I salvage up some scrap and turn it into a new research:
Ender Pearl Shotgun: Shoots a burst of ender pearls, causing the user to be teleported all over the place. Each enemy has a 50% chance to be distracted by the teleport spam, and then one enemy of choice is attacked for double minimum attack damage. 3 uses, 1000$.
I start playing Unturned (2, not 3 [this time..]), scour the map three times to find a medkit, and administer it to BioSho-- oh, shoot, I just used it on myself.
In my rage, I start kicking a chair all around the room, much to the amusement of Bio.
I salvage up some scrap and turn it into a new research:
Ender Pearl Shotgun: Shoots a burst of ender pearls, causing the user to be teleported all over the place. Each enemy has a 50% chance to be distracted by the teleport spam, and then one enemy of choice is attacked for double minimum attack damage. 3 uses, 1000$.
Research accepted, with a price increase.
Wave cleared!
+5 health and -1 rage to all!
+$400 and 40 XP from wave completion.
The team runs toward the exit of the mine and encounters another group of mobs.
"McKnight," Bio shouts. "get an evac chopper outside the mine! NOW!"
"Already on the way," McKnight responds. "Get out of there!"
HP/heal up chosen!
Rhyperior levels up!
+5 max HP!
Rhyperior wants to learn Bulldoze (deals damage and forces target to attack after allies)! Stickcrafter must forget a move to learn Bulldoze.
Challenge failed.
Achievement unlocked: Card Carrier!
Obtain 5 Data Bank entries.
+$500 and 50 XP!
Data bank entry obtained: Cave Spider!
A venomous variant of the Spider, Cave Spiders poison their targets when they bite into them. They are much smaller and faster than regular Spiders, but much weaker. However, they deal more damage when they attack.
Level 1: 3 health, 15 damage, +15 XP
Level 2: 10 health, 20 damage, +20 XP
Level 3: 12 health, 25 damage, +25 XP
Elite level 1: 20 health, 30 damage, +35 XP
Elite level 2: 30 health, 35 damage, +50 XP
Master: 35 health, 40 damage, +60 XP
Team XP [Level 7]:
[==========] 330/1,000
Max HP: 65 (3 HP ups)
Attack: 10 min, 14 max (4 attack ups)
Heal: 8 min, 13 max (3 heal ups)
Wave challenge: Damage Dodging.
Avoid damage.
[Gold] 0/40 damage taken
Main objective: Clear the mine
Current objective: Escape the mine!
Operations:
Have a Nice Landing: Complete!
You're Still Useful: 0/3
Savior: Complete!
Master Protector: Complete!
Overclocking: Valid
Money: $7,900
Shop [Level 4]:
Slots filled: 15/25 Data Card [$200 | 1 use]: Records an enemy's Data Bank entry. Capacity Upgrade [$3,000 | Permanent]: Increases shop capacity to 30. Defibrillator [$500 | 1 use]: Revives a fallen player with 10% max HP. Buff Banner [$1,500 | Permanent]: Reduces rage necessary to enter rage mode to 6. IMC Main Combat Rifle [$100 | 10 uses]: Deals 5 damage. Cannot hit multiple targets. Zantetsu-Maru [$250 | 5 uses]: Deals 10 damage and pierces armor. The armor will be undamaged. Puppy Launcher [$400 | 5 uses]: Deals 5 damage and distracts enemies with cuteness. AT4 [$500 | 1 use]: Deals 9 damage to a primary target, along with 3 damage to nearby targets (enemies above and below the primary target). Waterworks Portal Pipe [$650 | 5 uses]: Has an equal chance to expel water, goo, or air. Water deals triple minimum attack as damage, goo deals maximum attack minus minimum attack as damage, + poisoning. Air does nothing. Super Propaganda [$750 | 1 use]: Temporarily turns an enemy or neutral into a friendly. Doctor's Crossbow [$600 | 5 uses]: Deals 5 damage to enemies and restores 10 health to friendlies. Yellow Ray [$850 | 1 use]: Completely destroys target, leaving nothing more than a pile of ashes. Killed enemies drop any armor they were wearing into their killer's inventory, which will automatically equip it. Only stuns bosses. After use, this item cannot be used for three waves or the end of the mission, whichever comes first. Counter [$600 | 1 use]: Slightly reduces the amount of damage the holder takes from the next incoming attack, then deals minimum attack as damage to the attacker. Counter is then consumed. Spanish Inquisition Radio [$650 | 100 HP]: Summons the always unexpected Spanish Inquisition to either deal 5 damage to five different enemies or hit the same enemy five times for 5 damage per hit. If the former is chosen, if there are less than five enemies, at least one hit will be wasted. Sunlight Cannon [$600 | 4 uses]: Deals 10 damage and ignites the target. Chemikaliewerfer [$800 | 4 uses]: Deals 10 damage and damages the target for a sixth of the team's minimum attack every turn for 3 turns. Also hits nearby enemies. Never misses. IMC C-Ration [$250 | 5 uses]: Restores 5 health and increases the user's attack damage by 5 for one turn. If the user doesn't attack during the period of increased damage, the damage boost will be wasted. Wind-Up Music Box [$1,000 | 1 use]: When deployed, one turn will be spend unwinding. Afterwards, double minimum attack damage will be dealt to a random enemy. Ender Pearl Shotgun [$1,200 | 3 uses]: Fires multiple Ender pearls, causing the user to teleport around rapidly, giving each enemy a 50% chance of being distracted. Afterwards, deals double minimum attack damage to a random enemy.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
I show the elite skeleton my new ally, the Elite Wolf. The skeleton panics and runs through several cave segments before jumping off a cliff to flee the wolf, which then flickers out as it was a hologram.
Research: Wolf Spawn Egg: Spawns a Wolf with 30 HP that can attack for 5 damage. Wolf levels up after each kill by it or its owners, adding 10 HP and 5 damage each time. Only one wolf is allowed per owner. $600.
I show the elite skeleton my new ally, the Elite Wolf. The skeleton panics and runs through several cave segments before jumping off a cliff to flee the wolf, which then flickers out as it was a hologram.
Research: Wolf Spawn Egg: Spawns a Wolf with 30 HP that can attack for 5 damage. Wolf levels up after each kill by it or its owners, adding 10 HP and 5 damage each time. Only one wolf is allowed per owner. $600.
Main objective: Clear the mine
Current objective: Escape the mine!
Operations:
Have a Nice Landing: Complete!
You're Still Useful: 0/3
Savior: Complete!
Master Protector: Complete!
Overclocking: Valid
Money: $6,550
Shop [Level 4]:
Slots filled: 15/25 Data Card [$200 | 1 use]: Records an enemy's Data Bank entry. Capacity Upgrade [$3,000 | Permanent]: Increases shop capacity to 30. Defibrillator [$500 | 1 use]: Revives a fallen player with 10% max HP. Buff Banner [$1,500 | Permanent]: Reduces rage necessary to enter rage mode to 6. IMC Main Combat Rifle [$100 | 10 uses]: Deals 5 damage. Cannot hit multiple targets. Zantetsu-Maru [$250 | 5 uses]: Deals 10 damage and pierces armor. The armor will be undamaged. Puppy Launcher [$400 | 5 uses]: Deals 5 damage and distracts enemies with cuteness. AT4 [$500 | 1 use]: Deals 9 damage to a primary target, along with 3 damage to nearby targets (enemies above and below the primary target). Waterworks Portal Pipe [$650 | 5 uses]: Has an equal chance to expel water, goo, or air. Water deals triple minimum attack as damage, goo deals maximum attack minus minimum attack as damage, + poisoning. Air does nothing. Super Propaganda [$750 | 1 use]: Temporarily turns an enemy or neutral into a friendly. Doctor's Crossbow [$600 | 5 uses]: Deals 5 damage to enemies and restores 10 health to friendlies. Yellow Ray [$850 | 1 use]: Completely destroys target, leaving nothing more than a pile of ashes. Killed enemies drop any armor they were wearing into their killer's inventory, which will automatically equip it. Only stuns bosses. After use, this item cannot be used for three waves or the end of the mission, whichever comes first. Counter [$600 | 1 use]: Slightly reduces the amount of damage the holder takes from the next incoming attack, then deals minimum attack as damage to the attacker. Counter is then consumed. Spanish Inquisition Radio [$650 | 100 HP]: Summons the always unexpected Spanish Inquisition to either deal 5 damage to five different enemies or hit the same enemy five times for 5 damage per hit. If the former is chosen, if there are less than five enemies, at least one hit will be wasted. Sunlight Cannon [$600 | 4 uses]: Deals 10 damage and ignites the target. Chemikaliewerfer [$800 | 4 uses]: Deals 10 damage and damages the target for a sixth of the team's minimum attack every turn for 3 turns. Also hits nearby enemies. Never misses. IMC C-Ration [$250 | 5 uses]: Restores 5 health and increases the user's attack damage by 5 for one turn. If the user doesn't attack during the period of increased damage, the damage boost will be wasted. Wind-Up Music Box [$1,000 | 1 use]: When deployed, one turn will be spend unwinding. Afterwards, double minimum attack damage will be dealt to a random enemy. Ender Pearl Shotgun [$1,200 | 3 uses]: Fires multiple Ender pearls, causing the user to teleport around rapidly, giving each enemy a 50% chance of being distracted. Afterwards, deals double minimum attack damage to a random enemy.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
...Really? That last skeleton is pretty much dead already, and yet now we have to spend a turn waiting for it to die, regardless of if we kill it early or not! Move, people, forget about that skeleton.
...Really? That last skeleton is pretty much dead already, and yet now we have to spend a turn waiting for it to die, regardless of if we kill it early or not! Move, people, forget about that skeleton.
You're right; it's horrible that we get an EXTRA TURN TO HEAL OUR WOUNDED!
./sarcasm
I utilize a potato cannon to break a marshmallow, which then bursts into flame, heating up a filament that I then shape and put into a light-bulb to stick over my head as I exclaim, "I have an idea! ...but i have no clue what it is," somehow restoring some of BioShocks health.
Rollback Post to RevisionRollBack
Keep in mind that i am quite silly quite often. If you don't like what i'm saying, please calmly point it out to me. I wish it said "Soarvivor"
I heal the person with the least amount of health when everyone else is finished healing.
Speaking of healing people and generally doing stuff that doesn't involve punching zombies...
I try to successfully research yet another shield which has a suspiciously similar attribute to my last attempt.
Shield of Paladin's Preservation
$1250
When this shield is active, a total of three adjacent players or allies may be guarded at once, but the wielder may not guard him or herself. (Exception: if three players would be considered adjacent if the wielder were not in a slot that would separate them, you may still guard all three.) While guarding, 6 points of healing will be split between each of those being guarded per turn (1 person is 6 healing, 2 is 3 healing per turn, etc) . However, while using the shield, only half damage may be dealt to enemies from the wielder. When the wielder takes would-be fatal damage, the shield expires and he/she is instead stunned and set to one HP, and may not be healed or guarded for the duration of the wave.
[As a side note, I am bad at balancing things and must leeearn.]
Ender Pearl Shotgun: Shoots a burst of ender pearls, causing the user to be teleported all over the place. Each enemy has a 50% chance to be distracted by the teleport spam, and then one enemy of choice is attacked for double minimum attack damage. 3 uses, 1000$.
Data Card purchased
Cave Spider data bank entry obtained! +30!
+12 health to me
+10 health to me
+10 health to Ka_doink
+8 health to me
You do it to yourself, restoring 8 health
Rhyperior guarded, +7 health to Rhyperior
You stop guarding Knight and guard me.
You can't divide heals, so you heal Ka_doink (because he has less health than I do) for 10 health
Research accepted, with a price increase.
Wave cleared!
+5 health and -1 rage to all!
+$400 and 40 XP from wave completion.
The team runs toward the exit of the mine and encounters another group of mobs.
"McKnight," Bio shouts. "get an evac chopper outside the mine! NOW!"
"Already on the way," McKnight responds. "Get out of there!"
HP/heal up chosen!
Rhyperior levels up!
+5 max HP!
Rhyperior wants to learn Bulldoze (deals damage and forces target to attack after allies)! Stickcrafter must forget a move to learn Bulldoze.
Challenge failed.
Achievement unlocked: Card Carrier!
Obtain 5 Data Bank entries.
+$500 and 50 XP!
Data bank entry obtained: Cave Spider!
A venomous variant of the Spider, Cave Spiders poison their targets when they bite into them. They are much smaller and faster than regular Spiders, but much weaker. However, they deal more damage when they attack.
Level 1: 3 health, 15 damage, +15 XP
Level 2: 10 health, 20 damage, +20 XP
Level 3: 12 health, 25 damage, +25 XP
Elite level 1: 20 health, 30 damage, +35 XP
Elite level 2: 30 health, 35 damage, +50 XP
Master: 35 health, 40 damage, +60 XP
Team XP [Level 7]:
[==========] 330/1,000
Max HP: 65 (3 HP ups)
Attack: 10 min, 14 max (4 attack ups)
Heal: 8 min, 13 max (3 heal ups)
Wave challenge: Damage Dodging.
Avoid damage.
[Gold] 0/40 damage taken
Player:
[1] BioShock_Rules [+| 40/65] [R| 1/10] [Items| Turkey (4/4), Live Turkey (2/2)] {Poisoned 1 for 2 turns} {Guarded by jmanjr}
[2] Ka_doink1234o0 [+| 63/65] [R| 2/10] [Items| Zantetsu-Maru (4/5), Turkey (4/4), Live Turkey (2/2), Tranquilizer Dart (1/1)] {-10% damage taken} {Guarded by Adrenaline}
[3] TT2000 [+| 65/65] [R| 1/10] [Items| Turkey (3/4), Live Turkey (2/2)]
[4] Knight3165 [+| 54/65] [R| 4/10] [Items| Turkey (3/4), Live Turkey (2/2)]
[5] Fseftr [+| 57/65] [R| 0/10] [Items| Turkey (4/4), Live Turkey (2/2)] {-10% damage taken}
[6] RagnoRock987654321 [+| 52/65] [R| 2/10] [Items| Turkey (4/4), Live Turkey (2/2)]
[7] Engie_ninja [+| 65/65] [R| 0/10] [Items| Zantetsu-Maru (2/5), Turkey (4/4), Live Turkey (2/2), Chemikaliewerfer (1/4)] {Guarded by Fear}
[8] FearTheKumquat [+| 65/65] [R| 0/10] [Items| Flare (1/1), Turkey (4/4), Live Turkey (2/2)] {Guarded by Ka_doink} {-10% damage taken}
[9] Stickcrafter [+| 65/65] [R| 0/10] [Items| IMC Main Combat Rifle (7/10), Zantetsu-Maru (4/5), Turkey (4/4), Live Turkey (2/2)] {-10% damage taken}
[10] ManiacMasteR [+| 65/65] [R| 2/10] [Items| Data Card (1/1), IMC Main Combat Rifle (9/10), Turkey (4/4), Live Turkey (1/2)]
[11] Jmanjr98 [+| 60/65] [R| 0/10] [Items| Turkey (4/4), Live Turkey (2/2), IMC Main Combat Rifle (9/10), Chemikaliewerfer (3/4)] {-10% damage taken}
[12] Adrenaline_Rush [+| 51/65] [R| 2/10] [Items| AT4 (1/1), Counter (1/1), Turkey (4/4), Live Turkey (2/2), Zantetsu-Maru (3/5)] {-10% damage taken}
[13] Crusher48 [+| 65/65] [R| 4/10] [Items| None]
Enemies:
Elite zombie [Level 1] [30/30]
Elite zombie [Level 1] [30/30]
Elite zombie [Level 2] [35/35] {20/20}
Elite zombie [Level 2] [35/35] {20/20}
Elite skeleton [Level 1] [30/30] {10/10}
Elite skeleton [Level 2] [40/40] {20/20}
Allies:
Mine completely collapses in: 3 turns
Spanish Inquisition radio [100/100]
Russian soldier [40/40] {Guarded by Ka_doink}
Russian soldier [40/40] {Guarded by Ka_doink}
Russian soldier [40/40] {Guarded by Ka_doink}
TT2000's Scolipede [Level 6] [85/85] [Poison Sting: 31/35] [Megahorn: 10/10] [Screech: 40/40] [Toxic: 10/10] [XP| 58/75]
Stickcrafter's Rhyperior [Level 6] [127/140] [Horn Attack: 25/25] [Drill Run: 10/10] [Stomp: 20/20] [Chip Away: 20/20] [XP| 8/75] {Guarded by Stickcrafter}
Fseftr's Carvanha [Level 6] [70/70] [Aqua Jet: 20/20] [Focus Energy: 30/30] [Ice Fang: 9/15] [Crunch: 15/15] [XP| 63/75] {Guarded by fseftr}
Other:
Perks: Lockbreaker, Re-Roll, Guardian, Necromancer, Blast Shield, Gambler
Main objective: Clear the mine
Current objective: Escape the mine!
Operations:
Have a Nice Landing: Complete!
You're Still Useful: 0/3
Savior: Complete!
Master Protector: Complete!
Overclocking: Valid
Money: $7,900
Shop [Level 4]:
Slots filled: 15/25
Data Card [$200 | 1 use]: Records an enemy's Data Bank entry.
Capacity Upgrade [$3,000 | Permanent]: Increases shop capacity to 30.
Defibrillator [$500 | 1 use]: Revives a fallen player with 10% max HP.
Buff Banner [$1,500 | Permanent]: Reduces rage necessary to enter rage mode to 6.
IMC Main Combat Rifle [$100 | 10 uses]: Deals 5 damage. Cannot hit multiple targets.
Zantetsu-Maru [$250 | 5 uses]: Deals 10 damage and pierces armor. The armor will be undamaged.
Puppy Launcher [$400 | 5 uses]: Deals 5 damage and distracts enemies with cuteness.
AT4 [$500 | 1 use]: Deals 9 damage to a primary target, along with 3 damage to nearby targets (enemies above and below the primary target).
Waterworks Portal Pipe [$650 | 5 uses]: Has an equal chance to expel water, goo, or air. Water deals triple minimum attack as damage, goo deals maximum attack minus minimum attack as damage, + poisoning. Air does nothing.
Super Propaganda [$750 | 1 use]: Temporarily turns an enemy or neutral into a friendly.
Doctor's Crossbow [$600 | 5 uses]: Deals 5 damage to enemies and restores 10 health to friendlies.
Yellow Ray [$850 | 1 use]: Completely destroys target, leaving nothing more than a pile of ashes. Killed enemies drop any armor they were wearing into their killer's inventory, which will automatically equip it. Only stuns bosses. After use, this item cannot be used for three waves or the end of the mission, whichever comes first.
Counter [$600 | 1 use]: Slightly reduces the amount of damage the holder takes from the next incoming attack, then deals minimum attack as damage to the attacker. Counter is then consumed.
Spanish Inquisition Radio [$650 | 100 HP]: Summons the always unexpected Spanish Inquisition to either deal 5 damage to five different enemies or hit the same enemy five times for 5 damage per hit. If the former is chosen, if there are less than five enemies, at least one hit will be wasted.
Sunlight Cannon [$600 | 4 uses]: Deals 10 damage and ignites the target.
Chemikaliewerfer [$800 | 4 uses]: Deals 10 damage and damages the target for a sixth of the team's minimum attack every turn for 3 turns. Also hits nearby enemies. Never misses.
IMC C-Ration [$250 | 5 uses]: Restores 5 health and increases the user's attack damage by 5 for one turn. If the user doesn't attack during the period of increased damage, the damage boost will be wasted.
Wind-Up Music Box [$1,000 | 1 use]: When deployed, one turn will be spend unwinding. Afterwards, double minimum attack damage will be dealt to a random enemy.
Ender Pearl Shotgun [$1,200 | 3 uses]: Fires multiple Ender pearls, causing the user to teleport around rapidly, giving each enemy a 50% chance of being distracted. Afterwards, deals double minimum attack damage to a random enemy.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
Check out my bad CTM map reviews here.
GODDAMN IT
STUPID GENDERFLIP VIRUS
A live turkey promptly jumps out of my backpack and begins running amok, as i wonder aloud what that is a quote from.
Keep in mind that i am quite silly quite often. If you don't like what i'm saying, please calmly point it out to me. I wish it said "Soarvivor"
Play minecraft.
NOW
Research: Wolf Spawn Egg: Spawns a Wolf with 30 HP that can attack for 5 damage. Wolf levels up after each kill by it or its owners, adding 10 HP and 5 damage each time. Only one wolf is allowed per owner. $600.
Complipedia
2 damage to all!
Scolipede Poison Stings the zombie for 15 damage + poisoning!
15 damage to zombies, Chemikaliewerfer broken! Zombie killed! +20!
15 damage to zombie
It distracts the enemies!
10 damage to skeleton
14 damage to skeleton!
Research denied. OP.
15 damage to skeleton and zombie, skeleton killed! +30!
Chemikaliewerfer purchased, 15 damage to zombies and skeleton!
Zantetsu-Maru sold for $100, Waterworks Portal Pipe purchased
Zombie killed! +25!
Me: I shout, "JUST WHO THE HELL DO YOU THINK I AM?!" and eat part of my turkey, restoring 33 health
The enemies run after the turkey.
The Russian soldiers fire at the elite zombie, killing it.
The cardinals all attack the skeleton for 25 damage
Team XP [Level 7]:
[==========] 405/1,000
Max HP: 65 (3 HP ups)
Attack: 10 min, 14 max (4 attack ups)
Heal: 8 min, 13 max (3 heal ups)
Wave challenge: Damage Dodging.
Avoid damage.
[Gold] 0/40 damage taken
Player:
[1] BioShock_Rules [+| 47/65] [R| 1/10] [Items| Turkey (4/4), Live Turkey (2/2)] {Poisoned 1 for 2 turns} {Guarded by jmanjr}
[2] Ka_doink1234o0 [+| 63/65] [R| 2/10] [Items| Waterworks Portal Pipe (4/5), Turkey (4/4), Live Turkey (2/2), Tranquilizer Dart (1/1)] {-10% damage taken} {Guarded by Adrenaline}
[3] TT2000 [+| 65/65] [R| 2/10] [Items| Turkey (3/4), Live Turkey (2/2)]
[4] Knight3165 [+| 54/65] [R| 4/10] [Items| Turkey (3/4), Live Turkey (2/2)]
[5] Fseftr [+| 57/65] [R| 1/10] [Items| Turkey (4/4), Live Turkey (1/2)] {-10% damage taken}
[6] RagnoRock987654321 [+| 52/65] [R| 3/10] [Items| Turkey (4/4), Live Turkey (2/2)]
[7] Engie_ninja [+| 65/65] [R| 1/10] [Items| Zantetsu-Maru (2/5), Turkey (4/4), Live Turkey (2/2)] {Guarded by Fear}
[8] FearTheKumquat [+| 65/65] [R| 0/10] [Items| Flare (1/1), Turkey (4/4), Live Turkey (2/2)] {Guarded by Ka_doink} {-10% damage taken}
[9] Stickcrafter [+| 65/65] [R| 0/10] [Items| IMC Main Combat Rifle (7/10), Zantetsu-Maru (4/5), Turkey (4/4), Live Turkey (2/2), Chemikaliewerfer (3/4)] {-10% damage taken}
[10] ManiacMasteR [+| 65/65] [R| 3/10] [Items| Data Card (1/1), IMC Main Combat Rifle (9/10), Turkey (4/4), Live Turkey (1/2)]
[11] Jmanjr98 [+| 60/65] [R| 0/10] [Items| Turkey (4/4), Live Turkey (2/2), IMC Main Combat Rifle (9/10), Chemikaliewerfer (2/4)] {-10% damage taken}
[12] Adrenaline_Rush [+| 51/65] [R| 2/10] [Items| AT4 (1/1), Counter (1/1), Turkey (4/4), Live Turkey (2/2), Zantetsu-Maru (3/5)] {-10% damage taken}
[13] Crusher48 [+| 65/65] [R| 5/10] [Items| None]
Enemies:
Elite skeleton [Level 2] [4/40] {Distracted, 1 turn remaining} {-4 health every turn for 3 turns}
Allies:
Mine completely collapses in: 2 turns
Spanish Inquisition radio [100/100]
Russian soldier [40/40] {Guarded by Ka_doink}
Russian soldier [40/40] {Guarded by Ka_doink}
Russian soldier [40/40] {Guarded by Ka_doink}
TT2000's Scolipede [Level 6] [85/85] [Poison Sting: 30/35] [Megahorn: 10/10] [Screech: 40/40] [Toxic: 10/10] [XP| 58/75]
Stickcrafter's Rhyperior [Level 6] [127/140] [Horn Attack: 25/25] [Drill Run: 10/10] [Stomp: 20/20] [Chip Away: 20/20] [XP| 8/75] {Guarded by Stickcrafter}
Fseftr's Carvanha [Level 6] [70/70] [Aqua Jet: 20/20] [Focus Energy: 30/30] [Ice Fang: 8/15] [Crunch: 15/15] [XP| 63/75] {Guarded by fseftr}
Other:
Perks: Lockbreaker, Re-Roll, Guardian, Necromancer, Blast Shield, Gambler
Main objective: Clear the mine
Current objective: Escape the mine!
Operations:
Have a Nice Landing: Complete!
You're Still Useful: 0/3
Savior: Complete!
Master Protector: Complete!
Overclocking: Valid
Money: $6,550
Shop [Level 4]:
Slots filled: 15/25
Data Card [$200 | 1 use]: Records an enemy's Data Bank entry.
Capacity Upgrade [$3,000 | Permanent]: Increases shop capacity to 30.
Defibrillator [$500 | 1 use]: Revives a fallen player with 10% max HP.
Buff Banner [$1,500 | Permanent]: Reduces rage necessary to enter rage mode to 6.
IMC Main Combat Rifle [$100 | 10 uses]: Deals 5 damage. Cannot hit multiple targets.
Zantetsu-Maru [$250 | 5 uses]: Deals 10 damage and pierces armor. The armor will be undamaged.
Puppy Launcher [$400 | 5 uses]: Deals 5 damage and distracts enemies with cuteness.
AT4 [$500 | 1 use]: Deals 9 damage to a primary target, along with 3 damage to nearby targets (enemies above and below the primary target).
Waterworks Portal Pipe [$650 | 5 uses]: Has an equal chance to expel water, goo, or air. Water deals triple minimum attack as damage, goo deals maximum attack minus minimum attack as damage, + poisoning. Air does nothing.
Super Propaganda [$750 | 1 use]: Temporarily turns an enemy or neutral into a friendly.
Doctor's Crossbow [$600 | 5 uses]: Deals 5 damage to enemies and restores 10 health to friendlies.
Yellow Ray [$850 | 1 use]: Completely destroys target, leaving nothing more than a pile of ashes. Killed enemies drop any armor they were wearing into their killer's inventory, which will automatically equip it. Only stuns bosses. After use, this item cannot be used for three waves or the end of the mission, whichever comes first.
Counter [$600 | 1 use]: Slightly reduces the amount of damage the holder takes from the next incoming attack, then deals minimum attack as damage to the attacker. Counter is then consumed.
Spanish Inquisition Radio [$650 | 100 HP]: Summons the always unexpected Spanish Inquisition to either deal 5 damage to five different enemies or hit the same enemy five times for 5 damage per hit. If the former is chosen, if there are less than five enemies, at least one hit will be wasted.
Sunlight Cannon [$600 | 4 uses]: Deals 10 damage and ignites the target.
Chemikaliewerfer [$800 | 4 uses]: Deals 10 damage and damages the target for a sixth of the team's minimum attack every turn for 3 turns. Also hits nearby enemies. Never misses.
IMC C-Ration [$250 | 5 uses]: Restores 5 health and increases the user's attack damage by 5 for one turn. If the user doesn't attack during the period of increased damage, the damage boost will be wasted.
Wind-Up Music Box [$1,000 | 1 use]: When deployed, one turn will be spend unwinding. Afterwards, double minimum attack damage will be dealt to a random enemy.
Ender Pearl Shotgun [$1,200 | 3 uses]: Fires multiple Ender pearls, causing the user to teleport around rapidly, giving each enemy a 50% chance of being distracted. Afterwards, deals double minimum attack damage to a random enemy.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
GODDAMN IT
STUPID GENDERFLIP VIRUS
You're right; it's horrible that we get an EXTRA TURN TO HEAL OUR WOUNDED!
./sarcasm
I utilize a potato cannon to break a marshmallow, which then bursts into flame, heating up a filament that I then shape and put into a light-bulb to stick over my head as I exclaim, "I have an idea! ...but i have no clue what it is," somehow restoring some of BioShocks health.
Keep in mind that i am quite silly quite often. If you don't like what i'm saying, please calmly point it out to me. I wish it said "Soarvivor"
Play minecraft.
NOW
Speaking of healing people and generally doing stuff that doesn't involve punching zombies...
I try to successfully research yet another shield which has a suspiciously similar attribute to my last attempt.
Shield of Paladin's Preservation
$1250
When this shield is active, a total of three adjacent players or allies may be guarded at once, but the wielder may not guard him or herself. (Exception: if three players would be considered adjacent if the wielder were not in a slot that would separate them, you may still guard all three.) While guarding, 6 points of healing will be split between each of those being guarded per turn (1 person is 6 healing, 2 is 3 healing per turn, etc) . However, while using the shield, only half damage may be dealt to enemies from the wielder. When the wielder takes would-be fatal damage, the shield expires and he/she is instead stunned and set to one HP, and may not be healed or guarded for the duration of the wave.
[As a side note, I am bad at balancing things and must leeearn.]