Uh... no, because they don't subflimicate the subcutaneous tixybot of it's terraineous sex pose.
yeah, that's why.
But they still invert capacitors' polarity which catches damage inside the critical singularity and with the subterranean plasma dampeners functioning on the delta charge regions, wouldn't it still apply?
But they still invert capacitors' polarity which catches damage inside the critical singularity and with the subterranean plasma dampeners functioning on the delta charge regions, wouldn't it still apply?
You might have a point, if we use the main deflector and aim a concentrated burst of tachyon particles at the inverse wave function, we could perform an affine transform of the closest Polygon model-field and transmute it into a beryllium composite that can act as a relevance booster.
"Like providing an over-simplistic analogy that isn't word salad?"
We have a realistic understanding of software development. We either work as software developers to make our living, or we do it as a hobby. Either way it's years ahead of the level of experience that leads to the sort of questions as originally posed in this thread.
I can't find this fabled website with the noted discussion. People will say a lot of things to get noticed. They may as well have said they made their own version of youtube and hosted it from home. Most charitable interpretation would be that they created a MUD, which seems likely since it was a big thing some time ago- even so calling it an MMO is a bit misleading.
It's not that hard guys...
I've been a software developer for over 10 years and I like to think I have a reasonable idea on how software development works, and one of the easiest rules is that anything you think is going to be easy is not going to be easy. "Trivial" operations get loaded down as you suddenly learn about edge cases through testing, etc. Even with that in mind I still think "That should be easy" and it becomes a non-trivial mess. The devil is always in the details and from a surface level one might not consider those.
"Like providing an over-simplistic analogy that isn't word salad?"
"Precisely"
Hate to be a necro buuuuttttt
you all must have some kind of crazy mish-mashed view of how to make an mmo.
Check out what people had to say on making an mmo on a website called engine.
Someone replied saying they made an mmo in highschool, hosted it by himself, and didn't pay much for it, either.
It's not that hard guys... if anything it's getting the ideas and content, and getting noticed. That's what's difficult.
...then don't, especially if what you are chiming in with isn't of substance.
We have a realistic understanding of software development. We either work as software developers to make our living, or we do it as a hobby. Either way it's years ahead of the level of experience that leads to the sort of questions as originally posed in this thread.
I can't find this fabled website with the noted discussion. People will say a lot of things to get noticed. They may as well have said they made their own version of youtube and hosted it from home. Most charitable interpretation would be that they created a MUD, which seems likely since it was a big thing some time ago- even so calling it an MMO is a bit misleading.
I've been a software developer for over 10 years and I like to think I have a reasonable idea on how software development works, and one of the easiest rules is that anything you think is going to be easy is not going to be easy. "Trivial" operations get loaded down as you suddenly learn about edge cases through testing, etc. Even with that in mind I still think "That should be easy" and it becomes a non-trivial mess. The devil is always in the details and from a surface level one might not consider those.