Sorry I haven't been accomplishing very much in MCPE lately. I've been tootling around with a few things here and there, but nothing huge or significant. Outside of MCPE has been taking a bit more of my attention, the main thing being setting up an RPG campaign (something I haven't done in many years).
At any rate, here's what I'm working on, and will hopefully have updates to show you of:
Pumpkin/melon auto-farm. This is one of those tasks I'm just having a hard time making myself work on. *shrug*
A road leading back to Spawn base. The path crosses several cliffs leading up to rivers, so each of these will need it's own bridge, which is time consuming. Also planning out where to lay the road through the Extreme Hills.
I've decided to go ahead and build a mass auto-smelter.
I've used several different smelters thoughout this build in Realms, but usually I just pile the goods into a large input chest, and pull them out into a large output chest or sorter, and let it take its time. I've never rushed it. The advantage to this is that I can use lava as the fuel. With a mass auto-smelter, using lava is a waste of resources - you're spreading the load out across multiple furnaces so that each furnace is actually only doing a few items at most. Most of your lava would be wasted, unless you are smelting a truly *MASSIVE* load of items. Most of the mass autosmelter designs I've seen, even coal is a waste. Good thing this game doesn't include air pollution, right?
But I've realized I've got access to a pretty good fuel, and it's not hard to build up a large enough stash of this fuel that I can stuff all the hoppers full of it, and only top it off occasionally. Mushroom blocks. Each shroom block does 1.5 smelts, iirc. So it's not wasting very much at all if a shroom block only gets used to smelt one item. And now that I've got a librarian who sells Silk Touch books, it's easy to enchant items to collect these blocks.
My current furnace is set up so that I can switch on or off the hopper that drains it out, so if I'm only doing a few items I can collect them myself and get the XP. Flipping a switch turns on the drain for larger jobs so I don't need to babysit the furnace. Well, I've built this auto-smelter so that it hangs off the back of my current furnace, and flipping the switch changes the feed from the front manual furnace to the 8 auto-smelters hidden behind it. And they all feed right back into the same output chest in the front. I haven't built this in Realms yet, just in creative. (And I've also figured out that when planning redstone circuits, redstone lamps make good planning blocks. You can tell when a block is powered and when it isn't. )
Greetings y'all. Finally finished off the auto-smelter machine.
Okay, here is the sketch plan of the Auto-smelter:
Manual furnace emptying:
So here is the view once the machine itself is covered up. The Iron trapdoor covers up the furnace when it's in auto-smelter mode. I'm working on filling up all of the fuel hoppers and chests with Mushroom Blocks. The manual furnace uses brown mushrooms, the auto-smelter uses red. The chests and hoppers will all be split 50/50 between the two types, so that I'll be able to see in the front chest when one of the types starts running low.
The door leads back into the machine for maintenance purposes.
Had to make one change to the auto-smelter: the repeater at the end next to the comparator was introducing a delay that was allowing items to stack up in the last hopper. Had to swap it out for two blocks with a redstone dust, arranged like so:
Had an idea for a project to do while watching BluJay's latest video:
A protected trading village where the villagers walk free, but are name-tagged with unique names so that you have to seek out the person you want to trade with. I'm not sure if this is too much of a stretch, but putting the village in the Nether would be a hoot. Don't have to worry about zombie rushes there, I don't think. Just have to make sure it's protected from Ghast blasts and I think it should be fairly safe.
Mind you - the Nether in my Realms is particularly insane. Ghasts all over the place. Building the foundations of the village will be very difficult. I'll have to give it some thought.
Ah, drat. I just figured out why it wouldn't work, why I haven't seen anyone do it before. The definition of a village requires visibility to the sky, and there is none of that in the Nether. Well phooey. Guess I'll have to do it in the overworld after all. I'll give the whole concept some thought, find a good place to put it, etc.
Also, I realized I'd forgotten to post the pics of the bridge I built for the road leading back to Spawn:
I don't claim it's a masterpiece or anything, but I think it's got a decent style to it.
Ta for now, folks!
PS - If any of you came here from BluJay's link on his video- welcome! I hope you can make it through my meandering posts and find something you like.
One trick to doing it so it's usable would be to divide the village up into compounds of about 10-12 villagers each. The villagers wouldn't be able to move between them, but the player could. That way it wouldn't be impossible for the player to find the villager they were after once they know what compound to look in.
Another issue would be a way of jettisoning useless villagers somehow, without harming the player's popularity score.
Very little MCPE playing in the last week - lots of other stuff going on. This next week might be the same, sorry. I've decided on the Villager Trading Compound location - an abandoned village where I'd started to build an iron farm, but gave up when I realized all of the villagers were gone. It's already walled in and lit up. I've started tearing down all the buildings and the attempted iron farm to make space for the new compound.
It might be a bit before the next significant update, just an fyi.
v1.0.9 downloaded today. I haven't looked at the bug fix report yet. AFK fish farms still don't work, and the Greek texture pack is actually tempting. I've been fishing, trading and mob killing to try and enchant a diamond shovel for terraforming the trading village.
Apparently v1.0.9 was nothing *but* the Greek texture pack. Oh well. I've been working on terraforming the old village where the new Villager Trading Compound will be located. Nothing much exciting there. Just digging out a large chunk of ground, filling in a river, ripping down hillsides, collecting dozens of ... horses? Yes, apparently this is in a biome that spawns horses. I've got at least a dozen of them in a corral now, all tamed. I'll need to figure out how to rate them so I can pick out the best of them. For added fun, I've moved one of them over into the Nether, so I can ride from location to location instead of walk like some common plebian.
But the only screenshot I have is of the storeroom for this project. It was originally supposed to be the collection point for the iron farm I tried to build here. It's located under the village's well.