As you can see, not a great computer for gaming. But I was on FyreUk today and I noticed that I had more FPS, 30-60fps, while on their server. I was playing with fancy graphics, normal view. On my single player world I run at around 30 or less FPS on these settings; averaging about 20-25fps I'd say.
Is there a reason for this? FyreUk also has way more stuff than my world so it can't be that it's more empty; my world only has a few houses I built.
I'm thinking I should make my own private server If it runs faster that way for some reason. Then I could use voxel sniper anyways.
Pretty sure its because when your playing single player all the chunks load off of your computer, on a server it takes it off the host and then you get sent it which is way less demanding, this is why when you fly to fast across a area you'll get lag spikes and on a server when you explore enough it starts to lag
You get more fps because the server is doing all the world calculations like updates to blocks and such, then it's just sending you changes. You as a client only have to worry about rendering the data you receive. Less cpu time spent means the video card has more time to work on frames.
If you ran a local server and your own game you'd probably get similar performance to just single player unless you ran into some oddity like the server and game running more efficiently concurrently due to the OS scheduling them to run on different cores or something.
what if i set up a dedicated computer to run the minecraft server for single player (or multiple players on a lan), would that also incraese performance for single player?
what if i set up a dedicated computer to run the minecraft server for single player (or multiple players on a lan), would that also incraese performance for single player?
Minor improvement these days, but technically yes, it could
Oh and this thread is over 3 YEARS old mate
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Minor improvement these days, but technically yes, it could
Oh and this thread is over 3 YEARS old mate
I actually had this exact same question. I figured it's better to reply to this post--which is the first link I found in Google when searching this topic--than create another post. Necro'ing has its place.
Clarifications aside, can anyone please elaborate on this answer: "Minor improvement these days, but technically yes, it could"
Why would there only be minor improvements? And the qualifiers at the end makes the poster sound unsure ("technically yes, it could"). Why so? I would think that offloading anything to a 2nd LAN PC would improve performance for a single user.
I don't have any technical explanation, but even on the same rig I see improvements. If I run single player, I see more lag than if I setup Spigot on the same box and join that Spigot server in multiplayer. Any time I play solo that's what I do now. Performance aside, it's also nice to have access to WorldEdit, TreeAssist, LogBlock, etc anyway
8Gb ram
intell 3000 gpu
750gb HDD
As you can see, not a great computer for gaming. But I was on FyreUk today and I noticed that I had more FPS, 30-60fps, while on their server. I was playing with fancy graphics, normal view. On my single player world I run at around 30 or less FPS on these settings; averaging about 20-25fps I'd say.
Is there a reason for this? FyreUk also has way more stuff than my world so it can't be that it's more empty; my world only has a few houses I built.
I'm thinking I should make my own private server If it runs faster that way for some reason. Then I could use voxel sniper anyways.
If you ran a local server and your own game you'd probably get similar performance to just single player unless you ran into some oddity like the server and game running more efficiently concurrently due to the OS scheduling them to run on different cores or something.
what if i set up a dedicated computer to run the minecraft server for single player (or multiple players on a lan), would that also incraese performance for single player?
Minor improvement these days, but technically yes, it could
Oh and this thread is over 3 YEARS old mate
Yes its very quietNOT ANYMOREDon't complain if you respond.
What? He answered his question and made it clear you're not supposed to necro threads.
And then you necro the thread to say that. Maybe only a week, but for a completely useless post like that.
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I actually had this exact same question. I figured it's better to reply to this post--which is the first link I found in Google when searching this topic--than create another post. Necro'ing has its place.
Clarifications aside, can anyone please elaborate on this answer: "Minor improvement these days, but technically yes, it could"
Why would there only be minor improvements? And the qualifiers at the end makes the poster sound unsure ("technically yes, it could"). Why so? I would think that offloading anything to a 2nd LAN PC would improve performance for a single user.
Thanks!
I don't have any technical explanation, but even on the same rig I see improvements. If I run single player, I see more lag than if I setup Spigot on the same box and join that Spigot server in multiplayer. Any time I play solo that's what I do now. Performance aside, it's also nice to have access to WorldEdit, TreeAssist, LogBlock, etc anyway
It depends. Servers do most of the heavy lifting for loading worlds, etc.
The problems arise when servers are very gameplay intensive (particle effects, entities, etc.)