You gotta give some details, how much you think it should cost, how much damage it does, it's drawbacks and stuff, also, not to be annoying but you're using "Stabbed" instead of "Stab" and it's bugging the hell out of me so I'll turn on my "Grammar Freak" mode on for a second.
"Stabbed" is for when you have done it in the past "I stabbed him yesterday" you aren't doing it in the past, you're in the present, "I stab the weakest Wither Skeleton on his skull." that's how it should be.
Rollback Post to RevisionRollBack
Geno: Blahblahblah, random sentence.
Firebrand is this color.
Shovel Knight is this color.
Memnon is this color
Cinder is this color.
Glacius is this color.
Jago is this color.
The Batter (or just Batter) is this color
Heatshade is this col- I CHOOSE MY OWN COLORS, BABY!!!
I wanted to do a Mixed Martial Arts at the Weakest Elite Wither Skeleton and the Wither Skeleton says Yes and he but a Sword Back and i Start Kicking and Punching the Bones Snapping them when i am Mad after i Won i do a Fatality Move at the Wither Skeleton Breaking all the Bones and Cracked his Skull with my Fist on top of his Head this may be not a Instant Kill or Maybe :3
I Also Stabbed the Weakest Wither Skeleton on his Skull and i had an Idea of a Turret
If you have an idea for a shop item, you need to go into specifics. How much damage does it deal? If it's meant as an ally, how much health or armor does it have? How much does it cost? Does it have any special effects? Submit some details and if it's not overpowered, it'll get added to the shop!
You gotta give some details, how much you think it should cost, how much damage it does, it's drawbacks and stuff, also, not to be annoying but you're using "Stabbed" instead of "Stab" and it's bugging the hell out of me so I'll turn on my "Grammar Freak" mode on for a second.
"Stabbed" is for when you have done it in the past "I stabbed him yesterday" you aren't doing it in the past, you're in the present, "I stab the weakest Wither Skeleton on his skull." that's how it should be.
Yeah, I've been wondering why he keeps using past tense verbs, too.
[quote=Jmanjr98;/members/Jmanjr98;/forums/off-topic/forum-games/2281702-outpost-defenders-iii-digital-warfare?comment=1132]Vote attack up.
HEADBUTT THE THING THAT'S AS HARD AS MY HEAD.
(AKA remaining wither skeleton, if any. If not, heal something. Anything.)
+Vote
Wave cleared!
+10 health and -1 rage to all!
+$900 and 90 XP from wave completion.
The team runs toward the extraction point.
"We're almost there!" Bio shouts.
The team's advanced is halted by the Wither itself.
"Oh... crap," TT says.
"Scoli..." Scolipede hisses.
Objective updated.
Challenge completed!
Gold rank: +$375 and 35 XP.
Orbital ion cannon strike inbound.
Targets have been marked.
ETA: 3 turns
Choose a stat increase!
HP/heal up: Increases max HP by 5, increases min and max heal by 1. (2)
Attack up: Increases min and max attack by 2. (7)
Team XP [Level 15]:
[==========] 780/3,000
Max HP: 85 (7 HP ups)
Attack: 16 min, 20 max (7 attack ups)
Heal: 12 min, 17 max (7 heal ups)
Wave challenge: Anger Issues.
Kill enemies while in rage.
[Bronze] 0/3 rage kills
Player:
[1] BioShock_Rules [+| 85/85] [A| 635/650] [R| Rage!] [Items| Turkey (4/4), Live Turkey (2/2), Snowball (5/5), Chemikaliewerfer (4/4), Christmas Tree (3/3), Rage Shot (1/1), IMC Special Combat Rifle (10/15), Valentine's Day Card (1/1), Box of Chocolates (3/3)] {-10% damage taken} {Guarded by Riot Control Drone} {Poisonous 5, 1 turn remaining} {Raging for 4 more attacks}
[2] Ka_doink1234o0 [+| 85/85] [R| 3/6] [Items| Turkey (4/4), Live Turkey (2/2), Tranquilizer Dart (1/1), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Akimbo Flamethrowers (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Seeker Drone (4/4)] {-10% damage taken}
[3] TT2000 [+| 85/85] [R| 5/6] [Items| Turkey (1/4), Live Turkey (2/2), Snowball (4/5), Present (1/1), Christmas Tree (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3)]
[4] Fseftr [+| 85/85] [R| Rage!] [Items| Turkey (3/4), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Gold Star (2/2), Razor Launcher (1/4), Valentine's Day Card (1/1), Box of Chocolates (3/3)] {-10% damage taken} {Raging for 3 more attacks}
[5] Engie_ninja [+| 85/85] [A| 650/650] [R| Rage!] [Items| Turkey (4/4), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Debilitating Dagger (2/3), Silver Star (2/2), Slingsock (2/5), Valentine's Day Card (1/1), Box of Chocolates (3/3)] {Poisonous 5, 1 turn remaining} {Raging for 4 more attacks}
[6] Stickcrafter [85/85] [R| Rage!] [Items| V8 Chainsaw (4/5), Turkey (4/4), Live Turkey (1/2), IMC C-Ration (3/5), Snowball (4/5), Present (1/1), Christmas Tree (3/3), Potion of Invisibility (1/1), Spring Trap (Ready), Poison Bomb (1/1), Valentine's Day Card (1/1), Box of Chocolates (3/3)] {Raging for 4 more attacks}
[7] ManiacMasteR [+| 85/85] [A| 628/650] [R| Rage!] [Items| IMC Main Combat Rifle (4/10), Turkey (4/4), Live Turkey (1/2), Snowball (5/5), Present (1/1), Christmas Tree (3/3), SVD Stealth Sniper V2 (4/4), Valentine's Day Card (1/1), Box of Chocolates (3/3), Gold Star (2/2)] {Raging for 3 more attacks}
[8] Jmanjr98 [+| 85/85] [R| Rage!] [Items| Turkey (4/4), Live Turkey (1/2), IMC Main Combat Rifle (6/10), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Prototype Teleport-Reactive Vest (1/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Doctor's Musket (5/6), Silver Star (2/2)] {Teleporter 1} {-10% damage taken} {Raging for 4 more attacks} {Guarded by ka_doink}
[9] Crusher48 [+| 85/85] [R| Rage!] [Items| Snowball (5/5), Present (1/1), Christmas Tree (3/3), Ender Pearl Shotgun (1/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Heavy Minigun (3/5, undeployed)] {Raging for 3 more attacks}
[10] RampageOfDoom [+| 85/85] [R| Rage!] [Items| Valentine's Day Card (1/1), Box of Chocolates (3/3), Heavy Minigun (5/5, undeployed), Venomdrive Armor (0/0, unequipped)] {Raging for 4 more attacks} [TARGET]
[11] Adrenaline_Rush [+| 85/85] [A| 41/75] [R| Rage!] [Items| Valentine's Day Card (1/1), Box of Chocolates (2/3), Potion of Healing (3/3), Gold Star (2/2), V8 Chainsaw (1/5)] {Raging for 3 more attacks}
[12] Knight3165 [+| 85/85] [R| Rage!] [Items| Gold Star (2/2)] {Raging for 4 more attacks}
[13] Pricey12345 [+| 85/85] [A| 75/75] [R| 4/6] [Items| Defibrillator (1/1), SVD Stealth Sniper V2 (4/4)]
Other:
Lightning rod
Lightning rod
Lightning rod
Storage crate
Storage crate
Intel item
Tactician manual
Ragno's donated items [Snowball (4/4), Present (1/1), Christmas Tree (3/3)]
Ka_doink's donated items [Snowball (4/4), Present (1/1), Christmas Tree (3/3), Turkey (4/4), Live Turkey (2/2)]
Buff Banner
Smart Rage Drain
Perks: Lockbreaker, Re-Roll, Guardian, Necromancer, Blast Shield, Gambler, Avarice, Wonder Guard, Revitalize, Fireproof, Natural Regeneration, High Command, Fast Learner, Deep Cover
Main objective: Evacuate everyone in the hotel
Current objective: Kill the Wither
Operations:
Look Up: Complete!
How Shocking: Complete!
Protect the Property: Valid
Protect the People: Valid
What a Lie: 0/2
Money: $40,745
Shop [Level 5]:
Slots filled: 28/30 Data Card [$200 | 1 use]: Records an enemy's Data Bank entry. Defibrillator [$500 | 1 use]: Revives a fallen player with 10% max HP. Throwing Knife [$400 | 1 use]: Deals 6 damage and causes bleeding. SVD Stealth Sniper V2 [$650 | 4 uses]: Deals 15 damage and has a 15% chance to land an instant kill headshot. When in cover, the headshot chance rises to 25%. Headshots simply deal 30 damage against bosses. Cannot alert enemies in stealth missions. EMP Grenade [$500 | 1 use]: Deals 1 damage, stuns enemies, and disables their electronics. Dragon Tank V2 [$750 | 125 HP]: Summons an allied Dragon Tank armed with a side-mounted flamethrower that deals 15 damage and has a 50% chance to cause burning, but reloads every 4 uses. Follows between waves. Must be used manually. Riot Control Drone [$600 | 65 HP]: Automatically guards a single player or ally, then fires suppression rounds at a single enemy every turn. These rounds deal 5 damage and reduce enemy accuracy by 15%. Combat Armor [$450 | 75 armor]: Provides 50% protection from damage. Crona's Poem [$650 | 2 uses]: Deals 2 damage to enemies and makes them wish they were never born, incapacitating them temporarily. After recovering from their depression, the target will deal 20% more damage, having gained a more positive outlook on life. Riot Shield [$600 | 60 HP]: While in a player's inventory, provides a 40% resistance to all damage, while also having a 15% chance to bounce an attack off of the shield, providing 100% resistance to the attack. IMC Special Combat Rifle [$350 | 15 uses]: Deals 10 damage. Cannot hit multiple targets. Has a 5% higher chance of landing a critical hit. V8 Chainsaw [$750 | 5 uses]: Deals 25 damage and destroys armor. SMAW [$1,200 | 3 uses]: Deals 150% maximum attack as damage to a primary target, along with minimum attack damage to nearby targets (enemies above and below the primary target). Super Propaganda [$750 | 1 use]: Temporarily turns an enemy or neutral into a friendly. Doctor's Musket [$700 | 6 uses]: Deals 5 damage to enemies and restores 12 health to friendlies. Yellow Ray [$850 | 1 use]: Completely destroys target, leaving nothing more than a pile of ashes. Killed enemies drop any armor they were wearing into their killer's inventory, which will automatically equip it. Only stuns bosses. After use, this item cannot be used for three waves or the end of the mission, whichever comes first. [OUT OF STOCK FOR 2 WAVES] Spanish Inquisition Radio [$650 | 100 HP]: Summons the always unexpected Spanish Inquisition to either deal 5 damage to five different enemies or hit the same enemy five times for 5 damage per hit. If the former is chosen, if there are less than five enemies, at least one hit will be wasted. Photocannon [$850 | 3 uses]: Deals minimum attack as damage to a specified target a random one nearby. Ignites both targets. Chemikaliewerfer [$800 | 4 uses]: Deals 10 damage and damages the target for a sixth of the team's minimum attack every turn for 3 turns. Also hits nearby enemies. Never misses. IMC C-Ration [$250 | 5 uses]: Restores 5 health and increases the user's attack damage by 5 for one turn. If the user doesn't attack during the period of increased damage, the damage boost will be wasted. Endermite Shotgun [$1,600 | 3 uses]: Fires multiple Ender pearls, causing the user to teleport around rapidly, giving each enemy a 50% chance of being distracted and damaged for half of the team's minimum attack. Afterwards, deals double minimum attack damage to a random enemy. Essence of Creativity [$1,000 | 1 use]: Sets user's max attack to 10 times their minimum attack, but actually achieving that max damage requires great creativity. If an attack isn't creative enough to go into the new damage threshold, EoC's effects will be wasted. Potion of Healing [$500 | 1 use]: Restores 10 health and allows them to regenerate 5 health every turn for 3 turns. Potion of Invisibility [$500 | 1 use]: Turns user invisible for 2 turns or until they attack. While invisible, cannot be attacked or seen in stealth missions and attack damage is doubled. Cannot attack in the same post as using the potion. Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Max HP is the team's max HP multiplied by 1.5. Randomly heals and attacks every turn. Attacking deals half of the team's minimum attack as damage and applies a random status condition. Healing effectiveness is the team's minimum heal multiplied by 1.33 + 33% minimum heal every turn for 2 turns. Every three turns, spends a turn brewing tea instead of attacking/healing. The Debilitating Dagger [$1,000 | 3 uses]: Deals half of the team's minimum attack as damage and permanently disables certain enemy tags. Deals 5 extra damage when disabling an enemy tag. Disabling only lasts 3 turns on master enemies, 2 on minibosses, and 1 on bosses. Only has a 50% chance to disable miniboss tags, and a 25% chance to disable boss tags. Poutine Gun [$600 | 4 uses]: Deals no damage, but launches a glob of sticky poutine that hits nearby targets and disables the Dodger and Teleporter tags, and giving enemies a 50% chance to be unable to attack. Shield Generator [$1,000 | 25 HP]: Generates a shield with 100 HP that protects up to three players, guarding them from 75% of all damage. Regenerates between waves. Medical Nanobots [$750 | 5 uses]: Regenerates 10% of the target's max HP every turn for 3 turns. Also cures status conditions during its duration, but doesn't give immunity. Cannot repair armor and can only be used on players. Attack Nanobots [$750 | 5 uses]: Deals 5% of the target's max HP as damage every turn for 5 turns. Gives target immunity to status conditions. Heavy Minigun [$1,500 | 5 uses]: When purchased, one turn must be spent unpacking and deploying. When deployed, deals maximum attack as damage to up to three enemies in a line. Must be packed up between waves, requiring another turn to deploy, unless the team's location doesn't change between the waves. Slingsock [$650 | 5 uses]: Deals 40% minimum attack as damage. Can be used while attacking normally. Spring Trap [$1,000 | 1 use]: Deployed on a player. When a non-aerial enemy that attacks with melee attacks hits the player with a Spring Trap, they are ejected from the area, killing them instantly and protecting the player from that attack. Doesn't work on bosses. Can't be deployed on an NPC and can only be used once per wave. Cheater's Cellphone [$3,500 | 1 use]: Randomly applies one effect from this list. Aimbot: All of the user's attacks hit, no matter what. Also allows enemies immune to status conditions to receive them anyway, except on bosses. However, the user's attacks will always hit random enemies. Noclip: The user can dodge every attack, no matter what. Prevents them from guarding. If he's already guarding, whatever they're guarding can't dodge attacks and will always be hit. Godmode: Gives user immunity to damage and status conditions, but also prevents them from healing or regenerating. DamageReflect: Reflects damage taken by the user back at the attacker, but doesn't reflect status conditions. Players attempting to heal the user may heal an enemy instead. KillAll: Kills all allied NPCs and enemies, but empties the user's inventory. Has a 5% chance of being used. HealAll: Fully heals all allied NPCs and enemies and cures status conditions. CritAll: Everything currently active receives a 100% critical hit chance. Every effect lasts 3 turns except for KillAll and HealAll. Immediately forfeits the wave challenge, invalidates all mission operations, cannot be used when fighting a boss, and instantly maxes out the alarm in a stealth mission. Prototype Teleport-Reactive Vest [$1,350 | 3 uses]: Gives user the Teleporter tag with a level equal to the remaining number of uses. Each successful teleport removes one use. Atom Bomb [$5,000 | 1 use]: Deals 60 damage to a primary target, along with splash damage to all other enemies, reducing as enemies get further away. Minimum damage is 40. Has a 20% chance to cause super fallout, which deals 20 damage to all enemies every turn for 5 turns, with damage reducing as enemies get further away from the primary target. Rage-Soothing Candy [$950 | 1 use]: Can only be used in rage. Immediately consumes all rage, but triples potential maximum attack damage, making a single attack potentially devastating. Venomdrive Armor [$1,200 | Variable armor]: Starts off providing no defense. When user is poisoned, they take no damage from the status condition, having their armor absorb the damage to provide armor points, which give 50% defense. The maximum amount of armor obtainable is 650. While user is poisoned, they gain the poison tag for themselves, equal to level in their attacker's poison tag level. If no poisonous enemies are around, the user may generate their own poison, consuming their action and dealing [poison level2 multiplied by 2] damage, to them. If the user is KO'd while poisoned, the armor is destroyed.
Heads-up for TT: I just realized Scolipede isn't being guarded.
i was Drink a Anger Potion to make me So mad and i am Striking the Wither Skeleton with a Sword and Sniped it with a Crossbow Dual Weapon Combo For The Win!
*Facepalm.*
Anyway, I throw everything and the kitchen sink at the wither.
Rollback Post to RevisionRollBack
Geno: Blahblahblah, random sentence.
Firebrand is this color.
Shovel Knight is this color.
Memnon is this color
Cinder is this color.
Glacius is this color.
Jago is this color.
The Batter (or just Batter) is this color
Heatshade is this col- I CHOOSE MY OWN COLORS, BABY!!!
@Pricey: There's a difference between "happening right now" and "already happened". Any word that ends with "-ed" is a past tense, meaning that the action has already happened. If not, it's a present tense, meaning that its happening right now.
Also, put stats in different lines when you're submitting researches so they are easier to read. For example:
Turret
$5000
Deals 20 damage to an enemy.
Can fire a charge that does 50 damage.
Can be upgraded for more damage.
300HP.
Must be used manually.
Upgrades requires additional cash.
Use this as a template whenever you're submitting researches:
[Item Name]
[Cost in $]
[HP if its an ally]
[Positive stats - stats that makes it useful or at least usable]
[Negative stats - stats that the team or the player using it needs to watch out for]
Finally, are you a German? As far as I know, the German language capitalizes every single noun, and present tense doesn't seem to exist in German, what's with the verbs all appearing to be past tenses. In English, only the names of people, places, product brands and specific items are capitalized.
Finally, are you a German? As far as I know, the German language capitalizes every single noun, and present tense doesn't seem to exist in German, what's with the verbs all appearing to be past tenses. In English, only the names of people, places, product brands and specific items are capitalized.
He's capitalizing verbs and adjectives, too. (Just pointing that out)
I utilize Every other Word being Capitalized to Annoy the Wither so Much that Its oCD Gets the Better of It and Makes it Start to Go insane, And to Make my Post that Much harder To read Smoothly. MaYbElIkEtHiS,tOo,JuStToAnNoYtHeWiThErEvEnMoRe.
Rollback Post to RevisionRollBack
Keep in mind that i am quite silly quite often. If you don't like what i'm saying, please calmly point it out to me. I wish it said "Soarvivor"
Response to Bioshock's Comment My idea for a Turret is the Cost is $5000 (The Reason why it is Expensive is that is Very Powerful) and Deals 20 Damage to an Enemy (Can be Upgraded for more Damage but needs Extra Cash for upgrades) a Charge that can Fire the Rockets at the Enemy is 50 Damage (Can be also Upgraded for more Damage) and have 300 HP (Can be Upgraded for More HP) and has a Special Upgrade if you Keep Upgrading it and Requires to have a Player Riding it in order to make it Works if the Player isn't Riding it It wont Work because it is a Manual Turret and it is a Special Item in a Shop If the Price is Much lower than $5000 it is Too OP so i have it $5K instead because it is Breaking the OP Scale (Also used in Destroy the Godmodder and The Infinite War)
Action: i was Drink a Anger Potion to make me So mad and i am Striking the Wither Skeleton with a Sword and Sniped it with a Crossbow Dual Weapon Combo For The Win!
Research accepted, with a nerf to the rocket and a price reduction.
Critical!
36 damage to Wither!
@Pricey: There's a difference between "happening right now" and "already happened". Any word that ends with "-ed" is a past tense, meaning that the action has already happened. If not, it's a present tense, meaning that its happening right now.
Also, put stats in different lines when you're submitting researches so they are easier to read. For example:
Turret
$5000
Deals 20 damage to an enemy.
Can fire a charge that does 50 damage.
Can be upgraded for more damage.
300HP.
Must be used manually.
Upgrades requires additional cash.
Use this as a template whenever you're submitting researches:
[Item Name]
[Cost in $]
[HP if its an ally]
[Positive stats - stats that makes it useful or at least usable]
[Negative stats - stats that the team or the player using it needs to watch out for]
Finally, are you a German? As far as I know, the German language capitalizes every single noun, and present tense doesn't seem to exist in German, what's with the verbs all appearing to be past tenses. In English, only the names of people, places, product brands and specific items are capitalized.
Correct. Typically, we post our actions in the present tense, though as long as a post is readable, it'll be counted. Present tense isn't necessary, but it makes posts easier for me to understand.
27 damage to Wither + grounding!
He's capitalizing verbs and adjectives, too. (Just pointing that out)
I utilize Every other Word being Capitalized to Annoy the Wither so Much that Its oCD Gets the Better of It and Makes it Start to Go insane, And to Make my Post that Much harder To read Smoothly. MaYbElIkEtHiS,tOo,JuStToAnNoYtHeWiThErEvEnMoRe.
My inner Grammar Nazi is crying.
Critical!
MASSIVE DAMAGE! 60 damage to Wither!
Me: I laugh and punch the Wither, killing it. +225.
The wither skeletons are too shocked at how fast we killed the Wither to attack!
The riot control drone fires a suppression round at a wither skeleton, dealing 5 damage to it and reducing its accuracy.
The cardinals gang up on a wither skeleton, dealing 25 damage total to it.
Orbital ion cannon strike inbound.
Charging cannon...
ETA: 2 turns
Attack up chosen!
Team XP [Level 15]:
[==========] 1,005/3,000
Max HP: 85 (7 HP ups)
Attack: 18 min, 22 max (8 attack ups)
Heal: 12 min, 17 max (7 heal ups)
Wave challenge: Anger Issues.
Kill enemies while in rage.
[Bronze] 1/3 rage kills
Player:
[1] BioShock_Rules [+| 85/85] [A| 650/650] [R| Rage!] [Items| Turkey (4/4), Live Turkey (2/2), Snowball (5/5), Chemikaliewerfer (4/4), Christmas Tree (3/3), Rage Shot (1/1), IMC Special Combat Rifle (10/15), Valentine's Day Card (1/1), Box of Chocolates (3/3)] {-10% damage taken} {Guarded by Riot Control Drone} {Raging for 4 more attacks}
[2] Ka_doink1234o0 [+| 85/85] [R| 4/6] [Items| Turkey (4/4), Live Turkey (2/2), Tranquilizer Dart (1/1), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Akimbo Flamethrowers (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Seeker Drone (4/4)] {-10% damage taken}
[3] TT2000 [+| 85/85] [R| 5/6] [Items| Turkey (1/4), Live Turkey (2/2), Snowball (4/5), Present (1/1), Christmas Tree (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3)]
[4] Fseftr [+| 85/85] [R| Rage!] [Items| Turkey (3/4), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Gold Star (2/2), Razor Launcher (1/4), Valentine's Day Card (1/1), Box of Chocolates (3/3)] {-10% damage taken} {Raging for 3 more attacks}
[5] Engie_ninja [+| 85/85] [A| 650/650] [R| Rage!] [Items| Turkey (4/4), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Debilitating Dagger (2/3), Silver Star (2/2), Slingsock (2/5), Valentine's Day Card (1/1), Box of Chocolates (3/3)] {Raging for 4 more attacks}
[6] Stickcrafter [85/85] [R| Rage!] [Items| V8 Chainsaw (4/5), Turkey (4/4), Live Turkey (1/2), IMC C-Ration (3/5), Snowball (4/5), Present (1/1), Christmas Tree (3/3), Potion of Invisibility (1/1), Spring Trap (Ready), Poison Bomb (1/1), Valentine's Day Card (1/1), Box of Chocolates (3/3)] {Raging for 3 more attacks}
[7] ManiacMasteR [+| 85/85] [A| 628/650] [R| Rage!] [Items| IMC Main Combat Rifle (4/10), Turkey (4/4), Live Turkey (1/2), Snowball (5/5), Present (1/1), Christmas Tree (3/3), SVD Stealth Sniper V2 (4/4), Valentine's Day Card (1/1), Box of Chocolates (3/3), Gold Star (2/2)] {Raging for 3 more attacks}
[8] Jmanjr98 [+| 85/85] [R| Rage!] [Items| Turkey (4/4), Live Turkey (1/2), IMC Main Combat Rifle (6/10), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Prototype Teleport-Reactive Vest (1/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Doctor's Musket (5/6), Silver Star (2/2)] {Teleporter 1} {-10% damage taken} {Raging for 4 more attacks} {Guarded by ka_doink}
[9] Crusher48 [+| 85/85] [R| Rage!] [Items| Snowball (5/5), Present (1/1), Christmas Tree (3/3), Ender Pearl Shotgun (1/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Heavy Minigun (3/5, undeployed)] {Raging for 3 more attacks}
[10] RampageOfDoom [+| 85/85] [R| Rage!] [Items| Valentine's Day Card (1/1), Box of Chocolates (3/3), Heavy Minigun (5/5, undeployed), Venomdrive Armor (0/0, unequipped)] {Raging for 4 more attacks} [TARGET]
[11] Adrenaline_Rush [+| 85/85] [A| 41/75] [R| Rage!] [Items| Valentine's Day Card (1/1), Box of Chocolates (2/3), Potion of Healing (3/3), Gold Star (2/2), V8 Chainsaw (1/5)] {Raging for 2 more attacks}
[12] Knight3165 [+| 85/85] [R| Rage!] [Items| Gold Star (2/2)] {Raging for 4 more attacks}
[13] Pricey12345 [+| 85/85] [A| 75/75] [R| 5/6] [Items| Defibrillator (1/1), SVD Stealth Sniper V2 (4/4)]
Other:
Lightning rod
Storage crate
Storage crate
Tactician manual
Ragno's donated items [Snowball (4/4), Present (1/1), Christmas Tree (3/3)]
Ka_doink's donated items [Snowball (4/4), Present (1/1), Christmas Tree (3/3), Turkey (4/4), Live Turkey (2/2)]
Buff Banner
Smart Rage Drain
Perks: Lockbreaker, Re-Roll, Guardian, Necromancer, Blast Shield, Gambler, Avarice, Wonder Guard, Revitalize, Fireproof, Natural Regeneration, High Command, Fast Learner, Deep Cover
Main objective: Evacuate everyone in the hotel
Current objective: Kill the Wither
Operations:
Look Up: Complete!
How Shocking: Complete!
Protect the Property: Valid
Protect the People: Valid
What a Lie: Complete!
Money: $40,745
Shop [Level 5]:
Slots filled: 29/30 Data Card [$200 | 1 use]: Records an enemy's Data Bank entry. Defibrillator [$500 | 1 use]: Revives a fallen player with 10% max HP. Throwing Knife [$400 | 1 use]: Deals 6 damage and causes bleeding. SVD Stealth Sniper V2 [$650 | 4 uses]: Deals 15 damage and has a 15% chance to land an instant kill headshot. When in cover, the headshot chance rises to 25%. Headshots simply deal 30 damage against bosses. Cannot alert enemies in stealth missions. EMP Grenade [$500 | 1 use]: Deals 1 damage, stuns enemies, and disables their electronics. Dragon Tank V2 [$750 | 125 HP]: Summons an allied Dragon Tank armed with a side-mounted flamethrower that deals 15 damage and has a 50% chance to cause burning, but reloads every 4 uses. Follows between waves. Must be used manually. Riot Control Drone [$600 | 65 HP]: Automatically guards a single player or ally, then fires suppression rounds at a single enemy every turn. These rounds deal 5 damage and reduce enemy accuracy by 15%. Combat Armor [$450 | 75 armor]: Provides 50% protection from damage. Crona's Poem [$650 | 2 uses]: Deals 2 damage to enemies and makes them wish they were never born, incapacitating them temporarily. After recovering from their depression, the target will deal 20% more damage, having gained a more positive outlook on life. Riot Shield [$600 | 60 HP]: While in a player's inventory, provides a 40% resistance to all damage, while also having a 15% chance to bounce an attack off of the shield, providing 100% resistance to the attack. IMC Special Combat Rifle [$350 | 15 uses]: Deals 10 damage. Cannot hit multiple targets. Has a 5% higher chance of landing a critical hit. V8 Chainsaw [$750 | 5 uses]: Deals 25 damage and destroys armor. SMAW [$1,200 | 3 uses]: Deals 150% maximum attack as damage to a primary target, along with minimum attack damage to nearby targets (enemies above and below the primary target). Super Propaganda [$750 | 1 use]: Temporarily turns an enemy or neutral into a friendly. Doctor's Musket [$700 | 6 uses]: Deals 5 damage to enemies and restores 12 health to friendlies. Yellow Ray [$850 | 1 use]: Completely destroys target, leaving nothing more than a pile of ashes. Killed enemies drop any armor they were wearing into their killer's inventory, which will automatically equip it. Only stuns bosses. After use, this item cannot be used for three waves or the end of the mission, whichever comes first. [OUT OF STOCK FOR 1 WAVE] Spanish Inquisition Radio [$650 | 100 HP]: Summons the always unexpected Spanish Inquisition to either deal 5 damage to five different enemies or hit the same enemy five times for 5 damage per hit. If the former is chosen, if there are less than five enemies, at least one hit will be wasted. Photocannon [$850 | 3 uses]: Deals minimum attack as damage to a specified target a random one nearby. Ignites both targets. Chemikaliewerfer [$800 | 4 uses]: Deals 10 damage and damages the target for a sixth of the team's minimum attack every turn for 3 turns. Also hits nearby enemies. Never misses. IMC C-Ration [$250 | 5 uses]: Restores 5 health and increases the user's attack damage by 5 for one turn. If the user doesn't attack during the period of increased damage, the damage boost will be wasted. Endermite Shotgun [$1,600 | 3 uses]: Fires multiple Ender pearls, causing the user to teleport around rapidly, giving each enemy a 50% chance of being distracted and damaged for half of the team's minimum attack. Afterwards, deals double minimum attack damage to a random enemy. Essence of Creativity [$1,000 | 1 use]: Sets user's max attack to 10 times their minimum attack, but actually achieving that max damage requires great creativity. If an attack isn't creative enough to go into the new damage threshold, EoC's effects will be wasted. Potion of Healing [$500 | 1 use]: Restores 10 health and allows them to regenerate 5 health every turn for 3 turns. Potion of Invisibility [$500 | 1 use]: Turns user invisible for 2 turns or until they attack. While invisible, cannot be attacked or seen in stealth missions and attack damage is doubled. Cannot attack in the same post as using the potion. Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Max HP is the team's max HP multiplied by 1.5. Randomly heals and attacks every turn. Attacking deals half of the team's minimum attack as damage and applies a random status condition. Healing effectiveness is the team's minimum heal multiplied by 1.33 + 33% minimum heal every turn for 2 turns. Every three turns, spends a turn brewing tea instead of attacking/healing. The Debilitating Dagger [$1,000 | 3 uses]: Deals half of the team's minimum attack as damage and permanently disables certain enemy tags. Deals 5 extra damage when disabling an enemy tag. Disabling only lasts 3 turns on master enemies, 2 on minibosses, and 1 on bosses. Only has a 50% chance to disable miniboss tags, and a 25% chance to disable boss tags. Poutine Gun [$600 | 4 uses]: Deals no damage, but launches a glob of sticky poutine that hits nearby targets and disables the Dodger and Teleporter tags, and giving enemies a 50% chance to be unable to attack. Shield Generator [$1,000 | 25 HP]: Generates a shield with 100 HP that protects up to three players, guarding them from 75% of all damage. Regenerates between waves. Medical Nanobots [$750 | 5 uses]: Regenerates 10% of the target's max HP every turn for 3 turns. Also cures status conditions during its duration, but doesn't give immunity. Cannot repair armor and can only be used on players. Attack Nanobots [$750 | 5 uses]: Deals 5% of the target's max HP as damage every turn for 5 turns. Gives target immunity to status conditions. Heavy Minigun [$1,500 | 5 uses]: When purchased, one turn must be spent unpacking and deploying. When deployed, deals maximum attack as damage to up to three enemies in a line. Must be packed up between waves, requiring another turn to deploy, unless the team's location doesn't change between the waves. Slingsock [$650 | 5 uses]: Deals 40% minimum attack as damage. Can be used while attacking normally. Spring Trap [$1,000 | 1 use]: Deployed on a player. When a non-aerial enemy that attacks with melee attacks hits the player with a Spring Trap, they are ejected from the area, killing them instantly and protecting the player from that attack. Doesn't work on bosses. Can't be deployed on an NPC and can only be used once per wave. Cheater's Cellphone [$3,500 | 1 use]: Randomly applies one effect from this list. Aimbot: All of the user's attacks hit, no matter what. Also allows enemies immune to status conditions to receive them anyway, except on bosses. However, the user's attacks will always hit random enemies. Noclip: The user can dodge every attack, no matter what. Prevents them from guarding. If he's already guarding, whatever they're guarding can't dodge attacks and will always be hit. Godmode: Gives user immunity to damage and status conditions, but also prevents them from healing or regenerating. DamageReflect: Reflects damage taken by the user back at the attacker, but doesn't reflect status conditions. Players attempting to heal the user may heal an enemy instead. KillAll: Kills all allied NPCs and enemies, but empties the user's inventory. Has a 5% chance of being used. HealAll: Fully heals all allied NPCs and enemies and cures status conditions. CritAll: Everything currently active receives a 100% critical hit chance. Every effect lasts 3 turns except for KillAll and HealAll. Immediately forfeits the wave challenge, invalidates all mission operations, cannot be used when fighting a boss, and instantly maxes out the alarm in a stealth mission. Prototype Teleport-Reactive Vest [$1,350 | 3 uses]: Gives user the Teleporter tag with a level equal to the remaining number of uses. Each successful teleport removes one use. Atom Bomb [$5,000 | 1 use]: Deals 60 damage to a primary target, along with splash damage to all other enemies, reducing as enemies get further away. Minimum damage is 40. Has a 20% chance to cause super fallout, which deals 20 damage to all enemies every turn for 5 turns, with damage reducing as enemies get further away from the primary target. Rage-Soothing Candy [$950 | 1 use]: Can only be used in rage. Immediately consumes all rage, but triples potential maximum attack damage, making a single attack potentially devastating. Venomdrive Armor [$1,200 | Variable armor]: Starts off providing no defense. When user is poisoned, they take no damage from the status condition, having their armor absorb the damage to provide armor points, which give 50% defense. The maximum amount of armor obtainable is 650. While user is poisoned, they gain the poison tag for themselves, equal to level in their attacker's poison tag level. If no poisonous enemies are around, the user may generate their own poison, consuming their action and dealing [poison level2 multiplied by 2] damage, to them. If the user is KO'd while poisoned, the armor is destroyed. Heavy Turret [$2,000 | 300 HP]: Deploys a manually controlled turret that deals 20 damage to enemies and can fire a rocket that deals 30 damage, but reloads every use. Can be upgraded to deal 25 damage per shot for an extra $500. Can be upgraded to have 450 HP for an extra $750.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Complipedia
Check out my bad CTM map reviews here.
Then Power-up Punch the weakest enemy.
You gotta give some details, how much you think it should cost, how much damage it does, it's drawbacks and stuff, also, not to be annoying but you're using "Stabbed" instead of "Stab" and it's bugging the hell out of me so I'll turn on my "Grammar Freak" mode on for a second.
"Stabbed" is for when you have done it in the past "I stabbed him yesterday" you aren't doing it in the past, you're in the present, "I stab the weakest Wither Skeleton on his skull." that's how it should be.
Geno: Blahblahblah, random sentence.
Firebrand is this color.
Shovel Knight is this color.
Memnon is this color
Cinder is this color.
Glacius is this color.
Jago is this color.
The Batter (or just Batter) is this color
Heatshade is this col- I CHOOSE MY OWN COLORS, BABY!!!
Heatshade, please.
...Fine.
Anyway...
I am this color.
http://steamcommunity.com/id/Therealadrenalinerush/
HEADBUTT THE THING THAT'S AS HARD AS MY HEAD.
(AKA remaining wither skeleton, if any. If not, heal something. Anything.)
+Vote
24 damage to wither skeleton!
+Vote
18 damage to wither skeleton!
+Vote
27 damage to wither skeleton!
That'll teach him to melee you in Gun Game!
In the background, the Dragon Tank withers away.
It's weak enough for you to kill it! +150!
+Vote
+Vote, Jmanjr guarded
In the background, the master wither skeleton dies of its poisoning! +180!
+Vote, 27 damage to elite wither skeleton + bleeding!
You deal 30 damage to the elite wither skeleton!
Scolipede didn't learn Solar Beam or Facade.
+Vote, wither skeleton killed! +150!
+Vote
Rhyperior forgets Swords Dance and learns Power-Up Punch!
If you have an idea for a shop item, you need to go into specifics. How much damage does it deal? If it's meant as an ally, how much health or armor does it have? How much does it cost? Does it have any special effects? Submit some details and if it's not overpowered, it'll get added to the shop!
Yeah, I've been wondering why he keeps using past tense verbs, too.
[quote=Jmanjr98;/members/Jmanjr98;/forums/off-topic/forum-games/2281702-outpost-defenders-iii-digital-warfare?comment=1132]Vote attack up.
HEADBUTT THE THING THAT'S AS HARD AS MY HEAD.
(AKA remaining wither skeleton, if any. If not, heal something. Anything.)
+Vote
Wave cleared!
+10 health and -1 rage to all!
+$900 and 90 XP from wave completion.
The team runs toward the extraction point.
"We're almost there!" Bio shouts.
The team's advanced is halted by the Wither itself.
"Oh... crap," TT says.
"Scoli..." Scolipede hisses.
Objective updated.
Challenge completed!
Gold rank: +$375 and 35 XP.
Orbital ion cannon strike inbound.
Targets have been marked.
ETA: 3 turns
Choose a stat increase!
HP/heal up: Increases max HP by 5, increases min and max heal by 1. (2)
Attack up: Increases min and max attack by 2. (7)
Team XP [Level 15]:
[==========] 780/3,000
Max HP: 85 (7 HP ups)
Attack: 16 min, 20 max (7 attack ups)
Heal: 12 min, 17 max (7 heal ups)
Wave challenge: Anger Issues.
Kill enemies while in rage.
[Bronze] 0/3 rage kills
Player:
[1] BioShock_Rules [+| 85/85] [A| 635/650] [R| Rage!] [Items| Turkey (4/4), Live Turkey (2/2), Snowball (5/5), Chemikaliewerfer (4/4), Christmas Tree (3/3), Rage Shot (1/1), IMC Special Combat Rifle (10/15), Valentine's Day Card (1/1), Box of Chocolates (3/3)] {-10% damage taken} {Guarded by Riot Control Drone} {Poisonous 5, 1 turn remaining} {Raging for 4 more attacks}
[2] Ka_doink1234o0 [+| 85/85] [R| 3/6] [Items| Turkey (4/4), Live Turkey (2/2), Tranquilizer Dart (1/1), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Akimbo Flamethrowers (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Seeker Drone (4/4)] {-10% damage taken}
[3] TT2000 [+| 85/85] [R| 5/6] [Items| Turkey (1/4), Live Turkey (2/2), Snowball (4/5), Present (1/1), Christmas Tree (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3)]
[4] Fseftr [+| 85/85] [R| Rage!] [Items| Turkey (3/4), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Gold Star (2/2), Razor Launcher (1/4), Valentine's Day Card (1/1), Box of Chocolates (3/3)] {-10% damage taken} {Raging for 3 more attacks}
[5] Engie_ninja [+| 85/85] [A| 650/650] [R| Rage!] [Items| Turkey (4/4), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Debilitating Dagger (2/3), Silver Star (2/2), Slingsock (2/5), Valentine's Day Card (1/1), Box of Chocolates (3/3)] {Poisonous 5, 1 turn remaining} {Raging for 4 more attacks}
[6] Stickcrafter [85/85] [R| Rage!] [Items| V8 Chainsaw (4/5), Turkey (4/4), Live Turkey (1/2), IMC C-Ration (3/5), Snowball (4/5), Present (1/1), Christmas Tree (3/3), Potion of Invisibility (1/1), Spring Trap (Ready), Poison Bomb (1/1), Valentine's Day Card (1/1), Box of Chocolates (3/3)] {Raging for 4 more attacks}
[7] ManiacMasteR [+| 85/85] [A| 628/650] [R| Rage!] [Items| IMC Main Combat Rifle (4/10), Turkey (4/4), Live Turkey (1/2), Snowball (5/5), Present (1/1), Christmas Tree (3/3), SVD Stealth Sniper V2 (4/4), Valentine's Day Card (1/1), Box of Chocolates (3/3), Gold Star (2/2)] {Raging for 3 more attacks}
[8] Jmanjr98 [+| 85/85] [R| Rage!] [Items| Turkey (4/4), Live Turkey (1/2), IMC Main Combat Rifle (6/10), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Prototype Teleport-Reactive Vest (1/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Doctor's Musket (5/6), Silver Star (2/2)] {Teleporter 1} {-10% damage taken} {Raging for 4 more attacks} {Guarded by ka_doink}
[9] Crusher48 [+| 85/85] [R| Rage!] [Items| Snowball (5/5), Present (1/1), Christmas Tree (3/3), Ender Pearl Shotgun (1/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Heavy Minigun (3/5, undeployed)] {Raging for 3 more attacks}
[10] RampageOfDoom [+| 85/85] [R| Rage!] [Items| Valentine's Day Card (1/1), Box of Chocolates (3/3), Heavy Minigun (5/5, undeployed), Venomdrive Armor (0/0, unequipped)] {Raging for 4 more attacks} [TARGET]
[11] Adrenaline_Rush [+| 85/85] [A| 41/75] [R| Rage!] [Items| Valentine's Day Card (1/1), Box of Chocolates (2/3), Potion of Healing (3/3), Gold Star (2/2), V8 Chainsaw (1/5)] {Raging for 3 more attacks}
[12] Knight3165 [+| 85/85] [R| Rage!] [Items| Gold Star (2/2)] {Raging for 4 more attacks}
[13] Pricey12345 [+| 85/85] [A| 75/75] [R| 4/6] [Items| Defibrillator (1/1), SVD Stealth Sniper V2 (4/4)]
Enemies:
Wither [Level 1] [300/300] {Withering 2} {Aerial 1}
Wither skeleton [Level 3] [60/60] {20/20} {Withering 1}
Wither skeleton [Level 3] [60/60] {20/20} {Withering 1}
Allies:
Hotel wall [750/750]
Civilian [10/10] {Guarded by Jmanjr}
Civilian [10/10] {Guarded by Jmanjr}
Civilian [10/10] {Guarded by Jmanjr}
Civilian [10/10] {Guarded by Jmanjr}
Riot Control Drone [65/65]
Spanish Inquisition Radio [16/100]
TT2000's Scolipede [Level 17] [140/140] [Rollout: 22/24] [Megahorn: 12/12] [Venom Drench: 24/24] [Toxic: 12/12] [XP| 266/500] [Rollout counter: 3]
Stickcrafter's Rhyperior [Level 17] [195/195] [Smack Down: 18/18] [Stone Edge: 5/5] [Power-Up Punch: 24/24] [Chip Away: 21/24] [XP| 63/500] {Guarded by Bio}
Fseftr's Sharpedo [Level 17] [150/150] [Snarl: 18/18] [Poison Fang: 18/18] [Ice Fang: 18/18] [Dark Pulse: 18/18] [XP| 68/500] {Guarded by fseftr}
Other:
Lightning rod
Lightning rod
Lightning rod
Storage crate
Storage crate
Intel item
Tactician manual
Ragno's donated items [Snowball (4/4), Present (1/1), Christmas Tree (3/3)]
Ka_doink's donated items [Snowball (4/4), Present (1/1), Christmas Tree (3/3), Turkey (4/4), Live Turkey (2/2)]
Buff Banner
Smart Rage Drain
Perks: Lockbreaker, Re-Roll, Guardian, Necromancer, Blast Shield, Gambler, Avarice, Wonder Guard, Revitalize, Fireproof, Natural Regeneration, High Command, Fast Learner, Deep Cover
Main objective: Evacuate everyone in the hotel
Current objective: Kill the Wither
Operations:
Look Up: Complete!
How Shocking: Complete!
Protect the Property: Valid
Protect the People: Valid
What a Lie: 0/2
Money: $40,745
Shop [Level 5]:
Slots filled: 28/30
Data Card [$200 | 1 use]: Records an enemy's Data Bank entry.
Defibrillator [$500 | 1 use]: Revives a fallen player with 10% max HP.
Throwing Knife [$400 | 1 use]: Deals 6 damage and causes bleeding.
SVD Stealth Sniper V2 [$650 | 4 uses]: Deals 15 damage and has a 15% chance to land an instant kill headshot. When in cover, the headshot chance rises to 25%. Headshots simply deal 30 damage against bosses. Cannot alert enemies in stealth missions.
EMP Grenade [$500 | 1 use]: Deals 1 damage, stuns enemies, and disables their electronics.
Dragon Tank V2 [$750 | 125 HP]: Summons an allied Dragon Tank armed with a side-mounted flamethrower that deals 15 damage and has a 50% chance to cause burning, but reloads every 4 uses. Follows between waves. Must be used manually.
Riot Control Drone [$600 | 65 HP]: Automatically guards a single player or ally, then fires suppression rounds at a single enemy every turn. These rounds deal 5 damage and reduce enemy accuracy by 15%.
Combat Armor [$450 | 75 armor]: Provides 50% protection from damage.
Crona's Poem [$650 | 2 uses]: Deals 2 damage to enemies and makes them wish they were never born, incapacitating them temporarily. After recovering from their depression, the target will deal 20% more damage, having gained a more positive outlook on life.
Riot Shield [$600 | 60 HP]: While in a player's inventory, provides a 40% resistance to all damage, while also having a 15% chance to bounce an attack off of the shield, providing 100% resistance to the attack.
IMC Special Combat Rifle [$350 | 15 uses]: Deals 10 damage. Cannot hit multiple targets. Has a 5% higher chance of landing a critical hit.
V8 Chainsaw [$750 | 5 uses]: Deals 25 damage and destroys armor.
SMAW [$1,200 | 3 uses]: Deals 150% maximum attack as damage to a primary target, along with minimum attack damage to nearby targets (enemies above and below the primary target).
Super Propaganda [$750 | 1 use]: Temporarily turns an enemy or neutral into a friendly.
Doctor's Musket [$700 | 6 uses]: Deals 5 damage to enemies and restores 12 health to friendlies.
Yellow Ray [$850 | 1 use]: Completely destroys target, leaving nothing more than a pile of ashes. Killed enemies drop any armor they were wearing into their killer's inventory, which will automatically equip it. Only stuns bosses. After use, this item cannot be used for three waves or the end of the mission, whichever comes first. [OUT OF STOCK FOR 2 WAVES]
Spanish Inquisition Radio [$650 | 100 HP]: Summons the always unexpected Spanish Inquisition to either deal 5 damage to five different enemies or hit the same enemy five times for 5 damage per hit. If the former is chosen, if there are less than five enemies, at least one hit will be wasted.
Photocannon [$850 | 3 uses]: Deals minimum attack as damage to a specified target a random one nearby. Ignites both targets.
Chemikaliewerfer [$800 | 4 uses]: Deals 10 damage and damages the target for a sixth of the team's minimum attack every turn for 3 turns. Also hits nearby enemies. Never misses.
IMC C-Ration [$250 | 5 uses]: Restores 5 health and increases the user's attack damage by 5 for one turn. If the user doesn't attack during the period of increased damage, the damage boost will be wasted.
Endermite Shotgun [$1,600 | 3 uses]: Fires multiple Ender pearls, causing the user to teleport around rapidly, giving each enemy a 50% chance of being distracted and damaged for half of the team's minimum attack. Afterwards, deals double minimum attack damage to a random enemy.
Essence of Creativity [$1,000 | 1 use]: Sets user's max attack to 10 times their minimum attack, but actually achieving that max damage requires great creativity. If an attack isn't creative enough to go into the new damage threshold, EoC's effects will be wasted.
Potion of Healing [$500 | 1 use]: Restores 10 health and allows them to regenerate 5 health every turn for 3 turns.
Potion of Invisibility [$500 | 1 use]: Turns user invisible for 2 turns or until they attack. While invisible, cannot be attacked or seen in stealth missions and attack damage is doubled. Cannot attack in the same post as using the potion.
Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Max HP is the team's max HP multiplied by 1.5. Randomly heals and attacks every turn. Attacking deals half of the team's minimum attack as damage and applies a random status condition. Healing effectiveness is the team's minimum heal multiplied by 1.33 + 33% minimum heal every turn for 2 turns. Every three turns, spends a turn brewing tea instead of attacking/healing.
The Debilitating Dagger [$1,000 | 3 uses]: Deals half of the team's minimum attack as damage and permanently disables certain enemy tags. Deals 5 extra damage when disabling an enemy tag. Disabling only lasts 3 turns on master enemies, 2 on minibosses, and 1 on bosses. Only has a 50% chance to disable miniboss tags, and a 25% chance to disable boss tags.
Poutine Gun [$600 | 4 uses]: Deals no damage, but launches a glob of sticky poutine that hits nearby targets and disables the Dodger and Teleporter tags, and giving enemies a 50% chance to be unable to attack.
Shield Generator [$1,000 | 25 HP]: Generates a shield with 100 HP that protects up to three players, guarding them from 75% of all damage. Regenerates between waves.
Medical Nanobots [$750 | 5 uses]: Regenerates 10% of the target's max HP every turn for 3 turns. Also cures status conditions during its duration, but doesn't give immunity. Cannot repair armor and can only be used on players.
Attack Nanobots [$750 | 5 uses]: Deals 5% of the target's max HP as damage every turn for 5 turns. Gives target immunity to status conditions.
Heavy Minigun [$1,500 | 5 uses]: When purchased, one turn must be spent unpacking and deploying. When deployed, deals maximum attack as damage to up to three enemies in a line. Must be packed up between waves, requiring another turn to deploy, unless the team's location doesn't change between the waves.
Slingsock [$650 | 5 uses]: Deals 40% minimum attack as damage. Can be used while attacking normally.
Spring Trap [$1,000 | 1 use]: Deployed on a player. When a non-aerial enemy that attacks with melee attacks hits the player with a Spring Trap, they are ejected from the area, killing them instantly and protecting the player from that attack. Doesn't work on bosses. Can't be deployed on an NPC and can only be used once per wave.
Cheater's Cellphone [$3,500 | 1 use]: Randomly applies one effect from this list. Aimbot: All of the user's attacks hit, no matter what. Also allows enemies immune to status conditions to receive them anyway, except on bosses. However, the user's attacks will always hit random enemies. Noclip: The user can dodge every attack, no matter what. Prevents them from guarding. If he's already guarding, whatever they're guarding can't dodge attacks and will always be hit. Godmode: Gives user immunity to damage and status conditions, but also prevents them from healing or regenerating. DamageReflect: Reflects damage taken by the user back at the attacker, but doesn't reflect status conditions. Players attempting to heal the user may heal an enemy instead. KillAll: Kills all allied NPCs and enemies, but empties the user's inventory. Has a 5% chance of being used. HealAll: Fully heals all allied NPCs and enemies and cures status conditions. CritAll: Everything currently active receives a 100% critical hit chance. Every effect lasts 3 turns except for KillAll and HealAll. Immediately forfeits the wave challenge, invalidates all mission operations, cannot be used when fighting a boss, and instantly maxes out the alarm in a stealth mission.
Prototype Teleport-Reactive Vest [$1,350 | 3 uses]: Gives user the Teleporter tag with a level equal to the remaining number of uses. Each successful teleport removes one use.
Atom Bomb [$5,000 | 1 use]: Deals 60 damage to a primary target, along with splash damage to all other enemies, reducing as enemies get further away. Minimum damage is 40. Has a 20% chance to cause super fallout, which deals 20 damage to all enemies every turn for 5 turns, with damage reducing as enemies get further away from the primary target.
Rage-Soothing Candy [$950 | 1 use]: Can only be used in rage. Immediately consumes all rage, but triples potential maximum attack damage, making a single attack potentially devastating.
Venomdrive Armor [$1,200 | Variable armor]: Starts off providing no defense. When user is poisoned, they take no damage from the status condition, having their armor absorb the damage to provide armor points, which give 50% defense. The maximum amount of armor obtainable is 650. While user is poisoned, they gain the poison tag for themselves, equal to level in their attacker's poison tag level. If no poisonous enemies are around, the user may generate their own poison, consuming their action and dealing [poison level2 multiplied by 2] damage, to them. If the user is KO'd while poisoned, the armor is destroyed.
Heads-up for TT: I just realized Scolipede isn't being guarded.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
*Facepalm.*
Anyway, I throw everything and the kitchen sink at the wither.
Geno: Blahblahblah, random sentence.
Firebrand is this color.
Shovel Knight is this color.
Memnon is this color
Cinder is this color.
Glacius is this color.
Jago is this color.
The Batter (or just Batter) is this color
Heatshade is this col- I CHOOSE MY OWN COLORS, BABY!!!
Heatshade, please.
...Fine.
Anyway...
I am this color.
http://steamcommunity.com/id/Therealadrenalinerush/
Complipedia
@Pricey: There's a difference between "happening right now" and "already happened". Any word that ends with "-ed" is a past tense, meaning that the action has already happened. If not, it's a present tense, meaning that its happening right now.
Also, put stats in different lines when you're submitting researches so they are easier to read. For example:
Turret
$5000
Deals 20 damage to an enemy.
Can fire a charge that does 50 damage.
Can be upgraded for more damage.
300HP.
Must be used manually.
Upgrades requires additional cash.
Use this as a template whenever you're submitting researches:
[Item Name]
[Cost in $]
[HP if its an ally]
[Positive stats - stats that makes it useful or at least usable]
[Negative stats - stats that the team or the player using it needs to watch out for]
Finally, are you a German? As far as I know, the German language capitalizes every single noun, and present tense doesn't seem to exist in German, what's with the verbs all appearing to be past tenses. In English, only the names of people, places, product brands and specific items are capitalized.
He's capitalizing verbs and adjectives, too. (Just pointing that out)
I utilize Every other Word being Capitalized to Annoy the Wither so Much that Its oCD Gets the Better of It and Makes it Start to Go insane, And to Make my Post that Much harder To read Smoothly. MaYbE lIkE tHiS, tOo, JuSt To AnNoY tHe WiThEr EvEn MoRe.
Keep in mind that i am quite silly quite often. If you don't like what i'm saying, please calmly point it out to me. I wish it said "Soarvivor"
Research accepted, with a nerf to the rocket and a price reduction.
Critical!
36 damage to Wither!
Lightning strikes the Wither, dealing 75 damage!
24 damage to Wither!
The Wither is a boss!
I'll add boss tags to all future bosses, including this one.
Lightning strikes the Wither, dealing 75 damage!
Correct. Typically, we post our actions in the present tense, though as long as a post is readable, it'll be counted. Present tense isn't necessary, but it makes posts easier for me to understand.
27 damage to Wither + grounding!
Intel taken!
My inner Grammar Nazi is crying.
Critical!
MASSIVE DAMAGE! 60 damage to Wither!
Me: I laugh and punch the Wither, killing it. +225.
The wither skeletons are too shocked at how fast we killed the Wither to attack!
The riot control drone fires a suppression round at a wither skeleton, dealing 5 damage to it and reducing its accuracy.
The cardinals gang up on a wither skeleton, dealing 25 damage total to it.
Orbital ion cannon strike inbound.
Charging cannon...
ETA: 2 turns
Attack up chosen!
Team XP [Level 15]:
[==========] 1,005/3,000
Max HP: 85 (7 HP ups)
Attack: 18 min, 22 max (8 attack ups)
Heal: 12 min, 17 max (7 heal ups)
Wave challenge: Anger Issues.
Kill enemies while in rage.
[Bronze] 1/3 rage kills
Player:
[1] BioShock_Rules [+| 85/85] [A| 650/650] [R| Rage!] [Items| Turkey (4/4), Live Turkey (2/2), Snowball (5/5), Chemikaliewerfer (4/4), Christmas Tree (3/3), Rage Shot (1/1), IMC Special Combat Rifle (10/15), Valentine's Day Card (1/1), Box of Chocolates (3/3)] {-10% damage taken} {Guarded by Riot Control Drone} {Raging for 4 more attacks}
[2] Ka_doink1234o0 [+| 85/85] [R| 4/6] [Items| Turkey (4/4), Live Turkey (2/2), Tranquilizer Dart (1/1), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Akimbo Flamethrowers (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Seeker Drone (4/4)] {-10% damage taken}
[3] TT2000 [+| 85/85] [R| 5/6] [Items| Turkey (1/4), Live Turkey (2/2), Snowball (4/5), Present (1/1), Christmas Tree (3/3), Valentine's Day Card (1/1), Box of Chocolates (3/3)]
[4] Fseftr [+| 85/85] [R| Rage!] [Items| Turkey (3/4), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Gold Star (2/2), Razor Launcher (1/4), Valentine's Day Card (1/1), Box of Chocolates (3/3)] {-10% damage taken} {Raging for 3 more attacks}
[5] Engie_ninja [+| 85/85] [A| 650/650] [R| Rage!] [Items| Turkey (4/4), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Debilitating Dagger (2/3), Silver Star (2/2), Slingsock (2/5), Valentine's Day Card (1/1), Box of Chocolates (3/3)] {Raging for 4 more attacks}
[6] Stickcrafter [85/85] [R| Rage!] [Items| V8 Chainsaw (4/5), Turkey (4/4), Live Turkey (1/2), IMC C-Ration (3/5), Snowball (4/5), Present (1/1), Christmas Tree (3/3), Potion of Invisibility (1/1), Spring Trap (Ready), Poison Bomb (1/1), Valentine's Day Card (1/1), Box of Chocolates (3/3)] {Raging for 3 more attacks}
[7] ManiacMasteR [+| 85/85] [A| 628/650] [R| Rage!] [Items| IMC Main Combat Rifle (4/10), Turkey (4/4), Live Turkey (1/2), Snowball (5/5), Present (1/1), Christmas Tree (3/3), SVD Stealth Sniper V2 (4/4), Valentine's Day Card (1/1), Box of Chocolates (3/3), Gold Star (2/2)] {Raging for 3 more attacks}
[8] Jmanjr98 [+| 85/85] [R| Rage!] [Items| Turkey (4/4), Live Turkey (1/2), IMC Main Combat Rifle (6/10), Snowball (5/5), Present (1/1), Christmas Tree (3/3), Prototype Teleport-Reactive Vest (1/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Doctor's Musket (5/6), Silver Star (2/2)] {Teleporter 1} {-10% damage taken} {Raging for 4 more attacks} {Guarded by ka_doink}
[9] Crusher48 [+| 85/85] [R| Rage!] [Items| Snowball (5/5), Present (1/1), Christmas Tree (3/3), Ender Pearl Shotgun (1/3), Valentine's Day Card (1/1), Box of Chocolates (3/3), Heavy Minigun (3/5, undeployed)] {Raging for 3 more attacks}
[10] RampageOfDoom [+| 85/85] [R| Rage!] [Items| Valentine's Day Card (1/1), Box of Chocolates (3/3), Heavy Minigun (5/5, undeployed), Venomdrive Armor (0/0, unequipped)] {Raging for 4 more attacks} [TARGET]
[11] Adrenaline_Rush [+| 85/85] [A| 41/75] [R| Rage!] [Items| Valentine's Day Card (1/1), Box of Chocolates (2/3), Potion of Healing (3/3), Gold Star (2/2), V8 Chainsaw (1/5)] {Raging for 2 more attacks}
[12] Knight3165 [+| 85/85] [R| Rage!] [Items| Gold Star (2/2)] {Raging for 4 more attacks}
[13] Pricey12345 [+| 85/85] [A| 75/75] [R| 5/6] [Items| Defibrillator (1/1), SVD Stealth Sniper V2 (4/4)]
Enemies:
Wither skeleton [Level 3] [58/60] {18/20} {Withering 1} {-15% accuracy for 3 turns}
Wither skeleton [Level 3] [48/60] {8/20} {Withering 1}
Allies:
Hotel wall [750/750]
Civilian [10/10] {Guarded by Jmanjr}
Civilian [10/10] {Guarded by Jmanjr}
Civilian [10/10] {Guarded by Jmanjr}
Civilian [10/10] {Guarded by Jmanjr}
Riot Control Drone [65/65]
Spanish Inquisition Radio [16/100]
TT2000's Scolipede [Level 17] [140/140] [Rollout: 22/24] [Megahorn: 12/12] [Venom Drench: 24/24] [Toxic: 12/12] [XP| 266/500] [Rollout counter: 3]
Stickcrafter's Rhyperior [Level 17] [195/195] [Smack Down: 17/18] [Stone Edge: 5/5] [Power-Up Punch: 24/24] [Chip Away: 21/24] [XP| 63/500] {Guarded by Bio}
Fseftr's Sharpedo [Level 17] [150/150] [Snarl: 18/18] [Poison Fang: 18/18] [Ice Fang: 18/18] [Dark Pulse: 18/18] [XP| 68/500] {Guarded by fseftr}
Other:
Lightning rod
Storage crate
Storage crate
Tactician manual
Ragno's donated items [Snowball (4/4), Present (1/1), Christmas Tree (3/3)]
Ka_doink's donated items [Snowball (4/4), Present (1/1), Christmas Tree (3/3), Turkey (4/4), Live Turkey (2/2)]
Buff Banner
Smart Rage Drain
Perks: Lockbreaker, Re-Roll, Guardian, Necromancer, Blast Shield, Gambler, Avarice, Wonder Guard, Revitalize, Fireproof, Natural Regeneration, High Command, Fast Learner, Deep Cover
Main objective: Evacuate everyone in the hotel
Current objective: Kill the Wither
Operations:
Look Up: Complete!
How Shocking: Complete!
Protect the Property: Valid
Protect the People: Valid
What a Lie: Complete!
Money: $40,745
Shop [Level 5]:
Slots filled: 29/30
Data Card [$200 | 1 use]: Records an enemy's Data Bank entry.
Defibrillator [$500 | 1 use]: Revives a fallen player with 10% max HP.
Throwing Knife [$400 | 1 use]: Deals 6 damage and causes bleeding.
SVD Stealth Sniper V2 [$650 | 4 uses]: Deals 15 damage and has a 15% chance to land an instant kill headshot. When in cover, the headshot chance rises to 25%. Headshots simply deal 30 damage against bosses. Cannot alert enemies in stealth missions.
EMP Grenade [$500 | 1 use]: Deals 1 damage, stuns enemies, and disables their electronics.
Dragon Tank V2 [$750 | 125 HP]: Summons an allied Dragon Tank armed with a side-mounted flamethrower that deals 15 damage and has a 50% chance to cause burning, but reloads every 4 uses. Follows between waves. Must be used manually.
Riot Control Drone [$600 | 65 HP]: Automatically guards a single player or ally, then fires suppression rounds at a single enemy every turn. These rounds deal 5 damage and reduce enemy accuracy by 15%.
Combat Armor [$450 | 75 armor]: Provides 50% protection from damage.
Crona's Poem [$650 | 2 uses]: Deals 2 damage to enemies and makes them wish they were never born, incapacitating them temporarily. After recovering from their depression, the target will deal 20% more damage, having gained a more positive outlook on life.
Riot Shield [$600 | 60 HP]: While in a player's inventory, provides a 40% resistance to all damage, while also having a 15% chance to bounce an attack off of the shield, providing 100% resistance to the attack.
IMC Special Combat Rifle [$350 | 15 uses]: Deals 10 damage. Cannot hit multiple targets. Has a 5% higher chance of landing a critical hit.
V8 Chainsaw [$750 | 5 uses]: Deals 25 damage and destroys armor.
SMAW [$1,200 | 3 uses]: Deals 150% maximum attack as damage to a primary target, along with minimum attack damage to nearby targets (enemies above and below the primary target).
Super Propaganda [$750 | 1 use]: Temporarily turns an enemy or neutral into a friendly.
Doctor's Musket [$700 | 6 uses]: Deals 5 damage to enemies and restores 12 health to friendlies.
Yellow Ray [$850 | 1 use]: Completely destroys target, leaving nothing more than a pile of ashes. Killed enemies drop any armor they were wearing into their killer's inventory, which will automatically equip it. Only stuns bosses. After use, this item cannot be used for three waves or the end of the mission, whichever comes first. [OUT OF STOCK FOR 1 WAVE]
Spanish Inquisition Radio [$650 | 100 HP]: Summons the always unexpected Spanish Inquisition to either deal 5 damage to five different enemies or hit the same enemy five times for 5 damage per hit. If the former is chosen, if there are less than five enemies, at least one hit will be wasted.
Photocannon [$850 | 3 uses]: Deals minimum attack as damage to a specified target a random one nearby. Ignites both targets.
Chemikaliewerfer [$800 | 4 uses]: Deals 10 damage and damages the target for a sixth of the team's minimum attack every turn for 3 turns. Also hits nearby enemies. Never misses.
IMC C-Ration [$250 | 5 uses]: Restores 5 health and increases the user's attack damage by 5 for one turn. If the user doesn't attack during the period of increased damage, the damage boost will be wasted.
Endermite Shotgun [$1,600 | 3 uses]: Fires multiple Ender pearls, causing the user to teleport around rapidly, giving each enemy a 50% chance of being distracted and damaged for half of the team's minimum attack. Afterwards, deals double minimum attack damage to a random enemy.
Essence of Creativity [$1,000 | 1 use]: Sets user's max attack to 10 times their minimum attack, but actually achieving that max damage requires great creativity. If an attack isn't creative enough to go into the new damage threshold, EoC's effects will be wasted.
Potion of Healing [$500 | 1 use]: Restores 10 health and allows them to regenerate 5 health every turn for 3 turns.
Potion of Invisibility [$500 | 1 use]: Turns user invisible for 2 turns or until they attack. While invisible, cannot be attacked or seen in stealth missions and attack damage is doubled. Cannot attack in the same post as using the potion.
Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Max HP is the team's max HP multiplied by 1.5. Randomly heals and attacks every turn. Attacking deals half of the team's minimum attack as damage and applies a random status condition. Healing effectiveness is the team's minimum heal multiplied by 1.33 + 33% minimum heal every turn for 2 turns. Every three turns, spends a turn brewing tea instead of attacking/healing.
The Debilitating Dagger [$1,000 | 3 uses]: Deals half of the team's minimum attack as damage and permanently disables certain enemy tags. Deals 5 extra damage when disabling an enemy tag. Disabling only lasts 3 turns on master enemies, 2 on minibosses, and 1 on bosses. Only has a 50% chance to disable miniboss tags, and a 25% chance to disable boss tags.
Poutine Gun [$600 | 4 uses]: Deals no damage, but launches a glob of sticky poutine that hits nearby targets and disables the Dodger and Teleporter tags, and giving enemies a 50% chance to be unable to attack.
Shield Generator [$1,000 | 25 HP]: Generates a shield with 100 HP that protects up to three players, guarding them from 75% of all damage. Regenerates between waves.
Medical Nanobots [$750 | 5 uses]: Regenerates 10% of the target's max HP every turn for 3 turns. Also cures status conditions during its duration, but doesn't give immunity. Cannot repair armor and can only be used on players.
Attack Nanobots [$750 | 5 uses]: Deals 5% of the target's max HP as damage every turn for 5 turns. Gives target immunity to status conditions.
Heavy Minigun [$1,500 | 5 uses]: When purchased, one turn must be spent unpacking and deploying. When deployed, deals maximum attack as damage to up to three enemies in a line. Must be packed up between waves, requiring another turn to deploy, unless the team's location doesn't change between the waves.
Slingsock [$650 | 5 uses]: Deals 40% minimum attack as damage. Can be used while attacking normally.
Spring Trap [$1,000 | 1 use]: Deployed on a player. When a non-aerial enemy that attacks with melee attacks hits the player with a Spring Trap, they are ejected from the area, killing them instantly and protecting the player from that attack. Doesn't work on bosses. Can't be deployed on an NPC and can only be used once per wave.
Cheater's Cellphone [$3,500 | 1 use]: Randomly applies one effect from this list. Aimbot: All of the user's attacks hit, no matter what. Also allows enemies immune to status conditions to receive them anyway, except on bosses. However, the user's attacks will always hit random enemies. Noclip: The user can dodge every attack, no matter what. Prevents them from guarding. If he's already guarding, whatever they're guarding can't dodge attacks and will always be hit. Godmode: Gives user immunity to damage and status conditions, but also prevents them from healing or regenerating. DamageReflect: Reflects damage taken by the user back at the attacker, but doesn't reflect status conditions. Players attempting to heal the user may heal an enemy instead. KillAll: Kills all allied NPCs and enemies, but empties the user's inventory. Has a 5% chance of being used. HealAll: Fully heals all allied NPCs and enemies and cures status conditions. CritAll: Everything currently active receives a 100% critical hit chance. Every effect lasts 3 turns except for KillAll and HealAll. Immediately forfeits the wave challenge, invalidates all mission operations, cannot be used when fighting a boss, and instantly maxes out the alarm in a stealth mission.
Prototype Teleport-Reactive Vest [$1,350 | 3 uses]: Gives user the Teleporter tag with a level equal to the remaining number of uses. Each successful teleport removes one use.
Atom Bomb [$5,000 | 1 use]: Deals 60 damage to a primary target, along with splash damage to all other enemies, reducing as enemies get further away. Minimum damage is 40. Has a 20% chance to cause super fallout, which deals 20 damage to all enemies every turn for 5 turns, with damage reducing as enemies get further away from the primary target.
Rage-Soothing Candy [$950 | 1 use]: Can only be used in rage. Immediately consumes all rage, but triples potential maximum attack damage, making a single attack potentially devastating.
Venomdrive Armor [$1,200 | Variable armor]: Starts off providing no defense. When user is poisoned, they take no damage from the status condition, having their armor absorb the damage to provide armor points, which give 50% defense. The maximum amount of armor obtainable is 650. While user is poisoned, they gain the poison tag for themselves, equal to level in their attacker's poison tag level. If no poisonous enemies are around, the user may generate their own poison, consuming their action and dealing [poison level2 multiplied by 2] damage, to them. If the user is KO'd while poisoned, the armor is destroyed.
Heavy Turret [$2,000 | 300 HP]: Deploys a manually controlled turret that deals 20 damage to enemies and can fire a rocket that deals 30 damage, but reloads every use. Can be upgraded to deal 25 damage per shot for an extra $500. Can be upgraded to have 450 HP for an extra $750.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I lightning rod a WITHER SKELETON.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
I punch a Wither Skeleton towards the sky and cite a haiku in japanese.
Ekimae no...
...Donomichi ke kyoku...
...Hitoritabi.
The Wither Skeleton is impressed.
Geno: Blahblahblah, random sentence.
Firebrand is this color.
Shovel Knight is this color.
Memnon is this color
Cinder is this color.
Glacius is this color.
Jago is this color.
The Batter (or just Batter) is this color
Heatshade is this col- I CHOOSE MY OWN COLORS, BABY!!!
Heatshade, please.
...Fine.
Anyway...
I am this color.
http://steamcommunity.com/id/Therealadrenalinerush/
Complipedia
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Grab Intel.