Hey, im in the middle of painting..on photoshop.
All of a sudden, PS freezes, and my art work had not been saved at all
Is there anyway of making a 'not responding' program, respond?
-or am i screwed.
Well, PS has an autosave feature. It might not have EVERYthing, but it should have most, unless you just started. BTW, is it Elements? 'Cause it crashes a lot, for a lot of people.
I'm having this same problem but with sony vegas 10 pro...editing my frekin minecraft video didn't save a damn thing and I do something as simple as click the stop button and all of a sudden it's not responding. WTF MATE?
Anyways somewhat shamelessly plugging my youtube channel while searching for a way to save this project. Looks like it's going to have be dumped. :/
EDIT: Is it when the program gets a white haze over the whole window that it's basically letting you know you're screwed?
Yes, this is an assumption. It's a justified assumption because I've used pirate copies of PS and I know how often it crashes when it's been poorly cracked.
As a side, slightly OT note, CS3, 4, 5 and PS are the most pirated software in the world.
I've never experienced problems with cracked versions of Photoshop crashing on me. Guess it must be a "bad crack" as the guy had said. But anyways I think I'm ******** but I'm going to try and wait it out.
I have lost my art workings up to points in Photoshop 10 Elements many times doing final edits. I see no difference in crashing vs the trial CS5, to see a difference. It is up to the program if it wishes to work or not.
Guess what, neither have if barely ever crashed on me. Though I dint care for CS5, hence trial only, elements has all I need.
The most common thing I do notice that will crash any Photoshop version, is your performance settings. I highly suggest if it is crashing, you turn off all forms of GPU acceleration and ensure it uses the CPU alone for processing. Though I did not have that issue, unless doing some intensive filter workings or so.
This is why you save, save, save, save. Always save, then make a backup of your work, save a new file. Honestly, I cannot stress it enough when people only have 1 file, and program crashes and corrupts it, thus they lose it all.
The first thing my graphics teacher taught us was to get in the habit of hitting Command-S every few minutes. Of course, this proved futile on the 20 layered, intricately textured project I worked on last quarter because it took 10 minutes just to save.
*This is all from memory so could be wrong or inaccurate...*
For reference, I guess it's not a bad idea to explore just what it means when windows says a program has "Stopped responding" or is "not responding".
"Responding to what?" is a good question.
With windows, Applications are told of actions and other such events by way of messages. At the lowest level, all Windows programs that display a window will have a Message loop. This is run after the window class is initialized, and properly dispatches messages to the proper window procedures of each window.
when a program "stops responding", it means that it's message loop is blocked. This usually means that "to much" processing is occuring in the message handler, the message handler entered an infinite loop, etc. Most people don't write GUI applications in C (and may the sanity of those that do rest in peace), but frameworks, and other language designs all end up having to deal with this.
The rules for a GUI program are pretty simple- anything you do with the GUI has to be done on the same thread, which means it has to occur on the call stack of the message loop. Typically, this means it occurs while a message is processed. This is enforced, for example, in .NET Windows Forms, where dealing with a GUI object, changing properties, and so forth requires that the code in question be run on the same thread. The way to deal with this is to use a method of a control to "invoke" your code, which basically means that the next time that control receives control it will run that code, which will result in it being run on the GUI thread.
If a program does too much processing in the same thread as the GUI thread, it will stop responding. Windows actually waits a few seconds after it stops receiving responses from the programs message handler to change the caption to "Not Responding" One clear sign of the Not responding issue on earlier systems or without Aero is that the window will often blank out, or parts of the window will no longer draw. This is because the program is no longer responding to or handling new messages, including WM_PAINT which deals with drawing. (elements that are still visible were saved using a window style that saves the bitmap of the window).
What can we conclude from this? If we ignore for the moment that this is an Adobe product, we have to think...
What would PS be doing on the GUI thread that causes it to stop responding? Filters are handled in a separate thread; in fact, a lot of activity is dealt with outside the GUI thread, which is only used to update the screen. It could very well have been a once-in-while occurence; sometimes a issue crops up or some unexpected condition occurs that causes either a thread deadlock between the GUI thread waiting for some data resource while the thread that has that resource locked is waiting for some other resource that the GUI thread owns.
However, there is one critical piece of code that is interspersed in other code that does run in the GUI thread.
This is why you save, save, save, save. Always save, then make a backup of your work, save a new file. Honestly, I cannot stress it enough when people only have 1 file, and program crashes and corrupts it, thus they lose it all.
This reminded me of the Adobe software I've found most unreliable- not Photoshop, which has been solid for me- Flash.
First, it crashed about 30% of the time I tried to edit Action Script.
Then after finally accepting that annoyance, I made a fatal mistake. I used the Save feature.
This overwrote the older .fla with the new awesome-o zipped XML thingamajig format. I was fine with this, I didn't intend to open the .fla with flash 9 anyway, and I could always Save As.
Of course, the problem is that the file was corrupt and Flash refused to open it. thx chaps. That was when I stopped making flash animations, for the most part.
Most of the other's in the suite seem to be fine. Flash is the pickle. I'm actually tempted to install Flash MX.
I know this list is 2007, but honestly, this is just sad. For companies in 2007, no wonder they downfell "cause of their AV they pirated..." All dat norton.
Honestly though, piracy isnt like it was, its gotten to a point it is hard to tell what is and what is not anymore. By that, even programs and their "cracks" are stable. Honestly I would say fraps is more pirated then sony vegas pro is any day.
Don't use pirate copies of Photoshop. Legitimate versions crash a heck of a lot less.
**EDIT**
Yes, this is an assumption. It's a justified assumption because I've used pirate copies of PS and I know how often it crashes when it's been poorly cracked.
Times have improved. I pirate everything after I buy it, so I can avoid drm. *shifty eyes*
Probably not, I mean video editing commentaries and such is a big thing but honestly not that many people do it. And you will see a lot of people even edit their videos with windows movie maker!
I'm having this same problem but with sony vegas 10 pro...editing my Minecraft video didn't save a damn thing and I do something as simple as click the stop button and all of a sudden it's not responding. What do I do? Acer Tech Support
All of a sudden, PS freezes, and my art work had not been saved at all
Is there anyway of making a 'not responding' program, respond?
-or am i screwed.
Like My Art! http://www.facebook.com/pages/JoriFourFun-Art-Design/135361926527097
ssssss
But worst came to worst, and i had to end the process :\
I started again though, **** happens I guess.
Umm, i dont even know haha. It was a gift. I only have Photoshop CS5 extended
Like My Art! http://www.facebook.com/pages/JoriFourFun-Art-Design/135361926527097
I'm having this same problem but with sony vegas 10 pro...editing my frekin minecraft video didn't save a damn thing and I do something as simple as click the stop button and all of a sudden it's not responding. WTF MATE?
Anyways somewhat shamelessly plugging my youtube channel while searching for a way to save this project. Looks like it's going to have be dumped. :/
EDIT: Is it when the program gets a white haze over the whole window that it's basically letting you know you're screwed?
EDIT!!!!: OMG IT AUTOSAVED JALALUA
Guess what, neither have if barely ever crashed on me. Though I dint care for CS5, hence trial only, elements has all I need.
The most common thing I do notice that will crash any Photoshop version, is your performance settings. I highly suggest if it is crashing, you turn off all forms of GPU acceleration and ensure it uses the CPU alone for processing. Though I did not have that issue, unless doing some intensive filter workings or so.
This is why you save, save, save, save. Always save, then make a backup of your work, save a new file. Honestly, I cannot stress it enough when people only have 1 file, and program crashes and corrupts it, thus they lose it all.
I hail and bow to Paint Tools SAI.
All Adobe software is pretty much unstable crap. Flash, shockwave, acrobat, PS, CS, AE, Premire, etc.
Features? Good.
Stable programs? Not in the slightest.
For reference, I guess it's not a bad idea to explore just what it means when windows says a program has "Stopped responding" or is "not responding".
"Responding to what?" is a good question.
With windows, Applications are told of actions and other such events by way of messages. At the lowest level, all Windows programs that display a window will have a Message loop. This is run after the window class is initialized, and properly dispatches messages to the proper window procedures of each window.
when a program "stops responding", it means that it's message loop is blocked. This usually means that "to much" processing is occuring in the message handler, the message handler entered an infinite loop, etc. Most people don't write GUI applications in C (and may the sanity of those that do rest in peace), but frameworks, and other language designs all end up having to deal with this.
The rules for a GUI program are pretty simple- anything you do with the GUI has to be done on the same thread, which means it has to occur on the call stack of the message loop. Typically, this means it occurs while a message is processed. This is enforced, for example, in .NET Windows Forms, where dealing with a GUI object, changing properties, and so forth requires that the code in question be run on the same thread. The way to deal with this is to use a method of a control to "invoke" your code, which basically means that the next time that control receives control it will run that code, which will result in it being run on the GUI thread.
If a program does too much processing in the same thread as the GUI thread, it will stop responding. Windows actually waits a few seconds after it stops receiving responses from the programs message handler to change the caption to "Not Responding" One clear sign of the Not responding issue on earlier systems or without Aero is that the window will often blank out, or parts of the window will no longer draw. This is because the program is no longer responding to or handling new messages, including WM_PAINT which deals with drawing. (elements that are still visible were saved using a window style that saves the bitmap of the window).
What can we conclude from this? If we ignore for the moment that this is an Adobe product, we have to think...
What would PS be doing on the GUI thread that causes it to stop responding? Filters are handled in a separate thread; in fact, a lot of activity is dealt with outside the GUI thread, which is only used to update the screen. It could very well have been a once-in-while occurence; sometimes a issue crops up or some unexpected condition occurs that causes either a thread deadlock between the GUI thread waiting for some data resource while the thread that has that resource locked is waiting for some other resource that the GUI thread owns.
However, there is one critical piece of code that is interspersed in other code that does run in the GUI thread.
The License checking code.
They might seem it, but I assure you they will turn on you one day.
This reminded me of the Adobe software I've found most unreliable- not Photoshop, which has been solid for me- Flash.
First, it crashed about 30% of the time I tried to edit Action Script.
Then after finally accepting that annoyance, I made a fatal mistake. I used the Save feature.
This overwrote the older .fla with the new awesome-o zipped XML thingamajig format. I was fine with this, I didn't intend to open the .fla with flash 9 anyway, and I could always Save As.
Of course, the problem is that the file was corrupt and Flash refused to open it. thx chaps. That was when I stopped making flash animations, for the most part.
Most of the other's in the suite seem to be fine. Flash is the pickle. I'm actually tempted to install Flash MX.
Is Sony Vegas Pro a close second?
I know this list is 2007, but honestly, this is just sad. For companies in 2007, no wonder they downfell "cause of their AV they pirated..." All dat norton.
Honestly though, piracy isnt like it was, its gotten to a point it is hard to tell what is and what is not anymore. By that, even programs and their "cracks" are stable. Honestly I would say fraps is more pirated then sony vegas pro is any day.
Times have improved. I pirate everything after I buy it, so I can avoid drm. *shifty eyes*
Probably not, I mean video editing commentaries and such is a big thing but honestly not that many people do it. And you will see a lot of people even edit their videos with windows movie maker!
I'm having this same problem but with sony vegas 10 pro...editing my Minecraft video didn't save a damn thing and I do something as simple as click the stop button and all of a sudden it's not responding. What do I do? Acer Tech Support