Are any of them wearing helmets? I want to see what happens when I shoot their helmets off.
I think they are wearing helmets, yes.
I move slowly around in the tree trying to get a good angle at German #1 (He who is at the top of the list has a farther way to fall down ), and once I find a place where I can get a good shot at the head (or if that's hidden by the helmet, since I'm up in the tree, I will aim for the heart), I set my scope on him, aim carefully, fire, aim, and fire again (yes, two shots again). Then I retreat back into the foliage.
Rollback Post to RevisionRollBack
To this day, my signature remains unsigned.
These eggs don't need anything - they're just farming views. Thanks for your time!
After I relocated my cover away from those pesky Germans up close, then I firing my last shot at them and reload my revolver as necessary after I taking cover. "Everyone, did you need any off map support? Looks like I could call down some mortar support or something! They won't stop finding and running, and were haven't made a blistering blow from them!" said by alfieq to some nearest allies.
If German #4 (or any other German soldiers come within twenty feet of the bush I am hiding in) come too close to me,
I aim down my iron sights almost a foot below the neck of whoever searches for me, while laying nearly prone. I take a short breath and when an opportunity arises, I fire a few short bursts of shots from my submachine gun.
If nobody comes too close to be dangerous to me,
I attempt to stealthily move forwards a little bit while staying close to ka_doink for mutual protection. Any cover possible in the area, I will take, as long as it is forwards from my original position and is relatively close to my teammate. I fire no shots, knowing that my submachine gun will be highly inaccurate at a distance and will only alert the German soldiers further and ruin our element of surprise.
Rollback Post to RevisionRollBack
I need my beautiful little egg to grow up, so please, feed it those tasty clicks! Also, regarding the adults, they'll click you.
If German #4 (or any other German soldiers come within twenty feet of the bush I am hiding in) come too close to me,
I aim down my iron sights almost a foot below the neck of whoever searches for me, while laying nearly prone. I take a short breath and when an opportunity arises, I fire a few short bursts of shots from my submachine gun.
If nobody comes too close to be dangerous to me,
I attempt to stealthily move forwards a little bit while staying close to ka_doink for mutual protection. Any cover possible in the area, I will take, as long as it is forwards from my original position and is relatively close to my teammate. I fire no shots, knowing that my submachine gun will be highly inaccurate at a distance and will only alert the German soldiers further and ruin our element of surprise.
You, trying to cover ka_doink, try to make sure that there's as little death as possible in this squad.
After I relocated my cover away from those pesky Germans up close, then I firing my last shot at them and reload my revolver as necessary after I taking cover. "Everyone, did you need any off map support? Looks like I could call down some mortar support or something! They won't stop finding and running, and were haven't made a blistering blow from them!" said by alfieq to some nearest allies.
Your final shot acts as a good distraction before you hastily reload.
Your nearby allies say "We've got them surrounded, at least from this side! We're good for now, but we'll give you a shout if we're in trouble."
I move slowly around in the tree trying to get a good angle at German #1 (He who is at the top of the list has a farther way to fall down ), and once I find a place where I can get a good shot at the head (or if that's hidden by the helmet, since I'm up in the tree, I will aim for the heart), I set my scope on him, aim carefully, fire, aim, and fire again (yes, two shots again). Then I retreat back into the foliage.
Unfortunately, you have no such scope, but you manage to hit #1's side with one of your two shots, sending him to the ground.
I fire in front of Soldier 4, and then at his legs to try and keep him in range of the grenade.
You further horrify your fourth German adversary by keeping him in place with your suppressive fire, making him do a bit of a dance before the grenade explodes, sending shrapnel deep into his legs as he lets out an agonized scream.
Situation (Squadron 1)
Charlie, trying to get off some shots, spends the rest of his clip firing at Officer #2, who suffers an injured arm.
Situation (Squadron 2)
With German #4 immobile but still good to fight, he readies his rifle towards American Rifleman #2, who responds by trying to strafe into cover.
Current Players (Squadron 1)
Rifleman #1: Epicositys. Armed with M1 Garand (7:16), Bayonet, and Frag Grenades (4). Healthy.
Rifleman #2: Iklaendia. Armed with M1 Garand (3:16), Bayonet, and Frag Grenades (4), Healthy.
Sweeper #1: engie ninja. Armed with Thompson M1A1 (29:150), Combat Knife, and Frag Grenades (3). Healthy.
Battlefield Medic #1: Blue Jerry3. Armed with Colt 1911 (4:24), Combat Knife, and Medical Kit. Healthy.
Field Radioman: Alfieq. Armed with .38 S&W (6:12), Combat Knife, and a Field Radio. Healthy.
Current Allied NPCs (Squadron 1)
Charlie: Armed with Thompson M1A1, Combat Knife, and Frag Grenades. Healthy, calm.
Current Players (Squadron 2)
Rifleman #1: ka doink1234o0. Armed with M1 Garand (5:16), Bayonet, and Frag Grenades (4). Healthy.
Sweeper #1: ShinySurskit. Armed with Thompson M1A1 (50:150), Combat Knife, and Frag Grenades (3). Healthy.
Sweeper #2: SmashAlphaX. Armed with Thompson M1A1 (50:150) and Frag Grenades (4). Healthy, threw Combat Knife.
Current Allied NPCs (Squadron 2)
American Rifleman #1: Armed with M1 Garand, Bayonet, and Frag Grenades, healthy, patient.
American Rifleman #2: Armed with M1 Garand, Bayonet, and Frag Grenades, healthy, being encountered by German #4.
American Medic: Armed with Colt 1911, Combat Knife, and Medical Kit, healthy, taking cover.
Current Enemy NPCs (Squadron 1)
German Soldier #1: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, alerted.
German Soldier #2: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, alerted.
German Soldier #3: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, alerted.
German Soldier #4: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, exhausted.
German Soldier #5: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, alerted.
German Soldier #6: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, alerted.
German Soldier #7: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, alerted.
German Officer #1: Armed with MP40, Combat Knife, and Stielhandgranates, slightly damaged chest, bitter.
German Officer #2: Armed with MP40, Combat Knife, and Stielhandgranates, healthy, concerned.
Current Enemy NPCs (Squadron 2)
German Soldier #1: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, cautious.
German Soldier #2: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, cautious.
German Soldier #3: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, calm.
German Soldier #4: Armed with Kar98k, Bayonet, and Stielhandgranates, injured arm, severely injured legs, in agony.
German Soldier #5: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, calm.
German Soldier #6: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, cautious.
German Officer #1: Armed with MP40, Combat Knife, and Stielhandgranates, healthy, alerted.
Current Waiting Players
(To be assigned to Squadron 2)
Spoils of War Cabinet
Squad Leader's Badge (alfieq): A bloodied badge taken straight off the chest of a live (albeit seriously wounded) German Squad Leader.
Kar98k Rifle (Blue Jerry3): A rifle taken from a bloodthirsty enemy stationed in rural France.
Achievement Room
Not a Plane Trick: Clear the first mission at the Barn without a single critical injury or death.
Well, whoever he is, I will pop out again, once more aiming at the heart, and after more careful aiming for the heart, I empty my last three rounds on him while he is vulnerable (hopefully), and duck into secure cover so I can safely reload.
Rollback Post to RevisionRollBack
To this day, my signature remains unsigned.
These eggs don't need anything - they're just farming views. Thanks for your time!
I'll keep firing at random targets, just to hit something. Mostly good at distracting and incoming shots, thinking into them, they have a sharpshooter in our team.
Backing up a bit, when no one is looking I fall down in the cover of a bush. With the Germans barely seeing me, I aim my gun at German #4 and shoot him for a long 10 seconds in the chest.
I shoot German Officer 2's hat off, just to see how he reacts.
You aim your burst of bullets for the helmet of German Officer #2, and, in a twist of humor, exposes his shining, bald pate. Realizing his humiliation as well as vulnerability, he begins to pick up his fallen stahlhelm.
Well, whoever he is, I will pop out again, once more aiming at the heart, and after more careful aiming for the heart, I empty my last three rounds on him while he is vulnerable (hopefully), and duck into secure cover so I can safely reload.
Soldier #1, sorry for the lack of documentation.
One of your bullets his him in his upper back. He attempts to withhold his screams, but your clip bursts away from your rifle as it empties. He shouts to his teammates about your position, you should move so that they don't get the drop on you.
I'll keep firing at random targets, just to hit something. Mostly good at distracting and incoming shots, thinking into them, they have a sharpshooter in our team.
You provide a good distraction, out of four rounds, one hits German Soldier #6 in the upper leg. He kneels down and nurses his wound, still cautious.
Backing up a bit, when no one is looking I fall down in the cover of a bush. With the Germans barely seeing me, I aim my gun at German #4 and shoot him for a long 10 seconds in the chest.
With German #4 nowhere near you, you don't score an accurate shot. However, you do manage to score some shots on his shoulders. On the downside: Firing for 10 seconds, your clip is exhausted.
Current Players (Squadron 1)
Rifleman #1: Epicositys. Armed with M1 Garand (7:16), Bayonet, and Frag Grenades (4). Healthy.
Rifleman #2: Iklaendia. Armed with M1 Garand (0:16), Bayonet, and Frag Grenades (4), Healthy.
Sweeper #1: engie ninja. Armed with Thompson M1A1 (22:150), Combat Knife, and Frag Grenades (3). Healthy.
Battlefield Medic #1: Blue Jerry3. Armed with Colt 1911 (4:24), Combat Knife, and Medical Kit. Healthy.
Field Radioman: Alfieq. Armed with .38 S&W (2:12), Combat Knife, and a Field Radio. Healthy.
Current Allied NPCs (Squadron 1)
Charlie: Armed with Thompson M1A1, Combat Knife, and Frag Grenades. Healthy, calm.
Current Players (Squadron 2)
Rifleman #1: ka doink1234o0. Armed with M1 Garand (4:16), Bayonet, and Frag Grenades (4). Healthy.
Sweeper #1: ShinySurskit. Armed with Thompson M1A1 (50:150), Combat Knife, and Frag Grenades (3). Healthy.
Sweeper #2: SmashAlphaX. Armed with Thompson M1A1 (0:150) and Frag Grenades (4). Healthy, threw Combat Knife.
Current Allied NPCs (Squadron 2)
American Rifleman #1: Armed with M1 Garand, Bayonet, and Frag Grenades, healthy, patient.
American Rifleman #2: Armed with M1 Garand, Bayonet, and Frag Grenades, healthy, being encountered by German #4.
American Medic: Armed with Colt 1911, Combat Knife, and Medical Kit, healthy, taking cover.
Current Enemy NPCs (Squadron 1)
German Soldier #1: Armed with Kar98k, Bayonet, and Stielhandgranates, injured side and upper back, notifying comrades.
German Soldier #2: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, alerted.
German Soldier #3: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, alerted.
German Soldier #4: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, exhausted.
German Soldier #5: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, alerted.
German Soldier #6: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, alerted.
German Soldier #7: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, alerted.
German Officer #1: Armed with MP40, Combat Knife, and Stielhandgranates, slightly damaged chest, bitter.
German Officer #2: Armed with MP40, Combat Knife, and Stielhandgranates, healthy, retrieving stahlhelm.
Current Enemy NPCs (Squadron 2)
German Soldier #1: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, cautious.
German Soldier #2: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, cautious.
German Soldier #3: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, calm.
German Soldier #4: Armed with Bayonet and Stielhandgranates, injured arm, severely injured legs, injured shoulders, panicking, rifle dislodged.
German Soldier #5: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, calm.
German Soldier #6: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, cautious.
German Officer #1: Armed with MP40, Combat Knife, and Stielhandgranates, healthy, alerted.
Current Waiting Players
(To be assigned to Squadron 2)
Spoils of War Cabinet
Squad Leader's Badge (alfieq): A bloodied badge taken straight off the chest of a live (albeit seriously wounded) German Squad Leader.
Kar98k Rifle (Blue Jerry3): A rifle taken from a bloodthirsty enemy stationed in rural France.
Achievement Room
Not a Plane Trick: Clear the first mission at the Barn without a single critical injury or death.
Using the sound I have available to me, I hear the injured German (#4) groaning and his attempts at struggling, and I move closer to him. I can hear him shouting what I can best assume are German swears, and decide to give the poor soldier some mercy.
"He's in enough misery, it is about time I do something about that." I mutter quietly to myself.
Fixing the small, rough iron sights just above his abdominal muscles, I fire my submachine gun in four short, effective bursts, in order to control both accuracy and potential recoil. Before I have time to see any more, I duck down, cover my head and ears, and ready my combat knife.
I tell German Officer 2 to "kaufen ein Toupet" (Buy a toupee), then... uh... shoot at German Soldier 4? He seems pretty badly injured, so killing him would save pain.
I tell German Officer 2 to "kaufen ein Toupet" (Buy a toupee), then... uh... shoot at German Soldier 4? He seems pretty badly injured, so killing him would save pain.
German #4 is in an enemy formation battling against Squadron #2, while you look to be in Squadron #1, just saying :P.
Rollback Post to RevisionRollBack
I need my beautiful little egg to grow up, so please, feed it those tasty clicks! Also, regarding the adults, they'll click you.
Yeah, but when you stated that he seems pretty severely injured, I assumed you were talking about S2/#4 as opposed to S(quadron)1, as the soldier in S1 is merely exhausted.
But, enough of that, I just like pointing things out for some reason..
Rollback Post to RevisionRollBack
I need my beautiful little egg to grow up, so please, feed it those tasty clicks! Also, regarding the adults, they'll click you.
GODDAMN IT
STUPID GENDERFLIP VIRUS
I think they are wearing helmets, yes.
I move slowly around in the tree trying to get a good angle at German #1 (He who is at the top of the list has a farther way to fall down ), and once I find a place where I can get a good shot at the head (or if that's hidden by the helmet, since I'm up in the tree, I will aim for the heart), I set my scope on him, aim carefully, fire, aim, and fire again (yes, two shots again). Then I retreat back into the foliage.
To this day, my signature remains unsigned.
These eggs don't need anything - they're just farming views. Thanks for your time!
I aim down my iron sights almost a foot below the neck of whoever searches for me, while laying nearly prone. I take a short breath and when an opportunity arises, I fire a few short bursts of shots from my submachine gun.
If nobody comes too close to be dangerous to me,
I attempt to stealthily move forwards a little bit while staying close to ka_doink for mutual protection. Any cover possible in the area, I will take, as long as it is forwards from my original position and is relatively close to my teammate. I fire no shots, knowing that my submachine gun will be highly inaccurate at a distance and will only alert the German soldiers further and ruin our element of surprise.
I need my beautiful little egg to grow up, so please, feed it those tasty clicks! Also, regarding the adults, they'll click you.You, trying to cover ka_doink, try to make sure that there's as little death as possible in this squad.
Your final shot acts as a good distraction before you hastily reload.
Your nearby allies say "We've got them surrounded, at least from this side! We're good for now, but we'll give you a shout if we're in trouble."
Unfortunately, you have no such scope, but you manage to hit #1's side with one of your two shots, sending him to the ground.
Rest assured that all of your enemies are helmeted.
You further horrify your fourth German adversary by keeping him in place with your suppressive fire, making him do a bit of a dance before the grenade explodes, sending shrapnel deep into his legs as he lets out an agonized scream.
Situation (Squadron 1)
Charlie, trying to get off some shots, spends the rest of his clip firing at Officer #2, who suffers an injured arm.
Situation (Squadron 2)
With German #4 immobile but still good to fight, he readies his rifle towards American Rifleman #2, who responds by trying to strafe into cover.
Current Players (Squadron 1)
Rifleman #1: Epicositys. Armed with M1 Garand (7:16), Bayonet, and Frag Grenades (4). Healthy.
Rifleman #2: Iklaendia. Armed with M1 Garand (3:16), Bayonet, and Frag Grenades (4), Healthy.
Sweeper #1: engie ninja. Armed with Thompson M1A1 (29:150), Combat Knife, and Frag Grenades (3). Healthy.
Battlefield Medic #1: Blue Jerry3. Armed with Colt 1911 (4:24), Combat Knife, and Medical Kit. Healthy.
Field Radioman: Alfieq. Armed with .38 S&W (6:12), Combat Knife, and a Field Radio. Healthy.
Current Allied NPCs (Squadron 1)
Charlie: Armed with Thompson M1A1, Combat Knife, and Frag Grenades. Healthy, calm.
Current Players (Squadron 2)
Rifleman #1: ka doink1234o0. Armed with M1 Garand (5:16), Bayonet, and Frag Grenades (4). Healthy.
Sweeper #1: ShinySurskit. Armed with Thompson M1A1 (50:150), Combat Knife, and Frag Grenades (3). Healthy.
Sweeper #2: SmashAlphaX. Armed with Thompson M1A1 (50:150) and Frag Grenades (4). Healthy, threw Combat Knife.
Current Allied NPCs (Squadron 2)
American Rifleman #1: Armed with M1 Garand, Bayonet, and Frag Grenades, healthy, patient.
American Rifleman #2: Armed with M1 Garand, Bayonet, and Frag Grenades, healthy, being encountered by German #4.
American Medic: Armed with Colt 1911, Combat Knife, and Medical Kit, healthy, taking cover.
Current Enemy NPCs (Squadron 1)
German Soldier #1: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, alerted.
German Soldier #2: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, alerted.
German Soldier #3: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, alerted.
German Soldier #4: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, exhausted.
German Soldier #5: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, alerted.
German Soldier #6: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, alerted.
German Soldier #7: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, alerted.
German Officer #1: Armed with MP40, Combat Knife, and Stielhandgranates, slightly damaged chest, bitter.
German Officer #2: Armed with MP40, Combat Knife, and Stielhandgranates, healthy, concerned.
Current Enemy NPCs (Squadron 2)
German Soldier #1: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, cautious.
German Soldier #2: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, cautious.
German Soldier #3: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, calm.
German Soldier #4: Armed with Kar98k, Bayonet, and Stielhandgranates, injured arm, severely injured legs, in agony.
German Soldier #5: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, calm.
German Soldier #6: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, cautious.
German Officer #1: Armed with MP40, Combat Knife, and Stielhandgranates, healthy, alerted.
Current Waiting Players
(To be assigned to Squadron 2)
Death Toll
engie ninja: 2 w/ Thompson
alfieq: 1 w/ Frag Grenade
Epicositys: 1 w/ M1 Garand
ka doink1234o0: 1 W/ M1 Garand
Blue Jerry3: None yet
Spoils of War Cabinet
Squad Leader's Badge (alfieq): A bloodied badge taken straight off the chest of a live (albeit seriously wounded) German Squad Leader.
Kar98k Rifle (Blue Jerry3): A rifle taken from a bloodthirsty enemy stationed in rural France.
Achievement Room
Not a Plane Trick: Clear the first mission at the Barn without a single critical injury or death.
An alternate timeline emerges.
However, we must first start from the beginning...
Complipedia
GODDAMN IT
STUPID GENDERFLIP VIRUS
Well, whoever he is, I will pop out again, once more aiming at the heart, and after more careful aiming for the heart, I empty my last three rounds on him while he is vulnerable (hopefully), and duck into secure cover so I can safely reload.
To this day, my signature remains unsigned.
These eggs don't need anything - they're just farming views. Thanks for your time!
Believe in the me who believes in the you.
You've found my secret. Have a cookie!
You dislodge Soldier #4's rifle out of his grasp, and he's currently stumbling to get it back in a familiar position.
You aim your burst of bullets for the helmet of German Officer #2, and, in a twist of humor, exposes his shining, bald pate. Realizing his humiliation as well as vulnerability, he begins to pick up his fallen stahlhelm.
Soldier #1, sorry for the lack of documentation.
One of your bullets his him in his upper back. He attempts to withhold his screams, but your clip bursts away from your rifle as it empties. He shouts to his teammates about your position, you should move so that they don't get the drop on you.
You provide a good distraction, out of four rounds, one hits German Soldier #6 in the upper leg. He kneels down and nurses his wound, still cautious.
With German #4 nowhere near you, you don't score an accurate shot. However, you do manage to score some shots on his shoulders. On the downside: Firing for 10 seconds, your clip is exhausted.
Current Players (Squadron 1)
Rifleman #1: Epicositys. Armed with M1 Garand (7:16), Bayonet, and Frag Grenades (4). Healthy.
Rifleman #2: Iklaendia. Armed with M1 Garand (0:16), Bayonet, and Frag Grenades (4), Healthy.
Sweeper #1: engie ninja. Armed with Thompson M1A1 (22:150), Combat Knife, and Frag Grenades (3). Healthy.
Battlefield Medic #1: Blue Jerry3. Armed with Colt 1911 (4:24), Combat Knife, and Medical Kit. Healthy.
Field Radioman: Alfieq. Armed with .38 S&W (2:12), Combat Knife, and a Field Radio. Healthy.
Current Allied NPCs (Squadron 1)
Charlie: Armed with Thompson M1A1, Combat Knife, and Frag Grenades. Healthy, calm.
Current Players (Squadron 2)
Rifleman #1: ka doink1234o0. Armed with M1 Garand (4:16), Bayonet, and Frag Grenades (4). Healthy.
Sweeper #1: ShinySurskit. Armed with Thompson M1A1 (50:150), Combat Knife, and Frag Grenades (3). Healthy.
Sweeper #2: SmashAlphaX. Armed with Thompson M1A1 (0:150) and Frag Grenades (4). Healthy, threw Combat Knife.
Current Allied NPCs (Squadron 2)
American Rifleman #1: Armed with M1 Garand, Bayonet, and Frag Grenades, healthy, patient.
American Rifleman #2: Armed with M1 Garand, Bayonet, and Frag Grenades, healthy, being encountered by German #4.
American Medic: Armed with Colt 1911, Combat Knife, and Medical Kit, healthy, taking cover.
Current Enemy NPCs (Squadron 1)
German Soldier #1: Armed with Kar98k, Bayonet, and Stielhandgranates, injured side and upper back, notifying comrades.
German Soldier #2: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, alerted.
German Soldier #3: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, alerted.
German Soldier #4: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, exhausted.
German Soldier #5: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, alerted.
German Soldier #6: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, alerted.
German Soldier #7: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, alerted.
German Officer #1: Armed with MP40, Combat Knife, and Stielhandgranates, slightly damaged chest, bitter.
German Officer #2: Armed with MP40, Combat Knife, and Stielhandgranates, healthy, retrieving stahlhelm.
Current Enemy NPCs (Squadron 2)
German Soldier #1: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, cautious.
German Soldier #2: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, cautious.
German Soldier #3: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, calm.
German Soldier #4: Armed with Bayonet and Stielhandgranates, injured arm, severely injured legs, injured shoulders, panicking, rifle dislodged.
German Soldier #5: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, calm.
German Soldier #6: Armed with Kar98k, Bayonet, and Stielhandgranates, healthy, cautious.
German Officer #1: Armed with MP40, Combat Knife, and Stielhandgranates, healthy, alerted.
Current Waiting Players
(To be assigned to Squadron 2)
Death Toll
engie ninja: 2 w/ Thompson
alfieq: 1 w/ Frag Grenade
Epicositys: 1 w/ M1 Garand
ka doink1234o0: 1 W/ M1 Garand
Blue Jerry3: None yet
Spoils of War Cabinet
Squad Leader's Badge (alfieq): A bloodied badge taken straight off the chest of a live (albeit seriously wounded) German Squad Leader.
Kar98k Rifle (Blue Jerry3): A rifle taken from a bloodthirsty enemy stationed in rural France.
Achievement Room
Not a Plane Trick: Clear the first mission at the Barn without a single critical injury or death.
An alternate timeline emerges.
However, we must first start from the beginning...
Complipedia
And so I start reloading...
To this day, my signature remains unsigned.
These eggs don't need anything - they're just farming views. Thanks for your time!
"He's in enough misery, it is about time I do something about that." I mutter quietly to myself.
Fixing the small, rough iron sights just above his abdominal muscles, I fire my submachine gun in four short, effective bursts, in order to control both accuracy and potential recoil. Before I have time to see any more, I duck down, cover my head and ears, and ready my combat knife.
"Poor guy picked the wrong patrol job."
I need my beautiful little egg to grow up, so please, feed it those tasty clicks! Also, regarding the adults, they'll click you.GODDAMN IT
STUPID GENDERFLIP VIRUS
German #4 is in an enemy formation battling against Squadron #2, while you look to be in Squadron #1, just saying :P.
I need my beautiful little egg to grow up, so please, feed it those tasty clicks! Also, regarding the adults, they'll click you.Believe in the me who believes in the you.
You've found my secret. Have a cookie!
Derp. There's one in both formations.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Yeah, but when you stated that he seems pretty severely injured, I assumed you were talking about S2/#4 as opposed to S(quadron)1, as the soldier in S1 is merely exhausted.
But, enough of that, I just like pointing things out for some reason..
I need my beautiful little egg to grow up, so please, feed it those tasty clicks! Also, regarding the adults, they'll click you.