outer walls] HP: DESTROYED / 10,000
Buffs: None
Curses: None
Red gunship [base guardian]:
HP: 3,800 / 6,500
Weapons:
Minigun [Ammo: ∞| Damage: 500| Effects: none]
Buffs: Aerial (Cannot be damaged by ground-only attacks)
Curses: None
Blue base:
[Core] HP: 7,500 / 7,500
Shield: 5,000 / 5,000
Buffs: Shield generator (+100 shields every post)
Curses: Everlasting injury (Cannot be healed)
[Inner walls] HP: 6,000 / 6,000
Weapons:
Sentry wall [Ammo: ∞| Damage: 600| Effects: Retaliate (Only fired in response to threats)]
Buffs: None
Curses: None
[Outer walls] HP: 5,200 / 10,000
Buffs: None
Curses: None
Blue gunship [base guardian]:
HP: 4,500 / 6,500
Weapons:
Minigun [Ammo: ∞| Damage: 500| Effects: none]
Buffs: Aerial (Cannot be damaged by ground-only attacks)
Curses: None
HP: 2,100 / 3,000
Armor: 0 / 25
Buffs: None
Curses: None
nulitor:
HP: 1,050 / 3,000
Armor: 0 / 25
Whirlpool of Devastation [Damage: 200| Ammo: 5/8| Effects: Sacrifice (deals 400 damage to something belonging to the owner of this weapon), Massive AoE (hits all opponents), Cooldown (can only be used 3 times per turn)]
Buffs: None
Curses: Digitantalized (Runners can be applied to this vehicle), Digitangled (Attacks targeted at this vehicle always hit)
huffpuff1337:
HP: 2,680 / 3,000
Armor: 0 / 25
Weapons:
-¥-[0004]-E StatTrak Pitchfork [Damage: 400| Ammo: ∞| Effects: Permanent (never lost)] [N| 4]
Damage Regulator [Damage: 0| Integrity: 5/5| Effects: Regulation (wearer can only take 600 damage at a time)]
Vex Mythoclast [Damage: 500| Ammo: 0/6| Effects: Timeless Mythoclast (can fire all ammo at once)]
Buffs: Turtle (-20% damage taken for 2 turns), Immune System (curses are easier to cure for 3 turns)
Curses: Turtle (cannot dodge for 2 turns), Minor Radiation Poisoning (-100 health every turn for 2 turns)
ka_doink12340o:
HP: 450 / 3,000
Armor: 0 / 25
Buffs: None
Curses: None
Ampulugator:
HP: 1,300 / 3,000
Armor: 0 / 25
Buffs: None
Curses: Jarate Soaked (takes 25% more damage for 2 turns)
Ethansito:
HP: 2,400 / 3,000
Armor: 0 / 25
Buffs: None
Curses: None
Stickcrafter:
HP: 2,000 / 3,000
Armor: 0 / 25
Buffs: None
Curses: None
arksiane:
HP: 1,800 / 3,000
Armor: 0 / 25
Buffs: None
Curses: Severely Poisoned (-300 HP every turn for 1 turn)
Runner Runner:
HP: 5,700 / 6,000
Shields: 2,200 / 2,500
Ammo: 35 / 35
Owner: ka_doink12340o
Attacks:
Stun Gun [Damage: 0| Ammo: 3| Effects: Stun (Stuns the target for red posts)]
Digitalis Cannon [Damage: 100| Ammo: 4| Effects: Digitalis Soaked (Applies the Digitantalized and Digitangled curse to target for two turns)]
Spawn Runner [Damage: 0| Ammo: 10| Effects: Runner Dropper (Applies 1 Runner to target)]
Spawn Heavy Runner [Damage: 250| Ammo: 25| Effects: Runner Dropper (Applies 1 Heavy Runner to target)]
Spawn Gunner Runner [Damage: 0| Ammo: 15| Effects: Runner Dropper (Applies 1 Gunner Runner to target)]
Boosts: Runnerproofing (Runners will never attack this vehicle), Heavy Armor (Attacks targeted at this vehicle deal 75% damage after shielding is calculated), Matter Processor (Regenerates 0.5 ammo every post)
Curses: Digitantalized (Runners can be applied to this vehicle), Digitangled (Attacks targeted at this vehicle always hit)
Circle of Summoning:
Charges: 20 / 33
Buffs: None
Curses: None
Fabricator:
Charges: 3 / 3
Buffs: Building Charge (+1 charge every third turn a blue posts)
Curses: None
Fabricator #2:
Charges: 2 / 3
Buffs: Building Charge (+1 charge every third turn a blue posts)
Curses: None
T35x Battle Tank:
HP: 2,600 / 8,000
Shields: [OFFLINE] / 2,000
Nanomachines: 2,600 / 3,000
Owner: nulitor
Weapons:
Heavy Machine Gun [Damage: 350| Ammo: ∞| Effects: Double Tap (hits twice), Overheat (must cool down for 1 nulitor post after use)]
Tank Cannon [Damage: 1,000| Ammo: 3/3| Effects: Blast Radius (hits nearby targets)]
Buffs: In Base (cannot be damaged)
Curses: Slow (cannot dodge), In Base (cannot do anything)
Combine Dropship:
HP: 1,400 / 2,400
Owner: Ampulugator
Abilities:
Combine Drop [Calls down 2-4 elite combines]
Retreat [When at low HP, automatically retreats, becoming unable to do anything or be damaged. Regenerates HP while retreating.]
Appear [After retreating, can rejoin the fight. Does so automaticaly at full HP.]
Buffs: Aerial (can't get attacked by ground only units)
Curses: Unmanned (no weapons available, ever)
American Dream:
HP: 7,700 / 8,000
Shields: 700 / 1,000
Oil Barrels (Heals for 600, restores 10% of ammo, set target on fire for the rest of the turn, or deal 400 damage to target and 100 to nearby enemies): 12
Weapons:
Defensive Turret [Damage: 500| Ammo: ∞| Effects: Retaliate (Only fired in response to threats)]
Sniper Tower [Damage: 600| Ammo: 10/10| Effects: Weak Point Exploit (Damage ignores shields) Eagle Eyed (Never misses, unless American Dream itself has an accuracy-reducing status condition)]
Oil Cannon [Damage: 500| Cost: 4 oil barrels| Effects: BP's Revenge (Applies Oil Saturated debuff to target)]
Fly-By Shooting [Damage: 200| Cost: 9 oil barrels| Uses: 3| Effects: Ratatatat (Hits 10 times) Plane Crazy (Can only be fired thrice a round)]
Buffs: Oil Rig (Creates 3 oil barrels every turn) Hostile Takeover (When American Dream kills an enemy, 3 oil barrels are created instantly)
Curses: Stationary (Attacks targeted at this vehicle always hit) Oil Saturated (Takes 1.5x damage from burning) Clockphobia (Takes 2.5x damage from terrorism
Resilient Sphere Striker:
HP: 1,250 / 4,000
Shields: [OFFLINE] / 1,500
Owner: nulitor
Weapons:
Overcharge [Damage: 600| Ammo: 5| Effects: Retaliate (Only fired in response to threats), Regulator (can only be fired once per turn)]
Boosts: Self-Repairing (+150 HP every 5 posts), Resilient (-25% damage taken from normal attacks), In Base (cannot be damaged)
Curses: No Immune System (curses on this vehicle are more potent), In Base (cannot do anything)
The Equalizer:
HP: 4,300 / 6,000
Shields: 300 / 2,000
Owner: BioShock_Rules
Weapons:
Minigun [Damage: 500| Ammo: ∞| Effects: Inaccurate (has a 30% chance to miss)]
Rocket Shotgun [Damage: 800| Ammo: 2/3| Effects: Scatter (hits two targets)]
Sunbreaker [Damage: 1,200| Ammo: ∞ (charge: 14/25)| Effects: Solar Burn (severely burns target), Charger (must charge before use)]
Repair Nanobots [Damage: 0| Ammo: 5/5| Effects: Rejuvenating (restores 500 health to target), Shielder (restores 200 shields/1 armor to target)]
Skyburner [Damage: 2,000| Ammo: 0/1| Effects: Preparation (uses ammo immediately, but doesn't fire until the next turn), Blazing (severely burns target), AoE (hits all infantry [if fired at an infantry] or vehicles [if fired at a vehicle])]
Buffs: Agile (has a 25% chance to avoid attacks), Regen (+100 HP every post when below 3,000 HP), Extraction (has a 30% chance to steal a vehicle's weapon when this vehicle destroys it), Ammo Factory (+1 ammo to all weapons except Skyburner every turn)
Curses: Dry (takes 25% more damage from water), Down With the Ship (owner dies when this vehicle is destroyed), Panic (when below 3,000 HP, -20% accuracy)
Overwhelming Laser:
HP: 2,000 / 2,000
Shields: 750 / 750
Owner: nulitor
Weapons:
Overwhelming Beam [Damage: 100| Ammo: ∞| Effects: Automated (attacks target every post by nulitor), Needs Target (cannot attack without a target)]
Buffs: None
Curses: Stationary (cannot dodge)
Self-Destructing Tank:
HP: 3,760 / 4,000
Shields: 260 / 500
Owner: nulitor
Weapons:
Machine gun [Damage: 400| Ammo: ∞| Effects: None]
Cannon [Damage: 650| Ammo: 5/5| Effects: HE (deals extra damage to armor and shields)]
Buffs: Auto-destruction (explodes after two turns, dealing damage to the opponents' base)
Curses: Self Destruction (dies upon auto-destruction), Frail (takes 20% more damage)
Runner:
HP: 500 / 500
Owner: ka_doink1234o0
Attached to: nulitor
Attacks:
Stun Gun [0 damage| ∞ ammo| Effects: Stun (Stuns the target for the next 3 red posts), Cooldown (Can only be fired once an update)]
Boosts: Automated (Attacks at the beginning of the turn automatically)
Curses: Attached (Can only attack the target it was applied to), Digitalis Support (Dies if Digitantalized is removed or attached vehicle dies))
Automated SMG Defender:
HP: 3,000 / 3,000
Shields: 1,000 / 1,000
Owner: nulitor
Attacks:
Automatic SMG Retaliation [Damage: 300| Ammo: 10/10| Effects: Retaliation (automatically attacks opponents attacking automated things)]
Boosts: None
Curses: Automated (cannot be manually controlled)
[1] (L33)huffpuff1337 [Score: 4,304] [Damage: 25,330] [Healing: 11,755] [Kills: 3] [Deaths: 0] [Destructions: 3]
[2] (L17)Ampulugator [Score: 500] [Damage: 5,000] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0][3] (L19)ka_doink12340o [Score: 353] [Damage: 2,525] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 1]
[4] (L1)arksiane [Score: 40] [Damage: 400] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[5] (L1)Ethansito [Score: 0] [Damage: 0] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[Neutral]
[1] (L20)BioShock_Rules [Score: 620] [Damage: 5,600] [Healing: 700] [Kills: 0] [Deaths: 0] [Destructions: 0]
[Blue team]
[1] (L36)nulitor [Score: 3,504] [Damage: 27,742] [Healing: 1,000] [Kills: 0] [Deaths: 3] [Destructions: 1][2] (L1)Stickcrafter [Score: 72] [Damage: 720] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[3] (L1)Epicositys [Score: 0] [Damage: 0] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I end building a shield for Epicositys 5/5.
19/35 REP
I fire the Oil Cannon at the Overwhelming Laser.
Complipedia
I focus the overwhelming laser on the runner runner
then I use a fabricator charge to boost the spaceship charge to 19/25
You know, I think I should wait until this round is over and then join the next round. Bio, could you PM me when the current round ends so I can join?
20/35 REP
I hit the Overwhelming Laser with a flaming trash can and some cold hobos.
Complipedia
"Imma' firin' ma lazor!"
BLARGH
>LAZOR>LAZOR> Ka_Doink.
I repair the overwhelming lazer by making it assimilate the hot hobos and the cold trash can.
Somehow it makes it start regenerating.
Then I use a fabricator charge to boost the spaceship charge to 24/25
21/35 REP
I play my mixtape at the Overwhelming Laser.
Complipedia
I end the spaceship 25/25
Then I start building something:
Swift ritual wall defender 1/3
HP: 4,000 / 4,000
Shields: 0 / 0
Owner: nulitor
Attacks:
Automatic Two Sided Ritual Feedback [Damage: 650| Ammo: 10/10| Effects:
Retaliation (automatically attacks opponents attacking walls in the team of this vehicle),Sacrifice(This vehicle looses 400 HP at each use of this attack)]
Boosts: None
Curses: Automated (cannot be manually controlled)
"I start developing kinetic bombardment device. (Basically, this will
drop a rod that will fall through the planet's atmosphere, and a high HP
target, dealing half the wall's HP that it hits to the wall, and half
the damage dealt to the previous target to the closest target. If Outer
wall is hit, the outer wall will take 5000HP damage and assuming nothing
of high HP is between the two, the inner wall will take 2500. The core
cannot be hit by this device, nor may it take damage from it. Flying
targets are not target able for this device, and it has a 25% damage
penalty to all targets that can move more than 4 mph.
The highest bidder of XP and Levels will get this device. Regardless
of who get's it, I will gain the XP bidden by both teams and I will join
the team that receives the device. Also, the device's development and
building will stay between rounds, however, the device is gone after the
round it is finished. This device cannot me be hit by Air, ground, or
sea attacks when finished. The attack must either be a missile (Takes 4
posts to make, follows same construction rules the device does) that resets it's charge (Which is 8, once per person
limit until bioshock posts, which resets the limit and people can charge
it again.) Or it must be a space attack.)"
With these stats in mind, start readying the device.
1/8
I take the shield Nuilitor made for me.
RIP: Politics, Philosophy, News, and Science
You were a good section.