I've seen this with other animals too. My cows would escape on a regular basis and wreck havoc on my pumpkin/melon farms. Since then I made the fences 2 high to prevent it happening.
I have also been noticing a lot of lag when playing split screen whether it be local or online. Also I've noticed online play has been having some issues as well. While playing online in someone else's world, we get kicked out constantly. Also the game will lock up completely and we have to shut off the Xbox from the front button, controllers aren't responsive. I thought it was the game itself, so I erased everything Minecraft related and redownloaded. Still didn't fix it. Cleared cache, still locked up. Thought it was the hard drive, since its about 8 years old or so, replaced with new larger drive. Still locks up. I'm hoping next patch/update will fix this issue.
Just thought I would clear up the most widely used stereotype among gamers--lag. Lag is a noticeable delay between the action of players and the reaction of the server. Best example of lag (for less intelligent people) is online gameplay for any HD Call of Duty or Battlefield game. I can guarantee that the majority, if not all, of the people in this forum are actually experiencing frame rate issues. It is impossible for anyone experience lag when any game is played offline. I experience lag every time I join a friend's world on Minecraft over Xbox Live--I know this because I have extremely fast internet connection, but blocks will appear up to a second after I actually place them.
I recently made a super flat world and built only two medium-sized structures and now I experience huge drops in frame rate just by playing in that world for about ten minutes. Once I load my super flat world, my other worlds will have significant frame rate issues as well. The only way I have found to temporarily "fix" this problem is to completely shut down my Xbox 360 and relaunch Minecraft. As long as I do not load my super flat world (for the first time playing/after a restart), my normal worlds (random/custom seed worlds) will not have any significant frame rate issues.
On a side note, mobs getting out of fenced-in areas has been an out-standing bug for a long time. Mobs have been able to get over fences because they can walk all the way up to a fence. When the chunk is unloaded then reloaded (reloading a world on console edition) the game will think a mob's hitbox is inside the fence so the mob will be placed above the fence it is near. This has been a feature so players are not killed from suffocating in a wall when they join a friend's world.
Me not as smart as lag expert above, but me know that when me play offline the game stutters, always after a save, when the auto save is going on, and sometimes during other game activities like opening chests and such, also happens during multiplayer. If it's a frame rate issue, then the frame rate goes to 0 for a half to a full second and then resumes normal frame rate speeds causing the game to freeze ("lag?") behind the action and often resulting in me putting down two blocks of dirt instead of one.
A lag by any other name still causes my game to stutter.
I've seen this with other animals too. My cows would escape on a regular basis and wreck havoc on my pumpkin/melon farms. Since then I made the fences 2 high to prevent it happening.
I have also been noticing a lot of lag when playing split screen whether it be local or online. Also I've noticed online play has been having some issues as well. While playing online in someone else's world, we get kicked out constantly. Also the game will lock up completely and we have to shut off the Xbox from the front button, controllers aren't responsive. I thought it was the game itself, so I erased everything Minecraft related and redownloaded. Still didn't fix it. Cleared cache, still locked up. Thought it was the hard drive, since its about 8 years old or so, replaced with new larger drive. Still locks up. I'm hoping next patch/update will fix this issue.
Just thought I would clear up the most widely used stereotype among gamers--lag. Lag is a noticeable delay between the action of players and the reaction of the server. Best example of lag (for less intelligent people) is online gameplay for any HD Call of Duty or Battlefield game. I can guarantee that the majority, if not all, of the people in this forum are actually experiencing frame rate issues. It is impossible for anyone experience lag when any game is played offline. I experience lag every time I join a friend's world on Minecraft over Xbox Live--I know this because I have extremely fast internet connection, but blocks will appear up to a second after I actually place them.
I recently made a super flat world and built only two medium-sized structures and now I experience huge drops in frame rate just by playing in that world for about ten minutes. Once I load my super flat world, my other worlds will have significant frame rate issues as well. The only way I have found to temporarily "fix" this problem is to completely shut down my Xbox 360 and relaunch Minecraft. As long as I do not load my super flat world (for the first time playing/after a restart), my normal worlds (random/custom seed worlds) will not have any significant frame rate issues.
On a side note, mobs getting out of fenced-in areas has been an out-standing bug for a long time. Mobs have been able to get over fences because they can walk all the way up to a fence. When the chunk is unloaded then reloaded (reloading a world on console edition) the game will think a mob's hitbox is inside the fence so the mob will be placed above the fence it is near. This has been a feature so players are not killed from suffocating in a wall when they join a friend's world.
Me not as smart as lag expert above, but me know that when me play offline the game stutters, always after a save, when the auto save is going on, and sometimes during other game activities like opening chests and such, also happens during multiplayer. If it's a frame rate issue, then the frame rate goes to 0 for a half to a full second and then resumes normal frame rate speeds causing the game to freeze ("lag?") behind the action and often resulting in me putting down two blocks of dirt instead of one.
A lag by any other name still causes my game to stutter.