so does anyone know if the two undead horses are in the update and if so is there any way to spawn them
assuming i had a way of modifying my inventory etc
also for anyone that doesnt know and might be missing horses(aside from despawning) apparently horses can break the leads they are attached to and the leads will then be dropped on the ground
No, as far as I know, there's no way to get these horses legitimately.
Sans spawn eggs or the summon commands.
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um how does one use commands in xbox 360 edition and if there is a way to modify values for a spawn egg to make it spawn these horses then how?
Well, I was mainly talking about the PC version. I do wonder if 4J will add in commands by typing them in the chat or something like that.
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Command blocks MAY be on the drawing board since they bothered to put it into the back end code as a block... but no way tot legitimately access it yet and with no functionality at this time.
Assuming that Command Blocks may make it into the game, then command line codes may not be far behind that, they may be looking at designing a user friendly user interface.
As to the undead (aka. living dead) horses, the code and textures may be in the back end for them, but as stated above, there is currently no legitimate way to access these MOBs at this time.
There are ways to export the saved game file on a USB stick, bring it over to a computer and modifying the saved game file...but I haven't tried, so I don't know if they have been implemented or not. It could be like the Giant Zombie that used to be in the back end code of the game but was later removed by 4J as some players ended up creating them illegitimately for Multiplayer games.
So they may be there...or they may not be... but that's as far as I'll go, these forums do not support ways to circumvent the legitimate usage of the game itself, so you'll have to look elsewhere for ways to illegitimately access content that you're not supposed to... and as an additional warning, tampering with your saved game file could corrupt it to the point that it is non-recoverable.
i am aware of that and it has happened before thats why i use backups btw while were talking about giant zombies did you know if you spawn a giant zombie with a dispenser it can only be spawned above the dispenser even if your dispenser is facing a different direction(for those who dont know)(i killed one because i didnt know this at first)( maybe 4j studios will implement undead horses in a creative menu like they did for donkeys and mules)
also for some reason donkeys and mules dont have a slot for a chest but both have a slot for a saddle is that a bug or just how horses were until a later update?
also for some reason donkeys and mules dont have a slot for a chest but both have a slot for a saddle is that a bug or just how horses were until a later update?
A donkey or mule will only have a saddle slot originally, but if it is given a chest, it will acquire 15 more inventory slots that can hold anything the player wishes.
Chests can only be given to a donkey or a mule by right-clicking on the donkey or mule with the chest in hand, and afterwards the chest cannot be removed, except by killing the donkey or mule. Upon death, the donkey or mule will drop the attached chest and its contents.
Again, no way to get these legitimately, but considering the fact that 4J put command blocks and stained glass in the game (Both fully functional), I would assume that spawn eggs for these two horses could be obtained by similar means.
Anyways, this will get locked soon, with all the talk of mods. Look it up on Google, don't talk about it here..
... considering the fact that 4J put command blocks and stained glass in the game (Both fully functional), ...
Command Blocks were not fully functional (as a block only) at last report... no command line and no user interface yet... Do you have different information regarding command block functionality on the back end?
i found out how to get the horses and stained glass but does anyone know about the Human/Monster that attacks players, also i found this
"The change log contained the message "Removed Herobrine". This was Notch "joking" when removing parts of the coding for the Human mob. This and the following three "Herobrine removed" mentions that appeared in Betas 1.7, 1.7_01 and 1.8.1 removed the individual class files for the Human, merely making it somewhat of a default mob. It could still be spawned, but it possessed the default health, (10 hearts) spawn conditions, (Light level 7) melee attack, view distance, and various other parameters shared by all other hostile mobs at the time. The mob at this time now was called "Monster" instead of "Human"
if you have any info please pm me(so that i can add it to my collection of other mostly unused mobs in my trophy room)
also i posted this here because i didnt want to waste time making a new thread
assuming i had a way of modifying my inventory etc
also for anyone that doesnt know and might be missing horses(aside from despawning) apparently horses can break the leads they are attached to and the leads will then be dropped on the ground
Name Tag Xbox Live: Vitor Emanuel
Sans spawn eggs or the summon commands.
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Well, I was mainly talking about the PC version. I do wonder if 4J will add in commands by typing them in the chat or something like that.
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probably not, since that requires typing. Although they might have figured out a work around for it. Whom is to say until something is shown or known.
Assuming that Command Blocks may make it into the game, then command line codes may not be far behind that, they may be looking at designing a user friendly user interface.
As to the undead (aka. living dead) horses, the code and textures may be in the back end for them, but as stated above, there is currently no legitimate way to access these MOBs at this time.
So they may be there...or they may not be... but that's as far as I'll go, these forums do not support ways to circumvent the legitimate usage of the game itself, so you'll have to look elsewhere for ways to illegitimately access content that you're not supposed to... and as an additional warning, tampering with your saved game file could corrupt it to the point that it is non-recoverable.
also for some reason donkeys and mules dont have a slot for a chest but both have a slot for a saddle is that a bug or just how horses were until a later update?
http://minecraft.gamepedia.com/Mule#Equipment
Anyways, this will get locked soon, with all the talk of mods. Look it up on Google, don't talk about it here..
also i just tweeted 47studios about the possibilities of zombie/skeleton horses as spawn eggs for creative in a later update
hopefully i will get a response sometime in the near future
Command Blocks were not fully functional (as a block only) at last report... no command line and no user interface yet... Do you have different information regarding command block functionality on the back end?
I know, I'll send you a PM if the Redstone works
"The change log contained the message "Removed Herobrine". This was Notch "joking" when removing parts of the coding for the Human mob. This and the following three "Herobrine removed" mentions that appeared in Betas 1.7, 1.7_01 and 1.8.1 removed the individual class files for the Human, merely making it somewhat of a default mob. It could still be spawned, but it possessed the default health, (10 hearts) spawn conditions, (Light level 7) melee attack, view distance, and various other parameters shared by all other hostile mobs at the time. The mob at this time now was called "Monster" instead of "Human"
if you have any info please pm me(so that i can add it to my collection of other mostly unused mobs in my trophy room)
also i posted this here because i didnt want to waste time making a new thread