This contains all confirmed and unconfirmed bugs for MCXB360E. This thread allows other users to list bugs they have experienced, offer and view solutions and workarounds.
Redstone issues
Piston Issues
Crash when breaking an item frame with a Map in it
Crash when placing a boat on Lava or on fire
Noteblock sound stops at 16 blocks
Tamed Horses Despawning
Duplication Glitch
XP Bar vanishing after dismounting a Horse
Cave spiders aren't poisoning players (Easy +)
Changing to Creative mode while in Adventure mode (#136)
Non-Hostile mobs don't stop running once hit
Wrong recipe for Stone Brick Stairs
Wither Skeletons stop spawning in the Nether
Players remaining health is displaying incorrectly (Showing 0 while still alive)
If you hit a passive mob, it will never stop running.
TNT minecarts still explode even when TNT is turned off.
Minecarts despawn if an entity is in it and the players reloads the world after a save.
To Be Confirmed
Lapis Lazuli texture
Withers are a lighter gray than PC withers.
Withers will attack a player even if they're invisible.
Mobs walk over rails. This was fixed in Java 1.4.2
Removed/Not Bugs
Mobs don't pick up armor - Mobs are correctly picking up items
No XP Level up sound - Plays correctly every 5 levels
Creepers floating above the ground - Same as the Java Version
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
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Member Details
Please fix every bug in this list.
REDSTONE LOCK HOLY COW!!!!!!!!!!!!!! HOW BAD CAN YOU BE! IT'S BEEN YEEEAAARRRRSSS!
- Breaking the block an item frame is attached to will CRASH YOUR XBOX! (The item in the frame must be a map)
- Minecarts with a mob riding them will be deleted upon reloading the world. (Similarly, spiders with skeletons riding them will disappear upon reloading the world) - Baby zombie hitboxes are the size of a full grown zombie.
- Pickaxe animation is STILL derpy.
- Noteblock hearing distance is STILL 16 blocks. (I feel like a broken record repeating all these.)
- Witches aren't spawning in huts. - Zombies on fire don't light any players on fire when touched.
- Health bar incorrectly showing health values (I should be dead):
- Command blocks are implemented in the game (Can be placed) but do nothing.
- Two pistons stacked facing up and the top piston is powered with a repeater will cause the top piston to lock in place. Block/redstone updates do nothing:
- Players STILL fall through the floor when they ride a boat on land. - Changelog message displays every time Minecraft is opened. (EDIT: Only happens after a crash)
- No firework stars in the creative menu? (They were shown at Playstation Experience Event):
- No book and quill?
- Mipmap images were resized incorrectly. Causes bad looking textures at a distance or sharp angle: (Use nearest neighbor for image resizing)
- New duplication glitch with MinecartChests and nether portals:
- Renamed Ender Dragon retains name "Ender Dragon" no matter what name was given to it. (Same with the Wither)
- Lead can't be tied to a bat.
- Baby zombies try to break down a door but the door never breaks. This goes on forever until the villager inside is killed.
- Very glitchy "hopping" when riding a pig over half slabs: (Apologies for the choppy GIF, the hopping is much more rapid than shown below)
- More redstone issues: (Quoted from a Skype message from a good redstone friend of mine)
"When 1.5 came out they had it so that you could not update pistons with fence gates, lamps, rails etc. But however on PC they added the feature were pistons would update one another.Well it is a different story on Xbox. We should have got those features too. But here is the catch. They brought out so that pistons would not be updated by lamps, fence gates, rails etc which was part of the update on PC, but they did not include the feature like a mentioned before that pistons would update one another. I thought that you can include this into your change log for the next update because without that one feature were pistons would update on another everything will not work and won’t be the same. It would be impossible to build a piston door bigger than a 4x4."
Link to the full detailed version from RTC himself: Here
- Passive mobs will walk around even though they are more than 32 blocks away from any player.
- All creepers now hover a few inches from the ground:
- Creepers will occasionally sprint. (Seems to happen most often after returning from the nether)
(Notice the creeper in the back sprinting. Apologies for the bad GIF quality/FPS.)
- Lapis Lazuli Block is supposed to have a new texture with a slight border around the edge.
- Xp Level will appear to reset after riding a horse:
- No Xp Level up sound.
- Placing a boat in lava or fire will CRASH YOUR XBOX!
- Withers are a lighter gray than PC withers. (Intended?)
- Withers will attack a player even if they're invisible. (Intended?)
- If you hit a passive mob, it will never stop running.
- Mobs walk over rails. This was fixed in Java 1.4.2.
- TNT minecarts still explode even when TNT is turned off.
- Bold, Italic, Underline, or Strikethrough text does not work on signs. (The color code (§) can be entered in vanilla Minecraft on Xbone WITHOUT MODS. Therefore, this should be a supported feature) Similarly, Obfuscated text is rendered incorrectly. It is supposed to check the width of each letter and only cycle through other letters with the same width.
- MOB SPAWN LIMITS ARE TERRIBLE! 1 WITHER? SERIOUSLY? Plz increase, the consoles can handle it fine.
- Cave spiders don't poison a player when they attack.
I FOUND ALL OF THESE ALONE IN JUST A FEW HOURS!
I'll keep finding more. This is just what I have for now.
So now minecarts are glitched? Everytime I try to use a minecart it doesn't let me exit the cart or break it. Tried this a few times, had to exit my game. Lame.
Oh I see now, changed it so you have to push down the right trigger to get out. Still lame, see no point in changing it, now we can't crouch up and down for fun while we ride in the cart, lol.And we can't break the cart while were sitting in it anymore, why mess up how the minecarts work?
So now minecarts are glitched? Everytime I try to use a minecart it doesn't let me exit the cart or break it. Tried this a few times, had to exit my game. Lame.
Oh I see now, changed it so you have to push down the right trigger to get out. Still lame, see no point in changing it, now we can't crouch up and down for fun while we ride in the cart, lol.And we can't break the cart while were sitting in it anymore, why mess up how the minecarts work?
I agree completely. I had lots of difficulties with this to... ugh
Rollback Post to RevisionRollBack
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I see no reason to change it, nothing was bad with crouching in a minecart, and now we can't hit it with a tool to get out quicker and collect the minecart as we're getting out, it's lame.
Witch huts are broken. They are not generating witches, and furthermore are allowing other mobs to spawn in them. What I did was to remove the roof and walls of a witch hut, then i replaced all dirt around the witch hut with water, and built a large box around it that went up 128 blocks, flew high up so that mobs would despawn in the world, as I descended the witch hut had spiders, skeletons, zombies and even slimes, did this multiple times with no witches ever showing up.
Cant wait for this to be fixed, found FOUR witch huts close enough to be all active!
Witch huts are broken. They are not generating witches, and furthermore are allowing other mobs to spawn in them. What I did was to remove the roof and walls of a witch hut, then i replaced all dirt around the witch hut with water, and built a large box around it that went up 128 blocks, flew high up so that mobs would despawn in the world, as I descended the witch hut had spiders, skeletons, zombies and even slimes, did this multiple times with no witches ever showing up.
Cant wait for this to be fixed, found FOUR witch huts close enough to be all active!
Could you provide the seed/coordinates for this map?
Rollback Post to RevisionRollBack
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
Redstone mechanics are failing to work in the most basic ways when there's a large amount of build loaded in the visible area. Piston's connected directly to buttons, switches, torches, remain locked in place and refuse to update to the corresponding signals. Its really bad in area's with any serious redstone projects. Doors seem unaffected when connected directly to plates and buttons, but pistons are severely hobbled in almost every way. Cobblestone generators, Piston powered doors, automated farms, T-flip-flops, B.U.D.'s, and pretty much any complex redstone circuitry, is now useless. There's going to be a lot of people wondering why all their machines no longer work. Including me. Personally, the horses weren't worth it.
Also, Wither Skeletons are no where to be found in my large natural Nether Castle. Granted I've added onto it, but for the most part it largely remains exactly as it was when it was originally generated. Do we have to reset our nether as well?
Name tags arent working for me ive used the anvil and tryed using renamed spawn eggs and nothin it wont work on passive, hostile or friendly mobs and atm ive tried a creeper, a bat a pig and so forth so yeah fix please
Don't know if anyone else experienced this, but I went to load up one of my worlds and it would not let me change the texture pack which sucked because the one selected was not my preferred texture. Fortunately after playing around for a few minutes I figured out that simply changing the game mode now I can change the texture pack.
Well I for one, even thou I'm finding a lot of issues am glad to get the update, sure its gonna take some time to iron everything out but I'm pleased I got some new stuff to play with. I wish 4J studios the best over the holidays, and the rest of us i hope will go a bit easy on them, there's bug reporting, and then there is just plain out bellyaching and acting like spoiled brats because its not how 'you expected it'.
Give them some time and they will fix things, lets report bugs clearly without prejudice, or hateful remarks.
I am now having issues getting a piston to activate. tried it with redstone wire connected directly to the piston, using a repeater, and powering the block next to the piston, and not a single piston will extend. this really sucks cause I was most looking forward to the redstone update and i can't even use redstone now...
Unable to get out of a minecart when your sitting inside it, also not able to break a minecart while sitting inside it.
Tried in the over world an the end and both the same results. Minecarts are not usable on my map
They changed how you exit minecarts, boats and now horses. You click down on the right thumb stick.
I've had tamed horses despawn on me, even in a fenced pen.
REDSTONE LOCK HOLY ****!!!!!!!!!!!!!! HOW BAD CAN YOU BE! IT'S BEEN YEEEAAARRRRSSS!
- Breaking the block an item frame is attached to will CRASH YOUR XBOX! (The item in the frame must be a map) - Added to the bug list
- Minecarts with a mob riding them will be deleted upon reloading the world. (Similarly, spiders with skeletons riding them will disappear upon reloading the world) - Looking into this issue.
- Baby zombie hitboxes are the size of a full grown zombie. - Same as Java 1.6.4
- Pickaxe animation is STILL derpy. -
- Noteblock hearing distance is STILL 16 blocks. (I feel like a broken record repeating all these.) - Added to the bug list
- Witches aren't spawning in huts. - They are only spawned as part of the terrain generation and may despawn prior to the player getting to them, This was fixed in a later update on PC that we will have to look into bringing forward.
- Zombies on fire don't light any players on fire when touched. - Tested just not and I was set on fire with no issues by a zombie.
- Health bar incorrectly showing health values (I should be dead): - Looking into this issue
- Command blocks are implemented in the game (Can be placed) but do nothing. - Command blocks have not been fully implemented in our version and aren't available via legitimate means.
- Two pistons stacked facing up and the top piston is powered with a repeater will cause the top piston to lock in place. Block/redstone updates do nothing - We are currently looking into this
- Players STILL fall through the floor when they ride a boat on land. - Looking into this issue -
Changelog message displays every time Minecraft is opened. - Looking into this issue
- No firework stars in the creative menu? - As intended, iirc the firework star in the PC creative menu doesn't work
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
Seems like Enchanted items don't do their correct enchantment. Like my enchanted pickaxe doesnt break other items as fast as it use to (has efficiency 4, fortune 2 and unbreaking 3) unless its cobblestone. (Not on Adventure mode)
- Witches aren't spawning in huts. - They are only spawned as part of the terrain generation and may despawn prior to the player getting to them, This was fixed in a later update on PC that we will have to look into bringing forward.
They should constantly spawn within the witch farm. DocM has a tutorial (), done in 1.4.2 which will spawn witches within there hut area provided conditions are correct. I know that when a hut spawns it always spawns with 1 witch, and that in most cases they despawn before the player can get near them, however they should still constantly spawn witches within its area. Nothing else is supposed to spawn within this location as well, only witches, In all respects a witch hut is a 'seperate biome', at least thats how its handled within the PC code. But they should continue to spawn witches, from 1.4. and up. Its my understanding that we are at or close to version 1.6.4, so they should generate at all times providing the conditions are right.
They should constantly spawn within the witch farm. DocM has a tutorial (), done in 1.4.2 which will spawn witches within there hut area provided conditions are correct. I know that when a hut spawns it always spawns with 1 witch, and that in most cases they despawn before the player can get near them, however they should still constantly spawn witches within its area. Nothing else is supposed to spawn within this location as well, only witches, In all respects a witch hut is a 'seperate biome', at least thats how its handled within the PC code. But they should continue to spawn witches, from 1.4. and up. Its my understanding that we are at or close to version 1.6.4, so they should generate at all times providing the conditions are right.
To Be Confirmed
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
REDSTONE LOCK HOLY COW!!!!!!!!!!!!!! HOW BAD CAN YOU BE! IT'S BEEN YEEEAAARRRRSSS!
- Breaking the block an item frame is attached to will CRASH YOUR XBOX! (The item in the frame must be a map)
- Minecarts with a mob riding them will be deleted upon reloading the world. (Similarly, spiders with skeletons riding them will disappear upon reloading the world)
- Baby zombie hitboxes are the size of a full grown zombie.- Pickaxe animation is STILL derpy.
- Noteblock hearing distance is STILL 16 blocks. (I feel like a broken record repeating all these.)
- Witches aren't spawning in huts.
- Zombies on fire don't light any players on fire when touched.- Health bar incorrectly showing health values (I should be dead):
- Command blocks are implemented in the game (Can be placed) but do nothing.- Two pistons stacked facing up and the top piston is powered with a repeater will cause the top piston to lock in place. Block/redstone updates do nothing:
- Players STILL fall through the floor when they ride a boat on land.
- Changelog message displays every time Minecraft is opened. (EDIT: Only happens after a crash)- No firework stars in the creative menu? (They were shown at Playstation Experience Event):
- No book and quill?
- Mipmap images were resized incorrectly. Causes bad looking textures at a distance or sharp angle: (Use nearest neighbor for image resizing)
- New duplication glitch with MinecartChests and nether portals:
- Renamed Ender Dragon retains name "Ender Dragon" no matter what name was given to it. (Same with the Wither)
- Lead can't be tied to a bat.
- Baby zombies try to break down a door but the door never breaks. This goes on forever until the villager inside is killed.
- Very glitchy "hopping" when riding a pig over half slabs: (Apologies for the choppy GIF, the hopping is much more rapid than shown below)
- More redstone issues: (Quoted from a Skype message from a good redstone friend of mine)
"When 1.5 came out they had it so that you could not update pistons with fence gates, lamps, rails etc. But however on PC they added the feature were pistons would update one another.Well it is a different story on Xbox. We should have got those features too. But here is the catch. They brought out so that pistons would not be updated by lamps, fence gates, rails etc which was part of the update on PC, but they did not include the feature like a mentioned before that pistons would update one another. I thought that you can include this into your change log for the next update because without that one feature were pistons would update on another everything will not work and won’t be the same. It would be impossible to build a piston door bigger than a 4x4."
Link to the full detailed version from RTC himself: Here
- Passive mobs will walk around even though they are more than 32 blocks away from any player.
- All creepers now hover a few inches from the ground:
- Creepers will occasionally sprint. (Seems to happen most often after returning from the nether)
(Notice the creeper in the back sprinting. Apologies for the bad GIF quality/FPS.)
- Lapis Lazuli Block is supposed to have a new texture with a slight border around the edge.
- Xp Level will appear to reset after riding a horse:
- No Xp Level up sound.
- Placing a boat in lava or fire will CRASH YOUR XBOX!
- Withers are a lighter gray than PC withers. (Intended?)
- Withers will attack a player even if they're invisible. (Intended?)
- If you hit a passive mob, it will never stop running.
- Mobs walk over rails. This was fixed in Java 1.4.2.
- TNT minecarts still explode even when TNT is turned off.
- Bold, Italic, Underline, or
Strikethrough text does not work on signs. (The color code (§) can be entered in vanilla Minecraft on Xbone WITHOUT MODS. Therefore, this should be a supported feature) Similarly, Obfuscated text is rendered incorrectly. It is supposed to check the width of each letter and only cycle through other letters with the same width.- MOB SPAWN LIMITS ARE TERRIBLE! 1 WITHER? SERIOUSLY? Plz increase, the consoles can handle it fine.
- Cave spiders don't poison a player when they attack.
I FOUND ALL OF THESE ALONE IN JUST A FEW HOURS!
I'll keep finding more. This is just what I have for now.
Universal Minecraft Editor
LEARN MORE: MCMODTOOL.COM
Oh I see now, changed it so you have to push down the right trigger to get out. Still lame, see no point in changing it, now we can't crouch up and down for fun while we ride in the cart, lol.And we can't break the cart while were sitting in it anymore, why mess up how the minecarts work?
I agree completely. I had lots of difficulties with this to... ugh
Universal Minecraft Editor
LEARN MORE: MCMODTOOL.COM
Cant wait for this to be fixed, found FOUR witch huts close enough to be all active!
Could you provide the seed/coordinates for this map?
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
Coordiantes of the one i am testing on is x:883 Z-493.
I've tried getting witches to spawn at various Y's +-5 from the floor with no luck
PS. I've tested on xbox:one, not sure about 360 yet as i havn't pulled that up, still playing around with things i'm finding in xbox one version atm.
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Also, Wither Skeletons are no where to be found in my large natural Nether Castle. Granted I've added onto it, but for the most part it largely remains exactly as it was when it was originally generated. Do we have to reset our nether as well?
Give them some time and they will fix things, lets report bugs clearly without prejudice, or hateful remarks.
They changed how you exit minecarts, boats and now horses. You click down on the right thumb stick.
I've had tamed horses despawn on me, even in a fenced pen.
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
They should constantly spawn within the witch farm. DocM has a tutorial (), done in 1.4.2 which will spawn witches within there hut area provided conditions are correct. I know that when a hut spawns it always spawns with 1 witch, and that in most cases they despawn before the player can get near them, however they should still constantly spawn witches within its area. Nothing else is supposed to spawn within this location as well, only witches, In all respects a witch hut is a 'seperate biome', at least thats how its handled within the PC code. But they should continue to spawn witches, from 1.4. and up. Its my understanding that we are at or close to version 1.6.4, so they should generate at all times providing the conditions are right.
Appreciate the response As for the baby zombie hitboxes, I thought this was addressed in 1.4.2? https://bugs.mojang.com/browse/MC-1524
Nice catch
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