CraftBoy is a complete overhaul skin designed to take you way, way back, to a simpler time when instead of portable Playstations and Nintendos, we had a big bulky box that only displayed graphics in 4 shades of green, and the quality of a game was decided by it's level of fun, not it's graphics.
This is a branch of the CraftBoy texture pack made for the desktop version: Originally made by chibifs and Chocolatekirby in this thread - I've been updating it since Beta!
The grass/sky/water colours aren't green. As far as I know there's no MCPatcher for PE, but there are material and shader files now... that I just can't decipher Any GLSL help?
The craftboy pe font is missing and the mipmapped textures have not been done (in the distance I can still see normal mcpe mipmapped textures) please fix this
By the way, if you want fire and water etc to be green etc, without messing with shaders, Just upscale the terrain atlas to 32x (without blurring/antialiasing) and use a 32x formatted meta files and make changes on the terrain atlas for that. On 32x and higher the water lava and fire textures etc are loaded from the terrain atlas instead
This is a branch of the CraftBoy texture pack made for the desktop version: Originally made by chibifs and Chocolatekirby in this thread - I've been updating it since Beta!
0.8 screenshot:
Older screenshot by UnresolvedGamer:
The grass/sky/water colours aren't green. As far as I know there's no MCPatcher for PE, but there are material and shader files now... that I just can't decipher Any GLSL help?
Still no way to change grass/water/sky colours yet
EDIT: Noticed the grass top was on some grass sides; re-uploaded.
I definitely hope you continue doing so.
Updated for 0.10.5
If anyone knows how those material files work, give me a little hint on how to make the skies green please!
Pocket Edition & Windows 10 Edition RP updated for 0.14.0! (and 0.13.0)
1.14.0 came out before I could finish the 1.13.0 pack, so in case you missed it, that's now available too!
The craftboy pe font is missing and the mipmapped textures have not been done (in the distance I can still see normal mcpe mipmapped textures) please fix this
Found and fixed - try again!
Thanks
By the way, if you want fire and water etc to be green etc, without messing with shaders, Just upscale the terrain atlas to 32x (without blurring/antialiasing) and use a 32x formatted meta files and make changes on the terrain atlas for that. On 32x and higher the water lava and fire textures etc are loaded from the terrain atlas instead