The drone is logged on the item tab of the data bank. It automatically attacks enemies with machine guns and rockets, but can also be manually controlled.
I hop on the MMT and fire some lead at the zombies. They each get as much as they should, higher health zombies get more lead, lower health zombies get less lead. It's a completely fair system.
[3] Fseftr [+| 105/105] [A| 479/650] [R| 1/6] [Items| Turkey (2/4), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Gold Star (2/2), Valentine's Day Card (1/1), Box of Chocolates (3/3), XV - The Devil (1/1), Regeneration Field (1/1), Gloves of Withering (Off), Aerial Assault Drone (Ready for deployment)] {-10% damage taken}
[4] Engie_ninja [+| 94/105] [A| 422/650] [R| Rage!] [Items| Turkey (4/4), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Gold Star (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), V8 Chainsaw (2/5)] {Raging for 1 more attack}
[5] Stickcrafter [+| 93/105] [A| 628/650] [R| Rage!] [Items| Turkey (4/4), Live Turkey (1/2), IMC C-Ration (2/5), Snowball (4/5), Present (1/1), Christmas Tree (2/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Rage Shot (1/1), Gold Star (2/2)] {-10% damage taken} {Raging for 3 more attacks}
[6] Jmanjr98 [+| 105/105] [R| Rage!] [Items| Turkey (4/4), Live Turkey (1/2), Snowball (5/5), Present (1/1), Christmas Tree (2/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Silver Star (2/2), Boots of Momentum (2/3), Ammo Pack (4/4), SMAW (1/3)] {Dodger 2} {Raging for 2 more attacks}
[7] Crusher48 [+| 105/105] [A| 310/650] [R| Rage!] [Items| Snowball (4/5), Present (1/1), Christmas Tree (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3)] {Raging for 4 more attacks}
[8] Pricey12345 [+| 105/105] [A| 625/650] [R| 0/6] [Items| SVD Stealth Sniper V2 (4/4), Power Ring (100/100), XIX - The Sun (1/1), Supply Drop (1/1), Rage Shot (1/1)]
[9] Netpatham [+| 105/105] [R| Rage!] [Items| None] {Raging for 1 more attack}
[10] TT2000 [+| 105/105] [R| 0/6] [Items| None]
[11] Huffpuff1337 [+| 105/105] [R| Rage!] [Items| SVD Stealth Sniper V2 (4/4), Ammo Pack (2/4), Data Card (1/1)] {Raging for 2 more attacks}
Enemies:
Master Brutus [350/350] {150/150} {Smoker 2}
Master Brutus [350/350] {150/150} {Smoker 2}
Master standard zombie [100/100]
Allies:
Mobile Minigun Turret [1/4] {Deploying}
Spanish Inquisition radio V2 [100/100] {Guarded by Stickcrafter}
Ragno's donated items [Present (1/1), Christmas Tree (3/3)]
Ka_doink's donated items [Snowball (4/4), Present (1/1), Christmas Tree (3/3), Live Turkey (1/2), III - The Empress (1/1), XIII - Death (1/1), XXI - The World (1/1), Tranquilizer Dart (1/1), Akimbo Flamethrowers (2/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Seeker Drone (4/4)]
Adrenaline's donated items [Valentine's Day Card (1/1), Box of Chocolates (3/3), Potion of Healing (3/3), Gold Star (2/2)]
Jmanjr's donated items [Doctor's Musket (3/6), IMC Main Combat Rifle (5/10), Data Card (1/1)]
Main objective: Set coordinates for the orbital strike
Current objective: Run!
Operations:
Protector: Complete!
Flawless: Complete!
Pro-Pain: Complete!
Extinction Expy?: Complete!
Gotta Go Fast: Valid
Money: $60,125 (+$14,725)
Shop [Level 5]:
Slots filled: 30/30
Data Card [$200 | 1 use]: Records an enemy's Data Bank entry.
Defibrillator [$500 | 1 use]: Revives a fallen player with 10% max HP.
Throwing Knife [$400 | 1 use]: Deals 6 damage and causes bleeding.
SVD Stealth Sniper V2 [$650 | 4 uses]: Deals 15 damage and has a 15% chance to land an instant kill headshot. When in cover, the headshot chance rises to 25%. Headshots simply deal 30 damage against bosses. Cannot alert enemies in stealth missions.
EMP Grenade [$500 | 1 use]: Deals 1 damage, stuns enemies, and disables their electronics.
Dragon Tank V2 [$750 | 125 HP]: Summons an allied Dragon Tank armed with a side-mounted flamethrower that deals 15 damage and has a 50% chance to cause burning, but reloads every 4 uses. Follows between waves. Must be used manually.
Riot Control Drone [$600 | 65 HP]: Automatically guards a single player or ally, then fires suppression rounds at a single enemy every turn. These rounds deal 5 damage and reduce enemy accuracy by 15%.
Combat Armor [$450 | 75 armor]: Provides 50% protection from damage.
Crona's Poem [$650 | 2 uses]: Deals 2 damage to enemies and makes them wish they were never born, incapacitating them temporarily. After recovering from their depression, the target will deal 20% more damage, having gained a more positive outlook on life.
Riot Shield [$600 | 60 HP]: While in a player's inventory, provides a 40% resistance to all damage, while also having a 15% chance to bounce an attack off of the shield, providing 100% resistance to the attack.
Ammo Pack [$500 | 4 uses]: Restores uses to an item. The amount of uses restored is equal to the amount of Ammo Pack uses that are consumed.
Lightning Rod [$500 | 2 uses]: When used, a lightning rod will be glued to the target. Next turn, they will take 40 damage and be galvanized.
Laser Drone [$800 | 45 HP]: Deploys an ally drone that fires lasers at enemies that deal 12 damage and have a 35% chance to penetrate and hit the next listed enemy. Comes with the Dodger 1 tag.
XS1 Goliath [$1,200 | 250 armor]: Airdrops a crate containing an XS1 Goliath that must spend one turn being delivered. When entered, user gains the ability to use an arm-mounted minigun that deals 16 damage, as well as a salvo of homing rockets that deal 25% minimum damage and hit six times, but reloads every use. Homing rockets must lock on first, which consumes the user's action. Dodgers cannot evade the rockets, but teleporters can, albeit with a reduced dodge chance. If a teleporter does avoid the rockets, they cannot counterattack. User takes 50 damage when the Goliath is destroyed.
Airdrop Crate [$600 | 1 use]: When called in, nothing happens for one turn. After that turn has passed, a crate containing a random special item will arrive. It can contain anything from the items tab of the data bank.
Shock Whip [$650 | 3 uses]: Deals 10 damage and has a 30% chance to galvanize the target. Also has a 20% chance to stun.
Kerbal Rocket 1.0 [$1,200 | 1 use]: Launches a rocket into space with one of four payloads. Manned Capsule (25% chance): Takes three random enemies to test a capsule that launches into space for 3 turns. After those turns are over, the capsule will fall back to earth and the enemies will take half of their maximum HP as damage. Kill Sat (25% chance): Launches a satellite that blasts enemies with a death ray every turn, dealing maximum damage to them. Lasts for 3 turns. Recon Sat (25% chance): Launches a recon satellite that provides info on the next wave and reveals a beneficial part of terrain. Asteroid Miner (25% chance): Rocket docks on a nearby asteroid and mines its resources for 5 turns before using it as a heat shield to return to earth. The asteroid is then jettisoned, bouncing around randomly and dealing maximum damage to five random enemies. The asteroid can hit the same enemy twice.
V8 Chainsaw [$750 | 5 uses]: Deals 25 damage and destroys armor.
SMAW [$1,200 | 3 uses]: Deals 150% maximum attack as damage to a primary target, along with minimum attack damage to nearby targets (enemies above and below the primary target).
Super Propaganda [$750 | 1 use]: Temporarily turns an enemy or neutral into a friendly.
Crusader's Crossbow [$1,800 | 5 uses]: Deals 25 damage to enemies and restores 25 health to friendlies. Always hits.
Yellow Ray [$850 | 1 use]: Completely destroys target, leaving nothing more than a pile of ashes. Killed enemies drop any armor they were wearing into their killer's inventory, which will automatically equip it. Only stuns bosses. After use, this item cannot be used for three waves or the end of the mission, whichever comes first.
Spanish Inquisition Radio V2 [$900 | 100 HP]: Summons the always unexpected Spanish Inquisition to either deal 7 damage to five different enemies with a 25% chance for each enemy to take critical damage, or hit the same enemy five times for 7 damage per hit + a 20% chance of stunning. If the former is chosen, if there are less than five enemies, at least one hit will be wasted.
Chemikaliewerfer [$800 | 4 uses]: Deals 10 damage and damages the target for a sixth of the team's minimum attack every turn for 3 turns. Also hits nearby enemies. Never misses.
Fracture Gun [$650 | 3 uses]: Deals 11 damage to enemies. Damage multiplies by 1.5 every consecutive turn fired at an enemy. If fired specifically at the target's head or legs, accuracy is reduced by 35% but damage is increased to 16. When fired at the target's arms or weaponry, reduces their damage dealt by 30%. Can be used on the environment to break one large thing down into numerous smaller things, such as cover or hazards.
Endermite Shotgun [$1,600 | 3 uses]: Fires multiple Ender pearls, causing the user to teleport around rapidly, giving each enemy a 50% chance of being distracted and damaged for half of the team's minimum attack. Afterwards, deals double minimum attack damage to a random enemy.
Essence of Creativity [$1,000 | 1 use]: Sets user's max attack to 10 times their minimum attack, but actually achieving that max damage requires great creativity. If an attack isn't creative enough to go into the new damage threshold, EoC's effects will be wasted.
Essence of Life [$1,000 | 1 use]: Restores 15 health and allows target to regenerate 8 health every turn for 3 turns. If they're downed during its effects, they're revived with 10% of their max HP and the potion's effect ends.
Potion of Invisibility [$500 | 1 use]: Turns user invisible for 2 turns or until they attack. While invisible, cannot be attacked or seen in stealth missions and attack damage is doubled. Cannot attack in the same post as using the potion.
Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Max HP is the team's max HP multiplied by 1.5. Randomly heals and attacks every turn. Attacking deals half of the team's minimum attack as damage and applies a random status condition. Healing effectiveness is the team's minimum heal multiplied by 1.33 + 33% minimum heal every turn for 2 turns. Every three turns, spends a turn brewing tea instead of attacking/healing.
The Debilitating Dagger [$1,000 | 3 uses]: Deals half of the team's minimum attack as damage and permanently disables certain enemy tags. Deals 5 extra damage when disabling an enemy tag. Disabling only lasts 3 turns on master enemies, 2 on minibosses, and 1 on bosses. Only has a 50% chance to disable miniboss tags, and a 25% chance to disable boss tags.
Poutine Gun [$600 | 4 uses]: Deals no damage, but launches a glob of sticky poutine that hits nearby targets and disables the Dodger and Teleporter tags, and giving enemies a 50% chance to be unable to attack.
Infi-Nut [$1,500 | 40 HP]: Generates a shield with 150 HP that protects up to three players, guarding them from 80% of all damage. Regenerates between waves, or after 3 turns if not attacked.
Smarter Nanobots [$1,000 | 5 uses]: Can regenerate 10% of the target's max HP every turn for 3 turns, curing and giving immunity to status conditions for its duration. Cannot repair armor. Alternatively, can deal 10% of the target's max HP as damage every turn for 5 turns.
Mobile Minigun Turret [$1,500 | 4 uses]: When purchased, the MMT will automatically spend one turn deploying itself. When deployed, can be used by players to deal maximum attack as damage to up to three enemies in a line. Undeploys itself between waves, requiring another turn to deploy, unless the team's location doesn't change between the waves.
Pheromone Freshener [$700 | 6 uses]: While held, one use is automatically consumed every turn in exchange for adding 1 rage to the holder's rage meter. Continues to give rage even when raging, allowing rage points to continue stacking. If the holder is KO'd, uses will continue to be consumed with no benefit until Pheromone Freshener runs out of uses or the player is revived, whichever comes first.
Super Spring Trap [$1,800 | 3 uses]: Can only be deployed on a player. When a non-aerial enemy that attacks with melee attacks hits the player with a Spring Trap, they are ejected from the area, killing them instantly and protecting the player from that attack. Doesn't work on bosses. Can't be deployed on an NPC and can only be used once per wave.
Prototype Teleport-Reactive Vest [$1,350 | 3 uses]: Gives user the Teleporter tag with a level equal to the remaining number of uses. Each successful teleport removes one use.
Atom Bomb [$5,000 | 1 use]: Deals 60 damage to a primary target, along with splash damage to all other enemies, reducing as enemies get further away. Minimum damage is 40. Has a 20% chance to cause super fallout, which deals 20 damage to all enemies every turn for 5 turns, with damage reducing as enemies get further away from the primary target.
Rage-Soothing Candy [$450 | 1 use]: Can only be used in rage. Immediately consumes all rage, but triples potential maximum attack damage, making a single attack potentially devastating.
Venomdrive Armor [$1,200 | Variable armor]: Starts off providing no defense. When user is poisoned, they take no damage from the status condition, having their armor absorb the damage to provide armor points, which give 50% defense. The maximum amount of armor obtainable is 650. While user is poisoned, they gain the poison tag for themselves, equal to level in their attacker's poison tag level. If no poisonous enemies are around, the user may generate their own poison, consuming their action and dealing [poison level2 multiplied by 2] damage, to them. If the user is KO'd while poisoned, the armor is destroyed.
Heavy Turret [$2,000 | 300 HP]: Deploys a manually controlled turret that deals 20 damage to enemies and can fire a rocket that deals 30 damage, but reloads every use. Can be upgraded to deal 25 damage per shot for an extra $500. Can be upgraded to have 450 HP for an extra $750.
Boots of Momentum [$1,200 | 3 uses]: Comes with only one use. Provides the Dodger tag with a level equal to the amount of uses left. Momentum (uses) can be gained by dodging attacks, landing a critical hit, or performing a Momentum Kick, which deals minimum damage + current momentum level, cannot crit, and receives less benefit from damage boosts except for rage. Momentum is lost by doing nothing in a turn, getting hit, opening a locked crate, failing to hit an enemy with a tag that allows evading, or getting KO'd (which results in total momentum loss). You can't lose more than 2 momentum in a single turn unless you get KO'd. Boots are lost if momentum falls to zero.
Power Ring [$1,000 | 1 use]: Builds 5 power every turn, with a maximum of 100 power. Can be used to perform an attack of heal with power equal to the power level. Loses its use when KO'd.
Worldedit Permissions [$1,000 | 1 use]: Worldedits either cover or a hazard into existence that lasts until the team moves to a new location. The strength of the cover/hazard depends on the creativity of the use.
Gloves of Withering [$1,250 | 1 use]: Gives user a Withering tag that varies in strength depending on the user's HP remaining. This can be toggled between being on and off. Above 50% max HP, they gain Withering 1. From 50% to 26%, they gain Withering 2. At 25% and below, they gain Withering 3. Gloves are lost when the user is KO'd while the gloves are on.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
I realize that the standard zombie has six fingers. The six-fingered zombie that killed my father was the nemesis that I trained for for over fifty years. I question the zombie about why he has six fingers, just in case, and the zombie replies, "Oh, I got this extra finger from ripping it off some guy's father I was killing. I think his name was, like, Kaeboinc, forty-four forty-four, zero oh, or something like that." So I decide to make him pay. By having him hire me as an accountant, and then I fudge his numbers, causing him to think he's in serious debt to the bank, and give them all his money. Oh, did I mention that I trained for over fifty years as an accountant?
I realize that the standard zombie has six fingers. The six-fingered zombie that killed my father was the nemesis that I trained for for over fifty years. I question the zombie about why he has six fingers, just in case, and the zombie replies, "Oh, I got this extra finger from ripping it off some guy's father I was killing. I think his name was, like, Kaeboinc, forty-four forty-four, zero oh, or something like that." So I decide to make him pay. By having him hire me as an accountant, and then I fudge his numbers, causing him to think he's in serious debt to the bank, and give them all his money. Oh, did I mention that I trained for over fifty years as an accountant?
I get my car stuck on a zombie, and spin the wheels so hard that the zombie is sawed in half.
45 damage to Brutus
Me: I fire my crossbow at a Brutus for 98 damage.
One master Brutus snaps ka_doink's spine for 150 damage. The other slams Crusher into the ground for 150 damage.
The MMT deploys itself.
The cardinals attack each enemy for 7 damage each.
The medical personnel brews some delicious tea.
The crossbow bolt explodes, dealing 120 damage to one master Brutus along with 90 to the other.
Team XP [Level 25]:
[==========] 3,485/6,500
Max HP: 105 (11 HP ups)
Attack: 30 min, 50 max (13 attack ups)
Heal: 16 min, 21 max (11 heal ups)
Mission difficulty: Major
Wave challenge: Clockwork.
Clear the wave quickly.
[Gold] 1/2 turns
Players:
[1] BioShock_Rules [+| 105/105] [A| 596/650] [R| Rage!] [Items| Turkey (4/4), Live Turkey (2/2), Snowball (5/5), Chemikaliewerfer (4/4), Christmas Tree (3/3), Crossbow (2/5), Valentine's Day Card (1/1), Box of Chocolates (3/3), Gold Star (1/2), Necronomicon (3/4)] {Raging for 1 more attack}
[2] Ka_doink1234o0 [+| 2/105] [A| 575/650] [R| Rage!] [Items| Snowball (2/4), Turkey (3/4)] {Raging for 2 more attacks} {Poisonous 4, 1 turn remaining}
[3] Fseftr [+| 105/105] [A| 479/650] [R| 1/6] [Items| Turkey (2/4), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Gold Star (2/2), Valentine's Day Card (1/1), Box of Chocolates (3/3), XV - The Devil (1/1), Regeneration Field (1/1), Gloves of Withering (Off), Aerial Assault Drone (Ready for deployment)] {-10% damage taken}
[4] Engie_ninja [+| 94/105] [A| 422/650] [R| 0/6] [Items| Turkey (4/4), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Gold Star (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), V8 Chainsaw (1/5)]
[5] Stickcrafter [+| 93/105] [A| 628/650] [R| Rage!] [Items| Turkey (4/4), Live Turkey (1/2), IMC C-Ration (2/5), Snowball (4/5), Present (1/1), Christmas Tree (2/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Rage Shot (1/1), Gold Star (2/2), Super Spring Trap (3/3)] {-10% damage taken} {Raging for 2 more attacks}
[6] Jmanjr98 [+| 105/105] [R| Rage!] [Items| Turkey (4/4), Live Turkey (1/2), Snowball (5/5), Present (1/1), Christmas Tree (2/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Silver Star (2/2), Boots of Momentum (2/3), Ammo Pack (4/4), SMAW (1/3)] {Dodger 2} {Raging for 2 more attacks}
[7] Crusher48 [+| 30/105] [A| 235/650] [R| Rage!] [Items| Snowball (4/5), Present (1/1), Christmas Tree (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3)] {Raging for 2 more attacks}
[8] Pricey12345 [+| 105/105] [A| 625/650] [R| 0/6] [Items| SVD Stealth Sniper V2 (4/4), Power Ring (100/100), XIX - The Sun (1/1), Supply Drop (1/1), Rage Shot (1/1)]
[9] Netpatham [+| 105/105] [R| 1/6] [Items| None]
[10] TT2000 [+| 105/105] [R| 1/6] [Items| None]
[11] Huffpuff1337 [+| 105/105] [R| Rage!] [Items| SVD Stealth Sniper V2 (4/4), Ammo Pack (2/4), Data Card (1/1)] {Raging for 1 more attack}
Enemies:
Master Brutus [45/350] {Smoker 2}
Master Brutus [14/350] {Smoker 2}
Allies:
Mobile Minigun Turret [1/4] {Deployed}
Spanish Inquisition radio V2 [100/100] {Guarded by Stickcrafter}
Lisharon Inc Medical Personnel [108/143] {0}
TT2000's Scolipede [Level 24] [109/175] [Rollout: 17/24] [Megahorn: 12/12] [Rock Slide: 9/12] [Swords Dance: 24/24] [XP| 260/1,000] {Rollout cycle: 3} {Guarded by TT}
Stickcrafter's Rhyperior [Level 23] [225/225] [Incinerate: 16/18] [Thief: 30/30] [Power-Up Punch: 20/24] [Thunderbolt: 15/18] [XP| 788/900] [Wants to learn Thunder and Flash Cannon] {Guarded by Stickcrafter}
Fseftr's Sharpedo [Level 23] [180/180] [Snarl: 18/18] [Hail: 12/12] [Ice Fang: 12/18] [Blizzard: 5/6] [XP| 307/900] {Guarded by fseftr}
Other:
Time until orbital strike impact: 5 turns
Helicopter minigun [2/8]
Ragno's donated items [Present (1/1), Christmas Tree (3/3)]
Ka_doink's donated items [Snowball (4/4), Present (1/1), Christmas Tree (3/3), Live Turkey (1/2), III - The Empress (1/1), XIII - Death (1/1), XXI - The World (1/1), Tranquilizer Dart (1/1), Akimbo Flamethrowers (2/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Seeker Drone (4/4)]
Adrenaline's donated items [Valentine's Day Card (1/1), Box of Chocolates (3/3), Potion of Healing (3/3), Gold Star (2/2)]
Jmanjr's donated items [Doctor's Musket (3/6), IMC Main Combat Rifle (5/10), Data Card (1/1)]
Netpatham's donated items [Fracture Gun (2/3)]
Knight's donated items [Gold Star (2/2)]
Buff Banner
Smart Rage Drain
Wallet Expansion
Perks: Lockbreaker, Re-Roll, Guardian, Necromancer, Blast Shield, Gambler, Avarice, Wonder Guard, Revitalize, Fireproof, Natural Regeneration, High Command, Fast Learner, Deep Cover, Heal Guard, Money Maker, Engineer, Environmentalist, Neat Freak, Tactical Mask, Item Master, Penetrator, Adrenaline Rush, Poison Tolerance
MODIFIERS: Limited Expenses (+10% XP earned)
Main objective: Set coordinates for the orbital strike
Current objective: Run!
Shop [Level 5]:
Slots filled: 30/30
Data Card [$200 | 1 use]: Records an enemy's Data Bank entry.
Defibrillator [$500 | 1 use]: Revives a fallen player with 10% max HP.
Throwing Knife [$400 | 1 use]: Deals 6 damage and causes bleeding.
SVD Stealth Sniper V2 [$650 | 4 uses]: Deals 15 damage and has a 15% chance to land an instant kill headshot. When in cover, the headshot chance rises to 25%. Headshots simply deal 30 damage against bosses. Cannot alert enemies in stealth missions.
EMP Grenade [$500 | 1 use]: Deals 1 damage, stuns enemies, and disables their electronics.
Dragon Tank V2 [$750 | 125 HP]: Summons an allied Dragon Tank armed with a side-mounted flamethrower that deals 15 damage and has a 50% chance to cause burning, but reloads every 4 uses. Follows between waves. Must be used manually.
Riot Control Drone [$600 | 65 HP]: Automatically guards a single player or ally, then fires suppression rounds at a single enemy every turn. These rounds deal 5 damage and reduce enemy accuracy by 15%.
Combat Armor [$450 | 75 armor]: Provides 50% protection from damage.
Crona's Poem [$650 | 2 uses]: Deals 2 damage to enemies and makes them wish they were never born, incapacitating them temporarily. After recovering from their depression, the target will deal 20% more damage, having gained a more positive outlook on life.
Riot Shield [$600 | 60 HP]: While in a player's inventory, provides a 40% resistance to all damage, while also having a 15% chance to bounce an attack off of the shield, providing 100% resistance to the attack.
Ammo Pack [$500 | 4 uses]: Restores uses to an item. The amount of uses restored is equal to the amount of Ammo Pack uses that are consumed.
Lightning Rod [$500 | 2 uses]: When used, a lightning rod will be glued to the target. Next turn, they will take 40 damage and be galvanized.
Laser Drone [$800 | 45 HP]: Deploys an ally drone that fires lasers at enemies that deal 12 damage and have a 35% chance to penetrate and hit the next listed enemy. Comes with the Dodger 1 tag.
XS1 Goliath [$1,200 | 250 armor]: Airdrops a crate containing an XS1 Goliath that must spend one turn being delivered. When entered, user gains the ability to use an arm-mounted minigun that deals 16 damage, as well as a salvo of homing rockets that deal 25% minimum damage and hit six times, but reloads every use. Homing rockets must lock on first, which consumes the user's action. Dodgers cannot evade the rockets, but teleporters can, albeit with a reduced dodge chance. If a teleporter does avoid the rockets, they cannot counterattack. User takes 50 damage when the Goliath is destroyed.
Airdrop Crate [$600 | 1 use]: When called in, nothing happens for one turn. After that turn has passed, a crate containing a random special item will arrive. It can contain anything from the items tab of the data bank.
Shock Whip [$650 | 3 uses]: Deals 10 damage and has a 30% chance to galvanize the target. Also has a 20% chance to stun.
Kerbal Rocket 1.0 [$1,200 | 1 use]: Launches a rocket into space with one of four payloads. Manned Capsule (25% chance): Takes three random enemies to test a capsule that launches into space for 3 turns. After those turns are over, the capsule will fall back to earth and the enemies will take half of their maximum HP as damage. Kill Sat (25% chance): Launches a satellite that blasts enemies with a death ray every turn, dealing maximum damage to them. Lasts for 3 turns. Recon Sat (25% chance): Launches a recon satellite that provides info on the next wave and reveals a beneficial part of terrain. Asteroid Miner (25% chance): Rocket docks on a nearby asteroid and mines its resources for 5 turns before using it as a heat shield to return to earth. The asteroid is then jettisoned, bouncing around randomly and dealing maximum damage to five random enemies. The asteroid can hit the same enemy twice.
V8 Chainsaw [$750 | 5 uses]: Deals 25 damage and destroys armor.
SMAW [$1,200 | 3 uses]: Deals 150% maximum attack as damage to a primary target, along with minimum attack damage to nearby targets (enemies above and below the primary target).
Super Propaganda [$750 | 1 use]: Temporarily turns an enemy or neutral into a friendly.
Crusader's Crossbow [$1,800 | 5 uses]: Deals 25 damage to enemies and restores 25 health to friendlies. Always hits.
Yellow Ray [$850 | 1 use]: Completely destroys target, leaving nothing more than a pile of ashes. Killed enemies drop any armor they were wearing into their killer's inventory, which will automatically equip it. Only stuns bosses. After use, this item cannot be used for three waves or the end of the mission, whichever comes first.
Spanish Inquisition Radio V2 [$900 | 100 HP]: Summons the always unexpected Spanish Inquisition to either deal 7 damage to five different enemies with a 25% chance for each enemy to take critical damage, or hit the same enemy five times for 7 damage per hit + a 20% chance of stunning. If the former is chosen, if there are less than five enemies, at least one hit will be wasted.
Chemikaliewerfer [$800 | 4 uses]: Deals 10 damage and damages the target for a sixth of the team's minimum attack every turn for 3 turns. Also hits nearby enemies. Never misses.
Fracture Gun [$650 | 3 uses]: Deals 11 damage to enemies. Damage multiplies by 1.5 every consecutive turn fired at an enemy. If fired specifically at the target's head or legs, accuracy is reduced by 35% but damage is increased to 16. When fired at the target's arms or weaponry, reduces their damage dealt by 30%. Can be used on the environment to break one large thing down into numerous smaller things, such as cover or hazards.
Endermite Shotgun [$1,600 | 3 uses]: Fires multiple Ender pearls, causing the user to teleport around rapidly, giving each enemy a 50% chance of being distracted and damaged for half of the team's minimum attack. Afterwards, deals double minimum attack damage to a random enemy.
Essence of Creativity [$1,000 | 1 use]: Sets user's max attack to 10 times their minimum attack, but actually achieving that max damage requires great creativity. If an attack isn't creative enough to go into the new damage threshold, EoC's effects will be wasted.
Essence of Life [$1,000 | 1 use]: Restores 15 health and allows target to regenerate 8 health every turn for 3 turns. If they're downed during its effects, they're revived with 10% of their max HP and the potion's effect ends.
Potion of Invisibility [$500 | 1 use]: Turns user invisible for 2 turns or until they attack. While invisible, cannot be attacked or seen in stealth missions and attack damage is doubled. Cannot attack in the same post as using the potion.
Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Max HP is the team's max HP multiplied by 1.5. Randomly heals and attacks every turn. Attacking deals half of the team's minimum attack as damage and applies a random status condition. Healing effectiveness is the team's minimum heal multiplied by 1.33 + 33% minimum heal every turn for 2 turns. Every three turns, spends a turn brewing tea instead of attacking/healing.
The Debilitating Dagger [$1,000 | 3 uses]: Deals half of the team's minimum attack as damage and permanently disables certain enemy tags. Deals 5 extra damage when disabling an enemy tag. Disabling only lasts 3 turns on master enemies, 2 on minibosses, and 1 on bosses. Only has a 50% chance to disable miniboss tags, and a 25% chance to disable boss tags.
Poutine Gun [$600 | 4 uses]: Deals no damage, but launches a glob of sticky poutine that hits nearby targets and disables the Dodger and Teleporter tags, and giving enemies a 50% chance to be unable to attack.
Infi-Nut [$1,500 | 40 HP]: Generates a shield with 150 HP that protects up to three players, guarding them from 80% of all damage. Regenerates between waves, or after 3 turns if not attacked.
Smarter Nanobots [$1,000 | 5 uses]: Can regenerate 10% of the target's max HP every turn for 3 turns, curing and giving immunity to status conditions for its duration. Cannot repair armor. Alternatively, can deal 10% of the target's max HP as damage every turn for 5 turns.
Mobile Minigun Turret [$1,500 | 4 uses]: When purchased, the MMT will automatically spend one turn deploying itself. When deployed, can be used by players to deal maximum attack as damage to up to three enemies in a line. Undeploys itself between waves, requiring another turn to deploy, unless the team's location doesn't change between the waves.
Pheromone Freshener [$700 | 6 uses]: While held, one use is automatically consumed every turn in exchange for adding 1 rage to the holder's rage meter. Continues to give rage even when raging, allowing rage points to continue stacking. If the holder is KO'd, uses will continue to be consumed with no benefit until Pheromone Freshener runs out of uses or the player is revived, whichever comes first.
Super Spring Trap [$1,800 | 3 uses]: Can only be deployed on a player. When a non-aerial enemy that attacks with melee attacks hits the player with a Spring Trap, they are ejected from the area, killing them instantly and protecting the player from that attack. Doesn't work on bosses. Can't be deployed on an NPC and can only be used once per wave.
Prototype Teleport-Reactive Vest [$1,350 | 3 uses]: Gives user the Teleporter tag with a level equal to the remaining number of uses. Each successful teleport removes one use.
Atom Bomb [$5,000 | 1 use]: Deals 60 damage to a primary target, along with splash damage to all other enemies, reducing as enemies get further away. Minimum damage is 40. Has a 20% chance to cause super fallout, which deals 20 damage to all enemies every turn for 5 turns, with damage reducing as enemies get further away from the primary target.
Rage-Soothing Candy [$450 | 1 use]: Can only be used in rage. Immediately consumes all rage, but triples potential maximum attack damage, making a single attack potentially devastating.
Venomdrive Armor [$1,200 | Variable armor]: Starts off providing no defense. When user is poisoned, they take no damage from the status condition, having their armor absorb the damage to provide armor points, which give 50% defense. The maximum amount of armor obtainable is 650. While user is poisoned, they gain the poison tag for themselves, equal to level in their attacker's poison tag level. If no poisonous enemies are around, the user may generate their own poison, consuming their action and dealing [poison level2 multiplied by 2] damage, to them. If the user is KO'd while poisoned, the armor is destroyed.
Heavy Turret [$2,000 | 300 HP]: Deploys a manually controlled turret that deals 20 damage to enemies and can fire a rocket that deals 30 damage, but reloads every use. Can be upgraded to deal 25 damage per shot for an extra $500. Can be upgraded to have 450 HP for an extra $750.
Boots of Momentum [$1,200 | 3 uses]: Comes with only one use. Provides the Dodger tag with a level equal to the amount of uses left. Momentum (uses) can be gained by dodging attacks, landing a critical hit, or performing a Momentum Kick, which deals minimum damage + current momentum level, cannot crit, and receives less benefit from damage boosts except for rage. Momentum is lost by doing nothing in a turn, getting hit, opening a locked crate, failing to hit an enemy with a tag that allows evading, or getting KO'd (which results in total momentum loss). You can't lose more than 2 momentum in a single turn unless you get KO'd. Boots are lost if momentum falls to zero.
Power Ring [$1,000 | 1 use]: Builds 5 power every turn, with a maximum of 100 power. Can be used to perform an attack of heal with power equal to the power level. Loses its use when KO'd.
Worldedit Permissions [$1,000 | 1 use]: Worldedits either cover or a hazard into existence that lasts until the team moves to a new location. The strength of the cover/hazard depends on the creativity of the use.
Gloves of Withering [$1,250 | 1 use]: Gives user a Withering tag that varies in strength depending on the user's HP remaining. This can be toggled between being on and off. Above 50% max HP, they gain Withering 1. From 50% to 26%, they gain Withering 2. At 25% and below, they gain Withering 3. Gloves are lost when the user is KO'd while the gloves are on.
Sorry for the delay. This update would've gone up yesterday if the forum had let me post it.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
+16 health to Crusher
Wave cleared!
All player health restored! All rage reset!
+$3,000 and 300 XP from wave completion.
The team climbs into the evac chopper.
"Holy crap, finally!" Bio says, annoyed.
The team watches as the orbital strike eliminates any zombies that remained in the city.
"Good job, team," McKnight commends. "That's one less problem to worry about."
Mission completed!
KOs: 4 | -50
Operations completed: 4/5 | +400
Boss rank: Diamond | +600
Tactician manuals found: N/A
Intel found: 3/3 | +600
Challenges failed: 1 | +100
Score: 1,650
Rank: S
+$2,000 and 200 XP!
Operation bonuses:
Protector [$350 | 35 XP]: Never allow the drill's HP to go below 50.
Flawless [$400 | 40 XP]: Don't allow the drill to take damage for a single hive.
Pro-Pain [$250 | 25 XP]: Kill 5 enemies with propane tanks.
Extinction Expy? [$300 | 30 XP]: Kill 10 enemies with either electric fence traps or fire traps.
Gotta Go Fast [$400 | 40 XP]: Escape with more than 5 turns until the orbital strike.
Total: $1,950 and 215 XP!
Accolades:
Warrior [Most damage dealt]:
[1] Stickcrafter - 1,512 damage
[2] BioShock_Rules - 1,262 damage
[3] Engie_ninja - 1,200 damage
Field Medic [Most healing performed]:
[1] Jmanjr98 - 226 health
[2] Ka_doink1234o0 - 126 health
[3] Huffpuff1337 - 85 health
Genocidal [Most kills]:
[1] Tie between BioShock_Rules and Stickcrafter - 15 kills
[2] Crusher48 - 11 kills
[3] Tie between engie_ninja and ka_doink1234o0 - 9 kills
Target Dummy [Most damage taken]:
[1] Ka_doink1234o0 - 400 damage
[2] Crusher48 - 375 damage
[3] Engie_ninja - 328 damage
Test Subject [Most times healed]:
[1] Ka_doink1234o0 - 3 heals received
[2] Tie between engie_ninja and huffpuff1337 - 2 heals received
[3] Tie between Crusher48 and fseftr - 1 heal received
Only Mostly Dead [Most times downed]:
[1] Engie_ninja - 2 KOs
[2] Tie between BioShock_Rules and huffpuff1337 - 1 KO
Crate Expectations [Most containers opened]:
[1] Tie between fseftr and Pricey12345 - 3 containers
Charge It [Most money spent]:
[1] Huffpuff1337 - $2,000
[2] Netpatham - $1,700
[3] Engie_ninja - $1,500
Shopaholic [Most shop items used]:
[1] Engie_ninja - 10 shop items
[2] Tie between BioShock_Rules, huffpuff1337, and Stickcrafter - 4 shop items
[3] Tie between Crusher48, fseftr, Jmanjr98, Netpatham, and ka_doink1234o0 - 2 shop items
Untouchable [Most kills without being hit]:
[1] Stickcrafter - 15 undamaged kills
[2] BioShock_Rules - 14 undamaged kills
[3] Tie between Jmanjr98, ka_doink1234o0, and Pricey12345 - 6 undamaged kills
Lucky Charm [Luckiest RNG rolls]:
[1] BioShock_Rules - 4 successful rolls
[2] Fseftr - 2 successful rolls
[3] Tie between engie_ninja, huffpuff1337, ka_doink1234o0, Pricey12345, and TT2000 - 1 successful roll
"City swept of zombie hives," TT reports. "We found some blueprints for a deployable intelligent munitions system, or IMS. It seems useful."
"So, let's head to the Golden Gate Bridge!" Bio says.
Choose a difficulty! Modifiers optional!
Chosen mission!
Main mission 2-3: Bridge of Doom
Reward: $1,250 and 125 XP
We've spotted a massive horde of CoD zombies moving across the Golden Gate Bridge, killing civilians. Aerial vehicles can't eliminate them all instantly without causing irreparable damage to the bridge, so you'll need to assist our helicopters in eliminating the zombies and protecting the civilians.
Sergeant: 0 votes
Reduced difficulty for easier missions.
Lieutenant: 0 votes
The default difficulty provides a balance of challenge and ease.
Captain: 0 votes
Slightly elevated difficulty to make enemies more threatening.
Major [chosen last mission]: 0 votes
A harder difficulty for challenge seekers.
General: 0 votes
Highly difficult. Expect a hard time.
Commander: 0 votes
No retreat, no mercy.
Modifiers:
Fragile: 0 votes
Players take 25% more damage.
Weakened: 0 votes
Players deal 33% less damage.
Unreliable: 0 votes
Shop items have a 25% chance to jam up when used.
Limited Expenses: 0 votes
Money earned in the mission is only added to the team's balance after mission completion.
Easy Prey: 0 votes
KO'd players revive with 1 HP rather than 10% max HP.
Heal Blocked: 0 votes
Players cannot heal themselves or others without a healing item.
Cluttered Inventory: 0 votes
Players cannot purchase items during the mission.
Limited Stock: 0 votes
Each shop item has its own number of available purchases. Sold out items cannot be purchased for the rest of the mission.
Level Up: 0 votes
Every turn an enemy survives, they level up, gaining HP restores and armor.
Prone to Excessive Bleeding: 0 votes
Players begin to bleed after getting hit twice in the same turn.
Attack! Attack! Attack!: 0 votes
Enemies attack twice every turn, sometimes hitting the same target twice.
Even the Odds: 0 votes
Enemies share the team's chance of landing critical hits.
Globins Everywhere: 0 votes
Killed enemies turn into a regenerating blob that must be killed to truly kill the enemy and gain XP.
Insanity: 0 votes
Fake enemies appear.
Grave Robbers: 0 votes
Enemies that attack KO'd players instead steal their items.
Throwback: 0 votes
Enemies from past acts appear.
No modifiers: 0 votes
Challenge completed!
Gold rank: +$375 and 40 XP.
Rhyperior levels up!
+5 max HP!
Rhyperior wants to learn Focus Blast (deals damage, has a 10% chance to reduce enemy defense and has 70% accuracy)! Stickcrafter must forget a move to learn Focus Blast.
Team XP [Level 25]:
[==========] 5,405/6,500
Max HP: 105 (11 HP ups)
Attack: 30 min, 50 max (13 attack ups)
Heal: 16 min, 21 max (11 heal ups)
Mission difficulty: Major
Wave challenge: None.
Players:
[1] BioShock_Rules [+| 105/105] [A| 596/650] [R| 0/6] [Items| Turkey (4/4), Live Turkey (2/2), Snowball (5/5), Chemikaliewerfer (4/4), Christmas Tree (3/3), Crossbow (2/5), Valentine's Day Card (1/1), Box of Chocolates (3/3), Gold Star (1/2), Necronomicon (3/4)]
[2] Ka_doink1234o0 [+| 105/105] [A| 590/650] [R| 0/6] [Items| Snowball (2/4), Turkey (3/4)] {Guarded by huffpuff}
[3] Fseftr [+| 105/105] [A| 479/650] [R| 0/6] [Items| Turkey (2/4), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Gold Star (2/2), Valentine's Day Card (1/1), Box of Chocolates (3/3), XV - The Devil (1/1), Regeneration Field (1/1), Gloves of Withering (Off), Aerial Assault Drone (Ready for deployment)] {-10% damage taken}
[4] Engie_ninja [+| 105/105] [A| 422/650] [R| 0/6] [Items| Turkey (4/4), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Gold Star (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), V8 Chainsaw (1/5)]
[5] Stickcrafter [+| 105/105] [A| 628/650] [R| 0/6] [Items| Turkey (4/4), Live Turkey (1/2), IMC C-Ration (2/5), Snowball (4/5), Present (1/1), Christmas Tree (2/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Rage Shot (1/1), Gold Star (2/2), Super Spring Trap (3/3)] {-10% damage taken}
[6] Jmanjr98 [+| 105/105] [R| Rage!] [Items| Turkey (4/4), Live Turkey (1/2), Snowball (5/5), Present (1/1), Christmas Tree (2/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Silver Star (2/2), Boots of Momentum (2/3), Ammo Pack (4/4), SMAW (1/3)] {Dodger 2} {Raging for 2 more attacks}
[7] Crusher48 [+| 105/105] [A| 235/650] [R| 0/6] [Items| Snowball (4/5), Present (1/1), Christmas Tree (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3)]
[8] Pricey12345 [+| 105/105] [A| 625/650] [R| 0/6] [Items| SVD Stealth Sniper V2 (4/4), Power Ring (100/100), XIX - The Sun (1/1), Supply Drop (1/1), Rage Shot (1/1)]
[9] Netpatham [+| 105/105] [R| 0/6] [Items| None]
[10] TT2000 [+| 105/105] [R| 0/6] [Items| None]
[11] Huffpuff1337 [+| 105/105] [R| 0/6] [Items| SVD Stealth Sniper V2 (4/4), Ammo Pack (2/4), Data Card (1/1)] {-10% damage taken}
Enemies:
None
Allies:
Spanish Inquisition radio V2 [100/100] {Guarded by Stickcrafter}
Lisharon Inc Medical Personnel [108/143] {0}
TT2000's Scolipede [Level 24] [109/175] [Rollout: 17/24] [Megahorn: 12/12] [Rock Slide: 9/12] [Swords Dance: 24/24] [XP| 638/1,000] {Rollout cycle: 3} {Guarded by TT}
Stickcrafter's Rhyperior [Level 24] [225/225] [Incinerate: 16/18] [Thief: 30/30] [Power-Up Punch: 20/24] [Thunderbolt: 15/18] [XP| 1166/900] [Wants to learn Thunder, Flash Cannon, and Focus Blast] {Guarded by Stickcrafter}
Fseftr's Sharpedo [Level 23] [180/180] [Snarl: 18/18] [Hail: 12/12] [Ice Fang: 12/18] [Blizzard: 5/6] [XP| 685/900] {Guarded by fseftr}
Other:
Helicopter minigun [5/8]
Ragno's donated items [Present (1/1), Christmas Tree (3/3)]
Ka_doink's donated items [Snowball (4/4), Present (1/1), Christmas Tree (3/3), Live Turkey (1/2), III - The Empress (1/1), XIII - Death (1/1), XXI - The World (1/1), Tranquilizer Dart (1/1), Akimbo Flamethrowers (2/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Seeker Drone (4/4)]
Adrenaline's donated items [Valentine's Day Card (1/1), Box of Chocolates (3/3), Potion of Healing (3/3), Gold Star (2/2)]
Jmanjr's donated items [Doctor's Musket (3/6), IMC Main Combat Rifle (5/10), Data Card (1/1)]
Netpatham's donated items [Fracture Gun (2/3)]
Knight's donated items [Gold Star (2/2)]
Buff Banner
Smart Rage Drain
Wallet Expansion
Perks: Lockbreaker, Re-Roll, Guardian, Necromancer, Blast Shield, Gambler, Avarice, Wonder Guard, Revitalize, Fireproof, Natural Regeneration, High Command, Fast Learner, Deep Cover, Heal Guard, Money Maker, Engineer, Environmentalist, Neat Freak, Tactical Mask, Item Master, Penetrator, Adrenaline Rush, Poison Tolerance
Main objective: None
Current objective: None
Operations:
None
Money: $75,000
Shop [Level 5]:
Slots filled: 30/30
Data Card [$200 | 1 use]: Records an enemy's Data Bank entry.
Defibrillator [$500 | 1 use]: Revives a fallen player with 10% max HP.
Throwing Knife [$400 | 1 use]: Deals 6 damage and causes bleeding.
SVD Stealth Sniper V2 [$650 | 4 uses]: Deals 15 damage and has a 15% chance to land an instant kill headshot. When in cover, the headshot chance rises to 25%. Headshots simply deal 30 damage against bosses. Cannot alert enemies in stealth missions.
EMP Grenade [$500 | 1 use]: Deals 1 damage, stuns enemies, and disables their electronics.
Dragon Tank V2 [$750 | 125 HP]: Summons an allied Dragon Tank armed with a side-mounted flamethrower that deals 15 damage and has a 50% chance to cause burning, but reloads every 4 uses. Follows between waves. Must be used manually.
Riot Control Drone [$600 | 65 HP]: Automatically guards a single player or ally, then fires suppression rounds at a single enemy every turn. These rounds deal 5 damage and reduce enemy accuracy by 15%.
Combat Armor [$450 | 75 armor]: Provides 50% protection from damage.
Crona's Poem [$650 | 2 uses]: Deals 2 damage to enemies and makes them wish they were never born, incapacitating them temporarily. After recovering from their depression, the target will deal 20% more damage, having gained a more positive outlook on life.
Riot Shield [$600 | 60 HP]: While in a player's inventory, provides a 40% resistance to all damage, while also having a 15% chance to bounce an attack off of the shield, providing 100% resistance to the attack.
Ammo Pack [$500 | 4 uses]: Restores uses to an item. The amount of uses restored is equal to the amount of Ammo Pack uses that are consumed.
Lightning Rod [$500 | 2 uses]: When used, a lightning rod will be glued to the target. Next turn, they will take 40 damage and be galvanized.
Laser Drone [$800 | 45 HP]: Deploys an ally drone that fires lasers at enemies that deal 12 damage and have a 35% chance to penetrate and hit the next listed enemy. Comes with the Dodger 1 tag.
XS1 Goliath [$1,200 | 250 armor]: Airdrops a crate containing an XS1 Goliath that must spend one turn being delivered. When entered, user gains the ability to use an arm-mounted minigun that deals 16 damage, as well as a salvo of homing rockets that deal 25% minimum damage and hit six times, but reloads every use. Homing rockets must lock on first, which consumes the user's action. Dodgers cannot evade the rockets, but teleporters can, albeit with a reduced dodge chance. If a teleporter does avoid the rockets, they cannot counterattack. User takes 50 damage when the Goliath is destroyed.
Airdrop Crate [$600 | 1 use]: When called in, nothing happens for one turn. After that turn has passed, a crate containing a random special item will arrive. It can contain anything from the items tab of the data bank.
Shock Whip [$650 | 3 uses]: Deals 10 damage and has a 30% chance to galvanize the target. Also has a 20% chance to stun.
Kerbal Rocket 1.0 [$1,200 | 1 use]: Launches a rocket into space with one of four payloads. Manned Capsule (25% chance): Takes three random enemies to test a capsule that launches into space for 3 turns. After those turns are over, the capsule will fall back to earth and the enemies will take half of their maximum HP as damage. Kill Sat (25% chance): Launches a satellite that blasts enemies with a death ray every turn, dealing maximum damage to them. Lasts for 3 turns. Recon Sat (25% chance): Launches a recon satellite that provides info on the next wave and reveals a beneficial part of terrain. Asteroid Miner (25% chance): Rocket docks on a nearby asteroid and mines its resources for 5 turns before using it as a heat shield to return to earth. The asteroid is then jettisoned, bouncing around randomly and dealing maximum damage to five random enemies. The asteroid can hit the same enemy twice.
V8 Chainsaw [$750 | 5 uses]: Deals 25 damage and destroys armor.
SMAW [$1,200 | 3 uses]: Deals 150% maximum attack as damage to a primary target, along with minimum attack damage to nearby targets (enemies above and below the primary target).
Super Propaganda [$750 | 1 use]: Temporarily turns an enemy or neutral into a friendly.
Crusader's Crossbow [$1,800 | 5 uses]: Deals 25 damage to enemies and restores 25 health to friendlies. Always hits.
Yellow Ray [$850 | 1 use]: Completely destroys target, leaving nothing more than a pile of ashes. Killed enemies drop any armor they were wearing into their killer's inventory, which will automatically equip it. Only stuns bosses. After use, this item cannot be used for three waves or the end of the mission, whichever comes first.
Spanish Inquisition Radio V2 [$900 | 100 HP]: Summons the always unexpected Spanish Inquisition to either deal 7 damage to five different enemies with a 25% chance for each enemy to take critical damage, or hit the same enemy five times for 7 damage per hit + a 20% chance of stunning. If the former is chosen, if there are less than five enemies, at least one hit will be wasted.
Chemikaliewerfer [$800 | 4 uses]: Deals 10 damage and damages the target for a sixth of the team's minimum attack every turn for 3 turns. Also hits nearby enemies. Never misses.
Fracture Gun [$650 | 3 uses]: Deals 11 damage to enemies. Damage multiplies by 1.5 every consecutive turn fired at an enemy. If fired specifically at the target's head or legs, accuracy is reduced by 35% but damage is increased to 16. When fired at the target's arms or weaponry, reduces their damage dealt by 30%. Can be used on the environment to break one large thing down into numerous smaller things, such as cover or hazards.
Endermite Shotgun [$1,600 | 3 uses]: Fires multiple Ender pearls, causing the user to teleport around rapidly, giving each enemy a 50% chance of being distracted and damaged for half of the team's minimum attack. Afterwards, deals double minimum attack damage to a random enemy.
Essence of Creativity [$1,000 | 1 use]: Sets user's max attack to 10 times their minimum attack, but actually achieving that max damage requires great creativity. If an attack isn't creative enough to go into the new damage threshold, EoC's effects will be wasted.
Essence of Life [$1,000 | 1 use]: Restores 15 health and allows target to regenerate 8 health every turn for 3 turns. If they're downed during its effects, they're revived with 10% of their max HP and the potion's effect ends.
Potion of Invisibility [$500 | 1 use]: Turns user invisible for 2 turns or until they attack. While invisible, cannot be attacked or seen in stealth missions and attack damage is doubled. Cannot attack in the same post as using the potion.
Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Max HP is the team's max HP multiplied by 1.5. Randomly heals and attacks every turn. Attacking deals half of the team's minimum attack as damage and applies a random status condition. Healing effectiveness is the team's minimum heal multiplied by 1.33 + 33% minimum heal every turn for 2 turns. Every three turns, spends a turn brewing tea instead of attacking/healing.
The Debilitating Dagger [$1,000 | 3 uses]: Deals half of the team's minimum attack as damage and permanently disables certain enemy tags. Deals 5 extra damage when disabling an enemy tag. Disabling only lasts 3 turns on master enemies, 2 on minibosses, and 1 on bosses. Only has a 50% chance to disable miniboss tags, and a 25% chance to disable boss tags.
Poutine Gun [$600 | 4 uses]: Deals no damage, but launches a glob of sticky poutine that hits nearby targets and disables the Dodger and Teleporter tags, and giving enemies a 50% chance to be unable to attack.
Infi-Nut [$1,500 | 40 HP]: Generates a shield with 150 HP that protects up to three players, guarding them from 80% of all damage. Regenerates between waves, or after 3 turns if not attacked.
Smarter Nanobots [$1,000 | 5 uses]: Can regenerate 10% of the target's max HP every turn for 3 turns, curing and giving immunity to status conditions for its duration. Cannot repair armor. Alternatively, can deal 10% of the target's max HP as damage every turn for 5 turns.
Mobile Minigun Turret [$1,500 | 4 uses]: When purchased, the MMT will automatically spend one turn deploying itself. When deployed, can be used by players to deal maximum attack as damage to up to three enemies in a line. Undeploys itself between waves, requiring another turn to deploy, unless the team's location doesn't change between the waves.
Pheromone Freshener [$700 | 6 uses]: While held, one use is automatically consumed every turn in exchange for adding 1 rage to the holder's rage meter. Continues to give rage even when raging, allowing rage points to continue stacking. If the holder is KO'd, uses will continue to be consumed with no benefit until Pheromone Freshener runs out of uses or the player is revived, whichever comes first.
Super Spring Trap [$1,800 | 3 uses]: Can only be deployed on a player. When a non-aerial enemy that attacks with melee attacks hits the player with a Spring Trap, they are ejected from the area, killing them instantly and protecting the player from that attack. Doesn't work on bosses. Can't be deployed on an NPC and can only be used once per wave.
Prototype Teleport-Reactive Vest [$1,350 | 3 uses]: Gives user the Teleporter tag with a level equal to the remaining number of uses. Each successful teleport removes one use.
Atom Bomb [$5,000 | 1 use]: Deals 60 damage to a primary target, along with splash damage to all other enemies, reducing as enemies get further away. Minimum damage is 40. Has a 20% chance to cause super fallout, which deals 20 damage to all enemies every turn for 5 turns, with damage reducing as enemies get further away from the primary target.
Rage-Soothing Candy [$450 | 1 use]: Can only be used in rage. Immediately consumes all rage, but triples potential maximum attack damage, making a single attack potentially devastating.
Venomdrive Armor [$1,200 | Variable armor]: Starts off providing no defense. When user is poisoned, they take no damage from the status condition, having their armor absorb the damage to provide armor points, which give 50% defense. The maximum amount of armor obtainable is 650. While user is poisoned, they gain the poison tag for themselves, equal to level in their attacker's poison tag level. If no poisonous enemies are around, the user may generate their own poison, consuming their action and dealing [poison level2 multiplied by 2] damage, to them. If the user is KO'd while poisoned, the armor is destroyed.
Heavy Turret [$2,000 | 300 HP]: Deploys a manually controlled turret that deals 20 damage to enemies and can fire a rocket that deals 30 damage, but reloads every use. Can be upgraded to deal 25 damage per shot for an extra $500. Can be upgraded to have 450 HP for an extra $750.
Boots of Momentum [$1,200 | 3 uses]: Comes with only one use. Provides the Dodger tag with a level equal to the amount of uses left. Momentum (uses) can be gained by dodging attacks, landing a critical hit, or performing a Momentum Kick, which deals minimum damage + current momentum level, cannot crit, and receives less benefit from damage boosts except for rage. Momentum is lost by doing nothing in a turn, getting hit, opening a locked crate, failing to hit an enemy with a tag that allows evading, or getting KO'd (which results in total momentum loss). You can't lose more than 2 momentum in a single turn unless you get KO'd. Boots are lost if momentum falls to zero.
Power Ring [$1,000 | 1 use]: Builds 5 power every turn, with a maximum of 100 power. Can be used to perform an attack of heal with power equal to the power level. Loses its use when KO'd.
Worldedit Permissions [$1,000 | 1 use]: Worldedits either cover or a hazard into existence that lasts until the team moves to a new location. The strength of the cover/hazard depends on the creativity of the use.
Gloves of Withering [$1,250 | 1 use]: Gives user a Withering tag that varies in strength depending on the user's HP remaining. This can be toggled between being on and off. Above 50% max HP, they gain Withering 1. From 50% to 26%, they gain Withering 2. At 25% and below, they gain Withering 3. Gloves are lost when the user is KO'd while the gloves are on.
Briefing: The evil Moderators of Minecraft Forums have hacked out data steam, causing data to get messed up and mashing all the player names together. We need to team up to raid their main HQ and force them to revert the recent patch.
Major Lim, Easy Prey/1HPW after Revive (Expect Respawns), Throwback, HP Up (Desperate need of HP)
I play with a Guitar while i was waiting for Main Mission 2-4 (This will be a 2nd to last Post before i have to go to camp tomorrow because i am not hire If not it is the Final post til i Return.)
+Votes
You'll be put in stasis when the next mission starts.
I vote for a new side mission: Unhack Comms
Briefing: The evil Moderators of Minecraft Forums have hacked out data steam, causing data to get messed up and mashing all the player names together. We need to team up to raid their main HQ and force them to revert the recent patch.
Major, Limited Expense. Just LE. If we activate too many Mods at once, the mission might as well become impossible to beat.
I also buy and deploy a Spring Trap on Bio.
+Votes
Spring Trap purchased and deployed on me
Me: I thank Stickcrafter for the Spring Trap, then break down and cry in a corner over what happened to my poor posts...
Sergeant: 0 votes
Reduced difficulty for easier missions.
Lieutenant: 0 votes
The default difficulty provides a balance of challenge and ease.
Captain: 0 votes
Slightly elevated difficulty to make enemies more threatening.
Major [chosen last mission]: 4 votes
A harder difficulty for challenge seekers.
General: 0 votes
Highly difficult. Expect a hard time.
Commander: 0 votes
No retreat, no mercy.
Modifiers:
Fragile: 0 votes
Players take 25% more damage.
Weakened: 0 votes
Players deal 33% less damage.
Unreliable: 0 votes
Shop items have a 25% chance to jam up when used.
Limited Expenses: 4 votes
Money earned in the mission is only added to the team's balance after mission completion.
Easy Prey: 1 vote
KO'd players revive with 1 HP rather than 10% max HP.
Heal Blocked: 0 votes
Players cannot heal themselves or others without a healing item.
Cluttered Inventory: 0 votes
Players cannot purchase items during the mission.
Limited Stock: 0 votes
Each shop item has its own number of available purchases. Sold out items cannot be purchased for the rest of the mission.
Level Up: 0 votes
Every turn an enemy survives, they level up, gaining HP restores and armor.
Prone to Excessive Bleeding: 0 votes
Players begin to bleed after getting hit twice in the same turn.
Attack! Attack! Attack!: 0 votes
Enemies attack twice every turn, sometimes hitting the same target twice.
Even the Odds: 0 votes
Enemies share the team's chance of landing critical hits.
Globins Everywhere: 0 votes
Killed enemies turn into a regenerating blob that must be killed to truly kill the enemy and gain XP.
Insanity: 0 votes
Fake enemies appear.
Grave Robbers: 0 votes
Enemies that attack KO'd players instead steal their items.
Throwback: 2 votes
Enemies from past acts appear.
No modifiers: 0 votes
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Thunderbolt.
42 damage to gas zombie!
The drone is logged on the item tab of the data bank. It automatically attacks enemies with machine guns and rockets, but can also be manually controlled.
Both enemies killed! +365!
Double kill! +35!
Scolipede did not learn Rock Tomb.
+16 health to you
Wave cleared!
+10 health and -1 rage to all!
+$600 and 65 XP from wave completion.
The team keeps moving, the extraction helicopter in sight.
"There's our ride!" Bio calls out, "MOVE!"
Just as the team is about to escape, a wild group of zombies appears.
Challenge failed.
Team XP [Level 25]:
[==========] 3,365/6,500
Max HP: 105 (11 HP ups)
Attack: 30 min, 50 max (13 attack ups)
Heal: 16 min, 21 max (11 heal ups)
Mission difficulty: Major
Wave challenge: Clockwork.
Clear the wave quickly.
[Gold] 0/2 turns
Players:
[1] BioShock_Rules [+| 105/105] [A| 596/650] [R| Rage!] [Items| Turkey (4/4), Live Turkey (2/2), Snowball (5/5), Chemikaliewerfer (4/4), Christmas Tree (3/3), Crossbow (3/5), Valentine's Day Card (1/1), Box of Chocolates (3/3), Gold Star (1/2), Necronomicon (3/4)] {Raging for 2 more attacks}
[2] Ka_doink1234o0 [+| 77/105] [A| 650/650] [R| Rage!] [Items| Snowball (2/4), Turkey (3/4)] {Raging for 3 more attacks} {Poisonous 4, 2 turns remaining}
[3] Fseftr [+| 105/105] [A| 479/650] [R| 1/6] [Items| Turkey (2/4), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Gold Star (2/2), Valentine's Day Card (1/1), Box of Chocolates (3/3), XV - The Devil (1/1), Regeneration Field (1/1), Gloves of Withering (Off), Aerial Assault Drone (Ready for deployment)] {-10% damage taken}
[4] Engie_ninja [+| 94/105] [A| 422/650] [R| Rage!] [Items| Turkey (4/4), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Gold Star (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), V8 Chainsaw (2/5)] {Raging for 1 more attack}
[5] Stickcrafter [+| 93/105] [A| 628/650] [R| Rage!] [Items| Turkey (4/4), Live Turkey (1/2), IMC C-Ration (2/5), Snowball (4/5), Present (1/1), Christmas Tree (2/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Rage Shot (1/1), Gold Star (2/2)] {-10% damage taken} {Raging for 3 more attacks}
[6] Jmanjr98 [+| 105/105] [R| Rage!] [Items| Turkey (4/4), Live Turkey (1/2), Snowball (5/5), Present (1/1), Christmas Tree (2/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Silver Star (2/2), Boots of Momentum (2/3), Ammo Pack (4/4), SMAW (1/3)] {Dodger 2} {Raging for 2 more attacks}
[7] Crusher48 [+| 105/105] [A| 310/650] [R| Rage!] [Items| Snowball (4/5), Present (1/1), Christmas Tree (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3)] {Raging for 4 more attacks}
[8] Pricey12345 [+| 105/105] [A| 625/650] [R| 0/6] [Items| SVD Stealth Sniper V2 (4/4), Power Ring (100/100), XIX - The Sun (1/1), Supply Drop (1/1), Rage Shot (1/1)]
[9] Netpatham [+| 105/105] [R| Rage!] [Items| None] {Raging for 1 more attack}
[10] TT2000 [+| 105/105] [R| 0/6] [Items| None]
[11] Huffpuff1337 [+| 105/105] [R| Rage!] [Items| SVD Stealth Sniper V2 (4/4), Ammo Pack (2/4), Data Card (1/1)] {Raging for 2 more attacks}
Enemies:
Master Brutus [350/350] {150/150} {Smoker 2}
Master Brutus [350/350] {150/150} {Smoker 2}
Master standard zombie [100/100]
Allies:
Mobile Minigun Turret [1/4] {Deploying}
Spanish Inquisition radio V2 [100/100] {Guarded by Stickcrafter}
Lisharon Inc Medical Personnel [108/143] {1}
TT2000's Scolipede [Level 24] [109/175] [Rollout: 18/24] [Megahorn: 12/12] [Rock Slide: 9/12] [Swords Dance: 24/24] [XP| 260/1,000] {Rollout cycle: 4} {Guarded by TT}
Stickcrafter's Rhyperior [Level 23] [225/225] [Incinerate: 16/18] [Thief: 30/30] [Power-Up Punch: 20/24] [Thunderbolt: 16/18] [XP| 788/900] [Wants to learn Thunder and Flash Cannon] {Guarded by Stickcrafter}
Fseftr's Sharpedo [Level 23] [180/180] [Snarl: 18/18] [Hail: 12/12] [Ice Fang: 12/18] [Blizzard: 6/6] [XP| 307/900] {Guarded by fseftr}
Other:
Time until orbital strike impact: 6 turns
Helicopter minigun [4/8]
Ragno's donated items [Present (1/1), Christmas Tree (3/3)]
Ka_doink's donated items [Snowball (4/4), Present (1/1), Christmas Tree (3/3), Live Turkey (1/2), III - The Empress (1/1), XIII - Death (1/1), XXI - The World (1/1), Tranquilizer Dart (1/1), Akimbo Flamethrowers (2/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Seeker Drone (4/4)]
Adrenaline's donated items [Valentine's Day Card (1/1), Box of Chocolates (3/3), Potion of Healing (3/3), Gold Star (2/2)]
Jmanjr's donated items [Doctor's Musket (3/6), IMC Main Combat Rifle (5/10), Data Card (1/1)]
Netpatham's donated items [Fracture Gun (2/3)]
Knight's donated items [Gold Star (2/2)]
Buff Banner
Smart Rage Drain
Wallet Expansion
Perks: Lockbreaker, Re-Roll, Guardian, Necromancer, Blast Shield, Gambler, Avarice, Wonder Guard, Revitalize, Fireproof, Natural Regeneration, High Command, Fast Learner, Deep Cover, Heal Guard, Money Maker, Engineer, Environmentalist, Neat Freak, Tactical Mask, Item Master, Penetrator, Adrenaline Rush, Poison Tolerance
MODIFIERS: Limited Expenses (+10% XP earned)
Main objective: Set coordinates for the orbital strike
Current objective: Run!
Operations:
Protector: Complete!
Flawless: Complete!
Pro-Pain: Complete!
Extinction Expy?: Complete!
Gotta Go Fast: Valid
Money: $60,125 (+$14,725)
Shop [Level 5]:
Slots filled: 30/30
Data Card [$200 | 1 use]: Records an enemy's Data Bank entry.
Defibrillator [$500 | 1 use]: Revives a fallen player with 10% max HP.
Throwing Knife [$400 | 1 use]: Deals 6 damage and causes bleeding.
SVD Stealth Sniper V2 [$650 | 4 uses]: Deals 15 damage and has a 15% chance to land an instant kill headshot. When in cover, the headshot chance rises to 25%. Headshots simply deal 30 damage against bosses. Cannot alert enemies in stealth missions.
EMP Grenade [$500 | 1 use]: Deals 1 damage, stuns enemies, and disables their electronics.
Dragon Tank V2 [$750 | 125 HP]: Summons an allied Dragon Tank armed with a side-mounted flamethrower that deals 15 damage and has a 50% chance to cause burning, but reloads every 4 uses. Follows between waves. Must be used manually.
Riot Control Drone [$600 | 65 HP]: Automatically guards a single player or ally, then fires suppression rounds at a single enemy every turn. These rounds deal 5 damage and reduce enemy accuracy by 15%.
Combat Armor [$450 | 75 armor]: Provides 50% protection from damage.
Crona's Poem [$650 | 2 uses]: Deals 2 damage to enemies and makes them wish they were never born, incapacitating them temporarily. After recovering from their depression, the target will deal 20% more damage, having gained a more positive outlook on life.
Riot Shield [$600 | 60 HP]: While in a player's inventory, provides a 40% resistance to all damage, while also having a 15% chance to bounce an attack off of the shield, providing 100% resistance to the attack.
Ammo Pack [$500 | 4 uses]: Restores uses to an item. The amount of uses restored is equal to the amount of Ammo Pack uses that are consumed.
Lightning Rod [$500 | 2 uses]: When used, a lightning rod will be glued to the target. Next turn, they will take 40 damage and be galvanized.
Laser Drone [$800 | 45 HP]: Deploys an ally drone that fires lasers at enemies that deal 12 damage and have a 35% chance to penetrate and hit the next listed enemy. Comes with the Dodger 1 tag.
XS1 Goliath [$1,200 | 250 armor]: Airdrops a crate containing an XS1 Goliath that must spend one turn being delivered. When entered, user gains the ability to use an arm-mounted minigun that deals 16 damage, as well as a salvo of homing rockets that deal 25% minimum damage and hit six times, but reloads every use. Homing rockets must lock on first, which consumes the user's action. Dodgers cannot evade the rockets, but teleporters can, albeit with a reduced dodge chance. If a teleporter does avoid the rockets, they cannot counterattack. User takes 50 damage when the Goliath is destroyed.
Airdrop Crate [$600 | 1 use]: When called in, nothing happens for one turn. After that turn has passed, a crate containing a random special item will arrive. It can contain anything from the items tab of the data bank.
Shock Whip [$650 | 3 uses]: Deals 10 damage and has a 30% chance to galvanize the target. Also has a 20% chance to stun.
Kerbal Rocket 1.0 [$1,200 | 1 use]: Launches a rocket into space with one of four payloads. Manned Capsule (25% chance): Takes three random enemies to test a capsule that launches into space for 3 turns. After those turns are over, the capsule will fall back to earth and the enemies will take half of their maximum HP as damage. Kill Sat (25% chance): Launches a satellite that blasts enemies with a death ray every turn, dealing maximum damage to them. Lasts for 3 turns. Recon Sat (25% chance): Launches a recon satellite that provides info on the next wave and reveals a beneficial part of terrain. Asteroid Miner (25% chance): Rocket docks on a nearby asteroid and mines its resources for 5 turns before using it as a heat shield to return to earth. The asteroid is then jettisoned, bouncing around randomly and dealing maximum damage to five random enemies. The asteroid can hit the same enemy twice.
V8 Chainsaw [$750 | 5 uses]: Deals 25 damage and destroys armor.
SMAW [$1,200 | 3 uses]: Deals 150% maximum attack as damage to a primary target, along with minimum attack damage to nearby targets (enemies above and below the primary target).
Super Propaganda [$750 | 1 use]: Temporarily turns an enemy or neutral into a friendly.
Crusader's Crossbow [$1,800 | 5 uses]: Deals 25 damage to enemies and restores 25 health to friendlies. Always hits.
Yellow Ray [$850 | 1 use]: Completely destroys target, leaving nothing more than a pile of ashes. Killed enemies drop any armor they were wearing into their killer's inventory, which will automatically equip it. Only stuns bosses. After use, this item cannot be used for three waves or the end of the mission, whichever comes first.
Spanish Inquisition Radio V2 [$900 | 100 HP]: Summons the always unexpected Spanish Inquisition to either deal 7 damage to five different enemies with a 25% chance for each enemy to take critical damage, or hit the same enemy five times for 7 damage per hit + a 20% chance of stunning. If the former is chosen, if there are less than five enemies, at least one hit will be wasted.
Chemikaliewerfer [$800 | 4 uses]: Deals 10 damage and damages the target for a sixth of the team's minimum attack every turn for 3 turns. Also hits nearby enemies. Never misses.
Fracture Gun [$650 | 3 uses]: Deals 11 damage to enemies. Damage multiplies by 1.5 every consecutive turn fired at an enemy. If fired specifically at the target's head or legs, accuracy is reduced by 35% but damage is increased to 16. When fired at the target's arms or weaponry, reduces their damage dealt by 30%. Can be used on the environment to break one large thing down into numerous smaller things, such as cover or hazards.
Endermite Shotgun [$1,600 | 3 uses]: Fires multiple Ender pearls, causing the user to teleport around rapidly, giving each enemy a 50% chance of being distracted and damaged for half of the team's minimum attack. Afterwards, deals double minimum attack damage to a random enemy.
Essence of Creativity [$1,000 | 1 use]: Sets user's max attack to 10 times their minimum attack, but actually achieving that max damage requires great creativity. If an attack isn't creative enough to go into the new damage threshold, EoC's effects will be wasted.
Essence of Life [$1,000 | 1 use]: Restores 15 health and allows target to regenerate 8 health every turn for 3 turns. If they're downed during its effects, they're revived with 10% of their max HP and the potion's effect ends.
Potion of Invisibility [$500 | 1 use]: Turns user invisible for 2 turns or until they attack. While invisible, cannot be attacked or seen in stealth missions and attack damage is doubled. Cannot attack in the same post as using the potion.
Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Max HP is the team's max HP multiplied by 1.5. Randomly heals and attacks every turn. Attacking deals half of the team's minimum attack as damage and applies a random status condition. Healing effectiveness is the team's minimum heal multiplied by 1.33 + 33% minimum heal every turn for 2 turns. Every three turns, spends a turn brewing tea instead of attacking/healing.
The Debilitating Dagger [$1,000 | 3 uses]: Deals half of the team's minimum attack as damage and permanently disables certain enemy tags. Deals 5 extra damage when disabling an enemy tag. Disabling only lasts 3 turns on master enemies, 2 on minibosses, and 1 on bosses. Only has a 50% chance to disable miniboss tags, and a 25% chance to disable boss tags.
Poutine Gun [$600 | 4 uses]: Deals no damage, but launches a glob of sticky poutine that hits nearby targets and disables the Dodger and Teleporter tags, and giving enemies a 50% chance to be unable to attack.
Infi-Nut [$1,500 | 40 HP]: Generates a shield with 150 HP that protects up to three players, guarding them from 80% of all damage. Regenerates between waves, or after 3 turns if not attacked.
Smarter Nanobots [$1,000 | 5 uses]: Can regenerate 10% of the target's max HP every turn for 3 turns, curing and giving immunity to status conditions for its duration. Cannot repair armor. Alternatively, can deal 10% of the target's max HP as damage every turn for 5 turns.
Mobile Minigun Turret [$1,500 | 4 uses]: When purchased, the MMT will automatically spend one turn deploying itself. When deployed, can be used by players to deal maximum attack as damage to up to three enemies in a line. Undeploys itself between waves, requiring another turn to deploy, unless the team's location doesn't change between the waves.
Pheromone Freshener [$700 | 6 uses]: While held, one use is automatically consumed every turn in exchange for adding 1 rage to the holder's rage meter. Continues to give rage even when raging, allowing rage points to continue stacking. If the holder is KO'd, uses will continue to be consumed with no benefit until Pheromone Freshener runs out of uses or the player is revived, whichever comes first.
Super Spring Trap [$1,800 | 3 uses]: Can only be deployed on a player. When a non-aerial enemy that attacks with melee attacks hits the player with a Spring Trap, they are ejected from the area, killing them instantly and protecting the player from that attack. Doesn't work on bosses. Can't be deployed on an NPC and can only be used once per wave.
Prototype Teleport-Reactive Vest [$1,350 | 3 uses]: Gives user the Teleporter tag with a level equal to the remaining number of uses. Each successful teleport removes one use.
Atom Bomb [$5,000 | 1 use]: Deals 60 damage to a primary target, along with splash damage to all other enemies, reducing as enemies get further away. Minimum damage is 40. Has a 20% chance to cause super fallout, which deals 20 damage to all enemies every turn for 5 turns, with damage reducing as enemies get further away from the primary target.
Rage-Soothing Candy [$450 | 1 use]: Can only be used in rage. Immediately consumes all rage, but triples potential maximum attack damage, making a single attack potentially devastating.
Venomdrive Armor [$1,200 | Variable armor]: Starts off providing no defense. When user is poisoned, they take no damage from the status condition, having their armor absorb the damage to provide armor points, which give 50% defense. The maximum amount of armor obtainable is 650. While user is poisoned, they gain the poison tag for themselves, equal to level in their attacker's poison tag level. If no poisonous enemies are around, the user may generate their own poison, consuming their action and dealing [poison level2 multiplied by 2] damage, to them. If the user is KO'd while poisoned, the armor is destroyed.
Heavy Turret [$2,000 | 300 HP]: Deploys a manually controlled turret that deals 20 damage to enemies and can fire a rocket that deals 30 damage, but reloads every use. Can be upgraded to deal 25 damage per shot for an extra $500. Can be upgraded to have 450 HP for an extra $750.
Boots of Momentum [$1,200 | 3 uses]: Comes with only one use. Provides the Dodger tag with a level equal to the amount of uses left. Momentum (uses) can be gained by dodging attacks, landing a critical hit, or performing a Momentum Kick, which deals minimum damage + current momentum level, cannot crit, and receives less benefit from damage boosts except for rage. Momentum is lost by doing nothing in a turn, getting hit, opening a locked crate, failing to hit an enemy with a tag that allows evading, or getting KO'd (which results in total momentum loss). You can't lose more than 2 momentum in a single turn unless you get KO'd. Boots are lost if momentum falls to zero.
Power Ring [$1,000 | 1 use]: Builds 5 power every turn, with a maximum of 100 power. Can be used to perform an attack of heal with power equal to the power level. Loses its use when KO'd.
Worldedit Permissions [$1,000 | 1 use]: Worldedits either cover or a hazard into existence that lasts until the team moves to a new location. The strength of the cover/hazard depends on the creativity of the use.
Gloves of Withering [$1,250 | 1 use]: Gives user a Withering tag that varies in strength depending on the user's HP remaining. This can be toggled between being on and off. Above 50% max HP, they gain Withering 1. From 50% to 26%, they gain Withering 2. At 25% and below, they gain Withering 3. Gloves are lost when the user is KO'd while the gloves are on.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
Since my rollout cycle is 4, ROLLOUT MASTER BRUTUS!
Check out my bad CTM map reviews here.
Chainsaw to the more heavily armored Brutus.
GODDAMN IT
STUPID GENDERFLIP VIRUS
I stab the Brutus with a lightsaber. LIGHTSABER.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Blizzard
I buy and deploy a Spring Trap on myself.
I realize that the standard zombie has six fingers. The six-fingered zombie that killed my father was the nemesis that I trained for for over fifty years. I question the zombie about why he has six fingers, just in case, and the zombie replies, "Oh, I got this extra finger from ripping it off some guy's father I was killing. I think his name was, like, Kaeboinc, forty-four forty-four, zero oh, or something like that." So I decide to make him pay. By having him hire me as an accountant, and then I fudge his numbers, causing him to think he's in serious debt to the bank, and give them all his money. Oh, did I mention that I trained for over fifty years as an accountant?
Complipedia
I get into the rescue vehicle, but instead of escaping, I use it to run over some zombies.
Thunderbolt again.
I get my car stuck on a zombie, and spin the wheels so hard that the zombie is sawed in half.
15 damage to all enemies!
In the background, the master standard zombie dies from its poison! +120! 60 damage to Brutus!
45 damage to Brutus
Me: I fire my crossbow at a Brutus for 98 damage.
One master Brutus snaps ka_doink's spine for 150 damage. The other slams Crusher into the ground for 150 damage.
The MMT deploys itself.
The cardinals attack each enemy for 7 damage each.
The medical personnel brews some delicious tea.
The crossbow bolt explodes, dealing 120 damage to one master Brutus along with 90 to the other.
Team XP [Level 25]:
[==========] 3,485/6,500
Max HP: 105 (11 HP ups)
Attack: 30 min, 50 max (13 attack ups)
Heal: 16 min, 21 max (11 heal ups)
Mission difficulty: Major
Wave challenge: Clockwork. Clear the wave quickly. [Gold] 1/2 turns
Players: [1] BioShock_Rules [+| 105/105] [A| 596/650] [R| Rage!] [Items| Turkey (4/4), Live Turkey (2/2), Snowball (5/5), Chemikaliewerfer (4/4), Christmas Tree (3/3), Crossbow (2/5), Valentine's Day Card (1/1), Box of Chocolates (3/3), Gold Star (1/2), Necronomicon (3/4)] {Raging for 1 more attack} [2] Ka_doink1234o0 [+| 2/105] [A| 575/650] [R| Rage!] [Items| Snowball (2/4), Turkey (3/4)] {Raging for 2 more attacks} {Poisonous 4, 1 turn remaining} [3] Fseftr [+| 105/105] [A| 479/650] [R| 1/6] [Items| Turkey (2/4), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Gold Star (2/2), Valentine's Day Card (1/1), Box of Chocolates (3/3), XV - The Devil (1/1), Regeneration Field (1/1), Gloves of Withering (Off), Aerial Assault Drone (Ready for deployment)] {-10% damage taken} [4] Engie_ninja [+| 94/105] [A| 422/650] [R| 0/6] [Items| Turkey (4/4), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Gold Star (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), V8 Chainsaw (1/5)] [5] Stickcrafter [+| 93/105] [A| 628/650] [R| Rage!] [Items| Turkey (4/4), Live Turkey (1/2), IMC C-Ration (2/5), Snowball (4/5), Present (1/1), Christmas Tree (2/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Rage Shot (1/1), Gold Star (2/2), Super Spring Trap (3/3)] {-10% damage taken} {Raging for 2 more attacks} [6] Jmanjr98 [+| 105/105] [R| Rage!] [Items| Turkey (4/4), Live Turkey (1/2), Snowball (5/5), Present (1/1), Christmas Tree (2/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Silver Star (2/2), Boots of Momentum (2/3), Ammo Pack (4/4), SMAW (1/3)] {Dodger 2} {Raging for 2 more attacks} [7] Crusher48 [+| 30/105] [A| 235/650] [R| Rage!] [Items| Snowball (4/5), Present (1/1), Christmas Tree (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3)] {Raging for 2 more attacks} [8] Pricey12345 [+| 105/105] [A| 625/650] [R| 0/6] [Items| SVD Stealth Sniper V2 (4/4), Power Ring (100/100), XIX - The Sun (1/1), Supply Drop (1/1), Rage Shot (1/1)] [9] Netpatham [+| 105/105] [R| 1/6] [Items| None] [10] TT2000 [+| 105/105] [R| 1/6] [Items| None] [11] Huffpuff1337 [+| 105/105] [R| Rage!] [Items| SVD Stealth Sniper V2 (4/4), Ammo Pack (2/4), Data Card (1/1)] {Raging for 1 more attack}
Enemies: Master Brutus [45/350] {Smoker 2} Master Brutus [14/350] {Smoker 2}
Allies: Mobile Minigun Turret [1/4] {Deployed} Spanish Inquisition radio V2 [100/100] {Guarded by Stickcrafter} Lisharon Inc Medical Personnel [108/143] {0}
TT2000's Scolipede [Level 24] [109/175] [Rollout: 17/24] [Megahorn: 12/12] [Rock Slide: 9/12] [Swords Dance: 24/24] [XP| 260/1,000] {Rollout cycle: 3} {Guarded by TT}
Stickcrafter's Rhyperior [Level 23] [225/225] [Incinerate: 16/18] [Thief: 30/30] [Power-Up Punch: 20/24] [Thunderbolt: 15/18] [XP| 788/900] [Wants to learn Thunder and Flash Cannon] {Guarded by Stickcrafter}
Fseftr's Sharpedo [Level 23] [180/180] [Snarl: 18/18] [Hail: 12/12] [Ice Fang: 12/18] [Blizzard: 5/6] [XP| 307/900] {Guarded by fseftr}
Other: Time until orbital strike impact: 5 turns Helicopter minigun [2/8] Ragno's donated items [Present (1/1), Christmas Tree (3/3)]
Ka_doink's donated items [Snowball (4/4), Present (1/1), Christmas Tree (3/3), Live Turkey (1/2), III - The Empress (1/1), XIII - Death (1/1), XXI - The World (1/1), Tranquilizer Dart (1/1), Akimbo Flamethrowers (2/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Seeker Drone (4/4)]
Adrenaline's donated items [Valentine's Day Card (1/1), Box of Chocolates (3/3), Potion of Healing (3/3), Gold Star (2/2)] Jmanjr's donated items [Doctor's Musket (3/6), IMC Main Combat Rifle (5/10), Data Card (1/1)] Netpatham's donated items [Fracture Gun (2/3)] Knight's donated items [Gold Star (2/2)] Buff Banner
Smart Rage Drain Wallet Expansion
Perks: Lockbreaker, Re-Roll, Guardian, Necromancer, Blast Shield, Gambler, Avarice, Wonder Guard, Revitalize, Fireproof, Natural Regeneration, High Command, Fast Learner, Deep Cover, Heal Guard, Money Maker, Engineer, Environmentalist, Neat Freak, Tactical Mask, Item Master, Penetrator, Adrenaline Rush, Poison Tolerance MODIFIERS: Limited Expenses (+10% XP earned)
Main objective: Set coordinates for the orbital strike
Current objective: Run!
Operations: Protector: Complete! Flawless: Complete! Pro-Pain: Complete! Extinction Expy?: Complete! Gotta Go Fast: Valid
Money: $58,325 (+$14,725)
Shop [Level 5]:
Slots filled: 30/30 Data Card [$200 | 1 use]: Records an enemy's Data Bank entry.
Defibrillator [$500 | 1 use]: Revives a fallen player with 10% max HP.
Throwing Knife [$400 | 1 use]: Deals 6 damage and causes bleeding.
SVD Stealth Sniper V2 [$650 | 4 uses]: Deals 15 damage and has a 15% chance to land an instant kill headshot. When in cover, the headshot chance rises to 25%. Headshots simply deal 30 damage against bosses. Cannot alert enemies in stealth missions.
EMP Grenade [$500 | 1 use]: Deals 1 damage, stuns enemies, and disables their electronics.
Dragon Tank V2 [$750 | 125 HP]: Summons an allied Dragon Tank armed with a side-mounted flamethrower that deals 15 damage and has a 50% chance to cause burning, but reloads every 4 uses. Follows between waves. Must be used manually.
Riot Control Drone [$600 | 65 HP]: Automatically guards a single player or ally, then fires suppression rounds at a single enemy every turn. These rounds deal 5 damage and reduce enemy accuracy by 15%.
Combat Armor [$450 | 75 armor]: Provides 50% protection from damage.
Crona's Poem [$650 | 2 uses]: Deals 2 damage to enemies and makes them wish they were never born, incapacitating them temporarily. After recovering from their depression, the target will deal 20% more damage, having gained a more positive outlook on life.
Riot Shield [$600 | 60 HP]: While in a player's inventory, provides a 40% resistance to all damage, while also having a 15% chance to bounce an attack off of the shield, providing 100% resistance to the attack. Ammo Pack [$500 | 4 uses]: Restores uses to an item. The amount of uses restored is equal to the amount of Ammo Pack uses that are consumed. Lightning Rod [$500 | 2 uses]: When used, a lightning rod will be glued to the target. Next turn, they will take 40 damage and be galvanized. Laser Drone [$800 | 45 HP]: Deploys an ally drone that fires lasers at enemies that deal 12 damage and have a 35% chance to penetrate and hit the next listed enemy. Comes with the Dodger 1 tag. XS1 Goliath [$1,200 | 250 armor]: Airdrops a crate containing an XS1 Goliath that must spend one turn being delivered. When entered, user gains the ability to use an arm-mounted minigun that deals 16 damage, as well as a salvo of homing rockets that deal 25% minimum damage and hit six times, but reloads every use. Homing rockets must lock on first, which consumes the user's action. Dodgers cannot evade the rockets, but teleporters can, albeit with a reduced dodge chance. If a teleporter does avoid the rockets, they cannot counterattack. User takes 50 damage when the Goliath is destroyed. Airdrop Crate [$600 | 1 use]: When called in, nothing happens for one turn. After that turn has passed, a crate containing a random special item will arrive. It can contain anything from the items tab of the data bank. Shock Whip [$650 | 3 uses]: Deals 10 damage and has a 30% chance to galvanize the target. Also has a 20% chance to stun. Kerbal Rocket 1.0 [$1,200 | 1 use]: Launches a rocket into space with one of four payloads. Manned Capsule (25% chance): Takes three random enemies to test a capsule that launches into space for 3 turns. After those turns are over, the capsule will fall back to earth and the enemies will take half of their maximum HP as damage. Kill Sat (25% chance): Launches a satellite that blasts enemies with a death ray every turn, dealing maximum damage to them. Lasts for 3 turns. Recon Sat (25% chance): Launches a recon satellite that provides info on the next wave and reveals a beneficial part of terrain. Asteroid Miner (25% chance): Rocket docks on a nearby asteroid and mines its resources for 5 turns before using it as a heat shield to return to earth. The asteroid is then jettisoned, bouncing around randomly and dealing maximum damage to five random enemies. The asteroid can hit the same enemy twice.
V8 Chainsaw [$750 | 5 uses]: Deals 25 damage and destroys armor.
SMAW [$1,200 | 3 uses]: Deals 150% maximum attack as damage to a primary target, along with minimum attack damage to nearby targets (enemies above and below the primary target).
Super Propaganda [$750 | 1 use]: Temporarily turns an enemy or neutral into a friendly.
Crusader's Crossbow [$1,800 | 5 uses]: Deals 25 damage to enemies and restores 25 health to friendlies. Always hits.
Yellow Ray [$850 | 1 use]: Completely destroys target, leaving nothing more than a pile of ashes. Killed enemies drop any armor they were wearing into their killer's inventory, which will automatically equip it. Only stuns bosses. After use, this item cannot be used for three waves or the end of the mission, whichever comes first.
Spanish Inquisition Radio V2 [$900 | 100 HP]: Summons the always unexpected Spanish Inquisition to either deal 7 damage to five different enemies with a 25% chance for each enemy to take critical damage, or hit the same enemy five times for 7 damage per hit + a 20% chance of stunning. If the former is chosen, if there are less than five enemies, at least one hit will be wasted.
Chemikaliewerfer [$800 | 4 uses]: Deals 10 damage and damages the target for a sixth of the team's minimum attack every turn for 3 turns. Also hits nearby enemies. Never misses.
Fracture Gun [$650 | 3 uses]: Deals 11 damage to enemies. Damage multiplies by 1.5 every consecutive turn fired at an enemy. If fired specifically at the target's head or legs, accuracy is reduced by 35% but damage is increased to 16. When fired at the target's arms or weaponry, reduces their damage dealt by 30%. Can be used on the environment to break one large thing down into numerous smaller things, such as cover or hazards.
Endermite Shotgun [$1,600 | 3 uses]: Fires multiple Ender pearls, causing the user to teleport around rapidly, giving each enemy a 50% chance of being distracted and damaged for half of the team's minimum attack. Afterwards, deals double minimum attack damage to a random enemy.
Essence of Creativity [$1,000 | 1 use]: Sets user's max attack to 10 times their minimum attack, but actually achieving that max damage requires great creativity. If an attack isn't creative enough to go into the new damage threshold, EoC's effects will be wasted.
Essence of Life [$1,000 | 1 use]: Restores 15 health and allows target to regenerate 8 health every turn for 3 turns. If they're downed during its effects, they're revived with 10% of their max HP and the potion's effect ends.
Potion of Invisibility [$500 | 1 use]: Turns user invisible for 2 turns or until they attack. While invisible, cannot be attacked or seen in stealth missions and attack damage is doubled. Cannot attack in the same post as using the potion.
Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Max HP is the team's max HP multiplied by 1.5. Randomly heals and attacks every turn. Attacking deals half of the team's minimum attack as damage and applies a random status condition. Healing effectiveness is the team's minimum heal multiplied by 1.33 + 33% minimum heal every turn for 2 turns. Every three turns, spends a turn brewing tea instead of attacking/healing.
The Debilitating Dagger [$1,000 | 3 uses]: Deals half of the team's minimum attack as damage and permanently disables certain enemy tags. Deals 5 extra damage when disabling an enemy tag. Disabling only lasts 3 turns on master enemies, 2 on minibosses, and 1 on bosses. Only has a 50% chance to disable miniboss tags, and a 25% chance to disable boss tags.
Poutine Gun [$600 | 4 uses]: Deals no damage, but launches a glob of sticky poutine that hits nearby targets and disables the Dodger and Teleporter tags, and giving enemies a 50% chance to be unable to attack.
Infi-Nut [$1,500 | 40 HP]: Generates a shield with 150 HP that protects up to three players, guarding them from 80% of all damage. Regenerates between waves, or after 3 turns if not attacked.
Smarter Nanobots [$1,000 | 5 uses]: Can regenerate 10% of the target's max HP every turn for 3 turns, curing and giving immunity to status conditions for its duration. Cannot repair armor. Alternatively, can deal 10% of the target's max HP as damage every turn for 5 turns.
Mobile Minigun Turret [$1,500 | 4 uses]: When purchased, the MMT will automatically spend one turn deploying itself. When deployed, can be used by players to deal maximum attack as damage to up to three enemies in a line. Undeploys itself between waves, requiring another turn to deploy, unless the team's location doesn't change between the waves.
Pheromone Freshener [$700 | 6 uses]: While held, one use is automatically consumed every turn in exchange for adding 1 rage to the holder's rage meter. Continues to give rage even when raging, allowing rage points to continue stacking. If the holder is KO'd, uses will continue to be consumed with no benefit until Pheromone Freshener runs out of uses or the player is revived, whichever comes first.
Super Spring Trap [$1,800 | 3 uses]: Can only be deployed on a player. When a non-aerial enemy that attacks with melee attacks hits the player with a Spring Trap, they are ejected from the area, killing them instantly and protecting the player from that attack. Doesn't work on bosses. Can't be deployed on an NPC and can only be used once per wave.
Prototype Teleport-Reactive Vest [$1,350 | 3 uses]: Gives user the Teleporter tag with a level equal to the remaining number of uses. Each successful teleport removes one use.
Atom Bomb [$5,000 | 1 use]: Deals 60 damage to a primary target, along with splash damage to all other enemies, reducing as enemies get further away. Minimum damage is 40. Has a 20% chance to cause super fallout, which deals 20 damage to all enemies every turn for 5 turns, with damage reducing as enemies get further away from the primary target.
Rage-Soothing Candy [$450 | 1 use]: Can only be used in rage. Immediately consumes all rage, but triples potential maximum attack damage, making a single attack potentially devastating.
Venomdrive Armor [$1,200 | Variable armor]: Starts off providing no defense. When user is poisoned, they take no damage from the status condition, having their armor absorb the damage to provide armor points, which give 50% defense. The maximum amount of armor obtainable is 650. While user is poisoned, they gain the poison tag for themselves, equal to level in their attacker's poison tag level. If no poisonous enemies are around, the user may generate their own poison, consuming their action and dealing [poison level2 multiplied by 2] damage, to them. If the user is KO'd while poisoned, the armor is destroyed.
Heavy Turret [$2,000 | 300 HP]: Deploys a manually controlled turret that deals 20 damage to enemies and can fire a rocket that deals 30 damage, but reloads every use. Can be upgraded to deal 25 damage per shot for an extra $500. Can be upgraded to have 450 HP for an extra $750. Boots of Momentum [$1,200 | 3 uses]: Comes with only one use. Provides the Dodger tag with a level equal to the amount of uses left. Momentum (uses) can be gained by dodging attacks, landing a critical hit, or performing a Momentum Kick, which deals minimum damage + current momentum level, cannot crit, and receives less benefit from damage boosts except for rage. Momentum is lost by doing nothing in a turn, getting hit, opening a locked crate, failing to hit an enemy with a tag that allows evading, or getting KO'd (which results in total momentum loss). You can't lose more than 2 momentum in a single turn unless you get KO'd. Boots are lost if momentum falls to zero. Power Ring [$1,000 | 1 use]: Builds 5 power every turn, with a maximum of 100 power. Can be used to perform an attack of heal with power equal to the power level. Loses its use when KO'd. Worldedit Permissions [$1,000 | 1 use]: Worldedits either cover or a hazard into existence that lasts until the team moves to a new location. The strength of the cover/hazard depends on the creativity of the use. Gloves of Withering [$1,250 | 1 use]: Gives user a Withering tag that varies in strength depending on the user's HP remaining. This can be toggled between being on and off. Above 50% max HP, they gain Withering 1. From 50% to 26%, they gain Withering 2. At 25% and below, they gain Withering 3. Gloves are lost when the user is KO'd while the gloves are on.
Sorry for the delay. This update would've gone up yesterday if the forum had let me post it.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
Ammo Box the Helicopter Minigun, then gun down both of the... Brutuses? Brutii?
GODDAMN IT
STUPID GENDERFLIP VIRUS
Regular attack. Don't think the Brutuses can survive any longer with so little HP...
I heal someone.
Complipedia
Wave cleared! All player health restored! All rage reset! +$3,000 and 300 XP from wave completion.
The team climbs into the evac chopper.
"Holy crap, finally!" Bio says, annoyed.
The team watches as the orbital strike eliminates any zombies that remained in the city.
"Good job, team," McKnight commends. "That's one less problem to worry about."
Mission completed!
KOs: 4 | -50
Operations completed: 4/5 | +400
Boss rank: Diamond | +600
Tactician manuals found: N/A
Intel found: 3/3 | +600
Challenges failed: 1 | +100
Score: 1,650
Rank: S +$2,000 and 200 XP!
Operation bonuses: Protector [$350 | 35 XP]: Never allow the drill's HP to go below 50. Flawless [$400 | 40 XP]: Don't allow the drill to take damage for a single hive. Pro-Pain [$250 | 25 XP]: Kill 5 enemies with propane tanks. Extinction Expy? [$300 | 30 XP]: Kill 10 enemies with either electric fence traps or fire traps. Gotta Go Fast [$400 | 40 XP]: Escape with more than 5 turns until the orbital strike. Total: $1,950 and 215 XP!
Accolades: Warrior [Most damage dealt]:
[1] Stickcrafter - 1,512 damage
[2] BioShock_Rules - 1,262 damage
[3] Engie_ninja - 1,200 damage
Field Medic [Most healing performed]:
[1] Jmanjr98 - 226 health
[2] Ka_doink1234o0 - 126 health
[3] Huffpuff1337 - 85 health
Genocidal [Most kills]:
[1] Tie between BioShock_Rules and Stickcrafter - 15 kills
[2] Crusher48 - 11 kills
[3] Tie between engie_ninja and ka_doink1234o0 - 9 kills
Target Dummy [Most damage taken]:
[1] Ka_doink1234o0 - 400 damage
[2] Crusher48 - 375 damage
[3] Engie_ninja - 328 damage
Test Subject [Most times healed]:
[1] Ka_doink1234o0 - 3 heals received
[2] Tie between engie_ninja and huffpuff1337 - 2 heals received
[3] Tie between Crusher48 and fseftr - 1 heal received
Only Mostly Dead [Most times downed]:
[1] Engie_ninja - 2 KOs
[2] Tie between BioShock_Rules and huffpuff1337 - 1 KO
Crate Expectations [Most containers opened]:
[1] Tie between fseftr and Pricey12345 - 3 containers
Charge It [Most money spent]:
[1] Huffpuff1337 - $2,000
[2] Netpatham - $1,700
[3] Engie_ninja - $1,500
Shopaholic [Most shop items used]:
[1] Engie_ninja - 10 shop items
[2] Tie between BioShock_Rules, huffpuff1337, and Stickcrafter - 4 shop items
[3] Tie between Crusher48, fseftr, Jmanjr98, Netpatham, and ka_doink1234o0 - 2 shop items
Untouchable [Most kills without being hit]:
[1] Stickcrafter - 15 undamaged kills
[2] BioShock_Rules - 14 undamaged kills
[3] Tie between Jmanjr98, ka_doink1234o0, and Pricey12345 - 6 undamaged kills
Lucky Charm [Luckiest RNG rolls]:
[1] BioShock_Rules - 4 successful rolls
[2] Fseftr - 2 successful rolls
[3] Tie between engie_ninja, huffpuff1337, ka_doink1234o0, Pricey12345, and TT2000 - 1 successful roll
"City swept of zombie hives," TT reports. "We found some blueprints for a deployable intelligent munitions system, or IMS. It seems useful."
"So, let's head to the Golden Gate Bridge!" Bio says.
Choose a difficulty! Modifiers optional!
Chosen mission! Main mission 2-3: Bridge of Doom Reward: $1,250 and 125 XP We've spotted a massive horde of CoD zombies moving across the Golden Gate Bridge, killing civilians. Aerial vehicles can't eliminate them all instantly without causing irreparable damage to the bridge, so you'll need to assist our helicopters in eliminating the zombies and protecting the civilians.
Sergeant: 0 votes
Reduced difficulty for easier missions.
Lieutenant: 0 votes
The default difficulty provides a balance of challenge and ease.
Captain: 0 votes
Slightly elevated difficulty to make enemies more threatening.
Major [chosen last mission]: 0 votes
A harder difficulty for challenge seekers.
General: 0 votes
Highly difficult. Expect a hard time.
Commander: 0 votes
No retreat, no mercy.
Modifiers:
Fragile: 0 votes
Players take 25% more damage.
Weakened: 0 votes
Players deal 33% less damage.
Unreliable: 0 votes
Shop items have a 25% chance to jam up when used.
Limited Expenses: 0 votes
Money earned in the mission is only added to the team's balance after mission completion.
Easy Prey: 0 votes
KO'd players revive with 1 HP rather than 10% max HP.
Heal Blocked: 0 votes
Players cannot heal themselves or others without a healing item.
Cluttered Inventory: 0 votes
Players cannot purchase items during the mission.
Limited Stock: 0 votes
Each shop item has its own number of available purchases. Sold out items cannot be purchased for the rest of the mission.
Level Up: 0 votes
Every turn an enemy survives, they level up, gaining HP restores and armor.
Prone to Excessive Bleeding: 0 votes
Players begin to bleed after getting hit twice in the same turn.
Attack! Attack! Attack!: 0 votes
Enemies attack twice every turn, sometimes hitting the same target twice.
Even the Odds: 0 votes
Enemies share the team's chance of landing critical hits.
Globins Everywhere: 0 votes
Killed enemies turn into a regenerating blob that must be killed to truly kill the enemy and gain XP.
Insanity: 0 votes
Fake enemies appear.
Grave Robbers: 0 votes
Enemies that attack KO'd players instead steal their items.
Throwback: 0 votes
Enemies from past acts appear.
No modifiers: 0 votes
Challenge completed! Gold rank: +$375 and 40 XP.
Rhyperior levels up! +5 max HP! Rhyperior wants to learn Focus Blast (deals damage, has a 10% chance to reduce enemy defense and has 70% accuracy)! Stickcrafter must forget a move to learn Focus Blast.
Team XP [Level 25]: [==========] 5,405/6,500 Max HP: 105 (11 HP ups) Attack: 30 min, 50 max (13 attack ups) Heal: 16 min, 21 max (11 heal ups)
Mission difficulty: Major
Wave challenge: None.
Players: [1] BioShock_Rules [+| 105/105] [A| 596/650] [R| 0/6] [Items| Turkey (4/4), Live Turkey (2/2), Snowball (5/5), Chemikaliewerfer (4/4), Christmas Tree (3/3), Crossbow (2/5), Valentine's Day Card (1/1), Box of Chocolates (3/3), Gold Star (1/2), Necronomicon (3/4)] [2] Ka_doink1234o0 [+| 105/105] [A| 590/650] [R| 0/6] [Items| Snowball (2/4), Turkey (3/4)] {Guarded by huffpuff} [3] Fseftr [+| 105/105] [A| 479/650] [R| 0/6] [Items| Turkey (2/4), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Gold Star (2/2), Valentine's Day Card (1/1), Box of Chocolates (3/3), XV - The Devil (1/1), Regeneration Field (1/1), Gloves of Withering (Off), Aerial Assault Drone (Ready for deployment)] {-10% damage taken} [4] Engie_ninja [+| 105/105] [A| 422/650] [R| 0/6] [Items| Turkey (4/4), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Gold Star (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), V8 Chainsaw (1/5)] [5] Stickcrafter [+| 105/105] [A| 628/650] [R| 0/6] [Items| Turkey (4/4), Live Turkey (1/2), IMC C-Ration (2/5), Snowball (4/5), Present (1/1), Christmas Tree (2/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Rage Shot (1/1), Gold Star (2/2), Super Spring Trap (3/3)] {-10% damage taken} [6] Jmanjr98 [+| 105/105] [R| Rage!] [Items| Turkey (4/4), Live Turkey (1/2), Snowball (5/5), Present (1/1), Christmas Tree (2/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Silver Star (2/2), Boots of Momentum (2/3), Ammo Pack (4/4), SMAW (1/3)] {Dodger 2} {Raging for 2 more attacks} [7] Crusher48 [+| 105/105] [A| 235/650] [R| 0/6] [Items| Snowball (4/5), Present (1/1), Christmas Tree (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3)] [8] Pricey12345 [+| 105/105] [A| 625/650] [R| 0/6] [Items| SVD Stealth Sniper V2 (4/4), Power Ring (100/100), XIX - The Sun (1/1), Supply Drop (1/1), Rage Shot (1/1)] [9] Netpatham [+| 105/105] [R| 0/6] [Items| None] [10] TT2000 [+| 105/105] [R| 0/6] [Items| None] [11] Huffpuff1337 [+| 105/105] [R| 0/6] [Items| SVD Stealth Sniper V2 (4/4), Ammo Pack (2/4), Data Card (1/1)] {-10% damage taken}
Enemies: None
Allies: Spanish Inquisition radio V2 [100/100] {Guarded by Stickcrafter} Lisharon Inc Medical Personnel [108/143] {0} TT2000's Scolipede [Level 24] [109/175] [Rollout: 17/24] [Megahorn: 12/12] [Rock Slide: 9/12] [Swords Dance: 24/24] [XP| 638/1,000] {Rollout cycle: 3} {Guarded by TT} Stickcrafter's Rhyperior [Level 24] [225/225] [Incinerate: 16/18] [Thief: 30/30] [Power-Up Punch: 20/24] [Thunderbolt: 15/18] [XP| 1166/900] [Wants to learn Thunder, Flash Cannon, and Focus Blast] {Guarded by Stickcrafter} Fseftr's Sharpedo [Level 23] [180/180] [Snarl: 18/18] [Hail: 12/12] [Ice Fang: 12/18] [Blizzard: 5/6] [XP| 685/900] {Guarded by fseftr}
Other: Helicopter minigun [5/8] Ragno's donated items [Present (1/1), Christmas Tree (3/3)] Ka_doink's donated items [Snowball (4/4), Present (1/1), Christmas Tree (3/3), Live Turkey (1/2), III - The Empress (1/1), XIII - Death (1/1), XXI - The World (1/1), Tranquilizer Dart (1/1), Akimbo Flamethrowers (2/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Seeker Drone (4/4)] Adrenaline's donated items [Valentine's Day Card (1/1), Box of Chocolates (3/3), Potion of Healing (3/3), Gold Star (2/2)] Jmanjr's donated items [Doctor's Musket (3/6), IMC Main Combat Rifle (5/10), Data Card (1/1)] Netpatham's donated items [Fracture Gun (2/3)] Knight's donated items [Gold Star (2/2)] Buff Banner Smart Rage Drain Wallet Expansion Perks: Lockbreaker, Re-Roll, Guardian, Necromancer, Blast Shield, Gambler, Avarice, Wonder Guard, Revitalize, Fireproof, Natural Regeneration, High Command, Fast Learner, Deep Cover, Heal Guard, Money Maker, Engineer, Environmentalist, Neat Freak, Tactical Mask, Item Master, Penetrator, Adrenaline Rush, Poison Tolerance
Main objective: None
Current objective: None
Operations: None
Money: $75,000
Shop [Level 5]:
Slots filled: 30/30 Data Card [$200 | 1 use]: Records an enemy's Data Bank entry. Defibrillator [$500 | 1 use]: Revives a fallen player with 10% max HP. Throwing Knife [$400 | 1 use]: Deals 6 damage and causes bleeding. SVD Stealth Sniper V2 [$650 | 4 uses]: Deals 15 damage and has a 15% chance to land an instant kill headshot. When in cover, the headshot chance rises to 25%. Headshots simply deal 30 damage against bosses. Cannot alert enemies in stealth missions. EMP Grenade [$500 | 1 use]: Deals 1 damage, stuns enemies, and disables their electronics. Dragon Tank V2 [$750 | 125 HP]: Summons an allied Dragon Tank armed with a side-mounted flamethrower that deals 15 damage and has a 50% chance to cause burning, but reloads every 4 uses. Follows between waves. Must be used manually. Riot Control Drone [$600 | 65 HP]: Automatically guards a single player or ally, then fires suppression rounds at a single enemy every turn. These rounds deal 5 damage and reduce enemy accuracy by 15%. Combat Armor [$450 | 75 armor]: Provides 50% protection from damage. Crona's Poem [$650 | 2 uses]: Deals 2 damage to enemies and makes them wish they were never born, incapacitating them temporarily. After recovering from their depression, the target will deal 20% more damage, having gained a more positive outlook on life. Riot Shield [$600 | 60 HP]: While in a player's inventory, provides a 40% resistance to all damage, while also having a 15% chance to bounce an attack off of the shield, providing 100% resistance to the attack. Ammo Pack [$500 | 4 uses]: Restores uses to an item. The amount of uses restored is equal to the amount of Ammo Pack uses that are consumed. Lightning Rod [$500 | 2 uses]: When used, a lightning rod will be glued to the target. Next turn, they will take 40 damage and be galvanized. Laser Drone [$800 | 45 HP]: Deploys an ally drone that fires lasers at enemies that deal 12 damage and have a 35% chance to penetrate and hit the next listed enemy. Comes with the Dodger 1 tag. XS1 Goliath [$1,200 | 250 armor]: Airdrops a crate containing an XS1 Goliath that must spend one turn being delivered. When entered, user gains the ability to use an arm-mounted minigun that deals 16 damage, as well as a salvo of homing rockets that deal 25% minimum damage and hit six times, but reloads every use. Homing rockets must lock on first, which consumes the user's action. Dodgers cannot evade the rockets, but teleporters can, albeit with a reduced dodge chance. If a teleporter does avoid the rockets, they cannot counterattack. User takes 50 damage when the Goliath is destroyed. Airdrop Crate [$600 | 1 use]: When called in, nothing happens for one turn. After that turn has passed, a crate containing a random special item will arrive. It can contain anything from the items tab of the data bank. Shock Whip [$650 | 3 uses]: Deals 10 damage and has a 30% chance to galvanize the target. Also has a 20% chance to stun. Kerbal Rocket 1.0 [$1,200 | 1 use]: Launches a rocket into space with one of four payloads. Manned Capsule (25% chance): Takes three random enemies to test a capsule that launches into space for 3 turns. After those turns are over, the capsule will fall back to earth and the enemies will take half of their maximum HP as damage. Kill Sat (25% chance): Launches a satellite that blasts enemies with a death ray every turn, dealing maximum damage to them. Lasts for 3 turns. Recon Sat (25% chance): Launches a recon satellite that provides info on the next wave and reveals a beneficial part of terrain. Asteroid Miner (25% chance): Rocket docks on a nearby asteroid and mines its resources for 5 turns before using it as a heat shield to return to earth. The asteroid is then jettisoned, bouncing around randomly and dealing maximum damage to five random enemies. The asteroid can hit the same enemy twice. V8 Chainsaw [$750 | 5 uses]: Deals 25 damage and destroys armor. SMAW [$1,200 | 3 uses]: Deals 150% maximum attack as damage to a primary target, along with minimum attack damage to nearby targets (enemies above and below the primary target). Super Propaganda [$750 | 1 use]: Temporarily turns an enemy or neutral into a friendly. Crusader's Crossbow [$1,800 | 5 uses]: Deals 25 damage to enemies and restores 25 health to friendlies. Always hits. Yellow Ray [$850 | 1 use]: Completely destroys target, leaving nothing more than a pile of ashes. Killed enemies drop any armor they were wearing into their killer's inventory, which will automatically equip it. Only stuns bosses. After use, this item cannot be used for three waves or the end of the mission, whichever comes first. Spanish Inquisition Radio V2 [$900 | 100 HP]: Summons the always unexpected Spanish Inquisition to either deal 7 damage to five different enemies with a 25% chance for each enemy to take critical damage, or hit the same enemy five times for 7 damage per hit + a 20% chance of stunning. If the former is chosen, if there are less than five enemies, at least one hit will be wasted. Chemikaliewerfer [$800 | 4 uses]: Deals 10 damage and damages the target for a sixth of the team's minimum attack every turn for 3 turns. Also hits nearby enemies. Never misses. Fracture Gun [$650 | 3 uses]: Deals 11 damage to enemies. Damage multiplies by 1.5 every consecutive turn fired at an enemy. If fired specifically at the target's head or legs, accuracy is reduced by 35% but damage is increased to 16. When fired at the target's arms or weaponry, reduces their damage dealt by 30%. Can be used on the environment to break one large thing down into numerous smaller things, such as cover or hazards. Endermite Shotgun [$1,600 | 3 uses]: Fires multiple Ender pearls, causing the user to teleport around rapidly, giving each enemy a 50% chance of being distracted and damaged for half of the team's minimum attack. Afterwards, deals double minimum attack damage to a random enemy. Essence of Creativity [$1,000 | 1 use]: Sets user's max attack to 10 times their minimum attack, but actually achieving that max damage requires great creativity. If an attack isn't creative enough to go into the new damage threshold, EoC's effects will be wasted. Essence of Life [$1,000 | 1 use]: Restores 15 health and allows target to regenerate 8 health every turn for 3 turns. If they're downed during its effects, they're revived with 10% of their max HP and the potion's effect ends. Potion of Invisibility [$500 | 1 use]: Turns user invisible for 2 turns or until they attack. While invisible, cannot be attacked or seen in stealth missions and attack damage is doubled. Cannot attack in the same post as using the potion. Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Max HP is the team's max HP multiplied by 1.5. Randomly heals and attacks every turn. Attacking deals half of the team's minimum attack as damage and applies a random status condition. Healing effectiveness is the team's minimum heal multiplied by 1.33 + 33% minimum heal every turn for 2 turns. Every three turns, spends a turn brewing tea instead of attacking/healing. The Debilitating Dagger [$1,000 | 3 uses]: Deals half of the team's minimum attack as damage and permanently disables certain enemy tags. Deals 5 extra damage when disabling an enemy tag. Disabling only lasts 3 turns on master enemies, 2 on minibosses, and 1 on bosses. Only has a 50% chance to disable miniboss tags, and a 25% chance to disable boss tags. Poutine Gun [$600 | 4 uses]: Deals no damage, but launches a glob of sticky poutine that hits nearby targets and disables the Dodger and Teleporter tags, and giving enemies a 50% chance to be unable to attack. Infi-Nut [$1,500 | 40 HP]: Generates a shield with 150 HP that protects up to three players, guarding them from 80% of all damage. Regenerates between waves, or after 3 turns if not attacked. Smarter Nanobots [$1,000 | 5 uses]: Can regenerate 10% of the target's max HP every turn for 3 turns, curing and giving immunity to status conditions for its duration. Cannot repair armor. Alternatively, can deal 10% of the target's max HP as damage every turn for 5 turns. Mobile Minigun Turret [$1,500 | 4 uses]: When purchased, the MMT will automatically spend one turn deploying itself. When deployed, can be used by players to deal maximum attack as damage to up to three enemies in a line. Undeploys itself between waves, requiring another turn to deploy, unless the team's location doesn't change between the waves. Pheromone Freshener [$700 | 6 uses]: While held, one use is automatically consumed every turn in exchange for adding 1 rage to the holder's rage meter. Continues to give rage even when raging, allowing rage points to continue stacking. If the holder is KO'd, uses will continue to be consumed with no benefit until Pheromone Freshener runs out of uses or the player is revived, whichever comes first. Super Spring Trap [$1,800 | 3 uses]: Can only be deployed on a player. When a non-aerial enemy that attacks with melee attacks hits the player with a Spring Trap, they are ejected from the area, killing them instantly and protecting the player from that attack. Doesn't work on bosses. Can't be deployed on an NPC and can only be used once per wave. Prototype Teleport-Reactive Vest [$1,350 | 3 uses]: Gives user the Teleporter tag with a level equal to the remaining number of uses. Each successful teleport removes one use. Atom Bomb [$5,000 | 1 use]: Deals 60 damage to a primary target, along with splash damage to all other enemies, reducing as enemies get further away. Minimum damage is 40. Has a 20% chance to cause super fallout, which deals 20 damage to all enemies every turn for 5 turns, with damage reducing as enemies get further away from the primary target. Rage-Soothing Candy [$450 | 1 use]: Can only be used in rage. Immediately consumes all rage, but triples potential maximum attack damage, making a single attack potentially devastating. Venomdrive Armor [$1,200 | Variable armor]: Starts off providing no defense. When user is poisoned, they take no damage from the status condition, having their armor absorb the damage to provide armor points, which give 50% defense. The maximum amount of armor obtainable is 650. While user is poisoned, they gain the poison tag for themselves, equal to level in their attacker's poison tag level. If no poisonous enemies are around, the user may generate their own poison, consuming their action and dealing [poison level2 multiplied by 2] damage, to them. If the user is KO'd while poisoned, the armor is destroyed. Heavy Turret [$2,000 | 300 HP]: Deploys a manually controlled turret that deals 20 damage to enemies and can fire a rocket that deals 30 damage, but reloads every use. Can be upgraded to deal 25 damage per shot for an extra $500. Can be upgraded to have 450 HP for an extra $750. Boots of Momentum [$1,200 | 3 uses]: Comes with only one use. Provides the Dodger tag with a level equal to the amount of uses left. Momentum (uses) can be gained by dodging attacks, landing a critical hit, or performing a Momentum Kick, which deals minimum damage + current momentum level, cannot crit, and receives less benefit from damage boosts except for rage. Momentum is lost by doing nothing in a turn, getting hit, opening a locked crate, failing to hit an enemy with a tag that allows evading, or getting KO'd (which results in total momentum loss). You can't lose more than 2 momentum in a single turn unless you get KO'd. Boots are lost if momentum falls to zero. Power Ring [$1,000 | 1 use]: Builds 5 power every turn, with a maximum of 100 power. Can be used to perform an attack of heal with power equal to the power level. Loses its use when KO'd. Worldedit Permissions [$1,000 | 1 use]: Worldedits either cover or a hazard into existence that lasts until the team moves to a new location. The strength of the cover/hazard depends on the creativity of the use. Gloves of Withering [$1,250 | 1 use]: Gives user a Withering tag that varies in strength depending on the user's HP remaining. This can be toggled between being on and off. Above 50% max HP, they gain Withering 1. From 50% to 26%, they gain Withering 2. At 25% and below, they gain Withering 3. Gloves are lost when the user is KO'd while the gloves are on.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I vote for a new side mission: Unhack Comms
Briefing: The evil Moderators of Minecraft Forums have hacked out data steam, causing data to get messed up and mashing all the player names together. We need to team up to raid their main HQ and force them to revert the recent patch.
Poison 5, Major, Limited Expenses, Throwback, Attack Up.
Complipedia
Major, Limited Expense. Just LE. If we activate too many Mods at once, the mission might as well become impossible to beat.
I also buy and deploy a Spring Trap on Bio.
+Votes The forum refuses! It blends more lines together haphazardly! +Votes You'll be put in stasis when the next mission starts. I smell a plot for the post-game boss rush. You generate level 5 poison as the cost of 50 HP! +Votes.
+Votes Spring Trap purchased and deployed on me
Me: I thank Stickcrafter for the Spring Trap, then break down and cry in a corner over what happened to my poor posts...
Sergeant: 0 votes
Reduced difficulty for easier missions.
Lieutenant: 0 votes
The default difficulty provides a balance of challenge and ease.
Captain: 0 votes
Slightly elevated difficulty to make enemies more threatening.
Major [chosen last mission]: 4 votes
A harder difficulty for challenge seekers.
General: 0 votes
Highly difficult. Expect a hard time.
Commander: 0 votes
No retreat, no mercy.
Modifiers:
Fragile: 0 votes
Players take 25% more damage.
Weakened: 0 votes
Players deal 33% less damage.
Unreliable: 0 votes
Shop items have a 25% chance to jam up when used.
Limited Expenses: 4 votes
Money earned in the mission is only added to the team's balance after mission completion.
Easy Prey: 1 vote
KO'd players revive with 1 HP rather than 10% max HP.
Heal Blocked: 0 votes
Players cannot heal themselves or others without a healing item.
Cluttered Inventory: 0 votes
Players cannot purchase items during the mission.
Limited Stock: 0 votes
Each shop item has its own number of available purchases. Sold out items cannot be purchased for the rest of the mission.
Level Up: 0 votes
Every turn an enemy survives, they level up, gaining HP restores and armor.
Prone to Excessive Bleeding: 0 votes
Players begin to bleed after getting hit twice in the same turn.
Attack! Attack! Attack!: 0 votes
Enemies attack twice every turn, sometimes hitting the same target twice.
Even the Odds: 0 votes
Enemies share the team's chance of landing critical hits.
Globins Everywhere: 0 votes
Killed enemies turn into a regenerating blob that must be killed to truly kill the enemy and gain XP.
Insanity: 0 votes
Fake enemies appear.
Grave Robbers: 0 votes
Enemies that attack KO'd players instead steal their items.
Throwback: 2 votes
Enemies from past acts appear.
No modifiers: 0 votes
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!