I put my Doctor's Musket up for grabs, then buy the lightning rod and use it on the highest health enemy by the end of the turn. Basically, I try the same thing I did last time, minus a musket.
And then I spam Bio with a bunch of status effect questions:
What's the difference, if any, between: Stunned, Distracted, Flinching, Paralyzed, Tranquilized, Blind, and Freeze?
I call on a flashback sequence where I snuck into the cave and planted a bomb in it just in case I need it. I cut back to the present, where I then blow a blaze up with said bomb.
I remove the b from the master blaze, making it a master laze. The laze rests on the floor masterfully, giving me ample time to beat it up. Its allies are angry that it's sleeping, so they beat it up too.
I put my Doctor's Musket up for grabs, then buy the lightning rod and use it on the highest health enemy by the end of the turn. Basically, I try the same thing I did last time, minus a musket.
And then I spam Bio with a bunch of status effect questions:
What's the difference, if any, between: Stunned, Distracted, Flinching, Paralyzed, Tranquilized, Blind, and Freeze?
You donate your Doctor's Musket, buy a Lightning Rod, and attack it to the full health elite level 2 blaze!
Stunned and distracted both prevent the enemy from attacking, but enemies can only be distracted for one turn, versus two or more with stunned. Flinching enemies will miss their next attack unless it has perfect accuracy. Paralyzed enemies have a 50% chance of being unable to attack. Tranquilized enemies can't attack or dodge. Blind enemies can attack, but with only 30% accuracy. Frozen enemies can't attack and take 20% more damage.
I AM ANGRY AND I USED THE WATER SLASH AT THE BLAZE!
27 damage to blaze!
Me: I buy an Atom Bomb and call it in on the blaze with 2 health, killing five of them, dealing 64 damage to the surviving elite blaze, and dealing 59 damage to the master blaze.
+380.
MULTI-KILL! +75!
The elite blaze fires a salvo of fireballs at Sharpedo, but hits fseftr instead, dealing 32 damage.
The master blaze shoots some fireballs at the heavy turret, dealing 40 damage to it.
The riot control drone suppresses the master blaze for 5 damage + accuracy reduction.
Lightning strikes the elite blaze, killing it. +110.
The master blaze gets shot by the ion cannon to prevent the wave from dragging on any further.
Wave cleared!
All player health restored! All rage reset!
+$1,000 and 100 XP from wave completion.
Bio gathers the blaze powder and places it into the Ender pearls, converting eight of them into eyes of Ender.
"McKnight, we've got the eyes of Ender," Bio says. "What do we do now?"
"Place the eyes in each of the circular slots on the portal frame. That'll activate it."
Bio gives an eye to other team members. They all place the eyes in the slots. Sure enough, the portal begins flickering and activates, revealing a dark void through it.
"Enter the portal and kill the Ender dragon," McKnight orders. "An exit portal will appear after you kill it."
"No going back now," Bio says to himself, jumping into the portal.
The team checks their weapons, reloads, and jumps in as well.
Mission completed!
KOs: 0 | +100
Operations completed: 5/5 | +500
Boss rank: Diamond | +600
Tactician manuals found: 3/3 | +300
Intel found: 3/3 | +300
Challenges failed: 0 | +200
Score: 2,000
Rank: M
+$2,500 and 250 XP!
Operation bonuses:
Use Sparingly [$300 | 30 XP]: Use Ender Pearls to teleport less than 6 times.
For Emergencies Only [$500 | 50 XP]: Use Ender Pearls to teleport less than 4 times
(splat) [$350 | 35 XP]: Knock 4 enemies into ravines.
Eye for an Eye [$400 | 40 XP]: Create all eight Eyes of Ender in less than 4 turns.
Trap Proofed [$300 | 30 XP]: Don't set off more than 4 traps.
Total: $2,775 and 275 XP!
McKnight watches as the team jumps into the End portal and disappears from tracking.
"They'll get it done," he says to himself. "They always get it done."
McKnight takes a folder from a table and begins reading its contents.
Final mission of act I! Choose a difficulty! Modifiers optional!
Chosen mission:
Main mission 1-5: Skewer the Winged Beast
Reward: $2,500, 250 XP
The portal in the stronghold leads to a dimension called "the End". The Ender dragon is there. We've got it cornered. Your objective is to enter the End, kill the dragon, and get out without being killed. Finish the dragon and the Minecraft mobs will be no more.
Private: 0 votes
Minute challenge. Enemies are dumber than a sack of bricks.
Sergeant: 0 votes
Reduced difficulty for easier missions.
Lieutenant: 0 votes
The default difficulty provides a balance of challenge and ease.
Major [chosen last mission]: 0 votes
A harder difficulty for challenge seekers.
General: 0 votes
Highly difficult. Expect a hard time.
Commander: 0 votes
No retreat, no mercy.
Modifiers:
Fragile: 0 votes
Players take 25% more damage.
Weakened: 0 votes
Players deal 33% less damage.
Unreliable: 0 votes
Shop items have a 25% chance to jam up when used.
Limited Expenses: 0 votes
Money earned in the mission is only added to the team's balance after mission completion.
Easy Prey: 0 votes
KO'd players revive with 1 HP rather than 10% max HP.
Heal Blocked: 0 votes
Players cannot heal themselves or others without a healing item.
Cluttered Inventory: 0 votes
Players cannot purchase items during the mission.
Limited Stock: 0 votes
Each shop item has its own number of available purchases. Sold out items cannot be purchased for the rest on the mission.
Level Up: 0 votes
Every turn an enemy survives, they level up, gaining HP restores and armor.
Prone to Excessive Bleeding: 0 votes
Players begin to bleed after getting hit twice in the same turn.
Attack! Attack! Attack!: 0 votes
Enemies attack twice every turn, sometimes hitting the same target twice.
Even the Odds: 0 votes
Enemies share the team's chance of landing critical hits.
Globins Everywhere: 0 votes
Killed enemies turn into a regenerating blob that must be killed to truly kill the enemy and gain XP.
Insanity: 0 votes
Fake enemies appear.
Grave Robbers: 0 votes
Enemies that attack KO'd players instead steal their items.
No modifiers: 0 votes
Challenge completed!
Gold rank: +$375 and 35 XP.
Team level up!
Money Maker chosen!
Choose a stat increase!
HP/heal up: Increases max HP by 5, increases min and max heal by 1. (0)
Attack up: Increases min and max attack by 2. (0)
All Pokèmon level up!
All: +5 max HP!
Scolipede: Wants to learn Swords Dance (increases damage output by 50%)! TT must forget a move to learn Swords Dance.
Rhyperior: Wants to learn Thief (deals damage and has a 75% chance to steal armor)! Stickcrafter must forget a move to learn Thief.
Sharpedo: Wants to learn Blizzard (deals high damage, has a 10% chance of freezing, has 70% accuracy)! Fseftr must forget a move to learn Blizzard.
Achievement completed!
Kritzkrieg
Land 30 critical hits.
+$1,000 and 100 XP!
Achievement completed!
Double Tap
Get 40 double kills.
+$1,000 and 100 XP!
Team XP [Level 17]:
[==========] 1,445/3,500
Max HP: 90 (8 HP ups)
Attack: 18 min, 22 max (8 attack ups)
Heal: 13 min, 18 max (8 heal ups)
Mission difficulty: None
Wave challenge: None.
Players:
[1] BioShock_Rules [+| 90/90] [A| 650/650] [R| 0/6] [Items| Turkey (4/4), Live Turkey (2/2), Snowball (5/5), Chemikaliewerfer (4/4), Christmas Tree (3/3), Rage Shot (1/1), IMC Special Combat Rifle (8/15), Valentine's Day Card (1/1), Box of Chocolates (3/3), Gold Star (2/2)] {-10% damage taken} {Guarded by Riot Control Drone}
[2] Ka_doink1234o0 [+| 90/90] [A| 0/650] [R| 0/6] [Items| Turkey (4/4), Live Turkey (2/2), Tranquilizer Dart (1/1), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Akimbo Flamethrowers (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Seeker Drone (4/4)] {Guarded by Riot Control Drone}
[3] TT2000 [+| 90/90] [A| 0/650] [R| 0/6] [Items| Turkey (1/4), Live Turkey (2/2), Snowball (4/5), Present (1/1), Christmas Tree (3/3), Valentine's Day Card (1/1), Box of Chocolates (2/3)]
[4] Fseftr [+| 90/90] [A| 327/650] [R| 0/6] [Items| Turkey (3/4), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Gold Star (2/2), Valentine's Day Card (1/1), Box of Chocolates (3/3)] {-10% damage taken}
[5] Engie_ninja [+| 90/90] [A| 650/650] [R| 0/6] [Items| Turkey (4/4), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Debilitating Dagger (2/3), Silver Star (2/2), Slingsock (2/5), Valentine's Day Card (1/1), Box of Chocolates (3/3)]
[6] Stickcrafter [+| 90/90] [A| 0/650] [R| 0/6] [Items| V8 Chainsaw (4/5), Turkey (4/4), Live Turkey (1/2), IMC C-Ration (2/5), Snowball (4/5), Present (1/1), Christmas Tree (3/3), Chemikaliewerfer (2/4), Spring Trap (3/3), Poison Bomb (1/1), Valentine's Day Card (1/1), Box of Chocolates (3/3)] {-10% damage taken} {+5 damage dealt for 1 turn}
[7] ManiacMasteR [+| 90/90] [A| 613/650] [R| 0/6] [Items| IMC Main Combat Rifle (3/10), Turkey (4/4), Live Turkey (1/2), Snowball (5/5), Present (1/1), Christmas Tree (3/3), SVD Stealth Sniper V2 (4/4), Valentine's Day Card (1/1), Box of Chocolates (3/3), Gold Star (2/2)]
[8] Jmanjr98 [+| 90/90] [R| 0/6] [Items| Turkey (4/4), Live Turkey (1/2), IMC Main Combat Rifle (6/10), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Prototype Teleport-Reactive Vest (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Doctor's Musket (4/6), Silver Star (2/2), Ammo Pack (2/4), Boots of Momentum (3/3)] {Teleporter 3} {Dodger 3} {Guarded by ka_doink} {-10% damage taken}
[9] Crusher48 [+| 90/90] [A| 0/650] [R| 0/6] [Items| Snowball (5/5), Present (1/1), Christmas Tree (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Heavy Minigun (3/5, undeployed)]
[10] Adrenaline_Rush [+| 90/90] [A| 55/75] [R| 0/6] [Items| Valentine's Day Card (1/1), Box of Chocolates (2/3), Potion of Healing (3/3), Gold Star (2/2), SMAW (2/3), Endermite Shotgun (2/3)]
[11] Knight3165 [+| 90/90] [A| 20/650] [R| 0/6] [Items| Gold Star (2/2)] {Poisonous 5, 5 turns remaining}
[12] Pricey12345 [+| 90/90] [A| 75/75] [R| 0/6] [Items| Defibrillator (1/1), SVD Stealth Sniper V2 (4/4), Venomdrive Armor (0/650, unequipped)]
Enemies:
None
Allies:
Box of Ender Pearls [Available: 6]
Heavy Turret [220/300] [Rocket: Ready]
Riot Control Drone [63/65]
TT2000's Scolipede [Level 19] [150/150] [Rollout: 24/24] [Megahorn: 12/12] [Venom Drench: 24/24] [Toxic: 12/12] [XP| 913/600] [Wants to learn Swords Dance] {Guarded by Bio}
Stickcrafter's Rhyperior [Level 19] [205/205] [Smack Down: 18/18] [Stone Edge: 5/5] [Power-Up Punch: 24/24] [Thunderbolt: 18/18] [XP| 745/600] [Wants to learn Thief] {Guarded by Stickcrafter}
Fseftr's Sharpedo [Level 19] [160/160] [Snarl: 18/18] [Poison Fang: 18/18] [Ice Fang: 18/18] [Secret Power: 24/24] [XP| 685/600] [Wants to learn Blizzard] {Guarded by fseftr}
Other:
Ragno's donated items [Snowball (4/4), Present (1/1), Christmas Tree (3/3)]
Ka_doink's donated items [Snowball (4/4), Present (1/1), Christmas Tree (3/3), Turkey (4/4), Live Turkey (2/2)]
Adrenaline's donated items [Valentine's Day Card (1/1), Box of Chocolates (3/3)]
Shop [Level 5]:
Slots filled: 30/30
Data Card [$200 | 1 use]: Records an enemy's Data Bank entry.
Defibrillator [$500 | 1 use]: Revives a fallen player with 10% max HP.
Throwing Knife [$400 | 1 use]: Deals 6 damage and causes bleeding.
SVD Stealth Sniper V2 [$650 | 4 uses]: Deals 15 damage and has a 15% chance to land an instant kill headshot. When in cover, the headshot chance rises to 25%. Headshots simply deal 30 damage against bosses. Cannot alert enemies in stealth missions.
EMP Grenade [$500 | 1 use]: Deals 1 damage, stuns enemies, and disables their electronics.
Dragon Tank V2 [$750 | 125 HP]: Summons an allied Dragon Tank armed with a side-mounted flamethrower that deals 15 damage and has a 50% chance to cause burning, but reloads every 4 uses. Follows between waves. Must be used manually.
Riot Control Drone [$600 | 65 HP]: Automatically guards a single player or ally, then fires suppression rounds at a single enemy every turn. These rounds deal 5 damage and reduce enemy accuracy by 15%.
Combat Armor [$450 | 75 armor]: Provides 50% protection from damage.
Crona's Poem [$650 | 2 uses]: Deals 2 damage to enemies and makes them wish they were never born, incapacitating them temporarily. After recovering from their depression, the target will deal 20% more damage, having gained a more positive outlook on life.
Riot Shield [$600 | 60 HP]: While in a player's inventory, provides a 40% resistance to all damage, while also having a 15% chance to bounce an attack off of the shield, providing 100% resistance to the attack.
Ammo Pack [$500 | 4 uses]: Restores uses to an item. The amount of uses restored is equal to the amount of Ammo Pack uses that are consumed.
Lightning Rod [$500 | 2 uses]: When used, a lightning rod will be glued to the target. Next turn, they will take 40 damage and be galvanized.
Laser Drone [$800 | 45 HP]: Deploys an ally drone that fires lasers at enemies that deal 12 damage and have a 35% chance to penetrate and hit the next listed enemy. Comes with the Dodger 1 tag.
IMC Special Combat Rifle [$350 | 15 uses]: Deals 10 damage. Cannot hit multiple targets. Has a 5% higher chance of landing a critical hit.
V8 Chainsaw [$750 | 5 uses]: Deals 25 damage and destroys armor.
SMAW [$1,200 | 3 uses]: Deals 150% maximum attack as damage to a primary target, along with minimum attack damage to nearby targets (enemies above and below the primary target).
Super Propaganda [$750 | 1 use]: Temporarily turns an enemy or neutral into a friendly.
Doctor's Musket [$700 | 6 uses]: Deals 5 damage to enemies and restores 12 health to friendlies.
Yellow Ray [$850 | 1 use]: Completely destroys target, leaving nothing more than a pile of ashes. Killed enemies drop any armor they were wearing into their killer's inventory, which will automatically equip it. Only stuns bosses. After use, this item cannot be used for three waves or the end of the mission, whichever comes first.
Spanish Inquisition Radio [$650 | 100 HP]: Summons the always unexpected Spanish Inquisition to either deal 5 damage to five different enemies or hit the same enemy five times for 5 damage per hit. If the former is chosen, if there are less than five enemies, at least one hit will be wasted.
Photocannon [$850 | 3 uses]: Deals minimum attack as damage to a specified target a random one nearby. Ignites both targets.
Chemikaliewerfer [$800 | 4 uses]: Deals 10 damage and damages the target for a sixth of the team's minimum attack every turn for 3 turns. Also hits nearby enemies. Never misses.
IMC C-Ration [$250 | 5 uses]: Restores 5 health and increases the user's attack damage by 5 for one turn. If the user doesn't attack during the period of increased damage, the damage boost will be wasted.
Endermite Shotgun [$1,600 | 3 uses]: Fires multiple Ender pearls, causing the user to teleport around rapidly, giving each enemy a 50% chance of being distracted and damaged for half of the team's minimum attack. Afterwards, deals double minimum attack damage to a random enemy.
Essence of Creativity [$1,000 | 1 use]: Sets user's max attack to 10 times their minimum attack, but actually achieving that max damage requires great creativity. If an attack isn't creative enough to go into the new damage threshold, EoC's effects will be wasted.
Potion of Healing [$500 | 1 use]: Restores 10 health and allows them to regenerate 5 health every turn for 3 turns.
Potion of Invisibility [$500 | 1 use]: Turns user invisible for 2 turns or until they attack. While invisible, cannot be attacked or seen in stealth missions and attack damage is doubled. Cannot attack in the same post as using the potion.
Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Max HP is the team's max HP multiplied by 1.5. Randomly heals and attacks every turn. Attacking deals half of the team's minimum attack as damage and applies a random status condition. Healing effectiveness is the team's minimum heal multiplied by 1.33 + 33% minimum heal every turn for 2 turns. Every three turns, spends a turn brewing tea instead of attacking/healing.
The Debilitating Dagger [$1,000 | 3 uses]: Deals half of the team's minimum attack as damage and permanently disables certain enemy tags. Deals 5 extra damage when disabling an enemy tag. Disabling only lasts 3 turns on master enemies, 2 on minibosses, and 1 on bosses. Only has a 50% chance to disable miniboss tags, and a 25% chance to disable boss tags.
Poutine Gun [$600 | 4 uses]: Deals no damage, but launches a glob of sticky poutine that hits nearby targets and disables the Dodger and Teleporter tags, and giving enemies a 50% chance to be unable to attack.
Infi-Nut [$1,500 | 40 HP]: Generates a shield with 150 HP that protects up to three players, guarding them from 80% of all damage. Regenerates between waves, or after 3 turns if not attacked.
Medical Nanobots [$750 | 5 uses]: Regenerates 10% of the target's max HP every turn for 3 turns. Also cures status conditions during its duration, but doesn't give immunity. Cannot repair armor and can only be used on players.
Attack Nanobots [$750 | 5 uses]: Deals 5% of the target's max HP as damage every turn for 5 turns. Gives target immunity to status conditions.
Heavy Minigun [$1,500 | 5 uses]: When purchased, one turn must be spent unpacking and deploying. When deployed, deals maximum attack as damage to up to three enemies in a line. Must be packed up between waves, requiring another turn to deploy, unless the team's location doesn't change between the waves.
Slingsock [$650 | 5 uses]: Deals 40% minimum attack as damage. Can be used while attacking normally.
Spring Trap [$1,000 | 1 use]: Deployed on a player. When a non-aerial enemy that attacks with melee attacks hits the player with a Spring Trap, they are ejected from the area, killing them instantly and protecting the player from that attack. Doesn't work on bosses. Can't be deployed on an NPC and can only be used once per wave.
Cheater's Cellphone [$3,500 | 1 use]: Randomly applies one effect from this list. Aimbot: All of the user's attacks hit, no matter what. Also allows enemies immune to status conditions to receive them anyway, except on bosses. However, the user's attacks will always hit random enemies. Noclip: The user can dodge every attack, no matter what. Prevents them from guarding. If he's already guarding, whatever they're guarding can't dodge attacks and will always be hit. Godmode: Gives user immunity to damage and status conditions, but also prevents them from healing or regenerating. DamageReflect: Reflects damage taken by the user back at the attacker, but doesn't reflect status conditions. Players attempting to heal the user may heal an enemy instead. KillAll: Kills all allied NPCs and enemies, but empties the user's inventory. Has a 5% chance of being used. HealAll: Fully heals all allied NPCs and enemies and cures status conditions. CritAll: Everything currently active receives a 100% critical hit chance. Every effect lasts 3 turns except for KillAll and HealAll. Immediately forfeits the wave challenge, invalidates all mission operations, cannot be used when fighting a boss, and instantly maxes out the alarm in a stealth mission.
Prototype Teleport-Reactive Vest [$1,350 | 3 uses]: Gives user the Teleporter tag with a level equal to the remaining number of uses. Each successful teleport removes one use.
Atom Bomb [$5,000 | 1 use]: Deals 60 damage to a primary target, along with splash damage to all other enemies, reducing as enemies get further away. Minimum damage is 40. Has a 20% chance to cause super fallout, which deals 20 damage to all enemies every turn for 5 turns, with damage reducing as enemies get further away from the primary target.
Rage-Soothing Candy [$950 | 1 use]: Can only be used in rage. Immediately consumes all rage, but triples potential maximum attack damage, making a single attack potentially devastating.
Venomdrive Armor [$1,200 | Variable armor]: Starts off providing no defense. When user is poisoned, they take no damage from the status condition, having their armor absorb the damage to provide armor points, which give 50% defense. The maximum amount of armor obtainable is 650. While user is poisoned, they gain the poison tag for themselves, equal to level in their attacker's poison tag level. If no poisonous enemies are around, the user may generate their own poison, consuming their action and dealing [poison level2 multiplied by 2] damage, to them. If the user is KO'd while poisoned, the armor is destroyed.
Heavy Turret [$2,000 | 300 HP]: Deploys a manually controlled turret that deals 20 damage to enemies and can fire a rocket that deals 30 damage, but reloads every use. Can be upgraded to deal 25 damage per shot for an extra $500. Can be upgraded to have 450 HP for an extra $750.
Boots of Momentum [$1,200 | 3 uses]: Comes with only one use. Provides the Dodger tag with a level equal to the amount of uses left. Momentum (uses) can be gained by dodging attacks, landing a critical hit, or performing a Momentum Kick, which deals minimum damage + current momentum level, cannot crit, and receives less benefit from damage boosts except for rage. Momentum is lost by doing nothing in a turn, getting hit, opening a locked crate, failing to hit an enemy with a tag that allows evading, or getting KO'd (which results in total momentum loss). You can't lose more than 2 momentum in a single turn unless you get KO'd. Boots are lost if momentum falls to zero.
From now on, there will be a mission difficulty indicator between the XP bar and the challenge info. Additionally, side missions will have no tactician manuals so that the shop doesn't get flooded with default research. Intel in side missions will now give 200 points each.
I won't be able to update the game tomorrow due to real life. However, I'll likely be able to update Sunday.
Snarl: 10 damage, reduces enemy defense by 25%. Poison Fang: 10 damage, 50% chance to inflict poison 2. Ice Fang: 12 damage, 10% chance to freeze, 10% chance to cause flinching. Secret Power: 10 damage, 30% chance to inflict a special effect dependent on the terrain. Blizzard: 30 damage, 10% chance to freeze, 70% accuracy.
Most players have voted for General with no modifiers.
Skewer the Winged Beast [ACT I CLOSER]
Date: January 27th, 2030
Time: 0200 hours
Location: The End
Operations:
Speed Smashing [$400 | 40 XP]: Destroy all Ender crystals in less than 5 turns.
No Wasted Effort [$250 | 25 XP]: Don't attack the Ender dragon until all Ender crystals are destroyed.
Into the Void [$300 | 30 XP]: Knock 5 Endermen into the void.
Eradication [$500 | 50 XP]: Kill 10 Endermen.
/title [$50 | 5 XP]: Successfully attack the Ender dragon with a skewer.
The team finds themselves standing of a platform floating over a seemingly endless expanse of void. A large floating island is seen in the distance, made of some yellowish white substance.
"That must be where out target is," Bio says. "How are we gonna get over there...?"
Maniac pulls out pile of obsidian and begins building a bridge.
"Where did you get that?" TT asks.
"I brought it with me when we went into the stronghold," he responds.
The team eventually reaches the floating island, making note of the large obsidian pillars with large, purple crystals at their tops. They also notice the large amount of Endermen. The sound of beating wings turns their focus to the sky, and as expected, they see the large form of the Ender dragon. It lets out a loud roar as it prepares to attack.
Objective updated.
Choose a stat increase!
HP/heal up: Increases max HP by 5, increases min and max heal by 1. (1)
Attack up: Increases min and max attack by 2. (4)
Team XP [Level 17]:
[==========] 1,445/3,500
Max HP: 90 (8 HP ups)
Attack: 18 min, 22 max (8 attack ups)
Heal: 13 min, 18 max (8 heal ups)
Mission difficulty: General
Wave challenge: None.
Players:
[1] BioShock_Rules [+| 90/90] [A| 650/650] [R| 0/6] [Items| Turkey (4/4), Live Turkey (2/2), Snowball (5/5), Chemikaliewerfer (4/4), Christmas Tree (3/3), Rage Shot (1/1), IMC Special Combat Rifle (8/15), Valentine's Day Card (1/1), Box of Chocolates (3/3), Gold Star (2/2)] {-10% damage taken} {Guarded by Riot Control Drone}
[2] Ka_doink1234o0 [+| 90/90] [A| 10/650] [R| 0/6] [Items| Turkey (4/4), Live Turkey (2/2), Tranquilizer Dart (1/1), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Akimbo Flamethrowers (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Seeker Drone (4/4)] {Guarded by Riot Control Drone} {Poisonous 5, 5 turns remaining}
[3] TT2000 [+| 90/90] [A| 0/650] [R| 0/6] [Items| Turkey (1/4), Live Turkey (2/2), Snowball (4/5), Present (1/1), Christmas Tree (3/3), Valentine's Day Card (1/1), Box of Chocolates (2/3)]
[4] Fseftr [+| 90/90] [A| 327/650] [R| 0/6] [Items| Turkey (3/4), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Gold Star (2/2), Valentine's Day Card (1/1), Box of Chocolates (3/3)] {-10% damage taken}
[5] Engie_ninja [+| 90/90] [A| 650/650] [R| 0/6] [Items| Turkey (4/4), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Debilitating Dagger (2/3), Silver Star (2/2), Slingsock (2/5), Valentine's Day Card (1/1), Box of Chocolates (3/3)]
[6] Stickcrafter [+| 90/90] [A| 0/650] [R| 0/6] [Items| V8 Chainsaw (4/5), Turkey (4/4), Live Turkey (1/2), IMC C-Ration (2/5), Snowball (4/5), Present (1/1), Christmas Tree (3/3), Chemikaliewerfer (2/4), Spring Trap (3/3), Poison Bomb (1/1), Valentine's Day Card (1/1), Box of Chocolates (3/3)] {-10% damage taken}
[7] ManiacMasteR [+| 90/90] [A| 613/650] [R| 0/6] [Items| IMC Main Combat Rifle (3/10), Turkey (4/4), Live Turkey (1/2), Snowball (5/5), Present (1/1), Christmas Tree (3/3), SVD Stealth Sniper V2 (4/4), Valentine's Day Card (1/1), Box of Chocolates (3/3), Gold Star (2/2)]
[8] Jmanjr98 [+| 90/90] [R| 0/6] [Items| Turkey (4/4), Live Turkey (1/2), IMC Main Combat Rifle (6/10), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Prototype Teleport-Reactive Vest (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Doctor's Musket (4/6), Silver Star (2/2), Ammo Pack (2/4), Boots of Momentum (3/3)] {Teleporter 3} {Dodger 3} {Guarded by ka_doink} {-10% damage taken}
[9] Crusher48 [+| 90/90] [A| 0/650] [R| 0/6] [Items| Snowball (5/5), Present (1/1), Christmas Tree (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Heavy Minigun (3/5, undeployed)]
[10] Adrenaline_Rush [+| 90/90] [A| 55/75] [R| 0/6] [Items| Valentine's Day Card (1/1), Box of Chocolates (2/3), Potion of Healing (3/3), Gold Star (2/2), SMAW (2/3), Endermite Shotgun (2/3)]
[11] Knight3165 [+| 90/90] [A| 45/650] [R| 0/6] [Items| Gold Star (2/2)] {Poisonous 5, 4 turns remaining}
[12] Pricey12345 [+| 90/90] [A| 10/650] [R| 0/6] [Items| Defibrillator (1/1), SVD Stealth Sniper V2 (4/4), Combat Armor (75/75, unequipped)] {Poisonous 3, 3 turns remaining}
Main objective: Eliminate the Minecraft mobs battalion
Current objective: Kill the Ender Dragon
Operations:
Speed Smashing: 0/5
No Wasted Effort: Valid
Into the Void: 0/5
Eradication: 0/10
/title: 0/1
Money: $46,300
Shop [Level 5]:
Slots filled: 30/30
Data Card [$200 | 1 use]: Records an enemy's Data Bank entry.
Defibrillator [$500 | 1 use]: Revives a fallen player with 10% max HP.
Throwing Knife [$400 | 1 use]: Deals 6 damage and causes bleeding.
SVD Stealth Sniper V2 [$650 | 4 uses]: Deals 15 damage and has a 15% chance to land an instant kill headshot. When in cover, the headshot chance rises to 25%. Headshots simply deal 30 damage against bosses. Cannot alert enemies in stealth missions.
EMP Grenade [$500 | 1 use]: Deals 1 damage, stuns enemies, and disables their electronics.
Dragon Tank V2 [$750 | 125 HP]: Summons an allied Dragon Tank armed with a side-mounted flamethrower that deals 15 damage and has a 50% chance to cause burning, but reloads every 4 uses. Follows between waves. Must be used manually.
Riot Control Drone [$600 | 65 HP]: Automatically guards a single player or ally, then fires suppression rounds at a single enemy every turn. These rounds deal 5 damage and reduce enemy accuracy by 15%.
Combat Armor [$450 | 75 armor]: Provides 50% protection from damage.
Crona's Poem [$650 | 2 uses]: Deals 2 damage to enemies and makes them wish they were never born, incapacitating them temporarily. After recovering from their depression, the target will deal 20% more damage, having gained a more positive outlook on life.
Riot Shield [$600 | 60 HP]: While in a player's inventory, provides a 40% resistance to all damage, while also having a 15% chance to bounce an attack off of the shield, providing 100% resistance to the attack.
Ammo Pack [$500 | 4 uses]: Restores uses to an item. The amount of uses restored is equal to the amount of Ammo Pack uses that are consumed.
Lightning Rod [$500 | 2 uses]: When used, a lightning rod will be glued to the target. Next turn, they will take 40 damage and be galvanized.
Laser Drone [$800 | 45 HP]: Deploys an ally drone that fires lasers at enemies that deal 12 damage and have a 35% chance to penetrate and hit the next listed enemy. Comes with the Dodger 1 tag.
IMC Special Combat Rifle [$350 | 15 uses]: Deals 10 damage. Cannot hit multiple targets. Has a 5% higher chance of landing a critical hit.
V8 Chainsaw [$750 | 5 uses]: Deals 25 damage and destroys armor.
SMAW [$1,200 | 3 uses]: Deals 150% maximum attack as damage to a primary target, along with minimum attack damage to nearby targets (enemies above and below the primary target).
Super Propaganda [$750 | 1 use]: Temporarily turns an enemy or neutral into a friendly.
Doctor's Musket [$700 | 6 uses]: Deals 5 damage to enemies and restores 12 health to friendlies.
Yellow Ray [$850 | 1 use]: Completely destroys target, leaving nothing more than a pile of ashes. Killed enemies drop any armor they were wearing into their killer's inventory, which will automatically equip it. Only stuns bosses. After use, this item cannot be used for three waves or the end of the mission, whichever comes first.
Spanish Inquisition Radio [$650 | 100 HP]: Summons the always unexpected Spanish Inquisition to either deal 5 damage to five different enemies or hit the same enemy five times for 5 damage per hit. If the former is chosen, if there are less than five enemies, at least one hit will be wasted.
Photocannon [$850 | 3 uses]: Deals minimum attack as damage to a specified target a random one nearby. Ignites both targets.
Chemikaliewerfer [$800 | 4 uses]: Deals 10 damage and damages the target for a sixth of the team's minimum attack every turn for 3 turns. Also hits nearby enemies. Never misses.
IMC C-Ration [$250 | 5 uses]: Restores 5 health and increases the user's attack damage by 5 for one turn. If the user doesn't attack during the period of increased damage, the damage boost will be wasted.
Endermite Shotgun [$1,600 | 3 uses]: Fires multiple Ender pearls, causing the user to teleport around rapidly, giving each enemy a 50% chance of being distracted and damaged for half of the team's minimum attack. Afterwards, deals double minimum attack damage to a random enemy.
Essence of Creativity [$1,000 | 1 use]: Sets user's max attack to 10 times their minimum attack, but actually achieving that max damage requires great creativity. If an attack isn't creative enough to go into the new damage threshold, EoC's effects will be wasted.
Potion of Healing [$500 | 1 use]: Restores 10 health and allows them to regenerate 5 health every turn for 3 turns.
Potion of Invisibility [$500 | 1 use]: Turns user invisible for 2 turns or until they attack. While invisible, cannot be attacked or seen in stealth missions and attack damage is doubled. Cannot attack in the same post as using the potion.
Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Max HP is the team's max HP multiplied by 1.5. Randomly heals and attacks every turn. Attacking deals half of the team's minimum attack as damage and applies a random status condition. Healing effectiveness is the team's minimum heal multiplied by 1.33 + 33% minimum heal every turn for 2 turns. Every three turns, spends a turn brewing tea instead of attacking/healing.
The Debilitating Dagger [$1,000 | 3 uses]: Deals half of the team's minimum attack as damage and permanently disables certain enemy tags. Deals 5 extra damage when disabling an enemy tag. Disabling only lasts 3 turns on master enemies, 2 on minibosses, and 1 on bosses. Only has a 50% chance to disable miniboss tags, and a 25% chance to disable boss tags.
Poutine Gun [$600 | 4 uses]: Deals no damage, but launches a glob of sticky poutine that hits nearby targets and disables the Dodger and Teleporter tags, and giving enemies a 50% chance to be unable to attack.
Infi-Nut [$1,500 | 40 HP]: Generates a shield with 150 HP that protects up to three players, guarding them from 80% of all damage. Regenerates between waves, or after 3 turns if not attacked.
Medical Nanobots [$750 | 5 uses]: Regenerates 10% of the target's max HP every turn for 3 turns. Also cures status conditions during its duration, but doesn't give immunity. Cannot repair armor and can only be used on players.
Attack Nanobots [$750 | 5 uses]: Deals 5% of the target's max HP as damage every turn for 5 turns. Gives target immunity to status conditions.
Heavy Minigun [$1,500 | 5 uses]: When purchased, one turn must be spent unpacking and deploying. When deployed, deals maximum attack as damage to up to three enemies in a line. Must be packed up between waves, requiring another turn to deploy, unless the team's location doesn't change between the waves.
Slingsock [$650 | 5 uses]: Deals 40% minimum attack as damage. Can be used while attacking normally.
Spring Trap [$1,000 | 1 use]: Deployed on a player. When a non-aerial enemy that attacks with melee attacks hits the player with a Spring Trap, they are ejected from the area, killing them instantly and protecting the player from that attack. Doesn't work on bosses. Can't be deployed on an NPC and can only be used once per wave.
Cheater's Cellphone [$3,500 | 1 use]: Randomly applies one effect from this list. Aimbot: All of the user's attacks hit, no matter what. Also allows enemies immune to status conditions to receive them anyway, except on bosses. However, the user's attacks will always hit random enemies. Noclip: The user can dodge every attack, no matter what. Prevents them from guarding. If he's already guarding, whatever they're guarding can't dodge attacks and will always be hit. Godmode: Gives user immunity to damage and status conditions, but also prevents them from healing or regenerating. DamageReflect: Reflects damage taken by the user back at the attacker, but doesn't reflect status conditions. Players attempting to heal the user may heal an enemy instead. KillAll: Kills all allied NPCs and enemies, but empties the user's inventory. Has a 5% chance of being used. HealAll: Fully heals all allied NPCs and enemies and cures status conditions. CritAll: Everything currently active receives a 100% critical hit chance. Every effect lasts 3 turns except for KillAll and HealAll. Immediately forfeits the wave challenge, invalidates all mission operations, cannot be used when fighting a boss, and instantly maxes out the alarm in a stealth mission.
Prototype Teleport-Reactive Vest [$1,350 | 3 uses]: Gives user the Teleporter tag with a level equal to the remaining number of uses. Each successful teleport removes one use.
Atom Bomb [$5,000 | 1 use]: Deals 60 damage to a primary target, along with splash damage to all other enemies, reducing as enemies get further away. Minimum damage is 40. Has a 20% chance to cause super fallout, which deals 20 damage to all enemies every turn for 5 turns, with damage reducing as enemies get further away from the primary target.
Rage-Soothing Candy [$950 | 1 use]: Can only be used in rage. Immediately consumes all rage, but triples potential maximum attack damage, making a single attack potentially devastating.
Venomdrive Armor [$1,200 | Variable armor]: Starts off providing no defense. When user is poisoned, they take no damage from the status condition, having their armor absorb the damage to provide armor points, which give 50% defense. The maximum amount of armor obtainable is 650. While user is poisoned, they gain the poison tag for themselves, equal to level in their attacker's poison tag level. If no poisonous enemies are around, the user may generate their own poison, consuming their action and dealing [poison level2 multiplied by 2] damage, to them. If the user is KO'd while poisoned, the armor is destroyed.
Heavy Turret [$2,000 | 300 HP]: Deploys a manually controlled turret that deals 20 damage to enemies and can fire a rocket that deals 30 damage, but reloads every use. Can be upgraded to deal 25 damage per shot for an extra $500. Can be upgraded to have 450 HP for an extra $750.
Boots of Momentum [$1,200 | 3 uses]: Comes with only one use. Provides the Dodger tag with a level equal to the amount of uses left. Momentum (uses) can be gained by dodging attacks, landing a critical hit, or performing a Momentum Kick, which deals minimum damage + current momentum level, cannot crit, and receives less benefit from damage boosts except for rage. Momentum is lost by doing nothing in a turn, getting hit, opening a locked crate, failing to hit an enemy with a tag that allows evading, or getting KO'd (which results in total momentum loss). You can't lose more than 2 momentum in a single turn unless you get KO'd. Boots are lost if momentum falls to zero.
More Endermen will spawn if you take too long to defeat the Ender dragon. Kill it quickly!
If TT is okay with it, after this act, the attack system will change. Minimum damage will remain, but the maximum damage cap will be lifted, encouraging more creativity. Additionally, items will deal more damage if they're used creatively. I ask for TT's permission because his game "The Infinite War" uses a similar damage system.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/30/2014
Posts:
72
Location:
The Nether (of course!)
Minecraft:
SolidMastR
Xbox:
No, just no
PSN:
ManiacMastR
Member Details
I look up at a crystal. I then get a diamond drill (as you may know, diamond drills are extremely efficient) and start drilling the crystal. I got to the crystal through TIME SHENANIGANS!
Rollback Post to RevisionRollBack
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
"Sorry I'm late, what have I missed? Oh, boss fight."
I start setting Endermen on fire. They teleport around randomly, not being able to attack at all due to being AAH ON FIRE AAH FIRE BURNS AAH. When they calm down, I zergpunch them off the nearest cliff.
By the way, are we allowed to make items up on the spot or do we have to MAKE them?
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
"Time to hit the chaos button." I buy an endermite shotgun, then fire it all over the place, causing chaos as endermen try to attack the endermite invaders.
Gentlemen. CHARGE YOUR VENOMDRIVES.
I spray the last lot of my Chemikaliewerfer at the blazes, noting that Random Chemicals + Fire = Boom.
GODDAMN IT
STUPID GENDERFLIP VIRUS
I put my Doctor's Musket up for grabs, then buy the lightning rod and use it on the highest health enemy by the end of the turn. Basically, I try the same thing I did last time, minus a musket.
And then I spam Bio with a bunch of status effect questions:
What's the difference, if any, between: Stunned, Distracted, Flinching, Paralyzed, Tranquilized, Blind, and Freeze?
I generate a poison that deals up to 63 damage to me, as i watch everybody else do something more immediately useful
Keep in mind that i am quite silly quite often. If you don't like what i'm saying, please calmly point it out to me. I wish it said "Soarvivor"
29 damage to elite blaze!
30 damage to blaze
33 damage to master blaze!
Critical!
MASSIVE DAMAGE! 54 damage to elite blaze!
You boost your next attack's damage!
You deal 44 damage to two elite blazes and kill one! +75! Chemikaliewerfer used up!
You donate your Doctor's Musket, buy a Lightning Rod, and attack it to the full health elite level 2 blaze!
Stunned and distracted both prevent the enemy from attacking, but enemies can only be distracted for one turn, versus two or more with stunned. Flinching enemies will miss their next attack unless it has perfect accuracy. Paralyzed enemies have a 50% chance of being unable to attack. Tranquilized enemies can't attack or dodge. Blind enemies can attack, but with only 30% accuracy. Frozen enemies can't attack and take 20% more damage.
You generate level 5 poison, dealing 50 damage to yourself!
27 damage to blaze!
Me: I buy an Atom Bomb and call it in on the blaze with 2 health, killing five of them, dealing 64 damage to the surviving elite blaze, and dealing 59 damage to the master blaze.
+380.
MULTI-KILL! +75!
The elite blaze fires a salvo of fireballs at Sharpedo, but hits fseftr instead, dealing 32 damage.
The master blaze shoots some fireballs at the heavy turret, dealing 40 damage to it.
The riot control drone suppresses the master blaze for 5 damage + accuracy reduction.
Lightning strikes the elite blaze, killing it. +110.
The master blaze gets shot by the ion cannon to prevent the wave from dragging on any further.
Wave cleared!
All player health restored! All rage reset!
+$1,000 and 100 XP from wave completion.
Bio gathers the blaze powder and places it into the Ender pearls, converting eight of them into eyes of Ender.
"McKnight, we've got the eyes of Ender," Bio says. "What do we do now?"
"Place the eyes in each of the circular slots on the portal frame. That'll activate it."
Bio gives an eye to other team members. They all place the eyes in the slots. Sure enough, the portal begins flickering and activates, revealing a dark void through it.
"Enter the portal and kill the Ender dragon," McKnight orders. "An exit portal will appear after you kill it."
"No going back now," Bio says to himself, jumping into the portal.
The team checks their weapons, reloads, and jumps in as well.
Mission completed!
KOs: 0 | +100
Operations completed: 5/5 | +500
Boss rank: Diamond | +600
Tactician manuals found: 3/3 | +300
Intel found: 3/3 | +300
Challenges failed: 0 | +200
Score: 2,000
Rank: M
+$2,500 and 250 XP!
Operation bonuses:
Use Sparingly [$300 | 30 XP]: Use Ender Pearls to teleport less than 6 times.
For Emergencies Only [$500 | 50 XP]: Use Ender Pearls to teleport less than 4 times
(splat) [$350 | 35 XP]: Knock 4 enemies into ravines.
Eye for an Eye [$400 | 40 XP]: Create all eight Eyes of Ender in less than 4 turns.
Trap Proofed [$300 | 30 XP]: Don't set off more than 4 traps.
Total: $2,775 and 275 XP!
Accolades:
Warrior [Most damage dealt]:
BioShock_Rules - 497 damage
Field Medic [Most healing performed]:
Jmanjr98 - 64 health
Genocidal [Most kills]:
BioShock_Rules - 14 kills
Target Dummy [Most damage taken]:
Fseftr - 163 damage
Test Subject [Most times healed]:
Ka_doink12340o - 3 heals received
Only Mostly Dead [Most times downed]:
No one was KO'd this mission.
Crate Expectations [Most containers opened]:
Fseftr - 3 containers
Charge It [Most money spent]:
Engie_ninja - $8,000
Shopaholic [Most shop items used]:
Tie between BioShock_Rules, engie_ninja, and Stickcrafter - 4 items
Untouchable [Most kills without being hit]:
BioShock_Rules - 14 undamaged kills
Lucky Charm [Luckiest RNG rolls]:
Crusher48 - 14 successful rolls
McKnight watches as the team jumps into the End portal and disappears from tracking.
"They'll get it done," he says to himself. "They always get it done."
McKnight takes a folder from a table and begins reading its contents.
Final mission of act I! Choose a difficulty! Modifiers optional!
Chosen mission:
Main mission 1-5: Skewer the Winged Beast
Reward: $2,500, 250 XP
The portal in the stronghold leads to a dimension called "the End". The Ender dragon is there. We've got it cornered. Your objective is to enter the End, kill the dragon, and get out without being killed. Finish the dragon and the Minecraft mobs will be no more.
Private: 0 votes
Minute challenge. Enemies are dumber than a sack of bricks.
Sergeant: 0 votes
Reduced difficulty for easier missions.
Lieutenant: 0 votes
The default difficulty provides a balance of challenge and ease.
Major [chosen last mission]: 0 votes
A harder difficulty for challenge seekers.
General: 0 votes
Highly difficult. Expect a hard time.
Commander: 0 votes
No retreat, no mercy.
Modifiers:
Fragile: 0 votes
Players take 25% more damage.
Weakened: 0 votes
Players deal 33% less damage.
Unreliable: 0 votes
Shop items have a 25% chance to jam up when used.
Limited Expenses: 0 votes
Money earned in the mission is only added to the team's balance after mission completion.
Easy Prey: 0 votes
KO'd players revive with 1 HP rather than 10% max HP.
Heal Blocked: 0 votes
Players cannot heal themselves or others without a healing item.
Cluttered Inventory: 0 votes
Players cannot purchase items during the mission.
Limited Stock: 0 votes
Each shop item has its own number of available purchases. Sold out items cannot be purchased for the rest on the mission.
Level Up: 0 votes
Every turn an enemy survives, they level up, gaining HP restores and armor.
Prone to Excessive Bleeding: 0 votes
Players begin to bleed after getting hit twice in the same turn.
Attack! Attack! Attack!: 0 votes
Enemies attack twice every turn, sometimes hitting the same target twice.
Even the Odds: 0 votes
Enemies share the team's chance of landing critical hits.
Globins Everywhere: 0 votes
Killed enemies turn into a regenerating blob that must be killed to truly kill the enemy and gain XP.
Insanity: 0 votes
Fake enemies appear.
Grave Robbers: 0 votes
Enemies that attack KO'd players instead steal their items.
No modifiers: 0 votes
Challenge completed!
Gold rank: +$375 and 35 XP.
Team level up!
Money Maker chosen!
Choose a stat increase!
HP/heal up: Increases max HP by 5, increases min and max heal by 1. (0)
Attack up: Increases min and max attack by 2. (0)
All Pokèmon level up!
All: +5 max HP!
Scolipede: Wants to learn Swords Dance (increases damage output by 50%)! TT must forget a move to learn Swords Dance.
Rhyperior: Wants to learn Thief (deals damage and has a 75% chance to steal armor)! Stickcrafter must forget a move to learn Thief.
Sharpedo: Wants to learn Blizzard (deals high damage, has a 10% chance of freezing, has 70% accuracy)! Fseftr must forget a move to learn Blizzard.
Achievement completed!
Kritzkrieg
Land 30 critical hits.
+$1,000 and 100 XP!
Achievement completed!
Double Tap
Get 40 double kills.
+$1,000 and 100 XP!
Team XP [Level 17]:
[==========] 1,445/3,500
Max HP: 90 (8 HP ups)
Attack: 18 min, 22 max (8 attack ups)
Heal: 13 min, 18 max (8 heal ups)
Mission difficulty: None
Wave challenge: None.
Players:
[1] BioShock_Rules [+| 90/90] [A| 650/650] [R| 0/6] [Items| Turkey (4/4), Live Turkey (2/2), Snowball (5/5), Chemikaliewerfer (4/4), Christmas Tree (3/3), Rage Shot (1/1), IMC Special Combat Rifle (8/15), Valentine's Day Card (1/1), Box of Chocolates (3/3), Gold Star (2/2)] {-10% damage taken} {Guarded by Riot Control Drone}
[2] Ka_doink1234o0 [+| 90/90] [A| 0/650] [R| 0/6] [Items| Turkey (4/4), Live Turkey (2/2), Tranquilizer Dart (1/1), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Akimbo Flamethrowers (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Seeker Drone (4/4)] {Guarded by Riot Control Drone}
[3] TT2000 [+| 90/90] [A| 0/650] [R| 0/6] [Items| Turkey (1/4), Live Turkey (2/2), Snowball (4/5), Present (1/1), Christmas Tree (3/3), Valentine's Day Card (1/1), Box of Chocolates (2/3)]
[4] Fseftr [+| 90/90] [A| 327/650] [R| 0/6] [Items| Turkey (3/4), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Gold Star (2/2), Valentine's Day Card (1/1), Box of Chocolates (3/3)] {-10% damage taken}
[5] Engie_ninja [+| 90/90] [A| 650/650] [R| 0/6] [Items| Turkey (4/4), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Debilitating Dagger (2/3), Silver Star (2/2), Slingsock (2/5), Valentine's Day Card (1/1), Box of Chocolates (3/3)]
[6] Stickcrafter [+| 90/90] [A| 0/650] [R| 0/6] [Items| V8 Chainsaw (4/5), Turkey (4/4), Live Turkey (1/2), IMC C-Ration (2/5), Snowball (4/5), Present (1/1), Christmas Tree (3/3), Chemikaliewerfer (2/4), Spring Trap (3/3), Poison Bomb (1/1), Valentine's Day Card (1/1), Box of Chocolates (3/3)] {-10% damage taken} {+5 damage dealt for 1 turn}
[7] ManiacMasteR [+| 90/90] [A| 613/650] [R| 0/6] [Items| IMC Main Combat Rifle (3/10), Turkey (4/4), Live Turkey (1/2), Snowball (5/5), Present (1/1), Christmas Tree (3/3), SVD Stealth Sniper V2 (4/4), Valentine's Day Card (1/1), Box of Chocolates (3/3), Gold Star (2/2)]
[8] Jmanjr98 [+| 90/90] [R| 0/6] [Items| Turkey (4/4), Live Turkey (1/2), IMC Main Combat Rifle (6/10), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Prototype Teleport-Reactive Vest (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Doctor's Musket (4/6), Silver Star (2/2), Ammo Pack (2/4), Boots of Momentum (3/3)] {Teleporter 3} {Dodger 3} {Guarded by ka_doink} {-10% damage taken}
[9] Crusher48 [+| 90/90] [A| 0/650] [R| 0/6] [Items| Snowball (5/5), Present (1/1), Christmas Tree (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Heavy Minigun (3/5, undeployed)]
[10] Adrenaline_Rush [+| 90/90] [A| 55/75] [R| 0/6] [Items| Valentine's Day Card (1/1), Box of Chocolates (2/3), Potion of Healing (3/3), Gold Star (2/2), SMAW (2/3), Endermite Shotgun (2/3)]
[11] Knight3165 [+| 90/90] [A| 20/650] [R| 0/6] [Items| Gold Star (2/2)] {Poisonous 5, 5 turns remaining}
[12] Pricey12345 [+| 90/90] [A| 75/75] [R| 0/6] [Items| Defibrillator (1/1), SVD Stealth Sniper V2 (4/4), Venomdrive Armor (0/650, unequipped)]
Enemies:
None
Allies:
Box of Ender Pearls [Available: 6]
Heavy Turret [220/300] [Rocket: Ready]
Riot Control Drone [63/65]
TT2000's Scolipede [Level 19] [150/150] [Rollout: 24/24] [Megahorn: 12/12] [Venom Drench: 24/24] [Toxic: 12/12] [XP| 913/600] [Wants to learn Swords Dance] {Guarded by Bio}
Stickcrafter's Rhyperior [Level 19] [205/205] [Smack Down: 18/18] [Stone Edge: 5/5] [Power-Up Punch: 24/24] [Thunderbolt: 18/18] [XP| 745/600] [Wants to learn Thief] {Guarded by Stickcrafter}
Fseftr's Sharpedo [Level 19] [160/160] [Snarl: 18/18] [Poison Fang: 18/18] [Ice Fang: 18/18] [Secret Power: 24/24] [XP| 685/600] [Wants to learn Blizzard] {Guarded by fseftr}
Other:
Ragno's donated items [Snowball (4/4), Present (1/1), Christmas Tree (3/3)]
Ka_doink's donated items [Snowball (4/4), Present (1/1), Christmas Tree (3/3), Turkey (4/4), Live Turkey (2/2)]
Adrenaline's donated items [Valentine's Day Card (1/1), Box of Chocolates (3/3)]
Jmanjr's donated items [Doctor's Musket (4/6)]
Buff Banner
Smart Rage Drain
Perks: Lockbreaker, Re-Roll, Guardian, Necromancer, Blast Shield, Gambler, Avarice, Wonder Guard, Revitalize, Fireproof, Natural Regeneration, High Command, Fast Learner, Deep Cover, Heal Guard, Money Maker
Main objective: None
Current objective: None
Operations:
None
Money: $46,950
Shop [Level 5]:
Slots filled: 30/30
Data Card [$200 | 1 use]: Records an enemy's Data Bank entry.
Defibrillator [$500 | 1 use]: Revives a fallen player with 10% max HP.
Throwing Knife [$400 | 1 use]: Deals 6 damage and causes bleeding.
SVD Stealth Sniper V2 [$650 | 4 uses]: Deals 15 damage and has a 15% chance to land an instant kill headshot. When in cover, the headshot chance rises to 25%. Headshots simply deal 30 damage against bosses. Cannot alert enemies in stealth missions.
EMP Grenade [$500 | 1 use]: Deals 1 damage, stuns enemies, and disables their electronics.
Dragon Tank V2 [$750 | 125 HP]: Summons an allied Dragon Tank armed with a side-mounted flamethrower that deals 15 damage and has a 50% chance to cause burning, but reloads every 4 uses. Follows between waves. Must be used manually.
Riot Control Drone [$600 | 65 HP]: Automatically guards a single player or ally, then fires suppression rounds at a single enemy every turn. These rounds deal 5 damage and reduce enemy accuracy by 15%.
Combat Armor [$450 | 75 armor]: Provides 50% protection from damage.
Crona's Poem [$650 | 2 uses]: Deals 2 damage to enemies and makes them wish they were never born, incapacitating them temporarily. After recovering from their depression, the target will deal 20% more damage, having gained a more positive outlook on life.
Riot Shield [$600 | 60 HP]: While in a player's inventory, provides a 40% resistance to all damage, while also having a 15% chance to bounce an attack off of the shield, providing 100% resistance to the attack.
Ammo Pack [$500 | 4 uses]: Restores uses to an item. The amount of uses restored is equal to the amount of Ammo Pack uses that are consumed.
Lightning Rod [$500 | 2 uses]: When used, a lightning rod will be glued to the target. Next turn, they will take 40 damage and be galvanized.
Laser Drone [$800 | 45 HP]: Deploys an ally drone that fires lasers at enemies that deal 12 damage and have a 35% chance to penetrate and hit the next listed enemy. Comes with the Dodger 1 tag.
IMC Special Combat Rifle [$350 | 15 uses]: Deals 10 damage. Cannot hit multiple targets. Has a 5% higher chance of landing a critical hit.
V8 Chainsaw [$750 | 5 uses]: Deals 25 damage and destroys armor.
SMAW [$1,200 | 3 uses]: Deals 150% maximum attack as damage to a primary target, along with minimum attack damage to nearby targets (enemies above and below the primary target).
Super Propaganda [$750 | 1 use]: Temporarily turns an enemy or neutral into a friendly.
Doctor's Musket [$700 | 6 uses]: Deals 5 damage to enemies and restores 12 health to friendlies.
Yellow Ray [$850 | 1 use]: Completely destroys target, leaving nothing more than a pile of ashes. Killed enemies drop any armor they were wearing into their killer's inventory, which will automatically equip it. Only stuns bosses. After use, this item cannot be used for three waves or the end of the mission, whichever comes first.
Spanish Inquisition Radio [$650 | 100 HP]: Summons the always unexpected Spanish Inquisition to either deal 5 damage to five different enemies or hit the same enemy five times for 5 damage per hit. If the former is chosen, if there are less than five enemies, at least one hit will be wasted.
Photocannon [$850 | 3 uses]: Deals minimum attack as damage to a specified target a random one nearby. Ignites both targets.
Chemikaliewerfer [$800 | 4 uses]: Deals 10 damage and damages the target for a sixth of the team's minimum attack every turn for 3 turns. Also hits nearby enemies. Never misses.
IMC C-Ration [$250 | 5 uses]: Restores 5 health and increases the user's attack damage by 5 for one turn. If the user doesn't attack during the period of increased damage, the damage boost will be wasted.
Endermite Shotgun [$1,600 | 3 uses]: Fires multiple Ender pearls, causing the user to teleport around rapidly, giving each enemy a 50% chance of being distracted and damaged for half of the team's minimum attack. Afterwards, deals double minimum attack damage to a random enemy.
Essence of Creativity [$1,000 | 1 use]: Sets user's max attack to 10 times their minimum attack, but actually achieving that max damage requires great creativity. If an attack isn't creative enough to go into the new damage threshold, EoC's effects will be wasted.
Potion of Healing [$500 | 1 use]: Restores 10 health and allows them to regenerate 5 health every turn for 3 turns.
Potion of Invisibility [$500 | 1 use]: Turns user invisible for 2 turns or until they attack. While invisible, cannot be attacked or seen in stealth missions and attack damage is doubled. Cannot attack in the same post as using the potion.
Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Max HP is the team's max HP multiplied by 1.5. Randomly heals and attacks every turn. Attacking deals half of the team's minimum attack as damage and applies a random status condition. Healing effectiveness is the team's minimum heal multiplied by 1.33 + 33% minimum heal every turn for 2 turns. Every three turns, spends a turn brewing tea instead of attacking/healing.
The Debilitating Dagger [$1,000 | 3 uses]: Deals half of the team's minimum attack as damage and permanently disables certain enemy tags. Deals 5 extra damage when disabling an enemy tag. Disabling only lasts 3 turns on master enemies, 2 on minibosses, and 1 on bosses. Only has a 50% chance to disable miniboss tags, and a 25% chance to disable boss tags.
Poutine Gun [$600 | 4 uses]: Deals no damage, but launches a glob of sticky poutine that hits nearby targets and disables the Dodger and Teleporter tags, and giving enemies a 50% chance to be unable to attack.
Infi-Nut [$1,500 | 40 HP]: Generates a shield with 150 HP that protects up to three players, guarding them from 80% of all damage. Regenerates between waves, or after 3 turns if not attacked.
Medical Nanobots [$750 | 5 uses]: Regenerates 10% of the target's max HP every turn for 3 turns. Also cures status conditions during its duration, but doesn't give immunity. Cannot repair armor and can only be used on players.
Attack Nanobots [$750 | 5 uses]: Deals 5% of the target's max HP as damage every turn for 5 turns. Gives target immunity to status conditions.
Heavy Minigun [$1,500 | 5 uses]: When purchased, one turn must be spent unpacking and deploying. When deployed, deals maximum attack as damage to up to three enemies in a line. Must be packed up between waves, requiring another turn to deploy, unless the team's location doesn't change between the waves.
Slingsock [$650 | 5 uses]: Deals 40% minimum attack as damage. Can be used while attacking normally.
Spring Trap [$1,000 | 1 use]: Deployed on a player. When a non-aerial enemy that attacks with melee attacks hits the player with a Spring Trap, they are ejected from the area, killing them instantly and protecting the player from that attack. Doesn't work on bosses. Can't be deployed on an NPC and can only be used once per wave.
Cheater's Cellphone [$3,500 | 1 use]: Randomly applies one effect from this list. Aimbot: All of the user's attacks hit, no matter what. Also allows enemies immune to status conditions to receive them anyway, except on bosses. However, the user's attacks will always hit random enemies. Noclip: The user can dodge every attack, no matter what. Prevents them from guarding. If he's already guarding, whatever they're guarding can't dodge attacks and will always be hit. Godmode: Gives user immunity to damage and status conditions, but also prevents them from healing or regenerating. DamageReflect: Reflects damage taken by the user back at the attacker, but doesn't reflect status conditions. Players attempting to heal the user may heal an enemy instead. KillAll: Kills all allied NPCs and enemies, but empties the user's inventory. Has a 5% chance of being used. HealAll: Fully heals all allied NPCs and enemies and cures status conditions. CritAll: Everything currently active receives a 100% critical hit chance. Every effect lasts 3 turns except for KillAll and HealAll. Immediately forfeits the wave challenge, invalidates all mission operations, cannot be used when fighting a boss, and instantly maxes out the alarm in a stealth mission.
Prototype Teleport-Reactive Vest [$1,350 | 3 uses]: Gives user the Teleporter tag with a level equal to the remaining number of uses. Each successful teleport removes one use.
Atom Bomb [$5,000 | 1 use]: Deals 60 damage to a primary target, along with splash damage to all other enemies, reducing as enemies get further away. Minimum damage is 40. Has a 20% chance to cause super fallout, which deals 20 damage to all enemies every turn for 5 turns, with damage reducing as enemies get further away from the primary target.
Rage-Soothing Candy [$950 | 1 use]: Can only be used in rage. Immediately consumes all rage, but triples potential maximum attack damage, making a single attack potentially devastating.
Venomdrive Armor [$1,200 | Variable armor]: Starts off providing no defense. When user is poisoned, they take no damage from the status condition, having their armor absorb the damage to provide armor points, which give 50% defense. The maximum amount of armor obtainable is 650. While user is poisoned, they gain the poison tag for themselves, equal to level in their attacker's poison tag level. If no poisonous enemies are around, the user may generate their own poison, consuming their action and dealing [poison level2 multiplied by 2] damage, to them. If the user is KO'd while poisoned, the armor is destroyed.
Heavy Turret [$2,000 | 300 HP]: Deploys a manually controlled turret that deals 20 damage to enemies and can fire a rocket that deals 30 damage, but reloads every use. Can be upgraded to deal 25 damage per shot for an extra $500. Can be upgraded to have 450 HP for an extra $750.
Boots of Momentum [$1,200 | 3 uses]: Comes with only one use. Provides the Dodger tag with a level equal to the amount of uses left. Momentum (uses) can be gained by dodging attacks, landing a critical hit, or performing a Momentum Kick, which deals minimum damage + current momentum level, cannot crit, and receives less benefit from damage boosts except for rage. Momentum is lost by doing nothing in a turn, getting hit, opening a locked crate, failing to hit an enemy with a tag that allows evading, or getting KO'd (which results in total momentum loss). You can't lose more than 2 momentum in a single turn unless you get KO'd. Boots are lost if momentum falls to zero.
From now on, there will be a mission difficulty indicator between the XP bar and the challenge info. Additionally, side missions will have no tactician manuals so that the shop doesn't get flooded with default research. Intel in side missions will now give 200 points each.
I won't be able to update the game tomorrow due to real life. However, I'll likely be able to update Sunday.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
Skewer the Winged Beast, Commander, Limited Expenses, attack up.
GODDAMN IT
STUPID GENDERFLIP VIRUS
General, no mods.
General, no modifiers, attack up, check moves
Major, no modifiers, ATK UP.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
This.
'twould be fun, yes?
EDIT: Quote failed and put the contents as "undefined". Really, MCForums? "Skewer the Winged Beast, Commander, Limited Expenses, attack up."
Keep in mind that i am quite silly quite often. If you don't like what i'm saying, please calmly point it out to me. I wish it said "Soarvivor"
Major, no modifiers, poison 5.
Complipedia
Hurrah, looks like we're almost done! I choose General mode, with no modifiers.
Check out my bad CTM map reviews here.
You people are no fun.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Commander, no mods.
Forget Stone Edge, learn Thief.
Buy a Spanish Inquisition Radio.
General, no modifiers, health up.
I'm back! Hooray!
+Votes
+Votes
+Votes
Snarl: 10 damage, reduces enemy defense by 25%. Poison Fang: 10 damage, 50% chance to inflict poison 2. Ice Fang: 12 damage, 10% chance to freeze, 10% chance to cause flinching. Secret Power: 10 damage, 30% chance to inflict a special effect dependent on the terrain. Blizzard: 30 damage, 10% chance to freeze, 70% accuracy.
+Vote
Venomdrive armor equipped, level 3 poison generated at the cost of 18 health.
+Votes
+Votes
+Votes, level 5 poison generated at the cost of 50 health.
We're near the end!
+Votes
I just wish they'd use at least one modifier, just once...
+Votes
Rhyperior forgets Stone Edge and learns Thief!
Spanish Inquisition Radio purchased
+Votes
Most players have voted for General with no modifiers.
Skewer the Winged Beast [ACT I CLOSER]
Date: January 27th, 2030
Time: 0200 hours
Location: The End
Operations:
Speed Smashing [$400 | 40 XP]: Destroy all Ender crystals in less than 5 turns.
No Wasted Effort [$250 | 25 XP]: Don't attack the Ender dragon until all Ender crystals are destroyed.
Into the Void [$300 | 30 XP]: Knock 5 Endermen into the void.
Eradication [$500 | 50 XP]: Kill 10 Endermen.
/title [$50 | 5 XP]: Successfully attack the Ender dragon with a skewer.
The team finds themselves standing of a platform floating over a seemingly endless expanse of void. A large floating island is seen in the distance, made of some yellowish white substance.
"That must be where out target is," Bio says. "How are we gonna get over there...?"
Maniac pulls out pile of obsidian and begins building a bridge.
"Where did you get that?" TT asks.
"I brought it with me when we went into the stronghold," he responds.
The team eventually reaches the floating island, making note of the large obsidian pillars with large, purple crystals at their tops. They also notice the large amount of Endermen. The sound of beating wings turns their focus to the sky, and as expected, they see the large form of the Ender dragon. It lets out a loud roar as it prepares to attack.
Objective updated.
Choose a stat increase!
HP/heal up: Increases max HP by 5, increases min and max heal by 1. (1)
Attack up: Increases min and max attack by 2. (4)
Team XP [Level 17]:
[==========] 1,445/3,500
Max HP: 90 (8 HP ups)
Attack: 18 min, 22 max (8 attack ups)
Heal: 13 min, 18 max (8 heal ups)
Mission difficulty: General
Wave challenge: None.
Players:
[1] BioShock_Rules [+| 90/90] [A| 650/650] [R| 0/6] [Items| Turkey (4/4), Live Turkey (2/2), Snowball (5/5), Chemikaliewerfer (4/4), Christmas Tree (3/3), Rage Shot (1/1), IMC Special Combat Rifle (8/15), Valentine's Day Card (1/1), Box of Chocolates (3/3), Gold Star (2/2)] {-10% damage taken} {Guarded by Riot Control Drone}
[2] Ka_doink1234o0 [+| 90/90] [A| 10/650] [R| 0/6] [Items| Turkey (4/4), Live Turkey (2/2), Tranquilizer Dart (1/1), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Akimbo Flamethrowers (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Seeker Drone (4/4)] {Guarded by Riot Control Drone} {Poisonous 5, 5 turns remaining}
[3] TT2000 [+| 90/90] [A| 0/650] [R| 0/6] [Items| Turkey (1/4), Live Turkey (2/2), Snowball (4/5), Present (1/1), Christmas Tree (3/3), Valentine's Day Card (1/1), Box of Chocolates (2/3)]
[4] Fseftr [+| 90/90] [A| 327/650] [R| 0/6] [Items| Turkey (3/4), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Gold Star (2/2), Valentine's Day Card (1/1), Box of Chocolates (3/3)] {-10% damage taken}
[5] Engie_ninja [+| 90/90] [A| 650/650] [R| 0/6] [Items| Turkey (4/4), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Debilitating Dagger (2/3), Silver Star (2/2), Slingsock (2/5), Valentine's Day Card (1/1), Box of Chocolates (3/3)]
[6] Stickcrafter [+| 90/90] [A| 0/650] [R| 0/6] [Items| V8 Chainsaw (4/5), Turkey (4/4), Live Turkey (1/2), IMC C-Ration (2/5), Snowball (4/5), Present (1/1), Christmas Tree (3/3), Chemikaliewerfer (2/4), Spring Trap (3/3), Poison Bomb (1/1), Valentine's Day Card (1/1), Box of Chocolates (3/3)] {-10% damage taken}
[7] ManiacMasteR [+| 90/90] [A| 613/650] [R| 0/6] [Items| IMC Main Combat Rifle (3/10), Turkey (4/4), Live Turkey (1/2), Snowball (5/5), Present (1/1), Christmas Tree (3/3), SVD Stealth Sniper V2 (4/4), Valentine's Day Card (1/1), Box of Chocolates (3/3), Gold Star (2/2)]
[8] Jmanjr98 [+| 90/90] [R| 0/6] [Items| Turkey (4/4), Live Turkey (1/2), IMC Main Combat Rifle (6/10), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Prototype Teleport-Reactive Vest (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Doctor's Musket (4/6), Silver Star (2/2), Ammo Pack (2/4), Boots of Momentum (3/3)] {Teleporter 3} {Dodger 3} {Guarded by ka_doink} {-10% damage taken}
[9] Crusher48 [+| 90/90] [A| 0/650] [R| 0/6] [Items| Snowball (5/5), Present (1/1), Christmas Tree (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Heavy Minigun (3/5, undeployed)]
[10] Adrenaline_Rush [+| 90/90] [A| 55/75] [R| 0/6] [Items| Valentine's Day Card (1/1), Box of Chocolates (2/3), Potion of Healing (3/3), Gold Star (2/2), SMAW (2/3), Endermite Shotgun (2/3)]
[11] Knight3165 [+| 90/90] [A| 45/650] [R| 0/6] [Items| Gold Star (2/2)] {Poisonous 5, 4 turns remaining}
[12] Pricey12345 [+| 90/90] [A| 10/650] [R| 0/6] [Items| Defibrillator (1/1), SVD Stealth Sniper V2 (4/4), Combat Armor (75/75, unequipped)] {Poisonous 3, 3 turns remaining}
Enemies:
Ender Dragon [1,200/1,200] [Claw Swipe: 20/20] [Roar: 25/25] [Void Kick: 3/3] [Ender Plague: 5/5] [Ender Acid: 15/15] {BATTALION BOSS} {Aerial 3}
Elite Enderman [Level 1] [50/50] {Teleporter 2} {x5}
Elite Enderman [Level 2] [75/75] {Teleporter 2} {x4}
Master Enderman [80/80] [20/20] {Teleporter 3} {x3}
Ender crystal [75/75] {x4}
Allies:
Spanish Inquisition radio [100/100]
Heavy Turret [220/300] [Rocket: Ready]
Riot Control Drone [63/65]
TT2000's Scolipede [Level 19] [150/150] [Rollout: 24/24] [Megahorn: 12/12] [Venom Drench: 24/24] [Toxic: 12/12] [XP| 313/650] [Wants to learn Swords Dance] {Guarded by Bio}
Stickcrafter's Rhyperior [Level 19] [205/205] [Smack Down: 18/18] [Thief: 30/30] [Power-Up Punch: 24/24] [Thunderbolt: 18/18] [XP| 145/650] {Guarded by Stickcrafter}
Fseftr's Sharpedo [Level 19] [160/160] [Snarl: 18/18] [Poison Fang: 18/18] [Ice Fang: 18/18] [Secret Power: 24/24] [XP| 85/650] [Wants to learn Blizzard] {Guarded by fseftr}
Other:
Island edge {Hazard}
Ragno's donated items [Snowball (4/4), Present (1/1), Christmas Tree (3/3)]
Ka_doink's donated items [Snowball (4/4), Present (1/1), Christmas Tree (3/3), Turkey (4/4), Live Turkey (2/2)]
Adrenaline's donated items [Valentine's Day Card (1/1), Box of Chocolates (3/3)]
Jmanjr's donated items [Doctor's Musket (4/6)]
Buff Banner
Smart Rage Drain
Perks: Lockbreaker, Re-Roll, Guardian, Necromancer, Blast Shield, Gambler, Avarice, Wonder Guard, Revitalize, Fireproof, Natural Regeneration, High Command, Fast Learner, Deep Cover, Heal Guard, Money Maker
Main objective: Eliminate the Minecraft mobs battalion
Current objective: Kill the Ender Dragon
Operations:
Speed Smashing: 0/5
No Wasted Effort: Valid
Into the Void: 0/5
Eradication: 0/10
/title: 0/1
Money: $46,300
Shop [Level 5]:
Slots filled: 30/30
Data Card [$200 | 1 use]: Records an enemy's Data Bank entry.
Defibrillator [$500 | 1 use]: Revives a fallen player with 10% max HP.
Throwing Knife [$400 | 1 use]: Deals 6 damage and causes bleeding.
SVD Stealth Sniper V2 [$650 | 4 uses]: Deals 15 damage and has a 15% chance to land an instant kill headshot. When in cover, the headshot chance rises to 25%. Headshots simply deal 30 damage against bosses. Cannot alert enemies in stealth missions.
EMP Grenade [$500 | 1 use]: Deals 1 damage, stuns enemies, and disables their electronics.
Dragon Tank V2 [$750 | 125 HP]: Summons an allied Dragon Tank armed with a side-mounted flamethrower that deals 15 damage and has a 50% chance to cause burning, but reloads every 4 uses. Follows between waves. Must be used manually.
Riot Control Drone [$600 | 65 HP]: Automatically guards a single player or ally, then fires suppression rounds at a single enemy every turn. These rounds deal 5 damage and reduce enemy accuracy by 15%.
Combat Armor [$450 | 75 armor]: Provides 50% protection from damage.
Crona's Poem [$650 | 2 uses]: Deals 2 damage to enemies and makes them wish they were never born, incapacitating them temporarily. After recovering from their depression, the target will deal 20% more damage, having gained a more positive outlook on life.
Riot Shield [$600 | 60 HP]: While in a player's inventory, provides a 40% resistance to all damage, while also having a 15% chance to bounce an attack off of the shield, providing 100% resistance to the attack.
Ammo Pack [$500 | 4 uses]: Restores uses to an item. The amount of uses restored is equal to the amount of Ammo Pack uses that are consumed.
Lightning Rod [$500 | 2 uses]: When used, a lightning rod will be glued to the target. Next turn, they will take 40 damage and be galvanized.
Laser Drone [$800 | 45 HP]: Deploys an ally drone that fires lasers at enemies that deal 12 damage and have a 35% chance to penetrate and hit the next listed enemy. Comes with the Dodger 1 tag.
IMC Special Combat Rifle [$350 | 15 uses]: Deals 10 damage. Cannot hit multiple targets. Has a 5% higher chance of landing a critical hit.
V8 Chainsaw [$750 | 5 uses]: Deals 25 damage and destroys armor.
SMAW [$1,200 | 3 uses]: Deals 150% maximum attack as damage to a primary target, along with minimum attack damage to nearby targets (enemies above and below the primary target).
Super Propaganda [$750 | 1 use]: Temporarily turns an enemy or neutral into a friendly.
Doctor's Musket [$700 | 6 uses]: Deals 5 damage to enemies and restores 12 health to friendlies.
Yellow Ray [$850 | 1 use]: Completely destroys target, leaving nothing more than a pile of ashes. Killed enemies drop any armor they were wearing into their killer's inventory, which will automatically equip it. Only stuns bosses. After use, this item cannot be used for three waves or the end of the mission, whichever comes first.
Spanish Inquisition Radio [$650 | 100 HP]: Summons the always unexpected Spanish Inquisition to either deal 5 damage to five different enemies or hit the same enemy five times for 5 damage per hit. If the former is chosen, if there are less than five enemies, at least one hit will be wasted.
Photocannon [$850 | 3 uses]: Deals minimum attack as damage to a specified target a random one nearby. Ignites both targets.
Chemikaliewerfer [$800 | 4 uses]: Deals 10 damage and damages the target for a sixth of the team's minimum attack every turn for 3 turns. Also hits nearby enemies. Never misses.
IMC C-Ration [$250 | 5 uses]: Restores 5 health and increases the user's attack damage by 5 for one turn. If the user doesn't attack during the period of increased damage, the damage boost will be wasted.
Endermite Shotgun [$1,600 | 3 uses]: Fires multiple Ender pearls, causing the user to teleport around rapidly, giving each enemy a 50% chance of being distracted and damaged for half of the team's minimum attack. Afterwards, deals double minimum attack damage to a random enemy.
Essence of Creativity [$1,000 | 1 use]: Sets user's max attack to 10 times their minimum attack, but actually achieving that max damage requires great creativity. If an attack isn't creative enough to go into the new damage threshold, EoC's effects will be wasted.
Potion of Healing [$500 | 1 use]: Restores 10 health and allows them to regenerate 5 health every turn for 3 turns.
Potion of Invisibility [$500 | 1 use]: Turns user invisible for 2 turns or until they attack. While invisible, cannot be attacked or seen in stealth missions and attack damage is doubled. Cannot attack in the same post as using the potion.
Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Max HP is the team's max HP multiplied by 1.5. Randomly heals and attacks every turn. Attacking deals half of the team's minimum attack as damage and applies a random status condition. Healing effectiveness is the team's minimum heal multiplied by 1.33 + 33% minimum heal every turn for 2 turns. Every three turns, spends a turn brewing tea instead of attacking/healing.
The Debilitating Dagger [$1,000 | 3 uses]: Deals half of the team's minimum attack as damage and permanently disables certain enemy tags. Deals 5 extra damage when disabling an enemy tag. Disabling only lasts 3 turns on master enemies, 2 on minibosses, and 1 on bosses. Only has a 50% chance to disable miniboss tags, and a 25% chance to disable boss tags.
Poutine Gun [$600 | 4 uses]: Deals no damage, but launches a glob of sticky poutine that hits nearby targets and disables the Dodger and Teleporter tags, and giving enemies a 50% chance to be unable to attack.
Infi-Nut [$1,500 | 40 HP]: Generates a shield with 150 HP that protects up to three players, guarding them from 80% of all damage. Regenerates between waves, or after 3 turns if not attacked.
Medical Nanobots [$750 | 5 uses]: Regenerates 10% of the target's max HP every turn for 3 turns. Also cures status conditions during its duration, but doesn't give immunity. Cannot repair armor and can only be used on players.
Attack Nanobots [$750 | 5 uses]: Deals 5% of the target's max HP as damage every turn for 5 turns. Gives target immunity to status conditions.
Heavy Minigun [$1,500 | 5 uses]: When purchased, one turn must be spent unpacking and deploying. When deployed, deals maximum attack as damage to up to three enemies in a line. Must be packed up between waves, requiring another turn to deploy, unless the team's location doesn't change between the waves.
Slingsock [$650 | 5 uses]: Deals 40% minimum attack as damage. Can be used while attacking normally.
Spring Trap [$1,000 | 1 use]: Deployed on a player. When a non-aerial enemy that attacks with melee attacks hits the player with a Spring Trap, they are ejected from the area, killing them instantly and protecting the player from that attack. Doesn't work on bosses. Can't be deployed on an NPC and can only be used once per wave.
Cheater's Cellphone [$3,500 | 1 use]: Randomly applies one effect from this list. Aimbot: All of the user's attacks hit, no matter what. Also allows enemies immune to status conditions to receive them anyway, except on bosses. However, the user's attacks will always hit random enemies. Noclip: The user can dodge every attack, no matter what. Prevents them from guarding. If he's already guarding, whatever they're guarding can't dodge attacks and will always be hit. Godmode: Gives user immunity to damage and status conditions, but also prevents them from healing or regenerating. DamageReflect: Reflects damage taken by the user back at the attacker, but doesn't reflect status conditions. Players attempting to heal the user may heal an enemy instead. KillAll: Kills all allied NPCs and enemies, but empties the user's inventory. Has a 5% chance of being used. HealAll: Fully heals all allied NPCs and enemies and cures status conditions. CritAll: Everything currently active receives a 100% critical hit chance. Every effect lasts 3 turns except for KillAll and HealAll. Immediately forfeits the wave challenge, invalidates all mission operations, cannot be used when fighting a boss, and instantly maxes out the alarm in a stealth mission.
Prototype Teleport-Reactive Vest [$1,350 | 3 uses]: Gives user the Teleporter tag with a level equal to the remaining number of uses. Each successful teleport removes one use.
Atom Bomb [$5,000 | 1 use]: Deals 60 damage to a primary target, along with splash damage to all other enemies, reducing as enemies get further away. Minimum damage is 40. Has a 20% chance to cause super fallout, which deals 20 damage to all enemies every turn for 5 turns, with damage reducing as enemies get further away from the primary target.
Rage-Soothing Candy [$950 | 1 use]: Can only be used in rage. Immediately consumes all rage, but triples potential maximum attack damage, making a single attack potentially devastating.
Venomdrive Armor [$1,200 | Variable armor]: Starts off providing no defense. When user is poisoned, they take no damage from the status condition, having their armor absorb the damage to provide armor points, which give 50% defense. The maximum amount of armor obtainable is 650. While user is poisoned, they gain the poison tag for themselves, equal to level in their attacker's poison tag level. If no poisonous enemies are around, the user may generate their own poison, consuming their action and dealing [poison level2 multiplied by 2] damage, to them. If the user is KO'd while poisoned, the armor is destroyed.
Heavy Turret [$2,000 | 300 HP]: Deploys a manually controlled turret that deals 20 damage to enemies and can fire a rocket that deals 30 damage, but reloads every use. Can be upgraded to deal 25 damage per shot for an extra $500. Can be upgraded to have 450 HP for an extra $750.
Boots of Momentum [$1,200 | 3 uses]: Comes with only one use. Provides the Dodger tag with a level equal to the amount of uses left. Momentum (uses) can be gained by dodging attacks, landing a critical hit, or performing a Momentum Kick, which deals minimum damage + current momentum level, cannot crit, and receives less benefit from damage boosts except for rage. Momentum is lost by doing nothing in a turn, getting hit, opening a locked crate, failing to hit an enemy with a tag that allows evading, or getting KO'd (which results in total momentum loss). You can't lose more than 2 momentum in a single turn unless you get KO'd. Boots are lost if momentum falls to zero.
More Endermen will spawn if you take too long to defeat the Ender dragon. Kill it quickly!
If TT is okay with it, after this act, the attack system will change. Minimum damage will remain, but the maximum damage cap will be lifted, encouraging more creativity. Additionally, items will deal more damage if they're used creatively. I ask for TT's permission because his game "The Infinite War" uses a similar damage system.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I look up at a crystal. I then get a diamond drill (as you may know, diamond drills are extremely efficient) and start drilling the crystal. I got to the crystal through TIME SHENANIGANS!
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
I fire the Heavy Turret rocket at an Ender Crystal.
Complipedia
Forget secret power, Blizzard a crystal.
I suddenly appear!
"Sorry I'm late, what have I missed? Oh, boss fight."
I start setting Endermen on fire. They teleport around randomly, not being able to attack at all due to being AAH ON FIRE AAH FIRE BURNS AAH. When they calm down, I zergpunch them off the nearest cliff.
By the way, are we allowed to make items up on the spot or do we have to MAKE them?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
"Time to hit the chaos button." I buy an endermite shotgun, then fire it all over the place, causing chaos as endermen try to attack the endermite invaders.