I decided to use Prismarine to build the Silverfish XP farm. Just about any block would have done, but I thought Prismarine would look good as the backdrop for the End Portal. I've split the End Portal and the Spawner into two different rooms. I still need to build the access to the End Portal and redesign that room, but that's a task for another day.
It took some experimenting to find a decent farm build. But first I had to find out how to keep the fish from spawning on me:
Once it was safe to work, I dug out underneath it and built 3 or 4 different designs, trying things out. I finally wound up with a floor with flowing water in the two back corners, pushing to a central drop. The drop pushed to a single water channel, which pushed them down to a fence gate. The fence gate is hooked to a button. Pushing the button opens the gate briefly, whereupon a batch of them spew out into a killing chamber. You stand at the top of the chamber and shoot them with a bow, then climb down a ladder to collect the XP.
I've spent about 80xp enchanting 4 sets of iron armor and weapons in preparation for going through the End Portal. It's designed to be expendable - nobody's going to be upset if it's lost in the void. I'm not sure yet when we're going to go thru the Portal. The only two non-family members of Eranil not only have been playing other games, but they live in Houston, so they're just a weeeee bit preoccupied with other matters right now. Yes, they are safe.
Besides the enchanting and the farming necessary to do it, I've been cleaning out one of the lava pools from under Oshewani and converting it to obsidian. I've played around with rebuilding my lava workshop design, but rather than look up the design, I'm rebuilding the design from scratch. I might come up with something better this way.
And finally, I've cleaned out the witches from the iron farm. I need to boot some villagers back up there to replace them. I'm trying to come up with a water elevator design that fits in with the current aesthetic, and can be left there permanently. The issue will be in routing it around or through the farm without disrupting operations. It's also tempting to do a few other modifications to it, and I just haven't had the push to start any of these changes yet.
Well, I have a working version of my lava workshop, but I'm not entirely happy with it. There are too many open gaps around the Mining Block, and it's not uncommon for the mined off pieces of obsidian to shoot off into corners where it's hard to pick them up. I might need to see if I can rewire it to use an Observer instead, and reroute the redstone so it circles around wide.
Lava Workshop complete, unless I find problems later.
The front door. I think I like this design. It's a little fancy for a remote mountain monastery, so I might make it more in-sync later.
Here is the workshop itself, with a wide FOV:
This is a complete redesign of my original lava workshop. Instead of the water flowing downward, it flows from the back. An observer on the left watches the space. When you mine the obsidian block, it sends a signal through a pulse extender (to stop it from sending multiple pulses) to the dispenser. The dispenser is fed lava buckets from above, and just pours the lava into the water stream for the player to mine. Empty buckets are pulled out of the dispenser through a hopper/filter system underneath and returned to the player. The button visible in that last picture is for manually forcing a dispense.
TWO POSTS, BACK TO BACK!!!!! O_o Beware, lest your monitor explode from the sheer awesomeness!!!
My son and I have jumped through the End Portal. We're not exactly a precision combat team, and his interest didn't last too long. He's back over to Roblox now.
We did not have the problems I was afraid of, like a silverfish waiting on the other side to knock us into the Void, or a very difficult and dangerous trek to the Ender Dragon. We appeared in an underground hollow, dug up to the surface, and are almost right there.
Since it's just me, going on the gung-ho attack isn't exactly going to be successful. So I'm going for the boring but practical method: I'm digging a 5-wide,2-tall tunnel that goes to each of the obsidian pillars, and building pillar shields so I can pillar up in *relative* safety. The dragon can still attack through the rock, but it won't knock me flying at least.
Been a busy weekend, got quite a bit of Minecrafting done, but surprisingly little that makes good screenshots.
First is my latest tactic in the End. This allows me to get closer without having to worry about Endermen. Mind you, the Dragon is still stomping me into the ground. I've gotten it down to about 33% health twice before dying or being forced to run away.
And the other thing I've accomplished is moving the Nether Portal underneath the Oshewani Sanctuary down to the floor, where it's more accessible.
There's not a lot you can do to directly decorate a Nether Portal, but I don't think this looks too bad. I wound up having to download a Map Coordinates Addon to coordinate my portal linkages, because I also have a portal on top of the Sanctuary so I can reach the villagers if I need to. Matching the portals together isn't that hard once you know the coords on each end. WAY harder without that little bit of knowledge.
Not sure if I'll get any responses for this, but since the upgrade was for the viewers, and I haven't settled on an answer yet, I thought I'd give you all a chance to give me your input.
I'm getting ready to do some more work on the Oshewani Sanctuary iron farm.
Do you think it would look best with the building settled on the top of the mountain (the way it used to be), raised up on a central pillar (the way it currently is), raised up on multiple pillars, or floating unsupported in the sky?
I appreciate the folks who've taken time to vote and let me know what you wanted to see with the Oshewani Sanctuary. I'll start working on it soon, I think. I'm going over plans in my head, trying to fit the upgrades into a coherent design. There's still time to vote if you're inclined and interested.
I haven't accomplished much lately - I've made a few more stabs at the dragon, trying different things out, seeing what might work, and what doesn't. I've gotten him down to about 25% health once, but not quite managed to kill him yet. He's knocked me off into the Void once, but fortunately I wasn't loaded up with my diamond gear, so I didn't lose much of value. It really doesn't seem to like all the water I've spread across the place though, and keeps trying to destroy it. But it's water, and it just flows right back into place.
After watching Mumbo's video about the Observer last night (), I did a little experimenting with Observer-based dropper circuits. The Observer doesn't behave for us like it does in Java edition. It doesn't detect the change in a dropper when it's powered. The best circuit I could come up with in a short time period (about 30 minutes) is not very good:
Fairly compact, fairly expensive, and requires a button push to start.
A little more playing around, without an Observer and I wound up with this variant on the standard. The only difference is the powering circuit going over vertically rather than horizontally. Effectively no change from the standard, but might fit into a smaller space if you're trying to fit it in a narrow area.
Yyyyeahhhh... This is the circuit I wound up actually using:
I could put a chest on top of the hopper, but I don't typically have that much stuff to throw away, and I think I like the way it looks with the hopper drain in the floor. And I can throw stuff from my inventory onto it.
I played around with the Observer a bit more, and it does not detect a block getting powered. It does detect a comparator turning on and off though.