I start charging up an Ammo Grabber, and throw a Molotov cocktail at the NAB.
1/15
Ammo Grabber - [Uses: 5/5 | Effects: Obvious (Steals one individual weapon's ammo from the target for the owner to use as an action)]
You can not have an item of such power but you can restrain to steal ammo from that boss and if it can steal ammo from the unfair healing systems only it will cost 35 charges and if you want it to work on all the weapons of the necromancer armored blimp then it will cost 80 charges(the area of effect attack is quite powerful)
the Molotov cocktail connects and start making the blimp burn and the sharp parts do extra damage(100 damage)
I feed the NAB a bowl of extremely spicy chili beans, coated with a mixture of Sriracha sauce and fast food curry. This barely affects the NAB, as it is a blimp and cannot taste. However, I reveal that the chili beans were actually just jumping beans covered in pepper powder, and the caterpillars crawl out of the jumping beans sitting in the NAB's stomach and eat straight through its body.
2/15
Ammo Grabber - [Uses: 5/5 | Effects: Obvious (Steals one
individual weapon's ammo from the target for the owner to use as an
action)]
Since the page changed the Necromancer armored blimp choose to shoot four times onto you dealing you 2000 damage
The Necromancer armored blimp does not have a stomach and that makes it even worse for it he is deeply harmed 1200 damage
I steal the Necromancer Armored Blimp's armor, turning it into a Necromancer Naked Blimp. The NNB, deprived of a good acronym, struggles to steal back its armor, and it does so - but not without going through the guantlet of traps I have placed to guard the armor.
3/15
Ammo Grabber - [Uses: 5/5 | Effects: Obvious (Steals one individual weapon's ammo from the target for the owner to use as an action)]
The guantlet of traps somehow deals 900 damage to the blimp but he recovers his armor
Item: Will only get destroyed if wearer is killed. Grants 1 bonus charge per post
The Necromancer armored blimp use shadow leeches onto ampugulator
Necromancer armored blimp:
HP: 13,800 / 15,000
Shields: 1000 / 1000(regenerated of 1000)
Attacks:
Death rain [Damage: 2500| Ammo: 5/5| Effects: Sacrifice (the Necromancer armored blimp takes 1000 damage for every use of this attack) Massive AOE(hits many targets)]
Unholy L.A.S.E.R.[Damage: 500| Ammo: infinity| Effects: Automated(shoots four times at each page)]
Shadow leeches[Damage: 100| Ammo: infinity| Effects: Infestation(Create a 1000 HP leech who inflicts three curses per turn to the target and who creates a three charge vehicle when the target dies(if it is still alive))]
Unfair healing[Damage: -2000| Ammo: 5/5| Effects: none]
Boosts: Boss(can not be stunned frozen or any of the variants) Regeneration(regenerate all the shield at each update) flying(is counted as flying) Spawn-er(create one creature equivalent to a three charge vehicle at each 2000 HP it loses)
Curses: burning(200 damage per turn for 3 turns)
Ampulugator:
HP: 3,000 / 3,000
Armor: 0 / 25
Wallet: $500
Buffs: None
Curses: Shadow leech(will take 3 curses next turn unless the leech is killed)
Weapons:
Assault Rifle [Damage: 150| Ammo: 10/10| Effects: Burst Fire (hits three times)] {$350}
Sniper Rifle [Damage: 500| Ammo: 5/5| Effects: Deadeye (always hits),
Bolt Action (after firing, one action must be spent cycling the bolt)]
{$450}
RPG-7 [Damage: 700| Ammo: 1/1| Effects: Explosive (hits nearby targets), Microtransaction (extra ammo must be purchased)] {$600}
General Sniper Gun [Damage: 300| Ammo: 10/10| Effects: Single Shot (can
only be used once per turn), Headshot (50% chance to deal 2x damage),
Deadeye (always hits)] {$700}
The Pen [Stab damage: 300| Report damage: 100-1,000 (depends on target's
level)| Uses: 6/6| Effects: No Fun Allowed (no curses involving
enjoyment can be placed on the pen's owner), International Protection
(while held, gives +20% defense, + level difference between targets as
additional defense)] {$1,000}
Resources:
Small ammo pack [Restores 25% ammo for most weapons] {$250}
Medium ammo pack [Restores 50% ammo for most weapons] {$400}
Large ammo pack [Fully restores ammo for all weapons] {$600}
Small medkit [Restores 25% HP to players, 10% to vehicles] {$250}
Medium medkit [Restores 50% HP to players, 20% to vehicles] {$400}
Large medkit [Restores 100% HP to players, 30% to vehicles] {$600}
Armor kit [Gives 5 armor to players, restores 40% shields to vehicles] {$500}
Nuka Cola [Restores 1,000 HP] {$350}
Repair Nanobots [Restores 750 HP to a target every post by the user, for
5 turns. Target gains +75% damage resistance for the duration, but
cannot do anything during the nanobots' effects.] {$800}
Other:
Item lock [Locks an item, allowing only players on the locker's team to purchase it. Lasts for 2 turns.] {$700}
General Sniper Gun laser ammo [Sets damage to 300 and applies laser burning.] {$15 per round}
General Sniper Gun standard ammo [Sets damage to 500.] {$10 per round}
General Sniper Gun uranium ammo [Sets damage to 1,000.] {$25 per round}
Tech:
Juggernog [Doubles player HP until death] {$750}
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
I blow up Ampulugator's shadow leeches with two of the Ammo Grabber's charges, throw a rabid honey badger at the blimp with the other charge, pump raw, monoatomic fluorine into the air the blimp is floating in, and then turn the Unholy L.A.S.E.R. upside down temporarily so its first shot hits itself instead.
I blow up Ampulugator's shadow leeches with two of the Ammo Grabber's charges, throw a rabid honey badger at the blimp with the other charge, pump raw, monoatomic fluorine into the air the blimp is floating in, and then turn the Unholy L.A.S.E.R. upside down temporarily so its first shot hits itself instead.
The unholy lazor will first shot itself the next time.
The shadow leeches take 320 damage
A rabid honey badger is thrown at the blimp dealing 160 damage then you pump mono-atomic fluorine into the air the blimp is floating in making it sad
Item: Will only get destroyed if wearer is killed. Grants 1 bonus charge per post
Since there was very few posts it is one half turn(turns are playing against you so I do not do too many)
Necromancer armored blimp:
HP: 13,720 / 15,000
Shields: 1000 / 1000(regenerated of 80)
Attacks:
Death rain [Damage: 2500| Ammo: 5/5| Effects: Sacrifice (the Necromancer armored blimp takes 1000 damage for every use of this attack) Massive AOE(hits many targets)]
Unholy L.A.S.E.R.[Damage: 500| Ammo: infinity| Effects: Automated(shoots four times at each page)]
Shadow leeches[Damage: 100| Ammo: infinity| Effects: Infestation(Create a 1000 HP leech who inflicts three curses per turn to the target and who creates a three charge vehicle when the target dies(if it is still alive))]
Unfair healing[Damage: -2000| Ammo: 5/5| Effects: none]
Boosts: Boss(can not be stunned frozen or any of the variants) Regeneration(regenerate all the shield at each update) flying(is counted as flying) Spawn-er(create one creature equivalent to a three charge vehicle at each 2000 HP it loses)
Curses: Burning(200 damage per turn for 3 turns) Sad(takes 50% extra damage from all sources)
Ampulugator:
HP: 3,000 / 3,000
Armor: 0 / 25
Wallet: $500
Buffs: None
Curses: Shadow leech(will take 3 curses next turn unless the leech is killed)
Weapons:
Assault Rifle [Damage: 150| Ammo: 10/10| Effects: Burst Fire (hits three times)] {$350}
Sniper Rifle [Damage: 500| Ammo: 5/5| Effects: Deadeye (always hits),
Bolt Action (after firing, one action must be spent cycling the bolt)]
{$450}
RPG-7 [Damage: 700| Ammo: 1/1| Effects: Explosive (hits nearby targets), Microtransaction (extra ammo must be purchased)] {$600}
General Sniper Gun [Damage: 300| Ammo: 10/10| Effects: Single Shot (can
only be used once per turn), Headshot (50% chance to deal 2x damage),
Deadeye (always hits)] {$700}
The Pen [Stab damage: 300| Report damage: 100-1,000 (depends on target's
level)| Uses: 6/6| Effects: No Fun Allowed (no curses involving
enjoyment can be placed on the pen's owner), International Protection
(while held, gives +20% defense, + level difference between targets as
additional defense)] {$1,000}
Resources:
Small ammo pack [Restores 25% ammo for most weapons] {$250}
Medium ammo pack [Restores 50% ammo for most weapons] {$400}
Large ammo pack [Fully restores ammo for all weapons] {$600}
Small medkit [Restores 25% HP to players, 10% to vehicles] {$250}
Medium medkit [Restores 50% HP to players, 20% to vehicles] {$400}
Large medkit [Restores 100% HP to players, 30% to vehicles] {$600}
Armor kit [Gives 5 armor to players, restores 40% shields to vehicles] {$500}
Nuka Cola [Restores 1,000 HP] {$350}
Repair Nanobots [Restores 750 HP to a target every post by the user, for
5 turns. Target gains +75% damage resistance for the duration, but
cannot do anything during the nanobots' effects.] {$800}
Other:
Item lock [Locks an item, allowing only players on the locker's team to purchase it. Lasts for 2 turns.] {$700}
General Sniper Gun laser ammo [Sets damage to 300 and applies laser burning.] {$15 per round}
General Sniper Gun standard ammo [Sets damage to 500.] {$10 per round}
General Sniper Gun uranium ammo [Sets damage to 1,000.] {$25 per round}
Tech:
Juggernog [Doubles player HP until death] {$750}
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
I wildly play a trumpet at Ampulugator's shadow leeches. They forget to thank Mr. Skeltal and develop osteoporosis, then fall down a flight of stairs. I then wildly play a trombone at Ampulugator's shadow leeches. The shadow leeches don't thank Mr. Skeltal this time either, since it's not a trumpet and thus not dooty enough. However, the trombone summons a spooky skellington with the help of its ossiferous bone pun name, spooking the leeches into jumping up into the air. Then all their bones break when they land. Osteoporosis is a harsh mistress.
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
I scan the NAB for any weaknesses in its structure, then fire an entire missile silo at it. As in, the silo's base erupts into flame, propelling the whole thing upward straight into the NAB's weakness.
I wildly play a trumpet at Ampulugator's shadow leeches. They forget to thank Mr. Skeltal and develop osteoporosis, then fall down a flight of stairs. I then wildly play a trombone at Ampulugator's shadow leeches. The shadow leeches don't thank Mr. Skeltal this time either, since it's not a trumpet and thus not dooty enough. However, the trombone summons a spooky skellington with the help of its ossiferous bone pun name, spooking the leeches into jumping up into the air. Then all their bones break when they land. Osteoporosis is a harsh mistress.
You kill the shadow leeches with your trumpet and your trombone and then its absent bones are destroyed.
I scan the NAB for any weaknesses in its structure, then fire an entire missile silo at it. As in, the silo's base erupts into flame, propelling the whole thing upward straight into the NAB's weakness.
The missile silo is thrown at the nab which takes 1600 damage because it is sad.
Item: Will only get destroyed if wearer is killed. Grants 1 bonus charge per post
The bimp use death rain taking an additional 1000 damage but killing kadoink and damaging heavily ampugulator(remember people have only 3 respawn each)
Necromancer armored blimp:
HP: 11,620 / 15,000
Shields: 1000 / 1000(regenerated of 1000)
Attacks:
Death rain [Damage: 2500| Ammo: 4/5| Effects: Sacrifice (the Necromancer armored blimp takes 1000 damage for every use of this attack) Massive AOE(hits many targets)]
Unholy L.A.S.E.R.[Damage: 500| Ammo: infinity| Effects: Automated(shoots four times at each page)]
Shadow leeches[Damage: 100| Ammo: infinity| Effects: Infestation(Create a 1000 HP leech who inflicts three curses per turn to the target and who creates a three charge vehicle when the target dies(if it is still alive))]
Unfair healing[Damage: -2000| Ammo: 5/5| Effects: none]
Boosts: Boss(can not be stunned frozen or any of the variants) Regeneration(regenerate all the shield at each update) flying(is counted as flying) Spawn-er(create one creature equivalent to a three charge vehicle at each 2000 HP it loses)
Curses: Burning(200 damage per turn for 3 turns) Sad(takes 50% extra damage from all sources)
Weapons:
Assault Rifle [Damage: 150| Ammo: 10/10| Effects: Burst Fire (hits three times)] {$350}
Sniper Rifle [Damage: 500| Ammo: 5/5| Effects: Deadeye (always hits),
Bolt Action (after firing, one action must be spent cycling the bolt)]
{$450}
RPG-7 [Damage: 700| Ammo: 1/1| Effects: Explosive (hits nearby targets), Microtransaction (extra ammo must be purchased)] {$600}
General Sniper Gun [Damage: 300| Ammo: 10/10| Effects: Single Shot (can
only be used once per turn), Headshot (50% chance to deal 2x damage),
Deadeye (always hits)] {$700}
The Pen [Stab damage: 300| Report damage: 100-1,000 (depends on target's
level)| Uses: 6/6| Effects: No Fun Allowed (no curses involving
enjoyment can be placed on the pen's owner), International Protection
(while held, gives +20% defense, + level difference between targets as
additional defense)] {$1,000}
Resources:
Small ammo pack [Restores 25% ammo for most weapons] {$250}
Medium ammo pack [Restores 50% ammo for most weapons] {$400}
Large ammo pack [Fully restores ammo for all weapons] {$600}
Small medkit [Restores 25% HP to players, 10% to vehicles] {$250}
Medium medkit [Restores 50% HP to players, 20% to vehicles] {$400}
Large medkit [Restores 100% HP to players, 30% to vehicles] {$600}
Armor kit [Gives 5 armor to players, restores 40% shields to vehicles] {$500}
Nuka Cola [Restores 1,000 HP] {$350}
Repair Nanobots [Restores 750 HP to a target every post by the user, for
5 turns. Target gains +75% damage resistance for the duration, but
cannot do anything during the nanobots' effects.] {$800}
Other:
Item lock [Locks an item, allowing only players on the locker's team to purchase it. Lasts for 2 turns.] {$700}
General Sniper Gun laser ammo [Sets damage to 300 and applies laser burning.] {$15 per round}
General Sniper Gun standard ammo [Sets damage to 500.] {$10 per round}
General Sniper Gun uranium ammo [Sets damage to 1,000.] {$25 per round}
Tech:
Juggernog [Doubles player HP until death] {$750}
Item: Will only get destroyed if wearer is killed. Grants 1 bonus charge per post
I apply another medkit to myself
You heal yourself of 400 HP but I did reread the rules(there is rules out of the main post) and I have seen it is not allowed to build twice the same thing without waiting three turns in between but you do not lose the charges of that item however be happy because if you built it you would have lost it
Sap [Damage: 500 | Effects: Shield Sucker (Only damages shields)]
Boosts: Automated (Attacks once at the start of every update)
Curses: None
The necromancer armored blimp shoots three times at ampugulator and ont time at itself ampugulator dies(and thus lose its items) and the blimp take 750 damage
The newly build pellet turret shoot once on the blimp inflicting 600 damage
the Necromancer armored blimp infest with Shadow leeches the pellet turret which is then killed by a missile shotgun from a newly build servitor(The boss is Spawn-er and have made two minions from that) which in turns spawn another minion
The second minion use killer floor dealing 800 damage to kadoink.
The third one being recently spawned wiggle around
Necromancer armored blimp:
HP: 10,645 / 15,000
Shields: 1000 / 1000(regenerated of 675)
Attacks:
Death rain [Damage: 2500| Ammo: 3/5| Effects: Sacrifice (the Necromancer armored blimp takes 1000 damage for every use of this attack) Massive AOE(hits many targets)]
Unholy L.A.S.E.R.[Damage: 500| Ammo: infinity| Effects: Automated(shoots four times at each page)]
Shadow leeches[Damage: 100| Ammo: infinity| Effects: Infestation(Create a 1000 HP leech who inflicts three curses per turn to the target and who creates a three charge vehicle when the target dies(if it is still alive))]
Unfair healing[Damage: -2000| Ammo: 5/5| Effects: none]
Boosts: Boss(can not be stunned frozen or any of the variants) Regeneration(regenerate all the shield at each update) flying(is counted as flying) Spawn-er(create one creature equivalent to a three charge vehicle at each 2000 HP it loses)
Curses: Burning(200 damage per turn for 2 turns) Sad(takes 50% extra damage from all sources)
Ampulugator:
HP: Dead / 3,000
Armor: 0 / 25
Wallet: $500
Buffs: None
Curses: none
only three respawns left(you need to respawn)
ka_doink12340o:
HP: 2.200 / 3,000
Armor: 0 / 25
Wallet: $500
Buffs: None
Curses: None
only two respawns left
Stellar concentric power:
HP: 4,000 / 4,000
Shields: 500 / 500
Attacks:
Rocket shotgun [Damage: 650| Ammo: 4/5| Effects: none]
chain-gun star [Damage: 400| Ammo: infinity| Effects: none]
Boosts: automated(Targets vehicle or infantry if there is no vehicles and use first his best weapons)
Curses: None
Insane skeleton:
HP: 3,000 / 3,000
Shields: 1000 / 1000
Attacks:
Killing floor [Damage: 600| Ammo: 4/5| Effects: extra damage against infantry]
Heal [Damage: -400| Ammo: infinity| Effects: none]
Boosts: Automated(use his most powerful attack until he have no ammo and at that time it heals the necromancer armored blimp)
Curses: None
Evolved worm:
HP: 3,000 / 3,000
Shields: 1000 / 1000
Attacks:
Vital transfer [Damage: -200| Ammo: 5/5| Effects: remove one curse]
Regenerate[Damage: -400| Ammo: infinity| Effects: can only target self]
Boosts: Conscious(use the healing power he things to be the best until he have no ammo and at that time it heals itself)Guardian(Blocs one attack targeted at the necromancer every turn)
Curses: None
Weapons:
Assault Rifle [Damage: 150| Ammo: 10/10| Effects: Burst Fire (hits three times)] {$350}
Sniper Rifle [Damage: 500| Ammo: 5/5| Effects: Deadeye (always hits),
Bolt Action (after firing, one action must be spent cycling the bolt)]
{$450}
RPG-7 [Damage: 700| Ammo: 1/1| Effects: Explosive (hits nearby targets), Microtransaction (extra ammo must be purchased)] {$600}
General Sniper Gun [Damage: 300| Ammo: 10/10| Effects: Single Shot (can
only be used once per turn), Headshot (50% chance to deal 2x damage),
Deadeye (always hits)] {$700}
The Pen [Stab damage: 300| Report damage: 100-1,000 (depends on target's
level)| Uses: 6/6| Effects: No Fun Allowed (no curses involving
enjoyment can be placed on the pen's owner), International Protection
(while held, gives +20% defense, + level difference between targets as
additional defense)] {$1,000}
Resources:
Small ammo pack [Restores 25% ammo for most weapons] {$250}
Medium ammo pack [Restores 50% ammo for most weapons] {$400}
Large ammo pack [Fully restores ammo for all weapons] {$600}
Small medkit [Restores 25% HP to players, 10% to vehicles] {$250}
Medium medkit [Restores 50% HP to players, 20% to vehicles] {$400}
Large medkit [Restores 100% HP to players, 30% to vehicles] {$600}
Armor kit [Gives 5 armor to players, restores 40% shields to vehicles] {$500}
Nuka Cola [Restores 1,000 HP] {$350}
Repair Nanobots [Restores 750 HP to a target every post by the user, for
5 turns. Target gains +75% damage resistance for the duration, but
cannot do anything during the nanobots' effects.] {$800}
Other:
Item lock [Locks an item, allowing only players on the locker's team to purchase it. Lasts for 2 turns.] {$700}
General Sniper Gun laser ammo [Sets damage to 300 and applies laser burning.] {$15 per round}
General Sniper Gun standard ammo [Sets damage to 500.] {$10 per round}
General Sniper Gun uranium ammo [Sets damage to 1,000.] {$25 per round}
Tech:
Juggernog [Doubles player HP until death] {$750}
You start working on that
You can not have an item of such power but you can restrain to steal ammo from that boss and if it can steal ammo from the unfair healing systems only it will cost 35 charges and if you want it to work on all the weapons of the necromancer armored blimp then it will cost 80 charges(the area of effect attack is quite powerful)
the Molotov cocktail connects and start making the blimp burn and the sharp parts do extra damage(100 damage)
You change your mind
Since the page changed the Necromancer armored blimp choose to shoot four times onto you dealing you 2000 damage
The Necromancer armored blimp does not have a stomach and that makes it even worse for it he is deeply harmed 1200 damage
The guantlet of traps somehow deals 900 damage to the blimp but he recovers his armor
The Necromancer armored blimp use shadow leeches onto ampugulator
Necromancer armored blimp:
HP: 13,800 / 15,000
Shields: 1000 / 1000(regenerated of 1000)
Attacks:
Death rain [Damage: 2500| Ammo: 5/5| Effects: Sacrifice (the Necromancer armored blimp takes 1000 damage for every use of this attack) Massive AOE(hits many targets)]
Unholy L.A.S.E.R.[Damage: 500| Ammo: infinity| Effects: Automated(shoots four times at each page)]
Shadow leeches[Damage: 100| Ammo: infinity| Effects: Infestation(Create a 1000 HP leech who inflicts three curses per turn to the target and who creates a three charge vehicle when the target dies(if it is still alive))]
Unfair healing[Damage: -2000| Ammo: 5/5| Effects: none]
Boosts: Boss(can not be stunned frozen or any of the variants) Regeneration(regenerate all the shield at each update) flying(is counted as flying) Spawn-er(create one creature equivalent to a three charge vehicle at each 2000 HP it loses)
Curses: burning(200 damage per turn for 3 turns)
HP: 3,000 / 3,000
Armor: 0 / 25
Wallet: $500
Buffs: None
Curses: Shadow leech(will take 3 curses next turn unless the leech is killed)
ka_doink12340o:
HP: 1,000 / 3,000
Armor: 0 / 25
Wallet: $500
Buffs: None
Curses: None
Stickcrafter:
HP: 3000 / 3,000
Armor: 0 / 25
Wallet: $500
Buffs: None
Curses: None
Deathkollector:
HP: 3,000 / 3,000
Armor: 0 / 25
Wallet: $500
Buffs: None
Curses: None
auyeungyat:
HP: 3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
alfieq:
HP: 3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
arksiane:
HP: 3,000 / 3,000
Armor: 0 /0
Wallet: $500
Buffs: None
Curses: None
Crusher48:
HP:3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
GoldHero101:
HP: 3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
CobaltShade:
HP: 3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
Qwantyrioem:
HP: 3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
XSlayer300:
HP: 3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
kianminecrafter:
HP: 3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
GamerDarius622:
HP: 3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
MinecraftSiegeEngineer:
HP: 3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
Vehicles (click to hide)
HP: 1,000 / 1,000
Inflicts three curses per turn to ampugulatorCreate a vehicle if ampugulator die
Round leaderboard (click to hide)
[1] (I36)nulitor [Score: 6,307] [Damage: 45,720] [Healing: 4,000] [Kills: 5] [Deaths: 1] [Destructions: 4]
[2] (L22)Stickcrafter [Score: 860] [Damage: 6,900] [Healing: 700] [Kills: 0] [Deaths: 0] [Destructions: 1]
[3] (L1)Crusher48 [Score: 50] [Damage: 500] [Healing: 0] [Kills: 0] [Deaths: 1] [Destructions: 0]
[4] (L23)ka_doink12340o [Score: 0] [Damage: 0] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[Destructions: 1] [Wins: 0] [Losses: 0] [Win/loss ratio: 0.00] [Team: Red]
[Neutral]
[1] (L8)CobaltShade [Score: 804] [Damage: 7,540] [Healing: 0] [Kills: 2] [Deaths: 0] [Destructions: 0]
[2] (L1)auyeungyat [Score: 90] [Damage: 800] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[3] (L1)alfieq [Score: 0] [Damage: 0] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[Blue team]
[1] (L5)arksiane [Score: 670] [Damage: 5,200] [Healing: 1,000] [Kills: 1] [Deaths: 0] [Destructions: 0]
[3] (L1)Qwantyrioem [Score: 190] [Damage: 1,900] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[4] (L11)Deathkollector [Score: 150] [Damage: 1,500] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[5] (L1)GoldHero101 [Score: 0] [Damage: 0] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[6] (L1)XSlayer300 [Score: 0] [Damage: 0] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[7] (L1)kianminecrafter [Score: 40] [Damage: 400] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
Shop (click to hide)
Assault Rifle [Damage: 150| Ammo: 10/10| Effects: Burst Fire (hits three times)] {$350}
Sniper Rifle [Damage: 500| Ammo: 5/5| Effects: Deadeye (always hits),
Bolt Action (after firing, one action must be spent cycling the bolt)]
{$450}
RPG-7 [Damage: 700| Ammo: 1/1| Effects: Explosive (hits nearby targets), Microtransaction (extra ammo must be purchased)] {$600}
General Sniper Gun [Damage: 300| Ammo: 10/10| Effects: Single Shot (can
only be used once per turn), Headshot (50% chance to deal 2x damage),
Deadeye (always hits)] {$700}
The Pen [Stab damage: 300| Report damage: 100-1,000 (depends on target's
level)| Uses: 6/6| Effects: No Fun Allowed (no curses involving
enjoyment can be placed on the pen's owner), International Protection
(while held, gives +20% defense, + level difference between targets as
additional defense)] {$1,000}
Resources:
Small ammo pack [Restores 25% ammo for most weapons] {$250}
Medium ammo pack [Restores 50% ammo for most weapons] {$400}
Large ammo pack [Fully restores ammo for all weapons] {$600}
Small medkit [Restores 25% HP to players, 10% to vehicles] {$250}
Medium medkit [Restores 50% HP to players, 20% to vehicles] {$400}
Large medkit [Restores 100% HP to players, 30% to vehicles] {$600}
Armor kit [Gives 5 armor to players, restores 40% shields to vehicles] {$500}
Nuka Cola [Restores 1,000 HP] {$350}
Repair Nanobots [Restores 750 HP to a target every post by the user, for
5 turns. Target gains +75% damage resistance for the duration, but
cannot do anything during the nanobots' effects.] {$800}
Other:
Item lock [Locks an item, allowing only players on the locker's team to purchase it. Lasts for 2 turns.] {$700}
General Sniper Gun laser ammo [Sets damage to 300 and applies laser burning.] {$15 per round}
General Sniper Gun standard ammo [Sets damage to 500.] {$10 per round}
General Sniper Gun uranium ammo [Sets damage to 1,000.] {$25 per round}
Tech:
Juggernog [Doubles player HP until death] {$750}
I blow up Ampulugator's shadow leeches with two of the Ammo Grabber's charges, throw a rabid honey badger at the blimp with the other charge, pump raw, monoatomic fluorine into the air the blimp is floating in, and then turn the Unholy L.A.S.E.R. upside down temporarily so its first shot hits itself instead.
Complipedia
The unholy lazor will first shot itself the next time.
The shadow leeches take 320 damage
A rabid honey badger is thrown at the blimp dealing 160 damage then you pump mono-atomic fluorine into the air the blimp is floating in making it sad
Since there was very few posts it is one half turn(turns are playing against you so I do not do too many)
Necromancer armored blimp:
HP: 13,720 / 15,000
Shields: 1000 / 1000(regenerated of 80)
Attacks:
Death rain [Damage: 2500| Ammo: 5/5| Effects: Sacrifice (the Necromancer armored blimp takes 1000 damage for every use of this attack) Massive AOE(hits many targets)]
Unholy L.A.S.E.R.[Damage: 500| Ammo: infinity| Effects: Automated(shoots four times at each page)]
Shadow leeches[Damage: 100| Ammo: infinity| Effects: Infestation(Create a 1000 HP leech who inflicts three curses per turn to the target and who creates a three charge vehicle when the target dies(if it is still alive))]
Unfair healing[Damage: -2000| Ammo: 5/5| Effects: none]
Boosts: Boss(can not be stunned frozen or any of the variants) Regeneration(regenerate all the shield at each update) flying(is counted as flying) Spawn-er(create one creature equivalent to a three charge vehicle at each 2000 HP it loses)
Curses: Burning(200 damage per turn for 3 turns) Sad(takes 50% extra damage from all sources)
HP: 3,000 / 3,000
Armor: 0 / 25
Wallet: $500
Buffs: None
Curses: Shadow leech(will take 3 curses next turn unless the leech is killed)
ka_doink12340o:
HP: 1,000 / 3,000
Armor: 0 / 25
Wallet: $500
Buffs: None
Curses: None
Stickcrafter:
HP: 3000 / 3,000
Armor: 0 / 25
Wallet: $500
Buffs: None
Curses: None
Deathkollector:
HP: 3,000 / 3,000
Armor: 0 / 25
Wallet: $500
Buffs: None
Curses: None
auyeungyat:
HP: 3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
alfieq:
HP: 3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
arksiane:
HP: 3,000 / 3,000
Armor: 0 /0
Wallet: $500
Buffs: None
Curses: None
Crusher48:
HP:3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
GoldHero101:
HP: 3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
CobaltShade:
HP: 3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
Qwantyrioem:
HP: 3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
XSlayer300:
HP: 3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
kianminecrafter:
HP: 3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
GamerDarius622:
HP: 3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
MinecraftSiegeEngineer:
HP: 3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
Vehicles (click to hide)
HP: 680 / 1,000
Inflicts three curses per turn to ampugulatorCreate a vehicle if ampugulator die
Round leaderboard (click to hide)
[1] (I36)nulitor [Score: 6,307] [Damage: 45,720] [Healing: 4,000] [Kills: 5] [Deaths: 1] [Destructions: 4]
[2] (L22)Stickcrafter [Score: 860] [Damage: 6,900] [Healing: 700] [Kills: 0] [Deaths: 0] [Destructions: 1]
[3] (L1)Crusher48 [Score: 50] [Damage: 500] [Healing: 0] [Kills: 0] [Deaths: 1] [Destructions: 0]
[4] (L23)ka_doink12340o [Score: 0] [Damage: 0] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[Destructions: 1] [Wins: 0] [Losses: 0] [Win/loss ratio: 0.00] [Team: Red]
[Neutral]
[1] (L8)CobaltShade [Score: 804] [Damage: 7,540] [Healing: 0] [Kills: 2] [Deaths: 0] [Destructions: 0]
[2] (L1)auyeungyat [Score: 90] [Damage: 800] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[3] (L1)alfieq [Score: 0] [Damage: 0] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[Blue team]
[1] (L5)arksiane [Score: 670] [Damage: 5,200] [Healing: 1,000] [Kills: 1] [Deaths: 0] [Destructions: 0]
[3] (L1)Qwantyrioem [Score: 190] [Damage: 1,900] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[4] (L11)Deathkollector [Score: 150] [Damage: 1,500] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[5] (L1)GoldHero101 [Score: 0] [Damage: 0] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[6] (L1)XSlayer300 [Score: 0] [Damage: 0] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[7] (L1)kianminecrafter [Score: 40] [Damage: 400] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
Shop (click to hide)
Assault Rifle [Damage: 150| Ammo: 10/10| Effects: Burst Fire (hits three times)] {$350}
Sniper Rifle [Damage: 500| Ammo: 5/5| Effects: Deadeye (always hits),
Bolt Action (after firing, one action must be spent cycling the bolt)]
{$450}
RPG-7 [Damage: 700| Ammo: 1/1| Effects: Explosive (hits nearby targets), Microtransaction (extra ammo must be purchased)] {$600}
General Sniper Gun [Damage: 300| Ammo: 10/10| Effects: Single Shot (can
only be used once per turn), Headshot (50% chance to deal 2x damage),
Deadeye (always hits)] {$700}
The Pen [Stab damage: 300| Report damage: 100-1,000 (depends on target's
level)| Uses: 6/6| Effects: No Fun Allowed (no curses involving
enjoyment can be placed on the pen's owner), International Protection
(while held, gives +20% defense, + level difference between targets as
additional defense)] {$1,000}
Resources:
Small ammo pack [Restores 25% ammo for most weapons] {$250}
Medium ammo pack [Restores 50% ammo for most weapons] {$400}
Large ammo pack [Fully restores ammo for all weapons] {$600}
Small medkit [Restores 25% HP to players, 10% to vehicles] {$250}
Medium medkit [Restores 50% HP to players, 20% to vehicles] {$400}
Large medkit [Restores 100% HP to players, 30% to vehicles] {$600}
Armor kit [Gives 5 armor to players, restores 40% shields to vehicles] {$500}
Nuka Cola [Restores 1,000 HP] {$350}
Repair Nanobots [Restores 750 HP to a target every post by the user, for
5 turns. Target gains +75% damage resistance for the duration, but
cannot do anything during the nanobots' effects.] {$800}
Other:
Item lock [Locks an item, allowing only players on the locker's team to purchase it. Lasts for 2 turns.] {$700}
General Sniper Gun laser ammo [Sets damage to 300 and applies laser burning.] {$15 per round}
General Sniper Gun standard ammo [Sets damage to 500.] {$10 per round}
General Sniper Gun uranium ammo [Sets damage to 1,000.] {$25 per round}
Tech:
Juggernog [Doubles player HP until death] {$750}
I wildly play a trumpet at Ampulugator's shadow leeches. They forget to thank Mr. Skeltal and develop osteoporosis, then fall down a flight of stairs. I then wildly play a trombone at Ampulugator's shadow leeches. The shadow leeches don't thank Mr. Skeltal this time either, since it's not a trumpet and thus not dooty enough. However, the trombone summons a spooky skellington with the help of its ossiferous bone pun name, spooking the leeches into jumping up into the air. Then all their bones break when they land. Osteoporosis is a harsh mistress.
Complipedia
I scan the NAB for any weaknesses in its structure, then fire an entire missile silo at it. As in, the silo's base erupts into flame, propelling the whole thing upward straight into the NAB's weakness.
Complipedia
You complete that item
You kill the shadow leeches with your trumpet and your trombone and then its absent bones are destroyed.
The missile silo is thrown at the nab which takes 1600 damage because it is sad.
The bimp use death rain taking an additional 1000 damage but killing kadoink and damaging heavily ampugulator(remember people have only 3 respawn each)
Necromancer armored blimp:
HP: 11,620 / 15,000
Shields: 1000 / 1000(regenerated of 1000)
Attacks:
Death rain [Damage: 2500| Ammo: 4/5| Effects: Sacrifice (the Necromancer armored blimp takes 1000 damage for every use of this attack) Massive AOE(hits many targets)]
Unholy L.A.S.E.R.[Damage: 500| Ammo: infinity| Effects: Automated(shoots four times at each page)]
Shadow leeches[Damage: 100| Ammo: infinity| Effects: Infestation(Create a 1000 HP leech who inflicts three curses per turn to the target and who creates a three charge vehicle when the target dies(if it is still alive))]
Unfair healing[Damage: -2000| Ammo: 5/5| Effects: none]
Boosts: Boss(can not be stunned frozen or any of the variants) Regeneration(regenerate all the shield at each update) flying(is counted as flying) Spawn-er(create one creature equivalent to a three charge vehicle at each 2000 HP it loses)
Curses: Burning(200 damage per turn for 3 turns) Sad(takes 50% extra damage from all sources)
HP: 500 / 3,000
Armor: 0 / 25
Wallet: $500
Buffs: None
Curses: none
ka_doink12340o:
HP: Dead / 3,000
Armor: 0 / 25
Wallet: $500
Buffs: None
Curses: None
Stickcrafter:
HP: 3000 / 3,000
Armor: 0 / 25
Wallet: $500
Buffs: None
Curses: None
Deathkollector:
HP: 3,000 / 3,000
Armor: 0 / 25
Wallet: $500
Buffs: None
Curses: None
auyeungyat:
HP: 3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
alfieq:
HP: 3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
arksiane:
HP: 3,000 / 3,000
Armor: 0 /0
Wallet: $500
Buffs: None
Curses: None
Crusher48:
HP:3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
GoldHero101:
HP: 3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
CobaltShade:
HP: 3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
Qwantyrioem:
HP: 3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
XSlayer300:
HP: 3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
kianminecrafter:
HP: 3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
GamerDarius622:
HP: 3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
MinecraftSiegeEngineer:
HP: 3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
Vehicles (click to hide)
Round leaderboard (click to hide)
[1] (I36)nulitor [Score: 6,307] [Damage: 45,720] [Healing: 4,000] [Kills: 5] [Deaths: 1] [Destructions: 4]
[2] (L22)Stickcrafter [Score: 860] [Damage: 6,900] [Healing: 700] [Kills: 0] [Deaths: 0] [Destructions: 1]
[3] (L1)Crusher48 [Score: 50] [Damage: 500] [Healing: 0] [Kills: 0] [Deaths: 1] [Destructions: 0]
[4] (L23)ka_doink12340o [Score: 0] [Damage: 0] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[Destructions: 1] [Wins: 0] [Losses: 0] [Win/loss ratio: 0.00] [Team: Red]
[Neutral]
[1] (L8)CobaltShade [Score: 804] [Damage: 7,540] [Healing: 0] [Kills: 2] [Deaths: 0] [Destructions: 0]
[2] (L1)auyeungyat [Score: 90] [Damage: 800] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[3] (L1)alfieq [Score: 0] [Damage: 0] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[Blue team]
[1] (L5)arksiane [Score: 670] [Damage: 5,200] [Healing: 1,000] [Kills: 1] [Deaths: 0] [Destructions: 0]
[3] (L1)Qwantyrioem [Score: 190] [Damage: 1,900] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[4] (L11)Deathkollector [Score: 150] [Damage: 1,500] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[5] (L1)GoldHero101 [Score: 0] [Damage: 0] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[6] (L1)XSlayer300 [Score: 0] [Damage: 0] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[7] (L1)kianminecrafter [Score: 40] [Damage: 400] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
Shop (click to hide)
Assault Rifle [Damage: 150| Ammo: 10/10| Effects: Burst Fire (hits three times)] {$350}
Sniper Rifle [Damage: 500| Ammo: 5/5| Effects: Deadeye (always hits),
Bolt Action (after firing, one action must be spent cycling the bolt)]
{$450}
RPG-7 [Damage: 700| Ammo: 1/1| Effects: Explosive (hits nearby targets), Microtransaction (extra ammo must be purchased)] {$600}
General Sniper Gun [Damage: 300| Ammo: 10/10| Effects: Single Shot (can
only be used once per turn), Headshot (50% chance to deal 2x damage),
Deadeye (always hits)] {$700}
The Pen [Stab damage: 300| Report damage: 100-1,000 (depends on target's
level)| Uses: 6/6| Effects: No Fun Allowed (no curses involving
enjoyment can be placed on the pen's owner), International Protection
(while held, gives +20% defense, + level difference between targets as
additional defense)] {$1,000}
Resources:
Small ammo pack [Restores 25% ammo for most weapons] {$250}
Medium ammo pack [Restores 50% ammo for most weapons] {$400}
Large ammo pack [Fully restores ammo for all weapons] {$600}
Small medkit [Restores 25% HP to players, 10% to vehicles] {$250}
Medium medkit [Restores 50% HP to players, 20% to vehicles] {$400}
Large medkit [Restores 100% HP to players, 30% to vehicles] {$600}
Armor kit [Gives 5 armor to players, restores 40% shields to vehicles] {$500}
Nuka Cola [Restores 1,000 HP] {$350}
Repair Nanobots [Restores 750 HP to a target every post by the user, for
5 turns. Target gains +75% damage resistance for the duration, but
cannot do anything during the nanobots' effects.] {$800}
Other:
Item lock [Locks an item, allowing only players on the locker's team to purchase it. Lasts for 2 turns.] {$700}
General Sniper Gun laser ammo [Sets damage to 300 and applies laser burning.] {$15 per round}
General Sniper Gun standard ammo [Sets damage to 500.] {$10 per round}
General Sniper Gun uranium ammo [Sets damage to 1,000.] {$25 per round}
Tech:
Juggernog [Doubles player HP until death] {$750}
I respawn and insta-build a Pellet Turret. Also you forgot to remove Death Rain's ammo.
Pellet Turret
Health: 501/501
Attacks:
Pellet Gun [Damage: 400 | Effects: None]
Boosts: Automated (Fires once every update)
Curses: None
Complipedia
I start charging up a Heavy Duty Sapper.
2/?
Heavy Duty Sapper
Health: 7,500 / 7,500
Target: Necromancer Armored Blimp
Attacks:
Sap [Damage: 500 | Effects: Shield Sucker (Only damages shields)]
Boosts: Automated (Attacks once at the start of every update)
Curses: None
Complipedia
tcboy10 joined the game
tcboy10 joined team red
Frustrated with a mod and need help?, Then click here
sans avatar i get it before you just go out and yell undertale fanboy at me tell me 1 good reason why that's terrible
if it's too lighthearted the game gets more dark and serious in the later parts and genocide
4/?
Heavy Duty Sapper
Health: 7,500 / 7,500
Target: Necromancer Armored Blimp
Attacks:
Sap [Damage: 500 | Effects: Shield Sucker (Only damages shields)]
Boosts: Automated (Attacks once at the start of every update)
Curses: None
Complipedia
6/? Heavy-Duty Sapper
Complipedia
8/? Heavy-Duty Sapper
Complipedia
The necromancer armored blimp use its evil powers of necromancy on this thread.
You build that Pellet turret
you heal yourself of 400 HP
It will cost 12 charges because it is super full of life
You heal yourself of 400 HP but I did reread the rules(there is rules out of the main post) and I have seen it is not allowed to build twice the same thing without waiting three turns in between but you do not lose the charges of that item however be happy because if you built it you would have lost it
The necromancer armored blimp shoots three times at ampugulator and ont time at itself ampugulator dies(and thus lose its items) and the blimp take 750 damage
You stopped charging because your charger was lost(however you still have 13 charges)
The newly build pellet turret shoot once on the blimp inflicting 600 damage
the Necromancer armored blimp infest with Shadow leeches the pellet turret which is then killed by a missile shotgun from a newly build servitor(The boss is Spawn-er and have made two minions from that) which in turns spawn another minion
The second minion use killer floor dealing 800 damage to kadoink.
The third one being recently spawned wiggle around
Necromancer armored blimp:
HP: 10,645 / 15,000
Shields: 1000 / 1000(regenerated of 675)
Attacks:
Death rain [Damage: 2500| Ammo: 3/5| Effects: Sacrifice (the Necromancer armored blimp takes 1000 damage for every use of this attack) Massive AOE(hits many targets)]
Unholy L.A.S.E.R.[Damage: 500| Ammo: infinity| Effects: Automated(shoots four times at each page)]
Shadow leeches[Damage: 100| Ammo: infinity| Effects: Infestation(Create a 1000 HP leech who inflicts three curses per turn to the target and who creates a three charge vehicle when the target dies(if it is still alive))]
Unfair healing[Damage: -2000| Ammo: 5/5| Effects: none]
Boosts: Boss(can not be stunned frozen or any of the variants) Regeneration(regenerate all the shield at each update) flying(is counted as flying) Spawn-er(create one creature equivalent to a three charge vehicle at each 2000 HP it loses)
Curses: Burning(200 damage per turn for 2 turns) Sad(takes 50% extra damage from all sources)
HP: Dead / 3,000
Armor: 0 / 25
Wallet: $500
Buffs: None
Curses: none
only three respawns left(you need to respawn)
ka_doink12340o:
HP: 2.200 / 3,000
Armor: 0 / 25
Wallet: $500
Buffs: None
Curses: None
only two respawns left
tcboy10:
HP: 3000 / 3,000
Armor: 0 / 25
Wallet: $500
Buffs: None
Curses: None
Stickcrafter:
HP: 3,000 / 3,000
Armor: 0 / 25
Wallet: $500
Buffs: None
Curses: None
Deathkollector:
HP: 3,000 / 3,000
Armor: 0 / 25
Wallet: $500
Buffs: None
Curses: None
auyeungyat:
HP: 3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
alfieq:
HP: 3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
arksiane:
HP: 3,000 / 3,000
Armor: 0 /0
Wallet: $500
Buffs: None
Curses: None
Crusher48:
HP:3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
GoldHero101:
HP: 3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
CobaltShade:
HP: 3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
Qwantyrioem:
HP: 3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
XSlayer300:
HP: 3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
kianminecrafter:
HP: 3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
tcboy10:
HP: 3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
GamerDarius622:
HP: 3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
MinecraftSiegeEngineer:
HP: 3,000 / 3,000
Armor: 0 / 0
Wallet: $500
Buffs: None
Curses: None
Vehicles (click to hide)
HP: 4,000 / 4,000
Shields: 500 / 500
Attacks:
Rocket shotgun [Damage: 650| Ammo: 4/5| Effects: none]
chain-gun star [Damage: 400| Ammo: infinity| Effects: none]
Boosts: automated(Targets vehicle or infantry if there is no vehicles and use first his best weapons)
Curses: None
Insane skeleton:
HP: 3,000 / 3,000Shields: 1000 / 1000
Attacks:
Killing floor [Damage: 600| Ammo: 4/5| Effects: extra damage against infantry]
Heal [Damage: -400| Ammo: infinity| Effects: none]
Boosts: Automated(use his most powerful attack until he have no ammo and at that time it heals the necromancer armored blimp)
Curses: None
Evolved worm:
HP: 3,000 / 3,000Shields: 1000 / 1000
Attacks:
Vital transfer [Damage: -200| Ammo: 5/5| Effects: remove one curse]
Regenerate[Damage: -400| Ammo: infinity| Effects: can only target self]
Boosts: Conscious(use the healing power he things to be the best until he have no ammo and at that time it heals itself)Guardian(Blocs one attack targeted at the necromancer every turn)
Curses: None
Round leaderboard (click to hide)
[1] (I36)nulitor [Score: 6,307] [Damage: 45,720] [Healing: 4,000] [Kills: 5] [Deaths: 1] [Destructions: 4]
[2] (L22)Stickcrafter [Score: 860] [Damage: 6,900] [Healing: 700] [Kills: 0] [Deaths: 0] [Destructions: 1]
[3] (L1)Crusher48 [Score: 50] [Damage: 500] [Healing: 0] [Kills: 0] [Deaths: 1] [Destructions: 0]
[4] (L23)ka_doink12340o [Score: 0] [Damage: 0] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[Destructions: 1] [Wins: 0] [Losses: 0] [Win/loss ratio: 0.00] [Team: Red]
[Neutral]
[1] (L8)CobaltShade [Score: 804] [Damage: 7,540] [Healing: 0] [Kills: 2] [Deaths: 0] [Destructions: 0]
[2] (L1)auyeungyat [Score: 90] [Damage: 800] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[3] (L1)alfieq [Score: 0] [Damage: 0] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[Blue team]
[1] (L5)arksiane [Score: 670] [Damage: 5,200] [Healing: 1,000] [Kills: 1] [Deaths: 0] [Destructions: 0]
[3] (L1)Qwantyrioem [Score: 190] [Damage: 1,900] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[4] (L11)Deathkollector [Score: 150] [Damage: 1,500] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[5] (L1)GoldHero101 [Score: 0] [Damage: 0] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[6] (L1)XSlayer300 [Score: 0] [Damage: 0] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[7] (L1)kianminecrafter [Score: 40] [Damage: 400] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
Shop (click to hide)
Assault Rifle [Damage: 150| Ammo: 10/10| Effects: Burst Fire (hits three times)] {$350}
Sniper Rifle [Damage: 500| Ammo: 5/5| Effects: Deadeye (always hits),
Bolt Action (after firing, one action must be spent cycling the bolt)]
{$450}
RPG-7 [Damage: 700| Ammo: 1/1| Effects: Explosive (hits nearby targets), Microtransaction (extra ammo must be purchased)] {$600}
General Sniper Gun [Damage: 300| Ammo: 10/10| Effects: Single Shot (can
only be used once per turn), Headshot (50% chance to deal 2x damage),
Deadeye (always hits)] {$700}
The Pen [Stab damage: 300| Report damage: 100-1,000 (depends on target's
level)| Uses: 6/6| Effects: No Fun Allowed (no curses involving
enjoyment can be placed on the pen's owner), International Protection
(while held, gives +20% defense, + level difference between targets as
additional defense)] {$1,000}
Resources:
Small ammo pack [Restores 25% ammo for most weapons] {$250}
Medium ammo pack [Restores 50% ammo for most weapons] {$400}
Large ammo pack [Fully restores ammo for all weapons] {$600}
Small medkit [Restores 25% HP to players, 10% to vehicles] {$250}
Medium medkit [Restores 50% HP to players, 20% to vehicles] {$400}
Large medkit [Restores 100% HP to players, 30% to vehicles] {$600}
Armor kit [Gives 5 armor to players, restores 40% shields to vehicles] {$500}
Nuka Cola [Restores 1,000 HP] {$350}
Repair Nanobots [Restores 750 HP to a target every post by the user, for
5 turns. Target gains +75% damage resistance for the duration, but
cannot do anything during the nanobots' effects.] {$800}
Other:
Item lock [Locks an item, allowing only players on the locker's team to purchase it. Lasts for 2 turns.] {$700}
General Sniper Gun laser ammo [Sets damage to 300 and applies laser burning.] {$15 per round}
General Sniper Gun standard ammo [Sets damage to 500.] {$10 per round}
General Sniper Gun uranium ammo [Sets damage to 1,000.] {$25 per round}
Tech:
Juggernog [Doubles player HP until death] {$750}
-buys sniper rifle-
-shoots kadoink-
buff:somewhat good aimer 1 in 4 chance to get a headshot that adds an extra 300
not headshot
deals 500 damage
Frustrated with a mod and need help?, Then click here
sans avatar i get it before you just go out and yell undertale fanboy at me tell me 1 good reason why that's terrible
if it's too lighthearted the game gets more dark and serious in the later parts and genocide