The Meaning of Life, the Universe, and Everything.
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Using the standard iron farm with 96 doors and 10 villagers, it works fine
but I am wondering if I can build a second farm and have both working?
I know there is a distance issue, they have to be far enough apart to not negate each other, but close enough that I can afk between them and both work
Anyone tried doing this? What is the distance between them?
64 blocks from village center to village center I think technically is it, but I space them 70 blocks from the closest doors. You can make 4 of them on 4 corners and AFK in the center and have all 4 running.
The maximum radius of a village is 64 blocks, so you'd want the edge of Village #2 to be at least 65 blocks from the center of Village #1. That's edge-to-center, not center-to-center. Since most iron golem villages tend to be quite compact, and smaller than the minimum radius of 32, most people just make sure there are 65-70 blocks between the closest doors of the two villages. As Prowl said.
With 4 farms arranged as Prowl suggests and a simulation distance of 10 chunks, you ought to be able to AFK almost anywhere in/around the villages. I do work in my trading hall ~100 blocks from my iron farm and it keeps producing iron just fine. I could build another village on the opposite side of my farm 100 blocks out and it ought to work fine at the same time. A nice tight 4-square of villages like Prowl suggested would work very well.
I gotta ask - 96 doors? Seems kind of excessive. 21 doors is all you need and more doors != more golems. Are you also running a breeder?
The Meaning of Life, the Universe, and Everything.
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nah, it's just the farm itself, square with 12 doors on each side 2 levels, 10 villagers on the side with the center drop into lava/hopper/chest system
probably 1 level is fine but I think the second level increases the number of spawn places for the golems, I usually get 3 golems every 5-10 minutes or so
At that distance you can spread the villagers around the villages. They won't detect any doors in the neighboring villages 'cause they're too far away. And they do need to "see" all of the doors in their own village so you need to have at least one villager within 16 blocks of each door. I have half my villagers on one side and half on the other in my farm.
Doing the 4 corners at 70 blocks you definitely won't have any crossed farms. I don't like taking the time for precise measurements and such, which is why I go 70, then I know I'm safe no matter what sides the doors and villagers are on.
What I don't understand is the inconsistency of villagers recognizing a village. So my iron farms, sometimes villagers will just disappear. Now before that happened I started with 2 villagers on each side of the farm, fed them, they got hearts and were breeding fine. I go to repopulate the villager chambers, put 2 villagers in, try for a half hour and cannot get them to breed. I tried removing a re-adding doors to see if that resets the village, try going a long ways away and coming back, try logging out and back in, nothing... then just randomly some other time I'm playing I'll try, and boom they will pick up the food and breed. I can't make any sense of it.
But that doesn't explain why with no modifications sometimes they will take food and breed, and sometimes they won't within the same farm. Also maybe it is lightning getting them, but I have them fully enclosed by solid blocks on all sides, so how would lightning be getting them
The minimum radius of a village is 32. A village has no maximum radius:
This is not correct. Although not stated explicitly in the Wiki, an understanding of the door-detecting logic of villagers combined with the door-merging mechanic produces a maximum radius of ~65 blocks. The key Wiki sentence is this:
If a new valid door is found more than 66 blocks outside of any existing village's center, a new village is created; if a new valid door is found fewer blocks away than that, the door is added to an existing village and the center is recalculated.
It is thus impossible to add a door to a village if that door is farther than 65 blocks from the village center. A new village will be created instead. Therefore the maximum radius of a village is 65. This is exactly what makes it possible to put villages 70 blocks apart without fear of them merging (that and the 16-block villager detection range).
In Bedrock, this is not true. See MCPE-21416. Quote from that ticket:
Keep in mind that entities that have never been interacted with are SUPPOSED to despawn.
You need to trade with or feed the villagers to keep them around if you travel (especially to the Nether, according to that ticket). Lightning is of course another option, whereby even interacted-with villagers would despawn after turning into witches.
Mobs don't despawn in bedrock, so they can't have despawned.
Not the first time I've seen this idea floated. Not sure where it comes from - maybe the problem with Drowned being everywhere? Anyhow, mobs definitely will despawn in Bedrock, if you don't interact with them.
The difference between bedrock and the standard golem farm design, is that bedrock has a different definition of a house.
In Java, this can be a house (d=door, r=roof)
rr
d
d
In Bedrock this is NOT a house. Bedrock needs more roof, so:
rrr
d
d
IS a house
This is the first time I have seen this, however it is not true. House mechanics work the same in Bedrock and Java. This is a perfectly valid house in Bedrock:
Open a creative flat world and plop that "house" down then spawn a villager. He will move in like it was his own personal mansion.
Since a couple of you are really good at the mechanics of iron farms. I was hoping you can tell me why this design below won't work. The villagers will breed, so it is registering as a village. You can visibly see 20.doors. I put 2 more inside what you should be able to tell is the villager holding area, which is on both sides, and yes both sides do mirror each other. So there are 24 doors total. There is a 4 block high ceiling. I can't figure out why it won't spawn golems. 30 minutes sitting at it and not 1 spawn.
Farms over water typically don't work anymore because of drowned. Also, if your farm has a solid block roof, it is counting against the cave spawn cap, which would make it not work. If you half slab over the solid block, it'll make the platform count towards surface spawns... But again, the water is your issue.
I have a fully functional 3 chunk spawning platform in the middle of a desert, I torched a 4 chunknrafius around it, and it drops mobs day and night.
I'm listening to your suggestions, just mentioning things I've already tried. Like my golem farm, I have screen shots of it being a water based farm and the output of iron it got in an hour. Funny thing is that farm, the villagers will not breed, I had to cart them all in. That one I posted in the other thread, it's a similar setup, the villagers breed, but it won't produce any golems, I'm stumped on it.
The reason I know that drowned go against the cap, I built a mob farm over ocean, turned it on, only got fish and squid out of it, used the exact same design over a lighter up desert, and it'll fill a double chest over night with all the mob drops. To me, that leads me to believe that it's got to be the drowned.
I'm actually worried about these phantoms now... If they go against surface mob cap, it'll ruin the night output of my farm. I don't think they do yet though anyways... I was playing with my kids last night, and each of us had like 5 phantoms over our heads and we were within a couple chunks of each other, and mobs were still on the ground. Hopefully they don't change that.
I have edited a post above to essentially delete comments regarding village radius. FlnDutch is correct about the potential size of villages. Don't mean to necromance this thread; just want to be up front about my wrongness.
When watching YouTube videos, you will want to make sure you are watching one done in the Bedrock edition, not in the Java Edition. While some things work in both, villages (and iron farms) definitely do not work the same.
Gruva Guy has done some excellent videos explaining the mechanics of Bedrock villages. He did get a multi-village iron farm working, but to my eye it was enormously complex and not worth the effort for my 1- or 2-person game.
If you just want a steady supply of iron (40 or so ingots per hour), normal "snail" iron farms work like they always did. I have a 2-platform farm blended with a natural(-ish) village in my survival world and it works great.
I do need to stay nearby, however. There are no spawn chunks in Bedrock edition (likely the videos you watched relied on building a farm in the Java Edition spawn chunk, which is always loaded and working) so unless you want to enable cheats and set up a "ticking area" (done with a command), the game only simulates things within a radius around you (see the "simulation distance" setting).
The Meaning of Life, the Universe, and Everything.
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you need a minimum of 10 villagers for golems to start spawning, other than that is seems fine to me, but you might need the doors and the villagers to be more level with the bottom level of the farm, I usually have the doors and villagers at a level of 2 blocks above the floor(without the water) and I'm pretty sure 4 height is ok, mine might be 5 but I can't remember off hand, wish I had pics for you
Using the standard iron farm with 96 doors and 10 villagers, it works fine
but I am wondering if I can build a second farm and have both working?
I know there is a distance issue, they have to be far enough apart to not negate each other, but close enough that I can afk between them and both work
Anyone tried doing this? What is the distance between them?
Thank you
64 blocks from village center to village center I think technically is it, but I space them 70 blocks from the closest doors. You can make 4 of them on 4 corners and AFK in the center and have all 4 running.
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Sweet, I'll give those numbers a try, thank you
The maximum radius of a village is 64 blocks, so you'd want the edge of Village #2 to be at least 65 blocks from the center of Village #1. That's edge-to-center, not center-to-center. Since most iron golem villages tend to be quite compact, and smaller than the minimum radius of 32, most people just make sure there are 65-70 blocks between the closest doors of the two villages. As Prowl said.
With 4 farms arranged as Prowl suggests and a simulation distance of 10 chunks, you ought to be able to AFK almost anywhere in/around the villages. I do work in my trading hall ~100 blocks from my iron farm and it keeps producing iron just fine. I could build another village on the opposite side of my farm 100 blocks out and it ought to work fine at the same time. A nice tight 4-square of villages like Prowl suggested would work very well.
I gotta ask - 96 doors? Seems kind of excessive. 21 doors is all you need and more doors != more golems. Are you also running a breeder?
nah, it's just the farm itself, square with 12 doors on each side 2 levels, 10 villagers on the side with the center drop into lava/hopper/chest system
probably 1 level is fine but I think the second level increases the number of spawn places for the golems, I usually get 3 golems every 5-10 minutes or so
so if I go 70 blocks from edge to edge, I should also keep the villagers on the farthest sides correct?
At that distance you can spread the villagers around the villages. They won't detect any doors in the neighboring villages 'cause they're too far away. And they do need to "see" all of the doors in their own village so you need to have at least one villager within 16 blocks of each door. I have half my villagers on one side and half on the other in my farm.
Doing the 4 corners at 70 blocks you definitely won't have any crossed farms. I don't like taking the time for precise measurements and such, which is why I go 70, then I know I'm safe no matter what sides the doors and villagers are on.
Also, it makes a great base center too
Find me on YouTube Prowl8413
Find me on Twitter @Prowl8413
What I don't understand is the inconsistency of villagers recognizing a village. So my iron farms, sometimes villagers will just disappear. Now before that happened I started with 2 villagers on each side of the farm, fed them, they got hearts and were breeding fine. I go to repopulate the villager chambers, put 2 villagers in, try for a half hour and cannot get them to breed. I tried removing a re-adding doors to see if that resets the village, try going a long ways away and coming back, try logging out and back in, nothing... then just randomly some other time I'm playing I'll try, and boom they will pick up the food and breed. I can't make any sense of it.
Find me on YouTube Prowl8413
Find me on Twitter @Prowl8413
But that doesn't explain why with no modifications sometimes they will take food and breed, and sometimes they won't within the same farm. Also maybe it is lightning getting them, but I have them fully enclosed by solid blocks on all sides, so how would lightning be getting them
Find me on YouTube Prowl8413
Find me on Twitter @Prowl8413
I think I may have the corners exposed (not home now to double check) bit if so, I'll fill them in and hopefully that fixes my issue.
Find me on YouTube Prowl8413
Find me on Twitter @Prowl8413
This is not correct. Although not stated explicitly in the Wiki, an understanding of the door-detecting logic of villagers combined with the door-merging mechanic produces a maximum radius of ~65 blocks. The key Wiki sentence is this:It is thus impossible to add a door to a village if that door is farther than 65 blocks from the village center. A new village will be created instead. Therefore the maximum radius of a village is 65. This is exactly what makes it possible to put villages 70 blocks apart without fear of them merging (that and the 16-block villager detection range).[Edit] Not correct at all.
In Bedrock, this is not true. See MCPE-21416. Quote from that ticket:
You need to trade with or feed the villagers to keep them around if you travel (especially to the Nether, according to that ticket). Lightning is of course another option, whereby even interacted-with villagers would despawn after turning into witches.
Not the first time I've seen this idea floated. Not sure where it comes from - maybe the problem with Drowned being everywhere? Anyhow, mobs definitely will despawn in Bedrock, if you don't interact with them.
This is the first time I have seen this, however it is not true. House mechanics work the same in Bedrock and Java. This is a perfectly valid house in Bedrock:
Open a creative flat world and plop that "house" down then spawn a villager. He will move in like it was his own personal mansion.
Since a couple of you are really good at the mechanics of iron farms. I was hoping you can tell me why this design below won't work. The villagers will breed, so it is registering as a village. You can visibly see 20.doors. I put 2 more inside what you should be able to tell is the villager holding area, which is on both sides, and yes both sides do mirror each other. So there are 24 doors total. There is a 4 block high ceiling. I can't figure out why it won't spawn golems. 30 minutes sitting at it and not 1 spawn.
Find me on YouTube Prowl8413
Find me on Twitter @Prowl8413
Farms over water typically don't work anymore because of drowned. Also, if your farm has a solid block roof, it is counting against the cave spawn cap, which would make it not work. If you half slab over the solid block, it'll make the platform count towards surface spawns... But again, the water is your issue.
I have a fully functional 3 chunk spawning platform in the middle of a desert, I torched a 4 chunknrafius around it, and it drops mobs day and night.
Find me on YouTube Prowl8413
Find me on Twitter @Prowl8413
I'm listening to your suggestions, just mentioning things I've already tried. Like my golem farm, I have screen shots of it being a water based farm and the output of iron it got in an hour. Funny thing is that farm, the villagers will not breed, I had to cart them all in. That one I posted in the other thread, it's a similar setup, the villagers breed, but it won't produce any golems, I'm stumped on it.
The reason I know that drowned go against the cap, I built a mob farm over ocean, turned it on, only got fish and squid out of it, used the exact same design over a lighter up desert, and it'll fill a double chest over night with all the mob drops. To me, that leads me to believe that it's got to be the drowned.
I'm actually worried about these phantoms now... If they go against surface mob cap, it'll ruin the night output of my farm. I don't think they do yet though anyways... I was playing with my kids last night, and each of us had like 5 phantoms over our heads and we were within a couple chunks of each other, and mobs were still on the ground. Hopefully they don't change that.
Find me on YouTube Prowl8413
Find me on Twitter @Prowl8413
I have edited a post above to essentially delete comments regarding village radius. FlnDutch is correct about the potential size of villages. Don't mean to necromance this thread; just want to be up front about my wrongness.
When watching YouTube videos, you will want to make sure you are watching one done in the Bedrock edition, not in the Java Edition. While some things work in both, villages (and iron farms) definitely do not work the same.
Gruva Guy has done some excellent videos explaining the mechanics of Bedrock villages. He did get a multi-village iron farm working, but to my eye it was enormously complex and not worth the effort for my 1- or 2-person game.
If you just want a steady supply of iron (40 or so ingots per hour), normal "snail" iron farms work like they always did. I have a 2-platform farm blended with a natural(-ish) village in my survival world and it works great.
I do need to stay nearby, however. There are no spawn chunks in Bedrock edition (likely the videos you watched relied on building a farm in the Java Edition spawn chunk, which is always loaded and working) so unless you want to enable cheats and set up a "ticking area" (done with a command), the game only simulates things within a radius around you (see the "simulation distance" setting).
Check out this one for design
This one has info about distance
Find me on YouTube Prowl8413
Find me on Twitter @Prowl8413
you need a minimum of 10 villagers for golems to start spawning, other than that is seems fine to me, but you might need the doors and the villagers to be more level with the bottom level of the farm, I usually have the doors and villagers at a level of 2 blocks above the floor(without the water) and I'm pretty sure 4 height is ok, mine might be 5 but I can't remember off hand, wish I had pics for you