Hi everyone, I'm hoping you guy can help identify a problem that may have to do with altitude.
In my multiplayer server world I constructed a basic little iron farm with 16 villagers, four on each side in little compartments. Right now its getting a less than a stack an hour, but I don't remember this setup being this slow.
Its located at elevation 140 and is set up in the way the screenshots show, so it made me think that maybe the height might have something to do with the decreased spawn rates. If anyone could identify a possible error that would be wonderful.
Your rates are pretty much on par with what it should be producing. Villages on average will produce an iron golem every 7 minutes, provided there are enough villagers and valid village houses, which is true in your case. Additional villagers, and or houses do NOT impact the spawn rates of iron golems. Note however that the bedrock engine does not tick anything outside of 5 chunks around the player, compared to 8 with 4j's version and pc java version. In other words the player must be within 80 blocks of the farm for it to function.
Now I haven't tested adding additional snail farms to improve rates as I have heard they simply don't work on bedrock, (yet). But you should be able to place additional farms so long as they are at least 64 blocks from each other on any axis. With each you will add additional iron to your output.
Ideally the best is a stacked village, but I don't believe these work in bedrock yet either, These farms are superior to snail iron farms in that they stack many villages in the same area, however leaving the area causes all the villages to merge, however most stacked iron farms can rebuild the villages automatically and will produce more iron in its first hour then 1 snail farm produces in a week. As I said already though, I don't believe its possible to build these yet due to the way bedrock handles villages.
Hi everyone, I'm hoping you guy can help identify a problem that may have to do with altitude.
In my multiplayer server world I constructed a basic little iron farm with 16 villagers, four on each side in little compartments. Right now its getting a less than a stack an hour, but I don't remember this setup being this slow.
Its located at elevation 140 and is set up in the way the screenshots show, so it made me think that maybe the height might have something to do with the decreased spawn rates. If anyone could identify a possible error that would be wonderful.
If this is in the wrong place I apologize.
Your rates are pretty much on par with what it should be producing. Villages on average will produce an iron golem every 7 minutes, provided there are enough villagers and valid village houses, which is true in your case. Additional villagers, and or houses do NOT impact the spawn rates of iron golems. Note however that the bedrock engine does not tick anything outside of 5 chunks around the player, compared to 8 with 4j's version and pc java version. In other words the player must be within 80 blocks of the farm for it to function.
Now I haven't tested adding additional snail farms to improve rates as I have heard they simply don't work on bedrock, (yet). But you should be able to place additional farms so long as they are at least 64 blocks from each other on any axis. With each you will add additional iron to your output.
Ideally the best is a stacked village, but I don't believe these work in bedrock yet either, These farms are superior to snail iron farms in that they stack many villages in the same area, however leaving the area causes all the villages to merge, however most stacked iron farms can rebuild the villages automatically and will produce more iron in its first hour then 1 snail farm produces in a week. As I said already though, I don't believe its possible to build these yet due to the way bedrock handles villages.
I gotcha, thanks for the info. This was done in the Java edition, but I was most familiar with the ps4 version.
How big is your spawning area? 2 layers of 18x18?