You could technically do any programming in any text editor you wanted though, like notepade, wordpad, etc. It is possible, just not necessarily convenient. I only used that as an example. You could also do your Java programming in notepad, or even your C# and Python too.
You could technically do any programming in any text editor you wanted though, like notepade, wordpad, etc. It is possible, just not necessarily convenient. I only used that as an example. You could also do your Java programming in notepad, or even your C# and Python too.
You completely missed the point.
You won't be very effective at programming in just a plain text editor. IDEs provide so many tools, productivity is leagues ahead of PTEs.
You could technically do any programming in any text editor you wanted though, like notepade, wordpad, etc. It is possible, just not necessarily convenient. I only used that as an example. You could also do your Java programming in notepad, or even your C# and Python too.
Rather than buy a tool set to work on my car, I could also go start a forgery and mining company, buy mining equipment, mine the raw materials, build a forge, forge them down into steel bars, build a foundry, press and shape the steel bars into tools, and then contract a company in china to make a plastic carrying case for my tools.
You could technically do any programming in any text editor you wanted though, like notepade, wordpad, etc. It is possible, just not necessarily convenient. I only used that as an example. You could also do your Java programming in notepad, or even your C# and Python too.
Yeah and I could upload a file my mailing the server a typed paper of the raw bits, but I think we can all agree that that's a terrible idea.
It's not impossible to make an MMO by yourself. I played one called Chosen Space around, oh, 2007 or so, which was written by two people. Now it had VERY simple graphics compared to WoW; basically just icons in a 2D grid for maps, and information came basically in dialog boxes. But it was fairly successful for a while and probably made some money.
I think everybody here is pretty on track in term of what language to use = there are a lot of choices, and what matters is being good at programming and game design, both of which take years to learn to do well.
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
I can see that GameMaker has haters XD , that's cute XD . Byond is a good alternative to any promising MMO game makers . In Byond the line of code doesn't even need a ; at the end , how good can that be . You can make a simple online game in mintues if you use the good tutorial . A good choice if you ask me.
I fail to understand how a language is good/simple because it doesn't require a semi colon at the end...
Oh, x86 assembly must be extremely simple! Make your MMO in that!
(Not nitpicking or anything, I seriously want to know)
I would love to know what kind of magical world they live in where you can program efficiently without any kind of IDE.
You could do Commodore basic programming in notepad then copy the code into your emulator, but I think you meant more modern code, right?
At least 86% of what I say is always correct.
Hey, while we're at it, lets also mention punch cards!
What punch card IDE do you guys use? I prefer the IBM Zweihander.
Seriously, can you stop interjecting with threads about your (not so) vast knowledge of outdated and irrelevant systems and languages?
No.
No one is talking about goddamn commodore basic.
No one is talking about DOS programs and windows 9x programs.
No one is asking for irrelevant info about managing memory in windows 3.1.
Why would anyone be unless the thread is specifically about it?
For the love of god, stop it.
You could technically do any programming in any text editor you wanted though, like notepade, wordpad, etc. It is possible, just not necessarily convenient. I only used that as an example. You could also do your Java programming in notepad, or even your C# and Python too.
At least 86% of what I say is always correct.
You completely missed the point.
You won't be very effective at programming in just a plain text editor. IDEs provide so many tools, productivity is leagues ahead of PTEs.
"Programmers never repeat themselves. They loop."
Or I could just go and buy a tool set.
Yeah and I could upload a file my mailing the server a typed paper of the raw bits, but I think we can all agree that that's a terrible idea.
Why not make that yourself too?
"Programmers never repeat themselves. They loop."
I don't exactly know what you mean by "AAA" game, but I think you mean something that is good. How about Wetspot 2?
At least 86% of what I say is always correct.
I think everybody here is pretty on track in term of what language to use = there are a lot of choices, and what matters is being good at programming and game design, both of which take years to learn to do well.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
I'm sure you have access to some sort of decent search engine (Google), https://www.google.com/#q=what's an AAA game&spell=1
Sure, but there were many old Commodore 64 games that were written in Commodore BASIC that were actually popular though.
At least 86% of what I say is always correct.
Hey guys I have MMO Experience!
Oh, x86 assembly must be extremely simple! Make your MMO in that!
Uh... no, because they don't subflimicate the subcutaneous tixybot of it's terraineous sex pose.
yeah, that's why.