I've been working on a little Java program which will eventually be a little dungeon crawler RPG, but I just need a few people to test to see if the basic rendering components are working and in order (I'm using my own polygon filling stuff, etc). I also want to see if it isn't terribly under-performing on other computer builds.Only working on Windows to my knowledge. If any Mac users out there want to try, be my guest (but it likely won't work).Here are the pix and the clix.
DownloadDirections: To run, make sure you have a machine with an updated version of Java 7. Open the zip folder, extract the Test folder, and run the JAR file inside.Move with WASD and switch between the two players with the down arrow*.*up arrow not yet supported
And if it does/doesn't work nicely, just make a post below with your operating system and what's wrong/right. I appreciate the help! And no, I don't have friends to test this.. Oh and try stress testing it a bit. Try accelerating to extremely fast speeds and try to catch up to the edge of the chunk loading. If it suddenly stops, you've found something that's broken.
The RAM stayed at 67% usage? Oh my... and 28% CPU? What kind of PC is it? And yeah, Java 6 will do that.
Intel Core 2 Quad processor @ 2.4 GHz, and 2GB DDR1 RAM. Oops! I left Google Chrome running in the background when I tested it! I tried it again, and it was only at 4-8% CPU usage and the RAM went down to 34%. Of course it's always at 32% RAM anyway, so it's pretty good.
Could you make a main class file for your game for Java 6 to read, that points it to your other files, or does it not work like that? I don't know anything about Java programming personally, It was just an Idea.
Good game engine though. After 5 minutes of holding down "W" and "D", you game gave up at drawing the top and left sides, and the player was almost falling off the map. Just thought I'd tell you.
Intel Core 2 Quad processor @ 2.4 GHz, and 2GB DDR1 RAM. Oops! I left Google Chrome running in the background when I tested it! I tried it again, and it was only at 4-8% CPU usage and the RAM went down to 34%. Of course it's always at 32% RAM anyway, so it's pretty good.
Could you make a main class file for your game for Java 6 to read, that points it to your other files, or does it not work like that? I don't know anything about Java programming personally, It was just an Idea.
Good game engine though. After 5 minutes of holding down "W" and "D", you game gave up at drawing the top and left sides, and the player was almost falling off the map. Just thought I'd tell you.
Yeah, when you guy that fast you start to catch up with the chunk loading. You won't be going anyone near that speed in any game built off this engine though lol. And I could make it Java 6 compatible. I would just have to rebuild the project using the Java 6 JDK. Let me try that... Thanks for all the info though and the correction of the data, it helps quite a lot.
Check out my GitHub and Website!
Thank you sir! Mind doing some stress testing?
Check out my GitHub and Website!
RAM usage stayed constant.
"Programmers never repeat themselves. They loop."
"Could not find the main class. Program will exit."
On my dad's PC, it worked smoothly, but the RAM stayed at a constant 67% usage, and ~28% CPU usage.
At least 86% of what I say is always correct.
Sweet! Thank you for that last bit
The RAM stayed at 67% usage? Oh my... and 28% CPU? What kind of PC is it? And yeah, Java 6 will do that.
Check out my GitHub and Website!
Intel Core 2 Quad processor @ 2.4 GHz, and 2GB DDR1 RAM. Oops! I left Google Chrome running in the background when I tested it! I tried it again, and it was only at 4-8% CPU usage and the RAM went down to 34%. Of course it's always at 32% RAM anyway, so it's pretty good.
Could you make a main class file for your game for Java 6 to read, that points it to your other files, or does it not work like that? I don't know anything about Java programming personally, It was just an Idea.
Good game engine though. After 5 minutes of holding down "W" and "D", you game gave up at drawing the top and left sides, and the player was almost falling off the map. Just thought I'd tell you.
At least 86% of what I say is always correct.
Yeah, when you guy that fast you start to catch up with the chunk loading. You won't be going anyone near that speed in any game built off this engine though lol. And I could make it Java 6 compatible. I would just have to rebuild the project using the Java 6 JDK. Let me try that... Thanks for all the info though and the correction of the data, it helps quite a lot.
Check out my GitHub and Website!