I've tried a few different iron farm designs and none of them seem to work. I've got villagers to breed, I've got a 3 layer 10x10 design with water flowing to a center 4x4 drop spot.
Tried in test world, villagers breed fine, put about 30 in for good measure. After about 15 minutes only 1 iron golems has spawned and dropped through the system. My understanding is you can have 1 iron golem per 10 villagers, and they spawn approx every 5 minutes. So I'd expect to see about 9 in my 15 minute time frame.
Anyone have any ideas? I think bedrock they maybe have made it so golems don't spawn in water? I'll try taking water off the top level see if they start appearing
Snail iron farms work just fine. There is a 1/7000 chance that an iron golem has a chance to spawn, and that chance can't be entirely calculated without knowing the exact amount of spawn spaces within your farm. I have seen it take more then 45 minutes to spawn an iron golem, and then again I have seen multiple iron golems spawn within the first minute.
You only need 10 villagers to spawn an iron golem, after that they only effect the number of iron golems that are within spawn range of the farm, so with 20 villagers you could have 2 iron golems within the spawn area of the farm, but only 1 will ever try to spawn based on what I said above. All snail farms really don't require more then 10 villagers, due to the fact that they move the iron golem out of the farm fast enough for another to spawn. Its only when you start stacking many villages does one want to up the number of villagers, this is because each village could spawn a golem at the same time and if there is already 1 in the area, then any other villages which might have spawned one also would not due to the fact there is already a golem in the spawn area.
The average spawn time is not 5 minutes as you suggest, but more like a little over 7 minutes; again this is an average, it really depends on the spawnable spaces, and also lady luck.
Thanks for the good info, I researched a little more about this on my own too. How do you find where the 16x6x16 spawn area actually is? Also, has it been figured out for better together how close is too close to a village to do one?
I'm trying to get one within loading distance of my skeleton spawner, so when I'm farming skellies for so, my iron golems are generating iron while I get xp for enchanting. Problem is it's maybe 100 to 120 diagonal blocks from my main village, within loading distance.
The other area I could use is by my villager based potato, carrot, beetroot autofarm and my manual tree farm, which is far enough from my main village, but I think the iron farm village will probably break my villager veggie farms, and make the villager stop working since he will want to get to the village.
I don't know a lot about what is different between bedrock and java in respects to villages, but I do know there are some differences. I have seen Iron golems attempt to make it back to a village when they are well over 100 blocks away, besides that I don't honestly know. There are so many issues with bedrock that I've honestly stopped playing for the most part until these issues are resolved.
I can tell you that the spawn area of golems is centered on the village center. and the village center is the center point of all the doors that make up the village.
Cool thanks for the info. I guess I just didn't put the farm far enough from my village. I was probably too ambitious trying to keep too many things close to my main base lol, I'll have to start grouping things in different areas instead.
Will iron golems not spawn on top of a water stream? Are they properly spawning on a multi level platform?
I was messing around in creative and set up 2 16x16 platforms set at 3 height, after maybe 45 minutes of playing around, I only got a total of 3 iron golems spawns, all on the lower level, and only when I didn't have on the blocks.
Just so we all understand. Bedrock spawning algorithms are notoriously terrible, no matter what mobs you’re talking about. Just because you didn’t get the expected rates doesn’t mean you’re doing something wrong, it’s highly likely it’s a back end thing that the community has absolutely no control over (no matter HOW many times we complain about it).
On this specific issue, the problem is that we have no idea. The whole village mechanic may work very differently from Java Edition, but we have no tools to detect that. Just look at how Tango Tek builds the Iron Titan, using conformed mechanics. The whole problem with this version is that the community isn’t as involved as we were in Java Edition. Due to this, we don’t really have any way of knowing exactly what works in technical situations like this.
Iron golems will spawn in water, in fact they will spawn in lava, they do require at least 3 blocks of non solid blocks to spawn, and that's about all I know of the bedrock edition in respects to golem spawning.
Guess we need to do some community testing. When messing around I was not able to get any to spawn on the upper level platform, only the lower level where the doors were. I'm wondering if maybe they will only spawn on the level with the doors, or the Y axis centers at door height or average of door height average, so my upper level was simply too high.
I'm going to try a 20x20 with doors at both platform levels, and villagers with access to doors at both levels and see if that improves spawn rate and I will report back.
Ok so I've been messing around with this for over an hour and I can't get even 1 to spawn. Here's 2 screen shots. I took the water out of the first level just to see if it made a difference. Villagers have had hearts and made babies so they are registering it as a village. Been completed for almost 1 hour without a single golems spawn.
Seems to me they have built in ways to detect if you are trying to build an iron farm. I built this one that looks like a village almost, and it was spawning iron golems at a pretty good rate, probably around 1 every 5 minutes. See screen shot.
Then I tried adding on a 2nd level, spawning stopped completely, I had broke it, I'm guessing either because I had solid blocks touching between each house on that top level, and it stopped being considered a village.
So I went and erased everything I added, back 100% to what you see in the screen shot, let the game sit for an hour and not 1 iron golem..
I ran out of time to keep testing, I would love to see someone try the village method above to see if you get similar results.
IYour setup more or less centers the spawn area over 1 floor, thus your not likely to get any additional spawns on other floors.
Heres more or less the layout I use. First I use a 3x3 drop hole, instead of a 2x2. The first platform has a 2 high wall around it, its on top of this 2 high wall where I place my doors, 12 on only 2 sides. I usually pick either north and south or east and west. I place the doors starting 1 block from the outside wall, 6 on the right and 6 on the left. This leaves enough space for me to place 2 villagers against the wall in the center of the doors, each in the own cage so to speak, they can't move nor bump each other, but allow me access to trade with them. The other side has 2 additional villagers and more or less is mirrored. The sides with no doors each has 4 villagers each spaced out against the wall in 1x1 pens, again they can't bump or move each other, and are just village population. The 4 that are near the doors do all the work of detecting the doors and creating the village.
This works out to be 24 doors, and 10 villagers. On top of the doors I fill in a roof for the bottom level, this gives 4 block gap, and this roof becomes the 2nd level spawn area, I add an additional two blocks for the walls and its good to go.
I know it sounds a bit confusing but its so easy to build once you build it the first time. If you can't get it I'll try and post a screen shot.
So like I could not after many attempts to get a 2 level traditional iron farm to work, including the design you said, and they would always stop working after the first couple spawns.
So I got my town based one to work flawlessly, it generates about a stack of iron or so per hour, and it actually looks decent too... I would like actually go back through and decorate the whole thing, but any time I've messed with one in creative that was already spawning golems, it would stop working.
Cool design for anyone that cares a lot about the aesthetics, if you want a more step by step of what order to do things in just let me know.... but basically add the doors 2nd to last and villagers last, that's what makes the game consider it a village, and I've had bad experiences with doing anything after the village is established. I'll add some screen shots soon.
I've tried a few different iron farm designs and none of them seem to work. I've got villagers to breed, I've got a 3 layer 10x10 design with water flowing to a center 4x4 drop spot.
Tried in test world, villagers breed fine, put about 30 in for good measure. After about 15 minutes only 1 iron golems has spawned and dropped through the system. My understanding is you can have 1 iron golem per 10 villagers, and they spawn approx every 5 minutes. So I'd expect to see about 9 in my 15 minute time frame.
Anyone have any ideas? I think bedrock they maybe have made it so golems don't spawn in water? I'll try taking water off the top level see if they start appearing
Find me on YouTube Prowl8413
Find me on Twitter @Prowl8413
Snail iron farms work just fine. There is a 1/7000 chance that an iron golem has a chance to spawn, and that chance can't be entirely calculated without knowing the exact amount of spawn spaces within your farm. I have seen it take more then 45 minutes to spawn an iron golem, and then again I have seen multiple iron golems spawn within the first minute.
You only need 10 villagers to spawn an iron golem, after that they only effect the number of iron golems that are within spawn range of the farm, so with 20 villagers you could have 2 iron golems within the spawn area of the farm, but only 1 will ever try to spawn based on what I said above. All snail farms really don't require more then 10 villagers, due to the fact that they move the iron golem out of the farm fast enough for another to spawn. Its only when you start stacking many villages does one want to up the number of villagers, this is because each village could spawn a golem at the same time and if there is already 1 in the area, then any other villages which might have spawned one also would not due to the fact there is already a golem in the spawn area.
The average spawn time is not 5 minutes as you suggest, but more like a little over 7 minutes; again this is an average, it really depends on the spawnable spaces, and also lady luck.
Thanks for the good info, I researched a little more about this on my own too. How do you find where the 16x6x16 spawn area actually is? Also, has it been figured out for better together how close is too close to a village to do one?
I'm trying to get one within loading distance of my skeleton spawner, so when I'm farming skellies for so, my iron golems are generating iron while I get xp for enchanting. Problem is it's maybe 100 to 120 diagonal blocks from my main village, within loading distance.
The other area I could use is by my villager based potato, carrot, beetroot autofarm and my manual tree farm, which is far enough from my main village, but I think the iron farm village will probably break my villager veggie farms, and make the villager stop working since he will want to get to the village.
Find me on YouTube Prowl8413
Find me on Twitter @Prowl8413
I don't know a lot about what is different between bedrock and java in respects to villages, but I do know there are some differences. I have seen Iron golems attempt to make it back to a village when they are well over 100 blocks away, besides that I don't honestly know. There are so many issues with bedrock that I've honestly stopped playing for the most part until these issues are resolved.
I can tell you that the spawn area of golems is centered on the village center. and the village center is the center point of all the doors that make up the village.
Cool thanks for the info. I guess I just didn't put the farm far enough from my village. I was probably too ambitious trying to keep too many things close to my main base lol, I'll have to start grouping things in different areas instead.
Find me on YouTube Prowl8413
Find me on Twitter @Prowl8413
Reviving this as I have some more questions.
Will iron golems not spawn on top of a water stream? Are they properly spawning on a multi level platform?
I was messing around in creative and set up 2 16x16 platforms set at 3 height, after maybe 45 minutes of playing around, I only got a total of 3 iron golems spawns, all on the lower level, and only when I didn't have on the blocks.
Find me on YouTube Prowl8413
Find me on Twitter @Prowl8413
Just so we all understand. Bedrock spawning algorithms are notoriously terrible, no matter what mobs you’re talking about. Just because you didn’t get the expected rates doesn’t mean you’re doing something wrong, it’s highly likely it’s a back end thing that the community has absolutely no control over (no matter HOW many times we complain about it).
On this specific issue, the problem is that we have no idea. The whole village mechanic may work very differently from Java Edition, but we have no tools to detect that. Just look at how Tango Tek builds the Iron Titan, using conformed mechanics. The whole problem with this version is that the community isn’t as involved as we were in Java Edition. Due to this, we don’t really have any way of knowing exactly what works in technical situations like this.
Iron golems will spawn in water, in fact they will spawn in lava, they do require at least 3 blocks of non solid blocks to spawn, and that's about all I know of the bedrock edition in respects to golem spawning.
Guess we need to do some community testing. When messing around I was not able to get any to spawn on the upper level platform, only the lower level where the doors were. I'm wondering if maybe they will only spawn on the level with the doors, or the Y axis centers at door height or average of door height average, so my upper level was simply too high.
I'm going to try a 20x20 with doors at both platform levels, and villagers with access to doors at both levels and see if that improves spawn rate and I will report back.
Find me on YouTube Prowl8413
Find me on Twitter @Prowl8413
Ok so I've been messing around with this for over an hour and I can't get even 1 to spawn. Here's 2 screen shots. I took the water out of the first level just to see if it made a difference. Villagers have had hearts and made babies so they are registering it as a village. Been completed for almost 1 hour without a single golems spawn.
https://www.dropbox.com/s/7j969qm8txdf6wg/temp_share_smartglass1894433733.png?dl=0
https://www.dropbox.com/s/8tpxzo2e1c84jo6/temp_share_smartglass379131322.png?dl=0
Find me on YouTube Prowl8413
Find me on Twitter @Prowl8413
Seems to me they have built in ways to detect if you are trying to build an iron farm. I built this one that looks like a village almost, and it was spawning iron golems at a pretty good rate, probably around 1 every 5 minutes. See screen shot.
Then I tried adding on a 2nd level, spawning stopped completely, I had broke it, I'm guessing either because I had solid blocks touching between each house on that top level, and it stopped being considered a village.
So I went and erased everything I added, back 100% to what you see in the screen shot, let the game sit for an hour and not 1 iron golem..
I ran out of time to keep testing, I would love to see someone try the village method above to see if you get similar results.
Find me on YouTube Prowl8413
Find me on Twitter @Prowl8413
IYour setup more or less centers the spawn area over 1 floor, thus your not likely to get any additional spawns on other floors.
Heres more or less the layout I use. First I use a 3x3 drop hole, instead of a 2x2. The first platform has a 2 high wall around it, its on top of this 2 high wall where I place my doors, 12 on only 2 sides. I usually pick either north and south or east and west. I place the doors starting 1 block from the outside wall, 6 on the right and 6 on the left. This leaves enough space for me to place 2 villagers against the wall in the center of the doors, each in the own cage so to speak, they can't move nor bump each other, but allow me access to trade with them. The other side has 2 additional villagers and more or less is mirrored. The sides with no doors each has 4 villagers each spaced out against the wall in 1x1 pens, again they can't bump or move each other, and are just village population. The 4 that are near the doors do all the work of detecting the doors and creating the village.
This works out to be 24 doors, and 10 villagers. On top of the doors I fill in a roof for the bottom level, this gives 4 block gap, and this roof becomes the 2nd level spawn area, I add an additional two blocks for the walls and its good to go.
I know it sounds a bit confusing but its so easy to build once you build it the first time. If you can't get it I'll try and post a screen shot.
So like I could not after many attempts to get a 2 level traditional iron farm to work, including the design you said, and they would always stop working after the first couple spawns.
So I got my town based one to work flawlessly, it generates about a stack of iron or so per hour, and it actually looks decent too... I would like actually go back through and decorate the whole thing, but any time I've messed with one in creative that was already spawning golems, it would stop working.
Cool design for anyone that cares a lot about the aesthetics, if you want a more step by step of what order to do things in just let me know.... but basically add the doors 2nd to last and villagers last, that's what makes the game consider it a village, and I've had bad experiences with doing anything after the village is established. I'll add some screen shots soon.
Find me on YouTube Prowl8413
Find me on Twitter @Prowl8413